Add dice selection
This commit is contained in:
parent
727db74545
commit
05f09aa3f5
@ -576,8 +576,10 @@ export class BoLRoll {
|
||||
if (rollData.weapon && rollData.weapon.system.properties.onlymodifier) {
|
||||
rollbase = 0
|
||||
}
|
||||
|
||||
let diceData = BoLUtility.getDiceData()
|
||||
const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus + rollData.effectModifier
|
||||
const formula = (isMalus) ? rollData.nbDice + "d6kl2 + " + modifiers : rollData.nbDice + "d6kh2 + " + modifiers
|
||||
const formula = (isMalus) ? rollData.nbDice + "d" + diceData.diceFormula + "kl2 + " + modifiers : rollData.nbDice + "d" + diceData.diceFormula + "kh2 + " + modifiers
|
||||
rollData.formula = formula
|
||||
rollData.modifiers = modifiers
|
||||
|
||||
@ -620,20 +622,20 @@ export class BoLDefaultRoll {
|
||||
const r = new Roll(this.rollData.formula)
|
||||
//console.log("Roll formula", this.rollData.formula)
|
||||
await r.roll({ "async": false })
|
||||
|
||||
let diceData = BoLUtility.getDiceData()
|
||||
console.log("DICEDATA", diceData)
|
||||
const activeDice = r.terms[0].results.filter(r => r.active)
|
||||
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b)
|
||||
this.rollData.roll = r
|
||||
this.rollData.isSuccess = (r.total >= 9)
|
||||
this.rollData.isCritical = (diceTotal === 12)
|
||||
this.rollData.isRealCritical = (diceTotal === 12)
|
||||
this.rollData.isHeroic = (diceTotal === 12)
|
||||
this.rollData.isSuccess = (r.total >= diceData.successValue)
|
||||
this.rollData.isCritical = (diceTotal >= diceData.criticalSuccessValue)
|
||||
this.rollData.isRealCritical = (diceTotal >= diceData.criticalSuccessValue)
|
||||
this.rollData.isHeroic = (diceTotal >= diceData.criticalSuccessValue)
|
||||
this.rollData.isLegendary = false
|
||||
this.rollData.isFumble = (diceTotal === 2)
|
||||
this.rollData.isFumble = (diceTotal <= diceData.criticalFailureValue)
|
||||
this.rollData.isFailure = !this.rollData.isSuccess
|
||||
|
||||
//this.rollData.isRealCritical = true
|
||||
//this.rollData.isFumble = true
|
||||
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
if (this.rollData.reroll == undefined) {
|
||||
this.rollData.reroll = actor.heroReroll()
|
||||
@ -684,12 +686,15 @@ export class BoLDefaultRoll {
|
||||
/* -------------------------------------------- */
|
||||
upgradeToLegendary() {
|
||||
// Force to Critical roll
|
||||
let diceData = BoLUtility.getDiceData()
|
||||
let maxValue = Number(diceData.diceFormula) * 2
|
||||
|
||||
this.rollData.isCritical = true
|
||||
this.rollData.isLegendary = true
|
||||
this.rollData.isRealCritical = false
|
||||
this.rollData.isSuccess = true
|
||||
this.rollData.isFailure = false
|
||||
this.rollData.roll = new Roll("12+" + this.rollData.modifiers)
|
||||
this.rollData.roll = new Roll(maxValue + "+" + this.rollData.modifiers)
|
||||
this.rollData.reroll = false
|
||||
this.sendChatMessage()
|
||||
}
|
||||
@ -697,13 +702,16 @@ export class BoLDefaultRoll {
|
||||
/* -------------------------------------------- */
|
||||
upgradeToHeroic() {
|
||||
// Force to Critical roll
|
||||
let diceData = BoLUtility.getDiceData()
|
||||
let maxValue = Number(diceData.diceFormula) * 2
|
||||
|
||||
this.rollData.isCritical = true
|
||||
this.rollData.isHeroic = true
|
||||
this.rollData.isLegendary = false
|
||||
this.rollData.isRealCritical = false
|
||||
this.rollData.isSuccess = true
|
||||
this.rollData.isFailure = false
|
||||
this.rollData.roll = new Roll("12+" + this.rollData.modifiers)
|
||||
this.rollData.roll = new Roll(maxValue + "+" + this.rollData.modifiers)
|
||||
this.rollData.reroll = false
|
||||
this.sendChatMessage()
|
||||
}
|
||||
|
@ -28,6 +28,66 @@ export class BoLUtility {
|
||||
type: Boolean,
|
||||
onChange: lang => window.location.reload()
|
||||
})
|
||||
game.settings.register("bol", "dice-formula", {
|
||||
name: "Formule de dés",
|
||||
hint: "Sélectionne la formule de dés (par défaut 2d6)",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: "2d6",
|
||||
type: String,
|
||||
choices: { "6": "2d6", "8":"2d8", "10":"2d10", "12":"2d12", "20":"2d20"},
|
||||
onChange: value => {
|
||||
BoLUtility.setDiceFormula(value)
|
||||
}
|
||||
})
|
||||
game.settings.register("bol", "dice-success-value", {
|
||||
name: "Seuil de succès",
|
||||
hint: "Sélectionne le seuil de succès (9 par défaut pour 2d6)",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: 9,
|
||||
range: {
|
||||
min: 2,
|
||||
max: 40,
|
||||
step: 1
|
||||
},
|
||||
type: Number,
|
||||
onChange: value => {
|
||||
BoLUtility.setSuccessValue(value)
|
||||
}
|
||||
})
|
||||
game.settings.register("bol", "dice-critical-success-value", {
|
||||
name: "Valeur min de réussite critique",
|
||||
hint: "Indique le seuil minimum de réussite critique (12 par défaut pour 2d6). Si les réussites critiques sont sur 19 et 20, alors indiquez 19.",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: 12,
|
||||
range: {
|
||||
min: 2,
|
||||
max: 40,
|
||||
step: 1
|
||||
},
|
||||
type: Number,
|
||||
onChange: value => {
|
||||
BoLUtility.setCriticalSuccessValue(value)
|
||||
}
|
||||
})
|
||||
game.settings.register("bol", "dice-critical-failure-value", {
|
||||
name: "Valeur max d'échec critique",
|
||||
hint: "Indique le seuil maximum d'échec critique (2 par défaut pour 2d6). Si les échecs critiques sont sur 2 et 3, alors indiquez 3.",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: 2,
|
||||
range: {
|
||||
min: 2,
|
||||
max: 40,
|
||||
step: 1
|
||||
},
|
||||
type: Number,
|
||||
onChange: value => {
|
||||
BoLUtility.setCriticalFailureValue(value)
|
||||
}
|
||||
})
|
||||
game.settings.register("world", "character-summary-data", {
|
||||
name: "character-summary-data",
|
||||
scope: "world",
|
||||
@ -65,8 +125,34 @@ export class BoLUtility {
|
||||
this.useBougette = game.settings.get("bol", "useBougette") // Use optionnal bougette rules
|
||||
this.actorSheetLogo = game.settings.get("bol", "logoActorSheet") || "/systems/bol/ui/logo.webp"
|
||||
this.logoTopLeft = game.settings.get("bol", "logoTopLeft") || "/systems/bol/ui/logo2.webp"
|
||||
|
||||
this.diceFormula = game.settings.get("bol", "dice-formula")
|
||||
this.successValue = Number(game.settings.get("bol", "dice-success-value"))
|
||||
this.criticalSuccessValue = Number(game.settings.get("bol", "dice-critical-success-value"))
|
||||
this.criticalFailureValue = Number(game.settings.get("bol", "dice-critical-failure-value"))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setDiceFormula(value) {
|
||||
this.diceFormula = value
|
||||
}
|
||||
static setSuccessValue(value) {
|
||||
this.successValue = Number(value)
|
||||
}
|
||||
static setCriticalSuccessValue(value) {
|
||||
this.criticalSuccessValue = Number(value)
|
||||
}
|
||||
static setCriticalFailureValue(value) {
|
||||
this.criticalFailureValue = Number(value)
|
||||
}
|
||||
static getDiceData() {
|
||||
return {
|
||||
diceFormula: this.diceFormula,
|
||||
successValue : this.successValue,
|
||||
criticalSuccessValue: this.criticalSuccessValue,
|
||||
criticalFailureValue: this.criticalFailureValue
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getRollArmor() {
|
||||
return this.rollArmor
|
||||
|
@ -14,7 +14,7 @@
|
||||
],
|
||||
"url": "https://www.uberwald.me/gitea/public/bol",
|
||||
"license": "LICENSE.txt",
|
||||
"version": "10.5.2",
|
||||
"version": "10.5.3",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10"
|
||||
@ -202,7 +202,7 @@
|
||||
],
|
||||
"socket": true,
|
||||
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.5.2.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.5.3.zip",
|
||||
"background": "systems/bol/ui/page_accueil.webp",
|
||||
"gridDistance": 1.5,
|
||||
"gridUnits": "m",
|
||||
|
Loading…
Reference in New Issue
Block a user