Astrologie !
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@ -163,6 +163,10 @@
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"BOL.ui.minor": "Mineur",
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"BOL.ui.major": "Majeur",
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"BOL.ui.majorgroup": "Majeur de Groupe",
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"BOL.ui.horoscopeGroup": "Horoscopes de Groupe",
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"BOL.ui.horoscopeDiceRemaining": "Dés restants",
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"BOL.ui.horoscopeDiceMax": "Dés Max",
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"BOL.ui.astrologyNoPoints": "Vous n'avez pas assez de Points d'Astrologie!",
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"BOL.ui.advance": "Avancement",
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"BOL.ui.isbonusdice": "Fourni un dé bonus?",
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@ -160,6 +160,7 @@ export class BoLActorSheet extends ActorSheet {
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formData.isAstrologer = this.actor.isAstrologer()
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formData.isMysteries = formData.isSorcerer || formData.isAlchemist || formData.isAstrologer
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formData.isPriest = this.actor.isPriest()
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formData.horoscopeGroupList = game.settings.get("bol", "horoscope-group")
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formData.isGM = game.user.isGM
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@ -481,15 +481,21 @@ export class BoLActor extends Actor {
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let rID = randomID(16)
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let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
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horoscopes[rID] = {
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id: rID,
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name: game.i18n.localize("BOL.ui.groupHoroscope") + this.name,
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maxDice: rollData.careerBonus,
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availableDice: rollData.careerBonus,
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type: (rollData.isSuccess) ? "bonus": "malus"
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}
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game.settings.set("bol", "horoscope-group", horoscopes)
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}
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}
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/*-------------------------------------------- */
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getAstrologyPoints() {
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return this.system.resources.astrologypoints.value
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}
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/*-------------------------------------------- */
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removeHoroscopeMinor( rollData) {
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let toDel = []
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@ -619,11 +625,6 @@ export class BoLActor extends Actor {
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"label": "BOL.featureSubtypes.effects",
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"ranked": false,
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"items": this.boleffects
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},
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"horoscopes": {
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"label": "BOL.featureSubtypes.horoscope",
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"ranked": false,
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"items": this.horoscopes
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}
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}
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}
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@ -30,6 +30,19 @@ export class BoLRoll {
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return appEffects
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}
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/* -------------------------------------------- */
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static buildHoroscopeGroupList() {
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let horoscopes = game.settings.get("bol", "horoscope-group")
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let horoList = [ { id: -1, name: "Aucun", type: "malus", nbDice: 0 }]
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for (let id in horoscopes) {
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let horo = horoscopes[id]
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for (let i=0; i<horo.availableDice; i++) {
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horoList.push( { id: id, name: horo.name, type: horo.type, nbDice: i+1})
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}
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}
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return horoList
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}
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/* -------------------------------------------- */
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static getCommonRollData(actor, mode, attribute, aptitude = undefined) {
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@ -53,7 +66,8 @@ export class BoLRoll {
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mod: 0,
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modRanged: 0,
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aptValue: 0,
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bolEffects: actor.boleffects
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bolEffects: actor.boleffects,
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horoscopeGroupList: this.buildHoroscopeGroupList()
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}
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if (aptitude) {
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rollData.aptitude = aptitude
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@ -94,7 +108,7 @@ export class BoLRoll {
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/* -------------------------------------------- */
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static async detectDistance(weapon, target) {
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let visible, dist
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if (weapon.system.properties.ranged || weapon.system.properties.throwing) {
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if (target && (weapon.system.properties.ranged || weapon.system.properties.throwing)) {
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console.log("target", target, weapon)
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visible = canvas.effects.visibility.testVisibility(target.center, { object: _token })
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dist = Number(canvas.grid.measureDistances([{ ray: new Ray(_token.center, target.center) }], { gridSpaces: false })).toFixed(2)
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@ -205,12 +219,17 @@ export class BoLRoll {
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/* -------------------------------------------- */
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static horoscopeCheck(actor, event, horoscopeType) {
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let cost = (horoscopeType == "minor") ? 1 : 2
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if (cost > actor.getAstrologyPoints() ) {
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ui.notifications.warn(game.i18n.localize("BOL.ui.astrologyNoPoints"))
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return
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}
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let rollData = this.getCommonRollData(actor, "horoscope", actor.system.attributes.mind)
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rollData.careerBonus = actor.getAstrologerBonus()
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rollData.horoscopeType = horoscopeType
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rollData.horoscopeTypeLabel = "BOL.ui."+horoscopeType
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rollData.astrologyPointsCost = (horoscopeType == "minor") ? 1 : 2
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rollData.astrologyPointsCost = cost
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rollData.label = game.i18n.localize('BOL.ui.makeHoroscope')
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rollData.description = game.i18n.localize('BOL.ui.makeHoroscope') + " " + game.i18n.localize(rollData.horoscopeTypeLabel)
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@ -276,7 +295,10 @@ export class BoLRoll {
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}
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this.rollData.bmDice += this.rollData.horoscopeBonus
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this.rollData.bmDice -= this.rollData.horoscopeMalus
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if ( this.rollData.selectedGroupHoroscopeIndex && this.rollData.selectedGroupHoroscopeIndex > 0) {
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let horo = this.rollData.horoscopeGroupList[this.rollData.selectedGroupHoroscopeIndex]
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this.rollData.bmDice += (horo.type == "malus") ? -horo.nbDice : horo.nbDice;
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}
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// Keep track of the final effect modifier
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this.rollData.effectModifier = effectModifier
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@ -425,21 +447,29 @@ export class BoLRoll {
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this.updateTotalDice()
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})
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html.find('#horoscope-bonus-applied').change((event) => {
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if (event.currentTarget.value != undefined) {
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this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeBonusList[Number(event.currentTarget.value)]) )
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}
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this.rollData.selectedHoroscope = []
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for (let option of event.currentTarget.selectedOptions) {
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this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeBonusList[Number(option.index)]) )
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}
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let horoscopes = $('#horoscope-bonus-applied').val()
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this.rollData.horoscopeBonus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
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this.updateTotalDice()
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})
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html.find('#horoscope-malus-applied').change((event) => {
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if (event.currentTarget.value != undefined) {
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this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeMalusList[Number(event.currentTarget.value)]) )
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}
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this.rollData.selectedHoroscope = []
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for (let option of event.currentTarget.selectedOptions) {
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this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeBonusList[Number(option.index)]) )
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}
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let horoscopes = $('#horoscope-malus-applied').val()
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this.rollData.horoscopeMalus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
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this.updateTotalDice()
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})
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html.find('#horoscope-group-applied').change((event) => {
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this.rollData.selectedGroupHoroscopeIndex = event.currentTarget.value
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this.updateTotalDice()
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})
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}
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@ -608,7 +638,6 @@ export class BoLDefaultRoll {
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if (this.rollData.reroll == undefined) {
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this.rollData.reroll = actor.heroReroll()
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}
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if (this.rollData.registerInit) {
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actor.registerInit(this.rollData)
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this.rollData.initiativeRank = actor.getInitiativeRank(this.rollData)
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@ -616,20 +645,25 @@ export class BoLDefaultRoll {
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if (this.rollData.isSuccess && this.rollData.mode == "spell") { // PP cost management
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this.rollData.remainingPP = actor.spendPowerPoint(this.rollData.ppCost + this.rollData.ppCostArmor)
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}
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if (this.rollData.mode == "alchemy") { // PP cost management
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actor.resetAlchemyStatus(this.rollData.alchemy._id)
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}
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if (this.rollData.mode == "bougette" && this.rollData.isFailure) {
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actor.decBougette()
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}
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await this.sendChatMessage()
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if (this.rollData.mode == "horoscope") { // PP cost management
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actor.manageHoroscope(this.rollData)
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}
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if (this.rollData.selectedHoroscope.length > 0) { // PP cost management
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actor.removeHoroscopeMinor(this.rollData)
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}
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await this.sendChatMessage()
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if (this.rollData.selectedGroupHoroscopeIndex && this.rollData.selectedGroupHoroscopeIndex > 0) { // PP cost management
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BoLUtility.removeGroupHoroscope(this.rollData)
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}
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}
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/* -------------------------------------------- */
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@ -9,6 +9,12 @@ export class BoLCharacterSummary extends Application {
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static displayPCSummary(){
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game.bol.charSummary.render(true)
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}
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/* -------------------------------------------- */
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updatePCSummary(){
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if ( this.rendered) {
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this.render(true)
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}
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}
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/* -------------------------------------------- */
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static createSummaryPos() {
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@ -60,6 +66,7 @@ export class BoLCharacterSummary extends Application {
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}
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}
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formData.config = game.bol.config
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formData.horoscopeGroupList = game.settings.get("bol", "horoscope-group")
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if ( toUpdate ) {
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this.settings.npcList = newList
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@ -123,6 +130,33 @@ export class BoLCharacterSummary extends Application {
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game.bol.charSummary.updateNPC()
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})
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}
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html.find('#horoscope-group-edit-available').change(event => {
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const horoId = $(event.currentTarget).data("horo-id")
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let newValue = event.currentTarget.value
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let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
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if ( horoId && horoscopes[horoId]) {
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horoscopes[horoId].availableDice = Number(newValue)
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if (newValue <= 0) {
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horoscopes[horoId] = undefined
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}
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game.settings.set("bol", "horoscope-group", horoscopes)
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setTimeout(function() { BoLUtility.updateSheets()}, 800 )
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}
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})
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html.find('#horoscope-group-edit-max').change(event => {
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const horoId = $(event.currentTarget).data("horo-id")
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let newValue = event.currentTarget.value
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let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
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if ( horoId && horoscopes[horoId]) {
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horoscopes[horoId].maxDice = Number(newValue)
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if (newValue <= 0) {
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horoscopes[horoId] = undefined
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}
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game.settings.set("bol", "horoscope-group", horoscopes)
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setTimeout(function() { BoLUtility.updateSheets()}, 800 )
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}
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})
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}
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}
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@ -32,7 +32,7 @@ export class BoLUtility {
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name: "character-summary-data",
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scope: "world",
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config: false,
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default: { npcList : [], x: 200, y: 200},
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default: { npcList: [], x: 200, y: 200 },
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type: Object
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})
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game.settings.register("bol", "logoActorSheet", {
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@ -84,8 +84,8 @@ export class BoLUtility {
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return this.logoTopLeft
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}
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/* -------------------------------------------- */
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static getActorFromRollData(rollData) {
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let actor = game.actors.get( rollData.actorId)
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static getActorFromRollData(rollData) {
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let actor = game.actors.get(rollData.actorId)
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if (rollData.tokenId) {
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let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
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if (token) {
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@ -185,7 +185,7 @@ export class BoLUtility {
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static getOtherWhisperRecipients(name) {
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let users = []
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for (let user of game.users) {
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if ( !user.isGM && user.name != name) {
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if (!user.isGM && user.name != name) {
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users.push(user.id)
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}
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}
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@ -585,5 +585,29 @@ export class BoLUtility {
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return item
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}
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/* -------------------------------------------- */
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static updateSheets() {
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// Then force opened actor refresh if needed
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for (let actor of game.actors) {
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if (actor.sheet.rendered) {
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actor.sheet.render()
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}
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}
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game.bol.charSummary.updatePCSummary() // Refresh if needed
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}
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/* -------------------------------------------- */
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static removeGroupHoroscope(rollData) {
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let horo = rollData.horoscopeGroupList[rollData.selectedGroupHoroscopeIndex]
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let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
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let toChange = duplicate(horoscopes[horo.id])
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toChange.availableDice -= horo.nbDice // Remove the dice
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if (toChange.availableDice <= 0) {
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horoscopes[horo.id] = undefined
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} else {
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horoscopes[horo.id] = toChange
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}
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game.settings.set("bol", "horoscope-group", horoscopes)
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this.updateSheets()
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}
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}
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@ -76,6 +76,10 @@ export const registerHandlebarsHelpers = function () {
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('countKeys', function (obj) {
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return Object.keys(obj).length;
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})
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Handlebars.registerHelper('isEnabled', function (configKey) {
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return game.settings.get("bol", configKey);
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})
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@ -129,7 +133,14 @@ export const registerHandlebarsHelpers = function () {
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}
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return false
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})
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Handlebars.registerHelper('upperFirst', function (text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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})
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Handlebars.registerHelper('upperFirstOnly', function (text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase()
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})
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}
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@ -16,6 +16,7 @@ export const preloadHandlebarsTemplates = async function () {
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"systems/bol/templates/actor/parts/tabs/actor-equipment.hbs",
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"systems/bol/templates/actor/parts/tabs/actor-spellalchemy.hbs",
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"systems/bol/templates/actor/parts/tabs/actor-biodata.hbs",
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"systems/bol/templates/actor/parts/tabs/actor-horoscope-group.hbs",
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"systems/bol/templates/actor/parts/tabs/creature-stats.hbs",
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"systems/bol/templates/actor/parts/tabs/creature-actions.hbs",
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"systems/bol/templates/actor/parts/tabs/vehicle-stats.hbs",
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@ -14,7 +14,7 @@
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],
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"url": "https://www.uberwald.me/gitea/public/bol",
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"license": "LICENSE.txt",
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"version": "10.4.15",
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"version": "10.5.0",
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"compatibility": {
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"minimum": "10",
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"verified": "10",
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@ -203,7 +203,7 @@
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],
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"socket": true,
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"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.15.zip",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.5.0.zip",
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"background": "systems/bol/ui/page_accueil.webp",
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"gridDistance": 1.5,
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"gridUnits": "m",
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@ -1,52 +1,124 @@
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<ol class="items-list">
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{{#if (ne charType "creature")}}
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<li class="item flexrow item-header">
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<div class="item-name left">{{localize "BOL.ui.biosize"}}</div>
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<div class="item-field flex2 left"><input type="text" name="system.details.height" value="{{details.height}}"></div>
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<div class="item-name right">{{localize "BOL.ui.bioweight"}}</div>
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<div class="item-field flex2 "><input type="text" name="system.details.weight" value="{{details.weight}}"></div>
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<div class="item-name right">{{localize "BOL.ui.bioage"}} </div>
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<div class="item-field flex2 "><input type="text" name="system.details.age" value="{{details.age}}"></div>
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<ol class='items-list'>
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{{#if (ne charType 'creature')}}
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<li class='item flexrow item-header'>
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<div class='item-name left'>
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{{localize 'BOL.ui.biosize'}}
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</div>
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<div class='item-field flex2 left'>
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<input
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type='text'
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name='system.details.height'
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value="{{details.height}}"
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/>
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</div>
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<div class='item-name right'>
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{{localize 'BOL.ui.bioweight'}}
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</div>
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<div class='item-field flex2'>
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<input
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type='text'
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name='system.details.weight'
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value="{{details.weight}}"
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/>
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</div>
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<div class='item-name right'>
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{{localize 'BOL.ui.bioage'}}
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</div>
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<div class='item-field flex2'>
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<input type='text' name='system.details.age' value="{{details.age}}" />
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</div>
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</li>
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<li class="item flexrow item-header">
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<div class="item-name left">{{localize "BOL.ui.biohair"}} </div>
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<div class="item-field flex2 left"><input type="text" name="system.details.hait" value="{{details.hait}}"></div>
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<div class="item-name right">{{localize "BOL.ui.bioeyes"}} </div>
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<div class="item-field flex2 "><input type="text" name="system.details.eyes" value="{{details.eyes}}"></div>
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<li class='item flexrow item-header'>
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<div class='item-name left'>
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{{localize 'BOL.ui.biohair'}}
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</div>
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<div class='item-field flex2 left'>
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<input
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type='text'
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name='system.details.hait'
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value="{{details.hait}}"
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/>
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</div>
|
||||
<div class='item-name right'>
|
||||
{{localize 'BOL.ui.bioeyes'}}
|
||||
</div>
|
||||
<div class='item-field flex2'>
|
||||
<input
|
||||
type='text'
|
||||
name='system.details.eyes'
|
||||
value="{{details.eyes}}"
|
||||
/>
|
||||
</div>
|
||||
</li>
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name left">{{localize "BOL.ui.biosigns"}} </div>
|
||||
<div class="item-field flex2 left"><input type="text" name="system.details.signs" value="{{details.signs}}"></div>
|
||||
<li class='item flexrow item-header'>
|
||||
<div class='item-name left'>
|
||||
{{localize 'BOL.ui.biosigns'}}
|
||||
</div>
|
||||
<div class='item-field flex2 left'>
|
||||
<input
|
||||
type='text'
|
||||
name='system.details.signs'
|
||||
value="{{details.signs}}"
|
||||
/>
|
||||
</div>
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name left">Taille </div>
|
||||
<div class="form-fields center">
|
||||
<select class="field-value size" name="system.details.size" data-dtype="String">
|
||||
{{#select details.size}}
|
||||
{{#each config.creatureSize as |value id|}}
|
||||
<option value="{{id}}">{{localize value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
<li class='item flexrow item-header'>
|
||||
<div class='item-name left'>
|
||||
Taille
|
||||
</div>
|
||||
<div class='form-fields center'>
|
||||
<select
|
||||
class='field-value size'
|
||||
name='system.details.size'
|
||||
data-dtype='String'
|
||||
>
|
||||
{{#select details.size}}
|
||||
{{#each config.creatureSize as |value id|}}
|
||||
<option value="{{id}}">
|
||||
{{localize value}}
|
||||
</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</li>
|
||||
{{/if}}
|
||||
</ol>
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.biodescription"}}</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
</ol>
|
||||
|
||||
{{#if (and (not isAstrologer) (countKeys horoscopeGroupList))}}
|
||||
{{> "systems/bol/templates/actor/parts/tabs/actor-horoscope-group.hbs"}}
|
||||
{{/if}}
|
||||
|
||||
<ol class='items-list'>
|
||||
<li class='item flexrow item-header'>
|
||||
<div class='item-name flex4 left'>
|
||||
{{localize 'BOL.ui.biodescription'}}
|
||||
</div>
|
||||
<div class='item-field flex1 right'></div>
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
{{editor biography target="system.details.biography" button=true owner=owner
|
||||
editable=editable}}
|
||||
{{editor
|
||||
biography
|
||||
target='system.details.biography'
|
||||
button=true
|
||||
owner=owner
|
||||
editable=editable
|
||||
}}
|
||||
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.bionotes"}}</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
<ol class='items-list'>
|
||||
<li class='item flexrow item-header'>
|
||||
<div class='item-name flex4 left'>
|
||||
{{localize 'BOL.ui.bionotes'}}
|
||||
</div>
|
||||
<div class='item-field flex1 right'></div>
|
||||
</li>
|
||||
</ol>
|
||||
{{editor notes target="system.details.notes" button=true owner=owner editable=editable}}
|
||||
{{editor
|
||||
notes
|
||||
target='system.details.notes'
|
||||
button=true
|
||||
owner=owner
|
||||
editable=editable
|
||||
}}
|
26
templates/actor/parts/tabs/actor-horoscope-group.hbs
Normal file
26
templates/actor/parts/tabs/actor-horoscope-group.hbs
Normal file
@ -0,0 +1,26 @@
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.horoscopeGroup"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.type"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.horoscopeDiceRemaining"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.horoscopeDiceMax"}}</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
</li>
|
||||
{{#each horoscopeGroupList as |horo id|}}
|
||||
<li class="item flexrow" data-item-id="{{horo.id}}">
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="icons/magic/perception/eye-ringed-glow-angry-large-red.webp" /></div>{{horo.name}}
|
||||
</h4>
|
||||
<div class="item-field flex2 center">
|
||||
<span class="item-field">{{upperFirst horo.type}}</span>
|
||||
</div>
|
||||
<div class="item-field flex2 center">
|
||||
<span class="item-field">{{horo.availableDice}}</span>
|
||||
</div>
|
||||
<div class="item-field flex2 center">
|
||||
<span class="item-field">{{horo.maxDice}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
@ -105,7 +105,7 @@
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.answer"}}</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
</li>
|
||||
{{#each horoscopes as |item id|}}
|
||||
{{#each horoscopes as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}"/></div>{{item.name}}
|
||||
@ -128,4 +128,7 @@
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
{{> "systems/bol/templates/actor/parts/tabs/actor-horoscope-group.hbs"}}
|
||||
|
||||
{{/if}}
|
@ -79,6 +79,33 @@
|
||||
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
{{#if (countKeys horoscopeGroupList)}}
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.horoscopeGroup"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.type"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.horoscopeDiceRemaining"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.horoscopeDiceMax"}}</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
</li>
|
||||
{{#each horoscopeGroupList as |horo id|}}
|
||||
<li class="item flexrow" data-item-id="{{horo.id}}">
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="icons/magic/perception/eye-ringed-glow-angry-large-red.webp" /></div>{{horo.name}}
|
||||
</h4>
|
||||
<div class="item-field flex2 center">
|
||||
<span class="item-field">{{upperFirst horo.type}}</span>
|
||||
</div>
|
||||
<div class="item-field flex2 center">
|
||||
<input class="field-value" type="text" id="horoscope-group-edit-available" value="{{horo.availableDice}}" data-horo-id="{{id}}" data-type="Number">
|
||||
</div>
|
||||
<div class="item-field flex2 center">
|
||||
<input class="field-value" type="text" id="horoscope-group-edit-max" value="{{horo.maxDice}}" data-horo-id="{{id}}" data-type="Number">
|
||||
</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
</li>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
|
||||
</ol>
|
||||
|
||||
|
@ -37,6 +37,8 @@
|
||||
|
||||
{{> "systems/bol/templates/dialogs/effect-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/horoscope-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||
|
@ -16,10 +16,10 @@
|
||||
|
||||
{{> "systems/bol/templates/dialogs/flaws-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/horoscope-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/effect-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/horoscope-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||
|
@ -46,4 +46,28 @@
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (countKeys horoscopeGroupList)}}
|
||||
<div class='flexrow roll-box'>
|
||||
<div class='flex1 center bg-darkred'>
|
||||
<label for='mod'>
|
||||
{{localize 'BOL.ui.horoscopeGroup'}}
|
||||
</label>
|
||||
</div>
|
||||
<div class='flex1 center cell'>
|
||||
<select
|
||||
class='flex1'
|
||||
name='horoscope-group-applied'
|
||||
id='horoscope-group-applied'
|
||||
data-type='String'
|
||||
>
|
||||
{{#each horoscopeGroupList as |horoscope index|}}
|
||||
<option value="{{index}}">
|
||||
{{horoscope.nbDice}}d{{upperFirstOnly horoscope.type}} - {{horoscope.name}}
|
||||
</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
@ -65,6 +65,8 @@
|
||||
|
||||
{{> "systems/bol/templates/dialogs/flaws-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/horoscope-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||
|
@ -58,6 +58,8 @@
|
||||
|
||||
{{> "systems/bol/templates/dialogs/effect-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/horoscope-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||
|
Loading…
Reference in New Issue
Block a user