110 lines
3.6 KiB
JavaScript
110 lines
3.6 KiB
JavaScript
/* -------------------------------------------- */
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import { BoLAdventureGenerator } from "./bol-adventure-generator.js"
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import { BoLCharacterSummary } from "./bol-character-summary.js"
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/* -------------------------------------------- */
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export class BoLCommands {
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static init() {
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if (!game.bol.commands) {
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const bolCommands = new BoLCommands()
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bolCommands.registerCommand({ path: ["/adventure"], func: (content, msg, params) => BoLAdventureGenerator.createAdventure(), descr: "Nouvelle idée d'aventure!" });
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bolCommands.registerCommand({ path: ["/pcview"], func: (content, msg, params) => BoLCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
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game.bol.commands = bolCommands
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}
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Hooks.on("chatMessage", (html, content, msg) => {
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if (content[0] == '/') {
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let regExp = /(\S+)/g;
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let commands = content.match(regExp);
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if (game.bol.commands.processChatCommand(commands, content, msg)) {
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return false;
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}
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}
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return true
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})
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}
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constructor() {
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this.commandsTable = {}
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}
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/* -------------------------------------------- */
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registerCommand(command) {
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this._addCommand(this.commandsTable, command.path, '', command);
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}
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/* -------------------------------------------- */
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_addCommand(targetTable, path, fullPath, command) {
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if (!this._validateCommand(targetTable, path, command)) {
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return;
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}
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const term = path[0];
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fullPath = fullPath + term + ' '
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if (path.length == 1) {
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command.descr = `<strong>${fullPath}</strong>: ${command.descr}`;
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targetTable[term] = command;
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}
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else {
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if (!targetTable[term]) {
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targetTable[term] = { subTable: {} };
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}
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this._addCommand(targetTable[term].subTable, path.slice(1), fullPath, command)
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}
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}
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/* -------------------------------------------- */
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_validateCommand(targetTable, path, command) {
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if (path.length > 0 && path[0] && command.descr && (path.length != 1 || targetTable[path[0]] == undefined)) {
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return true;
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}
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console.warn("bolCommands._validateCommand failed ", targetTable, path, command);
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return false;
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}
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/* -------------------------------------------- */
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/* Manage chat commands */
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processChatCommand(commandLine, content = '', msg = {}) {
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// Setup new message's visibility
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let rollMode = game.settings.get("core", "rollMode");
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if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
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if (rollMode === "blindroll") msg["blind"] = true;
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msg["type"] = 0;
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let command = commandLine[0].toLowerCase();
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let params = commandLine.slice(1);
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return this.process(command, params, content, msg);
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}
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/* -------------------------------------------- */
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process(command, params, content, msg) {
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return this._processCommand(this.commandsTable, command, params, content, msg);
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}
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/* -------------------------------------------- */
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_processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
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console.log("===> Processing command")
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let command = commandsTable[name];
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path = path + name + " ";
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if (command && command.subTable) {
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if (params[0]) {
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return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
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}
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else {
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this.help(msg, command.subTable);
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return true;
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}
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}
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if (command && command.func) {
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const result = command.func(content, msg, params);
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if (result == false) {
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BoLCommands._chatAnswer(msg, command.descr);
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}
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return true;
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}
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return false;
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}
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} |