Add a PC list summary

This commit is contained in:
sladecraven 2022-11-25 15:50:07 +01:00
parent e35187433e
commit 31bd83b0ab
6 changed files with 30 additions and 5 deletions

View File

@ -442,6 +442,9 @@ ul.no-bullets {
.bol .inc-dec-btns {
color: #4b4a44;
}
.summmary-number {
padding-left: 4rem;
}
/* Items List */
.items-list {
list-style: none;
@ -519,7 +522,10 @@ ul.no-bullets {
.items-list .item .item-control {
color: #4b4a44;
}
.items-list .item-name-fixed-medium {
min-width: 8rem;
width: 8rem;
}
/* ----------------------------------------- */
/* Premade colors */
/* ----------------------------------------- */
@ -1053,4 +1059,7 @@ body.system-bol img#logo {
.bol-margin-tb-2 {
margin-top: 2px;
margin-bottom: 2px;
}
}
.character-summary-container {
  opacity: 0.95;
}

View File

@ -40,7 +40,7 @@ export class BoLCalendar extends Application {
constructor() {
super();
// position
this.calendarPos = duplicate(game.settings.get(SYSTEM_RDD, "calendar-pos"));
this.calendarPos = duplicate(game.settings.get("bol", "calendar-pos"));
if (this.calendarPos == undefined || this.calendarPos.top == undefined) {
this.calendrierPos = BoLCalendar.createCalendarPos()
game.settings.set("bol", "calendar-pos", this.calendarPos)

View File

@ -1,5 +1,6 @@
/* -------------------------------------------- */
import { BoLAdventureGenerator } from "./bol-adventure-generator.js"
import { BoLCharacterSummary } from "./bol-character-summary.js"
/* -------------------------------------------- */
export class BoLCommands {
@ -8,6 +9,7 @@ export class BoLCommands {
if (!game.bol.commands) {
const bolCommands = new BoLCommands()
bolCommands.registerCommand({ path: ["/adventure"], func: (content, msg, params) => BoLAdventureGenerator.createAdventure(), descr: "Nouvelle idée d'aventure!" });
bolCommands.registerCommand({ path: ["/pcview"], func: (content, msg, params) => BoLCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
game.bol.commands = bolCommands
}

View File

@ -115,6 +115,14 @@ BOL.aptitudes = {
"def" : "BOL.aptitudes.def"
}
BOL.resources = {
"hp" : "BOL.resources.hp",
"hero" : "BOL.resources.hero",
"faith" : "BOL.resources.faith",
"power" : "BOL.resources.power",
"alchemypoints" : "BOL.resources.alchemypoints"
}
BOL.weaponSizes = {
"unarmed" : "BOL.weaponSize.unarmed",
"improvised" : "BOL.weaponSize.improvised",

View File

@ -103,6 +103,12 @@ export const registerHandlebarsHelpers = function () {
Handlebars.registerHelper('sub', function (a, b) {
return parseInt(a) - parseInt(b);
})
Handlebars.registerHelper('abbrev2', function (a) {
return a.substring(0,2);
})
Handlebars.registerHelper('abbrev3', function (a) {
return a.substring(0,3);
})
Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
return arr[idx];
})

View File

@ -14,7 +14,7 @@
],
"url": "https://www.uberwald.me/gitea/public/bol",
"license": "LICENSE.txt",
"version": "10.4.2",
"version": "10.4.3",
"compatibility": {
"minimum": "10",
"verified": "10",
@ -203,7 +203,7 @@
],
"socket": true,
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.2.zip",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.3.zip",
"background": "systems/images/map_lemurie.webp",
"gridDistance": 1.5,
"gridUnits": "m",