246 lines
7.8 KiB
JavaScript
246 lines
7.8 KiB
JavaScript
/**
|
|
* Extend the basic ActorSheet with some very simple modifications
|
|
* @extends {ActorSheet}
|
|
*/
|
|
import { BoLRoll } from "../controllers/bol-rolls.js";
|
|
import { BoLUtility } from "../system/bol-utility.js";
|
|
|
|
export class BoLActorSheet extends ActorSheet {
|
|
|
|
/** @override */
|
|
static get defaultOptions() {
|
|
return mergeObject(super.defaultOptions, {
|
|
classes: ["bol", "sheet", "actor"],
|
|
template: "systems/bol/templates/actor/actor-sheet.hbs",
|
|
width: 600,
|
|
height: 600,
|
|
dragDrop: [{ dragSelector: ".items-list .item", dropSelector: null }],
|
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }]
|
|
});
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
/** @override */
|
|
activateListeners(html) {
|
|
super.activateListeners(html);
|
|
|
|
// Everything below here is only needed if the sheet is editable
|
|
if (!this.options.editable) return;
|
|
|
|
// Add Inventory Item
|
|
html.find('.item-create').click(this._onItemCreate.bind(this));
|
|
|
|
// Update Inventory Item
|
|
html.find('.item-edit').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
const item = this.actor.items.get(li.data("itemId"));
|
|
item.sheet.render(true);
|
|
})
|
|
// Equip/Unequip item
|
|
html.find('.item-equip').click(this._onToggleEquip.bind(this));
|
|
|
|
html.find('.create_item').click(ev => {
|
|
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvel Equipement", type: "item" }], { renderSheet: true });
|
|
});
|
|
|
|
html.find(".toggle-fight-option").click((ev) => {
|
|
const li = $(ev.currentTarget).parents(".item")
|
|
this.actor.toggleFightOption(li.data("itemId"))
|
|
})
|
|
|
|
html.find(".inc-dec-btns-alchemy").click((ev) => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
this.actor.spendAlchemyPoint(li.data("itemId"), 1)
|
|
})
|
|
|
|
// Incr./Decr. career ranks
|
|
html.find(".inc-dec-btns").click((ev) => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
if (li) {
|
|
const item = this.actor.items.get(li.data("itemId"));
|
|
if (item) {
|
|
const dataset = ev.currentTarget.dataset;
|
|
const operator = dataset.operator;
|
|
const target = dataset.target;
|
|
const incr = parseInt(dataset.incr)
|
|
const min = parseInt(dataset.min)
|
|
const max = parseInt(dataset.max) || 10000
|
|
let value = eval("item." + target)
|
|
value = value || 0
|
|
//console.log("IncDec", item, target, value, operator, min, max)
|
|
if (operator === "minus") {
|
|
if (value >= min + incr) value -= incr;
|
|
else value = min;
|
|
}
|
|
if (operator === "plus") {
|
|
if (value <= max - incr) value += incr;
|
|
else value = max;
|
|
}
|
|
let update = { [`${target}`]: value };
|
|
item.update(update);
|
|
}
|
|
}
|
|
});
|
|
|
|
|
|
// Delete Inventory Item
|
|
html.find('.item-delete').click(ev => {
|
|
Dialog.confirm({
|
|
title: "Suppression",
|
|
content: `Vous êtes sûr de vouloir supprimer cet item ?`,
|
|
yes: () => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
|
|
li.slideUp(200, () => this.render(false));
|
|
},
|
|
no: () => { },
|
|
defaultYes: false,
|
|
});
|
|
});
|
|
|
|
// Rollable abilities.
|
|
html.find('.rollable').click(this._onRoll.bind(this));
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
/** @override */
|
|
getData(options) {
|
|
const data = super.getData(options)
|
|
const actorData = duplicate(data)
|
|
let formData = duplicate(data)
|
|
|
|
formData.config = game.bol.config
|
|
formData.data = actorData
|
|
formData.details = this.actor.details
|
|
formData.attributes = this.actor.attributes
|
|
formData.aptitudes = this.actor.aptitudes
|
|
formData.resources = this.actor.getResourcesFromType()
|
|
formData.equipment = this.actor.equipment
|
|
formData.equipmentCreature = this.actor.equipmentCreature
|
|
formData.weapons = this.actor.weapons
|
|
formData.protections = this.actor.protections
|
|
formData.spells = this.actor.spells
|
|
formData.alchemy = this.actor.alchemy
|
|
formData.containers = this.actor.containers
|
|
formData.treasure = this.actor.treasure
|
|
formData.alchemyrecipe = this.actor.alchemyrecipe
|
|
formData.vehicles = this.actor.vehicles
|
|
formData.fightoptions = this.actor.fightoptions
|
|
formData.ammos = this.actor.ammos
|
|
formData.misc = this.actor.misc
|
|
formData.combat = this.actor.buildCombat()
|
|
formData.combatCreature = this.actor.buildCombatCreature()
|
|
formData.features = this.actor.buildFeatures()
|
|
formData.isGM = game.user.isGM
|
|
formData.options = this.options
|
|
formData.owner = this.document.isOwner
|
|
formData.editScore = this.options.editScore
|
|
formData.useBougette = BoLUtility.getUseBougette()
|
|
formData.charType = this.actor.getCharType()
|
|
formData.villainy = this.actor.getVillainy()
|
|
|
|
formData.isSorcerer = this.actor.isSorcerer()
|
|
formData.isAlchemist = this.actor.isAlchemist()
|
|
formData.isPriest = this.actor.isPriest()
|
|
|
|
formData.isGM = game.user.isGM
|
|
|
|
console.log("ACTORDATA", formData)
|
|
return formData;
|
|
}
|
|
/* -------------------------------------------- */
|
|
|
|
/**
|
|
* Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset
|
|
* @param {Event} event The originating click event
|
|
* @private
|
|
*/
|
|
_onItemCreate(event) {
|
|
event.preventDefault();
|
|
const header = event.currentTarget;
|
|
// Get the type of item to create.
|
|
const type = header.dataset.type;
|
|
// Grab any data associated with this control.
|
|
const data = duplicate(header.dataset);
|
|
// Initialize a default name.
|
|
const name = `New ${type.capitalize()}`;
|
|
// Prepare the item object.
|
|
const itemData = {
|
|
name: name,
|
|
type: type,
|
|
data: data
|
|
};
|
|
// Remove the type from the dataset since it's in the itemData.type prop.
|
|
delete itemData.data["type"];
|
|
|
|
// Finally, create the item!
|
|
return this.actor.createEmbeddedDocuments("Item", [itemData]);
|
|
}
|
|
|
|
_onToggleEquip(event) {
|
|
event.preventDefault();
|
|
const li = $(event.currentTarget).closest(".item");
|
|
const item = this.actor.items.get(li.data("itemId"));
|
|
return this.actor.toggleEquipItem(item);
|
|
}
|
|
|
|
/**
|
|
* Handle clickable rolls.
|
|
* @param {Event} event The originating click event
|
|
* @private
|
|
*/
|
|
_onRoll(event) {
|
|
event.preventDefault();
|
|
const element = event.currentTarget
|
|
const dataset = element.dataset
|
|
const rollType = dataset.rollType
|
|
const li = $(event.currentTarget).closest(".item")
|
|
switch (rollType) {
|
|
case "attribute":
|
|
BoLRoll.attributeCheck(this.actor, dataset.key, event)
|
|
break;
|
|
case "aptitude":
|
|
BoLRoll.aptitudeCheck(this.actor, dataset.key, event)
|
|
break;
|
|
case "weapon":
|
|
BoLRoll.weaponCheck(this.actor, event)
|
|
break;
|
|
case "spell":
|
|
BoLRoll.spellCheck(this.actor, event)
|
|
break;
|
|
case "alchemy":
|
|
BoLRoll.alchemyCheck(this.actor, event)
|
|
break;
|
|
case "protection":
|
|
this.actor.rollProtection(li.data("item-id"))
|
|
break;
|
|
case "damage":
|
|
this.actor.rollWeaponDamage(li.data("item-id"))
|
|
break;
|
|
case "aptitudexp":
|
|
this.actor.incAptitudeXP(dataset.key)
|
|
break;
|
|
case "attributexp":
|
|
this.actor.incAttributeXP(dataset.key)
|
|
break;
|
|
case "careerxp":
|
|
this.actor.incCareerXP( li.data("item-id"))
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
/** @override */
|
|
setPosition(options = {}) {
|
|
const position = super.setPosition(options);
|
|
const sheetBody = this.element.find(".sheet-body");
|
|
const bodyHeight = position.height - 192;
|
|
sheetBody.css("height", bodyHeight);
|
|
return position;
|
|
}
|
|
}
|