foundryvtt-reve-de-dragon/module/time/auto-adjust-darkness.js

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import { SYSTEM_RDD } from "../constants.js";
export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
export class AutoAdjustDarkness {
static initSettings() {
game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
name: AUTO_ADJUST_DARKNESS,
scope: "world",
config: false,
default: true,
type: Boolean
});
}
static async adjust(darkness) {
if (game.user.isGM && AutoAdjustDarkness.isAuto()) {
const scene = game.scenes.viewed;
2024-06-07 11:12:00 +02:00
if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
await scene.update({ darkness });
}
}
}
static isAuto() {
return game.settings.get(SYSTEM_RDD, AUTO_ADJUST_DARKNESS);
}
static async toggle() {
const previous = AutoAdjustDarkness.isAuto();
await game.settings.set(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, !previous)
}
}