foundryvtt-reve-de-dragon/module/actor/base-actor.js

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import { ChatVente } from "../achat-vente/chat-vente.js";
import { ChatUtility } from "../chat-utility.js";
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import { SYSTEM_SOCKET_ID } from "../constants.js";
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import { Grammar } from "../grammar.js";
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import { Monnaie } from "../item-monnaie.js";
import { ITEM_TYPES } from "../item.js";
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import { Misc } from "../misc.js";
import { RdDAudio } from "../rdd-audio.js";
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import { RdDConfirm } from "../rdd-confirm.js";
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import { RdDUtility } from "../rdd-utility.js";
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import { SystemCompendiums } from "../settings/system-compendiums.js";
export class RdDBaseActor extends Actor {
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static _findCaracNode(carac, name) {
return Object.entries(carac)
.filter(it => Grammar.equalsInsensitive(it[1].label, name))
.map(it => it[0])
.find(it => it)
}
static $findCaracByName(carac, name) {
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const caracList = Object.entries(carac);
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
if (!entry || entry.length == 0) {
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
}
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
}
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static getDefaultImg(itemType) {
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
}
static init() {
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
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}
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_remote_actor_call":
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
}
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}
static remoteActorCall(callData, userId = undefined) {
userId = userId ?? Misc.firstConnectedGMId();
if (userId == game.user.id) {
RdDBaseActor.onRemoteActorCall(callData, userId);
return false;
}
else {
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
return true;
}
}
static onRemoteActorCall(callData, userId) {
if (userId == game.user.id) {
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
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if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
const args = callData.args;
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
actor[callData.method](...args);
}
}
}
static getRealActor(actorId, tokenId) {
if (tokenId) {
let token = canvas.tokens.get(tokenId)
if (token) {
return token.actor
}
}
return game.actors.get(actorId)
}
getAlias() {
if (this.token?.name != null && this.token != this.prototypeToken) {
return this.token.name
}
return this.name
}
isPersonnageJoueur() { return false }
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
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/**
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
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* compétences et monnaies.
*
* @param {Object} actorData template d'acteur auquel ajouter des informations.
* @param {Object} options optionspour customiser la création
*/
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static async create(actorData, options) {
// import depuis un compendium
if (actorData instanceof Array) {
return super.create(actorData, options);
}
// Création d'un acteur avec des items (uniquement en cas de duplication): pas besoin d'ajouter d'items
if (actorData.items) {
return await super.create(actorData, options);
}
actorData.items = [];
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if (actorData.type == "personnage") {
const competences = await SystemCompendiums.getCompetences(actorData.type);
actorData.items = actorData.items.concat(competences.map(i => i.toObject()))
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.concat(Monnaie.monnaiesStandard());
}
else if (actorData.type == "commerce") {
actorData.items = actorData.items.concat(Monnaie.monnaiesStandard());
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}
return super.create(actorData, options);
}
constructor(docData, context = {}) {
if (!context.rdd?.ready) {
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foundry.utils.mergeObject(context, { rdd: { ready: true } });
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const ActorConstructor = game.system.rdd.actorClasses[docData.type];
if (ActorConstructor) {
if (!docData.img) {
docData.img = ActorConstructor.defaultIcon;
}
return new ActorConstructor(docData, context);
}
}
context.rdd = undefined
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super(docData, context);
}
findCaracByName(name) {
name = Grammar.toLowerCaseNoAccent(name)
switch (name) {
case 'reve-actuel': case 'reve actuel':
return this.system.carac.reve
case 'chance-actuelle': case 'chance actuelle':
return this.system.carac.chance
case 'vie':
return this.system.sante.vie
}
const carac = this.system.carac;
return RdDBaseActor.$findCaracByName(carac, name);
}
getCaracByName(name) {
switch (Grammar.toLowerCaseNoAccent(name)) {
case 'reve-actuel': case 'reve actuel':
return this.getCaracReveActuel();
case 'chance-actuelle': case 'chance-actuelle':
return this.getCaracChanceActuelle();
}
return this.findCaracByName(name);
}
/* -------------------------------------------- */
async _preCreate(data, options, user) {
await super._preCreate(data, options, user);
// Configure prototype token settings
const prototypeToken = {};
if (this.type === "personnage") Object.assign(prototypeToken, {
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
});
this.updateSource({ prototypeToken });
}
/* -------------------------------------------- */
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prepareData() {
super.prepareData()
this.prepareActorData()
this.cleanupConteneurs()
this.computeEtatGeneral()
this.computeEncTotal()
}
async prepareActorData() { }
async computeEtatGeneral() { }
/* -------------------------------------------- */
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findPlayer() {
return game.users.players.find(player => player.active && player.character?.id == this.id);
}
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isCreatureEntite() { return this.isCreature() || this.isEntite() }
isCreature() { return false }
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isEntite(typeentite = []) { return false }
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isVehicule() { return false }
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isPersonnage() { return false }
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getItem(id, type = undefined) {
const item = this.items.get(id);
if (type == undefined || (item?.type == type)) {
return item;
}
return undefined;
}
listeSuivants(filter = suivant => true) { return [] }
listeSuivants(filter = suivant => true) { return [] }
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listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
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filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; }
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findItemLike(idOrName, type) {
return this.getItem(idOrName, type)
?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
}
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
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getEncombrementMax() { return 0 }
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/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) { }
async onUpdateActor(update, options, actorId) { }
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async onDeleteItem(item, options, id) {
if (item.isInventaire()) {
this._removeItemFromConteneur(item)
}
}
_removeItemFromConteneur(item) {
this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
.forEach(conteneur => {
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id);
conteneur.update({ 'system.contenu': nouveauContenu });
});
}
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async onTimeChanging(oldTimestamp, newTimestamp) {
this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
}
async creerObjetParMJ(object) {
if (!Misc.isFirstConnectedGM()) {
RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
actorId: this.id,
method: 'creerObjetParMJ',
args: [object]
});
return;
}
await this.createEmbeddedDocuments('Item', [object])
}
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/* -------------------------------------------- */
async cleanupConteneurs() {
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) {
let updates = this.itemTypes['conteneur']
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
if (updates.length > 0) {
await this.updateEmbeddedDocuments("Item", updates)
}
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}
}
/* -------------------------------------------- */
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getFortune() {
return Monnaie.getFortune(this.itemTypes['monnaie']);
}
/* -------------------------------------------- */
async itemQuantiteIncDec(id, value) {
let item = this.getItem(id);
if (item && item.isInventaire()) {
const quantite = Math.max(0, item.system.quantite + value);
await item.update({ 'system.quantite': quantite });
}
}
computePrixTotalEquipement() {
return this.items.filter(it => it.isInventaire())
.filter(it => !it.isMonnaie())
.map(it => it.valeurTotale())
.reduce(Misc.sum(), 0);
}
async payerSols(depense) {
depense = Number(depense);
if (depense == 0) {
return;
}
let fortune = this.getFortune();
console.log("payer", game.user.character, depense, fortune);
// TODO: passer en handlebars
let msg = "";
if (fortune >= depense) {
await Monnaie.optimiserFortune(this, fortune - depense);
msg = `Vous avez payé <strong>${depense} Sols</strong>, qui ont été soustraits de votre argent.`;
RdDAudio.PlayContextAudio("argent"); // Petit son
} else {
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
}
ChatMessage.create({
whisper: ChatUtility.getOwners(this),
content: msg
})
}
async depenserSols(sols) {
let reste = this.getFortune() - Number(sols);
if (reste >= 0) {
await Monnaie.optimiserFortune(this, reste);
}
return reste;
}
async ajouterSols(sols, fromActorId = undefined) {
sols = Number(sols);
if (sols == 0) {
return;
}
if (sols < 0) {
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
return;
}
if (fromActorId && !game.user.isGM) {
RdDBaseActor.remoteActorCall({
userId: Misc.connectedGMOrUser(),
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tokenId: this.token?.id,
actorId: this.id,
method: 'ajouterSols', args: [sols, fromActorId]
});
}
else {
const fromActor = game.actors.get(fromActorId)
await Monnaie.optimiserFortune(this, sols + this.getFortune());
RdDAudio.PlayContextAudio("argent"); // Petit son
ChatMessage.create({
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whisper: ChatUtility.getOwners(this),
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
});
}
}
/* -------------------------------------------- */
getQuantiteDisponible(item) {
return item?.isService() ? undefined : item?.getQuantite();
}
/* -------------------------------------------- */
async achatVente(achat) {
if (achat.vendeurId == achat.acheteurId) {
ui.notifications.info("Inutile de se vendre à soi-même");
return;
}
if (!Misc.isFirstConnectedGM()) {
RdDBaseActor.remoteActorCall({
actorId: achat.vendeurId ?? achat.acheteurId,
method: 'achatVente',
args: [achat]
});
return;
}
const cout = Number(achat.prixTotal ?? 0);
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
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const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
if (!itemVendu) {
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
return;
}
if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
return
}
if (acheteur && !acheteur.verifierFortune(cout)) {
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
return;
}
await vendeur?.vendre(itemVendu, quantite, cout);
await acheteur?.acheter(itemVendu, quantite, cout, achat)
if (cout > 0) {
RdDAudio.PlayContextAudio("argent");
}
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const chatAchatItem = foundry.utils.duplicate(achat.vente);
chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({
user: achat.userId,
speaker: { alias: (acheteur ?? vendeur).getAlias() },
whisper: ChatUtility.getOwners(this),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
});
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if (!achat.vente.quantiteIllimite) {
if (achat.vente.nbLots <= achat.choix.nombreLots) {
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
}
else if (achat.chatMessageIdVente) {
await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
}
}
}
async vendre(item, quantite, cout) {
await this.ajouterSols(cout);
await this.decrementerQuantiteItem(item, quantite);
}
async acheter(item, quantite, cout, achat) {
await this.depenserSols(cout)
const createdItemId = await this.creerQuantiteItem(item, quantite)
if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) {
achat.choix.doses = achat.choix.nombreLots;
await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId);
}
}
verifierFortune(cout) {
return this.getFortune() >= cout;
}
verifierQuantite(item, quantiteDemande) {
const disponible = this.getQuantiteDisponible(item);
return disponible == undefined || disponible >= quantiteDemande;
}
async consommerNourritureboisson(itemId, choix, userId) { }
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
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if (item.isService()) {
return;
}
const itemId = item.id;
let resteQuantite = (item.system.quantite ?? 1) - quantite;
if (resteQuantite <= 0) {
if (options.supprimerSiZero) {
await this.deleteEmbeddedDocuments("Item", [item.id]);
}
else {
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]);
}
if (resteQuantite < 0) {
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
}
}
else if (resteQuantite > 0) {
const realItem = this.getItem(item.id)
realItem.update({ 'system.quantite': resteQuantite });
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
}
}
async creerQuantiteItem(item, quantite) {
if (this.canReceive(item)) {
const isItemEmpilable = "quantite" in item.system;
const baseItem = {
type: item.type,
img: item.img,
name: item.name,
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
};
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
const items = await this.createEmbeddedDocuments("Item", newItems);
return items.length > 0 ? items[0].id : undefined;
}
}
/* -------------------------------------------- */
async computeEncTotal() {
if (!this.pack) {
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
return this.encTotal;
}
return 0;
}
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getEncTotal() {
return Math.floor(this.encTotal ?? 0);
}
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async createItem(type, name = undefined) {
if (!name) {
name = 'Nouveau ' + Misc.typeName('Item', type);
}
await this.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
}
canReceive(item) {
return false;
}
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async processDropItem(params) {
const targetActorId = this.id
const sourceActorId = params.sourceActorId
const sourceTokenId = params.sourceTokenId
const itemId = params.itemId
const destId = params.destId
const srcId = params.srcId
if (sourceActorId && sourceActorId != targetActorId) {
console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId);
this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId);
return false;
}
let result = true;
const item = this.getItem(itemId);
if (item?.isInventaire('all') && sourceActorId == targetActorId) {
// rangement
if (srcId != destId && itemId != destId) { // déplacement de l'objet
const src = this.getItem(srcId);
const dest = this.getItem(destId);
const cible = this.getContenantOrParent(dest);
const [empilable, message] = item.isInventaireEmpilable(dest);
if (empilable) {
await dest.empiler(item)
result = false;
}
// changer de conteneur
else if (!cible || this.conteneurPeutContenir(cible, item)) {
await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
await this.ajouterDansConteneur(item, cible, params.onAjouterDansConteneur);
if (message && !dest.isConteneur()) {
ui.notifications.info(cible
? `${message}<br>${item.name} a été déplacé dans: ${cible.name}`
: `${message}<br>${item.name} a été sorti du conteneur`);
}
}
}
}
await this.computeEncTotal();
return result;
}
getContenantOrParent(dest) {
if (!dest || dest.isConteneur()) {
return dest;
}
return this.getContenant(dest);
}
getContenant(item) {
return this.itemTypes['conteneur'].find(it => it.system.contenu.includes(item.id));
}
/* -------------------------------------------- */
conteneurPeutContenir(dest, moved) {
if (!dest) {
return true;
}
if (!dest.isConteneur()) {
return false;
}
if (moved.isConteneurContenu(dest)) {
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${moved.name}) dans un de ses contenus ${dest.name} !`);
return false;
}
// Calculer le total actuel des contenus
const encContenu = dest.getEncContenu();
const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
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const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4)
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
if (placeDisponible < 0) {
ui.notifications.warn(
`Le conteneur ${dest.name} a une capacité de ${dest.system.capacite}, et contient déjà ${encContenu}.
Impossible d'y ranger: ${moved.name} d'encombrement ${newEnc}!`);
return false;
}
return true;
}
/* -------------------------------------------- */
/** Ajoute un item dans un conteneur, sur la base de leurs ID */
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
if (conteneur?.isConteneur()) {
item.estContenu = true;
const nouveauContenu = [...conteneur.system.contenu, item.id];
await conteneur.update({ 'system.contenu': nouveauContenu });
onAjouterDansConteneur(item.id, conteneur.id)
}
else {
item.estContenu = false;
await conteneur?.update({ 'system.-=contenu': undefined })
}
}
/* -------------------------------------------- */
/** Fonction de remise à plat de l'équipement (ie vide les champs 'contenu') */
async nettoyerConteneurs() {
RdDConfirm.confirmer({
settingConfirmer: "confirmation-vider",
content: `<p>Etes vous certain de vouloir vider tous les conteneurs ?</p>`,
title: 'Vider les conteneurs',
buttonLabel: 'Vider',
onAction: async () => {
const corrections = [];
for (let item of this.items) {
if (item.estContenu) {
item.estContenu = undefined;
}
if (item.system.contenu != undefined) {
if (item.type == 'conteneur') {
corrections.push({ _id: item.id, 'system.contenu': [] });
}
else {
corrections.push({ _id: item.id, 'system.-=contenu': undefined });
}
}
}
if (corrections.length > 0) {
await this.updateEmbeddedDocuments('Item', corrections);
}
}
});
}
/* -------------------------------------------- */
buildSubConteneurObjetList(conteneurId, deleteList) {
let conteneur = this.getItem(conteneurId);
if (conteneur?.type == 'conteneur') { // Si c'est un conteneur
for (let subId of conteneur.system.contenu) {
let subObj = this.getItem(subId);
if (subObj) {
if (subObj.type == 'conteneur') {
this.buildSubConteneurObjetList(subId, deleteList);
}
deleteList.push({ id: subId, conteneurId: conteneurId });
}
}
}
}
/* -------------------------------------------- */
async deleteAllConteneur(itemId, options) {
let list = [];
list.push({ id: itemId, conteneurId: undefined }); // Init list
this.buildSubConteneurObjetList(itemId, list);
await this.deleteEmbeddedDocuments('Item', list.map(it => it.id), options);
}
/* -------------------------------------------- */
/**
* Supprime un item d'un conteneur, sur la base de leurs ID
*/
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
if (conteneur) {
if (conteneur.isConteneur()) {
const contenu = conteneur.system.contenu.filter(id => id != item.id);
await conteneur.update({ 'system.contenu': contenu });
onEnleverDeConteneur();
}
else {
await conteneur.update({ 'system.-=contenu': undefined })
}
}
item.estContenu = false;
}
/* -------------------------------------------- */
async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) {
let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId)
let itemsList = [{ id: itemId, conteneurId: undefined }]
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
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.map(it => foundry.utils.duplicate(it))
.map(it => { it.system.contenu = []; return it; });
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
let itemMap = this._buildMapOldNewId(itemsList, newItems);
for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
// gestion conteneur/contenu
if (item.conteneurId) { // l'Objet était dans un conteneur
const newConteneurId = itemMap[item.conteneurId];
const newConteneur = this.getItem(newConteneurId);
const newItemId = itemMap[item.id]; // Get newItem
console.log('New conteneur filling!', newConteneur, newItemId, item);
const nouveauContenu = [...newConteneur.system.contenu, newItemId]
await newConteneur.update({ 'system.contenu': nouveauContenu })
}
}
const deletedItemIds = itemsList.map(it => it.id)
await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds);
}
_buildMapOldNewId(itemsList, newItems) {
let itemMap = {};
for (let i = 0; i < itemsList.length; i++) {
itemMap[itemsList[i].id] = newItems[i].id; // Pour garder le lien ancien / nouveau
}
return itemMap;
}
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/* -------------------------------------------- */
async postActorToChat(modeOverride) {
let chatData = {
doctype: 'Actor',
id: this.id,
type: this.type,
img: this.img,
pack: this.pack,
name: this.getAlias(),
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system: { description: this.system.description }
}
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
}
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actionImpossible(action) {
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
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}
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async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
async rollAppelChance() { this.actionImpossible("appel à la chance") }
async jetDeMoral() { this.actionImpossible("jet de moral") }
async actionPrincipale(item, onActionItem = async () => { }) {
switch (item.type) {
case ITEM_TYPES.conteneur: return await item.sheet.render(true);
}
return undefined
}
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async resetItemUse() { }
async incDecItemUse(itemId, inc = 1) { }
getItemUse(itemId) { return 0; }
async finDeRound(options = { terminer: false }) { }
isActorCombat() { return false }
getCaracInit(competence) { return 0 }
listActionsCombat() { return [] }
listActionsPossessions() {
return this.itemTypes[ITEM_TYPES.possession]
.map(p => {
return {
name: p.name,
action: 'possession',
system: {
competence: p.name,
possessionid: p.system.possessionid,
}
}
})
}
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}