foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.hbs

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{{#unless item.system.isHidden}}
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{{#if (ne item.type 'monnaie')}}
<li class="item flexrow list-item" data-item-id="{{item._id}}" draggable="true">
<span class="equipement-nom {{#if (eq item.type 'conteneur')}}conteneur-name{{/if}} ">
<a{{#if (and (ne item.type 'conteneur') options.isObserver)}} class="item-edit"{{/if}} >
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{{#if (eq item.type 'conteneur')}}
<i class="{{~#if vide}}far fa-square
{{else if ouvert}}far fa-minus-square
{{else}}far fa-plus-square
{{/if~}}"></i>
{{/if}}
<img class="sheet-competence-img" src="{{item.img}}" data-tooltip="{{item.name}}"/>
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<span>{{item.name}}</span>
</a>
</span>
{{#unless item.parent.system.illimite}}
<span class="equipement-detail-buttons flexrow">
{{#unless (or (eq item.type 'service') (and (eq item.type 'conteneur') (not vide)))}}
{{#if options.isOwner}}
<a class="item-quantite-moins"><i class="fa-solid fa-square-minus"></i></a>
{{/if}}
<input {{#unless options.isOwner}}disabled{{/unless}} type="number" data-dtype="Number"
class="item-quantite number-x3" name="items[{{item._id}}].system.quantite"
value="{{item.system.quantite}}" />
{{#if options.isOwner}}
<a class="item-quantite-plus"><i class="fa-solid fa-square-plus"></i></a>
{{/if}}
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{{/unless}}
</span>
{{/unless}}
<span class="equipement-detail">
{{#unless (and (eq item.type 'conteneur') (not vide))}}
<input {{#unless options.isOwner}}disabled{{/unless}} type="number" data-dtype="Number"
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class="input-prix number-x3 item-cout" name="items[{{item._id}}].system.cout"
{{#if options.isObserver}}
value="{{numberFormat item.system.cout decimals=2 sign=false}}"
{{else}}
value="{{numberFormat (calculerPrixCommercant item) decimals=2 sign=false}}"
{{/if}} />
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{{/unless}}
</span>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=item options=@root.options}}
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</li>
{{/if}}
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{{/unless}}