Gestion des actions sur les items

- dans la liste d'équipement, liste d'actions fournie par code
- support d'actions multiples
- listener générique

Utilisation du mécanisme pour tous les items, standardisation de
l'apparence des boutons d'items
This commit is contained in:
Vincent Vandemeulebrouck 2025-01-15 19:13:32 +01:00
parent ce7f5381ca
commit 9fc21e6d97
60 changed files with 560 additions and 601 deletions

View File

@ -185,22 +185,19 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
});
// Equip Inventory Item
this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
this.html.find('.roll-chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
this.html.find('.action-tache').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event)))
this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
this.html.find('.action-chant').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event)))
this.html.find('.action-danse').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
this.html.find('.action-musique').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
this.html.find('.action-oeuvre').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
this.html.find('.action-jeu').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
this.html.find('.action-recettecuisine').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
if (game.user.isGM) {
@ -218,13 +215,12 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
// Boutons spéciaux MJs
this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
this.html.find('.don-de-haut-reve').click(async event => this.actor.addDonDeHautReve())
this.html.find('.sortreserve-add').click(async event => this.actor.addSortReserve(RdDSheetUtility.getItemId(event)))
this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
}
// Points de reve actuel
this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', {resistance:true}))
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.action-empoignade').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
@ -328,7 +324,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
/* -------------------------------------------- */
async selectTypeOeuvreToCreate() {
let types = RdDItem.getTypesOeuvres();
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
let content = `<span class="generic-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
for (let typeName of types) {
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
}

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@ -167,8 +167,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async $perteRevePotionsEnchantees() {
const potionUpdates = this.itemTypes[ITEM_TYPES.potion].map(
it.perteRevePotion())
const potionUpdates = this.itemTypes[ITEM_TYPES.potion].map(it => it.perteRevePotion())
.filter(it => it != undefined)
if (potionUpdates.length > 0) {
console.log('perte rêve de potions', potionUpdates)
@ -987,13 +986,10 @@ export class RdDActor extends RdDBaseActorSang {
}
}
async addSortReserve(itemId) {
if (itemId) {
const item = this.items.get(itemId)
if (item.type == ITEM_TYPES.sort && !item.system.isrituel) {
this.$createSortReserve(item)
return
}
async addSortReserve(item) {
if (item?.type == ITEM_TYPES.sort && !item.system.isrituel) {
this.$createSortReserve(item)
return
}
const selectSortReserve = {
title: "Créer un sort en réserve",
@ -1197,49 +1193,8 @@ export class RdDActor extends RdDBaseActorSang {
new RdDRollDialogEthylisme(html, rollData, this, r => this.saouler(r.forceAlcool)).render(true);
}
async actionPrincipale(item, onActionItem = async () => { }) {
let result = await super.actionPrincipale(item, onActionItem)
if (!result){
result = await this.actionNourritureboisson(item)
}
if (!result){
result = await this.itemActionPrincipale(item)
}
await onActionItem()
return result
}
async itemActionPrincipale(item) {
switch (item.type) {
case ITEM_TYPES.potion: return await this.consommerPotion(item);
case ITEM_TYPES.livre: return await this.actionLire(item);
case ITEM_TYPES.conteneur: return await item.sheet.render(true);
case ITEM_TYPES.herbe: return await this.actionHerbe(item);
case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return await this.actionRefoulement(item);
}
}
async actionNourritureboisson(item) {
switch (item.getUtilisationCuisine()) {
case 'brut': {
const utilisation = new Dialog({
title: "Nourriture brute",
content: `Que faire de votre ${item.name}`,
buttons: {
'cuisiner': { icon: '<i class="fa-solid fa-utensils"></i>', label: 'Cuisiner', callback: async () => await this.preparerNourriture(item) },
'manger': { icon: '<i class="fa-solid fa-drumstick-bite"></i>', label: 'Manger cru', callback: async () => await this.mangerNourriture(item) }
}
});
return utilisation.render(true);
}
case 'pret':
return await this.mangerNourriture(item);
}
return undefined;
}
async mangerNourriture(item) {
return (await DialogConsommer.create(this, item)).render(true);
async mangerNourriture(item, onActionItem) {
return (await DialogConsommer.create(this, item, onActionItem)).render(true);
}
async actionLire(item) {
@ -2569,8 +2524,7 @@ export class RdDActor extends RdDBaseActorSang {
}
/* -------------------------------------------- */
async equiperObjet(itemID) {
let item = this.getEmbeddedDocument('Item', itemID);
async equiperObjet(item) {
if (item?.isEquipable()) {
const isEquipe = !item.system.equipe;
await item.update({ "system.equipe": isEquipe });
@ -2833,59 +2787,6 @@ export class RdDActor extends RdDBaseActorSang {
return guerisonData;
}
/* -------------------------------------------- */
async fabriquerPotion(herbeData) {
let newPotion = {
name: `Potion de ${herbeData.system.categorie} (${herbeData.name})`, type: 'potion',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp",
system: {
quantite: 1, cout: 0, encombrement: 0.1,
categorie: herbeData.system.categorie,
herbe: herbeData.name,
rarete: herbeData.system.rarete,
herbebrins: herbeData.nbBrins,
herbebonus: herbeData.herbebonus,
description: ""
}
}
await this.createEmbeddedDocuments('Item', [newPotion]);
let newQuantite = herbeData.system.quantite - herbeData.nbBrins;
let messageData = {
alias: this.getAlias(),
nbBrinsReste: newQuantite,
potion: newPotion,
herbe: herbeData
}
this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
ChatMessage.create({
whisper: ChatUtility.getOwners(this),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
});
}
/* -------------------------------------------- */
async diminuerQuantiteObjet(id, nb, options = { supprimerSiZero: false }) {
const item = this.getItem(id);
if (item) {
await item.diminuerQuantite(nb, options);
}
}
/* -------------------------------------------- */
async consommerPotion(potion) {
if (potion.system.categorie.includes('Soin')) {
await this.consommerPotionSoin(potion);
} else if (potion.system.categorie.includes('Repos')) {
await this.consommerPotionRepos(potion);
} else {
await this.consommerPotionGenerique(potion);
}
await this.diminuerQuantiteObjet(potion.id, 1, { supprimerSiZero: potion.supprimer });
}
/* -------------------------------------------- */
async consommerPotionSoin(potionData) {
potionData.alias = this.name;
@ -2947,22 +2848,77 @@ export class RdDActor extends RdDBaseActorSang {
}
/* -------------------------------------------- */
async consommerPotionGenerique(potion) {
potion.alias = this.name;
async fabriquerPotion(herbeData) {
let newPotion = {
name: `Potion de ${herbeData.system.categorie} (${herbeData.name})`, type: 'potion',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp",
system: {
quantite: 1, cout: 0, encombrement: 0.1,
categorie: herbeData.system.categorie,
herbe: herbeData.name,
rarete: herbeData.system.rarete,
herbebrins: herbeData.nbBrins,
herbebonus: herbeData.herbebonus,
description: ""
}
}
await this.createEmbeddedDocuments('Item', [newPotion], { renderSheet: true });
if (potion.system.magique) {
let newQuantite = herbeData.system.quantite - herbeData.nbBrins;
let messageData = {
alias: this.getAlias(),
nbBrinsReste: newQuantite,
potion: newPotion,
herbe: herbeData
}
this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
ChatMessage.create({
whisper: ChatUtility.getOwners(this),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
});
}
/* -------------------------------------------- */
async diminuerQuantiteObjet(id, nb, options = { supprimerSiZero: false }) {
const item = this.getItem(id);
if (item) {
await item.diminuerQuantite(nb, options);
}
}
/* -------------------------------------------- */
async consommerPotionGenerique(potionData) {
potionData.alias = this.name;
if (potionData.system.magique) {
// Gestion de la résistance:
potion.rolled = await RdDResolutionTable.roll(this.getReveActuel(), -8);
if (potion.rolled.isEchec) {
potionData.rolled = await RdDResolutionTable.roll(this.getReveActuel(), -8);
if (potionData.rolled.isEchec) {
await this.reveActuelIncDec(-1);
}
}
ChatMessage.create({
whisper: ChatUtility.getOwners(this),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potion)
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData)
});
}
/* -------------------------------------------- */
async consommerPotion(potion, onActionItem = async () => { }) {
const potionData = potion
if (potionData.system.categorie.includes('Soin')) {
this.consommerPotionSoin(potionData);
} else if (potionData.system.categorie.includes('Repos')) {
this.consommerPotionRepos(potionData);
} else {
this.consommerPotionGenerique(potionData);
}
await this.diminuerQuantiteObjet(potion.id, 1, { supprimerSiZero: potionData.supprimer });
await onActionItem()
}
/* -------------------------------------------- */
async onUpdateActor(update, options, actorId) {
const updatedEndurance = update?.system?.sante?.endurance

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@ -7,6 +7,7 @@ import { ITEM_TYPES } from "../constants.js";
import { RdDItem } from "../item.js";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
import { ItemAction } from "../item/item-actions.js";
/* -------------------------------------------- */
/**
@ -84,39 +85,32 @@ export class RdDBaseActorSheet extends ActorSheet {
super.activateListeners(html);
this.html = html;
this.html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(this.getItemId(event));
this.render(true);
});
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
this.html.find('.actionItem').click(event => ItemAction.onActionItem(event, this.actor, this.options))
this.html.find('.item-edit').click(async event => this.itemActionEdit(event))
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
this.html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(this.getItemId(event))
this.render(true)
})
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
this.html.find('.recherche')
.each((index, field) => {
this._rechercheSelectArea(field);
})
.keyup(async event => this._rechercherKeyup(event))
.change(async event => this._rechercherKeyup(event));
this.html.find('.recherche').prop("disabled", false);
.change(async event => this._rechercherKeyup(event))
this.html.find('.recherche').prop("disabled", false)
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.actionPrincipale(this.actor, async () => this.render())
});
this.html.find('.item-split').click(async event => {
const item = this.getItem(event);
RdDSheetUtility.splitItem(item, this.actor);
});
this.html.find('.item-equip-armure').click(async event => this.actor.equiperObjet(this.getItem(event)))
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this.getItem(event), this.actor));
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(this.getItem(event), this.actor))
this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
this.html.find('.creer-un-objet').click(async event => {
this.selectObjetTypeToCreate();
@ -202,7 +196,7 @@ export class RdDBaseActorSheet extends ActorSheet {
/* -------------------------------------------- */
async selectObjetTypeToCreate() {
let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
let content = `<span class="generic-label">Selectionnez le type d'équipement</span><select class="item-type">`;
for (let typeName of types) {
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
}

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@ -737,25 +737,20 @@ export class RdDBaseActor extends Actor {
actionImpossible(action) {
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
}
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
async rollAppelChance() { this.actionImpossible("appel à la chance") }
async jetDeMoral() { this.actionImpossible("jet de moral") }
async actionPrincipale(item, onActionItem = async () => { }) {
switch (item.type) {
case ITEM_TYPES.conteneur: return await item.sheet.render(true);
}
return undefined
}
async resetItemUse() { }
async incDecItemUse(itemId, inc = 1) { }
getItemUse(itemId) { return 0; }
async finDeRound(options = { terminer: false }) { }
isActorCombat() { return false }
getCaracInit(competence) { return 0 }
listActionsCombat() { return [] }
listActionsPossessions() {
return this.itemTypes[ITEM_TYPES.possession]

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@ -45,6 +45,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
super.activateListeners(html);
this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event)));
this.html.find('.service-acheter').click(async event => await this.vente(this.getItem(event)));
if (!this.options.editable) return;

View File

@ -14,6 +14,7 @@ import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { RdDItem } from "./item.js";
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
import { ItemAction } from "./item/item-actions.js";
/**
* Extend the basic ItemSheet for RdD specific items
@ -199,13 +200,14 @@ export class RdDItemSheet extends ItemSheet {
this.html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event))
if (this.actor) {
this.html.find('.consommer-potion').click(event => this.itemActionConsommer(event))
this.html.find('.item-action').click(event => this.itemAction(event))
// TODO
this.html.find('.actionItem').click(event => ItemAction.onActionItem(event, this.actor, this.options))
this.html.find('.item-potion-consommer').click(event => this.itemActionConsommer(event))
this.html.find('.item-split').click( event => this.itemActionSplit(event))
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
this.html.find('.item-delete').click(async event => this.itemActionDelete(event));
this.html.find('.item-quantite-plus').click(async event => {
await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), 1)
@ -223,6 +225,11 @@ export class RdDItemSheet extends ItemSheet {
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
}
itemActionDelete(event) {
const item = RdDSheetUtility.getItem(event, this.actor)
return RdDUtility.confirmActorItemDelete(item, this.actor)
}
async itemActionConsommer(event) {
const item = RdDSheetUtility.getItem(event, this.actor)
if (item) {
@ -239,14 +246,6 @@ export class RdDItemSheet extends ItemSheet {
}
}
async itemAction(event) {
const item = RdDSheetUtility.getItem(event, this.actor);
if (item) {
await item.actionPrincipale(this.actor)
await RdDSheetUtility.renderItemBranch(this.actor, item)
}
}
_getEventActor(event) {
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId);

View File

@ -9,6 +9,7 @@ import { RdDRaretes } from "./item/raretes.js";
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE } from "./item/base-items.js";
import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js";
const typesInventaireMateriel = [
ITEM_TYPES.arme,
@ -45,41 +46,41 @@ densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierre
*/
export const defaultItemImg = {
competence: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
competencecreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
arme: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp",
armure: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp",
conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp",
sort: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
herbe: "systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp",
faune: "systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp",
ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp",
livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp",
potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp",
rencontre: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
tete: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
meditation: "systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_alchimie.webp",
recettealchimique: "systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp",
chant: "systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp",
competence: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
competencecreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp",
danse: "systems/foundryvtt-reve-de-dragon/icons/arts/danse_0.webp",
empoignade: "systems/foundryvtt-reve-de-dragon/icons/empoignade.webp",
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
faune: "systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp",
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
herbe: "systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp",
ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp",
jeu: "systems/foundryvtt-reve-de-dragon/icons/arts/jeux_petasse.webp",
recettecuisine: "systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp",
musique: "systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp",
livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp",
maladie: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp",
poison: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp",
oeuvre: "systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp",
meditation: "systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_alchimie.webp",
musique: "systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp",
nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
oeuvre: "systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp",
ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
poison: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp",
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp",
queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
recettealchimique: "systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp",
recettecuisine: "systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp",
rencontre: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
service: "systems/foundryvtt-reve-de-dragon/icons/services/lit.webp",
signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp",
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
sort: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
empoignade: "systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp"
tete: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
}
/* -------------------------------------------- */
@ -409,54 +410,51 @@ export class RdDItem extends Item {
// appliquer le pourcentage
return this.parent.calculerPrix(this);
}
return this.system.cout;
return this.system.cout
}
prepareDerivedData() {
super.prepareDerivedData();
if (this.isInventaire()) {
this.system.encTotal = this.getEncTotal();
this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
this.system.encTotal = this.getEncTotal()
}
this.equipable = this.isEquipable();
this.equipable = this.isEquipable()
}
getActionPrincipale(options = { warnIfNot: true }) {
itemActions() {
return COMMON_ACTIONS.concat(this.itemSpecificActions()).concat(DEFAULT_ACTIONS)
}
itemSpecificActions() {
const actions = ITEM_ACTIONS[this.type] ?? []
// const actorTypes = actions.actorTypes ?? [ACTOR_TYPES.personnage]
// if (!actorTypes.includes(this.actor?.type)) {
// return []
// }
return actions
}
isActionAllowed(code) {
switch (this.type) {
case ITEM_TYPES.conteneur: return 'Ouvrir';
}
if (this.actor?.isPersonnage()) {
const warn = options.warnIfNot;
if (this.getUtilisationCuisine() == 'brut') {
return 'Cuisiner';
}
switch (this.type) {
case ITEM_TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
case ITEM_TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
case ITEM_TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
case ITEM_TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
}
}
return undefined
}
/* -------------------------------------------- */
async actionPrincipale(actor, onActionItem = async () => { }) {
if (!this.getActionPrincipale()) { return }
await actor?.actionPrincipale(this, onActionItem);
}
_actionOrWarnQuantiteZero(actionName, warn) {
if ((this.system.quantite ?? 0) <= 0) {
if (warn) {
ui.notifications.warn(`Vous n'avez plus de ${this.name}.`);
}
return undefined;
}
else {
return actionName;
case ITEM_TYPES.possession:
case ITEM_TYPES.empoignade:
case ITEM_TYPES.rencontre:
case ITEM_TYPES.signedraconique:
switch (code) {
case 'item-edit':
case 'item-delete':
return game.user.isGM
}
case ITEM_TYPES.maladie:
case ITEM_TYPES.poison:
return game.user.isGM
case ITEM_TYPES.casetmr:
switch (code) {
case 'item-delete':
return game.user.isGM
}
}
return true
}
async diminuerQuantite(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {

154
module/item/item-actions.js Normal file
View File

@ -0,0 +1,154 @@
import { Misc } from "../misc.js"
import { RdDSheetUtility } from "../rdd-sheet-utility.js"
import { RdDUtility } from "../rdd-utility.js"
/**
* TODO:
* options.editable ?
*
*/
const _SPACEHOLDER = { placeholder: true }
const _VENDRE = {
code: 'item-vendre', label: 'Vendre ou donner', icon: it => 'fa-solid fa-comments-dollar',
filter: it => Misc.toInt(it.system.quantite) > 0,
optionsFilter: options => options.editable,
action: (item, actor) => item.proposerVente()
}
const _ACHAT_SERVICE = {
code: 'item-service-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins',
//filter: it => Misc.toInt(it.system.quantite) > 0,
//optionsFilter: options => options.editable,
//action: (item, actor) => item.proposerVente()
}
const _MONTRER = {
code: 'item-montrer', label: 'Montrer', icon: it => 'fa-solid fa-comment',
action: (item, actor) => item.postItemToChat()
}
const _EDIT = {
code: 'item-edit', label: 'Editer', icon: it => 'fa-solid fa-edit',
action: (item, actor) => item.sheet.render(true)
}
const _DELETE = {
code: 'item-delete', label: 'Supprimer', icon: it => 'fa-solid fa-trash',
optionsFilter: options => options.editable && options.isOwner,
action: (item, actor) => RdDUtility.confirmActorItemDelete(item, actor)
}
const _EQUIPER = {
code: 'item-equip', label: 'Equiper', icon: it => it.system.equipe ? 'fa-solid fa-hand-rock' : 'fa-regular fa-hand-paper',
filter: it => !it.estContenu && it.isEquipable(),
action: (item, actor) => actor.equiperObjet(item)
}
const _CUISINER = {
code: 'item-cuisiner', label: 'Cuisiner', icon: it => 'fa-solid fa-utensils',
filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0,
optionsFilter: options => options.editable,
action: (item, actor) => actor.preparerNourriture(item)
}
const _MANGER_CRU = {
code: 'item-manger-cru', label: 'Manger cru', icon: it => 'fa-solid fa-drumstick-bite',
filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0,
optionsFilter: options => options.editable,
action: (item, actor) => actor.mangerNourriture(item)
}
const _MANGER = {
code: 'item-manger', label: 'Manger', icon: it => 'fa-solid fa-utensils',
filter: it => !(it.system.boisson),
optionsFilter: options => options.editable,
action: (item, actor) => actor.mangerNourriture(item)
}
const _BOIRE = {
code: 'item-boire', label: 'Boire', icon: it => 'fa-solid fa-glass-water',
filter: it => it.system.boisson,
optionsFilter: options => options.editable,
action: (item, actor) => actor.mangerNourriture(item)
}
const _DECOCTION = {
code: 'item-decoction', label: 'Décoction', icon: it => 'fa-solid fa-flask-vial',
optionsFilter: options => options.editable,
action: (item, actor) => actor.actionHerbe(item)
}
const _OUVRIR = {
code: 'item-edit', label: 'Ouvrir', icon: it => 'fa-solid fa-eye',
action: (item, actor) => item.sheet.render(true)
}
const _LIRE = {
code: 'item-lire', label: 'Lire', icon: it => 'fa-solid fa-book-open',
optionsFilter: options => options.editable,
action: (item, actor) => actor.actionLire(item)
}
const _REFOULER = {
code: 'item-refouler', label: 'Refouler', icon: it => 'fa-solid fa-burst',
filter: it => it.system.refoulement > 0,
optionsFilter: options => options.editable,
action: (item, actor) => actor.actionRefoulement(item)
}
const _CONSOMMER_POTION = {
code: 'item-potion-consommer', label: 'Consommer', icon: it => 'fa-solid fa-vial',
optionsFilter: options => options.editable,
action: (item, actor) => actor.consommerPotion(item)
}
const _ENCHANTER = {
code: 'item-enchanter', label: 'Enchanter', icon: it => 'fa-solid fa-sparkles',
filter: it => it.isEnchantable(),
optionsFilter: options => options.editable,
action: (item, actor) => item.enchanterPotion()
}
const _SORT_RESERVE = {
code: 'item-sortreserve-add', label: 'Ajouter en réserve', icon: it => 'fa-solid fa-sparkles',
filter: it => game.user.isGM && !it.system.isrituel,
action: (item, actor) => actor.addSortReserve(item)
}
export const COMMON_ACTIONS = [_EQUIPER]
export const DEFAULT_ACTIONS = [_SPACEHOLDER, _VENDRE, _MONTRER, _EDIT, _DELETE]
export const ITEM_ACTIONS = {
faune: [_CUISINER, _MANGER_CRU],
ingredient: [_CUISINER, _MANGER_CRU],
conteneur: [_OUVRIR],
herbe: [_DECOCTION, _CUISINER, _MANGER_CRU],
livre: [_LIRE],
nourritureboisson: [_MANGER, _BOIRE],
ombre: [_REFOULER],
plante: [_CUISINER, _MANGER_CRU],
potion: [_CONSOMMER_POTION, _ENCHANTER],
queue: [_REFOULER],
sort: [_SORT_RESERVE],
service: [_ACHAT_SERVICE]
}
export class ItemAction {
static applies(action, item, options) {
return action
&& item.isActionAllowed(action.code)
&& (!action.filter || action.filter(item))
&& (!action.optionsFilter || action.optionsFilter(options))
}
static icon(action, item) {
if (action && action.icon) {
return action.icon(item)
}
return undefined
}
static onActionItem(event, actor, options) {
const item = RdDSheetUtility.getItem(event, actor)
const code = $(event.currentTarget).data('code')
const action = item.itemActions().find(it => it.code == code)
if (action && (!action.optionsFilter || action.optionsFilter(options))) {
action.action(item, actor)
}
}
}

View File

@ -1,7 +1,8 @@
import { ITEM_TYPES } from "../constants.js";
import { Grammar } from "../grammar.js";
import { RdDItem } from "../item.js";
import { SystemCompendiums } from "../settings/system-compendiums.js";
import { RdDTimestamp } from "../time/rdd-timestamp.js";
import { ITEM_ACTIONS } from "./item-actions.js";
import { DialogEnchanter } from "./potion/dialog-enchanter.js";
const POTION_MAGIQUE = ['AlchimieEnchante', 'ReposEnchante', 'SoinEnchante', 'AutreEnchante']
@ -41,6 +42,10 @@ export class RdDItemPotion extends RdDItem {
isEnchantable() { return POTION_ENCHANTABLE.includes(this.system.categorie) }
isMagique() { return POTION_MAGIQUE.includes(this.system.categorie) }
itemSpecificActions() {
return ITEM_ACTIONS[ITEM_TYPES.potion]
}
getActions(options = { warnIfNot: true }) {
const actionConsommer = this.prepareAction('Consommer', options.warnIfNot);
if (this.isEnchantable()) {
@ -53,8 +58,7 @@ export class RdDItemPotion extends RdDItem {
actionConsommer
]
}
// TDOD: purifier?
getUtilisation() {
switch (this.system.categorie) {
case 'Alchimie': case 'AlchimieEnchante':
@ -89,11 +93,11 @@ export class RdDItemPotion extends RdDItem {
if (this.system.magique && !this.system.prpermanent && this.system.pr > 0) {
const nouveauReve = Math.max(this.system.pr - 1, 0)
return {
_id: it._id,
_id: this.id,
name: this.name,
img: this.img,
'system.pr': nouveauReve,
'system.quantite': nouveauReve > 0 ? it.system.quantite : 0,
'system.quantite': nouveauReve > 0 ? this.system.quantite : 0,
'system.magique': nouveauReve > 0
}
}
@ -113,16 +117,16 @@ export class RdDItemPotion extends RdDItem {
})
}
else {
const updates = {
await this.update({
'system.pr': enchanter.nouveaupr,
'system.purifie': enchanter.purifier,
'system.magique': true,
'system.categorie': this.categorieEnchantement().enchante,
'system.prpermanent': enchanter.prpermanent,
'system.prdate': RdDItemPotion.dateEnchantement()
}
this.update(updates)
})
}
this.sheet?.render(true)
}
calculPuissance() { return this.system.herbebonus * this.system.pr }
@ -134,7 +138,7 @@ export class RdDItemPotion extends RdDItem {
}
static dateEnchantement() {
return game.system.rdd.calendrier.getTimestamp().debutJournee()
return game.system.rdd.calendrier.getTimestamp().debutJournee().indexDate
}
static buildHerbesList(listeHerbes, max) {

View File

@ -43,7 +43,8 @@ export class RdDPotionItemSheet extends RdDItemInventaireSheet {
activateListeners(html) {
super.activateListeners(html);
this.html.find('.enchanter-potion').click((event) => this.potion.enchanterPotion())
this.html.find('.item-enchanter').click((event) => this.potion.enchanterPotion())
this.html.find('.date-enchantement').change((event) => {
const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val())

View File

@ -428,7 +428,6 @@ export class RdDEmpoignade {
return await Item.create({
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
type: 'empoignade',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
},
{

View File

@ -174,7 +174,7 @@ export class RdDPossession {
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html')
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
// conjuration
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
await victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
}
}

View File

@ -137,7 +137,11 @@ export class RdDRoll extends Dialog {
this.rollData.selectedCarac = this.rollData.carac[this.actor.mapCarac(this.rollData.competence.system.defaut_carac)]
}
if (this.rollData.selectedCarac) {
this.html.find("[name='carac']").val(RdDCarac.caracDetails(this.rollData.selectedCarac.label).code)
this.html.find("[name='carac']").val(
this.actor?.type == ACTOR_TYPES.personnage
? RdDCarac.caracDetails(this.rollData.selectedCarac.label).code
: this.rollData.selectedCarac.label
)
}
if (this.rollData.selectedSort) {
this.setSelectedSort(this.rollData.selectedSort);

View File

@ -241,7 +241,7 @@ export class RdDTMRDialog extends Dialog {
this._getTokensRencontres().forEach(t => this._trackToken(t))
this._getTokensSortsReserve().forEach(t => this._trackToken(t))
}
/* -------------------------------------------- */
updateTokens() {
this._removeTokens(t => true);

View File

@ -24,6 +24,7 @@ import { RdDBaseActor } from "./actor/base-actor.js";
import { RdDCarac } from "./rdd-carac.js";
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
import { Monnaie } from "./item-monnaie.js";
import { ItemAction } from "./item/item-actions.js";
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
@ -116,6 +117,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
// sous-parties de feuilles de personnages
'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-buttons.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-etat.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs.html',
@ -130,47 +132,46 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-creature.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-entitee.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-total.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/competence.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/competence.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/resonances.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/jeus.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts-reserve.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-meditations.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts-reserve.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-meditations.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-casetmrs.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-journal.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.hbs',
"systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html",
"systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.hbs",
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.hbs',
//Items
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
@ -336,6 +337,8 @@ export class RdDUtility {
Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field));
// Items
Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
Handlebars.registerHelper('item-action-applies', (action, item, options) => ItemAction.applies(action, item, options))
Handlebars.registerHelper('item-action-icon', (action, item) => ItemAction.icon(action, item))
// TMRs
Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord));
@ -469,6 +472,7 @@ export class RdDUtility {
static filterItemsPerTypeForSheet(formData, itemTypes) {
Object.values(ITEM_TYPES).forEach(t => {
formData[t + 's'] = Misc.arrayOrEmpty(itemTypes[t])
itemTypes[t].forEach(item => item.actions = item.itemActions())
})
formData.maladiesPoisons = formData.maladies.concat(formData.poisons)
@ -898,7 +902,7 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static async confirmActorItemDelete(sheet, item, htmlToDelete) {
static async confirmActorItemDelete(item, actor) {
const itemId = item.id;
const confirmationSuppression = {
settingConfirmer: "confirmation-supprimer-" + item.getItemGroup(),
@ -907,8 +911,7 @@ export class RdDUtility {
buttonLabel: "Supprimer",
onAction: () => {
console.log('Delete : ', itemId);
sheet.actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
}
};
if (item.isConteneurNonVide()) {
@ -921,8 +924,7 @@ export class RdDUtility {
label: "Supprimer conteneur et contenu",
callback: () => {
console.log("Delete : ", itemId);
sheet.actor.deleteAllConteneur(itemId, { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
actor.deleteAllConteneur(itemId, { renderSheet: false });
}
}
});

View File

@ -335,9 +335,7 @@ export class RdDTimestamp {
}
debutJournee() {
return RdDTimestamp.timestamp(this.timestamp.annee,
this.timestamp.mois,
this.timestamp.jour)
return RdDTimestamp.timestamp(this.annee, this.mois, this.jour)
}
async appliquerDuree(duree, actor) {

View File

@ -67,7 +67,8 @@
/* =================== 3. some constants ============ */
--color-controls:rgba(0, 0, 0, 0.9);
--color-controls-hover:rgba(255, 255, 128, 0.7);
--color-controls-light:hsla(0, 0%, 20%, 0.8);
--color-controls-hover:hsla(60, 100%, 75%, 0.7);
--color-control-border-hover:rgba(255, 128, 0, 0.8);
--color-gold: rgba(191, 149, 63, 0.8);
--gradient-gold: linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3));
@ -391,9 +392,7 @@ table {border: 1px solid #7a7971;}
grid-template-columns: repeat(12, minmax(0, 1fr));
}
.flex-group-center,
.flex-group-left,
.flex-group-right {
.flex-group-center {
-webkit-box-pack: center;
-ms-flex-pack: center;
justify-content: center;
@ -405,8 +404,11 @@ table {border: 1px solid #7a7971;}
}
.flex-group-left {
-webkit-box-align: start;
-webkit-box-pack: start;
-ms-flex-align: start;
-ms-flex-pack: start;
align-items: start;
justify-content: flex-start;
text-align: left;
}
@ -417,8 +419,11 @@ table {border: 1px solid #7a7971;}
}
.flex-group-right {
-webkit-box-align: end;
-webkit-box-pack: end;
-ms-flex-align: end;
-ms-flex-pack: end;
align-items: end;
justify-content: flex-end;
text-align: right;
}
@ -440,9 +445,9 @@ table {border: 1px solid #7a7971;}
}
.flex-shrink {
flex: 'flex-shrink' ;
flex-shrink: 2;
flex-shrink: 0;
}
:is(.flex-grow, .flex-grow-3) {
.flex-grow, .flex-grow-3 {
flex-grow: 3;
}
.flex-grow-2 {
@ -493,12 +498,13 @@ span.equipement-detail-buttons {
justify-content: center;
text-align: center;
}
.item-actions-controls,
.equipement-actions {
margin: 0;
flex-grow: 2;
align-items: center;
justify-content: center;
text-align: left;
align-items: end;
justify-content: flex-end;
text-align: right;
}
.blessure-control {
@ -813,16 +819,21 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
margin: 0;
}
.competence-list .item-controls {
.competence-list .item-controls,
.competence-list .item-actions-controls {
display: contents !important;
}
.competence-list .item-actions-controls.hidden-controls,
.competence-list .item-controls.hidden-controls {
display: none !important;
}
.item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular),
.item-controls i:is(.fas, .fa, .fa-solid, .fa-regular) {
font-size: 0.8em;
color: var(--color-controls);
color: var(--color-controls-light);
}
.item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular):hover,
.item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover {
opacity: 0.6;
}
@ -1088,25 +1099,29 @@ li label.compteur {
padding: 0.25rem;
}
.window-app.sheet .window-content .carac-value, .window-app.sheet .window-content .competence-xp {
.window-app.sheet .window-content .carac-value,
.window-app.sheet .window-content .competence-xp {
flex-grow: 0;
margin: 0.05rem;
flex-basis: 2rem;
text-align: center;
}
.window-app.sheet .window-content .carac-value, .window-app.sheet .window-content .competence-value {
.window-app.sheet .window-content .carac-value,
.window-app.sheet .window-content .competence-value {
flex-grow: 0;
margin: 0.05rem;
flex-basis: 2rem;
text-align: center;
}
.window-app.sheet .window-content .carac-value, .window-app.sheet .window-content .competence-archetype {
.window-app.sheet .window-content .carac-value,
.window-app.sheet .window-content .competence-archetype {
flex-grow: 0;
margin: 0.05rem;
flex-basis: 2rem;
text-align: center;
}
.window-app.sheet .window-content .carac-value, .window-app.sheet .window-content .competence-xp-sort {
.window-app.sheet .window-content .carac-value,
.window-app.sheet .window-content .competence-xp-sort {
flex-grow: 0;
margin: 0.05rem;
flex-basis: 2rem;
@ -1196,6 +1211,9 @@ ul.chat-list li:nth-child(odd) {
.item-controls i.fas.allouer-stress.level-up {
color: var(--color-gold);
}
.item-action-controls i.fa-solid.allouer-stress.level-up {
color: var(--color-gold);
}
.blessures-list ul {
display: flex;
}
@ -1312,21 +1330,11 @@ div.competence-column div.categorie-competence{
font-weight: bold;
flex-grow: 0;
}
.arme-label,
.generic-label,
.competence-label,
.astrologie-label,
.tache-label,
.generic-label,
.subacteur-label,
.chant-label,
.musique-label,
.oeuvre-label,
.chant-label,
.danse-label,
.recette-label,
.jeu-label,
.recettecuisine-label,
.description-label {
.list-item-label,
.list-title-label {
flex-grow: 2;
}
.attribut-value,

View File

@ -53,7 +53,7 @@
</ul>
</div>
<div class="flex-group-left flexcol competence-column">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.hbs"}}
</div>
</div>
@ -62,7 +62,7 @@
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html"}}
</div>

View File

@ -40,8 +40,8 @@
</div>
<div class="flex-group-left flexcol">
<div class="flex-group-left flexcol competence-column">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.hbs"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.hbs"}}
</div>
<div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/resonances.hbs"}}

View File

@ -111,19 +111,19 @@
<div class="tab combat" data-group="primary" data-tab="combat">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/combat.html"}}<hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/possessions.hbs"}}
</div>
{{/if}}
{{#if options.isObserver}}{{!-- Connaissances Tab --}}
<div class="tab connaissances" data-group="primary" data-tab="connaissances">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/taches.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/taches.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/jeus.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.hbs"}}
</div>
{{/if}}
{{#if options.isObserver}}{{!-- hautreve Tab --}}
@ -143,7 +143,7 @@
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.hbs"}}

View File

@ -91,7 +91,7 @@
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html"}}
</div>

View File

@ -0,0 +1,11 @@
{{#if recettealchimiques.length}}
<h3>Recettes Alchimiques</h3>
<ul class="item-list alterne-list">
{{#each (trier recettealchimiques) as |recette id|}}
<li class="item flexrow list-item" data-item-id="{{recette._id}}">
<span class="list-item-label"><a class="item-edit">{{recette.name}}</a></span>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=recette options=@root.options}}
</li>
{{/each}}
</ul>
{{/if}}

View File

@ -1,15 +0,0 @@
{{#if recettealchimiques.length}}
<h3>Recettes Alchimiques</h3>
<ul class="item-list alterne-list">
{{#each (trier recettealchimiques) as |recette id|}}
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}

View File

@ -3,7 +3,7 @@
<li class="caracteristique item flexrow list-item" data-item-id="{{armure.id}}">
<span class="flex-grow">
<img class="sheet-competence-img subacteur-open" src="{{armure.img}}" data-tooltip="{{armure.name}}"/>
<a class="item-equip" data-tooltip="Equiper">{{#if armure.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
<a class="item-equip-armure" data-tooltip="Equiper">{{#if armure.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
<a>{{armure.name}}</a>
{{#if armure.system.malus}}
<span class="derivee-value">({{armure.system.malus}})</span>

View File

@ -33,10 +33,5 @@
{{#if system.origine}}<span>Par {{system.origine}}</span>{{/if}}
{{#if system.localisation}}<span>{{system.localisation}}</span>{{/if}}
</span>
<span class="item-controls">
<a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</span>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=this options=@root.options}}
</li>

View File

@ -10,14 +10,9 @@
<li class="item flexrow list-item" data-item-id="{{tache._id}}"
data-tooltip="Premiers soins: {{tache.name}} ({{tache.system.points_de_tache_courant}}/{{tache.system.points_de_tache}})">
<img class="sheet-competence-img" src="{{tache.img}}"/>
<span class="competence-title tache-label"><a>{{tache.name}}
<span class="list-item-label"><a class="action-tache">{{tache.name}}
({{tache.system.points_de_tache_courant}}/{{tache.system.points_de_tache}})</a></span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=tache options=@root.options}}
</li>
{{/if}}
{{/each}}

View File

@ -1,10 +1,10 @@
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title competence-label">Armes et Défenses</span>
<span class="competence-title competence-value">Niveau</span>
<span class="competence-title competence-value">+dom</span>
<span class="competence-title competence-value"></span>
<span class="competence-title initiative-value">Initiative</span>
<span class="generic-label">Armes et Défenses</span>
<span class="competence-value">Niveau</span>
<span class="competence-value">+dom</span>
<span class="competence-value"></span>
<span class="initiative-value">Initiative</span>
</li>
{{#each combat as |arme key|}}
<li class="item flexrow list-item"
@ -12,7 +12,7 @@
data-arme-name="{{arme.name}}"
data-competence-name="{{arme.system.competence}}"
data-tooltip="{{arme.name}}: niveau {{plusMoins arme.system.niveau}}">
<span class="arme-label">
<span class="list-item-label">
<a class="roll-arme">
{{#if arme.img}}
<img class="sheet-competence-img" src="{{arme.img}}" data-tooltip="{{arme.name}}"/>
@ -31,7 +31,7 @@
{{#each esquives as |esq key|}}
<li class="item flexrow list-item" data-item-id="{{esq._id}}"
data-tooltip="{{esq.name}}: niveau {{plusMoins esq.system.niveau}}">
<span class="competence-label">
<span class="list-item-label">
<a class="roll-competence" name="{{esq.name}}">
<img class="sheet-competence-img" src="{{esq.img}}" />
<span>{{esq.name}}</span>
@ -47,26 +47,20 @@
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title competence-label">Empoignades</span>
<span class="competence-title competence-value">Points d'Emp</span>
<span class="flex-grow-3">Empoignades</span>
<span class="flex-group-right">Points d'Emp</span>
<span class="item-controls"></span>
</li>
{{#each empoignades as |emp key|}}
<li class="item flexrow list-item"
data-item-id="{{emp._id}}" data-arme-name="{{emp.name}}"
data-tooltip="{{emp.name}}: niveau {{plusMoins emp.system.niveau}}">
<span class="empoignade-label">
<a>
{{#if emp.img}}
<img class="sheet-competence-img" src="{{emp.img}}"/>
{{/if}}
<span>{{emp.name}}</span>
</a>
</span>
<span class="competence-value">{{emp.system.pointsemp}}</span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
data-tooltip="{{emp.name}}: niveau {{plusMoins emp.system.pointsemp}}">
<a class="flex-grow-3 action-empoignade">
<img class="sheet-competence-img" src="{{emp.img}}"/>
<span>{{emp.name}}</span>
</a>
<span class="flex-grow-0-5 flex-group-right">{{emp.system.pointsemp}}</span>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=emp options=@root.options}}
</li>
{{/each}}
</ul>

View File

@ -39,46 +39,13 @@
{{editor description target="system.description" button=true owner=options.isOwner editable=options.isOwner engine="prosemirror"}}
</div>
<hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.hbs"}}
{{#unless system.illimite}}
{{#if @root.options.isObserver}}
<hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.hbs"}}
{{/if}}
{{/unless}}
{{!--
<br>
<div class="flexcol">
<ul class="item-list alterne-list">
<li class="item flexrow list-item">
<label class="flex-grow">Service</label>
<label>Moral</label>
<label>Qualité</label>
<label>Prix (sols)</label>
<label>
{{#unless disabled}}
<a class="service-add"><i class="fas fa-plus-circle"></i></a>
{{/unless}}
</label>
</li>
{{#each (trier system.services) as |service key|}}
<li class="item flexrow list-item" data-key="{{key}}">
<input {{@root.disabled}} type="text" name="services[{{key}}].name" value="{{service.name}}" data-dtype="String" />
<input {{@root.disabled}} type="checkbox" name="services[{{key}}].system.moral" {{#if service.system.moral}}checked{{/if}} />
<input {{@root.disabled}} type="number" name="services[{{key}}].system.qualite" value="{{service.system.qualite}}" data-dtype="Number" min="-10" max="10"/>
<input {{@root.disabled}} type="number" class="input-prix" name="services[{{key}}].system.cout" value="{{numberFormat service.system.cout decimals=2 sign=false}}" data-dtype="Number" min="0" />
<div class="item-controls">
<a class="service-acheter" data-tooltip="Acheter"><i class="fa-sharp fa-solid fa-coins"></i></a>
{{#unless @root.disabled}}
<a class="service-vendre" data-tooltip="Proposer"><i class="fas fa-comments-dollar"></i></a>
<a class="service-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
{{/unless}}
</div>
</li>
{{/each}}
</ul>
</div>
--}}
<br>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}
<br>

View File

@ -39,23 +39,7 @@
{{/if}} />
{{/unless}}
</span>
<span class="equipement-actions item-controls">
{{#if options.isOwner}}
<a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a>
{{#unless (and (eq item.type 'conteneur') (not vide))}}
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
{{#if (or item.parent.system.illimite (ne item.system.quantite 0))}}
<a class="item-vendre" data-tooltip="Vendre"><i class="fas fa-comments-dollar"></i></a>
{{/if}}
{{/unless}}
{{/if}}
{{#unless (and (eq item.type 'conteneur') (not vide))}}
{{#if (or item.parent.system.illimite (gt item.system.quantite 0))}}
<a class="item-acheter" data-tooltip="Acheter"><i class="fa-regular fa-coins"></i></a>
{{/if}}
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
{{/unless}}
</span>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=item options=@root.options}}
</li>
{{/if}}
{{/unless}}

View File

@ -4,7 +4,7 @@
<ul class="item-list alterne-list">
{{#each (trier competences) as |comp key|}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
<a class="competence-label roll-competence">
<a class="list-item-label roll-competence">
<img class="sheet-competence-img" src="{{comp.img}}" data-tooltip="{{comp.name}}"/>
<span>{{comp.name}}</span>
</a>
@ -23,12 +23,7 @@
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}
{{else}}disabled{{/if}}
/>
{{#if @root.options.vueDetaillee}}
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
{{/if}}
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=comp options=@root.options}}
</li>
{{/each}}
</ul>

View File

@ -4,11 +4,8 @@
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<img class="sheet-competence-img" src="{{possession.img}}" data-tooltip="{{possession.name}}"/>
<span class="competence-label">{{possession.name}}</span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
<span class="list-item-label">{{possession.name}}</span>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=possession options=@root.options}}
</li>
{{/each}}
</ol>

View File

@ -14,17 +14,17 @@
<span class="competence-xp-sort">sort</span>
{{/if}}
<div class="item-controls">
<i class="far fa-arrow-alt-circle-up"></i>
<i class="fa-regular fa-arrow-alt-circle-up"></i>
<span class="competence-archetype">Arch.</span>
<i class="far fa-edit"></i>
<i class="fa-regular fa-edit"></i>
{{#if @root.options.isGM}}
<i class="far fa-trash"></i>
<i class="fa-regular fa-trash"></i>
{{/if}}
</div>
{{/if}}
</li>
{{#each competences as |comp key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence.html" comp}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence.hbs" comp}}
{{/each}}
<li></li>
</ul>

View File

@ -1,7 +1,7 @@
{{#unless system.isHidden}}
<li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up{{/if}}" data-item-id="{{_id}}">
<span class="tooltip">
<a class="competence-label roll-competence" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
<a class="list-item-label roll-competence" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
<img class="sheet-competence-img" src="{{img}}"/>
<span>{{name}}</span>
</a>
@ -46,13 +46,8 @@
<input class="competence-archetype niveau-archetype" type="text" compname="{{name}}" name="comp-archetype-{{name}}"
value="{{plusMoins system.niveau_archetype}}" data-dtype="number" data-tooltip="Niveau d'archétype {{plusMoins system.niveau_archetype}}"
{{#if (not @root.options.vueArchetype)}}disabled{{/if}} />
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
{{#if @root.options.isGM}}
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
{{/if}}
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=this options=@root.options}}
{{/if}}
</li>
{{/unless}}

View File

@ -7,11 +7,5 @@
{{/if}}
<a>{{queue.name}}</a>
</span>
<div class="item-controls">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
{{#if queue.system.refoulement}}
<a class="item-action">Refouler</a>
{{/if}}
</div>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=queue options=@root.options}}
</li>

View File

@ -6,10 +6,10 @@
</h3>
<ul class="item-list">
{{#each queues as |queue key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html" queue=queue key=key}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.hbs" queue=queue key=key}}
{{/each}}
{{#each ombres as |ombre key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html" queue=ombre key=key}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.hbs" queue=ombre key=key}}
{{/each}}
</ul>
{{/if}}

View File

@ -5,10 +5,7 @@
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}" data-tooltip="Souffle: {{souffle.name}}">
<img class="sheet-competence-img" src="{{souffle.img}}"/>
<span class="item-edit flex-grow"><a>{{souffle.name}}</a></span>
<div class="item-controls">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=souffle options=@root.options}}
</li>
{{/each}}
</ul>

View File

@ -5,10 +5,7 @@
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}" data-tooltip="Tête: {{tete.name}}">
<img class="sheet-competence-img" src="{{tete.img}}"/>
<span class="item-edit flex-grow"><a>{{tete.name}}</a></span>
<div class="item-controls">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=tete options=@root.options}}
</li>
{{/each}}
</ul>

View File

@ -10,7 +10,7 @@
</li>
{{/if}}
<li class="item flexrow">
<span class="competence-label flex-shrink">Demi rêve :
<span class="generio-label">Demi rêve :
{{#if options.isGM}}
{{caseTmr-label system.reve.tmrpos.coord}}
</span><span>
@ -28,9 +28,9 @@
</li>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.hbs"}}
<hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts-reserve.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-meditations.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts-reserve.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-meditations.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-casetmrs.hbs"}}

View File

@ -6,11 +6,7 @@
<img class="sheet-competence-img" src="{{casetmr.img}}"/>
<span class="item-edit"><a>{{casetmr.name}}</a></span>
<span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span>
<div class="item-controls">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=casetmr options=@root.options}}
</li>
{{/each}}
</ul>

View File

@ -5,12 +5,7 @@
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}" data-tooltip="Méditation: {{meditation.name}}">
<img class="sheet-competence-img" src="{{meditation.img}}"/>
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=meditation options=@root.options}}
</li>
{{/each}}
</ul>

View File

@ -10,9 +10,7 @@
{{#if rencontre.system.date}}
<span class="flex-shrink">{{upperFirst rencontre.system.heure}}, le {{rencontre.system.date}}</span>
{{/if}}
<div class="item-controls">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=rencontre options=@root.options}}
</li>
{{/each}}
</ul>

View File

@ -6,9 +6,7 @@
<img class="sheet-competence-img" src="{{signe.img}}"/>
<span class="item-edit flex-grow"><a>{{signe.name}}</a></span>
<span class="flex-shrink">{{signe.system.difficulte}}</span>
<div class="item-controls">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=signe options=@root.options}}
</li>
{{/each}}
</ul>

View File

@ -1,8 +1,5 @@
{{#if sortreserves.length}}
<h3>Sorts en Réserve{{#if options.isGM}} <a class="sortreserve-add">
<i class="fa-solid fa-sparkles"></i>
</a>{{/if}}
</h3>
<h3>Sorts en Réserve</h3>
<ul class="item-list alterne-list">
{{#each (trier sortreserves) as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}"
@ -10,9 +7,7 @@
<img class="sheet-competence-img" src="{{sort.img}}"/>
<span class="item-edit"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
<span>{{sort.system.coord}} - {{caseTmr-label sort.system.coord}}</span>
<div class="item-controls">
<a class="item-delete flex-shrink" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=sort options=@root.options}}
</li>
{{/each}}
</ul>

View File

@ -15,16 +15,7 @@
{{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}}
</span>
<span class="flex-grow-1">R{{itemSort-spaceIfText sort.system.difficulte}} r{{itemSort-spaceIfText sort.system.ptreve}}</span>
<div class="item-controls flex-shrink">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
{{#if (and @root.options.isGM (not sort.system.isrituel))}}
<a class="sortreserve-add" data-tooltip="Ajouter ce sort en réserve">
<i class="fa-solid fa-sparkles"></i>
</a>
{{/if}}
</div>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=sort options=@root.options}}
</li>
{{/each}}
</ul>

View File

@ -31,27 +31,6 @@
</span>
<span class="equipement-detail">{{numberFormat item.system.encTotal decimals=2}}</span>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=item options=options}}
{{!-- <span class="equipement-actions item-controls">
{{#if options.isOwner}}
{{#unless item.estContenu}}
{{#if item.equipable}}
<a class="item-equip" data-tooltip="Equiper">{{#if item.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
{{/if}}
{{/unless}}
<a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
{{#if (ne item.system.quantite 0)}}
<a class="item-vendre" data-tooltip="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a>
{{/if}}
{{/if}}
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
{{#if options.isOwner}}
{{#if item.system.actionPrincipale}}
<a class="item-action">{{item.system.actionPrincipale}}</a>
{{/if}}
{{/if}}
</span> --}}
</li>
{{/if}}
{{/unless}}

View File

@ -21,12 +21,9 @@
<a class="item-quantite-plus"><i class="fa-solid fa-square-plus"></i></a>
</span>
{{/if}}
<span class="equipement-actions item-controls">
{{#if @root.options.isOwner}}
<a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
{{/if}}
</span>
{{#if @root.options.isOwner}}
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=signe options=@root.options}}
{{/if}}
</li>
{{/each}}
</ul>

View File

@ -0,0 +1,16 @@
<span class="item-actions-controls item-controls">
{{#each item.actions as |action|}}
{{#if action.placeholder}}
&nbsp;
{{/if}}
{{#if (item-action-applies action ../item ../options)}}
<a class="actionItem" data-tooltip="{{action.label}}" data-code="{{action.code}}">
{{#if (item-action-icon action ../item)}}
<i class="{{item-action-icon action ../item}}"></i>
{{else}}
{{action.label}}
{{/if}}
</a>
{{/if}}
{{/each}}
</span>

View File

@ -3,13 +3,8 @@
<ul class="item-list alterne-list">
{{#each jeus as |jeu id|}}
<li class="item flexrow list-item" data-item-id="{{jeu._id}}">
<span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.system.base}})</a></span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
<div class="action-jeu list-item-label"><a>{{jeu.name}} (base {{jeu.system.base}})</a></div>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=jeu options=@root.options}}
</li>
{{/each}}
</ul>

View File

@ -3,20 +3,20 @@
{{#each subacteurs.suivants as |suivant id|}}
<li class="item flexrow list-item" data-subactor-id="{{suivant.id}}" data-tooltip="{{suivant.name}}">
<img class="sheet-competence-img subacteur-open" src="{{suivant.img}}"/>
<span class="competence-title subacteur-label subacteur-open">
<span class="subacteur-label subacteur-open">
<a>{{suivant.name}}</a>
</span>
{{#if suivant.ephemere}}
<span></span>
<span></span>
{{else}}
<span class="competence-title subacteur-coeur-toggle">
<span class="subacteur-coeur-toggle">
{{>'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs' numero=1 courant=suivant.coeur prochain=suivant.prochainCoeur}}
{{>'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs' numero=2 courant=suivant.coeur prochain=suivant.prochainCoeur}}
{{>'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs' numero=3 courant=suivant.coeur prochain=suivant.prochainCoeur}}
{{>'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs' numero=4 courant=suivant.coeur prochain=suivant.prochainCoeur}}
</span>
<span class="competence-title subacteur-label">
<span class="subacteur-label">
{{#if (gte suivant.coeur 1)}}
<a class="subacteur-tendre-moment chat-card-button" data-tooltip="Proposer à {{suivant.name}} de passer un tendre moment">Tendre moment</a>
{{/if}}

View File

@ -2,32 +2,29 @@
<h3 class="item-label">Maladies & Poisons:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title flex-grow competence-label">Nom</span>
<span class="competence-title competence-label">Type</span>
<span class="competence-title competence-value">Remèdes</span>
<span class="competence-title flex-grow competence-value">Edition</span>
<span class="list-title-label">Nom</span>
<span class="list-title-label">Type</span>
<span class="competence-value">Remèdes</span>
<span class="flex-grow competence-value">Edition</span>
</li>
{{#each maladiesPoisons as |maladie key|}}
<li class="item flexrow list-item" data-item-id="{{maladie._id}}">
<span class="competence-label">
<span class="list-item-label">
{{#if (or @root.options.isGM maladie.system.identifie)}}
{{maladie.name}}
{{else}}
Inconnue
{{/if}}
</span>
<span class="competence-label">{{maladie.type}}</span>
<span class="competence-label">
<span class="list-item-label">{{maladie.type}}</span>
<span class="list-item-label">
{{#if (or @root.options.isGM maladie.system.remedesconnus)}}
{{maladie.system.remedes}}
{{else}}
Remèdes Inconnus
{{/if}}
</span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=maladie options=@root.options}}
</li>
{{/each}}
</ul>

View File

@ -8,7 +8,7 @@
pour rendre le personnage Haut-Rêvant.</p>
{{/if}}
<li class="item flexrow">
<span class="competence-label">Seuil de Rêve :</span>
<span class="generic-label">Seuil de Rêve :</span>
<span>
{{#if options.isGM}}
<input class="competence-value seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
@ -18,7 +18,7 @@
</span>
</li>
<li class="item flexrow" >
<span class="competence-label">Refoulement : </span>
<span class="generic-label">Refoulement : </span>
<span>
{{#if options.isGM}}
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
@ -29,7 +29,7 @@
</li>
{{#if system.reve.reve.thanatosused}}
<li class="item flexrow" >
<span class="competence-label">La prochaine queue est une Ombre</span>
<span class="generic-label">La prochaine queue est une Ombre</span>
<span>
<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp"/>
</span>
@ -37,5 +37,5 @@
{{/if}}
<hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.hbs"}}

View File

@ -0,0 +1,9 @@
<li class="item flexrow list-item" data-item-id="{{oeuvre._id}}">
<img class="sheet-competence-img" src="{{oeuvre.img}}" data-tooltip="{{upperFirst typeOeuvre}}: {{oeuvre.name}}"/>
<span>{{upperFirst typeOeuvre}}</span>
<span class="{{classOeuvre}}">
<a>{{oeuvre.name}} (niveau {{oeuvre.system.niveau}})</a>
</span>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=oeuvre options=@root.options}}
</li>

View File

@ -1,14 +0,0 @@
<li class="item flexrow list-item" data-item-id="{{oeuvre._id}}">
<img class="sheet-competence-img" src="{{oeuvre.img}}" data-tooltip="{{upperFirst typeOeuvre}}: {{oeuvre.name}}"/>
<span>{{upperFirst typeOeuvre}}</span>
<span class="competence-title {{classOeuvre}}">
<a>{{oeuvre.name}} (niveau {{oeuvre.system.niveau}})</a>
</span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>

View File

@ -1,18 +1,18 @@
<h3>Oeuvres diverses</h3><a class="chat-card-button creer-une-oeuvre">Créer une oeuvre</a>
<ul class="item-list alterne-list">
{{#each (trier chants) as |chant id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=chant typeOeuvre="Chant" classOeuvre="chant-label"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.hbs" oeuvre=chant typeOeuvre="Chant" classOeuvre="action-chant list-item-label"}}
{{/each}}
{{#each (trier musiques) as |musique id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=musique typeOeuvre="Musique" classOeuvre="musique-label"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.hbs" oeuvre=musique typeOeuvre="Musique" classOeuvre="action-musique list-item-label"}}
{{/each}}
{{#each (trier danses) as |danse id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=danse typeOeuvre="Danse" classOeuvre="danse-label"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.hbs" oeuvre=danse typeOeuvre="Danse" classOeuvre="action-danse list-item-label"}}
{{/each}}
{{#each (trier oeuvres) as |oeuvre id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=oeuvre typeOeuvre=oeuvre.system.competence classOeuvre="oeuvre-label"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.hbs" oeuvre=oeuvre typeOeuvre=oeuvre.system.competence classOeuvre="action-oeuvre list-item-label"}}
{{/each}}
{{#each (trier recettecuisines) as |recette id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=recette typeOeuvre="Recette de cuisine" classOeuvre="recettecuisine-label"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.hbs" oeuvre=recette typeOeuvre="Recette de cuisine" classOeuvre="action-recettecuisine list-item-label"}}
{{/each}}
</ul>

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@ -0,0 +1,19 @@
{{#if possessions.length}}
{{!-- Possession --}}
<h3 class="item-label">Possession:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="list-title-label">Nom</span>
<span class="list-title-label">Type</span>
</li>
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<span class="list-item-label">
<a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a>
</span>
<span class="list-item-label">{{possession.system.type}}</span>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=possession options=@root.options}}
</li>
{{/each}}
</ul>
{{/if}}

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@ -1,24 +0,0 @@
{{#if possessions.length}}
{{!-- Possession --}}
<h3 class="item-label">Possession:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title flex-grow competence-label">Nom</span>
<span class="competence-title competence-label">Type</span>
</li>
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<span class="competence-label">
<a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a>
</span>
<span class="competence-label">{{possession.system.type}}</span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}

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@ -6,6 +6,8 @@
<li class="item flexrow list-item" data-actor-id="{{actor.id}}">
<img class="sheet-competence-img subacteur-open" src="{{actor.img}}" data-tooltip="{{actor.name}}"/>
<span class="subacteur-label subacteur-open"><a>{{actor.name}}</a></span>
{{!-- {{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=oeuvre options=@root.options}} --}}
<div class="flex-shrink">
<a class="resonance-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>

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@ -4,16 +4,11 @@
{{#unless (eq tache.system.competence 'Chirurgie')}}
<li class="item flexrow list-item" data-item-id="{{tache._id}}" data-tooltip="Tâche: {{tache.name}}" >
<img class="sheet-competence-img" src="{{tache.img}}"/>
<span class="competence-title tache-label"><a>{{tache.name}}
<span class="list-item-label"><a class="action-tache">{{tache.name}}
({{tache.system.points_de_tache_courant}}{{#if
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=tache options=@root.options}}
</li>
{{/unless}}
{{/each}}

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@ -5,10 +5,10 @@
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<span>
{{#if options.isOwned}}
<a class="consommer-potion chat-card-button" data-actor-id="{{actorId}}" data-tooltip="Consommer cette potion et appliquer ses effets">Consommer</a>
<a class="item-potion-consommer chat-card-button" data-actor-id="{{actorId}}" data-tooltip="Consommer cette potion et appliquer ses effets">Consommer</a>
{{/if}}
{{#if enchantable}}
<a class="enchanter-potion chat-card-button" data-actor-id="{{actorId}}" data-tooltip="Enchanter cette potion">Enchanter</a>
<a class="item-enchanter chat-card-button" data-actor-id="{{actorId}}" data-tooltip="Enchanter cette potion">Enchanter</a>
{{/if}}
</span>
</div>