foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html

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<form class="{{cssClass}}" autocomplete="off">
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{{!-- Sheet Header --}}
<header class="sheet-header">
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<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
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<div class="header-fields">
<div class="flexrow">
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<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div>
<div class="flexrow flex-group-center flex-actions-bar">
<div>
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<span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
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<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
</div>
</div>
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<div class="flexrow">
<div class="flexrow">
<span>{{calc.resumeBlessures}}</span>
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</div>
<div class="flexrow">
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}}
</div>
</div>
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</div>
</header>
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{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="carac">Caractéristiques</a>
<a class="item" data-tab="competences">Compétences</a>
<a class="item" data-tab="blessures">Blessures</a>
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<a class="item" data-tab="items">Équipement</a>
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<a class="item" data-tab="description">Description</a>
</nav>
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{{!-- Sheet Body --}}
<section class="sheet-body">
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{{!-- Carac Tab --}}
<div class="tab items" data-group="primary" data-tab="carac">
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
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<ol class="carac-list alterne-list">
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{{#each data.carac as |carac key|}}
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<li class="flexrow list-item" data-attribute="{{key}}">
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{{#if (eq key 'taille')}}
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<span class="carac-label flexrow" name="data.carac.{{key}}.label">{{carac.label}}</span>
{{else}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label"><a
name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="competence-value flexrow" type="text" name="data.carac.{{key}}.value"
value="{{carac.value}}" data-dtype="{{carac.type}}" />
</li>
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{{/each}}
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<li class="flexrow">
<span class="carac-label" name="carac-total">Total Caractéristiques</span>
{{log 'data-actor-creature' this}}
<span class="competence-value" name="carac-total-value">{{calc.caracTotal}}</span>
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</li>
</ol>
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</div>
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<div class="flex-group-left flexcol">
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<ol class="carac-list alterne-list">
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{{#each data.attributs as |attr key|}}
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<li class="flexrow list-item" data-attribute="{{key}}">
<span class="carac-label" name="data.attributs.{{key}}.label">{{attr.label}}</span>
<input type="text" name="data.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.type}}" />
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</li>
{{/each}}
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<li class="flexrow list-item" data-attribute="vie">
<span class="competence-label" name="data.sante.vie.label">Vie</span>
<span class="flexrow" >
<input type="text" name="data.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number" /> /
<input type="text" name="data.sante.vie.max" value="{{data.sante.vie.max}}" data-dtype="Number" />
</span>
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</li>
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<li class="flexrow list-item" data-attribute="endurance">
<span class="competence-label" name="data.sante.endurance.label">Endurance</span>
<span class="flexrow" >
<input type="text" name="data.sante.endurance.value" value="{{data.sante.endurance.value}}" data-dtype="Number" /> /
<input type="text" name="data.sante.endurance.max" value="{{data.sante.endurance.max}}" data-dtype="Number" />
</span>
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</li>
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<li class="flexrow list-item" data-attribute="etat">
<span class="competence-label" name="data.compteurs.etat.label">Etat Général</span>
<input type="text" value="{{data.compteurs.etat.value}}" disabled />
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</li>
</ol>
</div>
</div>
</div>
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{{!-- Compétences Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="flexcol">
<div class="flex-group-left flexcol competence-column">
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<ol class="item-list alterne-list">
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{{#each competences as |comp key|}}
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<li class="item flexrow list-item" data-item-id="{{comp._id}}">
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<a class="competence-label" name="{{comp.name}}">
<img class="sheet-competence-img" src="{{comp.img}}"/>
<span class="competence-label">{{comp.name}}</span>
</a>
<input class="competence-value creature-carac" type="text" compname="{{comp.name}}"
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value="{{comp.system.carac_value}}" data-dtype="number" />
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<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}"
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value="{{numberFormat comp.system.niveau decimals=0 sign=true}}" data-dtype="number" />
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<input class="competence-value creature-dommages" type="text" compname="{{comp.name}}"
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value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number" />
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<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
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</li>
{{/each}}
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</ol>
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</div>
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</div>
</div>
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{{!-- blessures Tab --}}
<div class="tab blessures" data-group="primary" data-tab="blessures" style="height:200px">
{{!-- Liste de blessures --}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}}
</div>
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{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
<span class="item-name"><h4>Equipement porté</h4></span>
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name"><a class="creer-un-objet">Créer un objet</a></span>
{{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
{{/if}}
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<ul class="item-list alterne-list">
<li class="competence-header flexrow">
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<img class="sheet-competence-img" src="{{img}}" title="Equipement"/>
<span class="competence-title flex-grow">Nom</span>
<span class="competence-title">Q.</span>
<span class="competence-title">Enc.</span>
<span class="competence-title flex-grow">Equiper/Editer/Suppr.</span>
</li>
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{{#each objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html" item=item }}
{{/if}}
{{/unless}}
{{/each}}
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{{#each conteneurs as |conteneur id|}}
{{buildConteneur this}}
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{{/each}}
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</ul>
</div>
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{{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description">
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<div class="form-group">
<span class="item-name"><h4>Race</h4></span>
<input type="text" name="data.race" value="{{data.race}}" data-dtype="String" />
</div>
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<div class="form-group editor">
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<span class="item-name"><h4>Description</h4>
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{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
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</div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
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</div>
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</section>
</form>