rework ActiveEffects
This commit is contained in:
parent
3edc740d8c
commit
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16
lang/fr.json
16
lang/fr.json
@ -40,5 +40,19 @@
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"TypeOmbre": "Ombre de Thanatos",
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"TypeSouffle": "Souffle de Dragon",
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"TypeTete": "Tête de Dragon"
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},
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"EFFECT": {
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"StatusStunned": "Sonné",
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"StatusUnconscious": "Inconscient",
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"StatusBlind": "Aveugle",
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"StatusBleeding": "Saigne",
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"StatusProne": "Au sol",
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"StatusUnarmed": "Désarmé",
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"StatusGrappling": "Empoignade",
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"StatusGrappled": "Empoigné",
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"StatusRestrained": "Immobilisé",
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"StatusComma": "Comma",
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"StatusDead": "Mort",
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"StatusDemiReve": "Demi-rêve"
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}
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}
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}
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@ -103,7 +103,7 @@ export class RdDActorSheet extends ActorSheet {
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formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
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formData.hautreve = {
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isDemiReve: this.actor.listeEffets( it => it.label == "Demi-rêve").length > 0,
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isDemiReve: this.actor.getEffectByLabel("Demi-rêve"),
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sortsReserve: formData.data.reve.reserve.list,
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rencontres: duplicate(formData.data.reve.rencontre.list),
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casesTmr: formData.itemsByType.casetmr,
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@ -384,6 +384,10 @@ export class RdDActorSheet extends ActorSheet {
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html.find('.repos').click(async event => {
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await DialogRepos.create(this.actor);
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});
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html.find('.delete-active-effect').click(async event => {
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let id = $(event.currentTarget).parents(".active-effect").data('id');
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this.actor.enleverActiveEffectById(id);
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});
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html.find('.enlever-tous-effets').click(async event => {
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this.actor.enleverTousLesEffets();
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});
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135
module/actor.js
135
module/actor.js
@ -32,7 +32,6 @@ import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
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import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { DialogItemAchat } from "./dialog-item-achat.js";
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import { RdDItem } from "./item.js";
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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@ -42,7 +41,6 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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static init() {
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Hooks.on("deleteActiveEffect", (effect, options, userId) => RdDActor.getParentActor(effect)?.onDeleteActiveEffect(effect, options));
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Hooks.on("createActiveEffect", (effect, options, userId) => RdDActor.getParentActor(effect)?.onCreateActiveEffect(effect, options));
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Hooks.on("preUpdateItem", (item, change, options, id) => RdDActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
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Hooks.on("createItem", (item, options, id) => RdDActor.getParentActor(item)?.onCreateItem(item, options, id));
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@ -424,7 +422,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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getSurprise(isCombat = undefined) {
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let niveauSurprise = Array.from(this.effects?.values() ?? [])
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let niveauSurprise = this.getActiveEffects()
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.map(effect => StatusEffects.valeurSurprise(effect.data, isCombat))
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.reduce(Misc.sum(), 0);
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if (niveauSurprise > 1) {
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@ -1507,13 +1505,12 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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getSonne() {
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let data = Misc.templateData(this);
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return !this.isEntiteCauchemar() && (data.sante?.sonne?.value ?? false);
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return this.getEffectByLabel("EFFECT.StatusStunned");
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}
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/* -------------------------------------------- */
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getSonneRound() {
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return !this.isEntiteCauchemar() && (Misc.templateData(this).sante.sonne?.round ?? false);
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return Misc.templateData(this).sante.sonne?.round ?? -1;
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}
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/* -------------------------------------------- */
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@ -1528,23 +1525,12 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async setSonne(sonne = true) {
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if (this.isEntiteCauchemar()) {
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if (!game.combat || this.isEntiteCauchemar()) {
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return;
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}
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let round = (sonne && game.combat) ? game.combat.current.round : -1; // Sauvegarde du round de sonné en cas de combat
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await this.setStatusSonne(sonne);
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await this.setStateSonne(sonne, round);
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}
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/* -------------------------------------------- */
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async setStateSonne(sonne, round = -1) {
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if (this.isEntiteCauchemar()) {
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return;
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}
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let sonneData = duplicate(Misc.templateData(this).sante.sonne);
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sonneData.value = sonne;
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sonneData.round = round;
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await this.update({ "data.sante.sonne": sonneData });
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await this.setStatusEffect("EFFECT.StatusStunned", sonne, {
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duration: (sonne && game.combat) ? { rounds: 2 } : undefined
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});
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}
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/* -------------------------------------------- */
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@ -1695,7 +1681,7 @@ export class RdDActor extends Actor {
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}
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await this.update({ "data.sante": sante });
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if (this.isDead()) {
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await this.addStatusEffectById('dead');
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await this.setStatusEffect("EFFECT.StatusComma", true);
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}
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return result;
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}
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@ -3078,7 +3064,7 @@ export class RdDActor extends Actor {
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ui.notifications.warn("Vous êtes déja dans les TMR....");
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return
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}
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let demiReve = this.listeEffets(it => it.label == "Demi-rêve");
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let demiReve = this.getActiveEffects(it => it.data.label == "Demi-rêve");
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if (mode != 'visu' && demiReve.length > 0) {
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ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
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mode = "visu"; // bascule le mode en visu automatiquement
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@ -3094,7 +3080,7 @@ export class RdDActor extends Actor {
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});
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return;
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}
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await this.setStatusDemiReve(true);
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await this.setStatusEffect("EFFECT.StatusDemiReve", true);
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}
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const actorData = Misc.data(this);
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@ -3351,7 +3337,7 @@ export class RdDActor extends Actor {
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count--;
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} else {
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// TODO: status effect dead
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this.addStatusEffectById('dead');
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this.setStatusEffect("EFFECT.StatusComma", true);
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ChatMessage.create({
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content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
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<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
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@ -3990,109 +3976,64 @@ export class RdDActor extends Actor {
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async onUpdateActor(update, options, actorId) {
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const updatedEndurance = update?.data?.sante?.endurance;
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if (updatedEndurance && options.diff) {
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this.forceStatusEffectId('unconscious', updatedEndurance.value == 0);
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}
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}
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/* -------------------------------------------- */
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async onCreateActiveEffect(effect, options) {
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switch (StatusEffects.statusId(effect)) {
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case 'sonne':
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await this.setStateSonne(true);
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return;
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await this.setStatusEffect("EFFECT.StatusUnconscious", updatedEndurance.value == 0);
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}
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}
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/* -------------------------------------------- */
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async onDeleteActiveEffect(effect, options) {
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switch (StatusEffects.statusId(effect)) {
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case 'sonne':
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await this.setStateSonne(false);
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switch (effect.label) {
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case 'EFFECT.StatusStunned':
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return;
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}
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}
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/* -------------------------------------------- */
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enleverTousLesEffets() {
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const ids = Array.from(this.effects?.keys() ?? []);
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this.deleteEmbeddedDocuments('ActiveEffect', ids);
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getActiveEffects(matching = it => true) {
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return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
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}
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/* -------------------------------------------- */
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listeEffets(matching = it => true) {
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const all = Array.from(this.effects?.values() ?? []);
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const filtered = all.filter(it => matching(it.data));
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return filtered;
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getEffectByLabel(label) {
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return this.getActiveEffects().find(it => it.data.label == label);
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}
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/* -------------------------------------------- */
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async setStatusDemiReve(status) {
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const demiReve = StatusEffects.demiReve();
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if (status) {
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await this.addStatusEffect(demiReve)
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} else {
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await this.deleteStatusEffect(demiReve)
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}
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getEffectById(id) {
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return this.getActiveEffects().find(it => it.id == id);
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}
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/* -------------------------------------------- */
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async setStatusSonne(sonne) {
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if (this.isEntiteCauchemar()) {
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async setStatusEffect(label, status, updates = {}) {
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if (this.isEntiteCauchemar() || this.data.type == 'vehicule') {
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return;
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}
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await this.forceStatusEffectId('sonne', sonne);
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}
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/* -------------------------------------------- */
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async forceStatusEffectId(statusId, isSet) {
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if (isSet) {
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await this.addStatusEffectById(statusId);
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console.log("setStatusEffect", label, status, updates)
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const existing = this.getEffectByLabel(label);
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if (existing) {
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existing.delete();
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}
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else {
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await this.deleteStatusEffectById(statusId);
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if (status) {
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const statusEffect = mergeObject(duplicate(StatusEffects.status(label)), updates);
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await this.createEmbeddedDocuments("ActiveEffect", [statusEffect]);
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}
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}
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/* -------------------------------------------- */
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async deleteStatusEffectById(id) {
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const ids = Array.from(this.effects?.values())
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.filter(it => it.data.flags.core?.statusId == id)
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.map(it => it.id);
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console.log("Delete effect IDS1: ", this.effects, ids);
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if (ids.length > 0) {
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await this.deleteEmbeddedDocuments('ActiveEffect', ids);
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enleverActiveEffectById(id) {
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if (game.user.isGM){
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const existing = this.getEffectById(id);
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if (existing) {
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existing.delete();
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}
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}
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}
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/* -------------------------------------------- */
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async deleteStatusEffect(effect) {
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const ids = Array.from(this.effects?.values())
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.filter(it => StatusEffects.statusId(it.data) == StatusEffects.statusId(effect))
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.map(it => it.id);
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console.log("Delete effect 1: ", this.effects, ids);
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if (ids.length > 0) {
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await this.deleteEmbeddedDocuments('ActiveEffect', ids);
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enleverTousLesEffets() {
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if (game.user.isGM){
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this.deleteEmbeddedDocuments('ActiveEffect', this.getActiveEffects().map(it => it.id));
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}
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}
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/* -------------------------------------------- */
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async addStatusEffectById(id) {
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const statusEffect = CONFIG.statusEffects.find(it => it.id == id);
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await this.addStatusEffect(statusEffect);
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}
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/* -------------------------------------------- */
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async addStatusEffect(statusEffect) {
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const effet = Misc.data(statusEffect);
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await this.deleteStatusEffectById(effet.id);
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effet.flags = effet.flags ?? { core: {} };
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effet.flags.core.statusId = effet.id;
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let effectArray = await this.createEmbeddedDocuments('ActiveEffect', [effet]);
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//if (effectArray[0]) {
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//await effectArray[0].setFlag('core', 'statusId', effet.id);
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//}
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}
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/* -------------------------------------------- */
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async onPreUpdateItem(item, change, options, id) {
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const itemData = Misc.data(item);
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@ -1217,7 +1217,7 @@ export class RdDCombat {
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defenderRoll.show.recul = 'encaisse';
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} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
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defenderRoll.show.recul = 'chute';
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await this.defender.addStatusEffectById('prone');
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await this.defender.setStatusEffect("EFFECT.StatusProne", true);
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}
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else {
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defenderRoll.show.recul = 'recul';
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@ -274,7 +274,7 @@ export class RdDTMRDialog extends Dialog {
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if ( this.actor.tmrApp ) {
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this.actor.tmrApp = undefined; // Cleanup reference
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if ( !this.viewOnly ) {
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this.actor.setStatusDemiReve(false);
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this.actor.setStatusEffect("EFFECT.StatusDemiReve", false);
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this._tellToGM(this.actor.name + " a quitté les terres médianes");
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}
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this.actor.santeIncDec("fatigue", this.cumulFatigue).then(super.close()); // moving 1 cell costs 1 fatigue
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@ -115,6 +115,7 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
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@ -1,23 +1,31 @@
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const demiReveStatusEffect = { id: 'demi-reve', rdd: true, label: 'Demi-rêve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' };
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const rddStatusEffects = [
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{ id: 'sonne', rdd: true, label: 'Sonné', icon: 'icons/svg/stoned.svg' },
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demiReveStatusEffect
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{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg' },
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{ rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
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{ rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
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{ rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
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{ rdd: true, id: 'grappled', tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
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{ rdd: true, id: 'restrain', label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
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{ rdd: true, id: 'unconscious', label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
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{ rdd: true, id: 'blind', label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
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{ rdd: true, id: 'comma', label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
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{ rdd: true, id: 'dead', label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
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{ rdd: true, id: 'demi-reve', label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
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];
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const statusDemiSurprise = new Set(['sonne', 'prone', 'restrain']);
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const statusSurpriseTotale = new Set(['unconscious', 'blind', 'dead']);
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const demiReveStatusEffect = rddStatusEffects.find(it => it.label == 'EFFECT.StatusDemiReve');
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const statusDemiSurprise = new Set(['EFFECT.StatusStunned', 'EFFECT.StatusProne', 'EFFECT.StatusRestrain']);
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const statusSurpriseTotale = new Set(['EFFECT.StatusUnconscious', 'EFFECT.StatusBlind', 'EFFECT.StatusComma']);
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export class StatusEffects {
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static onReady() {
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StatusEffects.setCoreStatusId([demiReveStatusEffect]);
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StatusEffects.setCoreStatusId(rddStatusEffects);
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StatusEffects.setMandatoryRdd();
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const defaultUseStatusEffect = CONFIG.statusEffects.map(it => it.id).join();
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const rddStatusIds = rddStatusEffects.map(it => it.id);
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const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
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game.settings.register("foundryvtt-reve-de-dragon", "use-status-effects", {
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name: "use-status-effects",
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scope: "world",
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config: false,
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default: defaultUseStatusEffect,
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default: defaultStatusEffectIds.join(),
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type: String
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});
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@ -29,30 +37,21 @@ export class StatusEffects {
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type: StatusEffectsSettings,
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restricted: true
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});
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CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects);
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CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddStatusIds.includes(it.id)));
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StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
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console.log('statusEffects', CONFIG.statusEffects);
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}
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static valeurSurprise(effect, isCombat) {
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const id = StatusEffects.statusId(effect);
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if (statusSurpriseTotale.has(id)) {
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// const id = StatusEffects.statusId(effect);
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if (statusSurpriseTotale.has(effect.label)) {
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return 2;
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}
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return statusDemiSurprise.has(id) || (isCombat && id == demiReveStatusEffect.id) ? 1 : 0;
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return statusDemiSurprise.has(effect.label) || (isCombat && effect.label == demiReveStatusEffect.label) ? 1 : 0;
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}
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static statusId(effectData) {
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return effectData.flags?.core?.statusId ?? effectData["flags.core.statusId"];
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}
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static setCoreStatusId(list) {
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list.forEach(it => {
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it.flags = { core: { statusId: it.id } };
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it["flags.core.statusId"] = it.id;
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});
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}
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static setMandatoryRdd() {
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CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id))
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.forEach(it => it.rdd = true);
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@ -78,6 +77,9 @@ export class StatusEffects {
|
||||
return Array.from(useStatusEffects).join();
|
||||
}
|
||||
|
||||
static status(label) {
|
||||
return rddStatusEffects.find(it => it.label == label) ?? { label: label };
|
||||
}
|
||||
static demiReve() {
|
||||
return demiReveStatusEffect;
|
||||
}
|
||||
|
@ -271,6 +271,11 @@ table {border: 1px solid #7a7971;}
|
||||
height: 16;
|
||||
border-width: 0;
|
||||
}
|
||||
.button-effect-img:hover {
|
||||
color: rgba(255, 255, 128, 0.7);
|
||||
border: 1px solid rgba(255, 128, 0, 0.8);
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.small-button-container {
|
||||
height: 16px;
|
||||
|
@ -18,19 +18,7 @@
|
||||
<span>{{calc.resumeBlessures}}</span>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
{{#if calc.surprise}}{{calc.surprise}}! {{/if}}
|
||||
{{#if effects}}
|
||||
{{#each effects as |effect key|}}
|
||||
<span id="effect-{{effect.flags.core.status.statusId}} ">
|
||||
<img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="24" height="24" />
|
||||
</span>
|
||||
{{/each}}
|
||||
{{#if options.isGM}}
|
||||
<span id="enlever-tous-effets"><a>(enlever tout)</a></span>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
Aucun effet actif
|
||||
{{/if}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
13
templates/actor-sheet-effects-partial.html
Normal file
13
templates/actor-sheet-effects-partial.html
Normal file
@ -0,0 +1,13 @@
|
||||
{{#if calc.surprise}}{{calc.surprise}}! {{/if}}
|
||||
{{#if effects}}
|
||||
{{#each effects as |effect key|}}
|
||||
<span class="active-effect" data-id="{{effect._id}}">
|
||||
<img class="button-effect-img delete-active-effect" src="{{effect.icon}}" alt="{{localize effect.label}}" width="24" height="24" />
|
||||
</span>
|
||||
{{/each}}
|
||||
{{#if options.isGM}}
|
||||
<span class="enlever-tous-effets"><a>(enlever tout)</a></span>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
Aucun effet actif
|
||||
{{/if}}
|
@ -74,20 +74,8 @@
|
||||
<span>{{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}</span>
|
||||
<span>{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}</span>
|
||||
</div>
|
||||
<div>
|
||||
{{#if calc.surprise}}{{calc.surprise}}! {{/if}}
|
||||
{{#if effects}}
|
||||
{{#each effects as |effect key|}}
|
||||
<span id="effect-{{effect.flags.core.status.statusId}} ">
|
||||
<img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="24" height="24" />
|
||||
</span>
|
||||
{{/each}}
|
||||
{{#if options.isGM}}
|
||||
<span class="enlever-tous-effets"><a>(enlever tout)</a></span>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
Aucun effet actif
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -8,7 +8,7 @@
|
||||
<input class="resource-content select-effect" type="checkbox" name="{{effect.id}}" {{#if effect.active}}checked{{/if}}/>
|
||||
{{/if}}
|
||||
<img class="button-effect-img" height="16" width="16" src="{{effect.icon}}" alt="{{ localize effect.label}}" />
|
||||
<label>{{ localize effect.label}}</label>
|
||||
<label>{{localize effect.label}}</label>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
Loading…
Reference in New Issue
Block a user