Stress amélioré
Commande: /stress Ouvre une fenêtre pour gérer finement le stress (ou l'expérience) Commande: /stress <v> <motif> <nom> Stress donné à un acteur/joueur avec un nom proche Notifications des joueurs qui reçoivent du stress
This commit is contained in:
parent
41c6270bf1
commit
1efdca028c
@ -1002,17 +1002,34 @@ export class RdDActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async updateCompteurValue(fieldName, fieldValue, raison = 'Inconnue') {
|
||||
await this.update({ [`data.compteurs.${fieldName}.value`]: fieldValue });
|
||||
if (fieldName == 'stress') {
|
||||
await this.updateExperienceLog('stress', fieldValue, raison);
|
||||
}
|
||||
await this.addStressExperienceLog(fieldName, fieldValue, 'forcé: '+raison);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async addCompteurValue(fieldName, fieldValue, raison = 'Inconnue') {
|
||||
let oldValue = (Misc.templateData(this)).compteurs[fieldName].value;
|
||||
await this.update({ [`data.compteurs.${fieldName}.value`]: Number(oldValue) + Number(fieldValue) });
|
||||
if (fieldName == 'stress') {
|
||||
await this.updateExperienceLog('stress', fieldValue, raison);
|
||||
await this.addStressExperienceLog(fieldName, fieldValue, raison);
|
||||
}
|
||||
|
||||
async addStressExperienceLog(fieldName, fieldValue, raison) {
|
||||
switch (fieldName) {
|
||||
case 'stress': case 'experience':
|
||||
await this.updateExperienceLog(fieldName, fieldValue, raison);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
distribuerStress(compteur, stress, motif) {
|
||||
if (game.user.isGM && this.hasPlayerOwner && this.isPersonnage()) {
|
||||
switch (compteur) {
|
||||
case 'stress': case 'experience':
|
||||
const message = `${this.name} a reçu ${stress} points ${compteur == 'stress' ? "de stress" : "d'expérience"} (raison : ${motif})`;
|
||||
this.addCompteurValue(compteur, stress, motif);
|
||||
ui.notifications.info(message);
|
||||
game.users.players.filter(player => player.active && player.character?.id == this.id)
|
||||
.forEach(player => ChatUtility.notifyUser(player.id, 'info', message));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
72
module/dialog-stress.js
Normal file
72
module/dialog-stress.js
Normal file
@ -0,0 +1,72 @@
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
export class DialogStress extends Dialog {
|
||||
|
||||
static async distribuerStress() {
|
||||
let dialogData = {
|
||||
motif: "Motif",
|
||||
stress: 10,
|
||||
immediat: false,
|
||||
actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
|
||||
.map(actor => {
|
||||
let actorData = duplicate(Misc.data(actor));
|
||||
actorData.selected = actor.hasPlayerOwner;
|
||||
return actorData;
|
||||
})
|
||||
};
|
||||
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData);
|
||||
new DialogStress(dialogData, html)
|
||||
.render(true);
|
||||
}
|
||||
|
||||
constructor(dialogData, html) {
|
||||
let options = { classes: ["DialogStress"], width: 400, height: 320, 'z-index': 99999 };
|
||||
let conf = {
|
||||
title: "Donner du stress",
|
||||
content: html,
|
||||
buttons: {
|
||||
"Stress": { label: "Stress !", callback: it => { this._onStress(); } }
|
||||
}
|
||||
};
|
||||
super(conf, options);
|
||||
this.dialogData = dialogData;
|
||||
}
|
||||
|
||||
async _onStress() {
|
||||
this.validerStress();
|
||||
const compteur = this.dialogData.immediat ? 'experience' : 'stress';
|
||||
const stress = this.dialogData.stress;
|
||||
const motif = this.dialogData.motif;
|
||||
|
||||
this.dialogData.actors.filter(it => it.selected)
|
||||
.map(it => game.actors.get(it._id))
|
||||
.forEach(actor => actor.distribuerStress(compteur, stress, motif));
|
||||
}
|
||||
|
||||
|
||||
validerStress() {
|
||||
this.dialogData.motif = $("[name='motif']").val();
|
||||
this.dialogData.stress = $("[name='stress']").val();
|
||||
this.dialogData.immediat = $("[name='immediat']").prop("checked");;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
html.find(".select-actor").change((event) => this.onSelectActor(event));
|
||||
}
|
||||
|
||||
async onSelectActor(event) {
|
||||
event.preventDefault();
|
||||
const options = event.currentTarget.options;
|
||||
for (var i = 0; i < options.length; i++) { // looping over the options
|
||||
const actorId = options[i].attributes["data-actor-id"].value;
|
||||
const actor = this.dialogData.actors.find(it => it._id == actorId);
|
||||
if (actor) {
|
||||
actor.selected = options[i].selected;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
}
|
@ -133,6 +133,16 @@ export class Misc {
|
||||
return game.user.id == Misc.connectedGMOrUser();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static findPlayer(name) {
|
||||
return Misc.findFirstLike(name, game.users, it=>it.name,'joueurs');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static findActor(name, actors = game.actors, description= 'acteurs') {
|
||||
return Misc.findFirstLike(name, actors, it=>it.name, description);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static findFirstLike(value, elements, mapper = it=>it.name, description = 'valeurs') {
|
||||
value = Grammar.toLowerCaseNoAccent(value);
|
||||
|
@ -1,6 +1,7 @@
|
||||
/* -------------------------------------------- */
|
||||
|
||||
import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js";
|
||||
import { DialogStress } from "./dialog-stress.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
@ -97,11 +98,12 @@ export class RdDCommands {
|
||||
});
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/stress"], func: (content, msg, params) => RdDUtility.distribuerStress(params[0], params[1], params[2]),
|
||||
path: ["/stress"], func: (content, msg, params) => rddCommands.distribuerStress(params),
|
||||
descr: `Distribue du stress aux personnages. Exemples:
|
||||
<br><strong>/stress</strong> : Ouvre une fenêtre pour donner du stress ou de l'expérience à un ensemble de personnages
|
||||
<br><strong>/stress 6</strong> : Distribue 6 points des Stress à tout les personnages joueurs, sans raison renseignée
|
||||
<br><strong>/stress 6 Tigre</strong> : Distribue 6 points des Stress à tout les personnages joueurs, à cause d'un Tigre Vert
|
||||
<br><strong>/stress 6 Glou Paulo</strong> : Distribue 6 points de Stres à l'acteur connecté au joueur Paulo, à cause d'un Glou`
|
||||
<br><strong>/stress 6 Tigre</strong> : Distribue 6 points des Stress à tout les personnages joueurs, à cause d'un Tigre (Vert)
|
||||
<br><strong>/stress 6 Glou Paulo</strong> : Distribue 6 points de Stress au personnage Paulon ou au personnage joueur Paulo, à cause d'un Glou`
|
||||
});
|
||||
|
||||
game.system.rdd.commands = rddCommands;
|
||||
@ -351,5 +353,41 @@ export class RdDCommands {
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
async distribuerStress(params) {
|
||||
if (!game.user.isGM) {
|
||||
ui.notifications.warn("Seul le MJ est autorisé à utiliser la commande /stress");
|
||||
return false;
|
||||
}
|
||||
if (params.length == 0) {
|
||||
DialogStress.distribuerStress();
|
||||
}
|
||||
else {
|
||||
let stress = params[0]
|
||||
if (stress == undefined) {
|
||||
ui.notifications.warn("Pas de valeur de stress à distribuer!");
|
||||
return;
|
||||
}
|
||||
|
||||
let motif = params[1];
|
||||
let name = params[2];
|
||||
if (name == undefined) {
|
||||
for (let actor of game.actors) {
|
||||
actor.distribuerStress('stress', stress, motif);
|
||||
}
|
||||
} else {
|
||||
//console.log(stressValue, nomJoueur);
|
||||
let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
|
||||
if (actor) {
|
||||
actor.distribuerStress('stress', stress, motif);
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn(`Pas de personnage ou de joueur correspondant à ${name}!`);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -887,32 +887,6 @@ export class RdDUtility {
|
||||
}
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
static distribuerStress(stressValue, raison = 'Inconnu', nomJoueur = undefined) {
|
||||
if (game.user.isGM) {
|
||||
if (stressValue == undefined){
|
||||
ui.notifications.warn("Pas de valeur de stress à distribuer!");
|
||||
return;
|
||||
}
|
||||
if (nomJoueur == undefined) {
|
||||
for (let actor of game.actors) {
|
||||
if (actor.hasPlayerOwner && actor.isPersonnage() ) {
|
||||
actor.addCompteurValue('stress', stressValue, raison);
|
||||
ui.notifications.info(`${actor.name} a reçu ${stressValue} points de Stress (raison : ${raison})`);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
//console.log(stressValue, nomJoueur);
|
||||
let joueur = game.users.find(user => user.name.toLowerCase() == nomJoueur.toLowerCase());
|
||||
//console.log("Player", joueur, joueur.character );
|
||||
joueur.character.addCompteurValue('stress', stressValue, raison);
|
||||
ui.notifications.info(`${joueur.character.name} a reçu ${stressValue} points de Stress (raison : ${raison})`);
|
||||
}
|
||||
} else {
|
||||
ui.notifications.warn("Seul le MJ est autorisé à utiliser la commande /stress");
|
||||
}
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
static async onRenderChatMessage(app, html, msg) {
|
||||
// TODO
|
||||
|
24
templates/dialog-stress.html
Normal file
24
templates/dialog-stress.html
Normal file
@ -0,0 +1,24 @@
|
||||
<form class="rdddialog">
|
||||
<div class="flexcol">
|
||||
<div class="form-group">
|
||||
<label for="motif">Motif</label>
|
||||
<input type="text" name="motif" value="{{motif}}" data-dtype="String" />
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="stress">Stress</label>
|
||||
<input type="number" name="stress" value="{{stress}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="immediat">Expérience immédiate</label>
|
||||
<input class="flex-shrink" type="checkbox" name="immediat" {{#if immediat}}checked{{/if}} />
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="actors">Personnages concernés</label>
|
||||
<select class="select-actor" id="actors" size="7" multiple>
|
||||
{{#each actors as |actor key|}}
|
||||
<option value="{{actor.name}}" data-actor-id="{{actor._id}}" {{#if actor.selected}}selected{{/if}}>{{actor.name}}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
Loading…
Reference in New Issue
Block a user