Utilisation de constant pour le systeme
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@ -32,6 +32,7 @@ import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
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import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { DialogItemAchat } from "./dialog-item-achat.js";
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import { RdDItem } from "./item.js";
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import { SYSTEM_RDD } from "./constants.js";
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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@ -766,13 +767,13 @@ export class RdDActor extends Actor {
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const sustNeeded = tplData.attributs.sust.value;
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const sustConsomme = tplData.compteurs.sust.value;
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const eauConsomme = tplData.compteurs.eau.value;
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if (game.settings.get("foundryvtt-reve-de-dragon", "appliquer-famine-soif").includes('famine') && sustConsomme < sustNeeded) {
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if (game.settings.get(SYSTEM_RDD, "appliquer-famine-soif").includes('famine') && sustConsomme < sustNeeded) {
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const perte = sustConsomme < Math.min(0.5, sustNeeded) ? 3 : (sustConsomme <= (sustNeeded / 2) ? 2 : 1);
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message.content += `<br>Vous ne vous êtes sustenté que de ${sustConsomme} pour un appétit de ${sustNeeded}, vous avez faim!
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La famine devrait vous faire ${perte} points d'endurance non récupérables, notez le cumul de côté et ajustez l'endurance`;
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}
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if (game.settings.get("foundryvtt-reve-de-dragon", "appliquer-famine-soif").includes('soif') && eauConsomme < sustNeeded) {
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if (game.settings.get(SYSTEM_RDD, "appliquer-famine-soif").includes('soif') && eauConsomme < sustNeeded) {
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const perte = eauConsomme < Math.min(0.5, sustNeeded) ? 12 : (eauConsomme <= (sustNeeded / 2) ? 6 : 3);
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message.content += `<br>Vous n'avez bu que ${eauConsomme} doses de liquide pour une soif de ${sustNeeded}, vous avez soif!
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La soif devrait vous faire ${perte} points d'endurance non récupérables, notez le cumul de côté et ajustez l'endurance`;
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@ -3474,7 +3475,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async accorder(entite, when = 'avant-encaissement') {
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if (when != game.settings.get("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar")
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if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
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|| !entite.isEntiteCauchemar()
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|| entite.isEntiteCauchemarAccordee(this)) {
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return true;
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@ -7,6 +7,7 @@ import { RdDGemme } from "./rdd-gemme.js";
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import { Misc } from "./misc.js";
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import { HtmlUtility } from "./html-utility.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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import { SYSTEM_RDD } from "./constants.js";
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/**
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* Extend the basic ItemSheet with some very simple modifications
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@ -17,7 +18,7 @@ export class RdDItemSheet extends ItemSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["foundryvtt-reve-de-dragon", "sheet", "item"],
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classes: [SYSTEM_RDD, "sheet", "item"],
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template: "systems/foundryvtt-reve-de-dragon/templates/item-sheet.html",
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width: 550,
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height: 550
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@ -1,3 +1,4 @@
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import { SYSTEM_RDD } from "./constants.js";
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import { RdDItemSigneDraconique } from "./item-signedraconique.js";
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import { Misc } from "./misc.js";
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import { TMRType, TMRUtility } from "./tmr-utility.js";
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@ -11,7 +12,7 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["foundryvtt-reve-de-dragon", "sheet", "item"],
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classes: [SYSTEM_RDD, "sheet", "item"],
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template: "systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html",
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width: 550,
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height: 550
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@ -1,3 +1,4 @@
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import { SYSTEM_RDD } from "./constants.js";
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/* -------------------------------------------- */
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const context2file = {
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@ -9,7 +10,7 @@ export class RdDAudio {
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/* -------------------------------------------- */
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static PlayContextAudio(context) {
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if (game.settings.get("foundryvtt-reve-de-dragon", "activer-sons-audio") ) {
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if (game.settings.get(SYSTEM_RDD, "activer-sons-audio") ) {
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let audioData = context2file[context];
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if ( audioData ) {
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let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file;
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@ -7,6 +7,7 @@ import { RdDUtility } from "./rdd-utility.js";
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import { Grammar } from "./grammar.js";
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import { RdDDice } from "./rdd-dice.js";
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import { Misc } from "./misc.js";
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import { SYSTEM_RDD } from "./constants.js";
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/* -------------------------------------------- */
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const dossierIconesHeures = 'systems/foundryvtt-reve-de-dragon/icons/heures/'
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@ -70,19 +71,19 @@ export class RdDCalendrier extends Application {
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constructor() {
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super();
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// position
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this.calendrierPos = duplicate(game.settings.get("foundryvtt-reve-de-dragon", "calendrier-pos"));
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this.calendrierPos = duplicate(game.settings.get(SYSTEM_RDD, "calendrier-pos"));
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if (this.calendrierPos == undefined || this.calendrierPos.top == undefined) {
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this.calendrierPos = RdDCalendrier.createCalendrierPos();
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game.settings.set("foundryvtt-reve-de-dragon", "calendrier-pos", this.calendrierPos);
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game.settings.set(SYSTEM_RDD, "calendrier-pos", this.calendrierPos);
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}
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// Calendrier
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this.calendrier = duplicate(game.settings.get("foundryvtt-reve-de-dragon", "calendrier") ?? RdDCalendrier.getCalendrier(0));
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this.calendrier = duplicate(game.settings.get(SYSTEM_RDD, "calendrier") ?? RdDCalendrier.getCalendrier(0));
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this.calendrier.annee = this.calendrier.annee ?? Math.floor((this.calendrier.moisRdD ?? 0) / RDD_MOIS_PAR_AN);
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this.calendrier.moisRdD = (this.calendrier.moisRdD ?? 0) % RDD_MOIS_PAR_AN;
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if (game.user.isGM) { // Uniquement si GM
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game.settings.set("foundryvtt-reve-de-dragon", "calendrier", this.calendrier);
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game.settings.set(SYSTEM_RDD, "calendrier", this.calendrier);
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}
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// nombre astral
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@ -95,7 +96,7 @@ export class RdDCalendrier extends Application {
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/* -------------------------------------------- */
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getListeNombreAstral() {
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return game.settings.get("foundryvtt-reve-de-dragon", "liste-nombre-astral") ?? [];
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return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
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}
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/* -------------------------------------------- */
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@ -172,7 +173,7 @@ export class RdDCalendrier extends Application {
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/* -------------------------------------------- */
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resetNombreAstral() {
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this.listeNombreAstral = [];
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game.settings.set("foundryvtt-reve-de-dragon", "liste-nombre-astral", this.listeNombreAstral);
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game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_reset_nombre_astral",
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@ -203,7 +204,7 @@ export class RdDCalendrier extends Application {
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}
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//console.log("SAVE list", newList, jourCourant);
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this.listeNombreAstral = newList;
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game.settings.set("foundryvtt-reve-de-dragon", "liste-nombre-astral", this.listeNombreAstral);
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game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
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}
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}
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@ -255,7 +256,7 @@ export class RdDCalendrier extends Application {
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this.checkMaladie("heure");
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this.checkMaladie("jour");
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}
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game.settings.set("foundryvtt-reve-de-dragon", "calendrier", duplicate(this.calendrier));
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game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
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// Notification aux joueurs
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_sync_time",
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@ -283,7 +284,7 @@ export class RdDCalendrier extends Application {
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}
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this.calendrier.heureRdD = indexHeure;
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this.calendrier.minutesRelative = 0;
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game.settings.set("foundryvtt-reve-de-dragon", "calendrier", duplicate(this.calendrier));
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game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
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}
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/* -------------------------------------------- */
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@ -339,7 +340,7 @@ export class RdDCalendrier extends Application {
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// Mise à jour des nombres astraux du joueur
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let astralData = this.listeNombreAstral.find((nombreAstral, i) => nombreAstral.index == request.date);
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astralData.valeursFausses.push({ actorId: request.id, nombreAstral: nbAstral });
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game.settings.set("foundryvtt-reve-de-dragon", "liste-nombre-astral", this.listeNombreAstral);
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game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
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}
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request.nbAstral = nbAstral;
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if (game.user.isGM) {
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@ -472,7 +473,7 @@ export class RdDCalendrier extends Application {
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this.calendrier.jour = Number(calendrierData.jourMois) - 1;
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this.calendrier.moisRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.moisKey);
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this.calendrier.heureRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.heureKey);
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game.settings.set("foundryvtt-reve-de-dragon", "calendrier", duplicate(this.calendrier));
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game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
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await this.rebuildListeNombreAstral();
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@ -607,7 +608,7 @@ export class RdDCalendrier extends Application {
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game.system.rdd.calendrier.calendrierPos.top = yPos;
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game.system.rdd.calendrier.calendrierPos.left = xPos;
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if (game.user.isGM) {
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game.settings.set("foundryvtt-reve-de-dragon", "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
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game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
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}
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}
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}
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@ -615,7 +616,7 @@ export class RdDCalendrier extends Application {
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game.system.rdd.calendrier.calendrierPos.top = 200;
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game.system.rdd.calendrier.calendrierPos.left = 200;
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if (game.user.isGM) {
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game.settings.set("foundryvtt-reve-de-dragon", "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
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game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
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}
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this.setPos(game.system.rdd.calendrier.calendrierPos);
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}
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@ -1,4 +1,5 @@
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import { ChatUtility } from "./chat-utility.js";
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import { SYSTEM_RDD } from "./constants.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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@ -686,7 +687,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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removeChatMessageActionsPasseArme(passeArme) {
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if (game.settings.get("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat")) {
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if (game.settings.get(SYSTEM_RDD, "supprimer-dialogues-combat-chat")) {
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ChatUtility.removeChatMessageContaining(`<div data-passearme="${passeArme}">`);
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}
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}
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@ -1298,7 +1299,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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/* retourne true si on peut continuer, false si on ne peut pas continuer */
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async accorderEntite(when = 'avant-encaissement') {
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if (when != game.settings.get("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar")
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if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
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|| this.defender == undefined
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|| !this.defender.isEntiteCauchemar()
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|| this.defender.isEntiteCauchemarAccordee(this.attacker)) {
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@ -54,7 +54,7 @@ Hooks.once("init", async function () {
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}
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar", {
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game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
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name: "Accorder le rêve aux entités",
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hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
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scope: "world",
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@ -69,7 +69,7 @@ Hooks.once("init", async function () {
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});
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "calendrier", {
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game.settings.register(SYSTEM_RDD, "calendrier", {
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name: "calendrier",
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scope: "world",
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config: false,
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@ -96,7 +96,7 @@ Hooks.once("init", async function () {
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});
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "calendrier-pos", {
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game.settings.register(SYSTEM_RDD, "calendrier-pos", {
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name: "calendrierPos",
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scope: "client",
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config: false,
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@ -105,7 +105,7 @@ Hooks.once("init", async function () {
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});
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "dice-so-nice", {
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game.settings.register(SYSTEM_RDD, "dice-so-nice", {
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name: "Montrer les dés pour toutes les jets",
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hint: "Utilise Dice So Nice pour tous les jets de dés possibles. Décocher pour limiter à la table de résolution",
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scope: "client",
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@ -115,7 +115,7 @@ Hooks.once("init", async function () {
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});
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat", {
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game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
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name: "Supprimer les dialogues de combat",
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hint: "Si désactivée, tous les dialogues de combat sont conservés dans la conversation",
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scope: "world",
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@ -124,7 +124,7 @@ Hooks.once("init", async function () {
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type: Boolean
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});
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "activer-sons-audio", {
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game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
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name: "Activer les bruitages intégrés",
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hint: "Si activé, certaines actions en jeu déclenchent un son d'ambiance",
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scope: "world",
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@ -133,7 +133,7 @@ Hooks.once("init", async function () {
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type: Boolean
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});
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "appliquer-famine-soif", {
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game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
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name: "Notifier de la famine et la soif pour",
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hint: "Indique si les cas de famine et de soif seront indiqués durant Château Dormant",
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scope: "world",
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@ -178,19 +178,21 @@ Hooks.once("init", async function () {
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/* -------------------------------------------- */
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, { types: ["personnage"], makeDefault: true });
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Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
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Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
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Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
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Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
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Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
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Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
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Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("foundryvtt-reve-de-dragon", RdDSigneDraconiqueItemSheet, {
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Items.registerSheet(SYSTEM_RDD, RdDSigneDraconiqueItemSheet, {
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label: "Signe draconique",
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types: ["signedraconique"],
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makeDefault: true
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});
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Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, { types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
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"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme",
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"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson"], makeDefault: true });
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Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
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types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
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"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme",
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"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson"], makeDefault: true
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});
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CONFIG.Combat.documentClass = RdDCombatManager;
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// préparation des différents modules
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@ -1,3 +1,4 @@
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import { SYSTEM_RDD } from "./constants.js";
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import { Misc } from "./misc.js";
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const listeReglesOptionelles = [
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@ -21,10 +22,10 @@ export class ReglesOptionelles extends FormApplication {
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for (const regle of listeReglesOptionelles) {
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const name = regle.name;
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const id = ReglesOptionelles._getIdRegle(name);
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game.settings.register("foundryvtt-reve-de-dragon", id, { name: id, scope: "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
|
||||
game.settings.register(SYSTEM_RDD, id, { name: id, scope: "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
|
||||
}
|
||||
|
||||
game.settings.registerMenu("foundryvtt-reve-de-dragon", "rdd-options-regles", {
|
||||
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-regles", {
|
||||
name: "Choisir les règles optionelles",
|
||||
label: "Choix des règles optionelles",
|
||||
hint: "Ouvre la fenêtre de sélection des règles optionelles",
|
||||
@ -70,7 +71,7 @@ export class ReglesOptionelles extends FormApplication {
|
||||
}
|
||||
|
||||
static isUsing(name) {
|
||||
return game.settings.get("foundryvtt-reve-de-dragon", ReglesOptionelles._getIdRegle(name));
|
||||
return game.settings.get(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name));
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
@ -78,7 +79,7 @@ export class ReglesOptionelles extends FormApplication {
|
||||
if (event.currentTarget.attributes.name) {
|
||||
let id = event.currentTarget.attributes.name.value;
|
||||
let isChecked = event.currentTarget.checked;
|
||||
game.settings.set("foundryvtt-reve-de-dragon", id, isChecked);
|
||||
game.settings.set(SYSTEM_RDD, id, isChecked);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
|
||||
const rddStatusEffects = [
|
||||
{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
|
||||
@ -21,7 +22,7 @@ export class StatusEffects {
|
||||
static onReady() {
|
||||
const rddStatusIds = rddStatusEffects.map(it => it.id);
|
||||
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
|
||||
game.settings.register("foundryvtt-reve-de-dragon", "use-status-effects", {
|
||||
game.settings.register(SYSTEM_RDD, "use-status-effects", {
|
||||
name: "use-status-effects",
|
||||
scope: "world",
|
||||
config: false,
|
||||
@ -29,7 +30,7 @@ export class StatusEffects {
|
||||
type: String
|
||||
});
|
||||
|
||||
game.settings.registerMenu("foundryvtt-reve-de-dragon", "select-status-effect", {
|
||||
game.settings.registerMenu(SYSTEM_RDD, "select-status-effect", {
|
||||
name: "Choisir les effets disponibles",
|
||||
label: "Choix des effets",
|
||||
hint: "Ouvre la fenêtre de sélection des effets/status appliqués aux acteurs",
|
||||
@ -58,13 +59,13 @@ export class StatusEffects {
|
||||
}
|
||||
|
||||
static _getUseStatusEffects() {
|
||||
const setting = game.settings.get("foundryvtt-reve-de-dragon", "use-status-effects");
|
||||
const setting = game.settings.get(SYSTEM_RDD, "use-status-effects");
|
||||
return setting ? new Set(setting.split(',')) : new Set();
|
||||
}
|
||||
|
||||
static _setUseStatusEffects(useStatusEffects) {
|
||||
if (game.user.isGM) {
|
||||
game.settings.set("foundryvtt-reve-de-dragon", "use-status-effects", StatusEffects._toSetting(useStatusEffects));
|
||||
game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(useStatusEffects));
|
||||
}
|
||||
|
||||
for (let effect of CONFIG.RDD.allEffects) {
|
||||
|
Loading…
Reference in New Issue
Block a user