Ajout tirage de la force des rencontres avec /tmrr, ajout de bouton pour appliquer complètement les blessures
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@ -21,6 +21,11 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
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this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
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this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
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this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
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this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
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this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
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this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
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this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
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this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
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@ -1,6 +1,7 @@
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import { RdDItem } from "../item.js";
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import { Misc } from "../misc.js";
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import { RdDTimestamp } from "../time/rdd-timestamp.js";
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import { ChatUtility } from "../chat-utility.js";
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const BASE_TACHE_SOIN_BLESSURE = {
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type: "tache",
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@ -14,10 +15,10 @@ const TACHES_SOIN_BLESSURE = {
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}
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const definitionsBlessures = [
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{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
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{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
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{ type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
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]
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@ -40,6 +41,32 @@ export class RdDItemBlessure extends RdDItem {
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}
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return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
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}
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static async applyFullBlessure(actor, gravite) {
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const definition = RdDItemBlessure.getDefinition(gravite)
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let lostEndurance = 0
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let lostVie = 0
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if (definition.endurance) {
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lostEndurance = new Roll(definition.endurance).roll({async: false}).total;
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actor.santeIncDec("endurance", -Number(lostEndurance));
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}
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if (definition.vie) {
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lostVie = definition.vie
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actor.santeIncDec("vie", definition.vie)
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}
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await this.createBlessure(actor, gravite)
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ChatMessage.create({
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content: `Blessure ${definition.label} appliquée à ${actor.name}`+
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`<br>Perte d'endurance : ${lostEndurance}`+
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`<br>Perte de Vie : ${lostVie}`,
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whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
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});
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}
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static async createBlessure(actor, gravite, localisation = '', attacker) {
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const definition = RdDItemBlessure.getDefinition(gravite)
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const blessure = {
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@ -39,6 +39,8 @@ export class TMRRencontres {
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const frequence = it => it.system.frequence[codeTerrain];
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const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
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if (row) {
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console.log("DORM", row);
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//row.document.system.computedForce = new Roll(row.document.system.formula).roll({async: false}).total;
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await CompendiumTableHelpers.tableRowToChatMessage(row);
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}
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@ -1,8 +1,14 @@
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<h4>blessures</h4>
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<h4>Blessures</h4>
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<div>
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<a class="chat-card-button creer-blessure-legere" data-tooltip="Ajouter une blessure légère"><i class="fas fa-plus-circle"></i> légère</a>
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<a class="chat-card-button creer-blessure-grave" data-tooltip="Ajouter une blessure grave"><i class="fas fa-plus-circle"></i> grave</a>
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<a class="chat-card-button creer-blessure-critique" data-tooltip="Ajouter une blessure critque"><i class="fas fa-plus-circle"></i> critique</a>
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<a class="chat-card-button creer-blessure-legere" data-tooltip="Ajouter une légère"><i class="fas fa-plus-circle"></i> légère</a>
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<a class="chat-card-button creer-blessure-grave" data-tooltip="Ajouter une grave"><i class="fas fa-plus-circle"></i> grave</a>
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<a class="chat-card-button creer-blessure-critique" data-tooltip="Ajouter une critique"><i class="fas fa-plus-circle"></i> critique</a>
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</div>
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<div>
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<a class="chat-card-button subir-blessure-contusion" data-tooltip="Subir une contusion (avec perte d'Endurance)"><i class="fas fa-swords"></i> contusion</a>
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<a class="chat-card-button subir-blessure-legere" data-tooltip="Subir une légère (avec perte d'Endurance)"><i class="fas fa-swords"></i> légère</a>
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<a class="chat-card-button subir-blessure-grave" data-tooltip="Subir une grave (avec perte d'Endurance/Vie)"><i class="fas fa-swords"></i> grave</a>
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<a class="chat-card-button subir-blessure-critique" data-tooltip="Subir une critique (avec perte d'Endurance/Vie)"><i class="fas fa-swords"></i> critique</a>
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</div>
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<ul class="item-list alterne-list">
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@ -5,6 +5,11 @@
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<div>
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<img class="chat-icon" src="{{document.img}}" data-tooltip="{{document.name}}" />
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<p>{{linkCompendium document.pack document.id document.name}}</p>
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{{#if document.system.formule}}
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<div class="poesie-extrait">
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[[/r {{document.system.formule}}]]
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</div>
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{{/if}}
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{{#if document.system.description}}
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<div class="poesie-extrait">
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{{{document.system.description}}}
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