Merge pull request 'v11.2.2 - Les tendres moments d'Akarlikarlikar' (#685) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11

Reviewed-on: #685
This commit is contained in:
uberwald 2023-11-24 08:51:05 +01:00
commit 37ba7166bf
54 changed files with 1007 additions and 788 deletions

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@ -1,4 +1,22 @@
# v11.2 # v11.2
## v11.2.2 - Les tendres moments d'Akarlikarlikar
- On peut maintenant avoir des points de cœur pour des suivants/compagnons
- diminuer les points de coeurs fait perdre du moral
- on peut proposer un tendre moment
- les jets de volonté peuvent être ajustés selon les points de cœur
- Fixes
- La résistance est de 1 par défaut pour les équipements
- Les armes de créatures sont de nouveau utilisables depuis les tokens
- Pas de notifications de signe draconique quand on regarde les TMR sans monter
- Correction d'un problème de contextes WebGL causé par des ouvertures/fermetures de TMRs
- On peut maintenant prendre un objet d'un acteur-token pour l'ajouter à un autre acteur
- On ne peut plus donner d'objets d'un acteur à un acteur-token
- L'état général est correctement calculé, affiché, et utilisé pour les animaux
- On peut ajouter des blessures manuellement aux animaux
- Le texte de la carte de Tarot "Le Gibet" est corrigé
- Sur Firefox, le calendrier est correctement initialisé, les ajustements astrologiques
ne bloquent plus les jets de dés
## v11.2.1 - La technique d'Akarlikarlikar ## v11.2.1 - La technique d'Akarlikarlikar
- On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes". - On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes".
- Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées - Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées

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@ -15,14 +15,15 @@ import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
import { RdDItem } from "./item.js"; import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js"; import { RdDItemBlessure } from "./item/blessure.js";
import { RdDEmpoignade } from "./rdd-empoignade.js"; import { RdDEmpoignade } from "./rdd-empoignade.js";
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
/** /**
* Extend the basic ActorSheet with some very simple modifications * Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet} * @extends {ActorSheet}
*/ */
export class RdDActorSheet extends RdDBaseActorReveSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
@ -126,25 +127,24 @@ export class RdDActorSheet extends RdDBaseActorReveSheet {
this.actor.conjurerPossession(poss) this.actor.conjurerPossession(poss)
}) })
this.html.find('.subacteur-label a').click(async event => { this.html.find('.subacteur-coeur-toggle a').click(async event => {
let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id'); const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
let actor = game.actors.get(actorId); const coeurNombre = $(event.currentTarget).data('coeur-nombre')
if (actor) { RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
actor.sheet.render(true); })
} this.html.find('.subacteur-tendre-moment').click(async event => {
}); const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
})
this.html.find('.subacteur-open').click(async event => {
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id');
this.openSubActeur(subActorId);
})
this.html.find('.subacteur-delete').click(async event => { this.html.find('.subacteur-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event); const li = RdDSheetUtility.getEventElement(event);
const actorId = li.data("actor-id"); const subActorId = li.data("subactor-id");
if (actorId) { this.deleteSubActeur(subActorId, li);
const subActor = game.actors.get(actorId); })
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li, () => {
console.log('Delete : ', subActor.id);
this.actor.removeSubacteur(subActor.id);
RdDUtility.slideOnDelete(this, li);
});
}
});
this.html.find('.experiencelog-delete').click(async event => { this.html.find('.experiencelog-delete').click(async event => {
const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1); const key = Number(li.data("key") ?? -1);
@ -162,16 +162,11 @@ export class RdDActorSheet extends RdDBaseActorReveSheet {
this.actor.updateCompteurValue("experience", parseInt(event.target.value)); this.actor.updateCompteurValue("experience", parseInt(event.target.value));
}); });
this.html.find('.creer-tache').click(async event => { this.html.find('.creer-tache').click(async event => this.createEmptyTache());
this.createEmptyTache(); this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate());
});
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2)); this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4)); this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6)); this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate());
this.html.find('.blessure-premierssoins-done').change(async event => { this.html.find('.blessure-premierssoins-done').change(async event => {
const blessure = this.getBlessure(event); const blessure = this.getBlessure(event);
@ -191,71 +186,33 @@ export class RdDActorSheet extends RdDBaseActorReveSheet {
}); });
// Equip Inventory Item // Equip Inventory Item
this.html.find('.item-equip').click(async event => { this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
this.actor.equiperObjet(RdDSheetUtility.getItemId(event)); this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
});
// Roll Carac this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance())
this.html.find('.chance-actuelle').click(async event => {
this.actor.rollCarac('chance-actuelle');
});
this.html.find('.chance-appel').click(async event => { this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
this.actor.rollAppelChance(); this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
}); this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
// Roll Skill this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event)))
this.html.find('[name="jet-astrologie"]').click(async event => { this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
this.actor.astrologieNombresAstraux(); this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
}); this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
this.html.find('.tache-label a').click(async event => { this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
this.actor.rollTache(RdDSheetUtility.getItemId(event)); this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
});
this.html.find('.meditation-label a').click(async event => {
this.actor.rollMeditation(RdDSheetUtility.getItemId(event));
});
this.html.find('.chant-label a').click(async event => {
this.actor.rollChant(RdDSheetUtility.getItemId(event));
});
this.html.find('.danse-label a').click(async event => {
this.actor.rollDanse(RdDSheetUtility.getItemId(event));
});
this.html.find('.musique-label a').click(async event => {
this.actor.rollMusique(RdDSheetUtility.getItemId(event));
});
this.html.find('.oeuvre-label a').click(async event => {
this.actor.rollOeuvre(RdDSheetUtility.getItemId(event));
});
this.html.find('.jeu-label a').click(async event => {
this.actor.rollJeu(RdDSheetUtility.getItemId(event));
});
this.html.find('.recettecuisine-label a').click(async event => {
this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
});
// Boutons spéciaux MJs if (game.user.isGM) {
this.html.find('.forcer-tmr-aleatoire').click(async event => { // Boutons spéciaux MJs
this.actor.reinsertionAleatoire("Action MJ"); this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
}); this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
this.html.find('.afficher-tmr').click(async event => { }
this.actor.changeTMRVisible();
});
// Points de reve actuel // Points de reve actuel
this.html.find('.ptreve-actuel a').click(async event => { this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
this.actor.rollCarac('reve-actuel', true); this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
}); this.html.find('.arme-label a').click(async event => this.actor.rollArme(duplicate(this._getEventArmeCombat(event))))
// Suite empoignade
this.html.find('.empoignade-label a').click(async event => {
let emp = RdDSheetUtility.getItem(event, this.actor)
RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp)
});
// Roll Weapon1
this.html.find('.arme-label a').click(async event => {
let arme = this._getEventArmeCombat(event);
this.actor.rollArme(duplicate(arme));
});
// Initiative pour l'arme // Initiative pour l'arme
this.html.find('.arme-initiative a').click(async event => { this.html.find('.arme-initiative a').click(async event => {
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id); let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
@ -267,21 +224,16 @@ export class RdDActorSheet extends RdDBaseActorReveSheet {
} }
}); });
// Display TMR // Display TMR
this.html.find('.visu-tmr').click(async event => { this.actor.displayTMR("visu") })
this.html.find('.monte-tmr').click(async event => { this.actor.displayTMR("normal") })
this.html.find('.monte-tmr-rapide').click(async event => { this.actor.displayTMR("rapide") })
this.html.find('.repos').click(async event => { await this.actor.repos() }) this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu"))
this.html.find('.carac-xp-augmenter').click(async event => { this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal"))
let caracName = event.currentTarget.name.replace("augmenter.", ""); this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
this.actor.updateCaracXPAuto(caracName);
}); this.html.find('.repos').click(async event => await this.actor.repos())
this.html.find('.competence-xp-augmenter').click(async event => {
this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)); this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
}); this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
this.html.find('.competence-stress-augmenter').click(async event => { this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)))
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
});
if (this.options.vueDetaillee) { if (this.options.vueDetaillee) {
// On carac change // On carac change
@ -308,10 +260,9 @@ export class RdDActorSheet extends RdDBaseActorReveSheet {
let compName = event.currentTarget.attributes.compname.value; let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
}); });
this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation())
} }
this.html.find('.nouvelle-incarnation').click(async event => {
this.actor.nouvelleIncarnation();
});
this.html.find('.show-hide-competences').click(async event => { this.html.find('.show-hide-competences').click(async event => {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase; this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
@ -319,75 +270,24 @@ export class RdDActorSheet extends RdDBaseActorReveSheet {
}); });
// On pts de reve change // On pts de reve change
this.html.find('.pointsreve-value').change(async event => { this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
let reveValue = event.currentTarget.value; this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value))
this.actor.update({ "system.reve.reve.value": reveValue });
});
// On seuil de reve change this.html.find('.stress-test').click(async event => this.actor.transformerStress())
this.html.find('.seuil-reve-value').change(async event => { this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
console.log("seuil-reve-value", event.currentTarget) this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
this.actor.setPointsDeSeuil(event.currentTarget.value); this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
}); this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme())
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
this.html.find('.stress-test').click(async event => { this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
this.actor.transformerStress(); this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1))
}); this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1))
this.html.find('.moral-malheureux').click(async event => {
this.actor.jetDeMoral('malheureuse');
});
this.html.find('.moral-neutre').click(async event => {
this.actor.jetDeMoral('neutre');
});
this.html.find('.moral-heureux').click(async event => {
this.actor.jetDeMoral('heureuse');
});
this.html.find('.ethylisme-test').click(async event => {
this.actor.jetEthylisme();
});
this.html.find('.jet-vie').click(async event => {
this.actor.jetDeVie();
});
this.html.find('.jet-endurance').click(async event => {
await this.jetEndurance();
});
this.html.find('.vie-plus').click(async event => {
this.actor.santeIncDec("vie", 1);
});
this.html.find('.vie-moins').click(async event => {
this.actor.santeIncDec("vie", -1);
});
this.html.find('.ptreve-actuel-plus').click(async event => {
this.actor.reveActuelIncDec(1);
});
this.html.find('.ptreve-actuel-moins').click(async event => {
this.actor.reveActuelIncDec(-1);
});
this.html.find('.fatigue-plus').click(async event => {
this.actor.santeIncDec("fatigue", 1);
});
this.html.find('.fatigue-moins').click(async event => {
this.actor.santeIncDec("fatigue", -1);
});
}
async jetEndurance() {
const endurance = this.actor.getEnduranceActuelle()
const result = await this.actor.jetEndurance(endurance);
ChatMessage.create({
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
});
} }
getBlessure(event) { getBlessure(event) {
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id'); const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
const blessure = this.actor.getItem(itemId, 'blessure'); return this.actor.getItem(blessureId, 'blessure');
return blessure;
} }
isCompetenceAffichable(competence) { isCompetenceAffichable(competence) {
@ -401,6 +301,21 @@ export class RdDActorSheet extends RdDBaseActorReveSheet {
super._onDropActor(event, dragData); super._onDropActor(event, dragData);
} }
openSubActeur(actorId) {
game.actors.get(actorId)?.sheet.render(true)
}
deleteSubActeur(actorId, li) {
if (actorId) {
const subActor = game.actors.get(actorId);
RdDUtility.confirmSubActeurDelete(this, subActor, li, () => {
console.log('Delete : ', subActor.id);
this.actor.deleteSubActeur(subActor.id);
RdDUtility.slideOnDelete(this, li);
});
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async selectTypeOeuvreToCreate() { async selectTypeOeuvreToCreate() {
let types = RdDItem.getTypesOeuvres(); let types = RdDItem.getTypesOeuvres();

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@ -83,29 +83,27 @@ export class RdDActor extends RdDBaseActorSang {
this.system.compteurs.chance.max = this.system.carac.chance.value; this.system.compteurs.chance.max = this.system.carac.chance.value;
} }
$computeIsHautRevant() {
this.system.attributs.hautrevant.value = this.itemTypes['tete'].find(it => Grammar.equalsInsensitive(it.name, 'don de haut-reve'))
? "Haut rêvant"
: "";
}
/* -------------------------------------------- */
canReceive(item) { canReceive(item) {
return ![TYPES.competencecreature, TYPES.tarot, TYPES.service].includes(item.type) return ![TYPES.competencecreature, TYPES.tarot, TYPES.service].includes(item.type)
} }
/* -------------------------------------------- */
isPersonnage() { return true } isPersonnage() { return true }
isHautRevant() { return this.system.attributs.hautrevant.value != "" } isHautRevant() { return this.system.attributs.hautrevant.value != "" }
getReveActuel() { /* -------------------------------------------- */
return Misc.toInt(this.system.reve?.reve?.value ?? this.carac.reve.value);
}
getChanceActuel() {
return Misc.toInt(this.system.compteurs.chance?.value ?? 10);
}
getAgilite() { return Number(this.system.carac.agilite?.value ?? 0) } getAgilite() { return Number(this.system.carac.agilite?.value ?? 0) }
getChance() { return Number(this.system.carac.chance?.value ?? 0) } getChance() { return Number(this.system.carac.chance?.value ?? 0) }
/* -------------------------------------------- */ getReveActuel() { return Misc.toInt(this.system.reve?.reve?.value ?? this.carac.reve.value) }
getMoralTotal() { getChanceActuel() { return Misc.toInt(this.system.compteurs.chance?.value ?? 10) }
return Number(this.system.compteurs.moral?.value ?? 0); getMoralTotal() { return Number(this.system.compteurs.moral?.value ?? 0) }
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getEtatGeneral(options = { ethylisme: false }) { getEtatGeneral(options = { ethylisme: false }) {
@ -130,41 +128,19 @@ export class RdDActor extends RdDBaseActorSang {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getTache(id) { getTache(id) { return this.findItemLike(id, 'tache') }
return this.findItemLike(id, 'tache'); getMeditation(id) { return this.findItemLike(id, 'meditation') }
} getChant(id) { return this.findItemLike(id, 'chant') }
getMeditation(id) { getDanse(id) { return this.findItemLike(id, 'danse') }
return this.findItemLike(id, 'meditation'); getMusique(id) { return this.findItemLike(id, 'musique') }
} getOeuvre(id, type = 'oeuvre') { return this.findItemLike(id, type) }
getChant(id) { getJeu(id) { return this.findItemLike(id, 'jeu') }
return this.findItemLike(id, 'chant'); getRecetteCuisine(id) { return this.findItemLike(id, 'recettecuisine') }
}
getDanse(id) {
return this.findItemLike(id, 'danse');
}
getMusique(id) {
return this.findItemLike(id, 'musique');
}
getOeuvre(id, type = 'oeuvre') {
return this.findItemLike(id, type);
}
getJeu(id) {
return this.findItemLike(id, 'jeu');
}
getRecetteCuisine(id) {
return this.findItemLike(id, 'recettecuisine');
}
/* -------------------------------------------- */
getDraconicList() {
return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic')
}
/* -------------------------------------------- */
getBestDraconic() {
const list = this.getDraconicList()
.sort(Misc.descending(it => it.system.niveau))
return duplicate(list[0])
}
/* -------------------------------------------- */
getDemiReve() { return this.system.reve.tmrpos.coord }
getDraconicList() { return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic') }
getBestDraconic() { return duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getDraconicOuPossession() { getDraconicOuPossession() {
return [...this.getDraconicList().filter(it => it.system.niveau >= 0), return [...this.getDraconicList().filter(it => it.system.niveau >= 0),
super.getDraconicOuPossession()] super.getDraconicOuPossession()]
@ -172,36 +148,33 @@ export class RdDActor extends RdDBaseActorSang {
.find(it => true) .find(it => true)
} }
getDemiReve() { /* -------------------------------------------- */
return this.system.reve.tmrpos.coord; async $perteRevePotionsEnchantees() {
let potions = this.itemTypes[TYPES.potion]
.filter(it => it.system.categorie.toLowerCase().includes('enchant') && !potion.system.prpermanent)
const potionUpdates = Promise.all(potions.map(async potion => {
console.log(potion)
let nouveauReve = (potion.system.pr > 0) ? potion.system.pr - 1 : 0;
const message = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
pr: nouveauReve,
alias: this.name,
potionName: potion.name,
potionImg: potion.img
})
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: message
});
return { _id: potion._id, 'system.pr': nouveauReve };
}))
await this.updateEmbeddedDocuments('Item', potionUpdates);
} }
/* -------------------------------------------- */ /** --------------------------------------------
async verifierPotionsEnchantees() { * @returns true si l'acteur possède au moins 1 arme de mêlée équipée
let potionsEnchantees = this.filterItems(it => it.type == 'potion' && it.system.categorie.toLowerCase().includes('enchant')); */
for (let potion of potionsEnchantees) { hasArmeeMeleeEquipee() {
if (!potion.system.prpermanent) {
console.log(potion);
let newPr = (potion.system.pr > 0) ? potion.system.pr - 1 : 0;
let update = { _id: potion._id, 'system.pr': newPr };
const updated = await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
let messageData = {
pr: newPr,
alias: this.name,
potionName: potion.name,
potionImg: potion.img
}
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, messageData)
});
}
}
}
/* -------------------------------------------- */
hasArmeeMeleeEquipee() { // Return true si l'acteur possède au moins 1 arme de mêlée équipée
return this.itemTypes['arme'].find(it => it.system.equipe && it.system.competence != "") return this.itemTypes['arme'].find(it => it.system.equipe && it.system.competence != "")
} }
@ -229,12 +202,12 @@ export class RdDActor extends RdDBaseActorSang {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async grisReve(nGrisReve) { async grisReve(nbJours) {
let message = { let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: `${nGrisReve} jours de gris rêve sont passés. ` content: `${nbJours} jours de gris rêve sont passés. `
}; };
for (let i = 0; i < nGrisReve; i++) { for (let i = 0; i < nbJours; i++) {
await this.dormir(4, { grisReve: true }); await this.dormir(4, { grisReve: true });
await this._recuperationSante(message); await this._recuperationSante(message);
@ -252,7 +225,7 @@ export class RdDActor extends RdDBaseActorSang {
} }
async _recuperationSante(message) { async _recuperationSante(message) {
const maladiesPoisons = this._maladiePoisons(message); const maladiesPoisons = this.getMaladiePoisons();
const isMaladeEmpoisonne = maladiesPoisons.length > 0; const isMaladeEmpoisonne = maladiesPoisons.length > 0;
this._messageRecuperationMaladiePoisons(maladiesPoisons, message); this._messageRecuperationMaladiePoisons(maladiesPoisons, message);
@ -260,9 +233,8 @@ export class RdDActor extends RdDBaseActorSang {
await this._recupererVie(message, isMaladeEmpoisonne); await this._recupererVie(message, isMaladeEmpoisonne);
} }
_maladiePoisons(message) { getMaladiePoisons() {
const actifs = this.items.filter(item => item.type == 'maladie' || (item.type == 'poison' && item.system.active)); return this.items.filter(item => item.type == 'maladie' || (item.type == 'poison' && item.system.active));
return actifs;
} }
_messageRecuperationMaladiePoisons(maladiesPoisons, message) { _messageRecuperationMaladiePoisons(maladiesPoisons, message) {
@ -275,12 +247,9 @@ export class RdDActor extends RdDBaseActorSang {
case 1: message.content += ` d'un mal inconnu`; break; case 1: message.content += ` d'un mal inconnu`; break;
default: message.content += ` de ${nonIdentifies.length} maux inconnus`; break; default: message.content += ` de ${nonIdentifies.length} maux inconnus`; break;
} }
if (identifies.length > 0 && nonIdentifies.length > 0) { message.content += ' et' }
if (identifies.length > 0) { if (identifies.length > 0) {
if (nonIdentifies > 0) { message.content += ' de ' + identifies.map(it => it.name).reduce(Misc.joining(', '));
message.content += ' et';
} else {
message.content += ' de ' + identifies.map(it => it.name).reduce(Misc.joining(', '));
}
} }
} }
} }
@ -300,7 +269,7 @@ export class RdDActor extends RdDBaseActorSang {
await this.retourSeuilDeReve(message); await this.retourSeuilDeReve(message);
await this.setBonusPotionSoin(0); await this.setBonusPotionSoin(0);
await this.retourSust(message); await this.retourSust(message);
await this.verifierPotionsEnchantees(); await this.$perteRevePotionsEnchantees();
if (message.content != "") { if (message.content != "") {
message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`; message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`;
ChatMessage.create(message); ChatMessage.create(message);
@ -794,10 +763,8 @@ export class RdDActor extends RdDBaseActorSang {
const toNiveau = compValue ?? RdDItemCompetence.getNiveauBase(competence.system.categorie, competence.getCategories()); const toNiveau = compValue ?? RdDItemCompetence.getNiveauBase(competence.system.categorie, competence.getCategories());
this.notifyCompetencesTronc(competence, toNiveau); this.notifyCompetencesTronc(competence, toNiveau);
const fromNiveau = competence.system.niveau; const fromNiveau = competence.system.niveau;
await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, 'system.niveau': toNiveau }]); await competence.update({ 'system.niveau': toNiveau });
await ExperienceLog.add(this, XP_TOPIC.NIVEAU, fromNiveau, toNiveau, competence.name, true); await ExperienceLog.add(this, XP_TOPIC.NIVEAU, fromNiveau, toNiveau, competence.name, true);
} else {
console.log("Competence not found", idOrName);
} }
} }
@ -821,13 +788,11 @@ export class RdDActor extends RdDBaseActorSang {
if (isNaN(toXp) || typeof (toXp) != 'number') toXp = 0; if (isNaN(toXp) || typeof (toXp) != 'number') toXp = 0;
const fromXp = competence.system.xp; const fromXp = competence.system.xp;
this.checkCompetenceXP(idOrName, toXp); this.checkCompetenceXP(idOrName, toXp);
await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, 'system.xp': toXp }]); await competence.update({ 'system.xp': toXp });
await ExperienceLog.add(this, XP_TOPIC.XP, fromXp, toXp, competence.name, true); await ExperienceLog.add(this, XP_TOPIC.XP, fromXp, toXp, competence.name, true);
if (toXp > fromXp) { if (toXp > fromXp) {
RdDUtility.checkThanatosXP(idOrName); RdDUtility.checkThanatosXP(idOrName);
} }
} else {
console.log("Competence not found", idOrName);
} }
} }
@ -837,23 +802,19 @@ export class RdDActor extends RdDBaseActorSang {
if (competence) { if (competence) {
if (isNaN(toXpSort) || typeof (toXpSort) != 'number') toXpSort = 0; if (isNaN(toXpSort) || typeof (toXpSort) != 'number') toXpSort = 0;
const fromXpSort = competence.system.xp_sort; const fromXpSort = competence.system.xp_sort;
await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, 'system.xp_sort': toXpSort }]); await competence.update({ 'system.xp_sort': toXpSort });
await ExperienceLog.add(this, XP_TOPIC.XPSORT, fromXpSort, toXpSort, competence.name, true); await ExperienceLog.add(this, XP_TOPIC.XPSORT, fromXpSort, toXpSort, competence.name, true);
if (toXpSort > fromXpSort) { if (toXpSort > fromXpSort) {
RdDUtility.checkThanatosXP(idOrName); RdDUtility.checkThanatosXP(idOrName);
} }
} else {
console.log("Competence not found", idOrName);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async updateCompetenceArchetype(idOrName, compValue) { async updateCompetenceArchetype(idOrName, compValue) {
let competence = this.getCompetence(idOrName); let competence = this.getCompetence(idOrName)
if (competence) { if (competence) {
await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, 'system.niveau_archetype': Math.max(compValue ?? 0, 0) }]); await competence.update({ 'system.niveau_archetype': Math.max(compValue ?? 0, 0) });
} else {
console.log("Competence not found", idOrName);
} }
} }
@ -909,12 +870,6 @@ export class RdDActor extends RdDBaseActorSang {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
$computeIsHautRevant() {
this.system.attributs.hautrevant.value = this.itemTypes['tete'].find(it => Grammar.equalsInsensitive(it.name, 'don de haut-reve'))
? "Haut rêvant"
: "";
}
malusEthylisme() { malusEthylisme() {
return Math.min(0, (this.system.compteurs.ethylisme?.value ?? 0)); return Math.min(0, (this.system.compteurs.ethylisme?.value ?? 0));
} }
@ -1110,17 +1065,6 @@ export class RdDActor extends RdDBaseActorSang {
return `${this.name} a obtenu 1 sur son Jet d'Endurance et a gagné 1 point d'Expérience en Constitution. Ce point d'XP a été ajouté automatiquement.`; return `${this.name} a obtenu 1 sur son Jet d'Endurance et a gagné 1 point d'Expérience en Constitution. Ce point d'XP a été ajouté automatiquement.`;
} }
/* -------------------------------------------- */
_computeEnduranceMax() {
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
const nbGraves = this.countBlessures(it => it.isGrave()) > 0
const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async jetDeMoral(situation, messageReussi = undefined, messageManque = undefined) { async jetDeMoral(situation, messageReussi = undefined, messageManque = undefined) {
const jetMoral = await this._jetDeMoral(situation); const jetMoral = await this._jetDeMoral(situation);
@ -1152,18 +1096,19 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async moralIncDec(ajustementMoral) { async moralIncDec(ajustementMoral) {
if (ajustementMoral != 0) { if (ajustementMoral != 0) {
ajustementMoral = Math.sign(ajustementMoral) const startMoral = parseInt(this.system.compteurs.moral.value)
let moral = Misc.toInt(this.system.compteurs.moral.value) + ajustementMoral const moralTheorique = startMoral + ajustementMoral
if (moral > 3) { // exaltation if (moralTheorique > 3) { // exaltation
const exaltation = Misc.toInt(this.system.compteurs.exaltation.value) + ajustementMoral; const ajoutExaltation = moralTheorique - 3
await this.updateCompteurValue('exaltation', exaltation); const exaltation = parseInt(this.system.compteurs.exaltation.value) + ajoutExaltation
await this.updateCompteurValue('exaltation', exaltation)
} }
if (moral < -3) { // dissolution if (moralTheorique < -3) { // dissolution
const dissolution = Misc.toInt(this.system.compteurs.dissolution.value) - ajustementMoral; const ajoutDissolution = -3 - moralTheorique
await this.updateCompteurValue('dissolution', dissolution); const dissolution = parseInt(this.system.compteurs.dissolution.value) + ajoutDissolution
await this.updateCompteurValue('dissolution', dissolution)
} }
moral = Math.max(-3, Math.min(moral, 3)); await this.updateCompteurValue('moral', Math.max(-3, Math.min(moralTheorique, 3)));
await this.updateCompteurValue('moral', moral);
} }
return this.system.compteurs.moral.value; return this.system.compteurs.moral.value;
} }
@ -1310,7 +1255,7 @@ export class RdDActor extends RdDBaseActorSang {
if (exotisme < 0 || qualite < 0) { if (exotisme < 0 || qualite < 0) {
const competence = qualite > 0 ? 'cuisine' : undefined const competence = qualite > 0 ? 'cuisine' : undefined
const difficulte = Math.min(exotisme, qualite) const difficulte = Math.min(exotisme, qualite)
const rolled = await this.doRollCaracCompetence('volonte', competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` }) const rolled = await this.doRollCaracCompetence('volonte', competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` })
return rolled.isSuccess return rolled.isSuccess
} }
return true; return true;
@ -2572,7 +2517,7 @@ export class RdDActor extends RdDBaseActorSang {
let item = this.getEmbeddedDocument('Item', itemID); let item = this.getEmbeddedDocument('Item', itemID);
if (item?.isEquipable()) { if (item?.isEquipable()) {
const isEquipe = !item.system.equipe; const isEquipe = !item.system.equipe;
await this.updateEmbeddedDocuments('Item', [{ _id: item.id, "system.equipe": isEquipe }]); await item.update({ "system.equipe": isEquipe });
this.computeEncTotal(); this.computeEncTotal();
if (isEquipe) if (isEquipe)
this.verifierForceMin(item); this.verifierForceMin(item);
@ -2688,85 +2633,120 @@ export class RdDActor extends RdDBaseActorSang {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
listeVehicules() { static $transformSubActeurSuivant = (suivant, link) => {
const listeVehichules = this.system.subacteurs?.vehicules ?? []; return mergeObject(RdDBaseActor.extractActorMin(suivant), {
return this._buildActorLinksList(listeVehichules, vehicle => RdDActor._vehicleData(vehicle)); ephemere: !suivant.prototypeToken.actorLink,
coeur: link.coeur ?? 0
})
};
listeSuivants(filter = suivant => true) {
return RdDActor.$buildSubActorLinks(
this.system.subacteurs.suivants.filter(filter), RdDActor.$transformSubActeurSuivant
)
} }
/* -------------------------------------------- */ getSuivant(actorId) {
listeSuivants() { const suivant = this.system.subacteurs.suivants.find(it => it.id == actorId);
return this._buildActorLinksList(this.system.subacteurs?.suivants ?? []); if (suivant) {
} return RdDActor.$transformSubActeurSuivant(game.actors.get(actorId), suivant);
/* -------------------------------------------- */
listeMontures() {
return this._buildActorLinksList(this.system.subacteurs?.montures ?? []);
}
/* -------------------------------------------- */
_buildActorLinksList(links, actorTransformation = it => RdDActor._buildActorData(it)) {
return links.map(link => game.actors.get(link.id))
.filter(it => it != undefined)
.map(actorTransformation);
}
/* -------------------------------------------- */
static _vehicleData(vehicle) {
return {
id: vehicle.id,
name: vehicle.name,
img: vehicle.img,
system: {
categorie: vehicle.system.categorie,
etat: vehicle.system.etat
}
};
}
/* -------------------------------------------- */
static _buildActorData(it) {
return { id: it.id, name: it.name, img: it.img };
}
/* -------------------------------------------- */
async pushSubacteur(actor, dataArray, dataPath, dataName) {
let alreadyPresent = dataArray.find(attached => attached.id == actor._id);
if (!alreadyPresent) {
let newArray = duplicate(dataArray);
newArray.push({ id: actor._id });
await this.update({ [dataPath]: newArray });
} else {
ui.notifications.warn(dataName + " est déja attaché à ce Personnage.");
} }
return undefined
}
getPointsCoeur(actorId) {
return this.getSuivant(actorId)?.coeur ?? 0;
}
async setPointsCoeur(actorId, coeur) {
const amoureux = this.getSuivant(actorId);
if (amoureux) {
const suivants = this.system.subacteurs.suivants;
let newSuivants = [...suivants.filter(it => it.id != actorId), { id: actorId, coeur: coeur }]
await this.update({ 'system.subacteurs.suivants': newSuivants });
}
}
/* -------------------------------------------- */
static $transformSubActeurVehicule = (vehicle, link) => {
return mergeObject(RdDBaseActor.extractActorMin(vehicle), {
system: { categorie: vehicle.system.categorie, etat: vehicle.system.etat }
})
};
listeVehicules() {
return RdDActor.$buildSubActorLinks(this.system.subacteurs.vehicules, RdDActor.$transformSubActeurVehicule)
}
/* -------------------------------------------- */
static $transformSubActeurCreature = (actor, link) => RdDBaseActor.extractActorMin(actor.id)
listeMontures() {
return RdDActor.$buildSubActorLinks(this.system.subacteurs.montures, RdDActor.$transformSubActeurCreature);
}
/* -------------------------------------------- */
static $buildSubActorLinks(subActors, actorTransformation = (actor, link) => undefined) {
if (!subActors) {
return []
}
return subActors.map(link => {
const actor = game.actors.get(link.id)
return actor ? actorTransformation(actor, link) : undefined
})
.filter(it => it != undefined)
.sort(Misc.ascending(it => it.name))
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
addSubActeur(subActor) { addSubActeur(subActor) {
if (subActor?.id == this.id) { if (!this.isAddSubActeurAllowed(subActor)) {
ui.notifications.warn("Vous ne pouvez pas attacher un acteur à lui même") return
} }
else if (!subActor?.isOwner) { const subActorOnlyId = { id: subActor._id };
ui.notifications.warn("Vous n'avez pas les droits sur l'acteur que vous attachez.") if (subActor.type == 'vehicule') {
} this.pushSubActeur(subActorOnlyId, this.system.subacteurs.vehicules, `system.subacteurs.vehicules`, `Le véhicule ${subActor.name}`)
else { } else if (subActor.type == 'creature') {
if (subActor.type == 'vehicule') { this.pushSubActeur(subActorOnlyId, this.system.subacteurs.montures, 'system.subacteurs.montures', `L'animal ${subActor.name}`)
this.pushSubacteur(subActor, this.system.subacteurs.vehicules, 'system.subacteurs.vehicules', 'Ce Véhicule'); } else if (subActor.type == 'personnage') {
} else if (subActor.type == 'creature') { this.pushSubActeur(subActorOnlyId, this.system.subacteurs.suivants, 'system.subacteurs.suivants', `Le compagnon ${subActor.name}`)
this.pushSubacteur(subActor, this.system.subacteurs.montures, 'system.subacteurs.montures', 'Cette Monture');
} else if (subActor.type == 'personnage') {
this.pushSubacteur(subActor, this.system.subacteurs.suivants, 'system.subacteurs.suivants', 'Ce Suivant');
}
} }
} }
/* -------------------------------------------- */ async pushSubActeur(subActor, dataArray, dataPath, dataName) {
async removeSubacteur(actorId) { let alreadyPresent = dataArray.find(attached => attached.id == subActor.id);
let newVehicules = this.system.subacteurs.vehicules.filter(function (obj, index, arr) { return obj.id != actorId }); if (!alreadyPresent) {
let newSuivants = this.system.subacteurs.suivants.filter(function (obj, index, arr) { return obj.id != actorId }); let newArray = [...dataArray, subActor]
let newMontures = this.system.subacteurs.montures.filter(function (obj, index, arr) { return obj.id != actorId }); await this.update({ [dataPath]: newArray });
await this.update({ 'system.subacteurs.vehicules': newVehicules }, { renderSheet: false }); } else {
await this.update({ 'system.subacteurs.suivants': newSuivants }, { renderSheet: false }); ui.notifications.warn(dataName + " est déja attaché à " + this.name);
await this.update({ 'system.subacteurs.montures': newMontures }, { renderSheet: false }); }
}
isAddSubActeurAllowed(subActor) {
if (subActor?.id == undefined) {
ui.notifications.warn("Aucun acteur à ajouter")
return false
}
if (subActor?.id == this.id) {
ui.notifications.warn("Vous ne pouvez pas attacher un acteur à lui même")
return false
}
else if (!subActor?.isOwner) {
ui.notifications.warn("Vous n'avez pas les droits sur l'acteur que vous attachez.")
return false
}
return true
}
async deleteSubActeur(actorId) {
['vehicules', 'suivants', 'montures'].forEach(async type => {
const subList = this.system.subacteurs[type];
if (subList.find(it => it.id == actorId)) {
let newList = subList.filter(it => it.id != actorId)
await this.update({ [`system.subacteurs.${type}`]: newList }, { renderSheet: false });
}
})
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@ -1,3 +1,4 @@
import { Grammar } from "../grammar.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js"; import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { RdDBaseActorSheet } from "./base-actor-sheet.js"; import { RdDBaseActorSheet } from "./base-actor-sheet.js";
@ -23,42 +24,18 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
this.html.find('.encaisser-direct').click(async event => { this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
this.actor.encaisser(); this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
}) this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
this.html.find('.remise-a-neuf').click(async event => { this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
if (game.user.isGM) { this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
this.actor.remiseANeuf();
}
});
this.html.find('.carac-label a').click(async event => { if (game.user.isGM) {
let caracName = event.currentTarget.attributes.name.value; this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
this.actor.rollCarac(caracName.toLowerCase()); this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
}); this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
}
this.html.find('a.competence-label').click(async event => {
this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
});
this.html.find('.delete-active-effect').click(async event => {
if (game.user.isGM) {
let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
this.actor.removeEffect(effect);
}
});
this.html.find('.enlever-tous-effets').click(async event => {
if (game.user.isGM) {
await this.actor.removeEffects();
}
});
this.html.find('.endurance-plus').click(async event => {
this.actor.santeIncDec("endurance", 1);
});
this.html.find('.endurance-moins').click(async event => {
this.actor.santeIncDec("endurance", -1);
});
} }
} }

View File

@ -174,7 +174,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
const path = getFieldPath(fieldName); const path = getFieldPath(fieldName);
if (path) { if (path) {
await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, [path]: value }]); // updates one EmbeddedEntity await competence.update({ [path]: value });
} }
} }
} }
@ -287,10 +287,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
getCarac() { getCarac() {
// TODO: le niveau d'une entité de cauchemar devrait être exclu... // TODO: le niveau d'une entité de cauchemar devrait être exclu...
const carac = mergeObject(duplicate(this.system.carac), const carac = mergeObject(duplicate(this.system.carac),
{ {
'reve-actuel': this.getCaracReveActuel(), 'reve-actuel': this.getCaracReveActuel(),
'chance-actuelle': this.getCaracChanceActuelle() 'chance-actuelle': this.getCaracChanceActuelle()
}); });
return carac; return carac;
} }

View File

@ -0,0 +1,41 @@
import { ChatUtility } from "../chat-utility.js";
import { RdDItemBlessure } from "../item/blessure.js";
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1))
this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1))
}
async jetEndurance() {
const endurance = this.actor.getEnduranceActuelle()
const result = await this.actor.jetEndurance(endurance);
ChatMessage.create({
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
});
}
}

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@ -20,25 +20,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
getSConst() { return 0 } getSConst() { return 0 }
getEnduranceMax() { getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) }
return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE));
}
getFatigueActuelle() { getFatigueActuelle() {
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value)); return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0));
} }
return 0; return 0;
} }
getFatigueRestante() { getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
return this.getFatigueMax() - this.getFatigueActuelle(); getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
}
getFatigueMin() {
return this.system.sante.endurance.max - this.system.sante.endurance.value;
}
getFatigueMax() { return this.getEnduranceMax() * 2 } getFatigueMax() { return this.getEnduranceMax() * 2 }
malusFatigue() { malusFatigue() {
@ -56,19 +48,11 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal)); return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
} }
isDead() { isDead() { return this.system.sante.vie.value < -this.getSConst() }
return this.system.sante.vie.value < -this.getSConst()
}
nbBlessuresLegeres() { nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length }
return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length; nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length }
} nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length }
nbBlessuresGraves() {
return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length;
}
nbBlessuresCritiques() {
return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
computeResumeBlessure() { computeResumeBlessure() {
@ -97,7 +81,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
} }
blessuresASoigner() { return [] } blessuresASoigner() { return [] }
getEtatGeneral(options = { ethylisme: false }) { return 0 }
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
async remiseANeuf() { } async remiseANeuf() { }
@ -173,6 +156,16 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_computeEnduranceMax() {
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
const nbGraves = this.countBlessures(it => it.isGrave()) > 0
const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async ajouterBlessure(encaissement, attacker = undefined) { async ajouterBlessure(encaissement, attacker = undefined) {
@ -277,14 +270,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async computeEtatGeneral() { async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme(); getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }
}
malusVie() {
return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0);
}
malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) }
malusEthylisme() { return 0 } malusEthylisme() { return 0 }

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@ -15,7 +15,6 @@ export class RdDBaseActorSheet extends ActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
RdDUtility.initAfficheContenu();
return mergeObject(ActorSheet.defaultOptions, { return mergeObject(ActorSheet.defaultOptions, {
classes: ["rdd", "sheet", "actor"], classes: ["rdd", "sheet", "actor"],
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],

View File

@ -29,21 +29,10 @@ export class RdDBaseActor extends Actor {
return entry && entry.length > 0 ? carac[entry[0]] : undefined; return entry && entry.length > 0 ? carac[entry[0]] : undefined;
} }
getCaracByName(name) {
switch (Grammar.toLowerCaseNoAccent(name)) {
case 'reve-actuel': case 'reve actuel':
return this.getCaracReveActuel();
case 'chance-actuelle': case 'chance-actuelle':
return this.getCaracChanceActuelle();
}
return RdDBaseActor._findCaracByName(this.system.carac, name);
}
static getDefaultImg(itemType) { static getDefaultImg(itemType) {
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType]; return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
} }
/* -------------------------------------------- */
static init() { static init() {
Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id)); Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id)); Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
@ -79,13 +68,7 @@ export class RdDBaseActor extends Actor {
static onRemoteActorCall(callData, userId) { static onRemoteActorCall(callData, userId) {
if (userId == game.user.id) { if (userId == game.user.id) {
let actor = game.actors.get(callData?.actorId); const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
if (callData.tokenId) {
let token = canvas.tokens.placeables.find(t => t.id == callData.tokenId)
if (token) {
actor = token.actor
}
}
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
const args = callData.args; const args = callData.args;
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
@ -94,17 +77,29 @@ export class RdDBaseActor extends Actor {
} }
} }
static getRealActor(actorId, tokenId) {
if (tokenId) {
let token = canvas.tokens.get(tokenId)
if (token) {
return token.actor
}
}
return game.actors.get(actorId)
}
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
static getParentActor(document) { static getParentActor(document) {
return document?.parent instanceof Actor ? document.parent : undefined return document?.parent instanceof Actor ? document.parent : undefined
} }
/** /**
* Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
* compétences et monnaies. * compétences et monnaies.
* *
* @param {Object} actorData template d'acteur auquel ajouter des informations. * @param {Object} actorData template d'acteur auquel ajouter des informations.
* @param {Object} options optionspour customiser la création * @param {Object} options optionspour customiser la création
*/ */
static async create(actorData, options) { static async create(actorData, options) {
// import depuis un compendium // import depuis un compendium
if (actorData instanceof Array) { if (actorData instanceof Array) {
@ -140,6 +135,16 @@ export class RdDBaseActor extends Actor {
super(docData, context); super(docData, context);
} }
getCaracByName(name) {
switch (Grammar.toLowerCaseNoAccent(name)) {
case 'reve-actuel': case 'reve actuel':
return this.getCaracReveActuel();
case 'chance-actuelle': case 'chance-actuelle':
return this.getCaracChanceActuelle();
}
return RdDBaseActor._findCaracByName(this.system.carac, name);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async _preCreate(data, options, user) { async _preCreate(data, options, user) {
await super._preCreate(data, options, user); await super._preCreate(data, options, user);
@ -181,6 +186,8 @@ export class RdDBaseActor extends Actor {
return undefined; return undefined;
} }
listeSuivants(filter = suivant => true) { return [] }
listeSuivants(filter = suivant =>true) { return [] }
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); } listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; } filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; }
findItemLike(idOrName, type) { findItemLike(idOrName, type) {
@ -238,7 +245,7 @@ export class RdDBaseActor extends Actor {
let item = this.getItem(id); let item = this.getItem(id);
if (item && item.isInventaire()) { if (item && item.isInventaire()) {
const quantite = Math.max(0, item.system.quantite + value); const quantite = Math.max(0, item.system.quantite + value);
await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]); await item.update({ 'system.quantite': quantite });
} }
} }
@ -464,14 +471,15 @@ export class RdDBaseActor extends Actor {
} }
async processDropItem(params) { async processDropItem(params) {
const targetActorId = this.id; const targetActorId = this.id
const sourceActorId = params.sourceActorId; const sourceActorId = params.sourceActorId
const itemId = params.itemId; const sourceTokenId = params.sourceTokenId
const destId = params.destId; const itemId = params.itemId
const srcId = params.srcId; const destId = params.destId
const srcId = params.srcId
if (sourceActorId && sourceActorId != targetActorId) { if (sourceActorId && sourceActorId != targetActorId) {
console.log("Moving objects", sourceActorId, targetActorId, itemId); console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId);
this.moveItemsBetweenActors(itemId, sourceActorId); this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId);
return false; return false;
} }
let result = true; let result = true;
@ -544,8 +552,7 @@ export class RdDBaseActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
/** Ajoute un item dans un conteneur, sur la base /** Ajoute un item dans un conteneur, sur la base de leurs ID */
* de leurs ID */
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) { async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
if (!conteneur) { if (!conteneur) {
// TODO: afficher // TODO: afficher
@ -553,10 +560,8 @@ export class RdDBaseActor extends Actor {
} }
else if (conteneur.isConteneur()) { else if (conteneur.isConteneur()) {
item.estContenu = true; item.estContenu = true;
await this.updateEmbeddedDocuments('Item', [{ const nouveauContenu = [...conteneur.system.contenu, item.id];
_id: conteneur.id, await conteneur.update({ 'system.contenu': nouveauContenu });
'system.contenu': [...conteneur.system.contenu, item.id]
}]);
onAjouterDansConteneur(item.id, conteneur.id); onAjouterDansConteneur(item.id, conteneur.id);
} }
} }
@ -616,19 +621,16 @@ export class RdDBaseActor extends Actor {
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) { async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
if (conteneur?.isConteneur()) { if (conteneur?.isConteneur()) {
item.estContenu = false; item.estContenu = false;
await this.updateEmbeddedDocuments('Item', [{ const contenu = conteneur.system.contenu.filter(id => id != item.id);
_id: conteneur.id, await conteneur.update({ 'system.contenu': contenu });
'system.contenu': conteneur.system.contenu.filter(id => id != item.id)
}]);
onEnleverDeConteneur(); onEnleverDeConteneur();
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async moveItemsBetweenActors(itemId, sourceActorId) { async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) {
let itemsList = [] let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId)
let sourceActor = game.actors.get(sourceActorId); let itemsList = [{ id: itemId, conteneurId: undefined }]
itemsList.push({ id: itemId, conteneurId: undefined }); // Init list
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id)) const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
@ -641,20 +643,17 @@ export class RdDBaseActor extends Actor {
for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
// gestion conteneur/contenu // gestion conteneur/contenu
if (item.conteneurId) { // l'Objet était dans un conteneur if (item.conteneurId) { // l'Objet était dans un conteneur
let newConteneurId = itemMap[item.conteneurId]; // Get conteneur const newConteneurId = itemMap[item.conteneurId];
let newConteneur = this.getItem(newConteneurId); const newConteneur = this.getItem(newConteneurId);
const newItemId = itemMap[item.id]; // Get newItem
let newItemId = itemMap[item.id]; // Get newItem
console.log('New conteneur filling!', newConteneur, newItemId, item); console.log('New conteneur filling!', newConteneur, newItemId, item);
let contenu = duplicate(newConteneur.system.contenu); const nouveauContenu = [...newConteneur.system.contenu, newItemId]
contenu.push(newItemId); await newConteneur.update({ 'system.contenu': nouveauContenu })
await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]);
} }
} }
for (let item of itemsList) { const deletedItemIds = itemsList.map(it => it.id)
await sourceActor.deleteEmbeddedDocuments('Item', [item.id]); await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds);
}
} }
_buildMapOldNewId(itemsList, newItems) { _buildMapOldNewId(itemsList, newItems) {

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@ -1,14 +1,15 @@
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js";
/** /**
* Extend the basic ActorSheet with some very simple modifications * Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet} * @extends {ActorSheet}
*/ */
export class RdDCreatureSheet extends RdDBaseActorReveSheet { export class RdDCreatureSheet extends RdDBaseActorSangSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(RdDBaseActorReveSheet.defaultOptions, { return mergeObject(RdDBaseActorSangSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
width: 640, height: 720 width: 640, height: 720
}); });

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@ -18,12 +18,11 @@ export class RdDCreature extends RdDBaseActorSang {
async remiseANeuf() { async remiseANeuf() {
await this.removeEffects(e => true); await this.removeEffects(e => true);
await this.supprimerBlessures(it => true); await this.supprimerBlessures(it => true);
const updates = { await this.update({
'system.sante.endurance.value': this.system.sante.endurance.max, 'system.sante.endurance.value': this.system.sante.endurance.max,
'system.sante.vie.value': this.system.sante.vie.max, 'system.sante.vie.value': this.system.sante.vie.max,
'system.sante.fatigue.value': 0 'system.sante.fatigue.value': 0
}; });
await this.update(updates);
} }
async finDeRoundBlessures() { async finDeRoundBlessures() {
@ -54,13 +53,11 @@ export class RdDCreature extends RdDBaseActorSang {
// déjà accordé // déjà accordé
return; return;
} }
resonnance.actors.push(attacker.id); await this.update({ "system.sante.resonnance": [...resonnance, attacker.id] });
await this.update({ "system.sante.resonnance": resonnance });
} }
else { else {
super.setEntiteReveAccordee(attacker) super.setEntiteReveAccordee(attacker)
} }
} }
} }

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@ -45,18 +45,17 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
const actorId = li.data("actor-id"); const actorId = li.data("actor-id");
if (actorId) { if (actorId) {
const actorResonance = game.actors.get(actorId); const actorResonance = game.actors.get(actorId);
RdDUtility.confirmerSuppressionSubacteur(this, actorResonance, li, () => { RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => {
console.log('Delete : ', actorId); console.log('Delete : ', actorId);
this.removeSubacteur(actorId); this.deleteSubActeur(actorId);
RdDUtility.slideOnDelete(this, li); RdDUtility.slideOnDelete(this, li);
}); });
} }
}); });
} }
async removeSubacteur(actorId) { async deleteSubActeur(actorId) {
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
} }
} }

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@ -6,8 +6,6 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
RdDUtility.initAfficheContenu();
return mergeObject(RdDBaseActorSheet.defaultOptions, { return mergeObject(RdDBaseActorSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html", template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
width: 640, height: 720, width: 640, height: 720,

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@ -71,7 +71,7 @@ export class ChatUtility {
} }
static removeChatMessageId(messageId) { static removeChatMessageId(messageId) {
if (messageId){ if (messageId) {
ChatUtility.removeMessages({ messageId: messageId }); ChatUtility.removeMessages({ messageId: messageId });
} }
} }
@ -118,9 +118,10 @@ export class ChatUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getWhisperRecipientsAndGMs(name) { static getWhisperRecipientsAndGMs(...names) {
let recep1 = ChatMessage.getWhisperRecipients(name) || []; let recipients = [...ChatMessage.getWhisperRecipients('GM')]
return recep1.concat(ChatMessage.getWhisperRecipients('GM')); names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name)))
return recipients
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

146
module/coeur/rdd-coeur.js Normal file
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@ -0,0 +1,146 @@
import { RdDBaseActor } from "../actor/base-actor.js";
import { ChatUtility } from "../chat-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
const INFO_COEUR = 'info-coeur';
export class RdDCoeur {
static registerChatCallbacks(html) {
html.on("click", 'a.accepter-tendre-moment', event => {
RdDCoeur.accepterTendreMoment(RdDCoeur.extractInfoCoeur(event))
})
html.on("click", 'a.refuser-tendre-moment', event => {
RdDCoeur.refuserTendreMoment(RdDCoeur.extractInfoCoeur(event))
})
html.on("click", 'a.perdre-point-coeur-douceur', event => {
RdDCoeur.perdreEnDouceur(
RdDCoeur.extractInfoCoeur(event),
event.currentTarget.attributes['data-actor-id'].value)
})
}
static addTagsInfoCoeur(infoCoeur, chatMessage = undefined) {
if (chatMessage) {
infoCoeur.chatMessageId = chatMessage.id
}
else {
chatMessage = game.messages.get(infoCoeur.chatMessageId)
}
ChatUtility.setMessageData(chatMessage, INFO_COEUR, infoCoeur);
}
static extractInfoCoeur(event) {
return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR)
}
static getInfoCoeur(sourceActorId, targetActorId) {
const sourceActor = game.actors.get(sourceActorId)
const targetActor = game.actors.get(targetActorId)
if (sourceActor && targetActor) {
return {
source: {
actor: RdDBaseActor.extractActorMin(sourceActor),
coeur: sourceActor.getPointsCoeur(targetActorId),
},
target: {
actor: RdDBaseActor.extractActorMin(targetActor),
coeur: targetActor.getPointsCoeur(sourceActorId),
}
}
}
return {}
}
static async toggleSubActeurCoeur(actorId, subActorId, toggleCoeur) {
const actor = game.actors.get(actorId)
if (ReglesOptionnelles.isUsing("chateau-dormant-gardien") && !actor.system.sommeil.nouveaujour) {
ui.notifications.warn(`Les changements de points de coeur se font juste avant de gérer Château Dormant, juste avant de passer à un nouveau jour`)
return
}
const coeur = actor.getPointsCoeur(subActorId);
if (toggleCoeur <= coeur) {
// TODO: validation?
await actor.moralIncDec(-4);
actor.setPointsCoeur(subActorId, Math.max(0, coeur - 1));
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
content: `Perte de points de coeur arbitraire: ${actor.name} perd 4 points de moral, pour finir à ${actor.getMoralTotal()}.`
});
}
else {
actor.setPointsCoeur(subActorId, Math.min(4, toggleCoeur));
}
}
static async startSubActeurTendreMoment(actorId, subActeurId) {
const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
if (infoCoeur.target?.actor.id) {
// TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
const chatMessage = await ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name),
content: chatHtml
})
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
}
}
static async accepterTendreMoment(infoCoeur) {
const target = game.actors.get(infoCoeur.target.actor.id)
if (!target.isOwner) {
ui.notifications.warn(`vous ne pouvez pas accepter pour ${infoCoeur.target.actor.name}`)
return
}
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
const actorAmoureux = game.actors.get(amoureux.actor.id);
amoureux.situation = diff <= amoureux.coeur ? 'heureux' : 'neutre'
amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation)
}
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
const chatMessage = await ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
content: chatHtml
})
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
}
static async refuserTendreMoment(infoCoeur) {
const target = game.actors.get(infoCoeur.target.actor.id)
if (!target.isOwner) {
ui.notifications.warn(`vous ne pouvez pas refuser pour ${infoCoeur.target.actor.name}`)
return
}
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
await ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
content: chatHtml
});
}
static async perdreEnDouceur(infoCoeur, actorId) {
const [amoureux, partenaire] = (infoCoeur.source.actor.id == actorId
? [infoCoeur.source, infoCoeur.target]
: (infoCoeur.target.actor.id == actorId
? [infoCoeur.target, infoCoeur.source]
: [undefined, undefined]))
const subActorId = partenaire?.actor.id;
if (amoureux.perteCoeur) {
ui.notifications.warn(`Un point de coeur a déjà été perdu`)
}
else if (amoureux.coeur > 0) {
const actor = game.actors.get(actorId)
if (actor.isOwner) {
await actor.setPointsCoeur(subActorId, amoureux.coeur - 1)
amoureux.perteCoeur = true
RdDCoeur.addTagsInfoCoeur(infoCoeur)
}
}
}
}

View File

@ -1,37 +0,0 @@
export class DialogSelectTarget extends Dialog {
constructor(html, onSelectTarget, targets) {
const options = {
classes: ["rdd-dialog-select-target"],
width: 'fit-content',
height: 'fit-content',
'max-height': 600,
'z-index': 99999
};
const conf = {
title: "Choisir une cible",
content: html,
buttons: {}
};
super(conf, options);
this.onSelectTarget = onSelectTarget;
this.targets = targets;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find("li.select-target").click((event) => {
this.targetSelected(this.html.find(event.currentTarget)?.data("token-id"));
});
}
targetSelected(tokenId) {
const target = this.targets.find(it => it.id == tokenId);
this.close();
if (target) {
this.onSelectTarget(target);
}
}
}

45
module/dialog-select.js Normal file
View File

@ -0,0 +1,45 @@
export class DialogSelect extends Dialog {
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }
static async select(selectData, onSelectChoice) {
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.html", selectData)
const dialogData = {
title: selectData.title ?? selectData.label,
content: html,
buttons: {}
}
const dialogOptions = {
classes: ["rdd-dialog-select"],
width: 'fit-content',
height: 'fit-content',
'max-height': 600,
'z-index': 99999
}
new DialogSelect(dialogData, dialogOptions, selectData, onSelectChoice).render(true)
}
constructor(dialogData, dialogOptions, selectionData, onSelectChoice) {
super(dialogData, dialogOptions)
this.selectionData = selectionData
this.onSelectChoice = onSelectChoice
}
activateListeners(html) {
super.activateListeners(html)
this.html = html
this.html.find("li.select-choice").click(event =>
this.choiceSelected(this.html.find(event.currentTarget)?.data("id"))
)
}
choiceSelected(selectedId) {
const selected = this.selectionData.find(it => it.id == selectedId)
this.close()
if (selected) {
this.onSelectChoice(selected)
}
}
}

View File

@ -166,7 +166,11 @@ export class RdDItemArme extends Item {
} }
static isArmeUtilisable(arme) { static isArmeUtilisable(arme) {
return arme.type == TYPES.arme && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0); switch (arme.type) {
case TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
case TYPES.competencecreature: return true
}
return false
} }
static ajoutCorpsACorps(armes, actor) { static ajoutCorpsACorps(armes, actor) {

View File

@ -205,6 +205,7 @@ export class Misc {
const subset = this.findAllLike(value, elements, options); const subset = this.findAllLike(value, elements, options);
if (subset.length == 0) { if (subset.length == 0) {
console.log(`Aucune ${options.description} pour ${value}`);
return undefined return undefined
} }
if (subset.length == 1) { if (subset.length == 1) {

View File

@ -36,20 +36,18 @@ export class RdDBonus {
/* -------------------------------------------- */ /* -------------------------------------------- */
static dmg(rollData, dmgActor, isEntiteIncarnee = false) { static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
let dmg = { total: 0 }; const dmgArme = RdDBonus._dmgArme(rollData)
if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") { let dmg = {
// Specific case management total: 0,
ui.notifications.warn("Calcul de bonus dégats sur esquive !"); dmgArme: dmgArme,
} else { penetration: RdDBonus._peneration(rollData),
dmg.dmgArme = RdDBonus._dmgArme(rollData); dmgTactique: RdDBonus.dmgBonus(rollData.tactique),
dmg.penetration = RdDBonus._peneration(rollData); dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique); dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData); mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used); dmgActor: RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac?.label, dmgArme)
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee)
} }
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
return dmg; return dmg;
} }
@ -93,6 +91,9 @@ export class RdDBonus {
/* -------------------------------------------- */ /* -------------------------------------------- */
static _dmgPerso(dmgActor, categorie, dmgArme) { static _dmgPerso(dmgActor, categorie, dmgArme) {
if (categorie == undefined) {
return 0
}
switch (categorie) { switch (categorie) {
case "Tir": return 0; case "Tir": return 0;
case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor)); case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor));

View File

@ -73,9 +73,10 @@ import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
export class SystemReveDeDragon { export class SystemReveDeDragon {
static start() { static start() {
const system = new SystemReveDeDragon(); const system = new SystemReveDeDragon()
Hooks.once('init', async () => await system.onInit()); Hooks.once('init', async () => await system.onInit())
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)); Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
Hooks.once('ready', () => system.onReady())
} }
constructor() { constructor() {
@ -208,7 +209,6 @@ export class SystemReveDeDragon {
TMRRencontres.init(); TMRRencontres.init();
Environnement.init(); Environnement.init();
Hooks.once('ready', () => this.onReady());
} }
initSystemSettings() { initSystemSettings() {

View File

@ -22,7 +22,7 @@ export class RdDRoll extends Dialog {
const html = await renderTemplate(dialogConfig.html, rollData); const html = await renderTemplate(dialogConfig.html, rollData);
let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => {} }; let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => { } };
if (dialogConfig.close) { if (dialogConfig.close) {
options.close = dialogConfig.close; options.close = dialogConfig.close;
} }
@ -37,6 +37,7 @@ export class RdDRoll extends Dialog {
difficultesLibres: CONFIG.RDD.difficultesLibres, difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: actor.getEtatGeneral(), etat: actor.getEtatGeneral(),
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */ moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
amoureux: actor.listeSuivants(it => it.coeur > 0),
carac: actor.system.carac, carac: actor.system.carac,
finalLevel: 0, finalLevel: 0,
diffConditions: 0, diffConditions: 0,
@ -45,6 +46,7 @@ export class RdDRoll extends Dialog {
use: { use: {
moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */ moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
libre: true, libre: true,
coeur: undefined,
conditions: true, conditions: true,
surenc: actor.isSurenc(), surenc: actor.isSurenc(),
encTotal: true encTotal: true
@ -174,6 +176,15 @@ export class RdDRoll extends Dialog {
this.rollData.competence = this.rollData.competences.find(it => it.name == competence); this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
this.updateRollResult(html); this.updateRollResult(html);
}); });
this.html.find('.select-suivant-coeur').change((event) => {
const selectedActorId = event.currentTarget.value;
this.rollData.use.coeur = this.actor.getSuivant(selectedActorId)
if (this.rollData.use.coeur) {
this.html.find(".utilisation-coeur img.selected-suivant-coeur").attr('src', this.rollData.use.coeur?.img)
this.html.find(".utilisation-coeur img.selected-suivant-coeur").attr('title', this.rollData.use.coeur?.name)
}
this.updateRollResult(html);
});
this.html.find('.roll-signedraconique').change((event) => { this.html.find('.roll-signedraconique').change((event) => {
let sortKey = Misc.toInt(event.currentTarget.value); let sortKey = Misc.toInt(event.currentTarget.value);
this.setSelectedSigneDraconique(this.rollData.signes[sortKey]); this.setSelectedSigneDraconique(this.rollData.signes[sortKey]);
@ -305,12 +316,14 @@ export class RdDRoll extends Dialog {
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac)); HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral); HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral); HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
HtmlUtility.showControlWhen(this.html.find(".utilisation-coeur"), rollData.ajustements.coeur.visible);
HtmlUtility.showControlWhen(this.html.find(".utilisation-coeur img.selected-suivant-coeur"), rollData.ajustements.coeur.visible && rollData.use.coeur != undefined)
// HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moral.used); // HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moral.used);
// Mise à jour valeurs // Mise à jour valeurs
this.html.find(".dialog-roll-title").text(this._getTitle(rollData)); this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel'); this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel');
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) ); this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade' ? 'empoignade' : Misc.toSignedString(rollData.dmg.total));
this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite); this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
// this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) ); // this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
// this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite); // this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite);

View File

@ -43,11 +43,17 @@ export class RdDSheetUtility {
item = await RdDItem.getCorrespondingItem(item); item = await RdDItem.getCorrespondingItem(item);
} }
if (actor.canReceive(item)) { if (actor.canReceive(item)) {
if (!actor.prototypeToken.actorLink && actor.token) {
ui.notifications.warn(`Impossible de donner ${item.name} à ${actor.name}, c'est un acteur temporaire
<br>La suppression de son token entraînera la perte définitive de ${item.name}.`)
return
}
return { return {
destId: destItemId, destId: destItemId,
targetActorId: actor.id, targetActorId: actor.id,
itemId: item.id, itemId: item.id,
sourceActorId: item.actor?.id, sourceActorId: item.actor?.id,
sourceTokenId: item.actor.token?.id,
srcId: objetVersConteneur[item.id], srcId: objetVersConteneur[item.id],
onEnleverConteneur: () => { delete objetVersConteneur[item.id]; }, onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; } onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }

View File

@ -86,16 +86,13 @@ export class RdDTMRDialog extends Dialog {
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")"); this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
} }
this.callbacksOnAnimate = []; this.callbacksOnAnimate = [];
this.resizePixiTMR( const displaySize = TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def);
TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def) this.pixiTMR = new PixiTMR(this, displaySize);
) this.resizePixiTMR(displaySize)
} }
resizePixiTMR(displaySize) { resizePixiTMR(displaySize) {
if (displaySize != this.displaySize) { if (displaySize != this.displaySize) {
if (!this.pixiTMR) {
this.pixiTMR = new PixiTMR(this, displaySize);
}
this.displaySize = displaySize this.displaySize = displaySize
this.pixiTMR.resizeTMR(displaySize); this.pixiTMR.resizeTMR(displaySize);
this._removeTokens() this._removeTokens()
@ -334,13 +331,10 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async close() { async close() {
if (this.subdialog) { if (this.subdialog) {
return this.forceTMRContinueAction() return this.forceTMRContinueAction()
} }
this.descenteTMR = true; this.descenteTMR = true;
this.pixiTMR.close()
if (this.actor.tmrApp) { if (this.actor.tmrApp) {
this.actor.tmrApp = undefined; // Cleanup reference this.actor.tmrApp = undefined; // Cleanup reference
if (!this.viewOnly) { if (!this.viewOnly) {
@ -348,9 +342,11 @@ export class RdDTMRDialog extends Dialog {
this._tellToGM(this.actor.name + " a quitté les terres médianes"); this._tellToGM(this.actor.name + " a quitté les terres médianes");
} }
await this.actor.santeIncDec((ReglesOptionnelles.isUsing("appliquer-fatigue") ? "fatigue" : "endurance"), await this.actor.santeIncDec((ReglesOptionnelles.isUsing("appliquer-fatigue") ? "fatigue" : "endurance"),
this.cumulFatigue) this.cumulFatigue)
} }
await super.close(); await super.close();
this.pixiTMR.close()
this.pixiTMR = undefined
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -1088,7 +1084,7 @@ export class RdDTMRDialog extends Dialog {
} }
async notifierResonanceSigneDraconique(coord) { async notifierResonanceSigneDraconique(coord) {
if (this.actor.isResonanceSigneDraconique(coord)) { if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) }) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })

View File

@ -17,6 +17,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDRaretes } from "./item/raretes.js"; import { RdDRaretes } from "./item/raretes.js";
import { RdDEmpoignade } from "./rdd-empoignade.js"; import { RdDEmpoignade } from "./rdd-empoignade.js";
import { ExperienceLog } from "./actor/experience-log.js"; import { ExperienceLog } from "./actor/experience-log.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
// This table starts at 0 -> niveau -10 // This table starts at 0 -> niveau -10
@ -75,22 +76,22 @@ const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "C
/* -------------------------------------------- */ /* -------------------------------------------- */
const definitionsEncaissement = { const definitionsEncaissement = {
"mortel": [ "mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1}, { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0}, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2}, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4}, { minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6}, { minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6 },
], ],
"non-mortel": [ "non-mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1}, { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 }, { minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
], ],
"entiteincarnee": [ "entiteincarnee": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1}, { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0}, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 }, { minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
@ -99,7 +100,8 @@ const definitionsEncaissement = {
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDUtility { export class RdDUtility {
// persistent handling of conteneur show/hide
static afficheContenu = {}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async init() { static async init() {
Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg)); Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
@ -165,9 +167,9 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html',
"systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html", "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html",
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html',
//Items //Items
@ -202,6 +204,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
// Partials // Partials
'systems/foundryvtt-reve-de-dragon/templates/coeur/chat-effet-tendre-moment.hbs',
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs', 'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs', 'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs', 'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
@ -217,6 +220,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-coeur.hbs',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html',
@ -323,24 +327,16 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getNomEthylisme(niveauEthylisme) { static getNomEthylisme(niveauEthylisme) { return niveauEthylisme > 0 ? 'Aucun' : nomEthylisme[-niveauEthylisme] }
let index = -niveauEthylisme;
return index < 0 ? 'Aucun' : nomEthylisme[index];
}
/* -------------------------------------------- */
static initAfficheContenu() { // persistent handling of conteneur show/hide
if (!this.afficheContenu)
this.afficheContenu = {};
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static toggleAfficheContenu(conteneurId) { static toggleAfficheContenu(conteneurId) {
this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId]; RdDUtility.afficheContenu[conteneurId] = !RdDUtility.afficheContenu[conteneurId];
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getAfficheContenu(conteneurId) { static getAfficheContenu(conteneurId) {
if (conteneurId) if (conteneurId)
return this.afficheContenu[conteneurId]; return RdDUtility.afficheContenu[conteneurId];
return undefined; return undefined;
} }
@ -651,8 +647,9 @@ export class RdDUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async chatListeners(html) { static async chatListeners(html) {
RdDCombat.registerChatCallbacks(html); RdDCombat.registerChatCallbacks(html)
RdDEmpoignade.registerChatCallbacks(html); RdDEmpoignade.registerChatCallbacks(html)
RdDCoeur.registerChatCallbacks(html)
// Gestion spécifique message passeurs // Gestion spécifique message passeurs
html.on("click", '.tmr-passeur-coord a', event => { html.on("click", '.tmr-passeur-coord a', event => {
@ -811,7 +808,7 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete, onSuppression = ()=>{}) { static confirmSubActeurDelete(sheet, subActor, htmlToDelete, onSuppression = () => { }) {
RdDConfirm.confirmer({ RdDConfirm.confirmer({
settingConfirmer: "confirmation-supprimer-lien-acteur", settingConfirmer: "confirmation-supprimer-lien-acteur",
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`, content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,

View File

@ -80,6 +80,12 @@ export const referenceAjustements = {
getLabel: (rollData, actor) => 'Appel au moral', getLabel: (rollData, actor) => 'Appel au moral',
getValue: (rollData, actor) => 1 getValue: (rollData, actor) => 1
}, },
coeur: {
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isVolonte(rollData.selectedCarac),
isUsed: (rollData, actor) => rollData.use.coeur != undefined,
getLabel: (rollData, actor) => 'Ajustement de coeur',
getValue: (rollData, actor) => -2 * (rollData.use.coeur?.coeur ?? 0)
},
moralTotal: { moralTotal: {
isUsed: (rollData, actor) => RdDCarac.isVolonte(rollData.selectedCarac), isUsed: (rollData, actor) => RdDCarac.isVolonte(rollData.selectedCarac),
getLabel: (rollData, actor) => 'Moral', getLabel: (rollData, actor) => 'Moral',

View File

@ -74,8 +74,8 @@ export class ReglesOptionnelles extends FormApplication {
mergeObject(options, { mergeObject(options, {
id: "regles-optionnelles", id: "regles-optionnelles",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html", template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
height: 600, height: 650,
width: 450, width: 550,
minimizable: false, minimizable: false,
closeOnSubmit: true, closeOnSubmit: true,
title: "Règles optionnelles" title: "Règles optionnelles"

View File

@ -301,11 +301,12 @@ export class CompendiumTableHelpers {
table, table,
isGM: game.user.isGM, isGM: game.user.isGM,
}); });
ChatMessage.create({ const messageData = {
user: game.user.id, user: game.user.id,
whisper: game.user.id, whisper: game.user.id,
content: flavorContent content: flavorContent
}, { rollMode: "gmroll" }); };
ChatMessage.create(messageData, { rollMode: "gmroll" });
} }
} }

View File

@ -1,5 +1,5 @@
import { ENTITE_NONINCARNE } from "./constants.js"; import { ENTITE_NONINCARNE } from "./constants.js";
import { DialogSelectTarget } from "./dialog-select-target.js"; import { DialogSelect } from "./dialog-select.js";
export class Targets { export class Targets {
static listTargets() { static listTargets() {
@ -11,10 +11,7 @@ export class Targets {
} }
static extractTokenData(target) { static extractTokenData(target) {
if (!target) { return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
return undefined
}
return { id: target.id, name: target.document.name, img: target.document.texture.src ?? target.actor.img ?? 'icons/svg/mystery-man.svg' };
} }
static isTargetEntite(target) { static isTargetEntite(target) {
@ -30,11 +27,12 @@ export class Targets {
return; return;
default: default:
{ {
const tokens = targets.map(it => Targets.extractTokenData(it)) const selectData = {
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select-target.html", { title: "Choisir une cible",
tokens: tokens label: "Choisir une seule des cibles",
}); list: targets.map(it => Targets.extractTokenData(it))
new DialogSelectTarget(html, onSelectTarget, targets).render(true); };
DialogSelect.select(selectData, onSelectTarget);
} }
} }
} }

View File

@ -4,10 +4,6 @@ import { PixiTMR } from "./pixi-tmr.js";
export class CarteTmr extends Draconique { export class CarteTmr extends Draconique {
constructor() {
super();
}
type() { return '' } type() { return '' }
match(item) { return false; } match(item) { return false; }
manualMessage() { return false } manualMessage() { return false }

View File

@ -26,6 +26,7 @@ export class PixiTMR {
this.tmrDialog = tmrDialog; this.tmrDialog = tmrDialog;
this.callbacksOnAnimate = []; this.callbacksOnAnimate = [];
this.sizes = new TMRConstants({ size: displaySize }) this.sizes = new TMRConstants({ size: displaySize })
console.info(`Creation d'Application PIXI pour les TMR de ${tmrDialog.actor.name}`)
this.pixiApp = new PIXI.Application(PixiTMR.computeTMRSize(this.sizes)); this.pixiApp = new PIXI.Application(PixiTMR.computeTMRSize(this.sizes));
this.pixiApp.eventMode = 'static'; this.pixiApp.eventMode = 'static';
this.pixiApp.stage.sortableChildren = true; this.pixiApp.stage.sortableChildren = true;
@ -45,7 +46,9 @@ export class PixiTMR {
} }
close() { close() {
this.pixiApp.ticker.stop(); console.info(`Destruction d'Application PIXI pour les TMR de ${this.tmrDialog.actor.name}`)
this.pixiApp.destroy();
this.pixiApp = undefined
} }
static computeTMRSize(sizeConstants) { static computeTMRSize(sizeConstants) {
return { width: sizeConstants.cellw * 13 + sizeConstants.marginx, height: sizeConstants.cellh / 2 + sizeConstants.cellh * 15 + sizeConstants.marginy } return { width: sizeConstants.cellw * 13 + sizeConstants.marginx, height: sizeConstants.cellh / 2 + sizeConstants.cellh * 15 + sizeConstants.marginy }

View File

@ -19,7 +19,7 @@ export class TerreAttache extends Draconique {
createSprite(pixiTMR) { createSprite(pixiTMR) {
return pixiTMR.sprite(this.code(), { return pixiTMR.sprite(this.code(), {
zIndex: tmrTokenZIndex.tetes, zIndex: tmrTokenZIndex.tetes,
decallage: pixiTMR.sizes.decallage(-1, -1), decallage: pixiTMR.sizes.decallage(1, 1),
taille: () => pixiTMR.sizes.third taille: () => pixiTMR.sizes.third
}); });
} }

View File

@ -1,206 +1,206 @@
{"name":"Argent (1 sol)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.6M7WG9ciKuoYtN9i"}},"_id":"0I30m9qcYJk6UR6o","system":{"description":"","descriptionmj":"","encombrement":null,"quantite":null,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Commune","frequence":54}]},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1676074487962,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} {"name":"Argent (1 sol)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.6M7WG9ciKuoYtN9i"}},"_id":"0I30m9qcYJk6UR6o","system":{"description":"","descriptionmj":"","encombrement":null,"quantite":null,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Commune","frequence":54}]},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1676074487962,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0Vgscex1VV4ybSUQ"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0.06,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1676074487962,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} {"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0Vgscex1VV4ybSUQ"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0.06,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1676074487962,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1Dc4KzZageae7lhI"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":4,"qualite":0,"cout":0.32,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1676074487962,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} {"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1Dc4KzZageae7lhI"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":4,"qualite":0,"cout":0.32,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1676074487962,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"1O7IJiQSDYxJ5VsD","name":"Bouclier moyen","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":15,"categorie_parade":"boucliers","dommages":"0","penetration":0,"force":"11","competence":"Bouclier","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206014,"modifiedTime":1676074487962,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} {"_id":"1O7IJiQSDYxJ5VsD","name":"Bouclier moyen","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":15,"categorie_parade":"boucliers","dommages":"0","penetration":0,"force":"11","competence":"Bouclier","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206014,"modifiedTime":1676074487962,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"YNbbSGLnexiXNyXU","name":"Manteau de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"system":{"description":"","descriptionmj":"","encombrement":0.8,"quantite":1,"qualite":0,"cout":0.6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} {"_id":"YNbbSGLnexiXNyXU","name":"Manteau de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"system":{"description":"","descriptionmj":"","encombrement":0.8,"quantite":1,"qualite":0,"cout":0.6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Yh7VGX3BikmIjVQH","name":"Gourdin","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/gourdin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"","dommages":"1","penetration":0,"force":"7","competence":"Masse à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"gourdin"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} {"_id":"Yh7VGX3BikmIjVQH","name":"Gourdin","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/gourdin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"","dommages":"1","penetration":0,"force":"7","competence":"Masse à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"gourdin"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Yyn39VDRnO6oA3Uq","name":"Echecs draconics en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/echecs.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq"}},"system":{"description":"","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} {"_id":"Yyn39VDRnO6oA3Uq","name":"Echecs draconics en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/echecs.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq"}},"system":{"description":"","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Z0ij7qpoYeWMVocP","name":"Ceinturon de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":6,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} {"_id":"Z0ij7qpoYeWMVocP","name":"Ceinturon de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":6,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"ZLda3pfrbiKucSea","name":"Cornebouffe","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.NuwD0kiJyoqevKib"}},"system":{"description":"<p><span class=\"fontstyle0\">La cornebouffe est une pr&eacute;paration &agrave; base de gibier, &eacute;labor&eacute;e dans les for&ecirc;ts proches de la mer par des chasseurs sp&eacute;cialis&eacute;s : les </span><span class=\"fontstyle2\">cornebouffiers</span><span class=\"fontstyle0\">. Achemin&eacute;e vers les ports, principaux consommateurs, elle constitue l&rsquo;aliment de base de la plupart des marins.</span></p>\n<p><span class=\"fontstyle0\">Certains voyageurs qui l&rsquo;ont exp&eacute;riment&eacute;e et en ont accept&eacute; l&rsquo;exotisme, en&nbsp; transportent parfois en cas de disette. Pratiquement, il s&rsquo;agit de gibier&nbsp; r&eacute;f&eacute;rentiellement cornu (bramart, cornicochon, mercureuil), que l&rsquo;on cuit et recuit dans de l&rsquo;eau de mer avec des herbes, jusqu&rsquo;&agrave; obtenir une p&acirc;te, sorte de mastic, que l&rsquo;on fa&ccedil;onne en forme de galettes, puis que l&rsquo;on laisse longuement s&eacute;cher au soleil. On aboutit au final &agrave; des sortes de petites briques plates, de la taille d&rsquo;une demi-main, de couleur vert-de-gris, et &agrave; peu pr&egrave;s aussi dures que les briques v&eacute;ritables. La meilleure fa&ccedil;on de consommer ces galettes est de les r&eacute;hydrater avec de l&rsquo;eau chaude, c&rsquo;est la fa&ccedil;on dite </span><span class=\"fontstyle2\">soup&eacute;e </span><span class=\"fontstyle0\">: on obtient une sorte de soupe ou de bouillie gluante. L&rsquo;autre fa&ccedil;on, dite s&egrave;che, consiste &agrave; les grignoter telles quelles comme des biscuits, mais il est imp&eacute;ratif de boire beaucoup par dessus, sous peine d&rsquo;une soif torride accompagn&eacute;e de maux d&rsquo;estomac.</span></p>\n<p><span class=\"fontstyle0\">L&eacute;g&egrave;re, peu encombrante, et surtout nourrissante, une galette de cornebouffe suffit pour un repas. 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Achemin&eacute;e vers les ports, principaux consommateurs, elle constitue l&rsquo;aliment de base de la plupart des marins.</span></p>\n<p><span class=\"fontstyle0\">Certains voyageurs qui l&rsquo;ont exp&eacute;riment&eacute;e et en ont accept&eacute; l&rsquo;exotisme, en&nbsp; transportent parfois en cas de disette. Pratiquement, il s&rsquo;agit de gibier&nbsp; r&eacute;f&eacute;rentiellement cornu (bramart, cornicochon, mercureuil), que l&rsquo;on cuit et recuit dans de l&rsquo;eau de mer avec des herbes, jusqu&rsquo;&agrave; obtenir une p&acirc;te, sorte de mastic, que l&rsquo;on fa&ccedil;onne en forme de galettes, puis que l&rsquo;on laisse longuement s&eacute;cher au soleil. On aboutit au final &agrave; des sortes de petites briques plates, de la taille d&rsquo;une demi-main, de couleur vert-de-gris, et &agrave; peu pr&egrave;s aussi dures que les briques v&eacute;ritables. La meilleure fa&ccedil;on de consommer ces galettes est de les r&eacute;hydrater avec de l&rsquo;eau chaude, c&rsquo;est la fa&ccedil;on dite </span><span class=\"fontstyle2\">soup&eacute;e </span><span class=\"fontstyle0\">: on obtient une sorte de soupe ou de bouillie gluante. L&rsquo;autre fa&ccedil;on, dite s&egrave;che, consiste &agrave; les grignoter telles quelles comme des biscuits, mais il est imp&eacute;ratif de boire beaucoup par dessus, sous peine d&rsquo;une soif torride accompagn&eacute;e de maux d&rsquo;estomac.</span></p>\n<p><span class=\"fontstyle0\">L&eacute;g&egrave;re, peu encombrante, et surtout nourrissante, une galette de cornebouffe suffit pour un repas. 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{"_id":"inWYIYIuHkoZ3S4A","name":"L'Epée","type":"tarot","folder":"LmM8c5pdDkCsDXka","sort":1762500,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.tarot-draconique.inWYIYIuHkoZ3S4A"}},"img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","effects":[],"system":{"description":"","descriptionmj":"","concept":"Guerre, Blessure, Conflit","aspect":"Négatif","frequence":1},"ownership":{"default":2,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050461625,"modifiedTime":1671050523352,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} {"_id":"inWYIYIuHkoZ3S4A","name":"L'Epée","type":"tarot","folder":"LmM8c5pdDkCsDXka","sort":1762500,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.tarot-draconique.inWYIYIuHkoZ3S4A"}},"img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","effects":[],"system":{"description":"","descriptionmj":"","concept":"Guerre, Blessure, Conflit","aspect":"Négatif","frequence":1},"ownership":{"default":2,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050461625,"modifiedTime":1671050523352,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"jpNASgEPndryQwuX","name":"L'Esprit Thanataire","type":"tarot","folder":"LmM8c5pdDkCsDXka","sort":2100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.tarot-draconique.jpNASgEPndryQwuX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","effects":[],"system":{"description":"","descriptionmj":"","concept":"Cauchemar, Mort, Destin Funèbre, Haine","aspect":"Négatif","frequence":1},"ownership":{"default":2,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050461625,"modifiedTime":1671050523352,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} {"_id":"jpNASgEPndryQwuX","name":"L'Esprit Thanataire","type":"tarot","folder":"LmM8c5pdDkCsDXka","sort":2100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.tarot-draconique.jpNASgEPndryQwuX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","effects":[],"system":{"description":"","descriptionmj":"","concept":"Cauchemar, Mort, Destin Funèbre, Haine","aspect":"Négatif","frequence":1},"ownership":{"default":2,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050461625,"modifiedTime":1671050523352,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"miO25LLlwPyOAGeR","name":"La Vierge","type":"tarot","folder":"LmM8c5pdDkCsDXka","sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.tarot-draconique.miO25LLlwPyOAGeR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","effects":[],"system":{"description":"","descriptionmj":"","concept":"Paix, Beaume, Harmonie","aspect":"Positif","frequence":1},"ownership":{"default":2,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050461625,"modifiedTime":1671050523352,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} {"_id":"miO25LLlwPyOAGeR","name":"La Vierge","type":"tarot","folder":"LmM8c5pdDkCsDXka","sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.tarot-draconique.miO25LLlwPyOAGeR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","effects":[],"system":{"description":"","descriptionmj":"","concept":"Paix, Beaume, Harmonie","aspect":"Positif","frequence":1},"ownership":{"default":2,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050461625,"modifiedTime":1671050523352,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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@ -135,7 +135,7 @@ section.window-content div.dialog-buttons {
.strong-text { .strong-text {
font-weight: bold; font-weight: bold;
} }
i:is(.fas, .far) { i:is(.fas, .far, .fa-solid, .fa-regular, .fa-sharp ) {
font-size: smaller; font-size: smaller;
} }
@ -199,6 +199,7 @@ i:is(.fas, .far) {
object-fit: scale-down; object-fit: scale-down;
object-position: 50% 0; object-position: 50% 0;
margin: 0.1rem; margin: 0.1rem;
object-fit: contain;
} }
.system-foundryvtt-reve-de-dragon .rdd-item-sheet-tarot img.profile-img { .system-foundryvtt-reve-de-dragon .rdd-item-sheet-tarot img.profile-img {
@ -210,6 +211,7 @@ i:is(.fas, .far) {
border: none; border: none;
margin-right: 5px; margin-right: 5px;
object-position: 50% 0; object-position: 50% 0;
object-fit: contain;
} }
.system-foundryvtt-reve-de-dragon img.equipement-inutilisable { .system-foundryvtt-reve-de-dragon img.equipement-inutilisable {
vertical-align: bottom ; vertical-align: bottom ;
@ -526,7 +528,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1); text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
} }
.rdd-dialog-select-target img.select-token-img { .rdd-dialog-select img.select-img {
-webkit-box-flex: 0; -webkit-box-flex: 0;
-ms-flex: 0 0 48px; -ms-flex: 0 0 48px;
flex: 0 0 48px; flex: 0 0 48px;
@ -538,7 +540,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
vertical-align: baseline; vertical-align: baseline;
} }
.rdd-dialog-select-target li.select-target { .rdd-dialog-select li.select-choice {
vertical-align: baseline; vertical-align: baseline;
padding: 0.1rem; padding: 0.1rem;
} }
@ -1456,6 +1458,9 @@ table.table-nombres-astraux tr:hover {
transition: opacity 0.3s; transition: opacity 0.3s;
} }
.tendre-moment {
color: hsla(293, 72%, 44%, 0.8);
}
/* ======================================== */ /* ======================================== */
/* Fatigue CSS */ /* Fatigue CSS */
@ -1528,6 +1533,8 @@ table.table-nombres-astraux tr:hover {
float: left; float: left;
max-width: 64px; max-width: 64px;
max-height: 64px; max-height: 64px;
height: 100%;
object-fit: contain;
} }
#sidebar-tabs { #sidebar-tabs {

View File

@ -1,8 +1,8 @@
{ {
"id": "foundryvtt-reve-de-dragon", "id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon", "title": "Rêve de Dragon",
"version": "v11.2.1", "version": "v11.2.2",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-v11.2.1.zip", "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-v11.2.2.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json", "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md", "changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
"compatibility": { "compatibility": {

View File

@ -140,10 +140,8 @@
<div class="tab items" data-group="primary" data-tab="items"> <div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.hbs"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html"}}
</div> </div>
{{!-- Biography Tab --}} {{!-- Biography Tab --}}
@ -202,6 +200,10 @@
</ul> </ul>
</article> </article>
<article class="flexcol">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.hbs"}}
</article>
<article class="flexcol"> <article class="flexcol">
<h3>Biographie : </h3> <h3>Biographie : </h3>
<div class="form-group large-editor"> <div class="form-group large-editor">

View File

@ -1,12 +1,12 @@
<span class="item-name"><h4>Compagnons animaux</h4></span> <span class="item-name"><h4>Compagnons animaux</h4></span>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each subacteurs.montures as |monture id|}} {{#each subacteurs.montures as |monture id|}}
<li class="item flexrow list-item" data-actor-id="{{monture.id}}"> <li class="item flexrow list-item" data-subactor-id="{{monture.id}}">
<img class="sheet-competence-img" src="{{monture.img}}" title="{{monture.name}}"/> <img class="sheet-competence-img subacteur-open" src="{{monture.img}}" title="{{monture.name}}"/>
<span class="subacteur-label"><a>{{monture.name}}</a></span> <span class="subacteur-label subacteur-open"><a>{{monture.name}}</a></span>
<div class="flex-shrink"> <div class="flex-shrink">
<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>

View File

@ -0,0 +1,30 @@
<h4>Suivants/Compagnons/Amoureux</h4>
<ul class="item-list alterne-list">
{{#each subacteurs.suivants as |suivant id|}}
<li class="item flexrow list-item" data-subactor-id="{{suivant.id}}">
<img class="sheet-competence-img subacteur-open" src="{{suivant.img}}" title="{{suivant.name}}"/>
<span class="competence-title subacteur-label subacteur-open">
<a>{{suivant.name}}</a>
</span>
{{#if suivant.ephemere}}
<span></span>
<span></span>
{{else}}
<span class="competence-title subacteur-coeur-toggle">
<a data-coeur-nombre="1"><i class="{{#if (gte suivant.coeur 1)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i></a>
<a data-coeur-nombre="2"><i class="{{#if (gte suivant.coeur 2)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i></a>
<a data-coeur-nombre="3"><i class="{{#if (gte suivant.coeur 3)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i></a>
<a data-coeur-nombre="4"><i class="{{#if (gte suivant.coeur 4)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i></a>
</span>
<span class="competence-title subacteur-label">
{{#if (gte suivant.coeur 1)}}
<a class="subacteur-tendre-moment chat-card-button">Tendre moment</a>
{{/if}}
</span>
{{/if}}
<div class="item-controls flex-shrink">
<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@ -1,12 +0,0 @@
<span class="item-name"><h4>Suivants</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.suivants as |suivant id|}}
<li class="item flexrow list-item" data-actor-id="{{suivant.id}}">
<img class="sheet-competence-img" src="{{suivant.img}}" title="{{suivant.name}}"/>
<span class="competence-title subacteur-label"><a>{{suivant.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@ -11,13 +11,9 @@
</li> </li>
{{#each subacteurs.vehicules as |vehicule id|}} {{#each subacteurs.vehicules as |vehicule id|}}
<li class="item flexrow list-item" data-actor-id="{{vehicule.id}}"> <li class="item flexrow list-item" data-subactor-id="{{vehicule.id}}">
<span class="subacteur-label"> <img class="sheet-competence-img subacteur-open" src="{{vehicule.img}}" title="{{vehicule.name}}"/>
<a> <span class="subacteur-label subacteur-open"><a>{{vehicule.name}}</a></span>
<img class="sheet-competence-img" src="{{vehicule.img}}" title="{{vehicule.name}}"/>
{{vehicule.name}}
</a>
</span>
<span>{{vehicule.system.categorie}}</span> <span>{{vehicule.system.categorie}}</span>
<span>{{vehicule.system.etat.resistance.max}}</span> <span>{{vehicule.system.etat.resistance.max}}</span>
<span>{{vehicule.system.etat.structure.max}}</span> <span>{{vehicule.system.etat.structure.max}}</span>

View File

@ -2,8 +2,8 @@
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each resonances as |actor|}} {{#each resonances as |actor|}}
<li class="item flexrow list-item" data-actor-id="{{actor.id}}"> <li class="item flexrow list-item" data-actor-id="{{actor.id}}">
<img class="sheet-competence-img" src="{{actor.img}}" title="{{actor.name}}"/> <img class="sheet-competence-img subacteur-open" src="{{actor.img}}" title="{{actor.name}}"/>
<span class="subacteur-label"><a>{{actor.name}}</a></span> <span class="subacteur-label subacteur-open"><a>{{actor.name}}</a></span>
<div class="flex-shrink"> <div class="flex-shrink">
<a class="resonance-delete" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="resonance-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div> </div>

View File

@ -1,8 +1,8 @@
<span><a class="vue-detaillee"> <span><a class="vue-detaillee">
{{#if options.vueDetaillee}} {{#if options.vueDetaillee}}
<i class="fas fa-eye-slash"></i> Vue simplifiée <i class="fa-solid fa-eye-slash"></i> Vue simplifiée
{{else}} {{else}}
<i class="fas fa-eye"></i> Vue détaillée <i class="fa-solid fa-eye"></i> Vue détaillée
{{/if}} {{/if}}
</a> </a>
</span> </span>

View File

@ -11,7 +11,7 @@
<div> <div>
<ul class="flexcol item-list alterne-list"> <ul class="flexcol item-list alterne-list">
{{#each table as |row|}} {{#each table as |row|}}
<li class="select-target item list-item" > <li class="item list-item" >
<span>{{row.min}}{{#unless (eq row.min row.max)}}-{{row.max}}{{/unless}} : &nbsp;</span> <span>{{row.min}}{{#unless (eq row.min row.max)}}-{{row.max}}{{/unless}} : &nbsp;</span>
<span>{{linkCompendium row.document.pack row.document.id row.document.name}}</span> <span>{{linkCompendium row.document.pack row.document.id row.document.name}}</span>
</li> </li>

View File

@ -0,0 +1,26 @@
<h3>
<div class="flexrow flex-center">
<img class="chat-icon" src="{{source.actor.img}}" title="{{source.actor.name}}" alt="{{source.actor.name}}" />
<span class="flexcol tendre-moment">
<div>
<i class="{{#if (gte source.coeur 1)}}fa-solid{{else}}fa-regular{{/if}} fa-heart "></i>
<i class="{{#if (gte source.coeur 2)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
<i class="{{#if (gte source.coeur 3)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
<i class="{{#if (gte source.coeur 4)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
</div>
<div>
<i class="{{#if (gte target.coeur 4)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
<i class="{{#if (gte target.coeur 3)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
<i class="{{#if (gte target.coeur 2)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
<i class="{{#if (gte target.coeur 1)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
</div>
</span>
<img class="chat-icon" src="{{target.actor.img}}" title="{{target.actor.name}}" alt="{{target.actor.name}}" />
</div>
</h3>
<p>
{{target.actor.name}} et {{source.actor.name}} passent un tendre moment.
</p>
<br>
{{>'systems/foundryvtt-reve-de-dragon/templates/coeur/chat-effet-tendre-moment.hbs' source}}
{{>'systems/foundryvtt-reve-de-dragon/templates/coeur/chat-effet-tendre-moment.hbs' target}}

View File

@ -0,0 +1,11 @@
<p>
{{actor.name}} obtient {{jetTendre}} sur 1d6 et {{#if (eq situation 'heureux')}}peut{{else}}ne peut pas{{/if}}
ajuster pour atteindre le score de son partenaire. Avec son jet de moral <strong>{{situation}}</strong>, {{actor.name}}
{{#if (gt gainMoral 0)}}a apprécié ce tendre moment et gagné du moral
{{else}}n'a pas gagné de moral{{#if (gte coeur 1)}} et peut
<span class="chat-card-button-area">
<a class="perdre-point-coeur-douceur chat-card-button" data-actor-id="{{actor.id}}">perdre un point de coeur</a>
</span>
{{/if}}.
{{/if}}
</p>

View File

@ -0,0 +1,32 @@
<h3>
<div class="flexrow flex-center">
<img class="chat-icon" src="{{source.actor.img}}" title="{{source.actor.name}}" alt="{{source.actor.name}}" />
<span class="flexcol tendre-moment">
<div >
<i class="{{#if (gte source.coeur 1)}}fa-solid{{else}}fa-regular{{/if}} fa-heart "></i>
<i class="{{#if (gte source.coeur 2)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
<i class="{{#if (gte source.coeur 3)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
<i class="{{#if (gte source.coeur 4)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
</div>
<div>
<i class="{{#if (gte target.coeur 4)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
<i class="{{#if (gte target.coeur 3)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
<i class="{{#if (gte target.coeur 2)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
<i class="{{#if (gte target.coeur 1)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
</div>
</span>
<img class="chat-icon" src="{{target.actor.img}}" title="{{target.actor.name}}" alt="{{target.actor.name}}" />
</div>
</h3>
<p>
{{source.actor.name}} propose à {{target.actor.name}} de passer un tendre moment
</p>
<p>
<span class="chat-card-button-area">
<a class="accepter-tendre-moment chat-card-button">Accepter</a>
</span>
&nbsp;
<span class="chat-card-button-area">
<a class="refuser-tendre-moment chat-card-button">Refuser</a>
</span>
</p>

View File

@ -0,0 +1,23 @@
<h3>
<div class="flexrow flex-center">
<img class="chat-icon" src="{{source.actor.img}}" title="{{source.actor.name}}" alt="{{source.actor.name}}" />
<span class="flexcol">
<div>
<i class="{{#if (gte source.coeur 1)}}fa-solid{{else}}fa-regular{{/if}} fa-heart "></i>
<i class="{{#if (gte source.coeur 2)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
<i class="{{#if (gte source.coeur 3)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
<i class="{{#if (gte source.coeur 4)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
</div>
<div>
<i class="{{#if (gte target.coeur 4)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
<i class="{{#if (gte target.coeur 3)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
<i class="{{#if (gte target.coeur 2)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
<i class="{{#if (gte target.coeur 1)}}fa-solid{{else}}fa-regular{{/if}} fa-heart"></i>
</div>
</span>
<img class="chat-icon" src="{{target.actor.img}}" title="{{target.actor.name}}" alt="{{target.actor.name}}" />
</div>
</h3>
<p>
{{target.actor.name}} a refusé de passer un tendre moment avec {{source.actor.name}}
</p>

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@ -8,6 +8,7 @@
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-coeur.hbs"}}
</div> </div>
<div class="flex-group-left"> <div class="flex-group-left">
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html"}}

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@ -10,6 +10,7 @@
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-coeur.hbs"}}
</div> </div>
<div class="flex-group-left"> <div class="flex-group-left">
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html"}}

View File

@ -1,14 +0,0 @@
<form class="rdd-dialog-select-target">
<label>Choisir une seule des cibles</label>
<hr>
<ul class="flexcol item-list alterne-list">
{{#each tokens as |token key|}}
<li class="select-target item list-item flexrow" data-token-id="{{token.id}}">
<img class="select-token-img flex-shrink" src="{{token.img}}" title="{{token.name}}" />
<a>
<label>{{token.name}}</label>
</a>
</li>
{{/each}}
</ul>
</form>

View File

@ -0,0 +1,12 @@
<form class="rdd-dialog-select">
<label>{{label}}</label>
<hr>
<ul class="flexcol item-list alterne-list">
{{#each list as |choice key|}}
<li class="select-choice item list-item flexrow" data-id="{{choice.id}}">
<img class="select-img flex-shrink" src="{{choice.img}}" title="{{choice.name}}" />
<a><label>{{choice.name}}</label></a>
</li>
{{/each}}
</ul>
</form>

View File

@ -25,7 +25,7 @@
<a class="milieu-delete" title="Supprimer {{env.milieu}}"><i class="fas fa-trash"></i></a> <a class="milieu-delete" title="Supprimer {{env.milieu}}"><i class="fas fa-trash"></i></a>
</label> </label>
<span class="flexrow"> <span class="flexrow">
<select name="milieu-{{key}}-rarete" class="environnement-rarete" class="flex-shrink" data-dtype="String"> <select name="milieu-{{key}}-rarete" class="environnement-rarete flex-shrink" data-dtype="String">
{{#select env.rarete}} {{#select env.rarete}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html"}}
{{/select}} {{/select}}

View File

@ -0,0 +1,14 @@
<div class="flexrow utilisation-coeur">
<label class="">Ajustement de Coeur</label>
<div class="select-suivant">
<img class="sheet-competence-img selected-suivant-coeur" src="{{use.coeur.img}}" title="{{use.coeur.name}}" />
<select name="select-suivant-coeur" class="select-suivant-coeur" data-dtype="String">
<option value="">Ignorer</option>
{{#each amoureux as |amour id|}}
<option value="{{amour.id}}" style="background-image:url({{amour.img}});">
{{amour.name}}
</option>
{{/each}}
</select>
</div>
</div>