Fix: problème de nombre d'utilisations
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@ -39,35 +39,31 @@ export class RdDCombatManager extends Combat {
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static init() {
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/* -------------------------------------------- */
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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RdDCombatManager.pushInitiativeOptions(html, options);
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});
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Hooks.on("preDeleteCombat", (combat, html, id) => {
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combat.onPreDeleteCombat()
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});
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}
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/* -------------------------------------------- */
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cleanItemUse() {
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for (let turn of this.turns) {
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turn.actor.resetItemUse()
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}
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Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
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Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
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Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
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}
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/* -------------------------------------------- */
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async nextRound() {
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this.cleanItemUse();
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await this.finDeRound();
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return await super.nextRound();
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}
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/* -------------------------------------------- */
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async onPreDeleteCombat() {
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await this.finDeRound({ terminer: true });
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if (Misc.isUniqueConnectedGM()) {
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await this.finDeRound({ terminer: true });
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ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
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game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
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.forEach(it => it.delete());
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}
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}
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/* -------------------------------------------- */
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async finDeRound(options = { terminer: false }) {
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this.turns.forEach(turn => turn.actor.resetItemUse());
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for (let combatant of this.combatants) {
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if (combatant.actor) {
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await combatant.actor.finDeRound(options);
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@ -144,9 +140,8 @@ export class RdDCombatManager extends Combat {
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}
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/* -------------------------------------------- */
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static calculInitiative(niveau, caracValue, bonusEcaille = 0) {
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let base = niveau + Math.floor(caracValue / 2);
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base += bonusEcaille;
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static calculInitiative(niveau, caracValue, bonus = 0) {
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let base = niveau + Math.floor(caracValue / 2) + bonus;
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return "1d6" + (base >= 0 ? "+" : "") + base;
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}
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@ -420,18 +415,11 @@ export class RdDCombatManager extends Combat {
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/* -------------------------------------------- */
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export class RdDCombat {
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static init() {
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Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
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Hooks.on("preDeleteCombat", (combat, options, userId) => { RdDCombat.onPreDeleteCombat(combat, options, userId); });
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}
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/* -------------------------------------------- */
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static onSocketMessage(sockmsg) {
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switch (sockmsg.msg) {
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case "msg_encaisser":
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return RdDCombat.onMsgEncaisser(sockmsg.data);
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case "msg_defense":
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return RdDCombat.onMsgDefense(sockmsg.data);
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case "msg_encaisser": return RdDCombat.onMsgEncaisser(sockmsg.data);
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case "msg_defense": return RdDCombat.onMsgDefense(sockmsg.data);
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}
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}
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@ -442,16 +430,6 @@ export class RdDCombat {
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}
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}
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/* -------------------------------------------- */
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static onPreDeleteCombat(combat, options, userId) {
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if (Misc.isUniqueConnectedGM()) {
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combat.cleanItemUse();
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ChatUtility.removeChatMessageContaining(`<div data-combatid="${combat.id}" data-combatmessage="actor-turn-summary">`)
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game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
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.forEach(it => it.delete());
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}
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}
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/* -------------------------------------------- */
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static combatNouveauTour(combat) {
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if (Misc.isUniqueConnectedGM()) {
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@ -756,15 +734,6 @@ export class RdDCombat {
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/* -------------------------------------------- */
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async attaque(competence, arme) {
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// const nonIncarnee = this.defender.isEntite([ENTITE_NONINCARNE])
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// const blurette = this.defender.isEntite([ENTITE_BLURETTE])
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// if (nonIncarnee || blurette) {
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// ChatMessage.create( {
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// content: `<strong>La cible est ${nonIncarnee ? 'non incarnée' : 'une blurette'}.
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// Il est impossible de l'atteindre.`,
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// whisper: ChatMessage.getWhisperRecipients("GM")})
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// }
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if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
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return;
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}
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@ -970,9 +939,8 @@ export class RdDCombat {
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/* -------------------------------------------- */
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_filterArmesParade(defender, competence) {
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let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
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for (let item of items) {
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item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round
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}
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items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round
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switch (competence.system.categorie) {
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case 'tir':
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case 'lancer':
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@ -180,7 +180,6 @@ export class SystemReveDeDragon {
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RdDUtility.init();
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RdDDice.init();
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RdDCommands.init();
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RdDCombat.init();
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RdDCombatManager.init();
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RdDTokenHud.init();
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RdDBaseActor.init();
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