Equiper des vêtements, bijoux, ...
Permettre d'équiper les objets "de base" en plus des armes et armures
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@ -3163,7 +3163,7 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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async equiperObjet(itemID) {
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let item = this.getEmbeddedDocument('Item', itemID);
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if (item && ['arme', 'armure'].includes(item.type)) {
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if (item?.isEquipable()) {
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const isEquipe = !item.system.equipe;
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await this.updateEmbeddedDocuments('Item', [{ _id: item.id, "system.equipe": isEquipe }]);
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this.computeEncTotal(); // Mise à jour encombrement
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@ -34,6 +34,7 @@ const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
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const typesObjetsEffet = ["possession", "poison", "maladie", "blessure"]
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const typesObjetsCompetence = ["competence", "competencecreature"]
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const typesObjetsTemporels = ["blessure", "poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"]
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const typesObjetsEquipable = ['arme', 'armure', 'objet'];
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const typesEnvironnement = typesInventaireMateriel;
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const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
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const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
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@ -81,6 +82,10 @@ export const defaultItemImg = {
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/* -------------------------------------------- */
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export class RdDItem extends Item {
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static get defaultIcon() {
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return undefined;
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}
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static getDefaultImg(itemType) {
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return game.system.rdd.itemClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
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}
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@ -139,10 +144,6 @@ export class RdDItem extends Item {
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super(docData, context);
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}
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static get defaultIcon() {
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return undefined;
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}
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getUniteQuantite() {
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switch (this.type) {
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case "monnaie": return "(Pièces)"
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@ -158,6 +159,10 @@ export class RdDItem extends Item {
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return '';
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}
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isEquipable() {
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return typesObjetsEquipable.includes(this.type)
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}
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isCompetencePersonnage() { return this.type == 'competence' }
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isCompetenceCreature() { return this.type == 'competencecreature' }
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isConteneur() { return this.type == 'conteneur'; }
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@ -367,6 +372,7 @@ export class RdDItem extends Item {
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}
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this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
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}
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this.equipable = this.isEquipable();
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}
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prepareDataPotion() {
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@ -692,7 +692,7 @@
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"capacite": 0
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},
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"objet": {
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"templates": ["description", "inventaire"]
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"templates": ["description", "equipement", "inventaire"]
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},
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"monnaie": {
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"templates": ["description", "inventaire"]
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@ -28,7 +28,7 @@
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<span class="equipement-actions item-controls">
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{{#if options.isOwner}}
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{{#unless item.estContenu}}
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{{#if (or (eq item.type 'arme') (eq item.type 'armure') )}}
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{{#if item.equipable}}
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<a class="item-equip" title="Equiper">{{#if item.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
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{{/if}}
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{{/unless}}
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