Merge v1.5
This commit is contained in:
commit
5f3361ecc6
@ -33,7 +33,8 @@ import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { DialogItemAchat } from "./dialog-item-achat.js";
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import { DialogItemAchat } from "./dialog-item-achat.js";
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import { RdDItem } from "./item.js";
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import { RdDItem } from "./item.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/**
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/**
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@ -98,7 +99,6 @@ export class RdDActor extends Actor {
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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*
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*
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*/
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*/
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static async create(actorData, options) {
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static async create(actorData, options) {
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// Case of compendium global import
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// Case of compendium global import
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if (actorData instanceof Array) {
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if (actorData instanceof Array) {
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@ -134,13 +134,6 @@ export class RdDActor extends Actor {
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this.encTotal = 0;
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this.encTotal = 0;
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this.prixTotalEquipement = 0;
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this.prixTotalEquipement = 0;
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/*
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// Auto-resize token
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if (this.isToken) {
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let tokenSize = actorData.data.carac.taille.value/10;
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this.token.update({height: tokenSize, width: tokenSize } );
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}*/
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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// things organized.
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// things organized.
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if (this.type === 'personnage') this._prepareCharacterData(this)
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if (this.type === 'personnage') this._prepareCharacterData(this)
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@ -245,7 +238,7 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getForce() {
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getForce() {
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if (this.isEntiteCauchemar()) {
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if (this.isEntite()) {
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return Misc.toInt(this.system.carac.reve?.value);
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return Misc.toInt(this.system.carac.reve?.value);
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}
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}
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return Misc.toInt(this.system.carac.force?.value);
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return Misc.toInt(this.system.carac.force?.value);
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@ -616,7 +609,11 @@ export class RdDActor extends Actor {
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: "Remise à neuf de " + this.name
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content: "Remise à neuf de " + this.name
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};
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};
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if (this.isEntiteCauchemar()) {
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const actorData = Misc.data(this);
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if (this.isEntite([ENTITE_NONINCARNE])) {
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return;
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}
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if (this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
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await this.santeIncDec("endurance", this.system.sante.endurance.max - this.system.sante.endurance.value);
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await this.santeIncDec("endurance", this.system.sante.endurance.max - this.system.sante.endurance.value);
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}
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}
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else {
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else {
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@ -1620,7 +1617,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async setSonne(sonne = true) {
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async setSonne(sonne = true) {
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if (this.isEntiteCauchemar()) {
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if (this.isEntite()) {
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return;
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return;
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}
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}
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if (!game.combat && sonne) {
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if (!game.combat && sonne) {
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@ -1632,7 +1629,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getSConst() {
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getSConst() {
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if (this.isEntiteCauchemar()) {
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if (this.isEntite()) {
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return 0;
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return 0;
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}
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}
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return RdDCarac.calculSConst(this.system.carac.constitution.value)
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return RdDCarac.calculSConst(this.system.carac.constitution.value)
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@ -1747,7 +1744,7 @@ export class RdDActor extends Actor {
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result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
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result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
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//console.log("New value ", inc, minValue, result.newValue);
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//console.log("New value ", inc, minValue, result.newValue);
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let fatigue = 0;
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let fatigue = 0;
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if (name == "endurance" && !this.isEntiteCauchemar()) {
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if (name == "endurance" && !this.isEntite()) {
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if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
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if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
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sante.vie.value--;
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sante.vie.value--;
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result.perteVie = true;
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result.perteVie = true;
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@ -1784,7 +1781,7 @@ export class RdDActor extends Actor {
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}
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}
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isDead() {
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isDead() {
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return !this.isEntiteCauchemar() && this.system.sante.vie.value < -this.getSConst()
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return !this.isEntite() && this.system.sante.vie.value < -this.getSConst()
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -3325,7 +3322,7 @@ export class RdDActor extends Actor {
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let encaissement = await this.jetEncaissement(rollData);
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let encaissement = await this.jetEncaissement(rollData);
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this.ajouterBlessure(encaissement); // Will upate the result table
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this.ajouterBlessure(encaissement); // Will upate the result table
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const perteVie = this.isEntiteCauchemar()
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const perteVie = this.isEntite()
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? { newValue: 0 }
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? { newValue: 0 }
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: await this.santeIncDec("vie", - encaissement.vie);
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: await this.santeIncDec("vie", - encaissement.vie);
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const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, encaissement.critiques > 0);
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const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, encaissement.critiques > 0);
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@ -3339,7 +3336,7 @@ export class RdDActor extends Actor {
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sonne: perteEndurance.sonne,
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sonne: perteEndurance.sonne,
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jetEndurance: perteEndurance.jetEndurance,
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jetEndurance: perteEndurance.jetEndurance,
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endurance: santeOrig.endurance.value - perteEndurance.newValue,
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endurance: santeOrig.endurance.value - perteEndurance.newValue,
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vie: this.isEntiteCauchemar() ? 0 : (santeOrig.vie.value - perteVie.newValue),
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vie: this.isEntite() ? 0 : (santeOrig.vie.value - perteVie.newValue),
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show: defenderRoll?.show ?? {}
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show: defenderRoll?.show ?? {}
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});
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});
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@ -3528,8 +3525,8 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async accorder(entite, when = 'avant-encaissement') {
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async accorder(entite, when = 'avant-encaissement') {
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if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
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if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
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|| !entite.isEntiteCauchemar()
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|| !entite.isEntite([ENTITE_INCARNE])
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|| entite.isEntiteCauchemarAccordee(this)) {
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|| entite.isEntiteAccordee(this)) {
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return true;
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return true;
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}
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}
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const tplData = this.system;
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const tplData = this.system;
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@ -3553,29 +3550,29 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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isEntiteCauchemar() {
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isEntite(typeentite = []) {
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return this.type == 'entite';
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return this.type == 'entite' && (typeentite.length == 0 || typeentite.includes(this.system.typeentite));
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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isEntiteCauchemarAccordee(attaquant) {
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isEntiteAccordee(attaquant) {
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if (!this.isEntiteCauchemar()) { return true; }
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if (!this.isEntite([ENTITE_INCARNE])) { return true; }
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let resonnance = this.system.sante.resonnance;
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let resonnance = this.system.sante.resonnance;
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return (resonnance.actors.find(it => it == attaquant._id));
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return (resonnance.actors.find(it => it == attaquant.id));
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async setEntiteReveAccordee(attaquant) {
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async setEntiteReveAccordee(attaquant) {
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if (!this.isEntiteCauchemar()) {
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if (!this.isEntite([ENTITE_INCARNE])) {
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ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
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ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
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return;
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return;
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}
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}
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let resonnance = duplicate(this.system.sante.resonnance);
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let resonnance = duplicate(this.system.sante.resonnance);
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if (resonnance.actors.find(it => it == attaquant._id)) {
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if (resonnance.actors.find(it => it == attaquant.id)) {
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// déjà accordé
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// déjà accordé
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return;
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return;
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}
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}
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resonnance.actors.push(attaquant._id);
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resonnance.actors.push(attaquant.id);
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await this.update({ "system.sante.resonnance": resonnance });
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await this.update({ "system.sante.resonnance": resonnance });
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return;
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return;
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}
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}
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@ -3671,7 +3668,8 @@ export class RdDActor extends Actor {
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RdDActor.remoteActorCall({
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RdDActor.remoteActorCall({
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userId: Misc.connectedGMOrUser(),
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userId: Misc.connectedGMOrUser(),
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actorId: this.id,
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actorId: this.id,
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method: 'ajouterDeniers', args: [gain, fromActorId] });
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method: 'ajouterDeniers', args: [gain, fromActorId]
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});
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}
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}
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else {
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else {
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const fromActor = game.actors.get(fromActorId)
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const fromActor = game.actors.get(fromActorId)
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@ -3706,7 +3704,8 @@ export class RdDActor extends Actor {
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RdDActor.remoteActorCall({
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RdDActor.remoteActorCall({
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actorId: achat.vendeurId ?? achat.acheteurId,
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actorId: achat.vendeurId ?? achat.acheteurId,
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method: 'achatVente',
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method: 'achatVente',
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args: [achat] },
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args: [achat]
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},
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);
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);
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return;
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return;
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}
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}
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@ -4125,7 +4124,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async setStatusEffect(label, status, updates = {}) {
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async setStatusEffect(label, status, updates = {}) {
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if (this.isEntiteCauchemar() || this.type == 'vehicule') {
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if (this.isEntite() || this.type == 'vehicule') {
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return;
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return;
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}
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}
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console.log("setStatusEffect", label, status, updates)
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console.log("setStatusEffect", label, status, updates)
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@ -3,3 +3,7 @@ export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
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export const HIDE_DICE = 'hide';
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export const HIDE_DICE = 'hide';
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export const SHOW_DICE = 'show';
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export const SHOW_DICE = 'show';
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export const ENTITE_INCARNE = 'incarne';
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export const ENTITE_NONINCARNE = 'nonincarne';
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export const ENTITE_BLURETTE = 'blurette';
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@ -55,7 +55,7 @@ export class DialogItemAchat extends Dialog {
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static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
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static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
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const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
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const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
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const prixLot = buttonAcheter.attributes['data-prixLot']?.value ?? 0;
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const prixLot = parseInt(buttonAcheter.attributes['data-prixLot']?.value ?? 0);
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let venteData = {
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let venteData = {
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item: JSON.parse(jsondata),
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item: JSON.parse(jsondata),
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vendeurId: vendeurId,
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vendeurId: vendeurId,
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@ -1,5 +1,5 @@
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import { ChatUtility } from "./chat-utility.js";
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import { ChatUtility } from "./chat-utility.js";
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import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { Grammar } from "./grammar.js";
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import { Grammar } from "./grammar.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemCompetence } from "./item-competence.js";
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@ -320,7 +320,7 @@ export class RdDCombatManager extends Combat {
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initOffset = 10;
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initOffset = 10;
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caracForInit = combatant.actor.getReveActuel();
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caracForInit = combatant.actor.getReveActuel();
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initInfo = "Possession"
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initInfo = "Possession"
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} else if (action.name == 'autre') {
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} else if (action.action == 'autre') {
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initOffset = 2;
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initOffset = 2;
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initInfo = "Autre Action"
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initInfo = "Autre Action"
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} else if (action.action == 'haut-reve') {
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} else if (action.action == 'haut-reve') {
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@ -455,9 +455,9 @@ export class RdDCombat {
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: "Vous devez choisir une cible à attaquer!");
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: "Vous devez choisir une cible à attaquer!");
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}
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}
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else {
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else {
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const defender = target?.actor
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const defender = target?.actor;
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const defenderTokenId = target?.id
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const defenderTokenId = target?.id;
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if ( defender.type == 'entite' && defender.system.definition.typeentite == 'nonincarne') {
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if ( defender.type == 'entite' && defender.system.definition.typeentite == ENTITE_NONINCARNE) {
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ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
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ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
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} else {
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} else {
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return this.create(attacker, defender, defenderTokenId, target)
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return this.create(attacker, defender, defenderTokenId, target)
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@ -799,7 +799,7 @@ export class RdDCombat {
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async _onAttaqueNormale(attackerRoll) {
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async _onAttaqueNormale(attackerRoll) {
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console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
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console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
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|
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attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
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attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
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let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
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let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
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attackerRoll.show = {
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attackerRoll.show = {
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cible: this.target ? this.defender.system.name : 'la cible',
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cible: this.target ? this.defender.system.name : 'la cible',
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@ -1248,8 +1248,8 @@ export class RdDCombat {
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async accorderEntite(when = 'avant-encaissement') {
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async accorderEntite(when = 'avant-encaissement') {
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if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
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if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
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||||||
|| this.defender == undefined
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|| this.defender == undefined
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|| !this.defender.isEntiteCauchemar()
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|| !this.defender.isEntite([ENTITE_INCARNE])
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||||||
|| this.defender.isEntiteCauchemarAccordee(this.attacker)) {
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|| this.defender.isEntiteAccordee(this.attacker)) {
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return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
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@ -1,3 +1,4 @@
|
|||||||
|
import { RdDActor } from "./actor.js";
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import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
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import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js";
|
||||||
|
|
||||||
@ -11,9 +12,18 @@ const words = [ 'pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i',
|
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export class RdDNameGen {
|
export class RdDNameGen {
|
||||||
|
|
||||||
static async getName(msg, params) {
|
static async getName(msg, params) {
|
||||||
let name = Misc.upperFirst( await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words) )
|
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
|
||||||
//console.log(name);
|
nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
|
||||||
ChatMessage.create( { content: `Nom : ${name}`, whisper: ChatMessage.getWhisperRecipients("GM") } );
|
});
|
||||||
|
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static async onCreerActeur(event) {
|
||||||
|
const button = event.currentTarget;
|
||||||
|
await RdDActor.create({
|
||||||
|
name: button.attributes['data-nom'].value,
|
||||||
|
type: button.attributes['data-type'].value
|
||||||
|
},
|
||||||
|
{renderSheet: true});
|
||||||
|
}
|
||||||
}
|
}
|
@ -1,3 +1,5 @@
|
|||||||
|
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "./constants";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the base Dialog entity by defining a custom window to perform roll.
|
* Extend the base Dialog entity by defining a custom window to perform roll.
|
||||||
* @extends {Dialog}
|
* @extends {Dialog}
|
||||||
@ -7,15 +9,19 @@ export class RdDEncaisser extends Dialog {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(html, actor) {
|
constructor(html, actor) {
|
||||||
// Common conf
|
// Common conf
|
||||||
const buttonsCreatures = {
|
let buttons = {};
|
||||||
|
if (!actor.isEntite()){
|
||||||
|
buttons = {
|
||||||
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
|
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
|
||||||
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
|
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
|
||||||
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
|
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
|
||||||
};
|
};
|
||||||
const buttonsEntitesCauchemar = {
|
}
|
||||||
|
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])){
|
||||||
|
buttons = {
|
||||||
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
|
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
|
||||||
};
|
}
|
||||||
const buttons = actor.isEntiteCauchemar() ? buttonsEntitesCauchemar : buttonsCreatures;
|
}
|
||||||
|
|
||||||
let dialogConf = {
|
let dialogConf = {
|
||||||
title: "Jet d'Encaissement",
|
title: "Jet d'Encaissement",
|
||||||
|
@ -11,6 +11,7 @@ import { RdDDice } from "./rdd-dice.js";
|
|||||||
import { RdDItem } from "./item.js";
|
import { RdDItem } from "./item.js";
|
||||||
import { Monnaie } from "./item-monnaie.js";
|
import { Monnaie } from "./item-monnaie.js";
|
||||||
import { RdDPossession } from "./rdd-possession.js";
|
import { RdDPossession } from "./rdd-possession.js";
|
||||||
|
import { RdDNameGen } from "./rdd-namegen.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// This table starts at 0 -> niveau -10
|
// This table starts at 0 -> niveau -10
|
||||||
@ -703,6 +704,7 @@ export class RdDUtility {
|
|||||||
|
|
||||||
// gestion bouton tchat Acheter
|
// gestion bouton tchat Acheter
|
||||||
html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));
|
html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));
|
||||||
|
html.on("click", '.button-creer-acteur', event => RdDNameGen.onCreerActeur(event));
|
||||||
|
|
||||||
// Gestion du bouton payer
|
// Gestion du bouton payer
|
||||||
html.on("click", '.payer-button', event => {
|
html.on("click", '.payer-button', event => {
|
||||||
|
@ -32,7 +32,7 @@
|
|||||||
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
|
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
|
||||||
"license": "LICENSE.txt",
|
"license": "LICENSE.txt",
|
||||||
"flags": {},
|
"flags": {},
|
||||||
"version": "10.0.5",
|
"version": "10.0.6",
|
||||||
"scripts": [],
|
"scripts": [],
|
||||||
"esmodules": [
|
"esmodules": [
|
||||||
"module/rdd-main.js"
|
"module/rdd-main.js"
|
||||||
@ -500,7 +500,7 @@
|
|||||||
"relationships": {},
|
"relationships": {},
|
||||||
"socket": true,
|
"socket": true,
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
|
||||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.5.zip",
|
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.6.zip",
|
||||||
"protected": false,
|
"protected": false,
|
||||||
"gridDistance": 1,
|
"gridDistance": 1,
|
||||||
"gridUnits": "m",
|
"gridUnits": "m",
|
||||||
|
@ -65,6 +65,7 @@
|
|||||||
{{#select data.definition.typeentite}}
|
{{#select data.definition.typeentite}}
|
||||||
<option value="incarne">Incarnée</option>
|
<option value="incarne">Incarnée</option>
|
||||||
<option value="nonincarne">Non Incarnée</option>
|
<option value="nonincarne">Non Incarnée</option>
|
||||||
|
<option value="blurette">Blurete</option>
|
||||||
{{/select}}
|
{{/select}}
|
||||||
</select>
|
</select>
|
||||||
</li>
|
</li>
|
||||||
|
16
templates/chat-command-nom.html
Normal file
16
templates/chat-command-nom.html
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
|
||||||
|
<h4>Proposition de nom: {{nom}}</h4>
|
||||||
|
<span class="chat-card-button-area">
|
||||||
|
<a class="button-creer-acteur chat-card-button"
|
||||||
|
data-nom='{{nom}}'
|
||||||
|
data-type='personnage'
|
||||||
|
>
|
||||||
|
Créer un Personnage</a>
|
||||||
|
</span>
|
||||||
|
<span class="chat-card-button-area">
|
||||||
|
<a class="button-creer-acteur chat-card-button"
|
||||||
|
data-nom='{{nom}}'
|
||||||
|
data-type='creature'>
|
||||||
|
Créer une créature</a>
|
||||||
|
</span>
|
||||||
|
|
Loading…
x
Reference in New Issue
Block a user