Préparation Calendrier avant migration
Les migrations peuvent avoir besoin du temps courant. Le calendrier est recréé après.
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@ -45,6 +45,14 @@ export class RdDCalendrier extends Application {
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Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
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}
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display() {
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let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
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renderTemplate(templatePath, {}).then(html => {
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this.render(true);
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});
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return this;
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}
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async onUpdateSetting(setting, update, options, id) {
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if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) {
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this.timestamp = RdDTimestamp.getWorldTime();
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@ -278,6 +278,7 @@ export class SystemReveDeDragon {
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}
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if (Misc.isUniqueConnectedGM()) {
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game.system.rdd.calendrier = new RdDCalendrier();
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new Migrations().migrate();
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}
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@ -286,13 +287,7 @@ export class SystemReveDeDragon {
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RdDDice.onReady();
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/* -------------------------------------------- */
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/* Affiche/Init le calendrier */
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let calendrier = new RdDCalendrier();
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let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
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let templateData = {};
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renderTemplate(templatePath, templateData).then(html => {
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calendrier.render(true);
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});
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game.system.rdd.calendrier = calendrier; // Reference;
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game.system.rdd.calendrier = new RdDCalendrier().display();
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// Avertissement si joueur sans personnage
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if (!game.user.isGM && game.user.character == undefined) {
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