Gestion du rollMode

affecte tous les jets d'un actor sur la table de résolution
This commit is contained in:
Vincent Vandemeulebrouck 2020-11-24 15:20:05 +01:00
parent 136c7594d4
commit 8f9b1f1e76
4 changed files with 115 additions and 33 deletions

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@ -12,6 +12,7 @@ import { Misc } from "./misc.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ChatUtility } from "./chat-utility.js";
export class RdDActor extends Actor {
@ -232,11 +233,10 @@ export class RdDActor extends Actor {
+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
+ RdDResolutionTable.explain(rolled)
+ "<br><strong>" + quality + "</strong>"
+ explications + xpmsg,
user: game.user._id,
title: "Résultat du test"
+ explications + xpmsg
}
ChatMessage.create(chatOptions);
ChatUtility.chatWithRollMode(chatOptions, this.name)
// This an attack, generate the defense message
if (defenseMsg) {

70
module/chat-utility.js Normal file
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@ -0,0 +1,70 @@
/**
* Class providing helper methods to get the list of users, and
*/
export class ChatUtility {
static chatWithRollMode(chatOptions, name) {
let rollMode = game.settings.get("core", "rollMode");
chatOptions.user = game.user._id;
switch (rollMode) {
case "blindroll": {//GM only
if (!game.user.isGM) {
ChatUtility.blindMessageToGM(chatOptions);
chatOptions = {
user: game.user._id,
whisper: [game.user._id],
content: "Message envoyé en aveugle au Gardien"
}
}
else {
chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
}
}
break;
case "gmroll": //GM + rolling player
chatOptions.user = game.user._id;
chatOptions.whisper = ChatUtility.getWhisperRecipientsAndGMs(name);
break;
case "selfroll": // only the user
chatOptions.user = game.user._id;
chatOptions.whisper = [game.user._id];
break;
default:
case "roll": //everybody
chatOptions.whisper = undefined;
break;
}
console.log("roll message", chatOptions);
ChatMessage.create(chatOptions);
}
static getWhisperRecipientsAndGMs(name) {
return ChatMessage.getWhisperRecipients(name)
.concat(this.getUsers(user => user.isGM));
}
static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id);
}
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_gm_chat_message", data: chatGM });
}
static handleGMChatMessage(data) {
console.log("blindMessageToGM", data);
if (game.user.isGM) { // message privé pour GM only
data.user = game.user._id;
ChatMessage.create(data);
}
}
}

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@ -1,3 +1,5 @@
import { ChatUtility } from "./chat-utility.js";
export class RdDDice {
/* -------------------------------------------- */
@ -9,7 +11,7 @@ export class RdDDice {
/* -------------------------------------------- */
static async show(roll, rollMode = "roll") {
static async show(roll, rollMode = undefined) {
if (roll.showDice || game.settings.get("foundryvtt-reve-de-dragon", "dice-so-nice") == true) {
await this.showDiceSoNice(roll, rollMode);
}
@ -17,24 +19,22 @@ export class RdDDice {
}
/* -------------------------------------------- */
static async showDiceSoNice(roll, rollMode = "roll") {
static async showDiceSoNice(roll, rollMode = undefined) {
if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) {
let whisper = null;
let blind = false;
rollMode = rollMode == undefined ? game.settings.get("core", "rollMode") : rollMode;
switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
let gmList = game.users.filter(user => user.isGM);
let gmIDList = [];
gmList.forEach(gm => gmIDList.push(gm.data._id));
whisper = gmIDList;
whisper = ChatUtility.getUsersIds(user => user.isGM);
break;
case "roll": //everybody
let userList = game.users.filter(user => user.active);
let userIDList = [];
userList.forEach(user => userIDList.push(user.data._id));
whisper = userIDList;
whisper = ChatUtility.getUsersIds(user => user.active);
break;
case "selfroll":
whisper = [game.user._id];
break;
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);

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@ -2,6 +2,7 @@
import { TMRUtility } from "./tmr-utility.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ChatUtility } from "./chat-utility.js";
const level_category = {
"generale": "-4",
@ -601,25 +602,36 @@ export class RdDUtility {
static performSocketMesssage( sockmsg )
{
console.log(">>>>> MSG RECV", sockmsg);
if ( sockmsg.msg == "msg_encaisser" ) {
if ( game.user.isGM ) { // Seul le GM effectue l'encaissement sur la fiche
let rollData = game.system.rdd.rollDataHandler[sockmsg.data.attackerid]; // Retrieve the rolldata from the store
let defenderActor = game.actors.get( sockmsg.data.defenderid );
defenderActor.encaisserDommages( rollData );
switch(sockmsg.msg) {
case "msg_encaisser":
return RdDUtility._handleMsgEncaisser(sockmsg.data);
case "msg_defense" :
return RdDUtility._handleMsgDefense(sockmsg.data);
case "msg_gm_chat_message":
return ChatUtility.handleGMChatMessage(sockmsg.data);
}
} else if (sockmsg.msg == "msg_defense" ) {
let defenderActor = game.actors.get( sockmsg.data.defenderid );
}
static _handleMsgDefense(data) {
let defenderActor = game.actors.get(data.defenderid);
if (defenderActor) {
if ((game.user.isGM && !defenderActor.hasPlayerOwner) || (defenderActor.hasPlayerOwner && (game.user.character.id == defenderActor.id))) {
console.log("User is pushing message...", game.user.name);
game.system.rdd.rollDataHandler[sockmsg.data.attackerid] = duplicate(sockmsg.data.rollData);
sockmsg.data.whisper = [ game.user ];
sockmsg.data.blind = true;
sockmsg.data.rollMode = "blindroll";
ChatMessage.create( sockmsg.data );
game.system.rdd.rollDataHandler[data.attackerid] = duplicate(data.rollData);
data.whisper = [game.user];
data.blind = true;
data.rollMode = "blindroll";
ChatMessage.create(data);
}
}
}
static _handleMsgEncaisser(data) {
if (game.user.isGM) { // Seul le GM effectue l'encaissement sur la fiche
let rollData = game.system.rdd.rollDataHandler[data.attackerid]; // Retrieve the rolldata from the store
let defenderActor = game.actors.get(data.defenderid);
defenderActor.encaisserDommages(rollData);
}
}
/* -------------------------------------------- */