Séparation de l'Actor Créature
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@ -7,8 +7,10 @@
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- La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve)
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- Séparation des véhicules dans leur propre acteur
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- Séparation des entités dans leur propre acteur
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- Séparation des créatures dans leur propre acteur
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- corrections de bugs
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- si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours
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- certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces
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## v11.0.28 - les fractures de Khrachtchoum
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- La gravité de la blessure est affichée dans le résumé de l'encaissement
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@ -363,7 +363,7 @@ export class RdDActorSheet extends RdDBaseActorReveSheet {
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this.actor.jetVie();
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});
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this.html.find('.jet-endurance').click(async event => {
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this.actor.jetEndurance();
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await this.jetEndurance();
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});
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this.html.find('.vie-plus').click(async event => {
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@ -386,6 +386,16 @@ export class RdDActorSheet extends RdDBaseActorReveSheet {
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});
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}
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async jetEndurance() {
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const endurance = this.actor.getEnduranceActuelle()
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const result = await this.actor.jetEndurance(endurance);
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ChatMessage.create({
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content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
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<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
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});
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}
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getBlessure(event) {
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const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
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const blessure = this.actor.getItem(itemId, 'blessure');
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525
module/actor.js
525
module/actor.js
@ -1,4 +1,4 @@
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import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "./rdd-utility.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js";
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import { RdDRoll } from "./rdd-roll.js";
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@ -33,7 +33,7 @@ import { AppAstrologie } from "./sommeil/app-astrologie.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { ExperienceLog, XP_TOPIC } from "./actor/experience-log.js";
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import { TYPES } from "./item.js";
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import { RdDBaseActorVivant } from "./actor/base-actor-vivant.js";
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import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
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const POSSESSION_SANS_DRACONIC = {
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img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
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@ -51,23 +51,15 @@ export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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export class RdDActor extends RdDBaseActorVivant {
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export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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/**
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* Prepare Character type specific data
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*/
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prepareActorData() {
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// TODO: separate derived/base data preparation
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// TODO: split by actor class
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if (this.isPersonnage()) this.$prepareCharacterData()
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}
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$prepareCharacterData() {
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// Initialize empty items
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this.$computeCaracDerivee()
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this.computeIsHautRevant();
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this.cleanupConteneurs();
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this.$computeIsHautRevant()
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}
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/* -------------------------------------------- */
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@ -92,7 +84,7 @@ export class RdDActor extends RdDBaseActorVivant {
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this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
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this.system.sante.endurance.max = Math.max(parseInt(this.system.carac.taille.value) + parseInt(this.system.carac.constitution.value), parseInt(this.system.sante.vie.max) + parseInt(this.system.carac.volonte.value));
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this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max);
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this.system.sante.fatigue.max = this.$getFatigueMax();
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this.system.sante.fatigue.max = this.getFatigueMax();
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this.system.sante.fatigue.value = Math.min(this.system.sante.fatigue.value, this.system.sante.fatigue.max);
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//Compteurs
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@ -101,72 +93,28 @@ export class RdDActor extends RdDBaseActorVivant {
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}
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canReceive(item) {
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if (this.isCreature()) {
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return item.type == TYPES.competencecreature || item.isInventaire();
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}
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if (this.isPersonnage()) {
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switch (item.type) {
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case 'competencecreature': case 'tarot': case 'service':
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return false;
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}
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return true;
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}
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return false;
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return ![TYPES.competencecreature, TYPES.tarot, TYPES.service].includes(item.type)
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}
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/* -------------------------------------------- */
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isHautRevant() {
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return this.isPersonnage() && this.system.attributs.hautrevant.value != ""
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}
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isPersonnage() { return true }
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isHautRevant() { return this.system.attributs.hautrevant.value != "" }
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/* -------------------------------------------- */
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getReveActuel() {
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switch (this.type) {
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case 'personnage':
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return Misc.toInt(this.system.reve?.reve?.value ?? this.carac.reve.value);
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case 'creature':
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return Misc.toInt(this.system.carac.reve?.value)
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default:
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return 0;
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}
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}
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/* -------------------------------------------- */
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getChanceActuel() {
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return Misc.toInt(this.system.compteurs.chance?.value ?? 10);
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}
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getAgilite() { return Number(this.system.carac.agilite?.value ?? 0) }
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getChance() { return Number(this.system.carac.chance?.value ?? 0) }
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/* -------------------------------------------- */
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getTaille() {
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return Misc.toInt(this.system.carac.taille?.value);
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}
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/* -------------------------------------------- */
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getForce() {
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return Misc.toInt(this.system.carac.force?.value);
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}
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/* -------------------------------------------- */
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getAgilite() {
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switch (this.type) {
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case 'personnage': return Misc.toInt(this.system.carac.agilite?.value);
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case 'creature': return Misc.toInt(this.system.carac.force?.value);
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}
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return 10;
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}
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/* -------------------------------------------- */
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getChance() {
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return Number(this.system.carac.chance?.value ?? 10);
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}
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getMoralTotal() {
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return Number(this.system.compteurs.moral?.value ?? 0);
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}
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/* -------------------------------------------- */
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getBonusDegat() {
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// TODO: gérer séparation et +dom créature/entité indépendament de la compétence
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return Number(this.system.attributs.plusdom.value ?? 0);
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}
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/* -------------------------------------------- */
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getProtectionNaturelle() {
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return Number(this.system.attributs.protection.value ?? 0);
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}
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/* -------------------------------------------- */
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getEtatGeneral(options = { ethylisme: false }) {
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@ -185,13 +133,10 @@ export class RdDActor extends RdDBaseActorVivant {
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/* -------------------------------------------- */
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getMalusArmure() {
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if (this.isPersonnage()) {
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return this.itemTypes[TYPES.armure].filter(it => it.system.equipe)
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.map(it => it.system.malus)
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.reduce(Misc.sum(), 0);
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}
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return 0;
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}
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/* -------------------------------------------- */
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getTache(id) {
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@ -230,16 +175,10 @@ export class RdDActor extends RdDBaseActorVivant {
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}
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getDraconicOuPossession() {
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const possession = this.itemTypes[TYPES.competencecreature].filter(it => it.system.categorie == 'possession')
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return [...this.getDraconicList().filter(it => it.system.niveau >= 0),
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super.getDraconicOuPossession()]
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.sort(Misc.descending(it => it.system.niveau))
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.find(it => true);
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if (possession) {
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return possession;
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}
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const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0),
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POSSESSION_SANS_DRACONIC]
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.sort(Misc.descending(it => it.system.niveau));
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return draconics[0];
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.find(it => true)
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}
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getDemiReve() {
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@ -275,30 +214,6 @@ export class RdDActor extends RdDBaseActorVivant {
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return this.itemTypes['arme'].find(it => it.system.equipe && it.system.competence != "")
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}
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/* -------------------------------------------- */
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async roll() {
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RdDEmpoignade.checkEmpoignadeEnCours(this)
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const carac = mergeObject(duplicate(this.system.carac),
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{
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'reve-actuel': this.getCaracReveActuel(),
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'chance-actuelle': this.getCaracChanceActuelle()
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});
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await this.openRollDialog({
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name: `jet-${this.id}`,
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label: `Jet de ${this.name}`,
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template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
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rollData: {
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carac: carac,
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selectedCarac: carac.apparence,
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selectedCaracName: 'apparence',
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competences: this.itemTypes['competence']
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},
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callbackAction: r => this.$onRollCaracResult(r)
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});
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}
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async prepareChateauDormant(consigne) {
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if (consigne.ignorer) {
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return;
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@ -313,10 +228,6 @@ export class RdDActor extends RdDBaseActorVivant {
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}
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}
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findPlayer() {
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return game.users.players.find(player => player.active && player.character?.id == this.id);
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}
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async onTimeChanging(oldTimestamp, newTimestamp) {
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await super.onTimeChanging(oldTimestamp, newTimestamp);
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await this.setInfoSommeilInsomnie();
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@ -476,12 +387,6 @@ export class RdDActor extends RdDBaseActorVivant {
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await this.supprimerBlessures(it => it.system.gravite <= 0);
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}
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async supprimerBlessures(filterToDelete) {
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const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
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.map(it => it.id);
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await this.deleteEmbeddedDocuments('Item', toDelete);
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}
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/* -------------------------------------------- */
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async _recupererVie(message, isMaladeEmpoisonne) {
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const tData = this.system
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@ -527,19 +432,15 @@ export class RdDActor extends RdDBaseActorVivant {
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: 'Remise à neuf de ' + this.name
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});
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const updates = {
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'system.sante.endurance.value': this.system.sante.endurance.max
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};
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if (this.isPersonnage() || this.isCreature()) {
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await this.supprimerBlessures(it => true);
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updates['system.sante.vie.value'] = this.system.sante.vie.max;
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updates['system.sante.fatigue.value'] = 0;
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}
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if (this.isPersonnage()) {
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updates['system.compteurs.ethylisme'] = { value: 1, nb_doses: 0, jet_moral: false };
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}
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await this.update(updates);
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await this.removeEffects(e => e.flags.core.statusId !== STATUSES.StatusDemiReve);
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const updates = {
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'system.sante.endurance.value': this.system.sante.endurance.max,
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'system.sante.vie.value': this.system.sante.vie.max,
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'system.sante.fatigue.value': 0,
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'system.compteurs.ethylisme': { value: 1, nb_doses: 0, jet_moral: false }
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};
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await this.update(updates);
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}
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/* -------------------------------------------- */
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@ -665,7 +566,7 @@ export class RdDActor extends RdDBaseActorVivant {
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async recupererFatigue(message) {
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if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
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let fatigue = this.system.sante.fatigue.value;
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const fatigueMin = this.$getFatigueMin();
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const fatigueMin = this.getFatigueMin();
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if (fatigue <= fatigueMin) {
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return;
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}
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@ -792,7 +693,7 @@ export class RdDActor extends RdDBaseActorVivant {
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this.setPointsDeChance(to);
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}
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}
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let selectedCarac = RdDBaseActorVivant._findCaracByName(this.system.carac, caracName);
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let selectedCarac = RdDBaseActor._findCaracByName(this.system.carac, caracName);
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const from = selectedCarac.value
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await this.update({ [`system.carac.${caracName}.value`]: to });
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await ExperienceLog.add(this, XP_TOPIC.CARAC, from, to, caracName);
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@ -803,7 +704,7 @@ export class RdDActor extends RdDBaseActorVivant {
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if (caracName == 'Taille') {
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return;
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}
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let selectedCarac = RdDBaseActorVivant._findCaracByName(this.system.carac, caracName);
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let selectedCarac = RdDBaseActor._findCaracByName(this.system.carac, caracName);
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if (!selectedCarac.derivee) {
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const from = Number(selectedCarac.xp);
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await this.update({ [`system.carac.${caracName}.xp`]: to });
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@ -817,7 +718,7 @@ export class RdDActor extends RdDBaseActorVivant {
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if (caracName == 'Taille') {
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return;
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}
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let carac = RdDBaseActorVivant._findCaracByName(this.system.carac, caracName);
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let carac = RdDBaseActor._findCaracByName(this.system.carac, caracName);
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if (carac) {
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carac = duplicate(carac);
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const fromXp = Number(carac.xp);
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@ -891,25 +792,6 @@ export class RdDActor extends RdDBaseActorVivant {
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await ExperienceLog.add(this, XP_TOPIC.NIVEAU, fromNiveau, toNiveau, competence.name);
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}
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/* -------------------------------------------- */
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async updateCreatureCompetence(idOrName, fieldName, value) {
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let competence = this.getCompetence(idOrName);
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if (competence) {
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function getPath(fieldName) {
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switch (fieldName) {
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case "niveau": return 'system.niveau';
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case "dommages": return 'system.dommages';
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case "carac_value": return 'system.carac_value';
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}
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return undefined
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}
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const path = getPath(fieldName);
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if (path) {
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await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, [path]: value }]); // updates one EmbeddedEntity
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}
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}
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}
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/* -------------------------------------------- */
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async updateCompetence(idOrName, compValue) {
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const competence = this.getCompetence(idOrName);
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@ -1014,7 +896,7 @@ export class RdDActor extends RdDBaseActorVivant {
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/* -------------------------------------------- */
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async distribuerStress(compteur, stress, motif) {
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if (game.user.isGM && this.hasPlayerOwner && this.isPersonnage()) {
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if (game.user.isGM && this.hasPlayerOwner) {
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switch (compteur) {
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case 'stress': case 'experience':
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await this.addCompteurValue(compteur, stress, motif);
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@ -1031,114 +913,17 @@ export class RdDActor extends RdDBaseActorVivant {
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await this.update({ [`system.attributs.${fieldName}.value`]: fieldValue });
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}
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isSurenc() {
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return this.isPersonnage() ? (this.computeMalusSurEncombrement() < 0) : false
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}
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/* -------------------------------------------- */
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computeMalusSurEncombrement() {
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return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
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}
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getMessageSurEncombrement() {
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return this.computeMalusSurEncombrement() < 0 ? "Sur-Encombrement!" : "";
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}
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/* -------------------------------------------- */
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getEncombrementMax() {
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return this.system.attributs.encombrement.value
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}
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/* -------------------------------------------- */
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computeIsHautRevant() {
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if (this.isPersonnage()) {
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$computeIsHautRevant() {
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this.system.attributs.hautrevant.value = this.itemTypes['tete'].find(it => Grammar.equalsInsensitive(it.name, 'don de haut-reve'))
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? "Haut rêvant"
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: "";
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}
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}
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/* -------------------------------------------- */
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computeResumeBlessure() {
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const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure')
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const nbLegeres = blessures.filter(it => it.isLegere()).length;
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const nbGraves = blessures.filter(it => it.isGrave()).length;
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const nbCritiques = blessures.filter(it => it.isCritique()).length;
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if (nbLegeres + nbGraves + nbCritiques == 0) {
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return "Aucune blessure";
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}
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let resume = "Blessures:";
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if (nbLegeres > 0) {
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resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
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}
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if (nbGraves > 0) {
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if (nbLegeres > 0)
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resume += ",";
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resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
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}
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if (nbCritiques > 0) {
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if (nbGraves > 0 || nbLegeres > 0)
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resume += ",";
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resume += " une CRITIQUE !";
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}
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return resume;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeEtatGeneral() {
|
||||
this.system.compteurs.etat.value = this.$malusVie() + this.$malusFatigue() + this.$malusEthylisme();
|
||||
}
|
||||
|
||||
$malusVie() {
|
||||
return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0);
|
||||
}
|
||||
|
||||
$malusEthylisme() {
|
||||
malusEthylisme() {
|
||||
return Math.min(0, (this.system.compteurs.ethylisme?.value ?? 0));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getEnduranceActuelle() {
|
||||
return Number(this.system.sante.endurance.value);
|
||||
}
|
||||
|
||||
getFatigueActuelle() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && this.isPersonnage()) {
|
||||
return Math.max(0, Math.min(this.$getFatigueMax(), this.system.sante.fatigue?.value));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
getFatigueRestante() {
|
||||
return this.$getFatigueMax() - this.getFatigueActuelle();
|
||||
}
|
||||
|
||||
getFatigueMax() {
|
||||
return this.isPersonnage() ? this.$getFatigueMax() : 1;
|
||||
}
|
||||
|
||||
$getFatigueMin() {
|
||||
return this.system.sante.endurance.max - this.system.sante.endurance.value;
|
||||
}
|
||||
|
||||
$getFatigueMax() {
|
||||
return this.$getEnduranceMax() * 2;
|
||||
}
|
||||
|
||||
$getEnduranceMax() {
|
||||
return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE));
|
||||
}
|
||||
|
||||
$malusFatigue() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && this.isPersonnage()) {
|
||||
const fatigueMax = this.$getFatigueMax();
|
||||
const fatigue = this.getFatigueActuelle();
|
||||
return RdDUtility.calculMalusFatigue(fatigue, this.$getEnduranceMax())
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async actionRefoulement(item) {
|
||||
@ -1308,60 +1093,12 @@ export class RdDActor extends RdDBaseActorVivant {
|
||||
await this.updateCompteurValue("chance", chance);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getSonne() {
|
||||
return this.getEffect(STATUSES.StatusStunned);
|
||||
async jetEndurance(resteEndurance = undefined) {
|
||||
const result = super.jetEndurance(resteEndurance);
|
||||
if (result.jetEndurance == 1) {
|
||||
ChatMessage.create({ content: await this._gainXpConstitutionJetEndurance() });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
await this.$finDeRoundSuppressionEffetsTermines(options);
|
||||
await this.$finDeRoundBlessuresGraves();
|
||||
await this.$finDeRoundSupprimerObsoletes();
|
||||
await this.$finDeRoundEmpoignade();
|
||||
}
|
||||
|
||||
async $finDeRoundSuppressionEffetsTermines(options) {
|
||||
for (let effect of this.getEffects()) {
|
||||
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
||||
await effect.delete();
|
||||
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async $finDeRoundBlessuresGraves() {
|
||||
if (this.isPersonnage() || this.isCreature()) {
|
||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||
if (nbGraves > 0) {
|
||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||
await this.santeIncDec("endurance", -nbGraves);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async $finDeRoundSupprimerObsoletes() {
|
||||
const obsoletes = []
|
||||
.concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
||||
.concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
||||
.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('Item', obsoletes);
|
||||
}
|
||||
|
||||
async $finDeRoundEmpoignade() {
|
||||
const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
|
||||
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
|
||||
game.actors.get(emp.system.empoigneid),
|
||||
emp
|
||||
))
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async setSonne(sonne = true) {
|
||||
if (!game.combat && sonne) {
|
||||
ui.notifications.info("Le personnage est hors combat, il ne reste donc pas sonné");
|
||||
return;
|
||||
}
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1369,146 +1106,15 @@ export class RdDActor extends RdDBaseActorVivant {
|
||||
return RdDCarac.calculSConst(this.system.carac.constitution.value)
|
||||
}
|
||||
|
||||
|
||||
async ajoutXpConstitution(xp) {
|
||||
await this.update({ "system.carac.constitution.xp": Misc.toInt(this.system.carac.constitution.xp) + xp });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
countBlessures(filter = it => !it.isContusion()) {
|
||||
return this.filterItems(filter, 'blessure').length
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async testSiSonne(endurance) {
|
||||
const result = await this._jetEndurance(endurance);
|
||||
if (result.roll.total == 1) {
|
||||
ChatMessage.create({ content: await this._gainXpConstitutionJetEndurance() });
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async jetEndurance() {
|
||||
const endurance = this.system.sante.endurance.value;
|
||||
|
||||
const result = await this._jetEndurance(this.system.sante.endurance.value)
|
||||
const message = {
|
||||
content: "Jet d'Endurance : " + result.roll.total + " / " + endurance + "<br>",
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
};
|
||||
if (result.sonne) {
|
||||
message.content += `${this.name} a échoué son Jet d'Endurance et devient Sonné`;
|
||||
}
|
||||
else if (result.roll.total == 1) {
|
||||
message.content += await this._gainXpConstitutionJetEndurance();
|
||||
}
|
||||
else {
|
||||
message.content += `${this.name} a réussi son Jet d'Endurance !`;
|
||||
}
|
||||
|
||||
ChatMessage.create(message);
|
||||
}
|
||||
|
||||
async _gainXpConstitutionJetEndurance() {
|
||||
await this.ajoutXpConstitution(1); // +1 XP !
|
||||
return `${this.name} a obtenu 1 sur son Jet d'Endurance et a gagné 1 point d'Expérience en Constitution. Ce point d'XP a été ajouté automatiquement.`;
|
||||
}
|
||||
|
||||
async _jetEndurance(endurance) {
|
||||
const roll = await RdDDice.roll("1d20");
|
||||
let result = {
|
||||
roll: roll,
|
||||
sonne: roll.total > endurance || roll.total == 20 // 20 is always a failure
|
||||
}
|
||||
if (result.sonne) {
|
||||
await this.setSonne();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async jetVie() {
|
||||
let roll = await RdDDice.roll("1d20");
|
||||
let msgText = "Jet de Vie : " + roll.total + " / " + this.system.sante.vie.value + "<br>";
|
||||
if (roll.total <= this.system.sante.vie.value) {
|
||||
msgText += "Jet réussi, pas de perte de point de vie (prochain jet dans 1 round pour 1 critique, SC minutes pour une grave)";
|
||||
if (roll.total == 1) {
|
||||
msgText += "La durée entre 2 jets de vie est multipliée par 20 (20 rounds pour une critique, SCx20 minutes pour une grave)";
|
||||
}
|
||||
} else {
|
||||
msgText += "Jet échoué, vous perdez 1 point de vie";
|
||||
await this.santeIncDec("vie", -1);
|
||||
if (roll.total == 20) {
|
||||
msgText += "Votre personnage est mort !!!!!";
|
||||
}
|
||||
}
|
||||
const message = {
|
||||
content: msgText,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
};
|
||||
ChatMessage.create(message);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return;
|
||||
}
|
||||
const sante = duplicate(this.system.sante)
|
||||
let compteur = sante[name];
|
||||
if (!compteur) {
|
||||
return;
|
||||
}
|
||||
let result = {
|
||||
sonne: false,
|
||||
};
|
||||
|
||||
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
|
||||
|
||||
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
|
||||
//console.log("New value ", inc, minValue, result.newValue);
|
||||
let fatigue = 0;
|
||||
if (name == "endurance") {
|
||||
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
||||
sante.vie.value--;
|
||||
result.perteVie = true;
|
||||
}
|
||||
result.newValue = Math.max(0, result.newValue);
|
||||
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
|
||||
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
|
||||
}
|
||||
const perte = compteur.value - result.newValue;
|
||||
result.perte = perte;
|
||||
if (perte > 1) {
|
||||
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
||||
const testIsSonne = await this.testSiSonne(result.newValue);
|
||||
result.sonne = testIsSonne.sonne;
|
||||
result.jetEndurance = testIsSonne.roll.total;
|
||||
} else if (inc > 0) {
|
||||
await this.setSonne(false);
|
||||
}
|
||||
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
|
||||
fatigue = perte;
|
||||
}
|
||||
}
|
||||
compteur.value = result.newValue;
|
||||
// If endurance lost, then the same amount of fatigue cannot be recovered
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
|
||||
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.$getFatigueMin());
|
||||
}
|
||||
await this.update({ "system.sante": sante })
|
||||
if (this.isDead()) {
|
||||
await this.setEffect(STATUSES.StatusComma, true);
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
|
||||
isDead() {
|
||||
return this.system.sante.vie.value < -this.getSConst()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeEnduranceMax() {
|
||||
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
|
||||
@ -1913,7 +1519,7 @@ export class RdDActor extends RdDBaseActorVivant {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async checkCaracXP(caracName, display = true) {
|
||||
let carac = RdDBaseActorVivant._findCaracByName(this.system.carac, caracName);
|
||||
let carac = RdDBaseActor._findCaracByName(this.system.carac, caracName);
|
||||
if (carac && carac.xp > 0) {
|
||||
const niveauSuivant = Number(carac.value) + 1;
|
||||
let xpNeeded = RdDCarac.getCaracNextXp(niveauSuivant);
|
||||
@ -1972,7 +1578,6 @@ export class RdDActor extends RdDBaseActorVivant {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
|
||||
if (!this.isPersonnage()) return;
|
||||
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
|
||||
let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence, rollData.jetResistance);
|
||||
if (xpData) {
|
||||
@ -1991,7 +1596,6 @@ export class RdDActor extends RdDBaseActorVivant {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _appliquerAppelMoral(rollData) {
|
||||
if (!this.isPersonnage()) return;
|
||||
if (!rollData.use.moral) return;
|
||||
if (rollData.rolled.isEchec ||
|
||||
(rollData.ajustements.diviseurSignificative && (rollData.rolled.roll * rollData.ajustements.diviseurSignificative > rollData.score))) {
|
||||
@ -2681,20 +2285,15 @@ export class RdDActor extends RdDBaseActorVivant {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getHeureNaissance() {
|
||||
if (this.isPersonnage()) {
|
||||
return this.system.heure;
|
||||
}
|
||||
return 0;
|
||||
return this.system.heure ?? 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
ajustementAstrologique() {
|
||||
if (this.isCreature()) {
|
||||
return 0;
|
||||
}
|
||||
// selon l'heure de naissance...
|
||||
return game.system.rdd.calendrier.getAjustementAstrologique(this.system.heure, this.name)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
checkDesirLancinant() {
|
||||
let queue = this.filterItems(it => it.type == 'queue' || it.type == 'ombre')
|
||||
@ -2704,7 +2303,6 @@ export class RdDActor extends RdDBaseActorVivant {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _appliquerExperience(rolled, caracName, competence, jetResistance) {
|
||||
if (!this.isPersonnage()) return;
|
||||
// Pas d'XP
|
||||
if (!rolled.isPart || rolled.finalLevel >= 0) {
|
||||
return undefined;
|
||||
@ -2755,7 +2353,7 @@ export class RdDActor extends RdDBaseActorVivant {
|
||||
async _xpCarac(xpData) {
|
||||
if (xpData.xpCarac > 0) {
|
||||
let carac = duplicate(this.system.carac);
|
||||
let selectedCarac = RdDBaseActorVivant._findCaracByName(carac, xpData.caracName);
|
||||
let selectedCarac = RdDBaseActor._findCaracByName(carac, xpData.caracName);
|
||||
if (!selectedCarac.derivee) {
|
||||
const from = Number(selectedCarac.xp);
|
||||
const to = from + xpData.xpCarac;
|
||||
@ -3007,53 +2605,6 @@ export class RdDActor extends RdDBaseActorVivant {
|
||||
return protection;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||
const santeOrig = duplicate(this.system.sante);
|
||||
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||
|
||||
mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
sonne: perteEndurance.sonne,
|
||||
jetEndurance: perteEndurance.jetEndurance,
|
||||
endurance: perteEndurance.perte,
|
||||
vie: santeOrig.vie.value - perteVie.newValue,
|
||||
blessure: blessure
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterBlessure(encaissement, attacker = undefined) {
|
||||
if (encaissement.gravite < 0) return;
|
||||
if (encaissement.gravite > 0) {
|
||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||
// Aggravation
|
||||
encaissement.gravite += 2
|
||||
if (encaissement.gravite > 2) {
|
||||
encaissement.vie += 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
const endActuelle = this.getEnduranceActuelle();
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
|
||||
if (blessure.isCritique()) {
|
||||
encaissement.endurance = endActuelle;
|
||||
}
|
||||
|
||||
if (blessure.isMort()) {
|
||||
this.setEffect(STATUSES.StatusComma, true);
|
||||
encaissement.mort = true;
|
||||
ChatMessage.create({
|
||||
content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
|
||||
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||
});
|
||||
}
|
||||
return blessure;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
getRollData() {
|
||||
|
275
module/actor/base-actor-sang.js
Normal file
275
module/actor/base-actor-sang.js
Normal file
@ -0,0 +1,275 @@
|
||||
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { TYPES } from "../item.js";
|
||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||
* - créatures
|
||||
* - humanoides
|
||||
*/
|
||||
export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
|
||||
getForce() { return Number(this.system.carac.force?.value ?? 0) }
|
||||
|
||||
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||
getSConst() { return 0 }
|
||||
|
||||
getEnduranceMax() {
|
||||
return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE));
|
||||
}
|
||||
|
||||
getFatigueActuelle() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
getFatigueRestante() {
|
||||
return this.getFatigueMax() - this.getFatigueActuelle();
|
||||
}
|
||||
|
||||
getFatigueMin() {
|
||||
return this.system.sante.endurance.max - this.system.sante.endurance.value;
|
||||
}
|
||||
|
||||
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
||||
|
||||
malusFatigue() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax())
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
|
||||
isSurenc() { return this.computeMalusSurEncombrement() < 0 }
|
||||
|
||||
computeMalusSurEncombrement() {
|
||||
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
|
||||
}
|
||||
|
||||
isDead() {
|
||||
return this.system.sante.vie.value < -this.getSConst()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeResumeBlessure() {
|
||||
const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure')
|
||||
|
||||
const nbLegeres = blessures.filter(it => it.isLegere()).length;
|
||||
const nbGraves = blessures.filter(it => it.isGrave()).length;
|
||||
const nbCritiques = blessures.filter(it => it.isCritique()).length;
|
||||
|
||||
if (nbLegeres + nbGraves + nbCritiques == 0) {
|
||||
return "Aucune blessure";
|
||||
}
|
||||
let resume = "Blessures:";
|
||||
if (nbLegeres > 0) {
|
||||
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
|
||||
}
|
||||
if (nbGraves > 0) {
|
||||
if (nbLegeres > 0)
|
||||
resume += ",";
|
||||
resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
|
||||
}
|
||||
if (nbCritiques > 0) {
|
||||
if (nbGraves > 0 || nbLegeres > 0)
|
||||
resume += ",";
|
||||
resume += " une CRITIQUE !";
|
||||
}
|
||||
return resume;
|
||||
}
|
||||
|
||||
blessuresASoigner() { return [] }
|
||||
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||
const santeOrig = duplicate(this.system.sante);
|
||||
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||
|
||||
mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
sonne: perteEndurance.sonne,
|
||||
jetEndurance: perteEndurance.jetEndurance,
|
||||
endurance: perteEndurance.perte,
|
||||
vie: santeOrig.vie.value - perteVie.newValue,
|
||||
blessure: blessure
|
||||
});
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return;
|
||||
}
|
||||
const sante = duplicate(this.system.sante)
|
||||
let compteur = sante[name];
|
||||
if (!compteur) {
|
||||
return;
|
||||
}
|
||||
let result = {
|
||||
sonne: false,
|
||||
};
|
||||
|
||||
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
|
||||
|
||||
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
|
||||
//console.log("New value ", inc, minValue, result.newValue);
|
||||
let fatigue = 0;
|
||||
if (name == "endurance") {
|
||||
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
||||
sante.vie.value--;
|
||||
result.perteVie = true;
|
||||
}
|
||||
result.newValue = Math.max(0, result.newValue);
|
||||
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
|
||||
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
|
||||
}
|
||||
const perte = compteur.value - result.newValue;
|
||||
result.perte = perte;
|
||||
if (perte > 1) {
|
||||
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
||||
mergeObject(result, await this.jetEndurance(result.newValue));
|
||||
} else if (inc > 0) {
|
||||
await this.setSonne(false);
|
||||
}
|
||||
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
|
||||
fatigue = perte;
|
||||
}
|
||||
}
|
||||
compteur.value = result.newValue;
|
||||
// If endurance lost, then the same amount of fatigue cannot be recovered
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
|
||||
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
|
||||
}
|
||||
await this.update({ "system.sante": sante })
|
||||
if (this.isDead()) {
|
||||
await this.setEffect(STATUSES.StatusComma, true);
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterBlessure(encaissement, attacker = undefined) {
|
||||
if (encaissement.gravite < 0) return;
|
||||
if (encaissement.gravite > 0) {
|
||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||
// Aggravation
|
||||
encaissement.gravite += 2
|
||||
if (encaissement.gravite > 2) {
|
||||
encaissement.vie += 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
const endActuelle = this.getEnduranceActuelle();
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
|
||||
if (blessure.isCritique()) {
|
||||
encaissement.endurance = endActuelle;
|
||||
}
|
||||
|
||||
if (blessure.isMort()) {
|
||||
this.setEffect(STATUSES.StatusComma, true);
|
||||
encaissement.mort = true;
|
||||
ChatMessage.create({
|
||||
content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
|
||||
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||
});
|
||||
}
|
||||
return blessure;
|
||||
}
|
||||
|
||||
async supprimerBlessures(filterToDelete) {
|
||||
const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
|
||||
.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('Item', toDelete);
|
||||
}
|
||||
|
||||
countBlessures(filter = it => !it.isContusion()) {
|
||||
return this.filterItems(filter, 'blessure').length
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async jetVie() {
|
||||
let roll = await RdDDice.roll("1d20");
|
||||
let msgText = "Jet de Vie : " + roll.total + " / " + this.system.sante.vie.value + "<br>";
|
||||
if (roll.total <= this.system.sante.vie.value) {
|
||||
msgText += "Jet réussi, pas de perte de point de vie (prochain jet dans 1 round pour 1 critique, SC minutes pour une grave)";
|
||||
if (roll.total == 1) {
|
||||
msgText += "La durée entre 2 jets de vie est multipliée par 20 (20 rounds pour une critique, SCx20 minutes pour une grave)";
|
||||
}
|
||||
} else {
|
||||
msgText += "Jet échoué, vous perdez 1 point de vie";
|
||||
await this.santeIncDec("vie", -1);
|
||||
if (roll.total == 20) {
|
||||
msgText += "Votre personnage est mort !!!!!";
|
||||
}
|
||||
}
|
||||
const message = {
|
||||
content: msgText,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
};
|
||||
ChatMessage.create(message);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async jetEndurance(resteEndurance = undefined) {
|
||||
const jetEndurance = (await RdDDice.roll("1d20")).total;
|
||||
const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
|
||||
if (sonne) {
|
||||
await this.setSonne();
|
||||
}
|
||||
return { jetEndurance, sonne }
|
||||
}
|
||||
|
||||
|
||||
async finDeRoundBlessures() {
|
||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||
if (nbGraves > 0) {
|
||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||
await this.santeIncDec("endurance", -nbGraves);
|
||||
}
|
||||
}
|
||||
|
||||
async setSonne(sonne = true) {
|
||||
if (!game.combat && sonne) {
|
||||
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
||||
return;
|
||||
}
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne);
|
||||
}
|
||||
|
||||
getSonne() {
|
||||
return this.getEffect(STATUSES.StatusStunned);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeEtatGeneral() {
|
||||
this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme();
|
||||
}
|
||||
|
||||
malusVie() {
|
||||
return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0);
|
||||
}
|
||||
|
||||
malusEthylisme() { return 0 }
|
||||
malusFatigue() { return 0 }
|
||||
|
||||
|
||||
}
|
@ -163,13 +163,15 @@ export class RdDBaseActor extends Actor {
|
||||
async prepareActorData() { }
|
||||
async computeEtatGeneral() { }
|
||||
/* -------------------------------------------- */
|
||||
findPlayer() {
|
||||
return game.users.players.find(player => player.active && player.character?.id == this.id);
|
||||
}
|
||||
|
||||
isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
|
||||
isCreature() { return this.type == 'creature'; }
|
||||
isCreatureEntite() { return this.isCreature() || this.isEntite() }
|
||||
isCreature() { return false }
|
||||
isEntite(typeentite = []) { return false }
|
||||
isPersonnage() { return this.type == 'personnage'; }
|
||||
isVehicule() { return this.type == 'vehicule'; }
|
||||
|
||||
isPersonnage() { return false }
|
||||
getItem(id, type = undefined) {
|
||||
const item = this.items.get(id);
|
||||
if (type == undefined || (item?.type == type)) {
|
||||
|
@ -1,10 +1,10 @@
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
import { RdDActorSheet } from "../actor-sheet.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDActorCreatureSheet extends RdDActorSheet {
|
||||
export class RdDCreatureSheet extends RdDActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
65
module/actor/creature.js
Normal file
65
module/actor/creature.js
Normal file
@ -0,0 +1,65 @@
|
||||
import { ENTITE_INCARNE } from "../constants.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
||||
|
||||
export class RdDCreature extends RdDBaseActorSang {
|
||||
|
||||
static get defaultIcon() {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
|
||||
}
|
||||
|
||||
isCreature() { return true }
|
||||
|
||||
canReceive(item) {
|
||||
return item.type == TYPES.competencecreature || item.isInventaire();
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
await this.removeEffects(e => true);
|
||||
await this.supprimerBlessures(it => true);
|
||||
const updates = {
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max,
|
||||
'system.sante.vie.value': this.system.sante.vie.max,
|
||||
'system.sante.fatigue.value': 0
|
||||
};
|
||||
await this.update(updates);
|
||||
}
|
||||
|
||||
async finDeRoundBlessures() {
|
||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||
if (nbGraves > 0) {
|
||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||
await this.santeIncDec("endurance", -nbGraves);
|
||||
}
|
||||
}
|
||||
|
||||
isEffectAllowed(statusId) {
|
||||
return [STATUSES.StatusComma].includes(statusId);
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = this.system.sante.resonnance
|
||||
return (resonnance.actors.find(it => it == attacker.id))
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = duplicate(this.system.sante.resonnance);
|
||||
if (resonnance.actors.find(it => it == attacker.id)) {
|
||||
// déjà accordé
|
||||
return;
|
||||
}
|
||||
resonnance.actors.push(attacker.id);
|
||||
await this.update({ "system.sante.resonnance": resonnance });
|
||||
}
|
||||
else {
|
||||
super.setEntiteReveAccordee(attacker)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -10,7 +10,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
let dialogData = {
|
||||
signe: signe,
|
||||
tmrs: TMRUtility.buildSelectionTypesTMR(signe.system.typesTMR),
|
||||
actors: game.actors.filter(actor => actor.isPersonnage() && actor.isHautRevant())
|
||||
actors: game.actors.filter(actor => actor.isHautRevant())
|
||||
.map(actor => ({
|
||||
id: actor.id,
|
||||
name: actor.name,
|
||||
|
@ -33,7 +33,7 @@ import { RdDEntite } from "./actor/entite.js";
|
||||
import { RdDVehicule } from "./actor/vehicule.js";
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
|
||||
import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
|
||||
import { RdDCreatureSheet } from "./actor/creature-sheet.js";
|
||||
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js";
|
||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js";
|
||||
|
||||
@ -62,6 +62,7 @@ import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
|
||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
||||
import { RdDItemArmure } from "./item/armure.js";
|
||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js";
|
||||
import { RdDCreature } from "./actor/creature.js";
|
||||
|
||||
/**
|
||||
* RdD system
|
||||
@ -93,7 +94,7 @@ export class SystemReveDeDragon {
|
||||
}
|
||||
this.actorClasses = {
|
||||
commerce: RdDCommerce,
|
||||
creature: RdDActor,
|
||||
creature: RdDCreature,
|
||||
entite: RdDEntite,
|
||||
personnage: RdDActor,
|
||||
vehicule: RdDVehicule,
|
||||
@ -152,7 +153,7 @@ export class SystemReveDeDragon {
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
|
Loading…
Reference in New Issue
Block a user