#156 Drag&Drop de compétences/armes/acteur/journal

This commit is contained in:
sladecraven 2021-02-08 22:51:31 +01:00
parent 375d452e7e
commit c31306f154
3 changed files with 89 additions and 2 deletions

84
module/rdd-hotbar-drop.js Normal file
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@ -0,0 +1,84 @@
export class RdDHotbar {
/**
* Create a macro when dropping an entity on the hotbar
* Item - open roll dialog for item
* Actor - open actor sheet
* Journal - open journal sheet
*/
static initDropbar( ) {
Hooks.on("hotbarDrop", async (bar, data, slot) => {
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
if (data.type == "Item") {
if (data.data.type != "arme" && data.data.type != "competence" )
return
let item = data.data
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command
}, { displaySheet: false })
}
game.user.assignHotbarMacro(macro, slot);
}
// Create a macro to open the actor sheet of the actor dropped on the hotbar
else if (data.type == "Actor") {
let actor = game.actors.get(data.id);
let command = `game.actors.get("${data.id}").sheet.render(true)`
let macro = game.macros.entities.find(m => (m.name === actor.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: actor.data.name,
type: "script",
img: actor.data.img,
command: command
}, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot);
}
}
// Create a macro to open the journal sheet of the journal dropped on the hotbar
else if (data.type == "JournalEntry") {
let journal = game.journal.get(data.id);
let command = `game.journal.get("${data.id}").sheet.render(true)`
let macro = game.macros.entities.find(m => (m.name === journal.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: journal.data.name,
type: "script",
img: "systems/wfrp4e/icons/buildings/scroll.png",
command: command
}, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot);
}
}
return false;
});
}
/** Roll macro */
static rollMacro(itemName, itemType, bypassData) {
const speaker = ChatMessage.getSpeaker();
let actor;
if (speaker.token) actor = game.actors.tokens[speaker.token];
if (!actor) actor = game.actors.get(speaker.actor);
let item = actor ? actor.items.find(i => i.name === itemName && i.type == itemType) : null;
if (!item) return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
item = item.data;
// Trigger the item roll
switch (item.type) {
case "arme":
return actor.rollArme(item.data.competence, itemName);
case "competence":
return actor.rollCompetence( itemName );
}
}
}

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@ -27,6 +27,7 @@ import { StatusEffects } from "./status-effects.js";
import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { RdDHotbar } from "./rdd-hotbar-drop.js"
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -113,7 +114,8 @@ Hooks.once("init", async function () {
// Create useful storage space
game.system.rdd = {
TMRUtility,
RdDUtility
RdDUtility,
RdDHotbar
}
/* -------------------------------------------- */
@ -233,6 +235,7 @@ Hooks.once("init", async function () {
ReglesOptionelles.init();
TMRUtility.init();
TMRRencontres.init();
RdDHotbar.initDropbar();
});
/* -------------------------------------------- */

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@ -2,7 +2,7 @@
"name": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"description": "Rêve de Dragon RPG for FoundryVTT",
"version": "1.3.18",
"version": "1.3.19",
"manifestPlusVersion": "1.0.0",
"minimumCoreVersion": "0.7.5",
"compatibleCoreVersion": "0.7.9",