Gestion armures
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icons/armures/icon_cuir_epais.png
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icons/armures/icon_cuir_epais.png
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icons/armures/icon_cuir_metal.png
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icons/armures/icon_cuir_metal.png
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icons/armures/icon_cuir_souple.png
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icons/armures/icon_cuir_souple.png
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icons/armures/icon_drap_matelasse.png
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icons/armures/icon_drap_matelasse.png
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icons/armures/icon_mailles_fer.png
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icons/armures/icon_mailles_fer.png
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icons/armures/icon_plaques_fer.png
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@ -65,6 +65,9 @@ export class RdDActorSheet extends ActorSheet {
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arme.data.niveau = melee.data.niveau
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}
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}
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// To avoid armour and so on...
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data.data.armes_seules = duplicate( this._checkNull(data.itemsByType['arme']));
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if (data.competenceByCategory && data.competenceByCategory.melee) {
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//Specific case for Esquive and Corps à Corps
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@ -88,9 +91,9 @@ export class RdDActorSheet extends ActorSheet {
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data.data.armures = this._checkNull(data.itemsByType['armure']);
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data.data.livres = this._checkNull(data.itemsByType['livre']);
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data.data.potions = this._checkNull(data.itemsByType['potions']);
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data.data.herbes = this._checkNull(data.itemsByType['potions']);
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data.data.herbes = this._checkNull(data.itemsByType['herbes']);
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data.data.competenceByCategory = data.competenceByCategory;
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data.data.armes = data.itemsByType.arme;
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//data.data.armes = data.itemsByType.arme;
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//console.log(">>>>> data update");
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return data;
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@ -119,6 +122,13 @@ export class RdDActorSheet extends ActorSheet {
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li.slideUp(200, () => this.render(false));
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});
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// Equip Inventory Item
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equiperObjet(li.data("itemId"));
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this.render(true);
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});
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// Roll Carac
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html.find('.carac-label a').click((event) => {
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let caracName = event.currentTarget.attributes.name.value;
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@ -138,45 +148,45 @@ export class RdDActorSheet extends ActorSheet {
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});
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// On carac change
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$(".carac-value").change((event) => {
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html.find('.carac-value').change((event) => {
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let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
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//console.log("Value changed :", event, caracName);
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this.actor.updateCarac( caracName, parseInt(event.target.value) );
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} );
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// On competence change
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$(".competence-value").change((event) => {
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html.find('.competence-value').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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//console.log("Competence changed :", compName);
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this.actor.updateCompetence( compName, parseInt(event.target.value) );
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} );
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// On competence change
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$(".competence-xp").change((event) => {
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html.find('.competence-xp').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCompetenceXP( compName, parseInt(event.target.value) );
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} );
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$("#vie-plus").click((event) => {
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html.find('#vie-plus').click((event) => {
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this.actor.santeIncDec("vie", 1);
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this.render(true);
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});
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$("#vie-moins").click((event) => {
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html.find('#vie-moins').click((event) => {
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this.actor.santeIncDec("vie", -1);
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this.render(true);
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});
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$("#endurance-plus").click((event) => {
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html.find('#endurance-plus').click((event) => {
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this.actor.santeIncDec("endurance", 1);
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this.render(true);
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});
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$("#endurance-moins").click((event) => {
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html.find('#endurance-moins').click((event) => {
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this.actor.santeIncDec("endurance", -1);
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this.render(true);
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});
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$("#fatigue-plus").click((event) => {
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html.find('#fatigue-plus').click((event) => {
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this.actor.santeIncDec("fatigue", 1);
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this.render(true);
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});
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$("#fatigue-moins").click((event) => {
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html.find('#fatigue-moins').click((event) => {
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this.actor.santeIncDec("fatigue", -1);
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this.render(true);
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});
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@ -394,11 +394,25 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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equiperObjet( itemID )
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{
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let item = this.getOwnedItem(itemID);
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if ( item && item.data.data )
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item.data.data.equipe = !item.data.data.equipe;
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}
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/* -------------------------------------------- */
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computeArmure( locData )
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{
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/* TODO */
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return 0;
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let protection = 0;
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for (const item of this.data.items) {
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if (item.type == "armure" && item.data.equipe) {
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protection += item.data.protection;
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}
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}
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console.log("Final protect", protection);
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return protection;
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}
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/* -------------------------------------------- */
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@ -93,12 +93,12 @@ export class RdDRollDialog extends Dialog {
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});
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// Update !
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$('#bonusmalus').click((event) => {
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html.find('#bonusmalus').click((event) => {
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rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus
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//console.log("BM CLICKED !!!", rollData.bmValue, rollData.competence.data.niveau, parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) );
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updateRollResult(rollData);
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});
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$('#carac').click((event) => {
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html.find('#carac').click((event) => {
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let caracKey = event.currentTarget.value;
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rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
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//console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
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@ -77,6 +77,7 @@ export class RdDUtility {
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//Items
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'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-armure-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
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@ -2,10 +2,10 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "L'implémentation de Rêve de Dragon pour FoundryVTT",
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"version": "0.7.4",
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"version": "0.7.5",
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"minimumCoreVersion": "0.6.0",
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"compatibleCoreVersion": "0.6.2",
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"templateVersion": 13,
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"templateVersion": 14,
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"author": "LeRatierBretonnien",
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"esmodules": [ "module/rdd-main.js", "module/hook-renderChatLog.js" ],
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"styles": ["styles/simple.css"],
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@ -330,7 +330,8 @@
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"quantite": 1,
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"encombrement": 0,
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"equipe": false,
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"pa": 0,
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"protection": 0,
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"deterioration": 0,
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"malus": 0,
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"cout": 0
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},
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@ -306,13 +306,27 @@
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{{!-- Equipment Tab --}}
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<div class="tab items" data-group="primary" data-tab="items">
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<ol class="item-list">
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{{#each actor.items as |item id|}}
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{{#each data.armes_seules as |item id|}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/>
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<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
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<h4 class="item-name">{{item.name}}</h4>
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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<a class="item-control item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ol>
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<ol class="item-list">
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{{#each data.armures as |item id|}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
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<h4 class="item-name">{{item.name}}</h4>
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<div class="item-controls">
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<a class="item-control item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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39
templates/item-armure-sheet.html
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39
templates/item-armure-sheet.html
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@ -0,0 +1,39 @@
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<form class="{{cssClass}}" autocomplete="off">
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<header class="sheet-header">
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<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
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<div class="header-fields">
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<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
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</div>
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</header>
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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<div class="form-group">
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<label for="xp">Protection</label>
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<input class="attribute-value" type="text" name="data.protection" value="{{data.protection}}" data-dtype="Number"/>
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</div>
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<div class="form-group">
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<label for="xp">Encombrement </label>
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<input class="attribute-value" type="text" name="data.encombrement" value="{{data.encombrement}}" data-dtype="Number"/>
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</div>
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<div class="form-group">
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<label for="xp">Détérioration</label>
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<input class="attribute-value" type="text" name="data.deterioration" value="{{data.deterioration}}" data-dtype="Number"/>
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</div>
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<div class="form-group">
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<label for="xp">Malus Armure </label>
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<input class="attribute-value" type="text" name="data.malus" value="{{data.malus}}" data-dtype="Number"/>
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</div>
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<div class="form-group">
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<label for="xp">Prix (sols) </label>
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<input class="attribute-value" type="text" name="data.cout" value="{{data.cout}}" data-dtype="Number"/>
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</div>
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<header class="header-field">
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<span>Description : </span>
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</header>
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<div class="form-group" style="height:200px">
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{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
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</div>
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</section>
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</form>
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