Fix: si pas de fatigue, ignorer
Les créatures n'ont pas de fatigue Issue: #11
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		| @@ -492,7 +492,7 @@ export class RdDActor extends Actor { | ||||
|     if ( data.value < 0 ) data.value = 0; | ||||
|      | ||||
|     if (name == "endurance") { | ||||
|       if ( inc < 0 ) // Each endurance lost -> fatigue lost | ||||
|       if ( sante.fatigue && inc < 0 ) // Each endurance lost -> fatigue lost | ||||
|         sante.fatigue.value = sante.fatigue.value - inc | ||||
|        | ||||
|       // If endurance is 0 -> -1 vie | ||||
|   | ||||
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