Compute initiative
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@ -75,7 +75,15 @@ export class RdDActorSheet extends ActorSheet {
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if (melee.name == arme.data.competence )
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arme.data.niveau = melee.data.niveau
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}
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}
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for ( const tir of data.competenceByCategory.tir ) {
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if (tir.name == arme.data.competence )
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arme.data.niveau = tir.data.niveau
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}
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for ( const lancer of data.competenceByCategory.lancer ) {
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if (lancer.name == arme.data.competence )
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arme.data.niveau = lancer.data.niveau
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}
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}
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// To avoid armour and so on...
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data.data.armes_seules = duplicate( this._checkNull(data.itemsByType['arme']));
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@ -18,6 +18,68 @@ import { TMRUtility } from "./tmr-utility.js";
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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/************************************************************************************/
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const _patch_initiative = () => {
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Combat.prototype.rollInitiative = async function (
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ids,
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formula = null,
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messageOptions = {}
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) {
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console.log(
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`${game.data.system.data.title} | Combat.rollInitiative()`,
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ids,
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formula,
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messageOptions
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);
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// Structure input data
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ids = typeof ids === "string" ? [ids] : ids;
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const currentId = this.combatant._id;
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// calculate initiative
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for ( let cId = 0; cId < ids.length; cId++) {
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const c = this.getCombatant( ids[cId] );
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//if (!c) return results;
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let armeCombat;
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for (const item of c.actor.data.items) {
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if (item.type == "arme" && item.data.equipe) {
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armeCombat = duplicate(item);
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}
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}
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//console.log("Combatat", c);
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let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence;
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let competence = RdDUtility.findCompetence( c.actor.data.items, compName );
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//const cf = formula || this._getInitiativeFormula(c);
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let rollFormula = "1d6+" + competence.data.niveau + "+" + Math.ceil(c.actor.data.data.carac[competence.data.defaut_carac].value/2);
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const roll = this._getInitiativeRoll(c, rollFormula);
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//console.log("Compute init for", armeCombat, competence, rollFormula, roll.total);
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await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
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// Send a chat message
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let rollMode =
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messageOptions.rollMode || game.settings.get("core", "rollMode");
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let messageData = mergeObject(
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{
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speaker: {
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scene: canvas.scene._id,
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actor: c.actor ? c.actor._id : null,
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token: c.token._id,
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alias: c.token.name,
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sound: CONFIG.sounds.dice,
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},
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flavor: `${c.token.name} a fait son jet d'Initiative (Compétence ${competence.name})`,
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},
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messageOptions
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);
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roll.toMessage(messageData, { rollMode, create: true });
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}
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return this;
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};
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}
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/************************************************************************************/
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Hooks.once("init", async function() {
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console.log(`Initializing Reve de Dragon System`);
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@ -60,6 +122,9 @@ Hooks.once("init", async function() {
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Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, { makeDefault: true });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, {makeDefault: true});
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// Patch the initiative formula
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_patch_initiative();
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});
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/* -------------------------------------------- */
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