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12
changelog.md
12
changelog.md
@ -1,4 +1,16 @@
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# 12.0
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## 12.0.42 - Les errements d'Astrobazzarh
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- Correction de différentes automatisations de combat incorrectes
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- Correction des jets `@roll[vue/-2]` qui tentaient de chercher une compétence -2 (à cause des armes à 1/2 mains)
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## 12.0.41 - La loupe d'Astrobazzarh
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- On peut de nouveau effectuer des tirages cachés
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- Le stress transformé est bien diminué lorsqu'on met le stress dans une compétence
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## 12.0.40 - Les mains d'Astrobazzarh
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- correction des attaques particulières en combat
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- correction de message sur les min/max liés aux modificateurs de races (s'applique uniquement sur la taille)
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## 12.0.39 - Les mains d'Astrobazzarh
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- les armes à 1 ou 2 mains fonctionnent dans les liens de jets de dés
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- commande `/jet` pour poster une demande de jet de dés
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@ -237,7 +237,11 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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this.html.find('.carac-xp-augmenter').click(async event => await this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
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this.html.find('.competence-xp-augmenter').click(async event => await this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
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this.html.find('.competence-stress-augmenter').click(async event => await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)))
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this.html.find('.competence-stress-augmenter').click(async event =>{
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await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))
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this.render(true)
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}
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)
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if (this.options.vueDetaillee) {
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// On carac change
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@ -736,7 +736,7 @@ export class RdDActor extends RdDBaseActorSang {
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await competence.update({
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"system.xp": toXp,
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"system.niveau": toNiveau,
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});
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}, { render: false })
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await ExperienceLog.add(this, XP_TOPIC.XP, fromXp, toXp, competence.name);
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await ExperienceLog.add(this, XP_TOPIC.NIVEAU, fromNiveau, toNiveau, competence.name);
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}
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@ -767,7 +767,7 @@ export class RdDActor extends RdDBaseActorSang {
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await competence.update({
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"system.xp": newXp,
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"system.niveau": toNiveau,
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});
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}, { render: false })
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const toXpStress = Math.max(0, fromXpStress - xpUtilise);
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await this.update({ "system.compteurs.experience.value": toXpStress });
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@ -783,7 +783,7 @@ export class RdDActor extends RdDBaseActorSang {
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const toNiveau = compValue ?? RdDItemCompetence.getNiveauBase(competence.system.categorie, competence.getCategories());
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this.notifyCompetencesTronc(competence, toNiveau);
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const fromNiveau = competence.system.niveau;
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await competence.update({ 'system.niveau': toNiveau });
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await competence.update({ 'system.niveau': toNiveau }, { render: false })
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await ExperienceLog.add(this, XP_TOPIC.NIVEAU, fromNiveau, toNiveau, competence.name, true);
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}
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}
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@ -808,7 +808,7 @@ export class RdDActor extends RdDBaseActorSang {
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if (isNaN(toXp) || typeof (toXp) != 'number') toXp = 0;
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const fromXp = competence.system.xp;
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this.checkCompetenceXP(idOrName, toXp);
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await competence.update({ 'system.xp': toXp });
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await competence.update({ 'system.xp': toXp }, { render: false })
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await ExperienceLog.add(this, XP_TOPIC.XP, fromXp, toXp, competence.name, true);
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if (toXp > fromXp) {
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RdDUtility.checkThanatosXP(competence)
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@ -822,7 +822,7 @@ export class RdDActor extends RdDBaseActorSang {
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if (competence) {
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if (isNaN(toXpSort) || typeof (toXpSort) != 'number') toXpSort = 0;
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const fromXpSort = competence.system.xp_sort;
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await competence.update({ 'system.xp_sort': toXpSort });
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await competence.update({ 'system.xp_sort': toXpSort }, { render: false })
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await ExperienceLog.add(this, XP_TOPIC.XPSORT, fromXpSort, toXpSort, competence.name, true);
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if (toXpSort > fromXpSort) {
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RdDUtility.checkThanatosXP(competence)
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@ -834,7 +834,7 @@ export class RdDActor extends RdDBaseActorSang {
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async updateCompetenceArchetype(idOrName, compValue) {
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let competence = this.getCompetence(idOrName)
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if (competence) {
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await competence.update({ 'system.niveau_archetype': Math.max(compValue ?? 0, 0) });
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await competence.update({ 'system.niveau_archetype': Math.max(compValue ?? 0, 0) })
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}
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}
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@ -1584,7 +1584,7 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async _appliquerAppelMoral(rollData) {
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if (!rollData.use.moral || game.settings.get("core", "rollMode") == 'selfroll'){
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if (!rollData.use.moral || game.settings.get("core", "rollMode") == 'selfroll') {
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return
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}
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if (rollData.rolled.isEchec ||
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@ -2527,7 +2527,6 @@ export class RdDActor extends RdDBaseActorSang {
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})
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}
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const blessure = this.getItem(blessureId, 'blessure')
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console.log('TODO update blessure', this, blessureId, rollData, rollData.tache);
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if (blessure && !blessure.system.premierssoins.done) {
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const tache = rollData.tache;
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if (rollData.rolled.isETotal) {
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@ -2644,12 +2643,13 @@ export class RdDActor extends RdDBaseActorSang {
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}
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/* -------------------------------------------- */
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async incDecItemUse(itemId, inc = 1) {
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async incDecItemUse(itemId, shouldIncrease = true) {
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if (shouldIncrease) {
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const currentItemUse = this.getFlag(SYSTEM_RDD, 'itemUse');
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let itemUse = currentItemUse ? foundry.utils.duplicate(currentItemUse) : {};
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itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
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itemUse[itemId] = (itemUse[itemId] ?? 0) + 1;
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await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
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console.log("ITEM USE INC", inc, itemUse);
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}
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}
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/* -------------------------------------------- */
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@ -277,14 +277,9 @@ export class RdDBaseActorReve extends RdDBaseActor {
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return dialog
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}
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createEmptyCallback() {
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return {
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condition: r => false,
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action: r => { }
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};
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}
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createCallbackExperience() { return this.createEmptyCallback(); }
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createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
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createCallbackExperience() { return { action: r => { } } }
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createCallbackAppelAuMoral() { return { action: r => { } } }
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async _onCloseRollDialog(html) { }
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async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
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@ -244,16 +244,19 @@ export class RdDBaseActor extends Actor {
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async onUpdateActor(update, options, actorId) { }
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async onDeleteItem(item, options, id) {
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if (item.isInventaire()) {
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this._removeItemFromConteneur(item)
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await this._removeItemFromConteneur(item)
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}
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}
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_removeItemFromConteneur(item) {
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this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
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.forEach(conteneur => {
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const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id);
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conteneur.update({ 'system.contenu': nouveauContenu });
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});
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async _removeItemFromConteneur(item) {
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const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
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.map(conteneur => {
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const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
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return { _id: conteneur.id, 'system.contenu': nouveauContenu }
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})
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if (updates.length > 0) {
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await this.updateEmbeddedDocuments('Item', updates)
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}
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}
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async onTimeChanging(oldTimestamp, newTimestamp) {
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@ -744,7 +747,7 @@ export class RdDBaseActor extends Actor {
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async jetDeMoral() { this.actionImpossible("jet de moral") }
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async resetItemUse() { }
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async incDecItemUse(itemId, inc = 1) { }
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async incDecItemUse(itemId, shouldIncrease = true) { }
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getItemUse(itemId) { return 0; }
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async finDeRound(options = { terminer: false }) { }
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@ -5,7 +5,7 @@ import { RdDUtility } from "../../rdd-utility.js";
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import { TextRollManager } from "./text-roll-formatter.js";
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const REGECP_CARAC = "(?<carac>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)"
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const REGEXP_COMP = "(\\/(?<competence>[A-Za-z0-9À-ÖØ-öø-ÿ -]+))?"
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const REGEXP_COMP = "(\\/(?<competence>[A-Za-zÀ-ÖØ-öø-ÿ ]+([1-2]?[A-Za-zÀ-ÖØ-öø-ÿ ]+)?))?"
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const REGEXP_DIFF = "(/(?<diff>[\\+\\-]?\\d+(d\\d+)?))?"
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const REGEXP_ROLL_CARAC_COMP = REGECP_CARAC + REGEXP_COMP + REGEXP_DIFF
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const XREGEXP_ROLL_CARAC_COMP = XRegExp("@roll\\[" + REGEXP_ROLL_CARAC_COMP + "\\]", 'giu')
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@ -62,7 +62,6 @@ export class ChatUtility {
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}
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/* -------------------------------------------- */
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static removeMessages(socketData) {
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if (Misc.isFirstConnectedGM()) {
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ChatUtility.onRemoveMessages(socketData);
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@ -97,7 +96,7 @@ export class ChatUtility {
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}
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break
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case "gmroll":
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messageData.whisper = ChatUtility.getOwners(actor)
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messageData.whisper = actor ? ChatUtility.getOwners(actor) : ChatUtility.getUserAndGMs()
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break
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case "selfroll":
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messageData.whisper = [game.user]
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@ -108,7 +107,7 @@ export class ChatUtility {
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}
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static getOwners(document) {
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return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
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return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user]
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}
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static getUserAndGMs() {
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@ -199,7 +198,7 @@ export class ChatUtility {
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static async onCreateChatMessage(chatMessage, options, id) {
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if (chatMessage.isAuthor) {
|
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await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
|
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await chatMessage.update({ content: await RdDTextEditor.enrichHTML(chatMessage.content, undefined, {showLink:false}) })
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await chatMessage.update({ content: await RdDTextEditor.enrichHTML(chatMessage.content, undefined, { showLink: false }) })
|
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}
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}
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}
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|
@ -19,11 +19,13 @@ export class RdDItemRace extends RdDItem {
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return false
|
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}
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}
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if (code == LIST_CARAC_PERSONNAGE.taille.code) {
|
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const carac = RdDCarac.carac(code)
|
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if (race.isMax(actor, code, value - 1)) {
|
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ui.notifications.warn(`${value} est supérieure au maximum de ${carac.label}`)
|
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return false
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}
|
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}
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return true
|
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}
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@ -59,7 +61,8 @@ export class RdDItemRace extends RdDItem {
|
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if (code == LIST_CARAC_PERSONNAGE.force.code) {
|
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return value >= this.getForceMax(actor)
|
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}
|
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const max = foundry.utils.getProperty(this, path) ?? -1
|
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const pathMax = path.replace(".value", ".max");
|
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const max = foundry.utils.getProperty(this, pathMax) ?? -1
|
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return (max > 0 && value >= max)
|
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}
|
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|
@ -743,23 +743,13 @@ export class RdDCombat {
|
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this.attacker.createCallbackExperience(),
|
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this.attacker.createCallbackAppelAuMoral(),
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{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
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{ action: r => this._increaseItemUse(r, arme) },
|
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{ action: r => this._onAttaqueNormale(r) },
|
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{ action: r => this._onAttaqueParticuliere(r) },
|
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{ action: r => this._onAttaqueEchec(r) },
|
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{ action: r => this._onAttaqueEchecTotal(r) },
|
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{ action: async r => await this.attacker.incDecItemUse(arme._id, arme && !RdDCombat.isParticuliere(r)) },
|
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{ action: r => this._onAttaque(r) },
|
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]
|
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});
|
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dialog.render(true);
|
||||
}
|
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|
||||
_increaseItemUse(rollData, arme) {
|
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if (!arme || RdDCombat.isParticuliere(rollData)) {
|
||||
return
|
||||
}
|
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this.attacker.incDecItemUse(arme._id)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_prepareAttaque(competence, arme) {
|
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let rollData = {
|
||||
@ -790,11 +780,23 @@ export class RdDCombat {
|
||||
return rollData;
|
||||
}
|
||||
|
||||
async _onAttaque(attackerRoll) {
|
||||
if (RdDCombat.isParticuliere(attackerRoll)) {
|
||||
return await this._onAttaqueParticuliere(attackerRoll)
|
||||
}
|
||||
if (RdDCombat.isReussite(attackerRoll)) {
|
||||
return await this._onAttaqueNormale(attackerRoll)
|
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}
|
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// if (RdDCombat.isParticuliere(attackerRoll) && attackerRoll.particuliere == undefined) {
|
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// return
|
||||
// }
|
||||
if (RdDCombat.isEchecTotal(attackerRoll)) {
|
||||
return await this._onAttaqueEchecTotal(attackerRoll)
|
||||
}
|
||||
return await this._onAttaqueEchec(attackerRoll)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async _onAttaqueParticuliere(rollData) {
|
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if (!RdDCombat.isParticuliere(rollData)) {
|
||||
return
|
||||
}
|
||||
const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0;
|
||||
// force toujours, sauf empoignade
|
||||
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
||||
@ -832,9 +834,6 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onAttaqueNormale(attackerRoll) {
|
||||
if (!RdDCombat.isReussite(attackerRoll) || RdDCombat.isParticuliere(attackerRoll)) {
|
||||
return
|
||||
}
|
||||
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
|
||||
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
|
||||
@ -849,7 +848,7 @@ export class RdDCombat {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.target) {
|
||||
if (this.defender) {
|
||||
await this._sendMessageDefense(attackerRoll, defenderRoll);
|
||||
}
|
||||
}
|
||||
@ -951,9 +950,6 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onAttaqueEchecTotal(attackerRoll) {
|
||||
if (!RdDCombat.isEchecTotal(attackerRoll)) {
|
||||
return
|
||||
}
|
||||
const choixEchecTotal = await ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this.attacker),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.hbs', {
|
||||
@ -980,26 +976,20 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onAttaqueEchec(rollData) {
|
||||
if (!RdDCombat.isEchec(rollData)) {
|
||||
return
|
||||
}
|
||||
console.log("RdDCombat.onAttaqueEchec >>>", rollData);
|
||||
await RdDRollResult.displayRollData(rollData, this.attacker, 'chat-resultat-attaque.hbs');
|
||||
|
||||
async _onAttaqueEchec(attackerRoll) {
|
||||
console.log("RdDCombat.onAttaqueEchec >>>", attackerRoll);
|
||||
await RdDRollResult.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.hbs');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async choixParticuliere(rollData, choix) {
|
||||
console.log("RdDCombat.choixParticuliere >>>", rollData, choix);
|
||||
|
||||
if (choix != "rapidite") {
|
||||
this.attacker.incDecItemUse(rollData.arme.id);
|
||||
}
|
||||
await this.attacker.incDecItemUse(rollData.arme.id, choix != "rapidite")
|
||||
|
||||
this.removeChatMessageActionsPasseArme(rollData.passeArme);
|
||||
rollData.particuliere = choix;
|
||||
await this._onAttaqueNormale(rollData);
|
||||
await this._onAttaqueNormale(rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1023,10 +1013,8 @@ export class RdDCombat {
|
||||
this.defender.createCallbackExperience(),
|
||||
this.defender.createCallbackAppelAuMoral(),
|
||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
|
||||
{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
|
||||
{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
|
||||
{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
|
||||
{ action: async r => await this.defender.incDecItemUse(armeParadeId, !RdDCombat.isParticuliere(r)) },
|
||||
{ action: r => this._onParade(r) },
|
||||
]
|
||||
});
|
||||
dialog.render(true);
|
||||
@ -1057,8 +1045,19 @@ export class RdDCombat {
|
||||
return defenderRoll;
|
||||
}
|
||||
|
||||
|
||||
async _onParade(defenderRoll) {
|
||||
if (RdDCombat.isParticuliere(defenderRoll)) {
|
||||
return await this._onParadeParticuliere(defenderRoll)
|
||||
}
|
||||
if (RdDCombat.isReussite(defenderRoll)) {
|
||||
return await this._onParadeNormale(defenderRoll)
|
||||
}
|
||||
await this._onParadeEchec(defenderRoll)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_onParadeParticuliere(defenderRoll) {
|
||||
async _onParadeParticuliere(defenderRoll) {
|
||||
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
|
||||
if (!defenderRoll.attackerRoll.isPart) {
|
||||
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
||||
@ -1067,7 +1066,6 @@ export class RdDCombat {
|
||||
this.defender)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onParadeNormale(defenderRoll) {
|
||||
console.log("RdDCombat._onParadeNormale >>>", defenderRoll);
|
||||
@ -1106,11 +1104,9 @@ export class RdDCombat {
|
||||
callbacks: [
|
||||
this.defender.createCallbackExperience(),
|
||||
this.defender.createCallbackAppelAuMoral(),
|
||||
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
|
||||
{ action: async r => await this.defender.incDecItemUse(esquive._id, !RdDCombat.isParticuliere(r)) },
|
||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||
{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
|
||||
{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
|
||||
{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
|
||||
{ action: r => this._onEsquive(r) },
|
||||
]
|
||||
});
|
||||
dialog.render(true);
|
||||
@ -1138,9 +1134,18 @@ export class RdDCombat {
|
||||
return rollData;
|
||||
}
|
||||
|
||||
async _onEsquive(defenderRoll) {
|
||||
if (RdDCombat.isParticuliere(defenderRoll)) {
|
||||
return await this._onEsquiveParticuliere(defenderRoll)
|
||||
}
|
||||
if (RdDCombat.isReussite(defenderRoll)) {
|
||||
return await this._onEsquiveNormale(defenderRoll)
|
||||
}
|
||||
return await this._onEsquiveEchec(defenderRoll)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_onEsquiveParticuliere(rollData) {
|
||||
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
|
||||
async _onEsquiveParticuliere(defenderRoll) {
|
||||
console.log("RdDCombat._onEsquiveParticuliere >>>", defenderRoll);
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
|
||||
this.defender);
|
||||
|
@ -1,4 +1,3 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
|
@ -1,9 +1,9 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "12.0.38",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/releases/download/12.0.38/rddsystem.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/releases/download/12.0.38/system.json",
|
||||
"version": "12.0.42",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/releases/download/12.0.42/rddsystem.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/releases/download/12.0.42/system.json",
|
||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||
"compatibility": {
|
||||
"minimum": "11",
|
||||
|
@ -1,15 +1,18 @@
|
||||
<div>
|
||||
<ul class="item-list">
|
||||
<li class="item flexrow">
|
||||
<li class="flexrow">
|
||||
<label class="derivee-label" for="system.compteurs.experience.value">Stress transformé</label>
|
||||
{{#if options.vueDetaillee}}
|
||||
<input class="derivee-value" type="number" name="system.compteurs.experience.value" value="{{system.compteurs.experience.value}}" data-dtype="number" size="3"/>
|
||||
<input class="resource-content"
|
||||
type="text" data-dtype="Number" size="3"
|
||||
name="system.compteurs.experience.value"
|
||||
value="{{system.compteurs.experience.value}}"/>
|
||||
{{else}}
|
||||
<label name="system.compteurs.experience.value">{{system.compteurs.experience.value}}</label>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{#if options.vueDetaillee}}
|
||||
<li class="item flexrow">
|
||||
<li class="flexrow">
|
||||
<span class="generic-label">Total XP compétences</span>
|
||||
<span class="competence-value">{{calc.competenceXPTotal}}</span>
|
||||
</li>
|
||||
|
@ -2,19 +2,22 @@
|
||||
<h4 class="rdd-roll-part">{{alias}} réussit une attaque particulière!</strong></h4>
|
||||
{{#if isForce}}
|
||||
<br>
|
||||
<a class="chat-card-button particuliere-attaque" data-mode="force" data-attackerId="{{attackerId}}">
|
||||
<a class="chat-card-button particuliere-attaque" data-mode="force" data-attackerId="{{attackerId}}"
|
||||
data-defenderTokenId="{{defenderToken.id}}" data-attackerTokenId="{{attackerToken.id}}">
|
||||
Attaquer en Force
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if isRapide}}
|
||||
<br>
|
||||
<a class="chat-card-button particuliere-attaque" data-mode="rapidite" data-attackerId="{{attackerId}}">
|
||||
<a class="chat-card-button particuliere-attaque" data-mode="rapidite" data-attackerId="{{attackerId}}"
|
||||
data-defenderTokenId="{{defenderToken.id}}" data-attackerTokenId="{{attackerToken.id}}">
|
||||
Attaquer en Rapidité
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if isFinesse}}
|
||||
<br>
|
||||
<a class="chat-card-button particuliere-attaque" data-mode="finesse" data-attackerId="{{attackerId}}">
|
||||
<a class="chat-card-button particuliere-attaque" data-mode="finesse" data-attackerId="{{attackerId}}"
|
||||
data-defenderTokenId="{{defenderToken.id}}" data-attackerTokenId="{{attackerToken.id}}">
|
||||
Attaquer en Finesse
|
||||
</a>
|
||||
{{/if}}
|
||||
|
@ -4,7 +4,7 @@
|
||||
<hr>
|
||||
<div>
|
||||
{{#if rolled.isSuccess}}
|
||||
{{alias}} a gagné {{xpSort}} points d'expérience en sorts dans la {{competence.name}}.
|
||||
{{alias}} a gagné {{xpSort}} points d'expérience en sorts en {{competence.name}}.
|
||||
{{else}}
|
||||
{{alias}} n'a pas pu interpréter le signe draconique.
|
||||
{{/if}}
|
||||
|
Loading…
x
Reference in New Issue
Block a user