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changelog.md
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# 12.0
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## 12.0.9 - Le scriptorium d'Astrobazzarh
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- ajout d'une fonction avancée pour exporter les personnages dans un format csv
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## 12.0.8 - La quincaillerie d'Astrobazzarh
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- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
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- Ecaille d'efficacité
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- l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat
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- l'écaille d'efficacité est prise en compte pour l'initiative
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- Corrections
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- l'état général est pris en compte pour les initiatives
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- le tooltip de l'initiative affiche correctement l'initiative
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## 12.0.7 - La propriété d'Astrobazzarh
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- correction des opérations faites à la création d'un Item:
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- la durée des queues/rencontres/souffles
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- les effets draconiques d'un souffle/queue
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- mise à jour des points de tâche des blessures lors des soins
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- pas d'expérience sur les particulières quand aucun MJ n'est connecté
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- Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche
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d'une entité incarnée permet d'accorder le personnage
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- Les messages pour résister aux possessions/conjuration sont envoyées
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au défenseur
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- Les messages pour résister aux empoignades sont envoyées au défenseur
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- la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur
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- la commande /voyage affiche maintenant les compétences liées au terrain
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## 12.0.6 - Le bazar d'Astrobazzarh
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- Corrections de l'inventaire en bazar:
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- un problème pouvait survenir en déplaçant les objets
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l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son
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propre contenu, ce qui empêche d'ouvrir la feuille d'acteur.
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- un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu
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- un objet pouvait être considéré comme contenu, sans être présent dans un
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conteneur (et donc non affiché)
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- vider les conteneurs supprime correctement toutes les informations liées
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aux conteneurs/contenus
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- Les messages pour les tirages dans le compendium utilisent le "roll mode"
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courant pour leur visibilité
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- Fix: restaurer la compatibilité Foundry 11
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## 12.0.5 - Les mauvais jours d'Astrobazzarh
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- Fix: on peut de nouveau ouvrir l'édition de calendrier
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- Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort
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- Fix: Failed to execute 'getComputedStyle' on 'Window'
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## 12.0.4 - La plaie d'Astrobazzarh
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- **Support V12**
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- Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau
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- Fix warnings sur "Die" et AudioHelper
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## 12.0.3 - L'hémorragie d'Astrobazzarh
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- **Support V12**
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- On peut de nouveau ouvrir un acteur blessé après redémarrage du monde
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- On peut de nouveau ouvrir les Items avec une rareté par environnement
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- Le choix de ne plus afficher les demandes de suppression est bien pris en compte
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## 12.0.2 - Les pluies d'Astrobazzarh
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- **Support V12**
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- correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres)
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- la fenêtre de calendrier s'ouvre correctement
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- les dés draconiques peuvent de nouveau faire plus que 0
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- adaptation de la fenêtre de recherche
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- correction des comparaisons de version pour les migrations automatiques
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- correction des roll.eveluate: l'option async est maintenant standard
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- correction des templates liés aux selections
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- correction de l'ajustement de luminosité de la scène selon l'heure
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- correction des images d'effets sur les tokens
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- correction de la vente par le tchat: seul le premier acheteur pouvait acheter
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- correction d'erreurs intempestives 'User ... lacks permission to update ...'
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# 11.2
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## 11.2.21 - Le questionnement d'Akarlikarlikar
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- Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente
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- L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante
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- Les effets s'appliquent correctement sur les créatures
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- La date et l'heure (draconiques) sont affichées dans les messages du tchat
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## 11.2.20 - Le soulagement d'Akarlikarlikar
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- L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement
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- Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien
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- La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage
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- Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement
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- Les tooltips de Foundry sont lisibles
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- On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements
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- Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés
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## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
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- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
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## 11.2.18 - Le bourrichon d'Akarlikarlikar
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- Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat
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## 11.2.17 - Le cache-oeil d'Akarlikarlikar
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- Le titre des fenêtre d'objet affiche de nouveau le type traduit
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- Les tooltips des boutons edit/delete sont maintenant en Français
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- La case à cocher "Cacher les points de tâches" fonctionne de nouveau
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- Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue
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- L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre
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- La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte.
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## 11.2.16 - Le Tri d'Akarlikarlikar
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- Tri alphabétique des items dans la fenêtre de création
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- Mise à jour comptage de monde
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## 11.2.15 - La Table d'Akarlikarlikar
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- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
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- Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie)
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## 11.2.14 - Les petits pas d'Akarlikarlikar
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- Correction sur la gestion de la surprise
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- Ordre des messages sur les cases humides
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## 11.2.13 - Les cent pas d'Akarlikarlikar
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- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
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## 11.2.12 - Le somnifère d'Akarlikarlikar
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- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant
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## 11.2.11 - Le miroir d'Akarlikarlikar
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- Changement des images de compétence de créatures morsure/pinces pour être dans le thème
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- Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond
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- Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec
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## 11.2.10 - Les expériences d'Akarlikarlikar
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- En cas d'expérience des caractéristiques dérivées,
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- si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur
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- si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement
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- Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience
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## 11.2.9 - La barbe d'Akarlikarlikar
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- Amélioration des textes de tooltips
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- Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon
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- Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD)
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- Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux
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- Suppression de message de log inutile sur chaque point de coeur
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- On peut désactiver l'ajustement astrologique sur les jets de chance (pour des jts de chances non liés à une heure)- Fix: suppression de quelques cas d'erreur lors de l'ouverture des TMR
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- Fix: suppression du warning de depréciation effects flags.core.statusId
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- Les sorts en réserve en fleuve sont indiqués sur toutes les cases fleuve
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- Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état
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## 11.2.8 - L'éclairage d'Akarlikarlikar
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- l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre)
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- les nouveaux tooltips ne masquent plus l'information d'expérience
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- les jets de dés pour maîtriser les rencontres fonctionnent de nouveau
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## 11.2.7 - Les explications d'Akarlikarlikar
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- Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ...
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- Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur
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## 11.2.6 - Les réveils difficiles d'Akarlikarlikar
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- Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant
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- Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...)
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## 11.2.2 - Les tendres moments d'Akarlikarlikar
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- On peut maintenant avoir des points de Cœur pour des suivants/compagnons
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- diminuer les points de coeurs fait perdre du moral
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- on peut proposer un tendre moment
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- les jets de volonté peuvent être ajustés selon les points de Cœur
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- Fixes
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- La résistance est de 1 par défaut pour les équipements
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- Les armes de créatures sont de nouveau utilisables depuis les tokens
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- Pas de notifications de signe draconique quand on regarde les TMR sans monter
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- Correction d'un problème de contextes WebGL causé par des ouvertures/fermetures de TMRs
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- On peut maintenant prendre un objet d'un acteur-token pour l'ajouter à un autre acteur
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- On ne peut plus donner d'objets d'un acteur à un acteur-token
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- L'état général est correctement calculé, affiché, et utilisé pour les animaux
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- On peut ajouter des blessures manuellement aux animaux
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- Le texte de la carte de Tarot "Le Gibet" est corrigé
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- Sur Firefox, le calendrier est correctement initialisé, les ajustements astrologiques
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ne bloquent plus les jets de dés
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## v11.2.1 - La technique d'Akarlikarlikar
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- On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes".
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- Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées
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Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
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## v11.2.0 - Les Terres médianes d'Akarlikarlikar
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- Les TMRs sont redimensionables
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- Nouveaux graphismes plus lisibles dans les TMRs
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- Nouveau code couleur des icônes dans les TMR:
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- noir: case innaccessible
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- rouge: empêche l'usage du haut-rêve
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- vert: bonus de tête de dragon permanent
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- bleu: la case doit être vaincue
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- blanc: effet temporaire (sort en réserve, présent des cités)
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- Fix: les déplacements aléatoires prennent bien compte des colonnes paires/impaires
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- Fix: Le Tricollet prend deux "L"
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- Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif
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# v11.1
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## v11.1.6 - Les dissections de Werther de Zloth
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- Fix: on peut de nouveau donner des compétences aux créatures
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- Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué
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- Fix: l'encaissement à valider par le MJ fonctionne de nouveau
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## v11.1.5 - Werther de Zloth l'Onirique
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- Fixes:
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- la demande de défense ne marchait plus
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- la tête réserve extensible crée bien une case de réserve extensible (à modifier)
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- le souffle trou noir ajoute bien une case de trou noir
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- la queue urgence draconique ne se transforme plus en idée fixe s'il y a des sorts en réserve
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- l'ajout d'une nouvelle queue ne supprime plus l'insomnie
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- Amélioration des jets de vie
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- un 1 sur le jet de vie est une réussite même si le personnage est dans le coma
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- le temps avant le prochain jet est calculé et affiché
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- un 20 sur le jet de vie signifie la mort immédiate
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- si on dépasse le S.Const, le personnage est bien indiqué comme mort
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- pas de jets de vie pour les morts
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## v11.1.4 - Werther de Zloth l'Onirique
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- Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé
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- Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case
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- Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme
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- Fix: Le MJ peut correctement masquer les points de tâche requis
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- Fix: le jet d'appréciation n'utilise pas la compétence
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- Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette
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- Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement
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## v11.1.2 - Les vertèbres de Werther de Zloth
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- Fix: les jets d'encaissement fonctionnent de nouveau normalement
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- Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros
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## v11.1.1 - Les fumebols de Werther de Zloth
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- Fix: on peut de nouveau afficher les vues détaillées
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- Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures
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- Fix: cuisiner du gibier prend maintenant bien les proportaions en compte
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## v11.1.0 - Les choix de Werther de Zloth
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- Les options suivantes peuvent être désactivées:
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- La transformation de stress à Château Dormant
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- La récuperation de chance à Château Dormant
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- La récupération d'éthylisme
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- La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve)
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- Le jet de moral de Château Dormant
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- Séparation des véhicules dans leur propre acteur
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- Séparation des entités dans leur propre acteur
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- Séparation des créatures dans leur propre acteur
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- La fenêtre de signes draconiques ne sélectionne plus tout les haut-rêvants par défaut
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- Un nouveau personnage a automatiquement son token relié
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- corrections de bugs
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- si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours
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- certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces
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- en cas de charge, les particulières sont toujours en force (p125)
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# v11.0
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# v11.0
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## v11.0.28 - les fractures de Khrachtchoum
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- La gravité de la blessure est affichée dans le résumé de l'encaissement
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- Lors du changement d'acteur pendant le round
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- le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé
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- un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur
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- le jet de vie est bien fait par le token si besoin
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- seul les propriétaires peuvent faire les jets de vie
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- Amélioration de la fenêtre de jets
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- le type de dégâts pour les attaques est toujours affiché
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- le moral est indiqué avant l'icone d'appel au moral
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## v11.0.27 - Khrachtchoum le méticuleux
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- le tooltip dans les TMR reste visible si on ne bouge pas la souris
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- le surencombrement n'affecte QUE les actions physiques
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- on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe
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- si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite
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## v11.0.26 - le crépuscule de Khrachtchoum
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- gestion correcte des TMRs
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- les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve
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|
||||||
- lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet
|
|
||||||
- les lancers de sorts et lectures de signes sont affichées en premier plan
|
|
||||||
- Les effets qui ouvrent une fenêtre sont bien affichés en premier plan
|
|
||||||
- en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent
|
|
||||||
- Le drag&drop vers la barre de macro est corrigé
|
|
||||||
- pour les créatures, possibilités d'avoir les attaques ou autres compétences
|
|
||||||
- pour les personnages, les macros sont créées:
|
|
||||||
- pour les compétences
|
|
||||||
- pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade
|
|
||||||
- pour les armes
|
|
||||||
- deux macros sont créées pour les armes à 1/2 mains
|
|
||||||
- deux macros sont créées pour les armes de mélée et lancer
|
|
||||||
- 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains...
|
|
||||||
- les jets de compétences d'attaque des créatures fonctionnent de nouveau
|
|
||||||
|
|
||||||
## v11.0.25 - la vision du rêve de Khrachtchoum
|
|
||||||
- Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve
|
|
||||||
|
|
||||||
## v11.0.24 - les couleurs de Khrachtchoum
|
|
||||||
- nouvelle carte des TMRs
|
|
||||||
|
|
||||||
## v11.0.23 - la lumière de Khrachtchoum
|
|
||||||
- ajustement automatique de la luminosité selon l'heure pour les scènes:
|
|
||||||
- avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens)
|
|
||||||
- avec illumination globale (correspondant à une illumination extérieure)
|
|
||||||
- quand lampe "allumée" dans la fenêtre du calendrier
|
|
||||||
|
|
||||||
## v11.0.22 - les automatismes de Khrachtchoum le Problémeux
|
|
||||||
- Macro pour attaquer avec les compétences de créatures
|
|
||||||
|
|
||||||
## v11.0.20
|
|
||||||
- Macro pour attaquer avec les armes des personnages
|
|
||||||
|
|
||||||
## v11.0.17
|
|
||||||
- Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés
|
|
||||||
|
|
||||||
## v11.0.15 - L'apprentissage de Khrachtchoum
|
|
||||||
- Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7)
|
|
||||||
|
|
||||||
## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux
|
|
||||||
- Correction du calcul de la place restante lors de l'ajout dans un conteneur
|
|
||||||
|
|
||||||
## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux
|
|
||||||
- Correction de la vente depuis un commerce ayant des quantités illimitées
|
|
||||||
|
|
||||||
## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux
|
|
||||||
- Correction des malus de surencombrement
|
|
||||||
- Le malus armure est correctement affiché dans l'onglet des caractéristiques
|
|
||||||
- Correction d'orthographe et amélioration des messages des oeuvres d'art
|
|
||||||
|
|
||||||
## v11.0.11 - Les bleus de Khrachtchoum le Problémeux
|
## v11.0.11 - Les bleus de Khrachtchoum le Problémeux
|
||||||
- si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer
|
- si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer
|
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icons/tmr/wave.webp
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95
lang/fr.json
@ -1,56 +1,55 @@
|
|||||||
{
|
{
|
||||||
"TYPES": {
|
"TYPES": {
|
||||||
"Actor": {
|
"Actor": {
|
||||||
"personnage": "Personnage",
|
"Personnage": "Personnage",
|
||||||
"creature": "Créature",
|
"Creature": "Créature",
|
||||||
"entite": "Entité de cauchemar",
|
"Entite": "Entité de cauchemar",
|
||||||
"commerce": "Commerce",
|
"Commerce": "Commerce",
|
||||||
"vehicule": "Véhicule"
|
"Vehicule": "Véhicule"
|
||||||
},
|
},
|
||||||
"Item": {
|
"Item": {
|
||||||
"arme": "Arme",
|
"Arme": "Arme",
|
||||||
"armure": "Armure",
|
"Armure": "Armure",
|
||||||
"blessure": "Blessure",
|
"Blessure": "Blessure",
|
||||||
"casetmr": "Case TMR spéciale",
|
"Casetmr": "TMR spéciale",
|
||||||
"chant": "Chant",
|
"Chant": "Chant",
|
||||||
"competence": "Compétence",
|
"Competence": "Compétence",
|
||||||
"competencecreature": "Compétence de créature",
|
"Competencecreature": "Compétence de créature",
|
||||||
"conteneur": "Conteneur",
|
"Conteneur": "Conteneur",
|
||||||
"danse": "Danse",
|
"Danse": "Danse",
|
||||||
"empoignade": "Empoignade",
|
"Extraitpoetique": "Extrait poetique",
|
||||||
"extraitpoetique": "Extrait poetique",
|
"Faune": "Faune",
|
||||||
"faune": "Faune",
|
"Gemme": "Gemme",
|
||||||
"gemme": "Gemme",
|
"Herbe": "Herbe",
|
||||||
"herbe": "Herbe",
|
"Ingredient": "Ingrédient",
|
||||||
"ingredient": "Ingrédient",
|
"Jeu": "Jeu",
|
||||||
"jeu": "Jeu",
|
"Livre": "Livre",
|
||||||
"livre": "Livre",
|
"Maladie": "Maladie",
|
||||||
"maladie": "Maladie",
|
"Meditation": "Méditation",
|
||||||
"meditation": "Méditation",
|
"Monnaie": "Monnaie",
|
||||||
"monnaie": "Monnaie",
|
"Munition": "Munition",
|
||||||
"munition": "Munition",
|
"Musique": "Musique",
|
||||||
"musique": "Musique",
|
"Nombreastral": "Nombre astral",
|
||||||
"nombreastral": "Nombre astral",
|
"Nourritureboisson": "Nourriture & boisson",
|
||||||
"nourritureboisson": "Nourriture & boisson",
|
"Objet": "Objet",
|
||||||
"objet": "Objet",
|
"Oeuvre": "Oeuvre",
|
||||||
"oeuvre": "Oeuvre",
|
"Ombre": "Ombre de Thanatos",
|
||||||
"ombre": "Ombre de Thanatos",
|
"Plante": "Plante",
|
||||||
"plante": "Plante",
|
"Poison": "Poison",
|
||||||
"poison": "Poison",
|
"Possession": "Possession",
|
||||||
"possession": "Possession",
|
"Potion": "Potion",
|
||||||
"potion": "Potion",
|
"Queue": "Queue de Dragon",
|
||||||
"queue": "Queue de Dragon",
|
"Recettealchimique": "Recette alchimique",
|
||||||
"recettealchimique": "Recette alchimique",
|
"Recettecuisine": "Recette de cuisine",
|
||||||
"recettecuisine": "Recette de cuisine",
|
"Rencontre": "Rencontre TMR",
|
||||||
"rencontre": "Rencontre TMR",
|
"Service": "Service",
|
||||||
"service": "Service",
|
"Signedraconique": "Signe draconique",
|
||||||
"signedraconique": "Signe draconique",
|
"Sort": "Sort",
|
||||||
"sort": "Sort",
|
"Sortreserve": "Sort en réserve",
|
||||||
"sortreserve": "Sort en réserve",
|
"Souffle": "Souffle de Dragon",
|
||||||
"souffle": "Souffle de Dragon",
|
"Tache": "Tâche",
|
||||||
"tache": "Tâche",
|
"Tarot": "Carte de tarot",
|
||||||
"tarot": "Carte de tarot",
|
"Tete": "Tête de Dragon"
|
||||||
"tete": "Tête de Dragon"
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"EFFECT": {
|
"EFFECT": {
|
||||||
|
@ -1,65 +0,0 @@
|
|||||||
import { SYSTEM_RDD } from "../constants.js";
|
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
|
||||||
|
|
||||||
const DETAIL_VENTE = 'detailVente';
|
|
||||||
const NB_LOTS = 'nbLotss';
|
|
||||||
|
|
||||||
export class ChatVente {
|
|
||||||
|
|
||||||
static getDetailVente(chatMessageId) {
|
|
||||||
const chatMessage = game.messages.get(chatMessageId)
|
|
||||||
if (!chatMessage) {
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS)
|
|
||||||
const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE))
|
|
||||||
if (!detail.item) {
|
|
||||||
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined;
|
|
||||||
return foundry.utils.mergeObject(detail,
|
|
||||||
{
|
|
||||||
alias: vendeur?.name ?? game.user.name,
|
|
||||||
vendeur,
|
|
||||||
nbLots: nbLots,
|
|
||||||
chatMessageIdVente: chatMessageId
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
static getDetailAchatVente(chatMessageId) {
|
|
||||||
const acheteur = RdDUtility.getSelectedActor()
|
|
||||||
const detail = ChatVente.getDetailVente(chatMessageId)
|
|
||||||
if (!acheteur && !detail.vendeur) {
|
|
||||||
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
return foundry.utils.mergeObject(detail, { acheteur })
|
|
||||||
}
|
|
||||||
|
|
||||||
static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
|
|
||||||
const chatMessage = game.messages.get(chatMessageId)
|
|
||||||
const vente = ChatVente.getDetailVente(chatMessageId)
|
|
||||||
vente.nbLots = Math.max(0, vente.nbLots - quantite)
|
|
||||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
|
||||||
|
|
||||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
|
||||||
chatMessage.update({ content: html });
|
|
||||||
chatMessage.render(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
static async displayAchatVente(vente) {
|
|
||||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
|
||||||
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
|
|
||||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
|
||||||
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
|
|
||||||
item: vente.item,
|
|
||||||
properties: vente.item.getProprietes(),
|
|
||||||
vendeurId: vente.vendeurId,
|
|
||||||
tailleLot: vente.tailleLot,
|
|
||||||
quantiteIllimite: vente.quantiteIllimite,
|
|
||||||
prixLot: vente.prixLot
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,18 +1,21 @@
|
|||||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
import { RdDActorSheet } from "./actor-sheet.js";
|
||||||
import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js";
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the basic ActorSheet with some very simple modifications
|
* Extend the basic ActorSheet with some very simple modifications
|
||||||
* @extends {ActorSheet}
|
* @extends {ActorSheet}
|
||||||
*/
|
*/
|
||||||
export class RdDCreatureSheet extends RdDBaseActorSangSheet {
|
export class RdDActorCreatureSheet extends RdDActorSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
|
return mergeObject(super.defaultOptions, {
|
||||||
|
classes: ["rdd", "sheet", "actor"],
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
|
||||||
width: 640, height: 720
|
width: 640,
|
||||||
}, { inplace: false })
|
height: 720,
|
||||||
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||||
|
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
@ -1,17 +1,20 @@
|
|||||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
import { RdDActorSheet } from "./actor-sheet.js";
|
||||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
|
|
||||||
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
export class RdDActorEntiteSheet extends RdDActorSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
return mergeObject(super.defaultOptions, {
|
||||||
|
classes: ["rdd", "sheet", "actor"],
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
|
||||||
width: 640, height: 720,
|
width: 640,
|
||||||
}, { inplace: false })
|
height: 720,
|
||||||
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||||
|
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
async getData() {
|
async getData() {
|
||||||
let formData = await super.getData();
|
let formData = await super.getData();
|
||||||
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
|
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
|
||||||
@ -45,23 +48,18 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
|||||||
const actorId = li.data("actor-id");
|
const actorId = li.data("actor-id");
|
||||||
if (actorId) {
|
if (actorId) {
|
||||||
const actorResonance = game.actors.get(actorId);
|
const actorResonance = game.actors.get(actorId);
|
||||||
RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => {
|
RdDUtility.confirmerSuppressionSubacteur(this, actorResonance, li, () => {
|
||||||
console.log('Delete : ', actorId);
|
console.log('Delete : ', actorId);
|
||||||
this.deleteSubActeur(actorId);
|
this.removeSubacteur(actorId);
|
||||||
RdDUtility.slideOnDelete(this, li);
|
RdDUtility.slideOnDelete(this, li);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
async _onDropActor(event, dragData) {
|
async removeSubacteur(actorId) {
|
||||||
const dropActor = fromUuidSync(dragData.uuid)
|
|
||||||
await this.actor.setEntiteReveAccordee(dropActor)
|
|
||||||
super._onDropActor(event, dragData)
|
|
||||||
}
|
|
||||||
|
|
||||||
async deleteSubActeur(actorId) {
|
|
||||||
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
||||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
@ -11,48 +11,52 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
|||||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||||
import { STATUSES } from "./settings/status-effects.js";
|
import { STATUSES } from "./settings/status-effects.js";
|
||||||
import { MAINS_DIRECTRICES } from "./actor.js";
|
import { MAINS_DIRECTRICES } from "./actor.js";
|
||||||
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
|
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
|
||||||
import { RdDItem } from "./item.js";
|
import { RdDItem } from "./item.js";
|
||||||
import { RdDItemBlessure } from "./item/blessure.js";
|
import { RdDItemBlessure } from "./item/blessure.js";
|
||||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||||
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
|
|
||||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/**
|
/**
|
||||||
* Extend the basic ActorSheet with some very simple modifications
|
* Extend the basic ActorSheet with some very simple modifications
|
||||||
* @extends {ActorSheet}
|
* @extends {ActorSheet}
|
||||||
*/
|
*/
|
||||||
export class RdDActorSheet extends RdDBaseActorSangSheet {
|
export class RdDActorSheet extends RdDBaseActorSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
RdDUtility.initAfficheContenu();
|
||||||
|
return mergeObject(super.defaultOptions, {
|
||||||
|
classes: ["rdd", "sheet", "actor"],
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
||||||
width: 550,
|
width: 550,
|
||||||
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||||
|
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
||||||
showCompNiveauBase: false,
|
showCompNiveauBase: false,
|
||||||
|
vueDetaillee: false,
|
||||||
vueArchetype: false,
|
vueArchetype: false,
|
||||||
}, { inplace: false });
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async getData() {
|
async getData() {
|
||||||
let formData = await super.getData();
|
let formData = await super.getData();
|
||||||
foundry.utils.mergeObject(formData, {
|
mergeObject(formData,
|
||||||
|
{
|
||||||
editable: this.isEditable,
|
editable: this.isEditable,
|
||||||
cssClass: this.isEditable ? "editable" : "locked",
|
cssClass: this.isEditable ? "editable" : "locked",
|
||||||
|
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
|
||||||
limited: this.actor.limited,
|
limited: this.actor.limited,
|
||||||
owner: this.actor.isOwner,
|
owner: this.actor.isOwner,
|
||||||
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
|
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
|
||||||
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
|
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
|
||||||
});
|
});
|
||||||
foundry.utils.mergeObject(formData.calc, {
|
mergeObject(formData.calc, {
|
||||||
surenc: this.actor.computeMalusSurEncombrement(),
|
surenc: this.actor.computeMalusSurEncombrement(),
|
||||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
|
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
|
||||||
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||||
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
|
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
|
||||||
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
|
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
|
||||||
malusArmure: this.actor.getMalusArmure()
|
|
||||||
})
|
})
|
||||||
|
|
||||||
this.timerRecherche = undefined;
|
this.timerRecherche = undefined;
|
||||||
@ -76,12 +80,9 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
});
|
});
|
||||||
|
|
||||||
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
|
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
|
||||||
const actor = this.actor;
|
formData.combat = duplicate(formData.armes ?? []);
|
||||||
formData.combat = foundry.utils.duplicate(formData.armes);
|
|
||||||
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
|
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
|
||||||
formData.combat.push(RdDItemArme.mainsNues(actor));
|
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
|
||||||
formData.combat.push(RdDItemArme.empoignade(actor));
|
|
||||||
|
|
||||||
formData.esquives = this.actor.getCompetences("Esquive");
|
formData.esquives = this.actor.getCompetences("Esquive");
|
||||||
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
|
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
|
||||||
formData.empoignades = this.actor.getEmpoignades();
|
formData.empoignades = this.actor.getEmpoignades();
|
||||||
@ -110,47 +111,42 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */ /** @override */
|
||||||
/** @override */
|
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
|
|
||||||
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
|
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
|
||||||
|
|
||||||
this.html.find('.subacteur-open').click(async event => {
|
|
||||||
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id');
|
|
||||||
this.openSubActeur(subActorId);
|
|
||||||
})
|
|
||||||
|
|
||||||
this.html.find('.show-hide-competences').click(async event => {
|
|
||||||
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
|
||||||
this.render(true);
|
|
||||||
});
|
|
||||||
|
|
||||||
this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu"))
|
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
// Everything below here is only needed if the sheet is editable
|
||||||
if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
this.html.find('.sheet-possession-attack').click(async event => {
|
this.html.find('.item-action').click(async event => {
|
||||||
const poss = RdDSheetUtility.getItem(event, this.actor)
|
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||||
this.actor.conjurerPossession(poss)
|
item?.actionPrincipale(this.actor, async () => this.render())
|
||||||
})
|
});
|
||||||
|
|
||||||
this.html.find('.subacteur-coeur-toggle a').click(async event => {
|
|
||||||
const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
|
|
||||||
const coeurNombre = $(event.currentTarget).data('numero-coeur')
|
|
||||||
RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
|
|
||||||
})
|
|
||||||
this.html.find('.subacteur-tendre-moment').click(async event => {
|
|
||||||
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
|
|
||||||
RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
|
|
||||||
})
|
|
||||||
this.html.find('.subacteur-delete').click(async event => {
|
this.html.find('.subacteur-delete').click(async event => {
|
||||||
const li = RdDSheetUtility.getEventElement(event);
|
const li = RdDSheetUtility.getEventElement(event);
|
||||||
const subActorId = li.data("subactor-id");
|
const actorId = li.data("actor-id");
|
||||||
this.deleteSubActeur(subActorId, li);
|
if (actorId) {
|
||||||
})
|
const subActor = game.actors.get(actorId);
|
||||||
|
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li, () => {
|
||||||
|
console.log('Delete : ', subActor.id);
|
||||||
|
this.actor.removeSubacteur(subActor.id);
|
||||||
|
RdDUtility.slideOnDelete(this, li);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
this.html.find('.experiencelog-delete').click(async event => {
|
||||||
|
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||||
|
const key = Number(li.data("key") ?? -1);
|
||||||
|
await this.actor.deleteExperienceLog(key, 1);
|
||||||
|
});
|
||||||
|
this.html.find('.experiencelog-delete-previous').click(async event => {
|
||||||
|
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||||
|
const key = Number(li.data("key") ?? -1);
|
||||||
|
await this.actor.deleteExperienceLog(0, key + 1);
|
||||||
|
});
|
||||||
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
|
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
|
||||||
this.actor.updateCompteurValue("stress", parseInt(event.target.value));
|
this.actor.updateCompteurValue("stress", parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
@ -158,11 +154,30 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
this.actor.updateCompteurValue("experience", parseInt(event.target.value));
|
this.actor.updateCompteurValue("experience", parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
|
|
||||||
this.html.find('.creer-tache').click(async event => this.createEmptyTache());
|
this.html.find('.encaisser-direct').click(async event => {
|
||||||
this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate());
|
this.actor.encaisser();
|
||||||
|
})
|
||||||
|
this.html.find('.sheet-possession-attack').click(async event => {
|
||||||
|
const poss = RdDSheetUtility.getItem(event, this.actor)
|
||||||
|
this.actor.conjurerPossession(poss)
|
||||||
|
})
|
||||||
|
this.html.find('.remise-a-neuf').click(async event => {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
this.actor.remiseANeuf();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
this.html.find('.creer-tache').click(async event => {
|
||||||
|
this.createEmptyTache();
|
||||||
|
});
|
||||||
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
|
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
|
||||||
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
|
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
|
||||||
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
|
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
|
||||||
|
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
|
||||||
|
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
||||||
|
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
||||||
|
this.html.find('.creer-une-oeuvre').click(async event => {
|
||||||
|
this.selectTypeOeuvreToCreate();
|
||||||
|
});
|
||||||
|
|
||||||
this.html.find('.blessure-premierssoins-done').change(async event => {
|
this.html.find('.blessure-premierssoins-done').change(async event => {
|
||||||
const blessure = this.getBlessure(event);
|
const blessure = this.getBlessure(event);
|
||||||
@ -182,44 +197,87 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Equip Inventory Item
|
// Equip Inventory Item
|
||||||
this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
|
this.html.find('.item-equip').click(async event => {
|
||||||
this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
|
this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
|
||||||
|
|
||||||
this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance())
|
|
||||||
|
|
||||||
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
|
|
||||||
this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
|
|
||||||
this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
|
|
||||||
|
|
||||||
this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event)))
|
|
||||||
this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
|
|
||||||
this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
|
|
||||||
this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
|
|
||||||
this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
|
|
||||||
this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
|
|
||||||
|
|
||||||
if (game.user.isGM) {
|
|
||||||
// experience log
|
|
||||||
this.html.find('.experiencelog-delete').click(async event => {
|
|
||||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
|
||||||
const key = Number(li.data("key") ?? -1);
|
|
||||||
await this.actor.deleteExperienceLog(key, 1);
|
|
||||||
});
|
});
|
||||||
this.html.find('.experiencelog-delete-previous').click(async event => {
|
|
||||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
// Roll Carac
|
||||||
const key = Number(li.data("key") ?? -1);
|
this.html.find('.carac-label a').click(async event => {
|
||||||
await this.actor.deleteExperienceLog(0, key + 1);
|
let caracName = event.currentTarget.attributes.name.value;
|
||||||
|
this.actor.rollCarac(caracName.toLowerCase());
|
||||||
});
|
});
|
||||||
// Boutons spéciaux MJs
|
|
||||||
this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
|
this.html.find('.chance-actuelle').click(async event => {
|
||||||
this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
|
this.actor.rollCarac('chance-actuelle');
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('.chance-appel').click(async event => {
|
||||||
|
this.actor.rollAppelChance();
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('[name="jet-astrologie"]').click(async event => {
|
||||||
|
this.actor.astrologieNombresAstraux();
|
||||||
|
});
|
||||||
|
|
||||||
|
// Roll Skill
|
||||||
|
this.html.find('a.competence-label').click(async event => {
|
||||||
|
this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
this.html.find('.tache-label a').click(async event => {
|
||||||
|
this.actor.rollTache(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
this.html.find('.meditation-label a').click(async event => {
|
||||||
|
this.actor.rollMeditation(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
this.html.find('.chant-label a').click(async event => {
|
||||||
|
this.actor.rollChant(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
this.html.find('.danse-label a').click(async event => {
|
||||||
|
this.actor.rollDanse(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
this.html.find('.musique-label a').click(async event => {
|
||||||
|
this.actor.rollMusique(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
this.html.find('.oeuvre-label a').click(async event => {
|
||||||
|
this.actor.rollOeuvre(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
this.html.find('.jeu-label a').click(async event => {
|
||||||
|
this.actor.rollJeu(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
this.html.find('.recettecuisine-label a').click(async event => {
|
||||||
|
this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
this.html.find('.subacteur-label a').click(async event => {
|
||||||
|
let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
|
||||||
|
let actor = game.actors.get(actorId);
|
||||||
|
if (actor) {
|
||||||
|
actor.sheet.render(true);
|
||||||
}
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Boutons spéciaux MJs
|
||||||
|
this.html.find('.forcer-tmr-aleatoire').click(async event => {
|
||||||
|
this.actor.reinsertionAleatoire("Action MJ");
|
||||||
|
});
|
||||||
|
this.html.find('.afficher-tmr').click(async event => {
|
||||||
|
this.actor.changeTMRVisible();
|
||||||
|
});
|
||||||
|
|
||||||
// Points de reve actuel
|
// Points de reve actuel
|
||||||
this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
|
this.html.find('.ptreve-actuel a').click(async event => {
|
||||||
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
this.actor.rollCarac('reve-actuel', true);
|
||||||
this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
|
});
|
||||||
|
|
||||||
|
// Suite empoignade
|
||||||
|
this.html.find('.empoignade-label a').click(async event => {
|
||||||
|
let emp = RdDSheetUtility.getItem(event, this.actor)
|
||||||
|
RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp)
|
||||||
|
});
|
||||||
|
// Roll Weapon1
|
||||||
|
this.html.find('.arme-label a').click(async event => {
|
||||||
|
let arme = this._getEventArmeCombat(event);
|
||||||
|
this.actor.rollArme(duplicate(arme));
|
||||||
|
});
|
||||||
// Initiative pour l'arme
|
// Initiative pour l'arme
|
||||||
this.html.find('.arme-initiative a').click(async event => {
|
this.html.find('.arme-initiative a').click(async event => {
|
||||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
|
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
|
||||||
@ -230,33 +288,72 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
// Display TMR
|
// Display TMR, visualisation
|
||||||
|
this.html.find('.visu-tmr').click(async event => {
|
||||||
|
this.actor.displayTMR("visu");
|
||||||
|
});
|
||||||
|
|
||||||
this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal"))
|
// Display TMR, normal
|
||||||
this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
|
this.html.find('.monte-tmr').click(async event => {
|
||||||
|
this.actor.displayTMR("normal");
|
||||||
|
});
|
||||||
|
|
||||||
this.html.find('.repos').click(async event => await this.actor.repos())
|
// Display TMR, fast
|
||||||
|
this.html.find('.monte-tmr-rapide').click(async event => {
|
||||||
|
this.actor.displayTMR("rapide");
|
||||||
|
});
|
||||||
|
|
||||||
this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
|
this.html.find('.repos').click(async event => {
|
||||||
this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
|
await this.actor.repos();
|
||||||
this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)))
|
});
|
||||||
|
this.html.find('.delete-active-effect').click(async event => {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
|
||||||
|
this.actor.removeEffect(effect);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
this.html.find('.enlever-tous-effets').click(async event => {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
await this.actor.removeEffects();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
this.html.find('.carac-xp-augmenter').click(async event => {
|
||||||
|
let caracName = event.currentTarget.name.replace("augmenter.", "");
|
||||||
|
this.actor.updateCaracXPAuto(caracName);
|
||||||
|
});
|
||||||
|
this.html.find('.competence-xp-augmenter').click(async event => {
|
||||||
|
this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
this.html.find('.competence-stress-augmenter').click(async event => {
|
||||||
|
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
|
||||||
|
});
|
||||||
|
|
||||||
if (this.options.vueDetaillee) {
|
if (this.options.vueDetaillee) {
|
||||||
// On carac change
|
// On carac change
|
||||||
|
this.html.find('.carac-value').change(async event => {
|
||||||
|
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
||||||
|
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
||||||
|
});
|
||||||
this.html.find('input.carac-xp').change(async event => {
|
this.html.find('input.carac-xp').change(async event => {
|
||||||
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
|
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
|
||||||
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
|
// On competence change
|
||||||
|
this.html.find('.competence-value').change(async event => {
|
||||||
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
|
//console.log("Competence changed :", compName);
|
||||||
|
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
||||||
|
});
|
||||||
// On competence xp change
|
// On competence xp change
|
||||||
this.html.find('input.competence-xp').change(async event => {
|
this.html.find('input.competence-xp').change(async event => {
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
|
// On competence xp change
|
||||||
this.html.find('input.competence-xp-sort').change(async event => {
|
this.html.find('input.competence-xp-sort').change(async event => {
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
|
|
||||||
this.html.find('.toggle-archetype').click(async event => {
|
this.html.find('.toggle-archetype').click(async event => {
|
||||||
this.options.vueArchetype = !this.options.vueArchetype;
|
this.options.vueArchetype = !this.options.vueArchetype;
|
||||||
this.render(true);
|
this.render(true);
|
||||||
@ -266,28 +363,92 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
let compName = event.currentTarget.attributes.compname.value;
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation())
|
|
||||||
}
|
}
|
||||||
|
this.html.find('.nouvelle-incarnation').click(async event => {
|
||||||
|
this.actor.nouvelleIncarnation();
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('.show-hide-competences').click(async event => {
|
||||||
|
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
||||||
|
this.render(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('.vue-detaillee').click(async event => {
|
||||||
|
this.options.vueDetaillee = !this.options.vueDetaillee;
|
||||||
|
this.render(true);
|
||||||
|
});
|
||||||
|
|
||||||
// On pts de reve change
|
// On pts de reve change
|
||||||
this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
|
this.html.find('.pointsreve-value').change(async event => {
|
||||||
this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value))
|
let reveValue = event.currentTarget.value;
|
||||||
|
this.actor.update({ "system.reve.reve.value": reveValue });
|
||||||
|
});
|
||||||
|
|
||||||
this.html.find('.stress-test').click(async event => this.actor.transformerStress())
|
// On seuil de reve change
|
||||||
this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
|
this.html.find('.seuil-reve-value').change(async event => {
|
||||||
this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
|
console.log("seuil-reve-value", event.currentTarget)
|
||||||
this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
|
this.actor.setPointsDeSeuil(event.currentTarget.value);
|
||||||
this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme())
|
});
|
||||||
|
|
||||||
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
|
// On stress change
|
||||||
this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
|
this.html.find('.compteur-edit').change(async event => {
|
||||||
this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1))
|
let fieldName = event.currentTarget.attributes.name.value;
|
||||||
this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1))
|
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('.stress-test').click(async event => {
|
||||||
|
this.actor.transformerStress();
|
||||||
|
});
|
||||||
|
this.html.find('.moral-malheureux').click(async event => {
|
||||||
|
this.actor.jetDeMoral('malheureuse');
|
||||||
|
});
|
||||||
|
this.html.find('.moral-neutre').click(async event => {
|
||||||
|
this.actor.jetDeMoral('neutre');
|
||||||
|
});
|
||||||
|
this.html.find('.moral-heureux').click(async event => {
|
||||||
|
this.actor.jetDeMoral('heureuse');
|
||||||
|
});
|
||||||
|
this.html.find('.ethylisme-test').click(async event => {
|
||||||
|
this.actor.jetEthylisme();
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('.jet-vie').click(async event => {
|
||||||
|
this.actor.jetVie();
|
||||||
|
});
|
||||||
|
this.html.find('.jet-endurance').click(async event => {
|
||||||
|
this.actor.jetEndurance();
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('.vie-plus').click(async event => {
|
||||||
|
this.actor.santeIncDec("vie", 1);
|
||||||
|
});
|
||||||
|
this.html.find('.vie-moins').click(async event => {
|
||||||
|
this.actor.santeIncDec("vie", -1);
|
||||||
|
});
|
||||||
|
this.html.find('.endurance-plus').click(async event => {
|
||||||
|
this.actor.santeIncDec("endurance", 1);
|
||||||
|
});
|
||||||
|
this.html.find('.endurance-moins').click(async event => {
|
||||||
|
this.actor.santeIncDec("endurance", -1);
|
||||||
|
});
|
||||||
|
this.html.find('.ptreve-actuel-plus').click(async event => {
|
||||||
|
this.actor.reveActuelIncDec(1);
|
||||||
|
});
|
||||||
|
this.html.find('.ptreve-actuel-moins').click(async event => {
|
||||||
|
this.actor.reveActuelIncDec(-1);
|
||||||
|
});
|
||||||
|
this.html.find('.fatigue-plus').click(async event => {
|
||||||
|
this.actor.santeIncDec("fatigue", 1);
|
||||||
|
});
|
||||||
|
this.html.find('.fatigue-moins').click(async event => {
|
||||||
|
this.actor.santeIncDec("fatigue", -1);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
getBlessure(event) {
|
getBlessure(event) {
|
||||||
const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
|
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
|
||||||
return this.actor.getItem(blessureId, 'blessure');
|
const blessure = this.actor.getItem(itemId, 'blessure');
|
||||||
|
return blessure;
|
||||||
}
|
}
|
||||||
|
|
||||||
isCompetenceAffichable(competence) {
|
isCompetenceAffichable(competence) {
|
||||||
@ -301,21 +462,6 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
super._onDropActor(event, dragData);
|
super._onDropActor(event, dragData);
|
||||||
}
|
}
|
||||||
|
|
||||||
openSubActeur(actorId) {
|
|
||||||
game.actors.get(actorId)?.sheet.render(true)
|
|
||||||
}
|
|
||||||
|
|
||||||
deleteSubActeur(actorId, li) {
|
|
||||||
if (actorId) {
|
|
||||||
const subActor = game.actors.get(actorId);
|
|
||||||
RdDUtility.confirmSubActeurDelete(this, subActor, li, () => {
|
|
||||||
console.log('Delete : ', subActor.id);
|
|
||||||
this.actor.deleteSubActeur(subActor.id);
|
|
||||||
RdDUtility.slideOnDelete(this, li);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async selectTypeOeuvreToCreate() {
|
async selectTypeOeuvreToCreate() {
|
||||||
let types = RdDItem.getTypesOeuvres();
|
let types = RdDItem.getTypesOeuvres();
|
||||||
@ -385,7 +531,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
async _onSplitItem(item, split) {
|
async _onSplitItem(item, split) {
|
||||||
if (split >= 1 && split < item.system.quantite) {
|
if (split >= 1 && split < item.system.quantite) {
|
||||||
await item.diminuerQuantite(split);
|
await item.diminuerQuantite(split);
|
||||||
const splitItem = foundry.utils.duplicate(item);
|
const splitItem = duplicate(item);
|
||||||
splitItem.system.quantite = split;
|
splitItem.system.quantite = split;
|
||||||
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
||||||
}
|
}
|
||||||
|
@ -1,31 +1,21 @@
|
|||||||
import { RdDUtility } from "../rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
import { RdDActorSheet } from "./actor-sheet.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
|
export class RdDActorVehiculeSheet extends RdDActorSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
|
RdDUtility.initAfficheContenu();
|
||||||
|
|
||||||
|
return mergeObject(super.defaultOptions, {
|
||||||
|
classes: ["rdd", "sheet", "actor"],
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
|
||||||
width: 640, height: 720,
|
width: 640,
|
||||||
}, { inplace: false })
|
height: 720,
|
||||||
}
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||||
|
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||||
/* -------------------------------------------- */
|
|
||||||
async getData() {
|
|
||||||
let formData = await super.getData();
|
|
||||||
foundry.utils.mergeObject(formData,
|
|
||||||
{
|
|
||||||
editable: this.isEditable,
|
|
||||||
cssClass: this.isEditable ? "editable" : "locked",
|
|
||||||
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
|
|
||||||
limited: this.actor.limited,
|
|
||||||
owner: this.actor.isOwner,
|
|
||||||
});
|
});
|
||||||
|
|
||||||
this.timerRecherche = undefined;
|
|
||||||
return formData;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
1781
module/actor.js
@ -1,41 +0,0 @@
|
|||||||
import { Grammar } from "../grammar.js";
|
|
||||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
|
||||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/**
|
|
||||||
* Extend the basic ActorSheet with some very simple modifications
|
|
||||||
* @extends {ActorSheet}
|
|
||||||
*/
|
|
||||||
export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
static get defaultOptions() {
|
|
||||||
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
|
|
||||||
width: 550
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** @override */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
|
||||||
if (!this.options.editable) return;
|
|
||||||
|
|
||||||
this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
|
|
||||||
this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
|
|
||||||
this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
|
|
||||||
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
|
|
||||||
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
|
|
||||||
|
|
||||||
if (game.user.isGM) {
|
|
||||||
this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
|
|
||||||
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
|
|
||||||
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,503 +0,0 @@
|
|||||||
import { ChatUtility } from "../chat-utility.js";
|
|
||||||
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
|
|
||||||
import { Grammar } from "../grammar.js";
|
|
||||||
import { RdDItemCompetence } from "../item-competence.js";
|
|
||||||
import { Misc } from "../misc.js";
|
|
||||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
|
||||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
|
||||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
|
||||||
import { RdDRoll } from "../rdd-roll.js";
|
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
|
||||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
|
||||||
import { RdDBaseActor } from "./base-actor.js";
|
|
||||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
|
||||||
import { StatusEffects } from "../settings/status-effects.js";
|
|
||||||
import { ITEM_TYPES } from "../item.js";
|
|
||||||
import { Targets } from "../targets.js";
|
|
||||||
import { RdDPossession } from "../rdd-possession.js";
|
|
||||||
import { RdDCombat } from "../rdd-combat.js";
|
|
||||||
import { RdDConfirm } from "../rdd-confirm.js";
|
|
||||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
|
||||||
import { RdDItemArme } from "../item-arme.js";
|
|
||||||
|
|
||||||
const POSSESSION_SANS_DRACONIC = {
|
|
||||||
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
|
|
||||||
name: 'Sans draconic',
|
|
||||||
system: {
|
|
||||||
niveau: 0,
|
|
||||||
defaut_carac: "reve-actuel",
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
|
|
||||||
* - Entités de rêve
|
|
||||||
* - Créatures de "sang": créatures et humanoides
|
|
||||||
*/
|
|
||||||
export class RdDBaseActorReve extends RdDBaseActor {
|
|
||||||
|
|
||||||
getCaracChanceActuelle() {
|
|
||||||
return {
|
|
||||||
label: 'Chance actuelle',
|
|
||||||
value: this.getChanceActuel(),
|
|
||||||
type: "number"
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
getCaracReveActuel() {
|
|
||||||
return {
|
|
||||||
label: 'Rêve actuel',
|
|
||||||
value: this.getReveActuel(),
|
|
||||||
type: "number"
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
getReveActuel() { return this.getReve() }
|
|
||||||
getChanceActuel() { return this.getChance() }
|
|
||||||
|
|
||||||
getReve() { return Number(this.system.carac.reve?.value ?? 0) }
|
|
||||||
getForce() { return this.getReve() }
|
|
||||||
getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
|
|
||||||
getAgilite() { return this.getForce() }
|
|
||||||
getChance() { return this.getReve() }
|
|
||||||
getMoralTotal() { return 0 }
|
|
||||||
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
|
||||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
|
||||||
getSConst() { return 0 }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getEncombrementMax() { return 0 }
|
|
||||||
isSurenc() { return false }
|
|
||||||
computeMalusSurEncombrement() { return 0 }
|
|
||||||
|
|
||||||
ajustementAstrologique() { return 0 }
|
|
||||||
getMalusArmure() { return 0 }
|
|
||||||
|
|
||||||
getEnduranceActuelle() {
|
|
||||||
return Number(this.system.sante?.endurance?.value ?? 0);
|
|
||||||
}
|
|
||||||
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
|
||||||
isDead() { return false }
|
|
||||||
blessuresASoigner() { return [] }
|
|
||||||
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
|
||||||
|
|
||||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
|
||||||
async remiseANeuf() { }
|
|
||||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
|
||||||
|
|
||||||
async santeIncDec(name, inc, isCritique = false) { }
|
|
||||||
|
|
||||||
async finDeRound(options = { terminer: false }) {
|
|
||||||
await this.$finDeRoundSuppressionEffetsTermines(options);
|
|
||||||
await this.finDeRoundBlessures();
|
|
||||||
await this.$finDeRoundSupprimerObsoletes();
|
|
||||||
await this.$finDeRoundEmpoignade();
|
|
||||||
}
|
|
||||||
|
|
||||||
async $finDeRoundSuppressionEffetsTermines(options) {
|
|
||||||
for (let effect of this.getEffects()) {
|
|
||||||
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
|
||||||
await effect.delete();
|
|
||||||
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async finDeRoundBlessures() {
|
|
||||||
}
|
|
||||||
|
|
||||||
async $finDeRoundSupprimerObsoletes() {
|
|
||||||
const obsoletes = []
|
|
||||||
.concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
|
||||||
.concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
|
||||||
.map(it => it.id);
|
|
||||||
await this.deleteEmbeddedDocuments('Item', obsoletes);
|
|
||||||
}
|
|
||||||
|
|
||||||
async $finDeRoundEmpoignade() {
|
|
||||||
const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
|
|
||||||
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
|
|
||||||
game.actors.get(emp.system.empoigneid),
|
|
||||||
emp
|
|
||||||
))
|
|
||||||
}
|
|
||||||
|
|
||||||
async setSonne(sonne = true) { }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getCompetence(idOrName, options = {}) {
|
|
||||||
if (idOrName instanceof Item) {
|
|
||||||
return idOrName.isCompetence() ? idOrName : undefined
|
|
||||||
}
|
|
||||||
return RdDItemCompetence.findCompetence(this.items, idOrName, options)
|
|
||||||
}
|
|
||||||
getCompetences(name) {
|
|
||||||
return RdDItemCompetence.findCompetences(this.items, name)
|
|
||||||
}
|
|
||||||
getCompetenceCorpsACorps(options = {}) {
|
|
||||||
return this.getCompetence("Corps à corps", options)
|
|
||||||
}
|
|
||||||
getCompetencesEsquive() {
|
|
||||||
return this.getCompetences("esquive")
|
|
||||||
}
|
|
||||||
|
|
||||||
getArmeParade(armeParadeId) {
|
|
||||||
const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
|
|
||||||
return RdDItemArme.getArme(item);
|
|
||||||
}
|
|
||||||
|
|
||||||
getDraconicOuPossession() {
|
|
||||||
return POSSESSION_SANS_DRACONIC
|
|
||||||
}
|
|
||||||
|
|
||||||
getPossession(possessionId) {
|
|
||||||
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
|
||||||
}
|
|
||||||
getPossessions() {
|
|
||||||
return this.itemTypes[ITEM_TYPES.possession];
|
|
||||||
}
|
|
||||||
getEmpoignades() {
|
|
||||||
return this.itemTypes[ITEM_TYPES.empoignade];
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async updateCreatureCompetence(idOrName, fieldName, value) {
|
|
||||||
let competence = this.getCompetence(idOrName);
|
|
||||||
if (competence) {
|
|
||||||
function getFieldPath(fieldName) {
|
|
||||||
switch (fieldName) {
|
|
||||||
case "niveau": return 'system.niveau';
|
|
||||||
case "dommages": return 'system.dommages';
|
|
||||||
case "carac_value": return 'system.carac_value';
|
|
||||||
}
|
|
||||||
return undefined
|
|
||||||
}
|
|
||||||
const path = getFieldPath(fieldName);
|
|
||||||
if (path) {
|
|
||||||
await competence.update({ [path]: value });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
isEffectAllowed(effectId) { return false }
|
|
||||||
|
|
||||||
getEffects(filter = e => true) {
|
|
||||||
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
|
|
||||||
}
|
|
||||||
|
|
||||||
getEffect(effectId) {
|
|
||||||
return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
|
|
||||||
}
|
|
||||||
|
|
||||||
async setEffect(effectId, status) {
|
|
||||||
if (this.isEffectAllowed(effectId)) {
|
|
||||||
const effect = this.getEffect(effectId);
|
|
||||||
if (!status && effect) {
|
|
||||||
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
|
|
||||||
}
|
|
||||||
if (status && !effect) {
|
|
||||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async removeEffect(id) {
|
|
||||||
const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
|
|
||||||
if (effect) {
|
|
||||||
await this.deleteEmbeddedDocuments('ActiveEffect', [id]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async removeEffects(filter = e => true) {
|
|
||||||
if (game.user.isGM) {
|
|
||||||
const ids = this.getEffects(filter).map(it => it.id);
|
|
||||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getSurprise(isCombat = undefined) {
|
|
||||||
let niveauSurprise = this.getEffects()
|
|
||||||
.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
|
|
||||||
.reduce(Misc.sum(), 0);
|
|
||||||
if (niveauSurprise > 1) {
|
|
||||||
return 'totale';
|
|
||||||
}
|
|
||||||
if (niveauSurprise == 1) {
|
|
||||||
return 'demi';
|
|
||||||
}
|
|
||||||
return '';
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async computeEtatGeneral() {
|
|
||||||
// Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés
|
|
||||||
this.system.compteurs.etat.value = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async openRollDialog({ name, label, template, rollData, callbackAction }) {
|
|
||||||
const dialog = await RdDRoll.create(this, rollData,
|
|
||||||
{ html: template, close: async html => await this._onCloseRollDialog(html) },
|
|
||||||
{
|
|
||||||
name: name,
|
|
||||||
label: label,
|
|
||||||
callbacks: [
|
|
||||||
this.createCallbackExperience(),
|
|
||||||
this.createCallbackAppelAuMoral(),
|
|
||||||
{ action: callbackAction }
|
|
||||||
]
|
|
||||||
});
|
|
||||||
dialog.render(true);
|
|
||||||
return dialog
|
|
||||||
}
|
|
||||||
|
|
||||||
createEmptyCallback() {
|
|
||||||
return {
|
|
||||||
condition: r => false,
|
|
||||||
action: r => { }
|
|
||||||
};
|
|
||||||
}
|
|
||||||
createCallbackExperience() { return this.createEmptyCallback(); }
|
|
||||||
createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
|
|
||||||
async _onCloseRollDialog(html) { }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async roll() {
|
|
||||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
|
||||||
|
|
||||||
const carac = this.getCarac()
|
|
||||||
const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
|
|
||||||
|
|
||||||
await this.openRollDialog({
|
|
||||||
name: `jet-${this.id}`,
|
|
||||||
label: `Jet de ${this.name}`,
|
|
||||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
|
|
||||||
rollData: {
|
|
||||||
carac: carac,
|
|
||||||
selectedCarac: carac[selectedCaracName],
|
|
||||||
selectedCaracName: selectedCaracName,
|
|
||||||
competences: this.itemTypes['competence']
|
|
||||||
},
|
|
||||||
callbackAction: r => this.$onRollCaracResult(r)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
getCarac() {
|
|
||||||
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
|
|
||||||
return foundry.utils.mergeObject(this.system.carac,
|
|
||||||
{
|
|
||||||
'reve-actuel': this.getCaracReveActuel(),
|
|
||||||
'chance-actuelle': this.getCaracChanceActuelle()
|
|
||||||
},
|
|
||||||
{ inplace: false })
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async rollCarac(caracName, jetResistance = undefined) {
|
|
||||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
|
||||||
let selectedCarac = this.getCaracByName(caracName)
|
|
||||||
await this.openRollDialog({
|
|
||||||
name: 'jet-' + caracName,
|
|
||||||
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
|
|
||||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
|
|
||||||
rollData: {
|
|
||||||
selectedCarac: selectedCarac,
|
|
||||||
competences: this.itemTypes['competence'],
|
|
||||||
jetResistance: jetResistance ? caracName : undefined
|
|
||||||
},
|
|
||||||
callbackAction: r => this.$onRollCaracResult(r)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async $onRollCaracResult(rollData) {
|
|
||||||
// Final chat message
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
|
|
||||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
|
||||||
const competence = this.getCompetence(idOrName);
|
|
||||||
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
|
|
||||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
|
||||||
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
|
||||||
if (arme && options.tryTarget && Targets.hasTargets()) {
|
|
||||||
Targets.selectOneToken(target => {
|
|
||||||
if (arme.action == "possession") {
|
|
||||||
RdDPossession.onAttaquePossession(target, this, competence)
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
|
|
||||||
}
|
|
||||||
});
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
// Transformer la competence de créature
|
|
||||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
|
||||||
}
|
|
||||||
|
|
||||||
await this.openRollDialog({
|
|
||||||
name: 'jet-competence',
|
|
||||||
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
|
|
||||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
|
||||||
rollData: rollData,
|
|
||||||
callbackAction: r => this.$onRollCompetence(r, options)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
async $onRollCompetence(rollData, options) {
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
|
|
||||||
if (options?.onRollAutomate) {
|
|
||||||
options.onRollAutomate(rollData);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** --------------------------------------------
|
|
||||||
* @param {*} arme item d'arme/compétence de créature
|
|
||||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
|
||||||
* @returns
|
|
||||||
*/
|
|
||||||
rollArme(arme, categorieArme = "competence") {
|
|
||||||
const compToUse = this.$getCompetenceArme(arme, categorieArme)
|
|
||||||
if (!RdDItemArme.isArmeUtilisable(arme)) {
|
|
||||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if (!Targets.hasTargets()) {
|
|
||||||
RdDConfirm.confirmer({
|
|
||||||
settingConfirmer: "confirmer-combat-sans-cible",
|
|
||||||
content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
|
|
||||||
<br>Tous les jets de combats devront être gérés à la main
|
|
||||||
</p>`,
|
|
||||||
title: 'Ne pas utiliser les automatisation de combat',
|
|
||||||
buttonLabel: "Pas d'automatisation",
|
|
||||||
onAction: async () => {
|
|
||||||
this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
|
|
||||||
}
|
|
||||||
});
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
Targets.selectOneToken(target => {
|
|
||||||
if (Targets.isTargetEntite(target)) {
|
|
||||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
const competence = this.getCompetence(compToUse)
|
|
||||||
if (competence.isCompetencePossession()) {
|
|
||||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
|
||||||
}
|
|
||||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
$getCompetenceArme(arme, competenceName) {
|
|
||||||
return RdDItemArme.getCompetenceArme(arme, competenceName)
|
|
||||||
}
|
|
||||||
|
|
||||||
verifierForceMin(item) {
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async resetItemUse() { }
|
|
||||||
async incDecItemUse(itemId, inc = 1) { }
|
|
||||||
getItemUse(itemId) { return 0; }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
|
||||||
|
|
||||||
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
|
|
||||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
const armure = await this.computeArmure(rollData);
|
|
||||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
|
|
||||||
await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
|
||||||
await this.$onEncaissement(jet, show, attacker);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
|
|
||||||
if (!game.user.isGM) {
|
|
||||||
RdDBaseActor.remoteActorCall({
|
|
||||||
tokenId: this.token?.id,
|
|
||||||
actorId: this.id,
|
|
||||||
method: 'encaisserDommagesValidationGR',
|
|
||||||
args: [rollData, armure, attackerId, show]
|
|
||||||
});
|
|
||||||
} else {
|
|
||||||
const attacker = game.actors.get(attackerId);
|
|
||||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
|
||||||
jet => this.$onEncaissement(jet, show, attacker));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async $onEncaissement(jet, show, attacker) {
|
|
||||||
await this.onAppliquerJetEncaissement(jet, attacker);
|
|
||||||
await this.$afficherEncaissement(jet, show);
|
|
||||||
}
|
|
||||||
|
|
||||||
async onAppliquerJetEncaissement(encaissement, attacker) { }
|
|
||||||
|
|
||||||
async $afficherEncaissement(encaissement, show) {
|
|
||||||
foundry.utils.mergeObject(encaissement, {
|
|
||||||
alias: this.name,
|
|
||||||
hasPlayerOwner: this.hasPlayerOwner,
|
|
||||||
show: show ?? {}
|
|
||||||
});
|
|
||||||
|
|
||||||
await ChatUtility.createChatWithRollMode(this.name, {
|
|
||||||
roll: encaissement.roll,
|
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
|
||||||
});
|
|
||||||
|
|
||||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
|
||||||
encaissement = foundry.utils.duplicate(encaissement);
|
|
||||||
encaissement.isGM = true;
|
|
||||||
ChatMessage.create({
|
|
||||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async accorder(entite, when = 'avant-encaissement') {
|
|
||||||
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
|
||||||
|| entite == undefined
|
|
||||||
|| !entite.isEntite([ENTITE_INCARNE])
|
|
||||||
|| entite.isEntiteAccordee(this)) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
|
|
||||||
const rollData = {
|
|
||||||
alias: this.name,
|
|
||||||
rolled: rolled,
|
|
||||||
entite: entite.name,
|
|
||||||
selectedCarac: this.system.carac.reve
|
|
||||||
};
|
|
||||||
|
|
||||||
if (rolled.isSuccess) {
|
|
||||||
await entite.setEntiteReveAccordee(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
|
|
||||||
if (rolled.isPart) {
|
|
||||||
await this.appliquerAjoutExperience(rollData, true);
|
|
||||||
}
|
|
||||||
return rolled.isSuccess;
|
|
||||||
}
|
|
||||||
|
|
||||||
isEntiteAccordee(attacker) { return true }
|
|
||||||
|
|
||||||
async setEntiteReveAccordee(actor) {
|
|
||||||
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,46 +0,0 @@
|
|||||||
import { ChatUtility } from "../chat-utility.js";
|
|
||||||
import { RdDItemBlessure } from "../item/blessure.js";
|
|
||||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/**
|
|
||||||
* Extend the basic ActorSheet with some very simple modifications
|
|
||||||
* @extends {ActorSheet}
|
|
||||||
*/
|
|
||||||
export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** @override */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
|
||||||
if (!this.options.editable) return;
|
|
||||||
|
|
||||||
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
|
|
||||||
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
|
||||||
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
|
||||||
|
|
||||||
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
|
||||||
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
|
||||||
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
|
|
||||||
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
|
|
||||||
|
|
||||||
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
|
|
||||||
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
|
|
||||||
|
|
||||||
this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1))
|
|
||||||
this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1))
|
|
||||||
}
|
|
||||||
|
|
||||||
async jetEndurance() {
|
|
||||||
const endurance = this.actor.getEnduranceActuelle()
|
|
||||||
const result = await this.actor.jetEndurance(endurance);
|
|
||||||
ChatMessage.create({
|
|
||||||
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
|
||||||
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,282 +0,0 @@
|
|||||||
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
|
|
||||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
|
||||||
import { STATUSES } from "../settings/status-effects.js";
|
|
||||||
import { ITEM_TYPES } from "../item.js";
|
|
||||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
|
||||||
import { RdDDice } from "../rdd-dice.js";
|
|
||||||
import { RdDItemBlessure } from "../item/blessure.js";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
|
||||||
* - créatures
|
|
||||||
* - humanoides
|
|
||||||
*/
|
|
||||||
export class RdDBaseActorSang extends RdDBaseActorReve {
|
|
||||||
|
|
||||||
|
|
||||||
getForce() { return Number(this.system.carac.force?.value ?? 0) }
|
|
||||||
|
|
||||||
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
|
||||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
|
||||||
getSConst() { return 0 }
|
|
||||||
|
|
||||||
getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) }
|
|
||||||
|
|
||||||
getFatigueActuelle() {
|
|
||||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
|
||||||
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0));
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
|
|
||||||
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
|
|
||||||
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
|
||||||
|
|
||||||
malusFatigue() {
|
|
||||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
|
||||||
return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax())
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
|
|
||||||
isSurenc() { return this.computeMalusSurEncombrement() < 0 }
|
|
||||||
|
|
||||||
computeMalusSurEncombrement() {
|
|
||||||
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
|
|
||||||
}
|
|
||||||
|
|
||||||
isDead() { return this.system.sante.vie.value < -this.getSConst() }
|
|
||||||
|
|
||||||
nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
|
|
||||||
nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
|
|
||||||
nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
computeResumeBlessure() {
|
|
||||||
const nbLegeres = this.nbBlessuresLegeres()
|
|
||||||
const nbGraves = this.nbBlessuresGraves()
|
|
||||||
const nbCritiques = this.nbBlessuresCritiques()
|
|
||||||
|
|
||||||
if (nbLegeres + nbGraves + nbCritiques == 0) {
|
|
||||||
return "Aucune blessure";
|
|
||||||
}
|
|
||||||
let resume = "Blessures:";
|
|
||||||
if (nbLegeres > 0) {
|
|
||||||
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
|
|
||||||
}
|
|
||||||
if (nbGraves > 0) {
|
|
||||||
if (nbLegeres > 0)
|
|
||||||
resume += ",";
|
|
||||||
resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
|
|
||||||
}
|
|
||||||
if (nbCritiques > 0) {
|
|
||||||
if (nbGraves > 0 || nbLegeres > 0)
|
|
||||||
resume += ",";
|
|
||||||
resume += " une CRITIQUE !";
|
|
||||||
}
|
|
||||||
return resume;
|
|
||||||
}
|
|
||||||
|
|
||||||
blessuresASoigner() { return [] }
|
|
||||||
|
|
||||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
|
||||||
async remiseANeuf() { }
|
|
||||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
|
|
||||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
|
||||||
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
|
||||||
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
|
||||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
|
||||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
|
||||||
|
|
||||||
foundry.utils.mergeObject(encaissement, {
|
|
||||||
resteEndurance: perteEndurance.newValue,
|
|
||||||
sonne: perteEndurance.sonne,
|
|
||||||
jetEndurance: perteEndurance.jetEndurance,
|
|
||||||
endurance: perteEndurance.perte,
|
|
||||||
vie: santeOrig.vie.value - perteVie.newValue,
|
|
||||||
blessure: blessure
|
|
||||||
});
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async santeIncDec(name, inc, isCritique = false) {
|
|
||||||
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
const sante = foundry.utils.duplicate(this.system.sante)
|
|
||||||
let compteur = sante[name];
|
|
||||||
if (!compteur) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let result = {
|
|
||||||
sonne: false,
|
|
||||||
};
|
|
||||||
|
|
||||||
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
|
|
||||||
|
|
||||||
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
|
|
||||||
//console.log("New value ", inc, minValue, result.newValue);
|
|
||||||
let fatigue = 0;
|
|
||||||
if (name == "endurance") {
|
|
||||||
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
|
||||||
sante.vie.value--;
|
|
||||||
result.perteVie = true;
|
|
||||||
}
|
|
||||||
result.newValue = Math.max(0, result.newValue);
|
|
||||||
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
|
|
||||||
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
|
|
||||||
}
|
|
||||||
const perte = compteur.value - result.newValue;
|
|
||||||
result.perte = perte;
|
|
||||||
if (perte > 1) {
|
|
||||||
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
|
||||||
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
|
|
||||||
} else if (inc > 0) {
|
|
||||||
await this.setSonne(false);
|
|
||||||
}
|
|
||||||
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
|
|
||||||
fatigue = perte;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
compteur.value = result.newValue;
|
|
||||||
// If endurance lost, then the same amount of fatigue cannot be recovered
|
|
||||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
|
|
||||||
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
|
|
||||||
}
|
|
||||||
await this.update({ "system.sante": sante })
|
|
||||||
if (this.isDead()) {
|
|
||||||
await this.setEffect(STATUSES.StatusComma, true);
|
|
||||||
}
|
|
||||||
return result
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
_computeEnduranceMax() {
|
|
||||||
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
|
|
||||||
const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
|
|
||||||
const nbGraves = this.countBlessures(it => it.isGrave()) > 0
|
|
||||||
const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
|
|
||||||
const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
|
|
||||||
const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
|
|
||||||
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async ajouterBlessure(encaissement, attacker = undefined) {
|
|
||||||
if (encaissement.gravite < 0) return;
|
|
||||||
if (encaissement.gravite > 0) {
|
|
||||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
|
||||||
// Aggravation
|
|
||||||
encaissement.gravite += 2
|
|
||||||
if (encaissement.gravite > 2) {
|
|
||||||
encaissement.vie += 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
const endActuelle = this.getEnduranceActuelle();
|
|
||||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
|
|
||||||
if (blessure.isCritique()) {
|
|
||||||
encaissement.endurance = endActuelle;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (blessure.isMort()) {
|
|
||||||
this.setEffect(STATUSES.StatusComma, true);
|
|
||||||
encaissement.mort = true;
|
|
||||||
ChatMessage.create({
|
|
||||||
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
|
|
||||||
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
|
||||||
});
|
|
||||||
}
|
|
||||||
return blessure;
|
|
||||||
}
|
|
||||||
|
|
||||||
async supprimerBlessures(filterToDelete) {
|
|
||||||
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
|
|
||||||
.map(it => it.id);
|
|
||||||
await this.deleteEmbeddedDocuments('Item', toDelete);
|
|
||||||
}
|
|
||||||
|
|
||||||
countBlessures(filter = it => !it.isContusion()) {
|
|
||||||
return this.filterItems(filter, 'blessure').length
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async jetDeVie() {
|
|
||||||
if (this.isDead()) {
|
|
||||||
ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) });
|
|
||||||
return
|
|
||||||
}
|
|
||||||
const jetDeVie = await RdDDice.roll("1d20");
|
|
||||||
|
|
||||||
const sConst = this.getSConst();
|
|
||||||
const vie = this.system.sante.vie.value;
|
|
||||||
const isCritique = this.nbBlessuresCritiques() > 0;
|
|
||||||
const isGrave = this.nbBlessuresGraves();
|
|
||||||
const isEchecTotal = jetDeVie.total == 20;
|
|
||||||
const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie;
|
|
||||||
const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0)
|
|
||||||
const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0)
|
|
||||||
|
|
||||||
let msgText = `Jet de Vie: <strong>${jetDeVie.total} / ${vie}</strong>`
|
|
||||||
if (isSuccess) {
|
|
||||||
msgText += "<br>Réussi, pas de perte de point de vie."
|
|
||||||
} else {
|
|
||||||
msgText += `<br>Echoué, perte ${perte} point de vie`;
|
|
||||||
await this.santeIncDec("vie", -perte);
|
|
||||||
}
|
|
||||||
if (this.isDead()) {
|
|
||||||
msgText += `<br><strong>${this.name} est mort !!!!</strong>`;
|
|
||||||
}
|
|
||||||
else if (prochainJet > 0) {
|
|
||||||
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
|
||||||
}
|
|
||||||
ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) });
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async jetEndurance(resteEndurance = undefined) {
|
|
||||||
const jetEndurance = (await RdDDice.roll("1d20")).total;
|
|
||||||
const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
|
|
||||||
if (sonne) {
|
|
||||||
await this.setSonne();
|
|
||||||
}
|
|
||||||
return { jetEndurance, sonne }
|
|
||||||
}
|
|
||||||
|
|
||||||
async finDeRoundBlessures() {
|
|
||||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
|
||||||
if (nbGraves > 0) {
|
|
||||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
|
||||||
await this.santeIncDec("endurance", -nbGraves);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async setSonne(sonne = true) {
|
|
||||||
if (!game.combat && sonne) {
|
|
||||||
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
await this.setEffect(STATUSES.StatusStunned, sonne);
|
|
||||||
}
|
|
||||||
|
|
||||||
getSonne() {
|
|
||||||
return this.getEffect(STATUSES.StatusStunned);
|
|
||||||
}
|
|
||||||
|
|
||||||
isEffectAllowed(effectId) { return true }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
|
|
||||||
getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }
|
|
||||||
|
|
||||||
malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) }
|
|
||||||
malusEthylisme() { return 0 }
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
@ -3,7 +3,7 @@ import { Misc } from "../misc.js";
|
|||||||
import { DialogSplitItem } from "../dialog-split-item.js";
|
import { DialogSplitItem } from "../dialog-split-item.js";
|
||||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||||
import { Monnaie } from "../item-monnaie.js";
|
import { Monnaie } from "../item-monnaie.js";
|
||||||
import { RdDItem, ITEM_TYPES } from "../item.js";
|
import { RdDItem, TYPES } from "../item.js";
|
||||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -15,19 +15,23 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(ActorSheet.defaultOptions, {
|
RdDUtility.initAfficheContenu();
|
||||||
|
return mergeObject(super.defaultOptions, {
|
||||||
classes: ["rdd", "sheet", "actor"],
|
classes: ["rdd", "sheet", "actor"],
|
||||||
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
||||||
|
width: 550,
|
||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
||||||
|
showCompNiveauBase: false,
|
||||||
vueDetaillee: false
|
vueDetaillee: false
|
||||||
}, { inplace: false })
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async getData() {
|
async getData() {
|
||||||
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
|
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
|
||||||
|
|
||||||
this.actor.computeEtatGeneral();
|
this.actor.recompute();
|
||||||
let formData = {
|
let formData = {
|
||||||
title: this.title,
|
title: this.title,
|
||||||
id: this.actor.id,
|
id: this.actor.id,
|
||||||
@ -37,8 +41,7 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
system: this.actor.system,
|
system: this.actor.system,
|
||||||
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
|
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
|
||||||
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
|
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
|
||||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
|
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable)
|
||||||
effects: this.actor.effects
|
|
||||||
}
|
}
|
||||||
|
|
||||||
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
||||||
@ -51,7 +54,7 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||||
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
||||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||||
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
|
formData.competences.filter(it => it.type == TYPES.competencecreature)
|
||||||
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
@ -136,10 +139,9 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
RdDUtility.toggleAfficheContenu(this.getItemId(event));
|
RdDUtility.toggleAfficheContenu(this.getItemId(event));
|
||||||
this.render(true);
|
this.render(true);
|
||||||
});
|
});
|
||||||
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
|
|
||||||
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
|
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
|
||||||
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
|
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
|
||||||
|
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
|
||||||
this.html.find('.recherche')
|
this.html.find('.recherche')
|
||||||
.each((index, field) => {
|
.each((index, field) => {
|
||||||
this._rechercheSelectArea(field);
|
this._rechercheSelectArea(field);
|
||||||
@ -147,16 +149,9 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
.keyup(async event => this._rechercherKeyup(event))
|
.keyup(async event => this._rechercherKeyup(event))
|
||||||
.change(async event => this._rechercherKeyup(event));
|
.change(async event => this._rechercherKeyup(event));
|
||||||
this.html.find('.recherche').prop("disabled", false);
|
this.html.find('.recherche').prop("disabled", false);
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
// Everything below here is only needed if the sheet is editable
|
||||||
if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
this.html.find('.item-action').click(async event => {
|
|
||||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
|
||||||
item?.actionPrincipale(this.actor, async () => this.render())
|
|
||||||
});
|
|
||||||
|
|
||||||
|
|
||||||
this.html.find('.item-split').click(async event => {
|
this.html.find('.item-split').click(async event => {
|
||||||
const item = this.getItem(event);
|
const item = this.getItem(event);
|
||||||
RdDSheetUtility.splitItem(item, this.actor);
|
RdDSheetUtility.splitItem(item, this.actor);
|
||||||
@ -172,26 +167,6 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
this.html.find('.nettoyer-conteneurs').click(async event => {
|
this.html.find('.nettoyer-conteneurs').click(async event => {
|
||||||
this.actor.nettoyerConteneurs();
|
this.actor.nettoyerConteneurs();
|
||||||
});
|
});
|
||||||
|
|
||||||
this.html.find('.vue-detaillee').click(async event => {
|
|
||||||
this.options.vueDetaillee = !this.options.vueDetaillee;
|
|
||||||
this.render(true);
|
|
||||||
});
|
|
||||||
|
|
||||||
if (this.options.vueDetaillee) {
|
|
||||||
// On carac change
|
|
||||||
this.html.find('.carac-value').change(async event => {
|
|
||||||
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
|
||||||
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
// On competence change
|
|
||||||
this.html.find('.competence-value').change(async event => {
|
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
|
||||||
//console.log("Competence changed :", compName);
|
|
||||||
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_rechercherKeyup(event) {
|
_rechercherKeyup(event) {
|
||||||
@ -313,7 +288,7 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
async _onSplitItem(item, split) {
|
async _onSplitItem(item, split) {
|
||||||
if (split >= 1 && split < item.system.quantite) {
|
if (split >= 1 && split < item.system.quantite) {
|
||||||
await item.diminuerQuantite(split);
|
await item.diminuerQuantite(split);
|
||||||
const splitItem = foundry.utils.duplicate(item);
|
const splitItem = duplicate(item);
|
||||||
splitItem.system.quantite = split;
|
splitItem.system.quantite = split;
|
||||||
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
||||||
}
|
}
|
||||||
|
@ -1,47 +1,38 @@
|
|||||||
import { ChatVente } from "../achat-vente/chat-vente.js";
|
|
||||||
import { ChatUtility } from "../chat-utility.js";
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
||||||
import { Grammar } from "../grammar.js";
|
|
||||||
import { Monnaie } from "../item-monnaie.js";
|
import { Monnaie } from "../item-monnaie.js";
|
||||||
import { ITEM_TYPES } from "../item.js";
|
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDAudio } from "../rdd-audio.js";
|
import { RdDAudio } from "../rdd-audio.js";
|
||||||
import { RdDConfirm } from "../rdd-confirm.js";
|
import { RdDConfirm } from "../rdd-confirm.js";
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||||
|
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
|
||||||
|
|
||||||
export class RdDBaseActor extends Actor {
|
export class RdDBaseActor extends Actor {
|
||||||
|
|
||||||
static _findCaracNode(carac, name) {
|
|
||||||
return Object.entries(carac)
|
|
||||||
.filter(it => Grammar.equalsInsensitive(it[1].label, name))
|
|
||||||
.map(it => it[0])
|
|
||||||
.find(it => it)
|
|
||||||
}
|
|
||||||
static $findCaracByName(carac, name) {
|
|
||||||
const caracList = Object.entries(carac);
|
|
||||||
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
|
|
||||||
if (!entry || entry.length == 0) {
|
|
||||||
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
|
|
||||||
}
|
|
||||||
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
static getDefaultImg(itemType) {
|
static getDefaultImg(itemType) {
|
||||||
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
static init() {
|
static init() {
|
||||||
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
|
Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
|
||||||
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
|
Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
|
||||||
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
|
Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id));
|
||||||
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
|
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
|
||||||
}
|
}
|
||||||
|
|
||||||
static onSocketMessage(sockmsg) {
|
static onSocketMessage(sockmsg) {
|
||||||
switch (sockmsg.msg) {
|
switch (sockmsg.msg) {
|
||||||
case "msg_remote_actor_call":
|
case "msg_remote_actor_call":
|
||||||
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
|
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
|
||||||
|
case "msg_reset_nombre_astral":
|
||||||
|
game.user.character.resetNombresAstraux();
|
||||||
|
game.system.rdd.calendrier.notifyChangeNombresAstraux();
|
||||||
|
return;
|
||||||
|
case "msg_refresh_nombre_astral":
|
||||||
|
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -59,7 +50,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
|
|
||||||
static onRemoteActorCall(callData, userId) {
|
static onRemoteActorCall(callData, userId) {
|
||||||
if (userId == game.user.id) {
|
if (userId == game.user.id) {
|
||||||
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
|
const actor = game.actors.get(callData?.actorId);
|
||||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
||||||
const args = callData.args;
|
const args = callData.args;
|
||||||
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
||||||
@ -68,22 +59,12 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static getRealActor(actorId, tokenId) {
|
static getParentActor(document) {
|
||||||
if (tokenId) {
|
return document?.parent instanceof Actor ? document.parent : undefined
|
||||||
let token = canvas.tokens.get(tokenId)
|
|
||||||
if (token) {
|
|
||||||
return token.actor
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
return game.actors.get(actorId)
|
|
||||||
}
|
|
||||||
|
|
||||||
isPersonnageJoueur() { return false }
|
|
||||||
|
|
||||||
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
|
* Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
|
||||||
* compétences et monnaies.
|
* compétences et monnaies.
|
||||||
*
|
*
|
||||||
* @param {Object} actorData template d'acteur auquel ajouter des informations.
|
* @param {Object} actorData template d'acteur auquel ajouter des informations.
|
||||||
@ -112,7 +93,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
|
|
||||||
constructor(docData, context = {}) {
|
constructor(docData, context = {}) {
|
||||||
if (!context.rdd?.ready) {
|
if (!context.rdd?.ready) {
|
||||||
foundry.utils.mergeObject(context, { rdd: { ready: true } });
|
mergeObject(context, { rdd: { ready: true } });
|
||||||
const ActorConstructor = game.system.rdd.actorClasses[docData.type];
|
const ActorConstructor = game.system.rdd.actorClasses[docData.type];
|
||||||
if (ActorConstructor) {
|
if (ActorConstructor) {
|
||||||
if (!docData.img) {
|
if (!docData.img) {
|
||||||
@ -121,68 +102,14 @@ export class RdDBaseActor extends Actor {
|
|||||||
return new ActorConstructor(docData, context);
|
return new ActorConstructor(docData, context);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
context.rdd = undefined
|
|
||||||
super(docData, context);
|
super(docData, context);
|
||||||
}
|
}
|
||||||
|
|
||||||
findCaracByName(name) {
|
isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
|
||||||
name = Grammar.toLowerCaseNoAccent(name)
|
isCreature() { return this.type == 'creature'; }
|
||||||
switch (name) {
|
isEntite() { return this.type == 'entite'; }
|
||||||
case 'reve-actuel': case 'reve actuel':
|
isPersonnage() { return this.type == 'personnage'; }
|
||||||
return this.system.carac.reve
|
isVehicule() { return this.type == 'vehicule'; }
|
||||||
case 'chance-actuelle': case 'chance actuelle':
|
|
||||||
return this.system.carac.chance
|
|
||||||
case 'vie':
|
|
||||||
return this.system.sante.vie
|
|
||||||
}
|
|
||||||
|
|
||||||
const carac = this.system.carac;
|
|
||||||
return RdDBaseActor.$findCaracByName(carac, name);
|
|
||||||
}
|
|
||||||
|
|
||||||
getCaracByName(name) {
|
|
||||||
switch (Grammar.toLowerCaseNoAccent(name)) {
|
|
||||||
case 'reve-actuel': case 'reve actuel':
|
|
||||||
return this.getCaracReveActuel();
|
|
||||||
case 'chance-actuelle': case 'chance-actuelle':
|
|
||||||
return this.getCaracChanceActuelle();
|
|
||||||
}
|
|
||||||
return this.findCaracByName(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async _preCreate(data, options, user) {
|
|
||||||
await super._preCreate(data, options, user);
|
|
||||||
|
|
||||||
// Configure prototype token settings
|
|
||||||
const prototypeToken = {};
|
|
||||||
if (this.type === "personnage") Object.assign(prototypeToken, {
|
|
||||||
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
|
||||||
});
|
|
||||||
this.updateSource({ prototypeToken });
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
prepareData() {
|
|
||||||
super.prepareData()
|
|
||||||
this.prepareActorData()
|
|
||||||
this.cleanupConteneurs()
|
|
||||||
this.computeEtatGeneral()
|
|
||||||
this.computeEncTotal()
|
|
||||||
}
|
|
||||||
|
|
||||||
async prepareActorData() { }
|
|
||||||
async computeEtatGeneral() { }
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
findPlayer() {
|
|
||||||
return game.users.players.find(player => player.active && player.character?.id == this.id);
|
|
||||||
}
|
|
||||||
|
|
||||||
isCreatureEntite() { return this.isCreature() || this.isEntite() }
|
|
||||||
isCreature() { return false }
|
|
||||||
isEntite(typeentite = []) { return false }
|
|
||||||
isVehicule() { return false }
|
|
||||||
isPersonnage() { return false }
|
|
||||||
getItem(id, type = undefined) {
|
getItem(id, type = undefined) {
|
||||||
const item = this.items.get(id);
|
const item = this.items.get(id);
|
||||||
if (type == undefined || (item?.type == type)) {
|
if (type == undefined || (item?.type == type)) {
|
||||||
@ -191,8 +118,6 @@ export class RdDBaseActor extends Actor {
|
|||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
listeSuivants(filter = suivant => true) { return [] }
|
|
||||||
listeSuivants(filter = suivant => true) { return [] }
|
|
||||||
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
|
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
|
||||||
filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; }
|
filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; }
|
||||||
findItemLike(idOrName, type) {
|
findItemLike(idOrName, type) {
|
||||||
@ -201,7 +126,9 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
||||||
getEncombrementMax() { return 0 }
|
|
||||||
|
recompute() { }
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onPreUpdateItem(item, change, options, id) { }
|
async onPreUpdateItem(item, change, options, id) { }
|
||||||
@ -217,10 +144,9 @@ export class RdDBaseActor extends Actor {
|
|||||||
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
|
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
|
||||||
}
|
}
|
||||||
|
|
||||||
async creerObjetParMJ(object) {
|
async creerObjetParMJ(object){
|
||||||
if (!Misc.isUniqueConnectedGM()) {
|
if (!Misc.isUniqueConnectedGM()) {
|
||||||
RdDBaseActor.remoteActorCall({
|
RdDBaseActor.remoteActorCall({
|
||||||
tokenId: this.token?.id,
|
|
||||||
actorId: this.id,
|
actorId: this.id,
|
||||||
method: 'creerObjetParMJ',
|
method: 'creerObjetParMJ',
|
||||||
args: [object]
|
args: [object]
|
||||||
@ -230,18 +156,6 @@ export class RdDBaseActor extends Actor {
|
|||||||
await this.createEmbeddedDocuments('Item', [object])
|
await this.createEmbeddedDocuments('Item', [object])
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async cleanupConteneurs() {
|
|
||||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) {
|
|
||||||
let updates = this.itemTypes['conteneur']
|
|
||||||
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
|
|
||||||
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
|
||||||
if (updates.length > 0) {
|
|
||||||
await this.updateEmbeddedDocuments("Item", updates)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getFortune() {
|
getFortune() {
|
||||||
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
||||||
@ -252,7 +166,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
let item = this.getItem(id);
|
let item = this.getItem(id);
|
||||||
if (item && item.isInventaire()) {
|
if (item && item.isInventaire()) {
|
||||||
const quantite = Math.max(0, item.system.quantite + value);
|
const quantite = Math.max(0, item.system.quantite + value);
|
||||||
await item.update({ 'system.quantite': quantite });
|
await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -306,7 +220,6 @@ export class RdDBaseActor extends Actor {
|
|||||||
if (fromActorId && !game.user.isGM) {
|
if (fromActorId && !game.user.isGM) {
|
||||||
RdDBaseActor.remoteActorCall({
|
RdDBaseActor.remoteActorCall({
|
||||||
userId: Misc.connectedGMOrUser(),
|
userId: Misc.connectedGMOrUser(),
|
||||||
tokenId: this.token?.id,
|
|
||||||
actorId: this.id,
|
actorId: this.id,
|
||||||
method: 'ajouterSols', args: [sols, fromActorId]
|
method: 'ajouterSols', args: [sols, fromActorId]
|
||||||
});
|
});
|
||||||
@ -349,10 +262,10 @@ export class RdDBaseActor extends Actor {
|
|||||||
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
|
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
|
||||||
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
|
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
|
||||||
if (!itemVendu) {
|
if (!itemVendu) {
|
||||||
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
|
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !`: `Impossible de retrouver: ${achat.vente.item.name} !`);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
|
if (vendeur && !this.verifierQuantite(itemVendu, quantite)) {
|
||||||
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -360,13 +273,16 @@ export class RdDBaseActor extends Actor {
|
|||||||
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
|
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
await vendeur?.vendre(itemVendu, quantite, cout);
|
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
|
||||||
await acheteur?.acheter(itemVendu, quantite, cout, achat)
|
if (acheteur) {
|
||||||
|
await acheteur.depenserSols(cout);
|
||||||
|
const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite);
|
||||||
|
await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
|
||||||
|
}
|
||||||
if (cout > 0) {
|
if (cout > 0) {
|
||||||
RdDAudio.PlayContextAudio("argent");
|
RdDAudio.PlayContextAudio("argent");
|
||||||
}
|
}
|
||||||
const chatAchatItem = foundry.utils.duplicate(achat.vente);
|
const chatAchatItem = duplicate(achat.vente);
|
||||||
chatAchatItem.quantiteTotal = quantite;
|
chatAchatItem.quantiteTotal = quantite;
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
user: achat.userId,
|
user: achat.userId,
|
||||||
@ -376,26 +292,24 @@ export class RdDBaseActor extends Actor {
|
|||||||
});
|
});
|
||||||
|
|
||||||
if (!achat.vente.quantiteIllimite) {
|
if (!achat.vente.quantiteIllimite) {
|
||||||
if (achat.vente.nbLots <= achat.choix.nombreLots) {
|
if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) {
|
||||||
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
|
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
|
||||||
}
|
}
|
||||||
else if (achat.chatMessageIdVente) {
|
else if (achat.chatMessageIdVente) {
|
||||||
await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
|
achat.vente.properties = itemVendu.getProprietes();
|
||||||
|
achat.vente.quantiteNbLots -= achat.choix.nombreLots;
|
||||||
|
achat.vente.jsondata = JSON.stringify(achat.vente.item);
|
||||||
|
const messageVente = game.messages.get(achat.chatMessageIdVente);
|
||||||
|
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) });
|
||||||
|
messageVente.render(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async vendre(item, quantite, cout) {
|
async decrementerVente(vendeur, itemVendu, quantite, cout) {
|
||||||
await this.ajouterSols(cout);
|
if (vendeur) {
|
||||||
await this.decrementerQuantiteItem(item, quantite);
|
await vendeur.ajouterSols(cout);
|
||||||
}
|
await vendeur.decrementerQuantiteItem(itemVendu, quantite);
|
||||||
|
|
||||||
async acheter(item, quantite, cout, achat) {
|
|
||||||
await this.depenserSols(cout)
|
|
||||||
const createdItemId = await this.creerQuantiteItem(item, quantite)
|
|
||||||
if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) {
|
|
||||||
achat.choix.doses = achat.choix.nombreLots;
|
|
||||||
await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -404,32 +318,35 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
verifierQuantite(item, quantiteDemande) {
|
verifierQuantite(item, quantiteDemande) {
|
||||||
const disponible = this.getQuantiteDisponible(item);
|
const disponible = item?.getQuantite();
|
||||||
return disponible == undefined || disponible >= quantiteDemande;
|
return disponible == undefined || disponible >= quantiteDemande;
|
||||||
}
|
}
|
||||||
|
|
||||||
async consommerNourritureboisson(itemId, choix, userId) { }
|
async consommerNourritureAchetee(achat, vente, createdItemId) {
|
||||||
|
if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) {
|
||||||
|
achat.choix.doses = achat.choix.nombreLots;
|
||||||
|
await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
|
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
|
||||||
if (item.isService()) {
|
if (item.isService()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const itemId = item.id;
|
|
||||||
let resteQuantite = (item.system.quantite ?? 1) - quantite;
|
let resteQuantite = (item.system.quantite ?? 1) - quantite;
|
||||||
if (resteQuantite <= 0) {
|
if (resteQuantite <= 0) {
|
||||||
if (options.supprimerSiZero) {
|
if (options.supprimerSiZero) {
|
||||||
await this.deleteEmbeddedDocuments("Item", [item.id]);
|
await this.deleteEmbeddedDocuments("Item", [item.id]);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]);
|
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]);
|
||||||
}
|
}
|
||||||
if (resteQuantite < 0) {
|
if (resteQuantite < 0) {
|
||||||
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
|
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (resteQuantite > 0) {
|
else if (resteQuantite > 0) {
|
||||||
const realItem = this.getItem(item.id)
|
|
||||||
realItem.update({ 'system.quantite': resteQuantite });
|
|
||||||
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
|
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -441,7 +358,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
type: item.type,
|
type: item.type,
|
||||||
img: item.img,
|
img: item.img,
|
||||||
name: item.name,
|
name: item.name,
|
||||||
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
|
system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
|
||||||
};
|
};
|
||||||
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
|
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
|
||||||
const items = await this.createEmbeddedDocuments("Item", newItems);
|
const items = await this.createEmbeddedDocuments("Item", newItems);
|
||||||
@ -450,6 +367,14 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
computeMalusSurEncombrement() {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
getEncombrementMax() {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
async computeEncTotal() {
|
async computeEncTotal() {
|
||||||
if (!this.pack) {
|
if (!this.pack) {
|
||||||
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
|
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
|
||||||
@ -458,10 +383,6 @@ export class RdDBaseActor extends Actor {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
getEncTotal() {
|
|
||||||
return Math.floor(this.encTotal ?? 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
async createItem(type, name = undefined) {
|
async createItem(type, name = undefined) {
|
||||||
if (!name) {
|
if (!name) {
|
||||||
name = 'Nouveau ' + Misc.typeName('Item', type);
|
name = 'Nouveau ' + Misc.typeName('Item', type);
|
||||||
@ -474,15 +395,14 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async processDropItem(params) {
|
async processDropItem(params) {
|
||||||
const targetActorId = this.id
|
const targetActorId = this.id;
|
||||||
const sourceActorId = params.sourceActorId
|
const sourceActorId = params.sourceActorId;
|
||||||
const sourceTokenId = params.sourceTokenId
|
const itemId = params.itemId;
|
||||||
const itemId = params.itemId
|
const destId = params.destId;
|
||||||
const destId = params.destId
|
const srcId = params.srcId;
|
||||||
const srcId = params.srcId
|
|
||||||
if (sourceActorId && sourceActorId != targetActorId) {
|
if (sourceActorId && sourceActorId != targetActorId) {
|
||||||
console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId);
|
console.log("Moving objects", sourceActorId, targetActorId, itemId);
|
||||||
this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId);
|
this.moveItemsBetweenActors(itemId, sourceActorId);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
let result = true;
|
let result = true;
|
||||||
@ -527,45 +447,77 @@ export class RdDBaseActor extends Actor {
|
|||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
conteneurPeutContenir(dest, moved) {
|
conteneurPeutContenir(dest, item) {
|
||||||
if (!dest) {
|
if (!dest) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
if (!dest.isConteneur()) {
|
if (!dest.isConteneur()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (moved.isConteneurContenu(dest)) {
|
const destData = dest
|
||||||
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${moved.name}) dans un de ses contenus ${dest.name} !`);
|
if (this._isConteneurContenu(item, dest)) {
|
||||||
return false;
|
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`);
|
||||||
|
return false; // Loop detected !
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calculer le total actuel des contenus
|
// Calculer le total actuel des contenus
|
||||||
const encContenu = dest.getEncContenu();
|
let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement);
|
||||||
const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
|
let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet
|
||||||
const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4)
|
|
||||||
|
|
||||||
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
|
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
|
||||||
if (placeDisponible < 0) {
|
if (Number(destData.system.capacite) < encContenu + newEnc) {
|
||||||
ui.notifications.warn(
|
ui.notifications.warn(
|
||||||
`Le conteneur ${dest.name} a une capacité de ${dest.system.capacite}, et contient déjà ${encContenu}.
|
`Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}.
|
||||||
Impossible d'y ranger: ${moved.name} d'encombrement ${newEnc}!`);
|
Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/** Ajoute un item dans un conteneur, sur la base de leurs ID */
|
_isConteneurContenu(item, conteneur) {
|
||||||
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
|
if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
|
||||||
if (conteneur?.isConteneur()) {
|
for (let id of item.system.contenu) {
|
||||||
item.estContenu = true;
|
let subObjet = this.getItem(id);
|
||||||
const nouveauContenu = [...conteneur.system.contenu, item.id];
|
if (subObjet?.id == conteneur.id) {
|
||||||
await conteneur.update({ 'system.contenu': nouveauContenu });
|
return true; // Loop detected !
|
||||||
onAjouterDansConteneur(item.id, conteneur.id)
|
|
||||||
}
|
}
|
||||||
else {
|
if (subObjet?.isConteneur()) {
|
||||||
|
return this._isConteneurContenu(subObjet, conteneur);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getRecursiveEnc(objet) {
|
||||||
|
if (!objet) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
const tplData = objet.system;
|
||||||
|
if (objet.type != 'conteneur') {
|
||||||
|
return Number(tplData.encombrement) * Number(tplData.quantite);
|
||||||
|
}
|
||||||
|
const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getItem(idContenu)));
|
||||||
|
return encContenus.reduce(Misc.sum(), 0)
|
||||||
|
+ Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/** Ajoute un item dans un conteneur, sur la base
|
||||||
|
* de leurs ID */
|
||||||
|
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
|
||||||
|
if (!conteneur) {
|
||||||
|
// TODO: afficher
|
||||||
item.estContenu = false;
|
item.estContenu = false;
|
||||||
await conteneur?.update({ 'system.-=contenu': undefined })
|
}
|
||||||
|
else if (conteneur.isConteneur()) {
|
||||||
|
item.estContenu = true;
|
||||||
|
await this.updateEmbeddedDocuments('Item', [{
|
||||||
|
_id: conteneur.id,
|
||||||
|
'system.contenu': [...conteneur.system.contenu, item.id]
|
||||||
|
}]);
|
||||||
|
onAjouterDansConteneur(item.id, conteneur.id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -583,14 +535,9 @@ export class RdDBaseActor extends Actor {
|
|||||||
if (item.estContenu) {
|
if (item.estContenu) {
|
||||||
item.estContenu = undefined;
|
item.estContenu = undefined;
|
||||||
}
|
}
|
||||||
if (item.system.contenu != undefined) {
|
if (item.type == 'conteneur' && item.system.contenu.length > 0) {
|
||||||
if (item.type == 'conteneur') {
|
|
||||||
corrections.push({ _id: item.id, 'system.contenu': [] });
|
corrections.push({ _id: item.id, 'system.contenu': [] });
|
||||||
}
|
}
|
||||||
else {
|
|
||||||
corrections.push({ _id: item.id, 'system.-=contenu': undefined });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if (corrections.length > 0) {
|
if (corrections.length > 0) {
|
||||||
await this.updateEmbeddedDocuments('Item', corrections);
|
await this.updateEmbeddedDocuments('Item', corrections);
|
||||||
@ -624,31 +571,28 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/**
|
/** Supprime un item d'un conteneur, sur la base
|
||||||
* Supprime un item d'un conteneur, sur la base de leurs ID
|
* de leurs ID */
|
||||||
*/
|
|
||||||
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
|
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
|
||||||
if (conteneur) {
|
if (conteneur?.isConteneur()) {
|
||||||
if (conteneur.isConteneur()) {
|
item.estContenu = false;
|
||||||
const contenu = conteneur.system.contenu.filter(id => id != item.id);
|
await this.updateEmbeddedDocuments('Item', [{
|
||||||
await conteneur.update({ 'system.contenu': contenu });
|
_id: conteneur.id,
|
||||||
|
'system.contenu': conteneur.system.contenu.filter(id => id != item.id)
|
||||||
|
}]);
|
||||||
onEnleverDeConteneur();
|
onEnleverDeConteneur();
|
||||||
}
|
}
|
||||||
else {
|
|
||||||
await conteneur.update({ 'system.-=contenu': undefined })
|
|
||||||
}
|
|
||||||
}
|
|
||||||
item.estContenu = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) {
|
async moveItemsBetweenActors(itemId, sourceActorId) {
|
||||||
let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId)
|
let itemsList = []
|
||||||
let itemsList = [{ id: itemId, conteneurId: undefined }]
|
let sourceActor = game.actors.get(sourceActorId);
|
||||||
|
itemsList.push({ id: itemId, conteneurId: undefined }); // Init list
|
||||||
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
|
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
|
||||||
|
|
||||||
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
|
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
|
||||||
.map(it => foundry.utils.duplicate(it))
|
.map(it => duplicate(it))
|
||||||
.map(it => { it.system.contenu = []; return it; });
|
.map(it => { it.system.contenu = []; return it; });
|
||||||
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
|
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
|
||||||
|
|
||||||
@ -657,17 +601,20 @@ export class RdDBaseActor extends Actor {
|
|||||||
for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
|
for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
|
||||||
// gestion conteneur/contenu
|
// gestion conteneur/contenu
|
||||||
if (item.conteneurId) { // l'Objet était dans un conteneur
|
if (item.conteneurId) { // l'Objet était dans un conteneur
|
||||||
const newConteneurId = itemMap[item.conteneurId];
|
let newConteneurId = itemMap[item.conteneurId]; // Get conteneur
|
||||||
const newConteneur = this.getItem(newConteneurId);
|
let newConteneur = this.getItem(newConteneurId);
|
||||||
const newItemId = itemMap[item.id]; // Get newItem
|
|
||||||
|
let newItemId = itemMap[item.id]; // Get newItem
|
||||||
|
|
||||||
console.log('New conteneur filling!', newConteneur, newItemId, item);
|
console.log('New conteneur filling!', newConteneur, newItemId, item);
|
||||||
const nouveauContenu = [...newConteneur.system.contenu, newItemId]
|
let contenu = duplicate(newConteneur.system.contenu);
|
||||||
await newConteneur.update({ 'system.contenu': nouveauContenu })
|
contenu.push(newItemId);
|
||||||
|
await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
const deletedItemIds = itemsList.map(it => it.id)
|
for (let item of itemsList) {
|
||||||
await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds);
|
await sourceActor.deleteEmbeddedDocuments('Item', [item.id]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_buildMapOldNewId(itemsList, newItems) {
|
_buildMapOldNewId(itemsList, newItems) {
|
||||||
@ -693,20 +640,5 @@ export class RdDBaseActor extends Actor {
|
|||||||
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
||||||
}
|
}
|
||||||
|
|
||||||
actionImpossible(action) {
|
|
||||||
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
|
|
||||||
|
|
||||||
}
|
|
||||||
async roll() { this.actionImpossible("jet de caractéristiques") }
|
|
||||||
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
|
||||||
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
|
||||||
async jetDeMoral() { this.actionImpossible("jet de moral") }
|
|
||||||
|
|
||||||
async actionPrincipale(item, onActionItem = async () => { }) {
|
|
||||||
switch (item.type) {
|
|
||||||
case ITEM_TYPES.conteneur: return await item.sheet.render(true);
|
|
||||||
}
|
|
||||||
return undefined
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
@ -1,7 +1,9 @@
|
|||||||
import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js";
|
import { DialogItemAchat } from "../dialog-item-achat.js";
|
||||||
import { RdDItem } from "../item.js";
|
import { RdDItem } from "../item.js";
|
||||||
|
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||||
|
import { RdDCommerce } from "./commerce.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the basic ActorSheet with some very simple modifications
|
* Extend the basic ActorSheet with some very simple modifications
|
||||||
@ -11,11 +13,14 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
|||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
return mergeObject(super.defaultOptions, {
|
||||||
|
classes: ["rdd", "sheet", "actor"],
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
|
||||||
width: 600, height: 720,
|
width: 600,
|
||||||
tabs: []
|
height: 720,
|
||||||
}, { inplace: false })
|
tabs: [],
|
||||||
|
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||||
|
});
|
||||||
}
|
}
|
||||||
get title() {
|
get title() {
|
||||||
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
|
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
|
||||||
@ -27,7 +32,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
|||||||
async getData() {
|
async getData() {
|
||||||
const formData = await super.getData();
|
const formData = await super.getData();
|
||||||
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
|
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
|
||||||
foundry.utils.mergeObject(formData,
|
mergeObject(formData,
|
||||||
{
|
{
|
||||||
title: this.actor.token.name,
|
title: this.actor.token.name,
|
||||||
token: {
|
token: {
|
||||||
|
@ -7,8 +7,18 @@ export class RdDCommerce extends RdDBaseActor {
|
|||||||
return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
|
return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
prepareData() {
|
||||||
|
super.prepareData();
|
||||||
|
}
|
||||||
|
prepareDerivedData() {
|
||||||
|
super.prepareDerivedData();
|
||||||
|
}
|
||||||
|
|
||||||
canReceive(item) {
|
canReceive(item) {
|
||||||
return item.isInventaire('all');
|
if (item.isInventaire('all')) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return super.canReceive(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
getQuantiteDisponible(item) {
|
getQuantiteDisponible(item) {
|
||||||
@ -18,14 +28,14 @@ export class RdDCommerce extends RdDBaseActor {
|
|||||||
verifierFortune(cout) {
|
verifierFortune(cout) {
|
||||||
return this.system.illimite || super.verifierFortune(cout);
|
return this.system.illimite || super.verifierFortune(cout);
|
||||||
}
|
}
|
||||||
|
|
||||||
async depenserSols(cout) {
|
async depenserSols(cout) {
|
||||||
if (this.system.illimite) {
|
if (this.system.illimite) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
await super.depenserSols(cout)
|
await super.depenserSols(cout)
|
||||||
}
|
}
|
||||||
async consommerNourritureboisson(itemId, choix, userId) {
|
|
||||||
|
async consommerNourritureAchetee(achat, vente, createdItemId) {
|
||||||
// ne pas consommer pour un commerce
|
// ne pas consommer pour un commerce
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,36 +0,0 @@
|
|||||||
import { ENTITE_INCARNE } from "../constants.js";
|
|
||||||
import { ITEM_TYPES } from "../item.js";
|
|
||||||
import { STATUSES } from "../settings/status-effects.js";
|
|
||||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
|
||||||
|
|
||||||
export class RdDCreature extends RdDBaseActorSang {
|
|
||||||
|
|
||||||
static get defaultIcon() {
|
|
||||||
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
|
|
||||||
}
|
|
||||||
|
|
||||||
isCreature() { return true }
|
|
||||||
|
|
||||||
canReceive(item) {
|
|
||||||
return item.type == ITEM_TYPES.competencecreature || item.isInventaire();
|
|
||||||
}
|
|
||||||
|
|
||||||
async remiseANeuf() {
|
|
||||||
await this.removeEffects(e => true);
|
|
||||||
await this.supprimerBlessures(it => true);
|
|
||||||
await this.update({
|
|
||||||
'system.sante.endurance.value': this.system.sante.endurance.max,
|
|
||||||
'system.sante.vie.value': this.system.sante.vie.max,
|
|
||||||
'system.sante.fatigue.value': 0
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
async finDeRoundBlessures() {
|
|
||||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
|
||||||
if (nbGraves > 0) {
|
|
||||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
|
||||||
await this.santeIncDec("endurance", -nbGraves);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,106 +0,0 @@
|
|||||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
|
||||||
import { ITEM_TYPES } from "../item.js";
|
|
||||||
import { Misc } from "../misc.js";
|
|
||||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
|
||||||
import { STATUSES } from "../settings/status-effects.js";
|
|
||||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
|
||||||
|
|
||||||
export class RdDEntite extends RdDBaseActorReve {
|
|
||||||
|
|
||||||
static get defaultIcon() {
|
|
||||||
return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp";
|
|
||||||
}
|
|
||||||
|
|
||||||
canReceive(item) {
|
|
||||||
return item.type == ITEM_TYPES.competencecreature
|
|
||||||
}
|
|
||||||
|
|
||||||
isEntite(typeentite = []) {
|
|
||||||
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
|
|
||||||
}
|
|
||||||
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
|
|
||||||
|
|
||||||
getReveActuel() {
|
|
||||||
return Misc.toInt(this.system.carac.reve?.value)
|
|
||||||
}
|
|
||||||
|
|
||||||
getForce() { return this.getReve() }
|
|
||||||
getAgilite() { return this.getReve() }
|
|
||||||
getChance() { return this.getReve() }
|
|
||||||
|
|
||||||
getDraconicOuPossession() {
|
|
||||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
|
||||||
.filter(it => it.system.categorie == 'possession')
|
|
||||||
.sort(Misc.descending(it => it.system.niveau))
|
|
||||||
.find(it => true);
|
|
||||||
}
|
|
||||||
|
|
||||||
async remiseANeuf() {
|
|
||||||
await this.removeEffects(e => true);
|
|
||||||
if (!this.isNonIncarnee()) {
|
|
||||||
await this.update({
|
|
||||||
'system.sante.endurance.value': this.system.sante.endurance.max
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
isDead() {
|
|
||||||
return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
|
|
||||||
}
|
|
||||||
|
|
||||||
async santeIncDec(name, inc, isCritique = false) {
|
|
||||||
if (name == 'endurance' && !this.isNonIncarnee()) {
|
|
||||||
const oldValue = this.system.sante.endurance.value;
|
|
||||||
const endurance = Math.max(0,
|
|
||||||
Math.min(oldValue + inc,
|
|
||||||
this.system.sante.endurance.max));
|
|
||||||
await this.update({ "system.sante.endurance.value": endurance })
|
|
||||||
await this.setEffect(STATUSES.StatusComma, endurance <= 0);
|
|
||||||
return {
|
|
||||||
perte: oldValue - endurance,
|
|
||||||
newValue: endurance
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return {}
|
|
||||||
}
|
|
||||||
async encaisser() {
|
|
||||||
if (this.isNonIncarnee()) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
await RdDEncaisser.encaisser(this)
|
|
||||||
}
|
|
||||||
|
|
||||||
isEffectAllowed(effectId) {
|
|
||||||
return [STATUSES.StatusComma].includes(effectId);
|
|
||||||
}
|
|
||||||
|
|
||||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
|
||||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
|
||||||
foundry.utils.mergeObject(encaissement, {
|
|
||||||
resteEndurance: perteEndurance.newValue,
|
|
||||||
endurance: perteEndurance.perte
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
isEntiteAccordee(attacker) {
|
|
||||||
if (this.isEntite([ENTITE_INCARNE])) {
|
|
||||||
let resonnance = this.system.sante.resonnance
|
|
||||||
return (resonnance.actors.find(it => it == attacker.id))
|
|
||||||
}
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async setEntiteReveAccordee(actor) {
|
|
||||||
if (this.isEntite([ENTITE_INCARNE])) {
|
|
||||||
if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
|
|
||||||
// déjà accordé
|
|
||||||
return
|
|
||||||
}
|
|
||||||
await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] })
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
super.setEntiteReveAccordee(actor)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -12,7 +12,7 @@ export const XP_TOPIC = {
|
|||||||
export class ExperienceLog {
|
export class ExperienceLog {
|
||||||
|
|
||||||
static async add(actor, topic, from, to, raison, manuel = false) {
|
static async add(actor, topic, from, to, raison, manuel = false) {
|
||||||
if (!actor.isPersonnageJoueur()) {
|
if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if (from == to) {
|
if (from == to) {
|
||||||
|
@ -1,80 +0,0 @@
|
|||||||
import { ACTOR_TYPES } from "../../item.js"
|
|
||||||
import { Misc } from "../../misc.js"
|
|
||||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"
|
|
||||||
import { Mapping } from "./mapping.js"
|
|
||||||
|
|
||||||
const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">'
|
|
||||||
|
|
||||||
export class ExportScriptarium {
|
|
||||||
|
|
||||||
static init() {
|
|
||||||
ExportScriptarium.INSTANCE = new ExportScriptarium()
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor() {
|
|
||||||
this.mapping = Mapping.getMapping()
|
|
||||||
Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
|
|
||||||
Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
|
|
||||||
}
|
|
||||||
|
|
||||||
onActorDirectoryMenu(actorDirectory, menus) {
|
|
||||||
menus.push({
|
|
||||||
name: 'Export Personnages',
|
|
||||||
icon: IMG_SCRIPTARIUM,
|
|
||||||
condition: (target) => game.user.isGM &&
|
|
||||||
OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
|
|
||||||
this.$getActors(actorDirectory, target).length > 0,
|
|
||||||
callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target))
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
$getTargetName(actorDirectory, target) {
|
|
||||||
const li = target.closest(".directory-item")
|
|
||||||
const folderId = li.data("folderId")
|
|
||||||
const actorId = li.data("documentId")
|
|
||||||
return actorId
|
|
||||||
? game.actors.get(actorId).name
|
|
||||||
: actorDirectory.folders.find(it => it.id == folderId).name
|
|
||||||
}
|
|
||||||
|
|
||||||
$getActors(actorDirectory, target) {
|
|
||||||
const li = target.closest(".directory-item")
|
|
||||||
const folderId = li.data("folderId")
|
|
||||||
const actorId = li.data("documentId")
|
|
||||||
const actors = actorId
|
|
||||||
? [game.actors.get(actorId)]
|
|
||||||
: folderId
|
|
||||||
? actorDirectory.folders.find(it => it.id == folderId).contents
|
|
||||||
: []
|
|
||||||
return actors.filter(it => it.type == ACTOR_TYPES.personnage)
|
|
||||||
}
|
|
||||||
|
|
||||||
exportActors(actors, targetName) {
|
|
||||||
const eol = '\n'
|
|
||||||
const header = Misc.join(this.getHeaderLine(), ';')
|
|
||||||
const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
|
|
||||||
const data = Misc.join([header, ...actorLines], eol)
|
|
||||||
const filename = `scriptarium-${targetName?.slugify()}.csv`;
|
|
||||||
saveDataToFile(data, "text/csv;charset=utf-8", `${filename}`);
|
|
||||||
}
|
|
||||||
|
|
||||||
getHeaderLine() {
|
|
||||||
return this.mapping.map(it => it.column)
|
|
||||||
}
|
|
||||||
|
|
||||||
getActorLine(actor) {
|
|
||||||
const context = Mapping.prepareContext(actor)
|
|
||||||
return this.mapping.map(it => it.getter(actor, context))
|
|
||||||
//.map(it => JSON.stringify(it))
|
|
||||||
.map(it => this.$escapeQuotes(it))
|
|
||||||
.map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
|
|
||||||
}
|
|
||||||
|
|
||||||
$escapeQuotes(it) {
|
|
||||||
it = '' + it
|
|
||||||
if (it.includes('"') || it.includes(';')) {
|
|
||||||
return `"${it.replaceAll('"', '\\"')}"`
|
|
||||||
}
|
|
||||||
return it
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,308 +0,0 @@
|
|||||||
import { Grammar } from "../../grammar.js"
|
|
||||||
import { RdDItemArme } from "../../item-arme.js"
|
|
||||||
import { RdDItemCompetence } from "../../item-competence.js"
|
|
||||||
import { RdDItemSort } from "../../item-sort.js"
|
|
||||||
import { ITEM_TYPES } from "../../item.js"
|
|
||||||
import { Misc } from "../../misc.js"
|
|
||||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
|
|
||||||
import { RdDBonus } from "../../rdd-bonus.js"
|
|
||||||
|
|
||||||
|
|
||||||
const CATEGORIES_COMPETENCES = [
|
|
||||||
"generale",
|
|
||||||
"particuliere",
|
|
||||||
"specialisee",
|
|
||||||
"connaissance",
|
|
||||||
]
|
|
||||||
const CATEGORIES_DRACONIC = [
|
|
||||||
"draconic",
|
|
||||||
]
|
|
||||||
|
|
||||||
const CATEGORIES_COMBAT = [
|
|
||||||
"melee",
|
|
||||||
"tir",
|
|
||||||
"lancer"
|
|
||||||
]
|
|
||||||
|
|
||||||
const NIVEAU_BASE = {
|
|
||||||
"generale": -4,
|
|
||||||
"particuliere": -8,
|
|
||||||
"specialisee": -11,
|
|
||||||
"connaissance": -11,
|
|
||||||
"draconic": -11,
|
|
||||||
"melee": -6,
|
|
||||||
"tir": -8,
|
|
||||||
"lancer": -8,
|
|
||||||
}
|
|
||||||
|
|
||||||
class ColumnMappingFactory {
|
|
||||||
static createMappingArme(part, i) {
|
|
||||||
return { column: `arme-${part}-${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
|
|
||||||
}
|
|
||||||
|
|
||||||
static createMappingSort(part, i) {
|
|
||||||
return { column: `sort-${part}-${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const NB_ARMES = 10
|
|
||||||
const NB_SORTS = 20
|
|
||||||
const TABLEAU_ARMES = [...Array(NB_ARMES).keys()]
|
|
||||||
const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
|
|
||||||
|
|
||||||
const MAPPING_BASE = [
|
|
||||||
{ column: "ID", getter: (actor, context) => actor.id },
|
|
||||||
{ column: "name", getter: (actor, context) => actor.name },
|
|
||||||
// { column: "biographie", getter: (actor, context) => actor.system.biographie },
|
|
||||||
{ column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
|
|
||||||
{ column: "apparence", getter: (actor, context) => actor.system.carac.apparence.value },
|
|
||||||
{ column: "constitution", getter: (actor, context) => actor.system.carac.constitution.value },
|
|
||||||
{ column: "force", getter: (actor, context) => actor.system.carac.force.value },
|
|
||||||
{ column: "agilite", getter: (actor, context) => actor.system.carac.agilite.value },
|
|
||||||
{ column: "dexterite", getter: (actor, context) => actor.system.carac.dexterite.value },
|
|
||||||
{ column: "vue", getter: (actor, context) => actor.system.carac.vue.value },
|
|
||||||
{ column: "ouie", getter: (actor, context) => actor.system.carac.ouie.value },
|
|
||||||
{ column: "odoratgout", getter: (actor, context) => actor.system.carac.odoratgout.value },
|
|
||||||
{ column: "volonte", getter: (actor, context) => actor.system.carac.volonte.value },
|
|
||||||
{ column: "intellect", getter: (actor, context) => actor.system.carac.intellect.value },
|
|
||||||
{ column: "empathie", getter: (actor, context) => actor.system.carac.empathie.value },
|
|
||||||
{ column: "reve", getter: (actor, context) => actor.system.carac.reve.value },
|
|
||||||
{ column: "chance", getter: (actor, context) => actor.system.carac.chance.value },
|
|
||||||
{ column: "melee", getter: (actor, context) => actor.system.carac.melee.value },
|
|
||||||
{ column: "tir", getter: (actor, context) => actor.system.carac.tir.value },
|
|
||||||
{ column: "lancer", getter: (actor, context) => actor.system.carac.lancer.value },
|
|
||||||
{ column: "derobee", getter: (actor, context) => actor.system.carac.derobee.value },
|
|
||||||
{ column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
|
|
||||||
{ column: "plusdom", getter: (actor, context) => actor.system.attributs.plusdom.value },
|
|
||||||
{ column: "protectionnaturelle", getter: (actor, context) => actor.system.attributs.protection.value },
|
|
||||||
{ column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
|
|
||||||
{ column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
|
|
||||||
{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
|
|
||||||
{ column: "protection", getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
|
|
||||||
{ column: "malus-armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
|
|
||||||
{ column: "esquive", getter: (actor, context) => Mapping.getEsquiveNiveau(context) },
|
|
||||||
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
|
|
||||||
{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
|
|
||||||
]
|
|
||||||
|
|
||||||
const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i))
|
|
||||||
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i)))
|
|
||||||
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i)))
|
|
||||||
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i)))
|
|
||||||
const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i))
|
|
||||||
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i)))
|
|
||||||
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i)))
|
|
||||||
const MAPPING = MAPPING_BASE
|
|
||||||
.concat(MAPPING_ARMES)
|
|
||||||
.concat(MAPPING_SORTS)
|
|
||||||
|
|
||||||
export class Mapping {
|
|
||||||
|
|
||||||
static getMapping() {
|
|
||||||
return MAPPING
|
|
||||||
}
|
|
||||||
|
|
||||||
static prepareContext(actor) {
|
|
||||||
return {
|
|
||||||
armes: Mapping.prepareArmes(actor),
|
|
||||||
armure: Mapping.prepareArmure(actor),
|
|
||||||
esquive: Mapping.prepareEsquive(actor),
|
|
||||||
sorts: Mapping.prepareSorts(actor)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static prepareArmes(actor) {
|
|
||||||
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
|
|
||||||
return armes.map(arme =>
|
|
||||||
[
|
|
||||||
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined,
|
|
||||||
arme.system.lancer = "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
|
|
||||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
|
|
||||||
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
|
|
||||||
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined
|
|
||||||
]
|
|
||||||
.filter(it => it != undefined)
|
|
||||||
).reduce((a, b) => a.concat(b), [])
|
|
||||||
}
|
|
||||||
|
|
||||||
static prepareArme(actor, arme, maniement) {
|
|
||||||
const nameCompArme = RdDItemArme.getCompetenceArme(arme, maniement)
|
|
||||||
const competence = actor.getCompetence(nameCompArme)
|
|
||||||
if (RdDItemCompetence.isNiveauBase(competence)) {
|
|
||||||
return undefined
|
|
||||||
}
|
|
||||||
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
|
||||||
const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)
|
|
||||||
return {
|
|
||||||
name: arme.name,
|
|
||||||
niveau: Misc.toSignedString(competence.system.niveau),
|
|
||||||
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
|
|
||||||
dommages: Misc.toSignedString(dommages)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static calculBaseInit(actor, categorie) {
|
|
||||||
const mapping = MAPPING_BASE.find(it => it.column == categorie)
|
|
||||||
if (mapping) {
|
|
||||||
switch (categorie) {
|
|
||||||
case 'melee':
|
|
||||||
case 'tir':
|
|
||||||
case 'lancer':
|
|
||||||
const caracteristique = Number(actor.system.carac[categorie].value)
|
|
||||||
return Math.floor(caracteristique / 2)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return 0
|
|
||||||
}
|
|
||||||
|
|
||||||
static prepareArmure(actor) {
|
|
||||||
const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
|
|
||||||
if (armures.length > 1) {
|
|
||||||
console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`)
|
|
||||||
}
|
|
||||||
if (armures.length > 0) {
|
|
||||||
const armure = armures[0]
|
|
||||||
return {
|
|
||||||
name: armure.name,
|
|
||||||
protection: armure.system.protection,
|
|
||||||
malus: armure.system.malus ?? 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return {
|
|
||||||
name: '',
|
|
||||||
protection: actor.system.attributs.protection.value,
|
|
||||||
malus: 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static prepareEsquive(actor) {
|
|
||||||
const esquives = actor.getCompetences("Esquive")
|
|
||||||
if (esquives.length > 0) {
|
|
||||||
const esquive = esquives[0]
|
|
||||||
return {
|
|
||||||
name: esquive.name,
|
|
||||||
niveau: Misc.toSignedString(esquive.system.niveau)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return undefined
|
|
||||||
}
|
|
||||||
|
|
||||||
static prepareSorts(actor) {
|
|
||||||
return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it))
|
|
||||||
}
|
|
||||||
|
|
||||||
static prepareSort(sort) {
|
|
||||||
return {
|
|
||||||
voie: RdDItemSort.getCodeDraconic(sort),
|
|
||||||
description: Mapping.descriptionSort(sort),
|
|
||||||
bonus: Mapping.bonusCase(sort)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static descriptionSort(sort) {
|
|
||||||
const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
|
|
||||||
const caseTMR = sort.system.caseTMRspeciale.length > 0 ? sort.system.caseTMRspeciale : sort.system.caseTMR
|
|
||||||
return `${sort.name}${ptSeuil} (${caseTMR}) R${sort.system.difficulte} r${sort.system.ptreve}`
|
|
||||||
}
|
|
||||||
|
|
||||||
static bonusCase(sort) {
|
|
||||||
const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
|
|
||||||
if (list.length > 0) {
|
|
||||||
const bonus = list[0]
|
|
||||||
return `+${bonus.bonus}% en ${bonus.case}`
|
|
||||||
}
|
|
||||||
return ''
|
|
||||||
}
|
|
||||||
|
|
||||||
static getDescription(actor) {
|
|
||||||
const sexe = actor.system.sexe
|
|
||||||
const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
|
|
||||||
const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
|
|
||||||
const heure = actor.system.heure
|
|
||||||
const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
|
|
||||||
const age = actor.system.age ? `${actor.system.age} ans` : undefined
|
|
||||||
const taille = actor.system.taille
|
|
||||||
const poids = actor.system.poids
|
|
||||||
const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
|
|
||||||
const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
|
|
||||||
const beaute = actor.system.beaute ? `Beauté ${actor.system.beaute}` : undefined
|
|
||||||
const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
|
|
||||||
return Misc.join(list.filter(it => it), ', ')
|
|
||||||
}
|
|
||||||
|
|
||||||
static getArmure(actor, context) {
|
|
||||||
return context.armure?.name ?? ''
|
|
||||||
}
|
|
||||||
|
|
||||||
static getProtectionArmure(actor, context) {
|
|
||||||
return Number(context?.armure?.protection ?? 0) + Number(actor.system.attributs.protection.value)
|
|
||||||
}
|
|
||||||
|
|
||||||
static getMalusArmure(actor, context) {
|
|
||||||
return context?.armure?.malus ?? 0
|
|
||||||
}
|
|
||||||
|
|
||||||
static getEsquiveNiveau(context) {
|
|
||||||
if (context.esquive) {
|
|
||||||
const niveau = context.esquive.niveau + context.armure.malus
|
|
||||||
return niveau > 0 ? ('+' + niveau) : ('' + niveau)
|
|
||||||
}
|
|
||||||
return ''
|
|
||||||
}
|
|
||||||
|
|
||||||
static getCompetences(actor, categories) {
|
|
||||||
const competences = Mapping.getCompetencesCategorie(actor, categories)
|
|
||||||
if (competences.length == 0) {
|
|
||||||
return ''
|
|
||||||
}
|
|
||||||
const byCartegories = Mapping.competencesByCategoriesByNiveau(competences, categories)
|
|
||||||
const txtByCategories = Object.values(byCartegories)
|
|
||||||
.map(it => it.competencesParNiveau)
|
|
||||||
.map(byNiveau => {
|
|
||||||
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
|
|
||||||
if (niveaux.length == 0) {
|
|
||||||
return ''
|
|
||||||
}
|
|
||||||
const txtCategorieByNiveau = niveaux.map(niveau => {
|
|
||||||
const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ')
|
|
||||||
return names + ' ' + Misc.toSignedString(niveau)
|
|
||||||
})
|
|
||||||
const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ')
|
|
||||||
return txtCategorie
|
|
||||||
}).filter(it => it != '')
|
|
||||||
|
|
||||||
return Misc.join(txtByCategories, ' / ')
|
|
||||||
}
|
|
||||||
|
|
||||||
static competencesByCategoriesByNiveau(competences, categories) {
|
|
||||||
return categories.map(c => {
|
|
||||||
return {
|
|
||||||
categorie: c,
|
|
||||||
competencesParNiveau: Misc.classify(
|
|
||||||
competences.filter(comp => comp.system.categorie == c),
|
|
||||||
comp => comp.system.niveau)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
static getArme(actor, context, part, numero) {
|
|
||||||
if (numero < context.armes.length) {
|
|
||||||
return context.armes[numero][part] ?? ''
|
|
||||||
}
|
|
||||||
return ''
|
|
||||||
}
|
|
||||||
|
|
||||||
static getCompetencesCategorie(actor, categories) {
|
|
||||||
return actor.itemTypes[ITEM_TYPES.competence]
|
|
||||||
.filter(it => categories.includes(it.system.categorie))
|
|
||||||
.filter(it => !RdDItemCompetence.isNiveauBase(it))
|
|
||||||
}
|
|
||||||
|
|
||||||
static getSort(actor, context, part, numero) {
|
|
||||||
if (numero < context.sorts.length) {
|
|
||||||
return context.sorts[numero][part]
|
|
||||||
}
|
|
||||||
return ''
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,28 +0,0 @@
|
|||||||
import { RdDBaseActor } from "./base-actor.js";
|
|
||||||
|
|
||||||
export class RdDVehicule extends RdDBaseActor {
|
|
||||||
|
|
||||||
static get defaultIcon() {
|
|
||||||
return "systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp";
|
|
||||||
}
|
|
||||||
isVehicule() { return true }
|
|
||||||
|
|
||||||
canReceive(item) {
|
|
||||||
return item.isInventaire();
|
|
||||||
}
|
|
||||||
|
|
||||||
getEncombrementMax() {
|
|
||||||
return this.system.capacite_encombrement;
|
|
||||||
}
|
|
||||||
|
|
||||||
async vehicleIncDec(name, inc) {
|
|
||||||
if (!['resistance', 'structure'].includes(name)) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
const newValue = this.system.etat[name].value + inc;
|
|
||||||
if (0 <= newValue && newValue <= this.system.etat[name].max) {
|
|
||||||
await this.update({ [`system.etat.${name}.value`]: newValue })
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,6 +1,5 @@
|
|||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -72,7 +71,7 @@ export class ChatUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static removeChatMessageId(messageId) {
|
static removeChatMessageId(messageId) {
|
||||||
if (messageId) {
|
if (messageId){
|
||||||
ChatUtility.removeMessages({ messageId: messageId });
|
ChatUtility.removeMessages({ messageId: messageId });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -119,10 +118,9 @@ export class ChatUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getWhisperRecipientsAndGMs(...names) {
|
static getWhisperRecipientsAndGMs(name) {
|
||||||
let recipients = [...ChatMessage.getWhisperRecipients('GM')]
|
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
||||||
names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name)))
|
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
||||||
return recipients
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -132,7 +130,7 @@ export class ChatUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static blindMessageToGM(chatOptions) {
|
static blindMessageToGM(chatOptions) {
|
||||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
let chatGM = duplicate(chatOptions);
|
||||||
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
|
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
|
||||||
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
|
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
|
||||||
console.log("blindMessageToGM", chatGM);
|
console.log("blindMessageToGM", chatGM);
|
||||||
@ -149,13 +147,14 @@ export class ChatUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static async setMessageData(chatMessage, key, flag) {
|
static async setMessageData(chatMessage, key, flag) {
|
||||||
if (flag && chatMessage.isAuthor) {
|
if (flag) {
|
||||||
await chatMessage.setFlag(SYSTEM_RDD, key, flag)
|
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static getMessageData(chatMessage, key) {
|
static getMessageData(chatMessage, key) {
|
||||||
return chatMessage.getFlag(SYSTEM_RDD, key);
|
const json = chatMessage.getFlag(SYSTEM_RDD, key);
|
||||||
|
return json ? JSON.parse(json) : undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
static getChatMessage(event) {
|
static getChatMessage(event) {
|
||||||
@ -163,19 +162,4 @@ export class ChatUtility {
|
|||||||
return game.messages.get(chatMessageId);
|
return game.messages.get(chatMessageId);
|
||||||
}
|
}
|
||||||
|
|
||||||
static async onRenderChatMessage(chatMessage, html, data) {
|
|
||||||
const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp')
|
|
||||||
if (rddTimestamp) {
|
|
||||||
const timestamp = new RdDTimestamp(rddTimestamp);
|
|
||||||
const timestampData = timestamp.toCalendrier();
|
|
||||||
const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
|
|
||||||
html.find('header.message-header .message-sender').after(dateHeure)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static async onCreateChatMessage(chatMessage, options, id) {
|
|
||||||
if (chatMessage.isAuthor) {
|
|
||||||
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -1,169 +0,0 @@
|
|||||||
import { RdDBaseActor } from "../actor/base-actor.js";
|
|
||||||
import { ChatUtility } from "../chat-utility.js";
|
|
||||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
|
||||||
|
|
||||||
const INFO_COEUR = 'info-coeur';
|
|
||||||
|
|
||||||
export class RdDCoeur {
|
|
||||||
static registerChatCallbacks(html) {
|
|
||||||
html.on("click", 'a.accepter-tendre-moment', event => {
|
|
||||||
RdDCoeur.accepterTendreMoment(RdDCoeur.extractInfoCoeur(event))
|
|
||||||
})
|
|
||||||
html.on("click", 'a.refuser-tendre-moment', event => {
|
|
||||||
RdDCoeur.refuserTendreMoment(RdDCoeur.extractInfoCoeur(event))
|
|
||||||
})
|
|
||||||
html.on("click", 'a.perdre-point-coeur-douceur', event => {
|
|
||||||
RdDCoeur.perdreEnDouceur(
|
|
||||||
RdDCoeur.extractInfoCoeur(event),
|
|
||||||
event.currentTarget.attributes['data-actor-id'].value)
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
static addTagsInfoCoeur(infoCoeur, chatMessage = undefined) {
|
|
||||||
if (chatMessage) {
|
|
||||||
infoCoeur.chatMessageId = chatMessage.id
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
chatMessage = game.messages.get(infoCoeur.chatMessageId)
|
|
||||||
}
|
|
||||||
ChatUtility.setMessageData(chatMessage, INFO_COEUR, infoCoeur);
|
|
||||||
}
|
|
||||||
|
|
||||||
static extractInfoCoeur(event) {
|
|
||||||
return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR)
|
|
||||||
}
|
|
||||||
|
|
||||||
static getInfoCoeur(sourceActorId, targetActorId) {
|
|
||||||
const sourceActor = game.actors.get(sourceActorId)
|
|
||||||
const targetActor = game.actors.get(targetActorId)
|
|
||||||
if (sourceActor && targetActor) {
|
|
||||||
return {
|
|
||||||
source: {
|
|
||||||
actor: RdDBaseActor.extractActorMin(sourceActor),
|
|
||||||
coeur: sourceActor.getPointsCoeur(targetActorId),
|
|
||||||
},
|
|
||||||
target: {
|
|
||||||
actor: RdDBaseActor.extractActorMin(targetActor),
|
|
||||||
coeur: targetActor.getPointsCoeur(sourceActorId),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return {}
|
|
||||||
}
|
|
||||||
|
|
||||||
static async toggleSubActeurCoeur(actorId, subActorId, toggleCoeur) {
|
|
||||||
const actor = game.actors.get(actorId)
|
|
||||||
const amoureux = actor.getSuivant(subActorId)
|
|
||||||
if (toggleCoeur <= amoureux.coeur) {
|
|
||||||
if (toggleCoeur > amoureux.prochainCoeur) {
|
|
||||||
toggleCoeur = amoureux.coeur
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
toggleCoeur = amoureux.coeur - 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (toggleCoeur <= amoureux.prochainCoeur) {
|
|
||||||
toggleCoeur = Math.max(amoureux.coeur, toggleCoeur - 1)
|
|
||||||
}
|
|
||||||
actor.setPointsCoeur(subActorId, Math.max(0, Math.min(toggleCoeur, 4)))
|
|
||||||
}
|
|
||||||
|
|
||||||
static async applyCoeurChateauDormant(actor, message) {
|
|
||||||
const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants)
|
|
||||||
let count = 0
|
|
||||||
newSuivants.forEach(async link => {
|
|
||||||
const suivant = game.actors.get(link.id)
|
|
||||||
const prochainCoeur = link.prochainCoeur ?? 0;
|
|
||||||
const coeurCourant = link.coeur ?? 0;
|
|
||||||
const diff = prochainCoeur - coeurCourant
|
|
||||||
if (diff < 0) {
|
|
||||||
await actor.moralIncDec(-4);
|
|
||||||
link.coeur = Math.max(0, coeurCourant - 1)
|
|
||||||
link.prochainCoeur = link.coeur
|
|
||||||
message.content += `<br>Votre cœur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste ${link.coeur} points de Cœur.`
|
|
||||||
count++
|
|
||||||
}
|
|
||||||
else if (diff > 0) {
|
|
||||||
link.coeur = Math.min(prochainCoeur, 4)
|
|
||||||
message.content += `<br>Votre cœur bat fort, vous avez maintenant ${link.coeur} points de Cœur pour ${suivant.name}.`
|
|
||||||
link.prochainCoeur = link.coeur
|
|
||||||
count++
|
|
||||||
}
|
|
||||||
}
|
|
||||||
)
|
|
||||||
if (count > 0) {
|
|
||||||
await actor.update({ 'system.subacteurs.suivants': newSuivants });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static async startSubActeurTendreMoment(actorId, subActeurId) {
|
|
||||||
const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
|
|
||||||
if (infoCoeur.target?.actor.id) {
|
|
||||||
// TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
|
|
||||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
|
|
||||||
const chatMessage = await ChatMessage.create({
|
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name),
|
|
||||||
content: chatHtml
|
|
||||||
})
|
|
||||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static async accepterTendreMoment(infoCoeur) {
|
|
||||||
const target = game.actors.get(infoCoeur.target.actor.id)
|
|
||||||
if (!target.isOwner) {
|
|
||||||
ui.notifications.warn(`vous ne pouvez pas accepter pour ${infoCoeur.target.actor.name}`)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
|
||||||
|
|
||||||
infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total
|
|
||||||
infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total
|
|
||||||
const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
|
|
||||||
for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
|
|
||||||
const actorAmoureux = game.actors.get(amoureux.actor.id);
|
|
||||||
amoureux.situation = diff <= amoureux.coeur ? 'heureux' : 'neutre'
|
|
||||||
amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation)
|
|
||||||
}
|
|
||||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
|
|
||||||
const chatMessage = await ChatMessage.create({
|
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
|
|
||||||
content: chatHtml
|
|
||||||
})
|
|
||||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
|
||||||
}
|
|
||||||
|
|
||||||
static async refuserTendreMoment(infoCoeur) {
|
|
||||||
const target = game.actors.get(infoCoeur.target.actor.id)
|
|
||||||
if (!target.isOwner) {
|
|
||||||
ui.notifications.warn(`vous ne pouvez pas refuser pour ${infoCoeur.target.actor.name}`)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
|
||||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
|
|
||||||
await ChatMessage.create({
|
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
|
|
||||||
content: chatHtml
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
static async perdreEnDouceur(infoCoeur, actorId) {
|
|
||||||
const [amoureux, partenaire] = (infoCoeur.source.actor.id == actorId
|
|
||||||
? [infoCoeur.source, infoCoeur.target]
|
|
||||||
: (infoCoeur.target.actor.id == actorId
|
|
||||||
? [infoCoeur.target, infoCoeur.source]
|
|
||||||
: [undefined, undefined]))
|
|
||||||
|
|
||||||
if (amoureux.perteCoeur) {
|
|
||||||
ui.notifications.warn(`Le point de cœur a déjà été perdu`)
|
|
||||||
}
|
|
||||||
else if (amoureux.coeur > 0) {
|
|
||||||
const actor = game.actors.get(actorId)
|
|
||||||
if (actor.isOwner) {
|
|
||||||
await actor.setPointsCoeur(partenaire?.actor.id, amoureux.coeur - 1, { immediat: true })
|
|
||||||
amoureux.perteCoeur = true
|
|
||||||
RdDCoeur.addTagsInfoCoeur(infoCoeur)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -8,46 +8,3 @@ export const SHOW_DICE = 'show';
|
|||||||
export const ENTITE_INCARNE = 'incarne';
|
export const ENTITE_INCARNE = 'incarne';
|
||||||
export const ENTITE_NONINCARNE = 'nonincarne';
|
export const ENTITE_NONINCARNE = 'nonincarne';
|
||||||
export const ENTITE_BLURETTE = 'blurette';
|
export const ENTITE_BLURETTE = 'blurette';
|
||||||
|
|
||||||
export const RDD_CONFIG = {
|
|
||||||
niveauEthylisme : [
|
|
||||||
{value: "1", label: "Aucun"},
|
|
||||||
{value: "0", label: "Eméché (0)"},
|
|
||||||
{value: "-1", label: "Gris (-1)"},
|
|
||||||
{value: "-2", label: "Pinté (-2)"},
|
|
||||||
{value: "-3", label: "Pas Frais (-3)"},
|
|
||||||
{value: "-4", label: "Ivre (-4)"},
|
|
||||||
{value: "-5", label: "Bu (-5)"},
|
|
||||||
{value: "-6", label: "Complètement fait (-6)"},
|
|
||||||
{value: "-7", label: "Ivre mort (-7)"}
|
|
||||||
],
|
|
||||||
categorieEntite: {
|
|
||||||
"cauchemar": "Cauchemar",
|
|
||||||
"reve": "Rêve"
|
|
||||||
},
|
|
||||||
typeEntite: {
|
|
||||||
"incarne": "Incarnée",
|
|
||||||
"nonincarne": "Non Incarnée",
|
|
||||||
"blurette": "Blurette"
|
|
||||||
},
|
|
||||||
heuresRdD : [
|
|
||||||
{value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"},
|
|
||||||
{value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"},
|
|
||||||
{value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"},
|
|
||||||
{value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"},
|
|
||||||
{value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"},
|
|
||||||
{value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"},
|
|
||||||
{value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"},
|
|
||||||
{value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"},
|
|
||||||
{value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"},
|
|
||||||
{value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"},
|
|
||||||
{value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"},
|
|
||||||
{value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}
|
|
||||||
],
|
|
||||||
raretes: [
|
|
||||||
{value: "Commune", label: "Commune"},
|
|
||||||
{value: "Frequente", label: "Fréquente"},
|
|
||||||
{value: "Rare", label: "Rare"},
|
|
||||||
{value: "Rarissime", label: "Rarissime"}
|
|
||||||
]
|
|
||||||
}
|
|
@ -1,84 +0,0 @@
|
|||||||
|
|
||||||
export class DialogChoixXpCarac extends Dialog {
|
|
||||||
|
|
||||||
static async choix(actor, xpData, caracs) {
|
|
||||||
caracs = caracs.map(it => foundry.utils.mergeObject({ ajout: 0 }, it))
|
|
||||||
xpData = foundry.utils.mergeObject({ reste: xpData.xpCarac }, xpData)
|
|
||||||
const dialogData = {
|
|
||||||
title: `Choisissez la répartition d'expérience`,
|
|
||||||
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", {
|
|
||||||
actor,
|
|
||||||
caracDerivee: actor.findCaracByName(xpData.caracName),
|
|
||||||
xpData,
|
|
||||||
caracs
|
|
||||||
}),
|
|
||||||
}
|
|
||||||
|
|
||||||
const dialogOptions = {
|
|
||||||
classes: ["rdd-dialog-select"],
|
|
||||||
width: 400,
|
|
||||||
height: 'fit-content',
|
|
||||||
'z-index': 99999
|
|
||||||
}
|
|
||||||
new DialogChoixXpCarac(dialogData, dialogOptions, actor, xpData, caracs).render(true)
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor(dialogData, dialogOptions, actor, xpData, caracs) {
|
|
||||||
dialogData = foundry.utils.mergeObject(dialogData, {
|
|
||||||
default: 'appliquer',
|
|
||||||
buttons: {
|
|
||||||
'appliquer': { icon:'<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() }
|
|
||||||
}
|
|
||||||
})
|
|
||||||
super(dialogData, dialogOptions)
|
|
||||||
this.actor = actor
|
|
||||||
this.xpData = xpData
|
|
||||||
this.caracs = caracs
|
|
||||||
}
|
|
||||||
|
|
||||||
activateListeners(html) {
|
|
||||||
//TODO
|
|
||||||
super.activateListeners(html)
|
|
||||||
this.html = html
|
|
||||||
this.html.find("li.xpCarac-option .xpCarac-moins").click(event =>
|
|
||||||
this.ajouterXp(event, -1)
|
|
||||||
)
|
|
||||||
this.html.find("li.xpCarac-option .xpCarac-plus").click(event =>
|
|
||||||
this.ajouterXp(event, 1)
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
async ajouterXp(event, delta) {
|
|
||||||
const liCarac = this.html.find(event.currentTarget)?.parents("li.xpCarac-option")
|
|
||||||
const label = liCarac?.data("carac-label")
|
|
||||||
const carac = this.caracs.find(c => c.label == label)
|
|
||||||
if (carac.ajout + delta < 0) {
|
|
||||||
ui.notifications.warn(`Impossible de diminuer les points à répartir en ${carac.label} en dessous de 0`)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if (this.xpData.reste - delta < 0) {
|
|
||||||
ui.notifications.warn(`Il ne reste plus de points à répartir en ${carac.label}`)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
carac.ajout += delta
|
|
||||||
this.xpData.reste -= delta
|
|
||||||
liCarac.find("input.xpCarac-view-ajout").val(carac.ajout)
|
|
||||||
this.html.find("input.xpCarac-reste").val(this.xpData.reste)
|
|
||||||
}
|
|
||||||
|
|
||||||
async appliquerSelection() {
|
|
||||||
if (this.xpData.reste > 0) {
|
|
||||||
ui.notifications.warn(`Il vous reste ${this.xpData.reste} points à répartir`)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
this.caracs.filter(c => c.ajout > 0).forEach(c => {
|
|
||||||
const xpData = { caracName: c.label, xpCarac: c.ajout }
|
|
||||||
this.actor._xpCarac(xpData)
|
|
||||||
})
|
|
||||||
await super.close()
|
|
||||||
}
|
|
||||||
|
|
||||||
async close() { }
|
|
||||||
|
|
||||||
_getHeaderButtons() { return [] }
|
|
||||||
}
|
|
@ -114,7 +114,7 @@ export class DialogChronologie extends Dialog {
|
|||||||
heure: RdDTimestamp.definition(this.html.find("form.rdddialogchrono :input[name='chronologie.heure']").val()),
|
heure: RdDTimestamp.definition(this.html.find("form.rdddialogchrono :input[name='chronologie.heure']").val()),
|
||||||
minute: this.html.find("form.rdddialogchrono :input[name='chronologie.minute']").val(),
|
minute: this.html.find("form.rdddialogchrono :input[name='chronologie.minute']").val(),
|
||||||
},
|
},
|
||||||
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
|
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -14,7 +14,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
|||||||
.map(actor => ({
|
.map(actor => ({
|
||||||
id: actor.id,
|
id: actor.id,
|
||||||
name: actor.name,
|
name: actor.name,
|
||||||
selected: false
|
selected: true
|
||||||
}))
|
}))
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -21,7 +21,7 @@ export class DialogFabriquerPotion extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static prepareData(actor, item) {
|
static prepareData(actor, item) {
|
||||||
let potionData = foundry.utils.duplicate(item)
|
let potionData = duplicate(item)
|
||||||
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
|
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
|
||||||
DialogFabriquerPotion.nombreBrinsMinimum(item),
|
DialogFabriquerPotion.nombreBrinsMinimum(item),
|
||||||
DialogFabriquerPotion.nombreBrinsOptimal(item));
|
DialogFabriquerPotion.nombreBrinsOptimal(item));
|
||||||
|
@ -1,12 +1,34 @@
|
|||||||
import { Misc } from "../misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { ChatVente } from "./chat-vente.js";
|
|
||||||
|
|
||||||
export class DialogItemAchat extends Dialog {
|
export class DialogItemAchat extends Dialog {
|
||||||
|
|
||||||
static preparerAchat(chatButton) {
|
static preparerAchat(chatButton) {
|
||||||
return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton))
|
const vendeurId = chatButton.attributes['data-vendeurId']?.value;
|
||||||
|
const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
|
||||||
|
const acheteur = RdDUtility.getSelectedActor();
|
||||||
|
const json = chatButton.attributes['data-jsondata']?.value;
|
||||||
|
if (!acheteur && !vendeur) {
|
||||||
|
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
|
||||||
|
return undefined;
|
||||||
}
|
}
|
||||||
|
if (!json) {
|
||||||
|
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
return {
|
||||||
|
item: JSON.parse(json),
|
||||||
|
vendeur,
|
||||||
|
acheteur,
|
||||||
|
nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
|
||||||
|
tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1),
|
||||||
|
prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0),
|
||||||
|
quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true',
|
||||||
|
chatMessageIdVente: RdDUtility.findChatMessageId(chatButton),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) {
|
static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) {
|
||||||
const venteData = {
|
const venteData = {
|
||||||
@ -16,21 +38,17 @@ export class DialogItemAchat extends Dialog {
|
|||||||
acheteur,
|
acheteur,
|
||||||
tailleLot,
|
tailleLot,
|
||||||
quantiteIllimite,
|
quantiteIllimite,
|
||||||
nbLots,
|
quantiteNbLots: nbLots,
|
||||||
choix: { seForcer: false, supprimerSiZero: true },
|
choix: { seForcer: false, supprimerSiZero: true },
|
||||||
prixLot,
|
prixLot,
|
||||||
isVente: prixLot > 0,
|
isVente: prixLot > 0,
|
||||||
isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(),
|
isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(),
|
||||||
chatMessageIdVente
|
chatMessageIdVente
|
||||||
}
|
};
|
||||||
if (venteData.vendeur?.id == venteData.acheteur?.id) {
|
|
||||||
ui.notifications.info("Inutile de se vendre à soi-même")
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
DialogItemAchat.changeNombreLots(venteData, 1)
|
DialogItemAchat.changeNombreLots(venteData, 1);
|
||||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData)
|
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
|
||||||
new DialogItemAchat(html, venteData).render(true)
|
new DialogItemAchat(html, venteData).render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
static changeNombreLots(venteData, nombreLots) {
|
static changeNombreLots(venteData, nombreLots) {
|
||||||
@ -98,18 +116,18 @@ export class DialogItemAchat extends Dialog {
|
|||||||
this.venteData.choix.seForcer = event.currentTarget.checked;
|
this.venteData.choix.seForcer = event.currentTarget.checked;
|
||||||
}
|
}
|
||||||
|
|
||||||
setNombreLots(nbLots) {
|
setNombreLots(nombreLots) {
|
||||||
|
|
||||||
if (!this.venteData.quantiteIllimite) {
|
if (!this.venteData.quantiteIllimite) {
|
||||||
if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) {
|
if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) {
|
||||||
ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`)
|
ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
|
||||||
}
|
}
|
||||||
nbLots = Math.min(nbLots, this.venteData.nbLots);
|
nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
|
||||||
}
|
}
|
||||||
|
|
||||||
DialogItemAchat.changeNombreLots(this.venteData, nbLots);
|
DialogItemAchat.changeNombreLots(this.venteData, nombreLots);
|
||||||
|
|
||||||
this.html.find(".nombreLots").val(nbLots);
|
this.html.find(".nombreLots").val(nombreLots);
|
||||||
this.html.find(".prixTotal").text(this.venteData.prixTotal);
|
this.html.find(".prixTotal").text(this.venteData.prixTotal);
|
||||||
this.html.find("span.total-sust").text(this.venteData.totalSust);
|
this.html.find("span.total-sust").text(this.venteData.totalSust);
|
||||||
this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere);
|
this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere);
|
@ -47,7 +47,7 @@ export class DialogConsommer extends Dialog {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static prepareData(actor, item) {
|
static prepareData(actor, item) {
|
||||||
let consommerData = {
|
let consommerData = {
|
||||||
item: foundry.utils.duplicate(item),
|
item: duplicate(item),
|
||||||
cuisine: actor.getCompetence('cuisine'),
|
cuisine: actor.getCompetence('cuisine'),
|
||||||
choix: {
|
choix: {
|
||||||
doses: 1,
|
doses: 1,
|
||||||
|
@ -1,30 +1,29 @@
|
|||||||
import { HtmlUtility } from "../html-utility.js";
|
import { HtmlUtility } from "./html-utility.js";
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
|
||||||
import { ChatVente } from "./chat-vente.js";
|
|
||||||
|
|
||||||
export class DialogItemVente extends Dialog {
|
export class DialogItemVente extends Dialog {
|
||||||
|
|
||||||
static async display({ item, quantiteMax = undefined }) {
|
static async display({ item, callback, quantiteMax = undefined }) {
|
||||||
const quantite = quantiteMax ?? item.getQuantite() ?? 1;
|
const quantite = quantiteMax ?? item.getQuantite() ?? 1;
|
||||||
|
const isOwned = item.parent;
|
||||||
const venteData = {
|
const venteData = {
|
||||||
item: item,
|
item: item,
|
||||||
alias: item.actor?.name ?? game.user.name,
|
alias: item.actor?.name ?? game.user.name,
|
||||||
vendeurId: item.actor.id,
|
vendeurId: item.actor?.id,
|
||||||
prixOrigine: item.calculerPrixCommercant(),
|
prixOrigine: item.calculerPrixCommercant(),
|
||||||
prixUnitaire: item.calculerPrixCommercant(),
|
prixUnitaire: item.calculerPrixCommercant(),
|
||||||
prixLot: item.calculerPrixCommercant(),
|
prixLot: item.calculerPrixCommercant(),
|
||||||
tailleLot: 1,
|
tailleLot: 1,
|
||||||
nbLots: quantite,
|
quantiteNbLots: quantite,
|
||||||
maxLots: quantite,
|
quantiteMaxLots: quantite,
|
||||||
quantiteMax: quantite,
|
quantiteMax: quantite,
|
||||||
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent,
|
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned,
|
||||||
isOwned: item.parent,
|
isOwned: isOwned,
|
||||||
}
|
};
|
||||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
|
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
|
||||||
return new DialogItemVente(venteData, html).render(true);
|
return new DialogItemVente(venteData, html, callback).render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
constructor(venteData, html) {
|
constructor(venteData, html, callback) {
|
||||||
let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||||
|
|
||||||
let conf = {
|
let conf = {
|
||||||
@ -35,6 +34,7 @@ export class DialogItemVente extends Dialog {
|
|||||||
};
|
};
|
||||||
|
|
||||||
super(conf, options);
|
super(conf, options);
|
||||||
|
this.callback = callback;
|
||||||
this.venteData = venteData;
|
this.venteData = venteData;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -43,7 +43,7 @@ export class DialogItemVente extends Dialog {
|
|||||||
|
|
||||||
this.html = html;
|
this.html = html;
|
||||||
this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
|
this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
|
||||||
this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
|
this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
|
||||||
this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
|
this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
|
||||||
this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
|
this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
|
||||||
|
|
||||||
@ -52,24 +52,16 @@ export class DialogItemVente extends Dialog {
|
|||||||
|
|
||||||
async onProposer(it) {
|
async onProposer(it) {
|
||||||
this.updateVente(this.getChoixVente());
|
this.updateVente(this.getChoixVente());
|
||||||
|
this.callback(this.venteData);
|
||||||
this.venteData["properties"] = this.venteData.item.getProprietes();
|
|
||||||
if (this.venteData.isOwned) {
|
|
||||||
if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) {
|
|
||||||
ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`)
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
await ChatVente.displayAchatVente(this.venteData)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
updateVente(update) {
|
updateVente(update) {
|
||||||
foundry.utils.mergeObject(this.venteData, update);
|
mergeObject(this.venteData, update);
|
||||||
}
|
}
|
||||||
|
|
||||||
getChoixVente() {
|
getChoixVente() {
|
||||||
return {
|
return {
|
||||||
nbLots: Number(this.html.find(".nbLots").val()),
|
quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()),
|
||||||
tailleLot: Number(this.html.find(".tailleLot").val()),
|
tailleLot: Number(this.html.find(".tailleLot").val()),
|
||||||
quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'),
|
quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'),
|
||||||
prixLot: Number(this.html.find(".prixLot").val())
|
prixLot: Number(this.html.find(".prixLot").val())
|
||||||
@ -85,26 +77,26 @@ export class DialogItemVente extends Dialog {
|
|||||||
const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
|
const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
|
||||||
this.updateVente({
|
this.updateVente({
|
||||||
tailleLot,
|
tailleLot,
|
||||||
nbLots: Math.min(maxLots, this.venteData.nbLots),
|
quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots),
|
||||||
maxLots: maxLots,
|
quantiteMaxLots: maxLots,
|
||||||
prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2)
|
prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2)
|
||||||
});
|
});
|
||||||
|
|
||||||
this.html.find(".prixLot").val(this.venteData.prixLot);
|
this.html.find(".prixLot").val(this.venteData.prixLot);
|
||||||
this.html.find(".nbLots").val(this.venteData.nbLots);
|
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
|
||||||
this.html.find(".nbLots").attr("max", this.venteData.maxLots)
|
this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
|
||||||
}
|
}
|
||||||
|
|
||||||
setNbLots(nbLots) {
|
setNbLots(nbLots) {
|
||||||
this.updateVente({
|
this.updateVente({
|
||||||
nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots
|
quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots
|
||||||
})
|
})
|
||||||
this.html.find(".nbLots").val(this.venteData.nbLots);
|
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
|
||||||
}
|
}
|
||||||
|
|
||||||
setQuantiteIllimite(checked) {
|
setQuantiteIllimite(checked) {
|
||||||
this.updateVente({ quantiteIllimite: checked })
|
this.updateVente({ quantiteIllimite: checked })
|
||||||
this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
|
this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
|
||||||
HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite)
|
HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
|
||||||
}
|
}
|
||||||
}
|
}
|
37
module/dialog-select-target.js
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
|
||||||
|
export class DialogSelectTarget extends Dialog {
|
||||||
|
constructor(html, onSelectTarget, targets) {
|
||||||
|
const options = {
|
||||||
|
classes: ["rdd-dialog-select-target"],
|
||||||
|
width: 'fit-content',
|
||||||
|
height: 'fit-content',
|
||||||
|
'max-height': 600,
|
||||||
|
'z-index': 99999
|
||||||
|
};
|
||||||
|
const conf = {
|
||||||
|
title: "Choisir une cible",
|
||||||
|
content: html,
|
||||||
|
buttons: {}
|
||||||
|
};
|
||||||
|
super(conf, options);
|
||||||
|
this.onSelectTarget = onSelectTarget;
|
||||||
|
this.targets = targets;
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
this.html.find("li.select-target").click((event) => {
|
||||||
|
this.targetSelected(this.html.find(event.currentTarget)?.data("token-id"));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
targetSelected(tokenId) {
|
||||||
|
const target = this.targets.find(it => it.id == tokenId);
|
||||||
|
this.close();
|
||||||
|
if (target) {
|
||||||
|
this.onSelectTarget(target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,45 +0,0 @@
|
|||||||
|
|
||||||
export class DialogSelect extends Dialog {
|
|
||||||
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }
|
|
||||||
|
|
||||||
static async select(selectData, onSelectChoice) {
|
|
||||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.html", selectData)
|
|
||||||
|
|
||||||
const dialogData = {
|
|
||||||
title: selectData.title ?? selectData.label,
|
|
||||||
content: html,
|
|
||||||
buttons: {}
|
|
||||||
}
|
|
||||||
|
|
||||||
const dialogOptions = {
|
|
||||||
classes: ["rdd-dialog-select"],
|
|
||||||
width: 'fit-content',
|
|
||||||
height: 'fit-content',
|
|
||||||
'max-height': 600,
|
|
||||||
'z-index': 99999
|
|
||||||
}
|
|
||||||
new DialogSelect(dialogData, dialogOptions, selectData, onSelectChoice).render(true)
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor(dialogData, dialogOptions, selectionData, onSelectChoice) {
|
|
||||||
super(dialogData, dialogOptions)
|
|
||||||
this.selectionData = selectionData
|
|
||||||
this.onSelectChoice = onSelectChoice
|
|
||||||
}
|
|
||||||
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html)
|
|
||||||
this.html = html
|
|
||||||
this.html.find("li.select-choice").click(event =>
|
|
||||||
this.choiceSelected(this.html.find(event.currentTarget)?.data("id"))
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
choiceSelected(selectedId) {
|
|
||||||
const selected = this.selectionData.find(it => it.id == selectedId)
|
|
||||||
this.close()
|
|
||||||
if (selected) {
|
|
||||||
this.onSelectChoice(selected)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -7,19 +7,20 @@ import { RdDUtility } from "./rdd-utility.js";
|
|||||||
*/
|
*/
|
||||||
export class DialogValidationEncaissement extends Dialog {
|
export class DialogValidationEncaissement extends Dialog {
|
||||||
|
|
||||||
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
static async validerEncaissement(actor, rollData, armure, show, attackerId, onEncaisser) {
|
||||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
||||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||||
actor: actor,
|
actor: actor,
|
||||||
rollData: rollData,
|
rollData: rollData,
|
||||||
encaissement: encaissement
|
encaissement: encaissement,
|
||||||
|
show: show
|
||||||
});
|
});
|
||||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
|
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser);
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(html, actor, rollData, armure, encaissement, onEncaisser) {
|
constructor(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser) {
|
||||||
// Common conf
|
// Common conf
|
||||||
let buttons = {
|
let buttons = {
|
||||||
"valider": { label: "Valider", callback: html => this.onValider() },
|
"valider": { label: "Valider", callback: html => this.onValider() },
|
||||||
@ -46,6 +47,8 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
this.rollData = rollData;
|
this.rollData = rollData;
|
||||||
this.armure = armure;
|
this.armure = armure;
|
||||||
this.encaissement = encaissement;
|
this.encaissement = encaissement;
|
||||||
|
this.show = show;
|
||||||
|
this.attackerId = attackerId;
|
||||||
this.onEncaisser = onEncaisser;
|
this.onEncaisser = onEncaisser;
|
||||||
this.forceDiceResult = {total: encaissement.roll.result };
|
this.forceDiceResult = {total: encaissement.roll.result };
|
||||||
}
|
}
|
||||||
@ -64,6 +67,6 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
|
|
||||||
async onValider() {
|
async onValider() {
|
||||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||||
this.onEncaisser(this.encaissement)
|
this.onEncaisser(this.encaissement, this.show, this.attackerId)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
||||||
import { ITEM_TYPES } from "./item.js";
|
import { TYPES } from "./item.js";
|
||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
|
||||||
const nomCategorieParade = {
|
const nomCategorieParade = {
|
||||||
@ -20,35 +20,19 @@ const nomCategorieParade = {
|
|||||||
export class RdDItemArme extends Item {
|
export class RdDItemArme extends Item {
|
||||||
|
|
||||||
static isArme(item) {
|
static isArme(item) {
|
||||||
return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
|
return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == 'arme';
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getArme(arme) {
|
static getArme(arme) {
|
||||||
switch (arme ? arme.type : '') {
|
switch (arme ? arme.type : '') {
|
||||||
case ITEM_TYPES.arme: return arme;
|
case 'arme': return arme;
|
||||||
case ITEM_TYPES.competencecreature:
|
case 'competencecreature':
|
||||||
return RdDItemCompetenceCreature.armeCreature(arme);
|
return RdDItemCompetenceCreature.armeCreature(arme);
|
||||||
}
|
}
|
||||||
return RdDItemArme.mainsNues();
|
return RdDItemArme.mainsNues();
|
||||||
}
|
}
|
||||||
|
|
||||||
static getCompetenceArme(arme, maniement) {
|
|
||||||
switch (arme.type) {
|
|
||||||
case ITEM_TYPES.competencecreature:
|
|
||||||
return arme.name
|
|
||||||
case ITEM_TYPES.arme:
|
|
||||||
switch (maniement) {
|
|
||||||
case 'competence': return arme.system.competence;
|
|
||||||
case 'unemain': return RdDItemArme.competence1Mains(arme);
|
|
||||||
case 'deuxmains': return RdDItemArme.competence2Mains(arme);
|
|
||||||
case 'tir': return arme.system.tir;
|
|
||||||
case 'lancer': return arme.system.lancer;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return undefined
|
|
||||||
}
|
|
||||||
|
|
||||||
static computeNiveauArmes(armes, competences) {
|
static computeNiveauArmes(armes, competences) {
|
||||||
for (const arme of armes) {
|
for (const arme of armes) {
|
||||||
arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
|
arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
|
||||||
@ -84,14 +68,14 @@ export class RdDItemArme extends Item {
|
|||||||
return armeData.system.categorie_parade;
|
return armeData.system.categorie_parade;
|
||||||
}
|
}
|
||||||
// pour compatibilité avec des personnages existants
|
// pour compatibilité avec des personnages existants
|
||||||
if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') {
|
||||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
|
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
|
||||||
}
|
}
|
||||||
if (!armeData.type.match(/arme|competencecreature/)) {
|
if (!armeData.type.match(/arme|competencecreature/)) {
|
||||||
return '';
|
return '';
|
||||||
}
|
}
|
||||||
if (armeData.system.competence == undefined) {
|
if (armeData.system.competence == undefined) {
|
||||||
return ITEM_TYPES.competencecreature;
|
return 'competencecreature';
|
||||||
}
|
}
|
||||||
let compname = armeData.system.competence.toLowerCase();
|
let compname = armeData.system.competence.toLowerCase();
|
||||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
|
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
|
||||||
@ -148,65 +132,48 @@ export class RdDItemArme extends Item {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
static dommagesReels(arme, maniement) {
|
|
||||||
switch (maniement) {
|
|
||||||
case 'tir':
|
|
||||||
case 'lancer':
|
|
||||||
case 'competence':
|
|
||||||
return Number(arme.system.dommages)
|
|
||||||
}
|
|
||||||
if (arme.system.unemain && arme.system.deuxmains) {
|
|
||||||
const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/")
|
|
||||||
if (!containsSlash) {
|
|
||||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
|
||||||
return Number(arme.system.dommages)
|
|
||||||
}
|
|
||||||
const tableauDegats = arme.system.dommages.split("/");
|
|
||||||
return Number(tableauDegats[maniement == 'unemain' ? 0 : 1])
|
|
||||||
}
|
|
||||||
return Number(arme.system.dommages);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static armeUneOuDeuxMains(arme, aUneMain) {
|
static armeUneOuDeuxMains(armeData, aUneMain) {
|
||||||
if (arme && !arme.system.cac) {
|
if (armeData && !armeData.system.cac) {
|
||||||
arme = foundry.utils.duplicate(arme);
|
armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains;
|
||||||
arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains')
|
const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
|
||||||
|
const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
|
||||||
|
if (containsSlash) { // Sanity check
|
||||||
|
armeData = duplicate(armeData);
|
||||||
|
|
||||||
|
const tableauDegats = armeData.system.dommages.split("/");
|
||||||
|
if (aUneMain)
|
||||||
|
armeData.system.dommagesReels = Number(tableauDegats[0]);
|
||||||
|
else // 2 mains
|
||||||
|
armeData.system.dommagesReels = Number(tableauDegats[1]);
|
||||||
}
|
}
|
||||||
return arme;
|
else {
|
||||||
|
armeData.system.dommagesReels = Number(armeData.system.dommages);
|
||||||
}
|
}
|
||||||
|
|
||||||
static competence1Mains(arme) {
|
if (uneOuDeuxMains != containsSlash) {
|
||||||
return arme.system.competence.replace(" 2 mains", " 1 main");
|
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||||
}
|
}
|
||||||
|
}
|
||||||
static competence2Mains(arme) {
|
return armeData;
|
||||||
return arme.system.competence.replace(" 1 main", " 2 mains");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static isArmeUtilisable(arme) {
|
static isArmeUtilisable(arme) {
|
||||||
switch (arme.type) {
|
return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
|
||||||
case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
|
||||||
case ITEM_TYPES.competencecreature: return true
|
|
||||||
}
|
|
||||||
return false
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static ajoutCorpsACorps(armes, actor) {
|
static ajoutCorpsACorps(armes, competences, carac) {
|
||||||
armes.push(RdDItemArme.mainsNues(actor));
|
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
|
||||||
armes.push(RdDItemArme.empoignade(actor));
|
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
|
||||||
|
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
|
||||||
|
armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
|
||||||
}
|
}
|
||||||
|
|
||||||
static corpsACorps(actor) {
|
static corpsACorps(mainsNuesActor) {
|
||||||
let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
|
const corpsACorps = {
|
||||||
let melee = actor ? actor.system.carac['melee'].value : 0
|
|
||||||
return {
|
|
||||||
_id: competence?.id,
|
|
||||||
name: 'Corps à corps',
|
name: 'Corps à corps',
|
||||||
type: ITEM_TYPES.arme,
|
|
||||||
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
|
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
|
||||||
system: {
|
system: {
|
||||||
initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
|
|
||||||
equipe: true,
|
equipe: true,
|
||||||
rapide: true,
|
rapide: true,
|
||||||
force: 0,
|
force: 0,
|
||||||
@ -214,23 +181,23 @@ export class RdDItemArme extends Item {
|
|||||||
dommagesReels: 0,
|
dommagesReels: 0,
|
||||||
mortalite: 'non-mortel',
|
mortalite: 'non-mortel',
|
||||||
competence: 'Corps à corps',
|
competence: 'Corps à corps',
|
||||||
resistance: 1,
|
|
||||||
deuxmains: true,
|
|
||||||
categorie_parade: 'sans-armes'
|
categorie_parade: 'sans-armes'
|
||||||
}
|
}
|
||||||
}
|
};
|
||||||
|
mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
|
||||||
|
return corpsACorps;
|
||||||
}
|
}
|
||||||
|
|
||||||
static mainsNues(actor) {
|
static mainsNues(mainsNuesActor) {
|
||||||
const mainsNues = RdDItemArme.corpsACorps(actor)
|
const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
|
||||||
mainsNues.name = 'Mains nues'
|
mainsNues.name = 'Mains nues'
|
||||||
mainsNues.system.cac = 'pugilat'
|
mainsNues.system.cac = 'pugilat'
|
||||||
mainsNues.system.baseInit = 4
|
mainsNues.system.baseInit = 4
|
||||||
return mainsNues;
|
return mainsNues;
|
||||||
}
|
}
|
||||||
|
|
||||||
static empoignade(actor) {
|
static empoignade(mainsNuesActor) {
|
||||||
const empoignade = RdDItemArme.corpsACorps(actor)
|
const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
|
||||||
empoignade.name = 'Empoignade'
|
empoignade.name = 'Empoignade'
|
||||||
empoignade.system.cac = 'empoignade'
|
empoignade.system.cac = 'empoignade'
|
||||||
empoignade.system.baseInit = 3
|
empoignade.system.baseInit = 3
|
||||||
|
@ -79,9 +79,10 @@ export class RdDItemCompetence extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isCompetenceArme(competence) {
|
static isCompetenceArme(competence) {
|
||||||
if (competence.isCompetence() && !competence.isCorpsACorps() && !competence.isEsquive()) {
|
if (competence.isCompetence()) {
|
||||||
switch (competence.system.categorie) {
|
switch (competence.system.categorie) {
|
||||||
case 'melee':
|
case 'melee':
|
||||||
|
return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive');
|
||||||
case 'tir':
|
case 'tir':
|
||||||
case 'lancer':
|
case 'lancer':
|
||||||
return true;
|
return true;
|
||||||
@ -92,10 +93,10 @@ export class RdDItemCompetence extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isArmeUneMain(competence) {
|
static isArmeUneMain(competence) {
|
||||||
return competence.isCompetenceArme() && competence.name.toLowerCase().includes("1 main");
|
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main");
|
||||||
}
|
}
|
||||||
static isArme2Main(competence) {
|
static isArme2Main(competence) {
|
||||||
return competence.isCompetenceArme() && competence.name.toLowerCase().includes("2 main");
|
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main");
|
||||||
}
|
}
|
||||||
|
|
||||||
static isThanatos(competence) {
|
static isThanatos(competence) {
|
||||||
@ -199,7 +200,7 @@ export class RdDItemCompetence extends Item {
|
|||||||
if (idOrName == undefined || idOrName == "") {
|
if (idOrName == undefined || idOrName == "") {
|
||||||
return RdDItemCompetence.sansCompetence();
|
return RdDItemCompetence.sansCompetence();
|
||||||
}
|
}
|
||||||
options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false });
|
options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
|
||||||
return RdDItemCompetence.findFirstItem(list, idOrName, options);
|
return RdDItemCompetence.findFirstItem(list, idOrName, options);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -257,7 +258,7 @@ export class RdDItemCompetence extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static computeResumeArchetype(competences) {
|
static computeResumeArchetype(competences) {
|
||||||
const computed = foundry.utils.duplicate(limitesArchetypes);
|
const computed = duplicate(limitesArchetypes);
|
||||||
computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
|
computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
|
||||||
|
|
||||||
competences.map(it => Math.max(0, it.system.niveau_archetype))
|
competences.map(it => Math.max(0, it.system.niveau_archetype))
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
|
|
||||||
import { ITEM_TYPES } from "./item.js";
|
import { RdDItem, TYPES } from "./item.js";
|
||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
|
||||||
const categories = {
|
const categories = {
|
||||||
@ -33,7 +33,8 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
if (categorieAttaque != undefined) {
|
if (categorieAttaque != undefined) {
|
||||||
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
|
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
|
||||||
let arme = item.clone();
|
let arme = item.clone();
|
||||||
return foundry.utils.mergeObject(arme, {
|
mergeObject(arme,
|
||||||
|
{
|
||||||
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||||
system: {
|
system: {
|
||||||
competence: arme.name,
|
competence: arme.name,
|
||||||
@ -47,42 +48,28 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
force: 0,
|
force: 0,
|
||||||
rapide: true,
|
rapide: true,
|
||||||
}
|
}
|
||||||
}, { inplace: false });
|
});
|
||||||
|
return arme;
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isCompetenceAttaque(item) {
|
|
||||||
if (item.type == ITEM_TYPES.competencecreature) {
|
|
||||||
switch (item.system.categorie) {
|
|
||||||
case "melee":
|
|
||||||
case "tir":
|
|
||||||
case "lancer":
|
|
||||||
case "naturelle":
|
|
||||||
case "possession":
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return undefined
|
|
||||||
}
|
|
||||||
|
|
||||||
static getCategorieAttaque(item) {
|
static getCategorieAttaque(item) {
|
||||||
if (item.type == ITEM_TYPES.competencecreature) {
|
if (item.type == TYPES.competencecreature) {
|
||||||
switch (item.system.categorie) {
|
switch (item.system.categorie) {
|
||||||
case "melee":
|
case "melee":
|
||||||
case "tir":
|
case "tir":
|
||||||
case "lancer":
|
case "lancer":
|
||||||
case "naturelle":
|
case "naturelle":
|
||||||
case "possession":
|
case "possession":
|
||||||
case "parade":
|
|
||||||
return item.system.categorie
|
return item.system.categorie
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return undefined
|
return undefined
|
||||||
}
|
}
|
||||||
static isDommages(item) {
|
static isDommages(item) {
|
||||||
if (item.type == ITEM_TYPES.competencecreature) {
|
if (item.type == TYPES.competencecreature) {
|
||||||
switch (item.system.categorie) {
|
switch (item.system.categorie) {
|
||||||
case "melee":
|
case "melee":
|
||||||
case "tir":
|
case "tir":
|
||||||
@ -94,7 +81,7 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
static isParade(item) {
|
static isParade(item) {
|
||||||
if (item.type == ITEM_TYPES.competencecreature) {
|
if (item.type == TYPES.competencecreature) {
|
||||||
switch (item.system.categorie) {
|
switch (item.system.categorie) {
|
||||||
case "melee":
|
case "melee":
|
||||||
case "naturelle":
|
case "naturelle":
|
||||||
|
@ -57,7 +57,7 @@ export class Monnaie {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static creerDeniers(fortune) {
|
static creerDeniers(fortune) {
|
||||||
const deniers = foundry.utils.duplicate(MONNAIE_ETAIN);
|
const deniers = duplicate(MONNAIE_ETAIN);
|
||||||
deniers.system.quantite = fortune;
|
deniers.system.quantite = fortune;
|
||||||
return deniers;
|
return deniers;
|
||||||
}
|
}
|
||||||
|
@ -12,7 +12,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js";
|
|||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
import { ITEM_TYPES } from "./item.js";
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the basic ItemSheet for RdD specific items
|
* Extend the basic ItemSheet for RdD specific items
|
||||||
@ -39,12 +39,12 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
return mergeObject(super.defaultOptions, {
|
||||||
classes: [SYSTEM_RDD, "sheet", "item"],
|
classes: [SYSTEM_RDD, "sheet", "item"],
|
||||||
template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
|
template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
|
||||||
width: 550,
|
width: 550,
|
||||||
height: 550
|
height: 550
|
||||||
}, { inplace: false });
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -53,8 +53,7 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
}
|
}
|
||||||
|
|
||||||
get title() {
|
get title() {
|
||||||
const owner = (this.item.parent instanceof Actor) ? `(${this.item.parent.name})` : '';
|
return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`;
|
||||||
return `${Misc.typeName('Item', this.item.type)}: ${this.item.name} ${owner}`;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -99,9 +98,9 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
|
description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
|
||||||
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
|
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
|
||||||
isComestible: this.item.getUtilisationCuisine(),
|
isComestible: this.item.getUtilisationCuisine(),
|
||||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable),
|
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
|
||||||
}
|
}
|
||||||
if (this.item.type == ITEM_TYPES.competencecreature) {
|
if (this.item.type == TYPES.competencecreature) {
|
||||||
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
|
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
|
||||||
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
|
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
|
||||||
}
|
}
|
||||||
@ -109,12 +108,12 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
const competences = await SystemCompendiums.getCompetences('personnage');
|
const competences = await SystemCompendiums.getCompetences('personnage');
|
||||||
formData.categories = this.item.getCategories()
|
formData.categories = this.item.getCategories()
|
||||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||||
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
|
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
||||||
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
|
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
||||||
formData.competences = competences;
|
formData.competences = competences;
|
||||||
}
|
}
|
||||||
if (this.item.type == 'arme') {
|
if (this.item.type == 'arme') {
|
||||||
formData.competences = competences.filter(it => it.isCompetenceArme())
|
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it))
|
||||||
}
|
}
|
||||||
if (['sort', 'sortreserve'].includes(this.item.type)) {
|
if (['sort', 'sortreserve'].includes(this.item.type)) {
|
||||||
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
|
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
|
||||||
@ -196,8 +195,7 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
|
|
||||||
this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
|
this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
|
||||||
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem()));
|
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem()));
|
||||||
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).actionHerbe(this.item));
|
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
|
||||||
this.html.find('input[name="system.cacher_points_de_tache"]').change(async event => await this.item.update({ 'system.cacher_points_de_tache': event.currentTarget.checked }));
|
|
||||||
|
|
||||||
this.html.find('.alchimie-tache a').click((event) => {
|
this.html.find('.alchimie-tache a').click((event) => {
|
||||||
let actor = this._getEventActor(event);
|
let actor = this._getEventActor(event);
|
||||||
@ -229,7 +227,7 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) })
|
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
|
||||||
|
|
||||||
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp);
|
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp);
|
||||||
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
|
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
|
||||||
|
@ -1,43 +1,9 @@
|
|||||||
import { Grammar } from "./grammar.js";
|
|
||||||
import { RdDItemCompetence } from "./item-competence.js";
|
|
||||||
import { ITEM_TYPES } from "./item.js";
|
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
|
|
||||||
const VOIES_DRACONIC = [
|
|
||||||
{ code: 'O', label: "Voie d'Oniros", short: 'Oniros' },
|
|
||||||
{ code: 'H', label: "Voie d'Hypnos", short: 'Hypnos' },
|
|
||||||
{ code: 'N', label: "Voie de Narcos", short: 'Narcos' },
|
|
||||||
{ code: 'T', label: "Voie de Thanatos", short: 'Thanatos' },
|
|
||||||
{ code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos' },
|
|
||||||
{ code: 'O/H/N', label: "Oniros/Hypnos/Narcos" }
|
|
||||||
]
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDItemSort extends Item {
|
export class RdDItemSort extends Item {
|
||||||
|
|
||||||
static getDraconicsSort(draconicList, sort) {
|
|
||||||
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
|
||||||
case "lecture d'aura":
|
|
||||||
case "detection d'aura":
|
|
||||||
return draconicList;
|
|
||||||
case "annulation de magie":
|
|
||||||
return draconicList.filter(it => !RdDItemCompetence.isThanatos(it));
|
|
||||||
}
|
|
||||||
return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
|
|
||||||
}
|
|
||||||
|
|
||||||
static getCodeDraconic(sort) {
|
|
||||||
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
|
||||||
case "lecture d'aura":
|
|
||||||
case "detection d'aura":
|
|
||||||
return 'O/H/N/T'
|
|
||||||
case "annulation de magie":
|
|
||||||
return 'O/H/N'
|
|
||||||
}
|
|
||||||
const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic))
|
|
||||||
return voie?.code ?? sort.system.draconic
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isDifficulteVariable(sort) {
|
static isDifficulteVariable(sort) {
|
||||||
return sort && (sort.system.difficulte.toLowerCase() == "variable");
|
return sort && (sort.system.difficulte.toLowerCase() == "variable");
|
||||||
@ -65,9 +31,9 @@ export class RdDItemSort extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static buildBonusCaseList(bonuscase, newCase) {
|
static buildBonusCaseList(bonuscase, newCase) {
|
||||||
const list = RdDItemSort.bonuscaseStringToList(bonuscase)
|
const list = RdDItemSort._bonuscaseStringToList(bonuscase)
|
||||||
if (newCase) {
|
if (newCase) {
|
||||||
list.push({ case: "Nouvelle", bonus: 0 })
|
return list.concat({ case: "Nouvelle", bonus: 0 });
|
||||||
}
|
}
|
||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
@ -78,7 +44,7 @@ export class RdDItemSort extends Item {
|
|||||||
*/
|
*/
|
||||||
static getBonusCaseList(item, newCase = false) {
|
static getBonusCaseList(item, newCase = false) {
|
||||||
// Gestion spéciale case bonus
|
// Gestion spéciale case bonus
|
||||||
if (item.type == ITEM_TYPES.sort) {
|
if (item.type == 'sort') {
|
||||||
return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
|
return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
@ -138,11 +104,8 @@ export class RdDItemSort extends Item {
|
|||||||
.sort(Misc.ascending())
|
.sort(Misc.ascending())
|
||||||
.join(',');
|
.join(',');
|
||||||
}
|
}
|
||||||
static bonuscaseStringToList(bonuscase) {
|
static _bonuscaseStringToList(bonuscase) {
|
||||||
if (bonuscase == undefined || bonuscase == '') {
|
return (bonuscase ?? '').split(',').map(it => {
|
||||||
return []
|
|
||||||
}
|
|
||||||
return bonuscase.split(',').map(it => {
|
|
||||||
const b = it.split(':');
|
const b = it.split(':');
|
||||||
return { case: b[0], bonus: b[1] };
|
return { case: b[0], bonus: b[1] };
|
||||||
});
|
});
|
||||||
|
208
module/item.js
@ -1,4 +1,4 @@
|
|||||||
import { DialogItemVente } from "./achat-vente/dialog-item-vente.js";
|
import { DialogItemVente } from "./dialog-item-vente.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDHerbes } from "./rdd-herbes.js";
|
import { RdDHerbes } from "./rdd-herbes.js";
|
||||||
@ -9,15 +9,7 @@ import { RdDRaretes } from "./item/raretes.js";
|
|||||||
import { RdDItemCompetence } from "./item-competence.js";
|
import { RdDItemCompetence } from "./item-competence.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
|
|
||||||
export const ACTOR_TYPES = {
|
export const TYPES = {
|
||||||
personnage: 'personnage',
|
|
||||||
creature: 'creature',
|
|
||||||
entite: 'entite',
|
|
||||||
commerce: 'commerce',
|
|
||||||
vehicule: 'vehicule'
|
|
||||||
}
|
|
||||||
|
|
||||||
export const ITEM_TYPES = {
|
|
||||||
competence: 'competence',
|
competence: 'competence',
|
||||||
competencecreature: 'competencecreature',
|
competencecreature: 'competencecreature',
|
||||||
empoignade: 'empoignade',
|
empoignade: 'empoignade',
|
||||||
@ -64,33 +56,33 @@ export const ITEM_TYPES = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const typesInventaireMateriel = [
|
const typesInventaireMateriel = [
|
||||||
ITEM_TYPES.arme,
|
TYPES.arme,
|
||||||
ITEM_TYPES.armure,
|
TYPES.armure,
|
||||||
ITEM_TYPES.conteneur,
|
TYPES.conteneur,
|
||||||
ITEM_TYPES.faune,
|
TYPES.faune,
|
||||||
ITEM_TYPES.gemme,
|
TYPES.gemme,
|
||||||
ITEM_TYPES.herbe,
|
TYPES.herbe,
|
||||||
ITEM_TYPES.plante,
|
TYPES.plante,
|
||||||
ITEM_TYPES.ingredient,
|
TYPES.ingredient,
|
||||||
ITEM_TYPES.livre,
|
TYPES.livre,
|
||||||
ITEM_TYPES.monnaie,
|
TYPES.monnaie,
|
||||||
ITEM_TYPES.munition,
|
TYPES.munition,
|
||||||
ITEM_TYPES.nourritureboisson,
|
TYPES.nourritureboisson,
|
||||||
ITEM_TYPES.objet,
|
TYPES.objet,
|
||||||
ITEM_TYPES.potion,
|
TYPES.potion,
|
||||||
]
|
]
|
||||||
const typesInventaire = {
|
const typesInventaire = {
|
||||||
materiel: typesInventaireMateriel,
|
materiel: typesInventaireMateriel,
|
||||||
all: ['service'].concat(typesInventaireMateriel),
|
all: ['service'].concat(typesInventaireMateriel),
|
||||||
}
|
}
|
||||||
|
|
||||||
const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu]
|
const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu]
|
||||||
const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.tete, ITEM_TYPES.signedraconique, ITEM_TYPES.sortreserve, ITEM_TYPES.rencontre]
|
const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre]
|
||||||
const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort]
|
const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort]
|
||||||
const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure]
|
const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure]
|
||||||
const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature]
|
const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature]
|
||||||
const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre]
|
const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre]
|
||||||
const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet];
|
const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet];
|
||||||
const typesEnvironnement = typesInventaireMateriel;
|
const typesEnvironnement = typesInventaireMateriel;
|
||||||
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
||||||
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
|
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
|
||||||
@ -149,12 +141,12 @@ export class RdDItem extends Item {
|
|||||||
static isFieldInventaireModifiable(type, field) {
|
static isFieldInventaireModifiable(type, field) {
|
||||||
switch (field) {
|
switch (field) {
|
||||||
case 'quantite':
|
case 'quantite':
|
||||||
if ([ITEM_TYPES.conteneur].includes(type)) {
|
if ([TYPES.conteneur].includes(type)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 'cout':
|
case 'cout':
|
||||||
if ([ITEM_TYPES.monnaie].includes(type)) {
|
if ([TYPES.monnaie].includes(type)) {
|
||||||
return game.user.isGM;
|
return game.user.isGM;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -185,7 +177,7 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
constructor(docData, context = {}) {
|
constructor(docData, context = {}) {
|
||||||
if (!context.rdd?.ready) {
|
if (!context.rdd?.ready) {
|
||||||
foundry.utils.mergeObject(context, { rdd: { ready: true } });
|
mergeObject(context, { rdd: { ready: true } });
|
||||||
const ItemConstructor = game.system.rdd.itemClasses[docData.type];
|
const ItemConstructor = game.system.rdd.itemClasses[docData.type];
|
||||||
if (ItemConstructor) {
|
if (ItemConstructor) {
|
||||||
if (!docData.img) {
|
if (!docData.img) {
|
||||||
@ -197,21 +189,20 @@ export class RdDItem extends Item {
|
|||||||
if (!docData.img) {
|
if (!docData.img) {
|
||||||
docData.img = RdDItem.getDefaultImg(docData.type);
|
docData.img = RdDItem.getDefaultImg(docData.type);
|
||||||
}
|
}
|
||||||
context.rdd = undefined
|
|
||||||
super(docData, context);
|
super(docData, context);
|
||||||
}
|
}
|
||||||
|
|
||||||
getUniteQuantite() {
|
getUniteQuantite() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case ITEM_TYPES.monnaie: return "(Pièces)"
|
case TYPES.monnaie: return "(Pièces)"
|
||||||
case ITEM_TYPES.herbe:
|
case TYPES.herbe:
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Alchimie': case 'Repos': case 'Soin':
|
case 'Alchimie': case 'Repos': case 'Soin':
|
||||||
return "(Brins)"
|
return "(Brins)"
|
||||||
case 'Cuisine': return '';
|
case 'Cuisine': return '';
|
||||||
}
|
}
|
||||||
return '';
|
return '';
|
||||||
case ITEM_TYPES.ingredient: return "(Pépins ou Brins)"
|
case TYPES.ingredient: return "(Pépins ou Brins)"
|
||||||
}
|
}
|
||||||
return '';
|
return '';
|
||||||
}
|
}
|
||||||
@ -220,52 +211,36 @@ export class RdDItem extends Item {
|
|||||||
return typesObjetsEquipable.includes(this.type)
|
return typesObjetsEquipable.includes(this.type)
|
||||||
}
|
}
|
||||||
|
|
||||||
isCompetencePersonnage() { return this.type == ITEM_TYPES.competence }
|
isCompetencePersonnage() { return this.type == TYPES.competence }
|
||||||
isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature }
|
isCompetenceCreature() { return this.type == TYPES.competencecreature }
|
||||||
isConteneur() { return this.type == ITEM_TYPES.conteneur; }
|
isConteneur() { return this.type == TYPES.conteneur; }
|
||||||
isMonnaie() { return this.type == ITEM_TYPES.monnaie; }
|
isMonnaie() { return this.type == TYPES.monnaie; }
|
||||||
isPotion() { return this.type == ITEM_TYPES.potion; }
|
isPotion() { return this.type == TYPES.potion; }
|
||||||
isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; }
|
isNourritureBoisson() { return this.type == TYPES.nourritureboisson; }
|
||||||
isService() { return this.type == ITEM_TYPES.service; }
|
isService() { return this.type == TYPES.service; }
|
||||||
|
|
||||||
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
||||||
isEsquive() {
|
isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
||||||
return (this.isCompetence()
|
|
||||||
&& this.system.categorie == 'melee'
|
|
||||||
&& Grammar.includesLowerCaseNoAccent(this.name, 'Esquive'));
|
|
||||||
}
|
|
||||||
|
|
||||||
isCorpsACorps() {
|
|
||||||
return this.isCompetence()
|
|
||||||
&& this.system.categorie == 'melee'
|
|
||||||
&& Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps')
|
|
||||||
}
|
|
||||||
|
|
||||||
isCompetenceArme() {
|
|
||||||
return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie)
|
|
||||||
}
|
|
||||||
|
|
||||||
isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
|
||||||
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
||||||
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
||||||
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
||||||
isQueueDragon() { return [ITEM_TYPES.queue, ITEM_TYPES.ombre].includes(this.type) }
|
isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) }
|
||||||
isEffet() { return typesObjetsEffet.includes(this.type) }
|
isEffet() { return typesObjetsEffet.includes(this.type) }
|
||||||
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
|
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
|
||||||
|
|
||||||
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
|
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
|
||||||
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
||||||
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
||||||
isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
||||||
isBlessure() { return this.type == ITEM_TYPES.blessure }
|
isBlessure() { return this.type == TYPES.blessure }
|
||||||
|
|
||||||
isPresentDansMilieux(milieux) {
|
isPresentDansMilieux(milieux) {
|
||||||
return this.getEnvironnements(milieux).length > 0
|
return this.getEnvironnements(milieux).length > 0
|
||||||
}
|
}
|
||||||
getCategories() {
|
getCategories() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case ITEM_TYPES.competence: return RdDItemCompetence.getCategories()
|
case TYPES.competence: return RdDItemCompetence.getCategories()
|
||||||
case ITEM_TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
|
case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
|
||||||
}
|
}
|
||||||
return {}
|
return {}
|
||||||
}
|
}
|
||||||
@ -326,8 +301,8 @@ export class RdDItem extends Item {
|
|||||||
const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut);
|
const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut);
|
||||||
await actor.updateEmbeddedDocuments('Item', [{
|
await actor.updateEmbeddedDocuments('Item', [{
|
||||||
_id: this.id,
|
_id: this.id,
|
||||||
'system.temporel.debut': foundry.utils.duplicate(timestampDebut),
|
'system.temporel.debut': duplicate(timestampDebut),
|
||||||
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
|
'system.temporel.fin': duplicate(timestampFin),
|
||||||
}])
|
}])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -349,15 +324,15 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
getUtilisation() {
|
getUtilisation() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case ITEM_TYPES.potion:
|
case TYPES.potion:
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
|
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
|
||||||
case 'Cuisine': return 'cuisine'
|
case 'Cuisine': return 'cuisine'
|
||||||
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
|
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
|
||||||
}
|
}
|
||||||
return '';
|
return '';
|
||||||
case ITEM_TYPES.nourritureboisson: return 'cuisine';
|
case TYPES.nourritureboisson: return 'cuisine';
|
||||||
case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
|
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Cuisine': return 'cuisine';
|
case 'Cuisine': return 'cuisine';
|
||||||
case 'Toxique': case 'Poison': return 'poison';
|
case 'Toxique': case 'Poison': return 'poison';
|
||||||
@ -372,9 +347,9 @@ export class RdDItem extends Item {
|
|||||||
getUtilisationCuisine() {
|
getUtilisationCuisine() {
|
||||||
if (this.getUtilisation() == 'cuisine') {
|
if (this.getUtilisation() == 'cuisine') {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case ITEM_TYPES.nourritureboisson:
|
case TYPES.nourritureboisson:
|
||||||
return 'pret';
|
return 'pret';
|
||||||
case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
|
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
|
||||||
return 'brut';
|
return 'brut';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -382,7 +357,7 @@ export class RdDItem extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
isCristalAlchimique() {
|
isCristalAlchimique() {
|
||||||
return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
|
return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
isMagique() {
|
isMagique() {
|
||||||
@ -410,26 +385,16 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
getEnc() {
|
getEnc() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case ITEM_TYPES.service:
|
case TYPES.service:
|
||||||
return 0;
|
return 0;
|
||||||
case ITEM_TYPES.herbe:
|
case TYPES.herbe:
|
||||||
return this.getEncHerbe();
|
return this.getEncHerbe();
|
||||||
case ITEM_TYPES.gemme:
|
case TYPES.gemme:
|
||||||
return encPepin * this.system.taille;
|
return encPepin * this.system.taille;
|
||||||
}
|
}
|
||||||
return Math.max(this.system.encombrement ?? 0, 0);
|
return Math.max(this.system.encombrement ?? 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
getEncContenu() {
|
|
||||||
return this.getContenu()
|
|
||||||
.map(it => it.getRecursiveEnc())
|
|
||||||
.reduce(Misc.sum(), 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
getRecursiveEnc() {
|
|
||||||
return this.getEncTotal() + this.getEncContenu()
|
|
||||||
}
|
|
||||||
|
|
||||||
getEncHerbe() {
|
getEncHerbe() {
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Repos': case 'Soin': case 'Alchimie':
|
case 'Repos': case 'Soin': case 'Alchimie':
|
||||||
@ -439,18 +404,6 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
getContenu() {
|
|
||||||
if (this.isConteneur()) {
|
|
||||||
return this.system.contenu.map(idContenu => this.actor.getItem(idContenu));
|
|
||||||
}
|
|
||||||
return []
|
|
||||||
}
|
|
||||||
|
|
||||||
isConteneurContenu(conteneur) {
|
|
||||||
return this.getContenu()
|
|
||||||
.find(it => it.id == conteneur.id || it.isConteneurContenu(conteneur))
|
|
||||||
}
|
|
||||||
|
|
||||||
valeurTotale() {
|
valeurTotale() {
|
||||||
return (this.isService() ? 1 : this.getQuantite()) * this.valeur()
|
return (this.isService() ? 1 : this.getQuantite()) * this.valeur()
|
||||||
}
|
}
|
||||||
@ -492,19 +445,19 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
getActionPrincipale(options = { warnIfNot: true }) {
|
getActionPrincipale(options = { warnIfNot: true }) {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case ITEM_TYPES.conteneur: return 'Ouvrir';
|
case TYPES.conteneur: return 'Ouvrir';
|
||||||
}
|
}
|
||||||
if (this.actor?.isPersonnage()) {
|
if (this.actor?.isPersonnage()) {
|
||||||
const warn = options.warnIfNot;
|
const warn = options.warnIfNot;
|
||||||
if (this.getUtilisationCuisine() == 'brut') {
|
if (this.getUtilisationCuisine() == 'brut') {
|
||||||
return 'Cuisiner';
|
return 'Utiliser';
|
||||||
}
|
}
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case ITEM_TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||||
case ITEM_TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
|
case TYPES.potion: return this._actionOrWarnQuantiteZero('Boire', warn);
|
||||||
case ITEM_TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
|
case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||||
case ITEM_TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||||
case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
@ -512,8 +465,19 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async actionPrincipale(actor, onActionItem = async () => { }) {
|
async actionPrincipale(actor, onActionItem = async () => { }) {
|
||||||
if (!this.getActionPrincipale()) { return }
|
if (!this.getActionPrincipale()) {
|
||||||
await actor?.actionPrincipale(this, onActionItem);
|
return;
|
||||||
|
}
|
||||||
|
if (await actor.actionNourritureboisson(this, onActionItem)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
switch (this.type) {
|
||||||
|
case TYPES.potion: return await actor.consommerPotion(this, onActionItem);
|
||||||
|
case TYPES.livre: return await actor.actionLire(this);
|
||||||
|
case TYPES.conteneur: return await this.sheet.render(true);
|
||||||
|
case TYPES.herbe: return await actor.actionHerbe(this, onActionItem);
|
||||||
|
case TYPES.queue: case TYPES.ombre: return await actor.actionRefoulement(this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_actionOrWarnQuantiteZero(actionName, warn) {
|
_actionOrWarnQuantiteZero(actionName, warn) {
|
||||||
@ -547,7 +511,7 @@ export class RdDItem extends Item {
|
|||||||
_id: this.id,
|
_id: this.id,
|
||||||
'system.quantite': this.system.quantite * sust,
|
'system.quantite': this.system.quantite * sust,
|
||||||
'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2),
|
'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2),
|
||||||
'system.cout': Math.max(0, Misc.keepDecimals(this.system.cout / sust, 2)),
|
'system.cout': Misc.keepDecimals(this.system.cout / sust, 2),
|
||||||
'system.sust': 1
|
'system.sust': 1
|
||||||
}])
|
}])
|
||||||
}
|
}
|
||||||
@ -630,7 +594,23 @@ export class RdDItem extends Item {
|
|||||||
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
|
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
await DialogItemVente.display({ item: this, quantiteMax })
|
await DialogItemVente.display({
|
||||||
|
item: this,
|
||||||
|
quantiteMax,
|
||||||
|
callback: async (vente) => {
|
||||||
|
vente["properties"] = this.getProprietes();
|
||||||
|
if (vente.isOwned) {
|
||||||
|
if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
|
||||||
|
ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
vente.jsondata = JSON.stringify(vente.item);
|
||||||
|
|
||||||
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
||||||
|
ChatMessage.create(RdDUtility.chatDataSetup(html));
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -695,7 +675,7 @@ export class RdDItem extends Item {
|
|||||||
_armeChatData() {
|
_armeChatData() {
|
||||||
return [
|
return [
|
||||||
`<b>Compétence</b>: ${this.system.competence}`,
|
`<b>Compétence</b>: ${this.system.competence}`,
|
||||||
`<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == 'non-mortel' ? '(Non mortel)' : ''}`,
|
`<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite=='non-mortel'? '(Non mortel)':''}`,
|
||||||
`<b>Force minimum</b>: ${this.system.force}`,
|
`<b>Force minimum</b>: ${this.system.force}`,
|
||||||
`<b>Resistance</b>: ${this.system.resistance}`,
|
`<b>Resistance</b>: ${this.system.resistance}`,
|
||||||
...this._inventaireTemplateChatData()
|
...this._inventaireTemplateChatData()
|
||||||
@ -780,7 +760,7 @@ export class RdDItem extends Item {
|
|||||||
`<b>Périodicité</b>: ${this.system.periodicite}`,
|
`<b>Périodicité</b>: ${this.system.periodicite}`,
|
||||||
`<b>Fatigue</b>: ${this.system.fatigue}`,
|
`<b>Fatigue</b>: ${this.system.fatigue}`,
|
||||||
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
||||||
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache),
|
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
|
||||||
`<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`]
|
`<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`]
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -789,7 +769,7 @@ export class RdDItem extends Item {
|
|||||||
`<b>Compétence</b>: ${this.system.competence}`,
|
`<b>Compétence</b>: ${this.system.competence}`,
|
||||||
`<b>Auteur</b>: ${this.system.auteur}`,
|
`<b>Auteur</b>: ${this.system.auteur}`,
|
||||||
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
||||||
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache),
|
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
|
||||||
...this._inventaireTemplateChatData()
|
...this._inventaireTemplateChatData()
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
import { RdDItem } from "../item.js";
|
import { RdDItem } from "../item.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||||
import { ChatUtility } from "../chat-utility.js";
|
|
||||||
|
|
||||||
const BASE_TACHE_SOIN_BLESSURE = {
|
const BASE_TACHE_SOIN_BLESSURE = {
|
||||||
type: "tache",
|
type: "tache",
|
||||||
@ -15,10 +14,10 @@ const TACHES_SOIN_BLESSURE = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const definitionsBlessures = [
|
const definitionsBlessures = [
|
||||||
{ type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
|
{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
|
||||||
{ type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||||
{ type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||||
{ type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||||
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
||||||
]
|
]
|
||||||
|
|
||||||
@ -39,34 +38,8 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
|
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
return foundry.utils.mergeObject(BASE_TACHE_SOIN_BLESSURE, tache, { inplace: false })
|
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
|
||||||
}
|
}
|
||||||
|
|
||||||
static async applyFullBlessure(actor, gravite) {
|
|
||||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
|
||||||
|
|
||||||
let lostEndurance = 0
|
|
||||||
let lostVie = 0
|
|
||||||
if (definition.endurance) {
|
|
||||||
lostEndurance = await new Roll(definition.endurance).roll().total;
|
|
||||||
actor.santeIncDec("endurance", -Number(lostEndurance));
|
|
||||||
}
|
|
||||||
if (definition.vie) {
|
|
||||||
lostVie = definition.vie
|
|
||||||
actor.santeIncDec("vie", definition.vie)
|
|
||||||
}
|
|
||||||
|
|
||||||
await this.createBlessure(actor, gravite)
|
|
||||||
|
|
||||||
ChatMessage.create({
|
|
||||||
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
|
|
||||||
`<br>Perte d'endurance : ${lostEndurance}`+
|
|
||||||
`<br>Perte de Vie : ${lostVie}`,
|
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
static async createBlessure(actor, gravite, localisation = '', attacker) {
|
static async createBlessure(actor, gravite, localisation = '', attacker) {
|
||||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||||
const blessure = {
|
const blessure = {
|
||||||
@ -106,12 +79,12 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async setSoinsBlessure(systemUpdate = {}) {
|
async setSoinsBlessure(systemUpdate = {}) {
|
||||||
systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false })
|
systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
|
||||||
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
|
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
|
||||||
await this.update({
|
await this.update({
|
||||||
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
|
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
|
||||||
system: systemUpdate
|
system: systemUpdate
|
||||||
})
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
|
async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
|
||||||
@ -134,18 +107,15 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
if (rolled.isETotal) {
|
if (rolled.isETotal) {
|
||||||
message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
|
message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
|
||||||
await actor.santeIncDec("vie", -1);
|
await actor.santeIncDec("vie", -1);
|
||||||
foundry.utils.mergeObject(update, {
|
mergeObject(update, {
|
||||||
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
|
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
|
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
|
||||||
message.content += ` -- une blessure ${label} cicatrise`;
|
message.content += ` -- une blessure ${label} cicatrise`;
|
||||||
foundry.utils.mergeObject(update, {
|
mergeObject(update, {
|
||||||
system: {
|
system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
|
||||||
gravite: graviteMoindre,
|
|
||||||
temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -38,7 +38,7 @@ export class RdDItemMaladie extends RdDItem {
|
|||||||
|
|
||||||
await mal.actor.updateEmbeddedDocuments('Item', [{
|
await mal.actor.updateEmbeddedDocuments('Item', [{
|
||||||
_id: mal.id,
|
_id: mal.id,
|
||||||
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
|
'system.temporel.fin': duplicate(timestampFin),
|
||||||
}])
|
}])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,9 +8,9 @@ const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"];
|
|||||||
export class RdDItemInventaireSheet extends RdDItemSheet {
|
export class RdDItemInventaireSheet extends RdDItemSheet {
|
||||||
|
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, {
|
return mergeObject(RdDItemSheet.defaultOptions, {
|
||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
|
||||||
}, { inplace: false })
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
setPosition(options = {}) {
|
setPosition(options = {}) {
|
||||||
@ -23,10 +23,9 @@ export class RdDItemInventaireSheet extends RdDItemSheet {
|
|||||||
|
|
||||||
async getData() {
|
async getData() {
|
||||||
const formData = await super.getData();
|
const formData = await super.getData();
|
||||||
foundry.utils.mergeObject(formData, {
|
return mergeObject(formData, {
|
||||||
milieux: await game.system.rdd.environnement.autresMilieux(this.item)
|
milieux: await game.system.rdd.environnement.autresMilieux(this.item)
|
||||||
})
|
});
|
||||||
return formData
|
|
||||||
}
|
}
|
||||||
|
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
|
@ -6,9 +6,9 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
|
|||||||
static get ITEM_TYPE() { return "rencontre" };
|
static get ITEM_TYPE() { return "rencontre" };
|
||||||
|
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
return mergeObject(super.defaultOptions, {
|
||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
|
||||||
}, { inplace: false })
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -24,7 +24,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async getData() {
|
async getData() {
|
||||||
const formData = await super.getData();
|
const formData = await super.getData();
|
||||||
foundry.utils.mergeObject(formData, {
|
mergeObject(formData, {
|
||||||
effets: {
|
effets: {
|
||||||
succes: {
|
succes: {
|
||||||
liste: RdDRencontre.getEffetsSucces(),
|
liste: RdDRencontre.getEffetsSucces(),
|
||||||
@ -35,7 +35,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
|
|||||||
select: RdDRencontre.mapEffets(this.item.system.echec.effets)
|
select: RdDRencontre.mapEffets(this.item.system.echec.effets)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
})
|
});
|
||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,10 +2,9 @@ import { RdDBaseActor } from "./actor/base-actor.js";
|
|||||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { Monnaie } from "./item-monnaie.js";
|
import { Monnaie } from "./item-monnaie.js";
|
||||||
import { RdDItem, ITEM_TYPES } from "./item.js";
|
import { RdDItem, TYPES } from "./item.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { RdDRaretes } from "./item/raretes.js";
|
import { RdDRaretes } from "./item/raretes.js";
|
||||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
|
|
||||||
|
|
||||||
class Migration {
|
class Migration {
|
||||||
get code() { return "sample"; }
|
get code() { return "sample"; }
|
||||||
@ -71,17 +70,17 @@ class _10_0_16_MigrationSortsReserve extends Migration {
|
|||||||
get version() { return "10.0.16"; }
|
get version() { return "10.0.16"; }
|
||||||
|
|
||||||
async migrate() {
|
async migrate() {
|
||||||
const actors = game.actors.filter((actor) => actor.type == "personnage" && (actor.system.reve?.reserve?.list?.length ?? 0 > 0))
|
await game.actors
|
||||||
Promise.all(actors.map(async it => await this.convertirSortsReserveActeur(it)))
|
.filter((actor) => actor.type == "personnage")
|
||||||
}
|
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
|
||||||
|
.forEach(async (actor) => {
|
||||||
async convertirSortsReserveActeur(actor) {
|
|
||||||
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
|
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
|
||||||
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
|
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
|
||||||
await actor.createEmbeddedDocuments("Item", sortsReserve, {
|
await actor.createEmbeddedDocuments("Item", sortsReserve, {
|
||||||
renderSheet: false,
|
renderSheet: false,
|
||||||
});
|
});
|
||||||
await actor.update({ 'system.reve.reserve': undefined });
|
await actor.update({ 'system.reve.reserve': undefined })
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
conversionSortReserve(it) {
|
conversionSortReserve(it) {
|
||||||
@ -190,7 +189,7 @@ class _10_2_5_ArmesTirLancer extends Migration {
|
|||||||
get version() { return "10.2.5"; }
|
get version() { return "10.2.5"; }
|
||||||
|
|
||||||
migrateArmeTirLancer(it) {
|
migrateArmeTirLancer(it) {
|
||||||
let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates);
|
let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates);
|
||||||
console.log(it.name, updates);
|
console.log(it.name, updates);
|
||||||
return updates;
|
return updates;
|
||||||
}
|
}
|
||||||
@ -365,7 +364,7 @@ class _10_4_6_ServicesEnCommerces extends Migration {
|
|||||||
const item = await RdDItem.getCorrespondingItem(serviceRefItem);
|
const item = await RdDItem.getCorrespondingItem(serviceRefItem);
|
||||||
const itemToCreate = {
|
const itemToCreate = {
|
||||||
name: item.name, img: item.img, type: item.type,
|
name: item.name, img: item.img, type: item.type,
|
||||||
system: foundry.utils.mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
|
system: mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
|
||||||
};
|
};
|
||||||
return itemToCreate;
|
return itemToCreate;
|
||||||
}
|
}
|
||||||
@ -465,7 +464,7 @@ class _10_7_19_CategorieCompetenceCreature extends Migration {
|
|||||||
|
|
||||||
async migrate() {
|
async migrate() {
|
||||||
await this.applyItemsUpdates(items => items
|
await this.applyItemsUpdates(items => items
|
||||||
.filter(it => ITEM_TYPES.competencecreature == it.type)
|
.filter(it => TYPES.competencecreature == it.type)
|
||||||
.map(it => this.migrateCompetenceCreature(it))
|
.map(it => this.migrateCompetenceCreature(it))
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@ -502,34 +501,19 @@ class _10_7_19_PossessionsEntiteVictime extends Migration {
|
|||||||
|
|
||||||
async migrate() {
|
async migrate() {
|
||||||
await this.applyItemsUpdates(items => items
|
await this.applyItemsUpdates(items => items
|
||||||
.filter(it => ITEM_TYPES.possession == it.type)
|
.filter(it => TYPES.possession == it.type)
|
||||||
.map(it => this.migratePossession(it))
|
.map(it => this.migratePossession(it))
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
migratePossession(it) {
|
migratePossession(it) {
|
||||||
return {
|
return { _id: it.id,
|
||||||
_id: it.id,
|
|
||||||
'system.entite.actorid': it.system.possesseurid,
|
'system.entite.actorid': it.system.possesseurid,
|
||||||
'system.victime.actorid': it.system.possedeid
|
'system.victime.actorid': it.system.possedeid
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class _11_2_20_MigrationAstrologie extends Migration {
|
|
||||||
get code() { return "migration-astrologie" }
|
|
||||||
get version() { return "11.2.20" }
|
|
||||||
|
|
||||||
async migrate() {
|
|
||||||
const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux()
|
|
||||||
nombresAstraux.forEach(na => {
|
|
||||||
na.lectures = na.valeursFausses
|
|
||||||
na.valeursFausses = undefined
|
|
||||||
})
|
|
||||||
await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
export class Migrations {
|
export class Migrations {
|
||||||
static getMigrations() {
|
static getMigrations() {
|
||||||
return [
|
return [
|
||||||
@ -548,7 +532,6 @@ export class Migrations {
|
|||||||
new _10_7_0_MigrationBlessures(),
|
new _10_7_0_MigrationBlessures(),
|
||||||
new _10_7_19_CategorieCompetenceCreature(),
|
new _10_7_19_CategorieCompetenceCreature(),
|
||||||
new _10_7_19_PossessionsEntiteVictime(),
|
new _10_7_19_PossessionsEntiteVictime(),
|
||||||
new _11_2_20_MigrationAstrologie(),
|
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -563,18 +546,15 @@ export class Migrations {
|
|||||||
}
|
}
|
||||||
|
|
||||||
migrate() {
|
migrate() {
|
||||||
let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion")
|
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
|
||||||
if (currentVersion.startsWith("v")) {
|
if (isNewerVersion(game.system.version, currentVersion)) {
|
||||||
currentVersion = currentVersion.substring(1)
|
|
||||||
}
|
|
||||||
if (foundry.utils.isNewerVersion(game.system.version, currentVersion)) {
|
|
||||||
// if (true) { /* comment previous and uncomment here to test before upgrade */
|
// if (true) { /* comment previous and uncomment here to test before upgrade */
|
||||||
const migrations = Migrations.getMigrations().filter(m => foundry.utils.isNewerVersion(m.version, currentVersion));
|
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
|
||||||
if (migrations.length > 0) {
|
if (migrations.length > 0) {
|
||||||
migrations.sort((a, b) => this.compareVersions(a, b));
|
migrations.sort((a, b) => this.compareVersions(a, b));
|
||||||
migrations.forEach(async (m) => {
|
migrations.forEach(async (m) => {
|
||||||
ui.notifications.info(
|
ui.notifications.info(
|
||||||
`${LOG_HEAD} Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
|
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
|
||||||
);
|
);
|
||||||
await m.migrate();
|
await m.migrate();
|
||||||
});
|
});
|
||||||
@ -582,7 +562,9 @@ export class Migrations {
|
|||||||
`Migrations done, version will change to ${game.system.version}`
|
`Migrations done, version will change to ${game.system.version}`
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
console.log(`${LOG_HEAD} No migration needeed, version will change to ${game.system.version}`
|
console.log(
|
||||||
|
LOG_HEAD +
|
||||||
|
`No migration needeed, version will change to ${game.system.version}`
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -592,7 +574,7 @@ export class Migrations {
|
|||||||
game.system.version
|
game.system.version
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
console.log(`${LOG_HEAD} No system version changed`);
|
console.log(LOG_HEAD + `No system version changed`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -23,10 +23,6 @@ export class Misc {
|
|||||||
return isPositiveNumber ? "+" + number : number
|
return isPositiveNumber ? "+" + number : number
|
||||||
}
|
}
|
||||||
|
|
||||||
static modulo(n, m) {
|
|
||||||
return ((n % m) + m) % m;
|
|
||||||
}
|
|
||||||
|
|
||||||
static sum() {
|
static sum() {
|
||||||
return (a, b) => Number(a) + Number(b);
|
return (a, b) => Number(a) + Number(b);
|
||||||
}
|
}
|
||||||
@ -46,7 +42,7 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static typeName(type, subType) {
|
static typeName(type, subType) {
|
||||||
return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
|
return subType ? game.i18n.localize(`TYPES.${type}.${Misc.upperFirst(subType)}`)
|
||||||
: '';
|
: '';
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -67,8 +63,8 @@ export class Misc {
|
|||||||
|
|
||||||
static keepDecimals(num, decimals) {
|
static keepDecimals(num, decimals) {
|
||||||
if (decimals <= 0 || decimals > 6) return num;
|
if (decimals <= 0 || decimals > 6) return num;
|
||||||
const power10n = Math.pow(10, parseInt(decimals));
|
const decimal = Math.pow(10, parseInt(decimals));
|
||||||
return Math.round(num * power10n) / power10n;
|
return Math.round(num * decimal) / decimal;
|
||||||
}
|
}
|
||||||
|
|
||||||
static getFractionHtml(diviseur) {
|
static getFractionHtml(diviseur) {
|
||||||
@ -166,47 +162,15 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static firstConnectedGM() {
|
static firstConnectedGM() {
|
||||||
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
|
return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
|
||||||
return game.users.activeGM
|
|
||||||
}
|
|
||||||
return game.users.find(u => u.isGM && u.active);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static connectedGMs() {
|
static isOwnerPlayer(actor, user = undefined) {
|
||||||
return game.users.filter(u => u.isGM && u.active);
|
return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER)
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
static isOwnerPlayerOrUniqueConnectedGM(actor, user = undefined) {
|
||||||
* This helper method allows to get the docuument, for a single user (either first connected GM, or the owner
|
return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM();
|
||||||
* if there is no connected GMs), or else return undefined.
|
|
||||||
*
|
|
||||||
* This allows for example update hooks that should apply modifications to actors to be called only for one
|
|
||||||
* user (preventing the "User ... lacks permission to update Item" that was occuring on hooks when Item updates
|
|
||||||
* were triggering other changes)
|
|
||||||
*
|
|
||||||
* @param {*} document the Document with is potentially an Actor
|
|
||||||
* @returns the actor if either the game.user is the first connected GM, or if the game.user is the owner
|
|
||||||
* and there is no connected GM
|
|
||||||
*/
|
|
||||||
static documentIfResponsible(document) {
|
|
||||||
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
|
|
||||||
if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document)))
|
|
||||||
{
|
|
||||||
return document
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
|
|
||||||
return document
|
|
||||||
}
|
|
||||||
return undefined
|
|
||||||
}
|
|
||||||
|
|
||||||
static isOwnerPlayer(document) {
|
|
||||||
return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
|
||||||
}
|
|
||||||
|
|
||||||
static isOwnerPlayerOrUniqueConnectedGM(actor) {
|
|
||||||
return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -232,7 +196,7 @@ export class Misc {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static findFirstLike(value, elements, options = {}) {
|
static findFirstLike(value, elements, options = {}) {
|
||||||
options = foundry.utils.mergeObject({
|
options = mergeObject({
|
||||||
mapper: it => it.name,
|
mapper: it => it.name,
|
||||||
preFilter: it => true,
|
preFilter: it => true,
|
||||||
description: 'valeur',
|
description: 'valeur',
|
||||||
@ -241,7 +205,6 @@ export class Misc {
|
|||||||
|
|
||||||
const subset = this.findAllLike(value, elements, options);
|
const subset = this.findAllLike(value, elements, options);
|
||||||
if (subset.length == 0) {
|
if (subset.length == 0) {
|
||||||
console.log(`Aucune ${options.description} pour ${value}`);
|
|
||||||
return undefined
|
return undefined
|
||||||
}
|
}
|
||||||
if (subset.length == 1) {
|
if (subset.length == 1) {
|
||||||
@ -257,7 +220,7 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static findAllLike(value, elements, options = {}) {
|
static findAllLike(value, elements, options = {}) {
|
||||||
options = foundry.utils.mergeObject({
|
options = mergeObject({
|
||||||
mapper: it => it.name,
|
mapper: it => it.name,
|
||||||
preFilter: it => true,
|
preFilter: it => true,
|
||||||
description: 'valeur',
|
description: 'valeur',
|
||||||
|
@ -15,7 +15,7 @@ export class RdDAudio {
|
|||||||
if ( audioData ) {
|
if ( audioData ) {
|
||||||
let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file;
|
let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file;
|
||||||
console.log(`foundryvtt-reve-de-dragon | Playing Sound: ${audioPath}`)
|
console.log(`foundryvtt-reve-de-dragon | Playing Sound: ${audioPath}`)
|
||||||
foundry.audio.AudioHelper.play({ src: audioPath }, audioData.isGlobal);
|
AudioHelper.play({ src: audioPath }, audioData.isGlobal);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,6 +19,10 @@ export class RdDBonus {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static isAjustementAstrologique(rollData) {
|
||||||
|
return RdDCarac.isChance(rollData.selectedCarac) ||
|
||||||
|
rollData.selectedSort?.system.isrituel;
|
||||||
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isDefenseAttaqueFinesse(rollData) {
|
static isDefenseAttaqueFinesse(rollData) {
|
||||||
if (rollData.isEmpoignade && rollData.rolled?.isPart) {
|
if (rollData.isEmpoignade && rollData.rolled?.isPart) {
|
||||||
@ -31,19 +35,21 @@ export class RdDBonus {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static dmg(rollData, actor, isEntiteIncarnee = false) {
|
static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
|
||||||
const dmgArme = RdDBonus.dmgArme(rollData.arme)
|
let dmg = { total: 0 };
|
||||||
let dmg = {
|
if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") {
|
||||||
total: 0,
|
// Specific case management
|
||||||
dmgArme: dmgArme,
|
ui.notifications.warn("Calcul de bonus dégats sur esquive !");
|
||||||
penetration: RdDBonus._peneration(rollData),
|
} else {
|
||||||
dmgTactique: RdDBonus.dmgBonus(rollData.tactique),
|
dmg.dmgArme = RdDBonus._dmgArme(rollData);
|
||||||
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
|
dmg.penetration = RdDBonus._peneration(rollData);
|
||||||
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
|
dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique);
|
||||||
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
|
dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData);
|
||||||
dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme)
|
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
|
||||||
}
|
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
|
||||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
||||||
|
dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee)
|
||||||
|
}
|
||||||
return dmg;
|
return dmg;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -71,11 +77,11 @@ export class RdDBonus {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static dmgArme(arme) {
|
static _dmgArme(rollData) {
|
||||||
if (arme) {
|
if (rollData.arme) {
|
||||||
let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0);
|
let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0);
|
||||||
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
|
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
|
||||||
return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
|
return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0);
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@ -86,14 +92,10 @@ export class RdDBonus {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static bonusDmg(actor, categorie, dmgArme) {
|
static _dmgPerso(dmgActor, categorie, dmgArme) {
|
||||||
const dmgActor = actor.getBonusDegat()
|
|
||||||
if (categorie == undefined) {
|
|
||||||
return 0
|
|
||||||
}
|
|
||||||
switch (categorie) {
|
switch (categorie) {
|
||||||
case "tir": return 0;
|
case "Tir": return 0;
|
||||||
case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
|
case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
|
||||||
}
|
}
|
||||||
return dmgActor;
|
return dmgActor;
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
|
|
||||||
const TABLE_CARACTERISTIQUES_DERIVEES = {
|
const tableCaracDerivee = {
|
||||||
// xp: coût pour passer du niveau inférieur à ce niveau
|
// xp: coût pour passer du niveau inférieur à ce niveau
|
||||||
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
|
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
|
||||||
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
|
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
|
||||||
@ -58,10 +58,6 @@ export class RdDCarac {
|
|||||||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
||||||
}
|
}
|
||||||
|
|
||||||
static getCaracDerivee(value) {
|
|
||||||
return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)];
|
|
||||||
}
|
|
||||||
|
|
||||||
static computeTotal(carac, beaute = undefined) {
|
static computeTotal(carac, beaute = undefined) {
|
||||||
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
||||||
.map(it => parseInt(it.value))
|
.map(it => parseInt(it.value))
|
||||||
@ -77,7 +73,7 @@ export class RdDCarac {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static calculSConst(constitution) {
|
static calculSConst(constitution) {
|
||||||
return RdDCarac.getCaracDerivee(constitution).sconst;
|
return Number(tableCaracDerivee[Number(constitution)].sconst);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -88,7 +84,7 @@ export class RdDCarac {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static getCaracXp(targetValue) {
|
static getCaracXp(targetValue) {
|
||||||
return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
|
return tableCaracDerivee[targetValue]?.xp ?? 200;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -101,4 +97,37 @@ export class RdDCarac {
|
|||||||
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
|
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static computeCarac(system) {
|
||||||
|
system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4);
|
||||||
|
|
||||||
|
system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2);
|
||||||
|
let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2);
|
||||||
|
bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
|
||||||
|
|
||||||
|
let tailleData = tableCaracDerivee[bonusDomKey];
|
||||||
|
system.attributs.plusdom.value = tailleData.plusdom;
|
||||||
|
|
||||||
|
system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value);
|
||||||
|
system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust;
|
||||||
|
|
||||||
|
system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2;
|
||||||
|
system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2);
|
||||||
|
system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2);
|
||||||
|
system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2);
|
||||||
|
|
||||||
|
system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2);
|
||||||
|
|
||||||
|
system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max)
|
||||||
|
system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value));
|
||||||
|
system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max);
|
||||||
|
system.sante.fatigue.max = system.sante.endurance.max * 2;
|
||||||
|
system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max);
|
||||||
|
|
||||||
|
//Compteurs
|
||||||
|
system.reve.reve.max = system.carac.reve.value;
|
||||||
|
system.compteurs.chance.max = system.carac.chance.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -75,12 +75,6 @@ export class RdDCombatManager extends Combat {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
static calculAjustementInit(actor, arme) {
|
|
||||||
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
|
|
||||||
const etatGeneral = actor.getEtatGeneral() ?? 0
|
|
||||||
return efficacite + etatGeneral
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/************************************************************************************/
|
/************************************************************************************/
|
||||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
||||||
@ -90,14 +84,12 @@ export class RdDCombatManager extends Combat {
|
|||||||
// calculate initiative
|
// calculate initiative
|
||||||
for (let cId = 0; cId < ids.length; cId++) {
|
for (let cId = 0; cId < ids.length; cId++) {
|
||||||
const combatant = this.combatants.get(ids[cId]);
|
const combatant = this.combatants.get(ids[cId]);
|
||||||
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, undefined);
|
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
||||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
|
|
||||||
|
|
||||||
if (!formula) {
|
if (!formula) {
|
||||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||||
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.getCategorieAttaque(it))
|
||||||
if (competence) {
|
if (competence) {
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, etatGeneral);
|
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
|
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
|
||||||
@ -117,9 +109,8 @@ export class RdDCombatManager extends Combat {
|
|||||||
if (competence && competence.system.defaut_carac) {
|
if (competence && competence.system.defaut_carac) {
|
||||||
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
||||||
const niveau = competence.system.niveau;
|
const niveau = competence.system.niveau;
|
||||||
|
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
|
||||||
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, armeCombat)
|
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, ajustement);
|
|
||||||
} else {
|
} else {
|
||||||
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
|
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
|
||||||
}
|
}
|
||||||
@ -128,7 +119,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
//console.log("Combatat", c);
|
//console.log("Combatat", c);
|
||||||
const roll = combatant.getInitiativeRoll(rollFormula);
|
const roll = combatant.getInitiativeRoll(rollFormula);
|
||||||
if (!roll.total) {
|
if (!roll.total) {
|
||||||
await roll.evaluate();
|
roll.evaluate({ async: false });
|
||||||
}
|
}
|
||||||
const total = Math.max(roll.total, 0.00);
|
const total = Math.max(roll.total, 0.00);
|
||||||
console.log("Compute init for", rollFormula, roll, total, combatant);
|
console.log("Compute init for", rollFormula, roll, total, combatant);
|
||||||
@ -137,7 +128,8 @@ export class RdDCombatManager extends Combat {
|
|||||||
|
|
||||||
// Send a chat message
|
// Send a chat message
|
||||||
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
|
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
|
||||||
let messageData = foundry.utils.mergeObject({
|
let messageData = mergeObject(
|
||||||
|
{
|
||||||
speaker: {
|
speaker: {
|
||||||
scene: canvas.scene._id,
|
scene: canvas.scene._id,
|
||||||
actor: combatant.actor?._id,
|
actor: combatant.actor?._id,
|
||||||
@ -145,9 +137,12 @@ export class RdDCombatManager extends Combat {
|
|||||||
alias: combatant.token.name,
|
alias: combatant.token.name,
|
||||||
sound: CONFIG.sounds.dice,
|
sound: CONFIG.sounds.dice,
|
||||||
},
|
},
|
||||||
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`,
|
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})
|
||||||
|
<br>
|
||||||
|
`,
|
||||||
},
|
},
|
||||||
messageOptions);
|
messageOptions
|
||||||
|
);
|
||||||
roll.toMessage(messageData, { rollMode, create: true });
|
roll.toMessage(messageData, { rollMode, create: true });
|
||||||
|
|
||||||
RdDCombatManager.processPremierRoundInit();
|
RdDCombatManager.processPremierRoundInit();
|
||||||
@ -176,7 +171,8 @@ export class RdDCombatManager extends Combat {
|
|||||||
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
|
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
|
||||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||||
}
|
}
|
||||||
if (arme.system.unemain && arme.system.competence) {
|
if ((arme.system.unemain && arme.system.competence) ||
|
||||||
|
(arme.system.competence.toLowerCase().includes("corps à corps"))) {
|
||||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||||
arme: arme,
|
arme: arme,
|
||||||
infoMain: "(1 main)",
|
infoMain: "(1 main)",
|
||||||
@ -191,7 +187,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
arme: arme,
|
arme: arme,
|
||||||
infoMain: "(2 mains)",
|
infoMain: "(2 mains)",
|
||||||
dommagesReel: Number(tableauDommages[1]),
|
dommagesReel: Number(tableauDommages[1]),
|
||||||
competence: RdDItemArme.competence2Mains(arme),
|
competence: arme.system.competence.replace(" 1 main", " 2 mains"),
|
||||||
carac: carac,
|
carac: carac,
|
||||||
competences: competences
|
competences: competences
|
||||||
}));
|
}));
|
||||||
@ -223,23 +219,18 @@ export class RdDCombatManager extends Combat {
|
|||||||
|
|
||||||
static $prepareAttaqueArme(infoAttaque) {
|
static $prepareAttaqueArme(infoAttaque) {
|
||||||
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
|
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
|
||||||
const arme = infoAttaque.arme;
|
const attaque = duplicate(infoAttaque.arme);
|
||||||
const attaque = foundry.utils.duplicate(arme);
|
|
||||||
attaque.action = 'attaque';
|
attaque.action = 'attaque';
|
||||||
attaque.system.competence = infoAttaque.competence;
|
attaque.system.competence = infoAttaque.competence;
|
||||||
attaque.system.dommagesReels = infoAttaque.dommagesReel;
|
attaque.system.dommagesReels = infoAttaque.dommagesReel;
|
||||||
attaque.system.infoMain = infoAttaque.infoMain;
|
attaque.system.infoMain = infoAttaque.infoMain;
|
||||||
attaque.system.niveau = comp.system.niveau;
|
attaque.system.niveau = comp.system.niveau;
|
||||||
|
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value);
|
||||||
const ajustement = (arme?.parent?.getEtatGeneral() ?? 0) + (arme?.system.magique) ? arme.system.ecaille_efficacite : 0;
|
|
||||||
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value, ajustement);
|
|
||||||
return attaque;
|
return attaque;
|
||||||
}
|
}
|
||||||
|
|
||||||
static listActionsCreature(competences) {
|
static listActionsCreature(competences) {
|
||||||
return competences
|
return competences.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||||
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
|
||||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
|
||||||
.filter(it => it != undefined);
|
.filter(it => it != undefined);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -267,10 +258,11 @@ export class RdDCombatManager extends Combat {
|
|||||||
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
|
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
|
||||||
} else if (actor.isPersonnage()) {
|
} else if (actor.isPersonnage()) {
|
||||||
// Recupération des items 'arme'
|
// Recupération des items 'arme'
|
||||||
const competences = actor.itemTypes['competence'];
|
|
||||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||||
.concat(RdDItemArme.empoignade(actor))
|
.concat(RdDItemArme.empoignade())
|
||||||
.concat(RdDItemArme.mainsNues(actor));
|
.concat(RdDItemArme.mainsNues());
|
||||||
|
|
||||||
|
const competences = actor.itemTypes['competence'];
|
||||||
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
|
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
|
||||||
|
|
||||||
if (actor.system.attributs.hautrevant.value) {
|
if (actor.system.attributs.hautrevant.value) {
|
||||||
@ -336,8 +328,8 @@ export class RdDCombatManager extends Combat {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
options = [
|
options = [
|
||||||
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } },
|
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } },
|
||||||
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } }
|
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } }
|
||||||
].concat(options);
|
].concat(options);
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -347,6 +339,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||||
return [];
|
return [];
|
||||||
}
|
}
|
||||||
|
|
||||||
let initInfo = "";
|
let initInfo = "";
|
||||||
let initOffset = 0;
|
let initOffset = 0;
|
||||||
let caracForInit = 0;
|
let caracForInit = 0;
|
||||||
@ -381,9 +374,9 @@ export class RdDCombatManager extends Combat {
|
|||||||
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
|
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
|
||||||
// Cas des créatures et entités vs personnages
|
// Cas des créatures et entités vs personnages
|
||||||
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, action)
|
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus);
|
||||||
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, ajustement);
|
|
||||||
// Garder la trace de l'arme/compétence utilisée pour l'iniative
|
// Garder la trace de l'arme/compétence utilisée pour l'iniative
|
||||||
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
||||||
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
|
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
|
||||||
@ -457,7 +450,7 @@ export class RdDCombat {
|
|||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isUniqueConnectedGM()) {
|
||||||
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
||||||
if (turn?.actor) {
|
if (turn?.actor) {
|
||||||
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
|
RdDCombat.displayActorCombatStatus(combat, turn.actor);
|
||||||
// TODO Playaudio for player??
|
// TODO Playaudio for player??
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -521,12 +514,8 @@ export class RdDCombat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _callJetDeVie(event) {
|
static _callJetDeVie(event) {
|
||||||
let actorId = event.currentTarget.attributes['data-actorId'].value;
|
let actorId = event.currentTarget.attributes['data-actorId'].value;
|
||||||
let tokenId = event.currentTarget.attributes['data-tokenId'].value;
|
let actor = game.actors.get(actorId);
|
||||||
let token = canvas.tokens.get(tokenId)
|
actor.jetVie();
|
||||||
const actor = token?.actor ?? game.actors.get(actorId);
|
|
||||||
if (actor?.isOwner) {
|
|
||||||
actor.jetDeVie();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -552,7 +541,7 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
html.on("click", 'a.chat-jet-vie', event => {
|
html.on("click", '#chat-jet-vie', event => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
RdDCombat._callJetDeVie(event);
|
RdDCombat._callJetDeVie(event);
|
||||||
});
|
});
|
||||||
@ -761,11 +750,11 @@ export class RdDCombat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async attaque(competence, arme) {
|
async attaque(competence, arme) {
|
||||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||||
return
|
return;
|
||||||
}
|
}
|
||||||
if (arme.system.cac == 'empoignade') {
|
if (arme.system.cac == 'empoignade') {
|
||||||
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
|
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
|
||||||
return
|
return;
|
||||||
}
|
}
|
||||||
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||||||
|
|
||||||
@ -798,9 +787,9 @@ export class RdDCombat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_prepareAttaque(competence, arme) {
|
_prepareAttaque(competence, arme) {
|
||||||
let rollData = {
|
let rollData = {
|
||||||
passeArme: foundry.utils.randomID(16),
|
passeArme: randomID(16),
|
||||||
mortalite: arme?.system.mortalite,
|
mortalite: arme?.system.mortalite,
|
||||||
competence: competence,
|
competence: competence.clone(),
|
||||||
surprise: this.attacker.getSurprise(true),
|
surprise: this.attacker.getSurprise(true),
|
||||||
surpriseDefenseur: this.defender.getSurprise(true),
|
surpriseDefenseur: this.defender.getSurprise(true),
|
||||||
targetToken: Targets.extractTokenData(this.target),
|
targetToken: Targets.extractTokenData(this.target),
|
||||||
@ -831,8 +820,8 @@ export class RdDCombat {
|
|||||||
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
||||||
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
|
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
|
||||||
const isForce = !rollData.arme.system.empoignade;
|
const isForce = !rollData.arme.system.empoignade;
|
||||||
const isFinesse = rollData.tactique != 'charge' && (rollData.arme.system.empoignade || isMeleeDiffNegative);
|
const isFinesse = rollData.arme.system.empoignade || isMeleeDiffNegative;
|
||||||
const isRapide = rollData.tactique != 'charge' && !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
|
const isRapide = !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
|
||||||
// si un seul choix possible, le prendre
|
// si un seul choix possible, le prendre
|
||||||
if (isForce && !isFinesse && !isRapide) {
|
if (isForce && !isFinesse && !isRapide) {
|
||||||
return await this.choixParticuliere(rollData, "force");
|
return await this.choixParticuliere(rollData, "force");
|
||||||
@ -864,7 +853,7 @@ export class RdDCombat {
|
|||||||
async _onAttaqueNormale(attackerRoll) {
|
async _onAttaqueNormale(attackerRoll) {
|
||||||
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
|
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
|
||||||
|
|
||||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
|
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
|
||||||
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
||||||
attackerRoll.show = {
|
attackerRoll.show = {
|
||||||
cible: this.target ? this.defender.name : 'la cible',
|
cible: this.target ? this.defender.name : 'la cible',
|
||||||
@ -892,12 +881,12 @@ export class RdDCombat {
|
|||||||
|
|
||||||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||||
if (essaisPrecedents) {
|
if (essaisPrecedents) {
|
||||||
foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
|
mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
|
||||||
}
|
}
|
||||||
|
|
||||||
// # utilisation esquive
|
// # utilisation esquive
|
||||||
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
|
||||||
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
|
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
|
||||||
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||||
|
|
||||||
const paramChatDefense = {
|
const paramChatDefense = {
|
||||||
@ -1055,7 +1044,7 @@ export class RdDCombat {
|
|||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: this.defender.getCompetence(competenceParade),
|
competence: this.defender.getCompetence(competenceParade).clone(),
|
||||||
arme: armeParade,
|
arme: armeParade,
|
||||||
surprise: this.defender.getSurprise(true),
|
surprise: this.defender.getSurprise(true),
|
||||||
needParadeSignificative: ReglesOptionnelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
needParadeSignificative: ReglesOptionnelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
||||||
@ -1136,7 +1125,7 @@ export class RdDCombat {
|
|||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: competence,
|
competence: competence.clone(),
|
||||||
surprise: this.defender.getSurprise(true),
|
surprise: this.defender.getSurprise(true),
|
||||||
surpriseDefenseur: this.defender.getSurprise(true),
|
surpriseDefenseur: this.defender.getSurprise(true),
|
||||||
carac: this.defender.system.carac,
|
carac: this.defender.system.carac,
|
||||||
@ -1289,7 +1278,7 @@ export class RdDCombat {
|
|||||||
attackerRoll.defenderTokenId = defenderTokenId;
|
attackerRoll.defenderTokenId = defenderTokenId;
|
||||||
|
|
||||||
await this.computeRecul(defenderRoll);
|
await this.computeRecul(defenderRoll);
|
||||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
|
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
|
||||||
}
|
}
|
||||||
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||||
@ -1305,7 +1294,7 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async displayActorCombatStatus(combat, actor, tokenId) {
|
static async displayActorCombatStatus(combat, actor) {
|
||||||
let formData = {
|
let formData = {
|
||||||
combatId: combat._id,
|
combatId: combat._id,
|
||||||
alias: actor.name,
|
alias: actor.name,
|
||||||
@ -1314,19 +1303,12 @@ export class RdDCombat {
|
|||||||
blessuresStatus: actor.computeResumeBlessure(),
|
blessuresStatus: actor.computeResumeBlessure(),
|
||||||
SConst: actor.getSConst(),
|
SConst: actor.getSConst(),
|
||||||
actorId: actor.id,
|
actorId: actor.id,
|
||||||
actor: actor,
|
|
||||||
tokenId: tokenId,
|
|
||||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||||
}
|
}
|
||||||
await ChatMessage.create({
|
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
ChatUtility.createChatWithRollMode(actor.name, {
|
||||||
alias: actor.name
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData)
|
||||||
});
|
|
||||||
await ChatMessage.create({
|
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
|
||||||
alias: actor.name
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -16,7 +16,6 @@ import { RdDRollTables } from "./rdd-rolltables.js";
|
|||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
|
|
||||||
|
|
||||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||||
|
|
||||||
@ -77,7 +76,6 @@ export class RdDCommands {
|
|||||||
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
|
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
|
||||||
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
|
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
|
||||||
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
|
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
|
||||||
this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" });
|
|
||||||
|
|
||||||
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
|
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
|
||||||
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||||
@ -463,13 +461,14 @@ export class RdDCommands {
|
|||||||
|
|
||||||
let motif = params.slice(1, params.length - 2);
|
let motif = params.slice(1, params.length - 2);
|
||||||
let name = params[params.length - 1];
|
let name = params[params.length - 1];
|
||||||
const personnages = game.actors.filter(actor => actor.isPersonnageJoueur());
|
|
||||||
if (name == undefined) {
|
if (name == undefined) {
|
||||||
for (let actor of personnages) {
|
for (let actor of game.actors) {
|
||||||
|
// TODO: ne plus stresser les entités de cauchemar!
|
||||||
await actor.distribuerStress('stress', stress, motif);
|
await actor.distribuerStress('stress', stress, motif);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
let actor = Misc.findActor(name, personnages) ?? Misc.findPlayer(name)?.character
|
//console.log(stressValue, nomJoueur);
|
||||||
|
let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
|
||||||
if (actor) {
|
if (actor) {
|
||||||
await actor.distribuerStress('stress', stress, motif);
|
await actor.distribuerStress('stress', stress, motif);
|
||||||
}
|
}
|
||||||
@ -486,13 +485,10 @@ export class RdDCommands {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async tirage() {
|
async tirage() {
|
||||||
FenetreRechercheTirage.create()
|
FenetreRechercheTirage.create();
|
||||||
}
|
|
||||||
async voyage() {
|
|
||||||
DialogFatigueVoyage.create()
|
|
||||||
}
|
}
|
||||||
async sommeil() {
|
async sommeil() {
|
||||||
DialogChateauDormant.create()
|
DialogChateauDormant.create();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,20 +1,23 @@
|
|||||||
|
import { Grammar } from "./grammar.js";
|
||||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
|
|
||||||
export class RdDConfirm {
|
export class RdDConfirm {
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static confirmer(options, autresActions) {
|
static confirmer(options, autresActions) {
|
||||||
if (options.settingConfirmer && !ReglesOptionnelles.isSet(options.settingConfirmer)) {
|
options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionnelles.isUsing(options.settingConfirmer));
|
||||||
return options.onAction()
|
if (options.bypass) {
|
||||||
|
options.onAction();
|
||||||
}
|
}
|
||||||
|
else {
|
||||||
let buttons = {
|
let buttons = {
|
||||||
"action": RdDConfirm._createButtonAction(options),
|
"action": RdDConfirm._createButtonAction(options),
|
||||||
"cancel": RdDConfirm._createButtonCancel()
|
"cancel": RdDConfirm._createButtonCancel()
|
||||||
};
|
};
|
||||||
if (options.settingConfirmer) {
|
if (options.settingConfirmer) {
|
||||||
buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
|
buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
|
||||||
}
|
}
|
||||||
if (autresActions) {
|
if (autresActions) {
|
||||||
buttons = foundry.utils.mergeObject(autresActions, buttons, { inplace: false });
|
buttons = mergeObject(autresActions, buttons);
|
||||||
}
|
}
|
||||||
const dialogDetails = {
|
const dialogDetails = {
|
||||||
title: options.title,
|
title: options.title,
|
||||||
@ -24,6 +27,7 @@ export class RdDConfirm {
|
|||||||
};
|
};
|
||||||
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
|
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static _createButtonCancel() {
|
static _createButtonCancel() {
|
||||||
return { icon: '<i class="fas fa-times"></i>', label: "Annuler" };
|
return { icon: '<i class="fas fa-times"></i>', label: "Annuler" };
|
||||||
|
@ -36,8 +36,8 @@ export class DeTMR extends Die {
|
|||||||
super(termData);
|
super(termData);
|
||||||
}
|
}
|
||||||
|
|
||||||
async evaluate(options) {
|
async evaluate() {
|
||||||
await super.evaluate(options);
|
super.evaluate();
|
||||||
this.explode("x=8");
|
this.explode("x=8");
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
@ -73,8 +73,8 @@ export class DeDraconique extends Die {
|
|||||||
super(termData);
|
super(termData);
|
||||||
}
|
}
|
||||||
|
|
||||||
async evaluate(options) {
|
async evaluate() {
|
||||||
await super.evaluate(options);
|
super.evaluate();
|
||||||
this.explode("x=7");
|
this.explode("x=7");
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
@ -138,7 +138,7 @@ export class RdDDice {
|
|||||||
|
|
||||||
static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
|
static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
|
||||||
const roll = new Roll(RdDDice._formulaOrFake(formula, options));
|
const roll = new Roll(RdDDice._formulaOrFake(formula, options));
|
||||||
await roll.evaluate();
|
await roll.evaluate({ async: true });
|
||||||
await this.showDiceSoNice(roll, options);
|
await this.showDiceSoNice(roll, options);
|
||||||
return roll;
|
return roll;
|
||||||
}
|
}
|
||||||
@ -197,26 +197,49 @@ export class RdDDice {
|
|||||||
function terms1d100(total) {
|
function terms1d100(total) {
|
||||||
const unites = total % 10;
|
const unites = total % 10;
|
||||||
const dizaines = Math.floor(total / 10);
|
const dizaines = Math.floor(total / 10);
|
||||||
return [
|
return [{
|
||||||
{ type: "d100", result: dizaines, resultLabel: dizaines * 10, vectors: [], options: {}, d100Result: total },
|
resultLabel: dizaines * 10,
|
||||||
{ type: "d10", result: unites, resultLabel: unites, vectors: [], options: {}, d100Result: total }
|
d100Result: total,
|
||||||
];
|
result: dizaines,
|
||||||
|
type: "d100",
|
||||||
|
vectors: [],
|
||||||
|
options: {}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
resultLabel: unites,
|
||||||
|
d100Result: total,
|
||||||
|
result: unites,
|
||||||
|
type: "d10",
|
||||||
|
vectors: [],
|
||||||
|
options: {}
|
||||||
|
}];
|
||||||
}
|
}
|
||||||
|
|
||||||
async function terms2d10(total) {
|
async function terms2d10(total) {
|
||||||
if (total > 20 || total < 2) { return undefined }
|
if (total>20 || total<2) { return undefined }
|
||||||
const first = await RdDDice.fakeD10(Math.min(10, total - 1));
|
let first = await RdDDice.d10();
|
||||||
const second = total - first;
|
let second = Math.min(total-first, 10);
|
||||||
return [
|
first = Math.max(first, total-second);
|
||||||
{ type: "d10", result: first, resultLabel: first, vectors: [], options: {} },
|
return [{
|
||||||
{ type: "d10", result: second, resultLabel: second, vectors: [], options: {} }
|
resultLabel:first,
|
||||||
];
|
result: first,
|
||||||
|
type: "d10",
|
||||||
|
vectors: [],
|
||||||
|
options: {}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
resultLabel: second,
|
||||||
|
result: second,
|
||||||
|
type: "d10",
|
||||||
|
vectors: [],
|
||||||
|
options: {}
|
||||||
|
}];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static async fakeD10(faces) {
|
static async d10() {
|
||||||
let roll = new Roll(`1d${faces}`);
|
let roll = new Roll('1d10');
|
||||||
await roll.evaluate();
|
await roll.evaluate({ async: true });
|
||||||
return roll.total;
|
return roll.total;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5,7 +5,7 @@ import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
|||||||
import { ChatUtility } from "./chat-utility.js";
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
import { STATUSES } from "./settings/status-effects.js";
|
import { STATUSES } from "./settings/status-effects.js";
|
||||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
import { ITEM_TYPES } from "./item.js";
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
@ -92,23 +92,23 @@ export class RdDEmpoignade {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isEmpoignadeEnCours(actor) {
|
static isEmpoignadeEnCours(actor) {
|
||||||
return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.pointsemp > 0)
|
return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getEmpoignadeById(actor, id) {
|
static getEmpoignadeById(actor, id) {
|
||||||
let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
||||||
return emp && foundry.utils.duplicate(emp) || undefined;
|
return emp && duplicate(emp) || undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getEmpoignade(attacker, defender) {
|
static getEmpoignade(attacker, defender) {
|
||||||
let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it =>
|
let emp = attacker.itemTypes[TYPES.empoignade].find(it =>
|
||||||
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
|
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
|
||||||
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
||||||
)
|
)
|
||||||
if (emp) {
|
if (emp) {
|
||||||
return foundry.utils.duplicate(emp);
|
return duplicate(emp);
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
@ -181,7 +181,7 @@ export class RdDEmpoignade {
|
|||||||
let rollData = {
|
let rollData = {
|
||||||
mode, empoignade, attacker, defender,
|
mode, empoignade, attacker, defender,
|
||||||
isEmpoignade: true,
|
isEmpoignade: true,
|
||||||
competence: attacker.getCompetenceCorpsACorps(),
|
competence: attacker.getCompetence("Corps à corps").clone(),
|
||||||
selectedCarac: attacker.system.carac.melee,
|
selectedCarac: attacker.system.carac.melee,
|
||||||
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
|
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
|
||||||
}
|
}
|
||||||
@ -210,7 +210,7 @@ export class RdDEmpoignade {
|
|||||||
mode: "immobilise",
|
mode: "immobilise",
|
||||||
empoignade, attacker, defender,
|
empoignade, attacker, defender,
|
||||||
isEmpoignade: true,
|
isEmpoignade: true,
|
||||||
competence: attacker.getCompetenceCorpsACorps()
|
competence: attacker.getCompetence("Corps à corps").clone()
|
||||||
}
|
}
|
||||||
const msg = await ChatMessage.create({
|
const msg = await ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
|
||||||
@ -248,7 +248,7 @@ export class RdDEmpoignade {
|
|||||||
if (rollData.rolled.isPart) {
|
if (rollData.rolled.isPart) {
|
||||||
rollData.particuliere = "finesse";
|
rollData.particuliere = "finesse";
|
||||||
}
|
}
|
||||||
let msg = await RdDResolutionTable.displayRollData(rollData, defender, 'chat-empoignade-resultat.html');
|
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
|
||||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -267,12 +267,12 @@ export class RdDEmpoignade {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
empoignade = foundry.utils.duplicate(empoignade)
|
empoignade = duplicate(empoignade)
|
||||||
let defenderRoll = {
|
let defenderRoll = {
|
||||||
mode, attacker, defender, empoignade, attackerRoll,
|
mode, attacker, defender, empoignade, attackerRoll,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
attaqueParticuliere: attackerRoll.particuliere,
|
attaqueParticuliere: attackerRoll.particuliere,
|
||||||
competence: defender.getCompetence(competenceName),
|
competence: defender.getCompetence(competenceName).clone(),
|
||||||
surprise: defender.getSurprise(true),
|
surprise: defender.getSurprise(true),
|
||||||
carac: defender.system.carac,
|
carac: defender.system.carac,
|
||||||
selectedCarac: defender.system.carac[carac],
|
selectedCarac: defender.system.carac[carac],
|
||||||
@ -427,7 +427,7 @@ export class RdDEmpoignade {
|
|||||||
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
|
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
|
||||||
type: 'empoignade',
|
type: 'empoignade',
|
||||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||||
system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
|
system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
temporary: true
|
temporary: true
|
||||||
|
@ -6,7 +6,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
|||||||
export class RdDHerbes extends Item {
|
export class RdDHerbes extends Item {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async onReady() {
|
static async initializeHerbes() {
|
||||||
this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin');
|
this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin');
|
||||||
this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos');
|
this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos');
|
||||||
}
|
}
|
||||||
|
@ -1,17 +1,12 @@
|
|||||||
import { RdDItemArme } from "./item-arme.js";
|
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
|
||||||
import { ITEM_TYPES } from "./item.js";
|
|
||||||
|
|
||||||
export class RdDHotbar {
|
export class RdDHotbar {
|
||||||
|
|
||||||
static async createItemMacro(item, slot, armeCompetence = undefined) {
|
static async addToHotbar(item, slot) {
|
||||||
const itemName = item.name;
|
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
|
||||||
let macroName = itemName + RdDHotbar.$macroNameSuffix(armeCompetence);
|
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
|
||||||
let command = `game.system.rdd.RdDHotbar.rollMacro("${itemName}", "${item.type}", "${armeCompetence}");`
|
|
||||||
let macro = game.macros.contents.find(m => (m.name === itemName) && (m.command === command));
|
|
||||||
if (!macro) {
|
if (!macro) {
|
||||||
macro = await Macro.create({
|
macro = await Macro.create({
|
||||||
name: macroName,
|
name: item.name,
|
||||||
type: "script",
|
type: "script",
|
||||||
img: item.img,
|
img: item.img,
|
||||||
command: command
|
command: command
|
||||||
@ -20,95 +15,41 @@ export class RdDHotbar {
|
|||||||
await game.user.assignHotbarMacro(macro, slot);
|
await game.user.assignHotbarMacro(macro, slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
static $macroNameSuffix(armeCompetence) {
|
|
||||||
switch (armeCompetence) {
|
|
||||||
case 'unemain': return ' (1 main)';
|
|
||||||
case 'deuxmains': return ' (2 main)';
|
|
||||||
case 'tir': return ' (tir)';
|
|
||||||
case 'lancer': return ' (lancer)';
|
|
||||||
case 'pugilat': return ' (pugilat)';
|
|
||||||
case 'empoignade': return ' (empoignade)';
|
|
||||||
|
|
||||||
}
|
|
||||||
return ''
|
|
||||||
}
|
|
||||||
|
|
||||||
static async addToHotbar(item, slot) {
|
|
||||||
switch (item?.type ?? '') {
|
|
||||||
case ITEM_TYPES.arme:
|
|
||||||
{
|
|
||||||
// Les armes peuvent avoir plusieurs usages
|
|
||||||
if (item.system.competence != '') {
|
|
||||||
if (item.system.unemain) {
|
|
||||||
await this.createItemMacro(item, slot++, 'unemain')
|
|
||||||
}
|
|
||||||
if (item.system.deuxmains) {
|
|
||||||
await this.createItemMacro(item, slot++, 'deuxmains')
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (item.system.lancer != '') {
|
|
||||||
await this.createItemMacro(item, slot++, 'lancer')
|
|
||||||
}
|
|
||||||
if (item.system.tir != '') {
|
|
||||||
await this.createItemMacro(item, slot++, 'lancer')
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return
|
|
||||||
case ITEM_TYPES.competencecreature:
|
|
||||||
const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
|
|
||||||
await this.createItemMacro(item, slot, categorie)
|
|
||||||
return
|
|
||||||
default:
|
|
||||||
case ITEM_TYPES.competence:
|
|
||||||
await this.createItemMacro(item, slot++, 'competence')
|
|
||||||
if (item.isCorpsACorps()) {
|
|
||||||
await this.createItemMacro(item, slot++, 'pugilat')
|
|
||||||
await this.createItemMacro(item, slot++, 'empoignade')
|
|
||||||
}
|
|
||||||
else if (item.isCompetenceArme()) {
|
|
||||||
ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
|
|
||||||
Créez la macro depuis l'arme ou l'onglet combat pour garder les automatisations de combat.`);
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create a macro when dropping an entity on the hotbar
|
* Create a macro when dropping an entity on the hotbar
|
||||||
* Item - open roll dialog for item
|
* Item - open roll dialog for item
|
||||||
* Actor - open actor sheet
|
* Actor - open actor sheet
|
||||||
* Journal - open journal sheet
|
* Journal - open journal sheet
|
||||||
*/
|
*/
|
||||||
static init() {
|
static initDropbar() {
|
||||||
|
|
||||||
Hooks.on('hotbarDrop', (bar, documentData, slot) => {
|
Hooks.on("hotbarDrop", (bar, documentData, slot) => {
|
||||||
|
|
||||||
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||||
if (documentData.type == 'Item') {
|
if (documentData.type == "Item") {
|
||||||
const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
|
let item = fromUuidSync(documentData.uuid)
|
||||||
console.log('DROP', documentData, item)
|
if (item == undefined) {
|
||||||
switch (item?.type) {
|
item = this.actor.items.get(documentData.uuid)
|
||||||
case ITEM_TYPES.arme:
|
}
|
||||||
case ITEM_TYPES.competence:
|
console.log("DROP", documentData, item)
|
||||||
case ITEM_TYPES.competencecreature:
|
if (!item || (item.type != "arme" && item.type != "competence")) {
|
||||||
|
return true
|
||||||
|
}
|
||||||
this.addToHotbar(item, slot)
|
this.addToHotbar(item, slot)
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
return true
|
return true
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Roll macro */
|
/** Roll macro */
|
||||||
static rollMacro(itemName, itemType, categorieArme = 'competence') {
|
static rollMacro(itemName, itemType, bypassData) {
|
||||||
const speaker = ChatMessage.getSpeaker();
|
const speaker = ChatMessage.getSpeaker();
|
||||||
let actor;
|
let actor;
|
||||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||||
if (!actor) actor = game.actors.get(speaker.actor);
|
if (!actor) actor = game.actors.get(speaker.actor);
|
||||||
if (!actor) {
|
|
||||||
return ui.notifications.warn(`Impossible de trouver le personnage concerné`);
|
|
||||||
}
|
|
||||||
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
|
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
|
||||||
if (!item) {
|
if (!item) {
|
||||||
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
|
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
|
||||||
@ -116,23 +57,10 @@ export class RdDHotbar {
|
|||||||
|
|
||||||
// Trigger the item roll
|
// Trigger the item roll
|
||||||
switch (item.type) {
|
switch (item.type) {
|
||||||
case ITEM_TYPES.arme:
|
case "arme":
|
||||||
return actor.rollArme(item, categorieArme);
|
return actor.rollArme(item);
|
||||||
case ITEM_TYPES.competence:
|
case "competence":
|
||||||
if (item.isCorpsACorps()) {
|
return actor.rollCompetence(itemName);
|
||||||
switch (categorieArme) {
|
|
||||||
case 'pugilat':
|
|
||||||
return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence');
|
|
||||||
case 'empoignade':
|
|
||||||
return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return actor.rollCompetence(item);
|
|
||||||
case ITEM_TYPES.competencecreature:
|
|
||||||
return item.system.iscombat && !item.system.isparade
|
|
||||||
? actor.rollArme(item, categorieArme)
|
|
||||||
: actor.rollCompetence(item);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,72 +1,64 @@
|
|||||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js"
|
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||||
import { Migrations } from './migrations.js'
|
import { Migrations } from './migrations.js';
|
||||||
|
|
||||||
import { RdDUtility } from "./rdd-utility.js"
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js"
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
import { TMRRencontres } from "./tmr-rencontres.js"
|
import { TMRRencontres } from "./tmr-rencontres.js";
|
||||||
import { RdDCalendrier } from "./time/rdd-calendrier.js"
|
import { RdDCalendrier } from "./time/rdd-calendrier.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js"
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { DialogChronologie } from "./dialog-chronologie.js"
|
import { DialogChronologie } from "./dialog-chronologie.js";
|
||||||
|
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js"
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
import { RdDTokenHud } from "./rdd-token-hud.js"
|
import { RdDTokenHud } from "./rdd-token-hud.js";
|
||||||
import { RdDCommands } from "./rdd-commands.js"
|
import { RdDCommands } from "./rdd-commands.js";
|
||||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"
|
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
|
||||||
import { ChatUtility } from "./chat-utility.js"
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
import { StatusEffects } from "./settings/status-effects.js"
|
import { StatusEffects } from "./settings/status-effects.js";
|
||||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"
|
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js";
|
||||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
import { RdDHotbar } from "./rdd-hotbar-drop.js"
|
import { RdDHotbar } from "./rdd-hotbar-drop.js"
|
||||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js"
|
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
||||||
import { RdDHerbes } from "./rdd-herbes.js"
|
import { RdDHerbes } from "./rdd-herbes.js";
|
||||||
import { RdDDice } from "./rdd-dice.js"
|
import { RdDDice } from "./rdd-dice.js";
|
||||||
import { RdDPossession } from "./rdd-possession.js"
|
import { RdDPossession } from "./rdd-possession.js";
|
||||||
import { Misc } from "./misc.js"
|
import { Misc } from "./misc.js";
|
||||||
|
|
||||||
import { SystemCompendiums } from "./settings/system-compendiums.js"
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
import { Environnement } from "./environnement.js"
|
import { Environnement } from "./environnement.js";
|
||||||
|
|
||||||
import { RdDActor } from "./actor.js"
|
import { RdDActor } from "./actor.js";
|
||||||
import { RdDBaseActor } from "./actor/base-actor.js"
|
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||||
import { RdDCommerce } from "./actor/commerce.js"
|
import { RdDCommerce } from "./actor/commerce.js";
|
||||||
import { RdDEntite } from "./actor/entite.js"
|
import { RdDActorSheet } from "./actor-sheet.js";
|
||||||
import { RdDVehicule } from "./actor/vehicule.js"
|
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
|
||||||
import { RdDActorSheet } from "./actor-sheet.js"
|
import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
|
||||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js"
|
import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
|
||||||
import { RdDCreatureSheet } from "./actor/creature-sheet.js"
|
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
|
||||||
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js"
|
|
||||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js"
|
|
||||||
|
|
||||||
import { RdDItem } from "./item.js"
|
import { RdDItem } from "./item.js";
|
||||||
import { RdDItemBlessure } from "./item/blessure.js"
|
import { RdDItemBlessure } from "./item/blessure.js";
|
||||||
import { RdDItemService } from "./item/service.js"
|
import { RdDItemService } from "./item/service.js";
|
||||||
import { RdDItemMaladie } from "./item/maladie.js"
|
import { RdDItemMaladie } from "./item/maladie.js";
|
||||||
import { RdDItemPoison } from "./item/poison.js"
|
import { RdDItemPoison } from "./item/poison.js";
|
||||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js"
|
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
|
||||||
import { RdDItemQueue } from "./item/queue.js"
|
import { RdDItemQueue } from "./item/queue.js";
|
||||||
import { RdDItemOmbre } from "./item/ombre.js"
|
import { RdDItemOmbre } from "./item/ombre.js";
|
||||||
import { RdDItemSouffle } from "./item/souffle.js"
|
import { RdDItemSouffle } from "./item/souffle.js";
|
||||||
import { RdDRencontre } from "./item/rencontre.js"
|
import { RdDRencontre } from "./item/rencontre.js";
|
||||||
|
|
||||||
import { RdDItemSheet } from "./item-sheet.js"
|
import { RdDItemSheet } from "./item-sheet.js";
|
||||||
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js"
|
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
|
||||||
import { RdDServiceItemSheet } from "./item/sheet-service.js"
|
import { RdDServiceItemSheet } from "./item/sheet-service.js";
|
||||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"
|
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
|
||||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"
|
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
|
||||||
import { RdDPlanteItemSheet } from "./item/sheet-plante.js"
|
import { RdDPlanteItemSheet } from "./item/sheet-plante.js";
|
||||||
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js"
|
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js";
|
||||||
import { RdDFauneItemSheet } from "./item/sheet-faune.js"
|
import { RdDFauneItemSheet } from "./item/sheet-faune.js";
|
||||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js"
|
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js";
|
||||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"
|
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
|
||||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"
|
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
|
||||||
import { AppAstrologie } from "./sommeil/app-astrologie.js"
|
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
||||||
import { RdDItemArmure } from "./item/armure.js"
|
import { RdDItemArmure } from "./item/armure.js";
|
||||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
|
|
||||||
import { RdDCreature } from "./actor/creature.js"
|
|
||||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
|
|
||||||
//import { RdDActorExportSheet } from "./actor/actor-export-sheet.js"
|
|
||||||
import { OptionsAvancees } from "./settings/options-avancees.js"
|
|
||||||
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* RdD system
|
* RdD system
|
||||||
@ -76,16 +68,14 @@ import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium
|
|||||||
export class SystemReveDeDragon {
|
export class SystemReveDeDragon {
|
||||||
|
|
||||||
static start() {
|
static start() {
|
||||||
const system = new SystemReveDeDragon()
|
const system = new SystemReveDeDragon();
|
||||||
Hooks.once('init', async () => await system.onInit())
|
Hooks.once('init', async () => await system.onInit());
|
||||||
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
|
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d));
|
||||||
Hooks.once('ready', () => system.onReady())
|
|
||||||
}
|
}
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
this.config = RDD_CONFIG
|
this.RdDUtility = RdDUtility;
|
||||||
this.RdDUtility = RdDUtility
|
this.RdDHotbar = RdDHotbar;
|
||||||
this.RdDHotbar = RdDHotbar
|
|
||||||
this.itemClasses = {
|
this.itemClasses = {
|
||||||
armure: RdDItemArmure,
|
armure: RdDItemArmure,
|
||||||
blessure: RdDItemBlessure,
|
blessure: RdDItemBlessure,
|
||||||
@ -100,10 +90,10 @@ export class SystemReveDeDragon {
|
|||||||
}
|
}
|
||||||
this.actorClasses = {
|
this.actorClasses = {
|
||||||
commerce: RdDCommerce,
|
commerce: RdDCommerce,
|
||||||
creature: RdDCreature,
|
creature: RdDActor,
|
||||||
entite: RdDEntite,
|
entite: RdDActor,
|
||||||
personnage: RdDActor,
|
personnage: RdDActor,
|
||||||
vehicule: RdDVehicule,
|
vehicule: RdDActor,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -111,42 +101,42 @@ export class SystemReveDeDragon {
|
|||||||
/* Foundry VTT Initialization */
|
/* Foundry VTT Initialization */
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onInit() {
|
async onInit() {
|
||||||
game.system.rdd = this
|
game.system.rdd = this;
|
||||||
this.AppAstrologie = AppAstrologie
|
this.AppAstrologie = AppAstrologie;
|
||||||
|
|
||||||
|
|
||||||
console.log(`Initializing Reve de Dragon System`)
|
console.log(`Initializing Reve de Dragon System`);
|
||||||
|
|
||||||
// preload handlebars templates
|
// preload handlebars templates
|
||||||
RdDUtility.preloadHandlebarsTemplates()
|
RdDUtility.preloadHandlebarsTemplates();
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
this.initSystemSettings()
|
this.initSystemSettings();
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Set an initiative formula for the system
|
// Set an initiative formula for the system
|
||||||
CONFIG.Combat.initiative = {
|
CONFIG.Combat.initiative = {
|
||||||
formula: "1+(1d6/10)",
|
formula: "1+(1d6/10)",
|
||||||
decimals: 2
|
decimals: 2
|
||||||
}
|
};
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
||||||
console.log(">>>>> MSG RECV", sockmsg)
|
console.log(">>>>> MSG RECV", sockmsg);
|
||||||
try {
|
try {
|
||||||
RdDUtility.onSocketMessage(sockmsg)
|
RdDUtility.onSocketMessage(sockmsg);
|
||||||
RdDCombat.onSocketMessage(sockmsg)
|
RdDCombat.onSocketMessage(sockmsg);
|
||||||
ChatUtility.onSocketMessage(sockmsg)
|
ChatUtility.onSocketMessage(sockmsg);
|
||||||
RdDBaseActor.onSocketMessage(sockmsg)
|
RdDBaseActor.onSocketMessage(sockmsg);
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
|
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
|
||||||
}
|
}
|
||||||
})
|
});
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Define custom Entity classes
|
// Define custom Entity classes
|
||||||
CONFIG.Actor.documentClass = RdDBaseActor
|
CONFIG.Actor.documentClass = RdDBaseActor;
|
||||||
CONFIG.Item.documentClass = RdDItem
|
CONFIG.Item.documentClass = RdDItem;
|
||||||
CONFIG.RDD = {
|
CONFIG.RDD = {
|
||||||
resolutionTable: RdDResolutionTable.resolutionTable,
|
resolutionTable: RdDResolutionTable.resolutionTable,
|
||||||
carac_array: RdDUtility.getCaracArray(),
|
carac_array: RdDUtility.getCaracArray(),
|
||||||
@ -156,31 +146,30 @@ export class SystemReveDeDragon {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Register sheet application classes
|
// Register sheet application classes
|
||||||
Actors.unregisterSheet("core", ActorSheet)
|
Actors.unregisterSheet("core", ActorSheet);
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true })
|
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
|
||||||
//Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false })
|
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true })
|
Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true })
|
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true })
|
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true })
|
Items.unregisterSheet("core", ItemSheet);
|
||||||
Items.unregisterSheet("core", ItemSheet)
|
|
||||||
|
|
||||||
RdDItemSheet.register(RdDSigneDraconiqueItemSheet)
|
RdDItemSheet.register(RdDSigneDraconiqueItemSheet);
|
||||||
RdDItemSheet.register(RdDRencontreItemSheet)
|
RdDItemSheet.register(RdDRencontreItemSheet);
|
||||||
RdDItemSheet.register(RdDConteneurItemSheet)
|
RdDItemSheet.register(RdDConteneurItemSheet);
|
||||||
RdDItemSheet.register(RdDHerbeItemSheet)
|
RdDItemSheet.register(RdDHerbeItemSheet);
|
||||||
RdDItemSheet.register(RdDFauneItemSheet)
|
RdDItemSheet.register(RdDFauneItemSheet);
|
||||||
RdDItemSheet.register(RdDPlanteItemSheet)
|
RdDItemSheet.register(RdDPlanteItemSheet);
|
||||||
RdDItemSheet.register(RdDIngredientItemSheet)
|
RdDItemSheet.register(RdDIngredientItemSheet);
|
||||||
RdDItemSheet.register(RdDServiceItemSheet)
|
RdDItemSheet.register(RdDServiceItemSheet);
|
||||||
RdDItemSheet.register(RdDBlessureItemSheet)
|
RdDItemSheet.register(RdDBlessureItemSheet);
|
||||||
|
|
||||||
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
|
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
|
||||||
types: [
|
types: [
|
||||||
"objet", "arme", "armure", "livre", "potion", "munition",
|
"objet", "arme", "armure", "livre", "potion", "munition",
|
||||||
"monnaie", "nourritureboisson", "gemme",
|
"monnaie", "nourritureboisson", "gemme",
|
||||||
], makeDefault: true
|
], makeDefault: true
|
||||||
})
|
});
|
||||||
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
|
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
|
||||||
types: [
|
types: [
|
||||||
"competence", "competencecreature",
|
"competence", "competencecreature",
|
||||||
@ -189,32 +178,30 @@ export class SystemReveDeDragon {
|
|||||||
"nombreastral", "tache", "maladie", "poison", "possession",
|
"nombreastral", "tache", "maladie", "poison", "possession",
|
||||||
"tarot", "extraitpoetique", "empoignade"
|
"tarot", "extraitpoetique", "empoignade"
|
||||||
], makeDefault: true
|
], makeDefault: true
|
||||||
})
|
});
|
||||||
CONFIG.Combat.documentClass = RdDCombatManager
|
CONFIG.Combat.documentClass = RdDCombatManager;
|
||||||
|
|
||||||
// préparation des différents modules
|
// préparation des différents modules
|
||||||
AutoAdjustDarkness.init()
|
RdDTimestamp.init();
|
||||||
RdDTimestamp.init()
|
RdDCalendrier.init();
|
||||||
RdDCalendrier.init()
|
SystemCompendiums.init();
|
||||||
SystemCompendiums.init()
|
DialogChronologie.init();
|
||||||
DialogChronologie.init()
|
ReglesOptionnelles.init();
|
||||||
ReglesOptionnelles.init()
|
RdDUtility.init();
|
||||||
OptionsAvancees.init()
|
RdDDice.init();
|
||||||
RdDUtility.init()
|
RdDCommands.init();
|
||||||
RdDDice.init()
|
RdDCombatManager.init();
|
||||||
RdDCommands.init()
|
RdDTokenHud.init();
|
||||||
RdDCombatManager.init()
|
RdDBaseActor.init();
|
||||||
RdDTokenHud.init()
|
RdDCompendiumOrganiser.init();
|
||||||
RdDBaseActor.init()
|
|
||||||
RdDCompendiumOrganiser.init()
|
|
||||||
EffetsDraconiques.init()
|
EffetsDraconiques.init()
|
||||||
TMRUtility.init()
|
TMRUtility.init();
|
||||||
await RdDTMRDialog.init()
|
RdDHotbar.initDropbar();
|
||||||
RdDHotbar.init()
|
RdDPossession.init();
|
||||||
RdDPossession.init()
|
TMRRencontres.init();
|
||||||
TMRRencontres.init()
|
Environnement.init();
|
||||||
Environnement.init()
|
|
||||||
ExportScriptarium.init()
|
Hooks.once('ready', () => this.onReady());
|
||||||
}
|
}
|
||||||
|
|
||||||
initSystemSettings() {
|
initSystemSettings() {
|
||||||
@ -230,7 +217,7 @@ export class SystemReveDeDragon {
|
|||||||
"avant-encaissement": "Avant l'encaissement",
|
"avant-encaissement": "Avant l'encaissement",
|
||||||
},
|
},
|
||||||
default: "avant-encaissement"
|
default: "avant-encaissement"
|
||||||
})
|
});
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
|
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
|
||||||
@ -240,7 +227,7 @@ export class SystemReveDeDragon {
|
|||||||
config: true,
|
config: true,
|
||||||
default: true,
|
default: true,
|
||||||
type: Boolean
|
type: Boolean
|
||||||
})
|
});
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
|
game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
|
||||||
@ -250,8 +237,7 @@ export class SystemReveDeDragon {
|
|||||||
config: true,
|
config: true,
|
||||||
default: true,
|
default: true,
|
||||||
type: Boolean
|
type: Boolean
|
||||||
})
|
});
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
|
game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
|
||||||
name: "Notifier de la famine et la soif pour",
|
name: "Notifier de la famine et la soif pour",
|
||||||
@ -265,7 +251,7 @@ export class SystemReveDeDragon {
|
|||||||
"famine-soif": "la famine et la soif",
|
"famine-soif": "la famine et la soif",
|
||||||
},
|
},
|
||||||
default: "aucun"
|
default: "aucun"
|
||||||
})
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
async onReady() {
|
async onReady() {
|
||||||
@ -273,47 +259,71 @@ export class SystemReveDeDragon {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Foundry VTT Initialization */
|
/* Foundry VTT Initialization */
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
game.system.rdd.calendrier = new RdDCalendrier()
|
// CSS patch for v9
|
||||||
|
if (game.version) {
|
||||||
|
let sidebar = document.getElementById("sidebar");
|
||||||
|
sidebar.style.width = "min-content";
|
||||||
|
}
|
||||||
|
game.system.rdd.calendrier = new RdDCalendrier();
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isUniqueConnectedGM()) {
|
||||||
new Migrations().migrate()
|
new Migrations().migrate();
|
||||||
this.messageDeBienvenue()
|
this.messageDeBienvenue();
|
||||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
|
this.registerUsageCount(SYSTEM_RDD);
|
||||||
console.log("ClassCounter loaded", moduleCounter)
|
|
||||||
moduleCounter.ClassCounter.registerUsageCount()
|
|
||||||
}).catch(err =>
|
|
||||||
console.log("No stats available, giving up.")
|
|
||||||
)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
StatusEffects.onReady()
|
StatusEffects.onReady();
|
||||||
RdDHerbes.onReady()
|
RdDHerbes.initializeHerbes();
|
||||||
RdDDice.onReady()
|
RdDDice.onReady();
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Affiche/Init le calendrier */
|
/* Affiche/Init le calendrier */
|
||||||
game.system.rdd.calendrier.display()
|
game.system.rdd.calendrier.display();
|
||||||
// Avertissement si joueur sans personnage
|
// Avertissement si joueur sans personnage
|
||||||
if (!game.user.isGM && game.user.character == undefined) {
|
if (!game.user.isGM && game.user.character == undefined) {
|
||||||
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !")
|
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
|
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
|
||||||
user: game.user.id
|
user: game.user.id
|
||||||
})
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
messageDeBienvenue() {
|
messageDeBienvenue() {
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">')
|
ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
|
content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
|
||||||
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
|
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
|
||||||
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
|
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
|
||||||
` })
|
` });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
// Register world usage statistics
|
||||||
|
async registerUsageCount(registerKey) {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
game.settings.register("world", "world-key", {
|
||||||
|
name: "Unique world key",
|
||||||
|
scope: "world",
|
||||||
|
config: false,
|
||||||
|
default: "NONE",
|
||||||
|
type: String
|
||||||
|
});
|
||||||
|
|
||||||
|
let worldKey = game.settings.get("world", "world-key")
|
||||||
|
if (worldKey == undefined || worldKey == "") {
|
||||||
|
worldKey = randomID(32)
|
||||||
|
game.settings.set("world", "world-key", worldKey)
|
||||||
|
}
|
||||||
|
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
||||||
|
$.ajax(regURL)
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SystemReveDeDragon.start()
|
SystemReveDeDragon.start();
|
||||||
|
|
||||||
|
@ -56,7 +56,7 @@ const temperatures = [
|
|||||||
export class RdDMeteo {
|
export class RdDMeteo {
|
||||||
static async getForce() {
|
static async getForce() {
|
||||||
const roll = new Roll(`1dr`);
|
const roll = new Roll(`1dr`);
|
||||||
await roll.evaluate();
|
await roll.evaluate({ async: true });
|
||||||
return roll.total;
|
return roll.total;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -67,14 +67,14 @@ export class RdDMeteo {
|
|||||||
static async getTemperature() {
|
static async getTemperature() {
|
||||||
const degre = await RdDMeteo.getForce();
|
const degre = await RdDMeteo.getForce();
|
||||||
const rollChaudFroid = new Roll('1d2');
|
const rollChaudFroid = new Roll('1d2');
|
||||||
await rollChaudFroid.evaluate();
|
await rollChaudFroid.evaluate({ async: true });
|
||||||
const chaudFroid = rollChaudFroid.total == 1;
|
const chaudFroid = rollChaudFroid.total == 1;
|
||||||
return chaudFroid.total ? degre : -degre;
|
return chaudFroid.total ? degre : -degre;
|
||||||
}
|
}
|
||||||
|
|
||||||
static async getDirection(direction) {
|
static async getDirection(direction) {
|
||||||
const roll = new Roll(`1d16`);
|
const roll = new Roll(`1d16`);
|
||||||
await roll.evaluate();
|
await roll.evaluate({ async: true });
|
||||||
switch (roll.total % 16) {
|
switch (roll.total % 16) {
|
||||||
case 0: return 'Nord';
|
case 0: return 'Nord';
|
||||||
case 1: return 'Nord Nord Est';
|
case 1: return 'Nord Nord Est';
|
||||||
|
@ -3,7 +3,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
|||||||
import { RdDRoll } from "./rdd-roll.js";
|
import { RdDRoll } from "./rdd-roll.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
import { Targets } from "./targets.js";
|
import { Targets } from "./targets.js";
|
||||||
import { ITEM_TYPES } from "./item.js";
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* On part du principe qu'une entité démarre tjs
|
/* On part du principe qu'une entité démarre tjs
|
||||||
@ -20,11 +20,11 @@ export class RdDPossession {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static searchPossessionFromEntite(attacker, defender) {
|
static searchPossessionFromEntite(attacker, defender) {
|
||||||
let poss = attacker.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
|
let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||||
if (!poss) {
|
if (!poss) {
|
||||||
poss = defender.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
|
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||||
}
|
}
|
||||||
return poss && foundry.utils.duplicate(poss) || undefined;
|
return poss && duplicate(poss) || undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -39,7 +39,7 @@ export class RdDPossession {
|
|||||||
let rollData = {
|
let rollData = {
|
||||||
mode: "attaque",
|
mode: "attaque",
|
||||||
isECNIDefender: false,
|
isECNIDefender: false,
|
||||||
competence: competence,
|
competence: competence.clone(),
|
||||||
possession: possession,
|
possession: possession,
|
||||||
attacker: attacker,
|
attacker: attacker,
|
||||||
defender: defender,
|
defender: defender,
|
||||||
@ -52,7 +52,7 @@ export class RdDPossession {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async onConjurerPossession(attacker, possession) {
|
static async onConjurerPossession(attacker, possession) {
|
||||||
possession = foundry.utils.duplicate(possession);
|
possession = duplicate(possession);
|
||||||
RdDPossession.$updateEtatPossession(possession)
|
RdDPossession.$updateEtatPossession(possession)
|
||||||
|
|
||||||
const defender = game.actors.get(possession.system.entite.actorid);
|
const defender = game.actors.get(possession.system.entite.actorid);
|
||||||
@ -80,7 +80,7 @@ export class RdDPossession {
|
|||||||
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
possession = foundry.utils.duplicate(possession)
|
possession = duplicate(possession)
|
||||||
// Update for draconic roll
|
// Update for draconic roll
|
||||||
let rollData = {
|
let rollData = {
|
||||||
mode: "defense",
|
mode: "defense",
|
||||||
@ -131,7 +131,7 @@ export class RdDPossession {
|
|||||||
}
|
}
|
||||||
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
|
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
|
||||||
RdDPossession.storePossessionAttaque(possession, rollData)
|
RdDPossession.storePossessionAttaque(possession, rollData)
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html');
|
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -171,7 +171,7 @@ export class RdDPossession {
|
|||||||
rollData.possession = possession
|
rollData.possession = possession
|
||||||
RdDPossession.$updateEtatPossession(rollData.possession)
|
RdDPossession.$updateEtatPossession(rollData.possession)
|
||||||
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html')
|
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
|
||||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||||
// conjuration
|
// conjuration
|
||||||
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||||
@ -230,7 +230,7 @@ export class RdDPossession {
|
|||||||
system: {
|
system: {
|
||||||
description: "", typepossession: attacker.name,
|
description: "", typepossession: attacker.name,
|
||||||
possede: false,
|
possede: false,
|
||||||
possessionid: foundry.utils.randomID(16),
|
possessionid: randomID(16),
|
||||||
entite: { actorid: attacker.id },
|
entite: { actorid: attacker.id },
|
||||||
victime: { actorid: defender.id },
|
victime: { actorid: defender.id },
|
||||||
compteur: 0
|
compteur: 0
|
||||||
|
@ -28,7 +28,7 @@ const reussites = [
|
|||||||
|
|
||||||
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
|
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const CARAC_MAXIMUM_RESOLUTION = 40;
|
const caracMaximumResolution = 60;
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDResolutionTable {
|
export class RdDResolutionTable {
|
||||||
static resolutionTable = this.build()
|
static resolutionTable = this.build()
|
||||||
@ -36,7 +36,7 @@ export class RdDResolutionTable {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static build() {
|
static build() {
|
||||||
let table = []
|
let table = []
|
||||||
for (var caracValue = 0; caracValue <= CARAC_MAXIMUM_RESOLUTION; caracValue++) {
|
for (var caracValue = 0; caracValue <= caracMaximumResolution; caracValue++) {
|
||||||
table[caracValue] = this._computeRow(caracValue);
|
table[caracValue] = this._computeRow(caracValue);
|
||||||
}
|
}
|
||||||
return table;
|
return table;
|
||||||
@ -97,7 +97,7 @@ export class RdDResolutionTable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static actorChatName(actor) {
|
static actorChatName(actor) {
|
||||||
return actor?.name ?? game.user.name;
|
return actor?.userName ?? game.user.name;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -114,7 +114,7 @@ export class RdDResolutionTable {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async roll(caracValue, finalLevel, rollData = {}) {
|
static async roll(caracValue, finalLevel, rollData = {}) {
|
||||||
let chances = foundry.utils.duplicate(this.computeChances(caracValue, finalLevel));
|
let chances = duplicate(this.computeChances(caracValue, finalLevel));
|
||||||
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
|
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
|
||||||
this._updateChancesFactor(chances, rollData.diviseurSignificative);
|
this._updateChancesFactor(chances, rollData.diviseurSignificative);
|
||||||
chances.showDice = rollData.showDice;
|
chances.showDice = rollData.showDice;
|
||||||
@ -158,7 +158,7 @@ export class RdDResolutionTable {
|
|||||||
static _updateChancesFactor(chances, diviseur) {
|
static _updateChancesFactor(chances, diviseur) {
|
||||||
if (chances.level > -11 && diviseur && diviseur > 1) {
|
if (chances.level > -11 && diviseur && diviseur > 1) {
|
||||||
let newScore = Math.floor(chances.score / diviseur);
|
let newScore = Math.floor(chances.score / diviseur);
|
||||||
foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -166,27 +166,27 @@ export class RdDResolutionTable {
|
|||||||
static _updateChancesWithBonus(chances, bonus, finalLevel) {
|
static _updateChancesWithBonus(chances, bonus, finalLevel) {
|
||||||
if (bonus && finalLevel > -11) {
|
if (bonus && finalLevel > -11) {
|
||||||
let newScore = Number(chances.score) + bonus;
|
let newScore = Number(chances.score) + bonus;
|
||||||
foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static significativeRequise(chances) {
|
static significativeRequise(chances) {
|
||||||
chances.roll = Math.floor(chances.score / 2);
|
chances.roll = Math.floor(chances.score / 2);
|
||||||
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
|
mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static succesRequis(chances) {
|
static succesRequis(chances) {
|
||||||
chances.roll = chances.score;
|
chances.roll = chances.score;
|
||||||
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
|
mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async rollChances(chances, diviseur, forceDiceResult = -1) {
|
static async rollChances(chances, diviseur, forceDiceResult = -1) {
|
||||||
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult };
|
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult };
|
||||||
chances.roll = await RdDDice.rollTotal("1d100", chances);
|
chances.roll = await RdDDice.rollTotal("1d100", chances);
|
||||||
foundry.utils.mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
|
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
|
||||||
return chances;
|
return chances;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -38,7 +38,7 @@ export class RdDRollResolutionTable extends Dialog {
|
|||||||
diffLibre: 0,
|
diffLibre: 0,
|
||||||
use: { conditions:true, libre:true }
|
use: { conditions:true, libre:true }
|
||||||
}
|
}
|
||||||
foundry.utils.mergeObject(rollData, defRollData, { overwrite: false });
|
mergeObject(rollData, defRollData, { overwrite: false });
|
||||||
for (let i = 1; i < 21; i++) {
|
for (let i = 1; i < 21; i++) {
|
||||||
const key = `${i}`;
|
const key = `${i}`;
|
||||||
rollData.carac[key] = { type: "number", value: i, label: key }
|
rollData.carac[key] = { type: "number", value: i, label: key }
|
||||||
@ -112,7 +112,7 @@ export class RdDRollResolutionTable extends Dialog {
|
|||||||
async updateRollResult() {
|
async updateRollResult() {
|
||||||
let rollData = this.rollData;
|
let rollData = this.rollData;
|
||||||
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
||||||
rollData.finalLevel = Misc.toInt(rollData.diffConditions) + Misc.toInt(rollData.diffLibre);
|
rollData.finalLevel = this._computeFinalLevel(rollData);
|
||||||
|
|
||||||
const htmlTable = await RdDResolutionTable.buildHTMLTable({
|
const htmlTable = await RdDResolutionTable.buildHTMLTable({
|
||||||
carac: rollData.caracValue,
|
carac: rollData.caracValue,
|
||||||
@ -129,6 +129,12 @@ export class RdDRollResolutionTable extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
_computeFinalLevel(rollData) {
|
||||||
|
const diffConditions = Misc.toInt(rollData.diffConditions);
|
||||||
|
const diffLibre = Misc.toInt(rollData.diffLibre);
|
||||||
|
|
||||||
|
return diffLibre + diffConditions;
|
||||||
|
}
|
||||||
|
|
||||||
async close() {
|
async close() {
|
||||||
await super.close();
|
await super.close();
|
||||||
|
@ -22,7 +22,7 @@ export class RdDRoll extends Dialog {
|
|||||||
|
|
||||||
const html = await renderTemplate(dialogConfig.html, rollData);
|
const html = await renderTemplate(dialogConfig.html, rollData);
|
||||||
|
|
||||||
let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => { } };
|
let options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999, close: html => {} };
|
||||||
if (dialogConfig.close) {
|
if (dialogConfig.close) {
|
||||||
options.close = dialogConfig.close;
|
options.close = dialogConfig.close;
|
||||||
}
|
}
|
||||||
@ -37,22 +37,21 @@ export class RdDRoll extends Dialog {
|
|||||||
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
||||||
etat: actor.getEtatGeneral(),
|
etat: actor.getEtatGeneral(),
|
||||||
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
|
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
|
||||||
amoureux: actor.listeSuivants(it => it.coeur > 0),
|
|
||||||
carac: actor.system.carac,
|
carac: actor.system.carac,
|
||||||
finalLevel: 0,
|
finalLevel: 0,
|
||||||
diffConditions: 0,
|
diffConditions: 0,
|
||||||
diffLibre: rollData.competence?.system.default_diffLibre ?? 0,
|
diffLibre: rollData.competence?.system.default_diffLibre ?? 0,
|
||||||
perteMoralEchec: false, /* Pour l'affichage dans le chat */
|
perteMoralEchec: false, /* Pour l'affichage dans le chat */
|
||||||
use: {
|
use: {
|
||||||
astrologique: true,
|
|
||||||
moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
|
moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
|
||||||
libre: true,
|
libre: true,
|
||||||
coeur: undefined,
|
|
||||||
conditions: true,
|
conditions: true,
|
||||||
surenc: actor.isSurenc(),
|
surenc: actor.isSurenc(),
|
||||||
encTotal: true
|
encTotal: true
|
||||||
},
|
},
|
||||||
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
||||||
|
malusArmureValue: actor.getMalusArmure(),
|
||||||
|
surencMalusValue: actor.computeMalusSurEncombrement(),
|
||||||
encTotal: actor.getEncTotal(),
|
encTotal: actor.getEncTotal(),
|
||||||
ajustementAstrologique: actor.ajustementAstrologique(),
|
ajustementAstrologique: actor.ajustementAstrologique(),
|
||||||
surprise: actor.getSurprise(false),
|
surprise: actor.getSurprise(false),
|
||||||
@ -65,7 +64,7 @@ export class RdDRoll extends Dialog {
|
|||||||
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
|
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
|
||||||
}
|
}
|
||||||
|
|
||||||
foundry.utils.mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
|
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
|
||||||
if (rollData.forceCarac) {
|
if (rollData.forceCarac) {
|
||||||
rollData.carac = rollData.forceCarac;
|
rollData.carac = rollData.forceCarac;
|
||||||
}
|
}
|
||||||
@ -177,15 +176,6 @@ export class RdDRoll extends Dialog {
|
|||||||
this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
|
this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
|
||||||
this.updateRollResult(html);
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
this.html.find('.select-suivant-coeur').change((event) => {
|
|
||||||
const selectedActorId = event.currentTarget.value;
|
|
||||||
this.rollData.use.coeur = this.actor.getSuivant(selectedActorId)
|
|
||||||
if (this.rollData.use.coeur) {
|
|
||||||
this.html.find(".utilisation-coeur img.selected-suivant-coeur").attr('src', this.rollData.use.coeur?.img)
|
|
||||||
this.html.find(".utilisation-coeur img.selected-suivant-coeur").attr('title', this.rollData.use.coeur?.name)
|
|
||||||
}
|
|
||||||
this.updateRollResult(html);
|
|
||||||
});
|
|
||||||
this.html.find('.roll-signedraconique').change((event) => {
|
this.html.find('.roll-signedraconique').change((event) => {
|
||||||
let sortKey = Misc.toInt(event.currentTarget.value);
|
let sortKey = Misc.toInt(event.currentTarget.value);
|
||||||
this.setSelectedSigneDraconique(this.rollData.signes[sortKey]);
|
this.setSelectedSigneDraconique(this.rollData.signes[sortKey]);
|
||||||
@ -197,7 +187,7 @@ export class RdDRoll extends Dialog {
|
|||||||
console.log("RdDRollSelectDialog - Cout reve", ptreve);
|
console.log("RdDRollSelectDialog - Cout reve", ptreve);
|
||||||
this.updateRollResult(html);
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
this.html.find("input.check-mortalite").change((event) => {
|
this.html.find("[name='mortalite']").change((event) => {
|
||||||
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
|
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
|
||||||
this.updateRollResult(html);
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
@ -215,10 +205,6 @@ export class RdDRoll extends Dialog {
|
|||||||
this.rollData[attribute] = event.currentTarget.checked;
|
this.rollData[attribute] = event.currentTarget.checked;
|
||||||
this.updateRollResult(html);
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
this.html.find('input.use-astrologique').change((event) => {
|
|
||||||
this.rollData.use.astrologique = event.currentTarget.checked;
|
|
||||||
this.updateRollResult(html);
|
|
||||||
});
|
|
||||||
this.html.find('input.use-encTotal').change((event) => {
|
this.html.find('input.use-encTotal').change((event) => {
|
||||||
this.rollData.use.encTotal = event.currentTarget.checked;
|
this.rollData.use.encTotal = event.currentTarget.checked;
|
||||||
this.updateRollResult(html);
|
this.updateRollResult(html);
|
||||||
@ -305,34 +291,35 @@ export class RdDRoll extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async updateRollResult(html) {
|
async updateRollResult(html) {
|
||||||
const rollData = this.rollData;
|
let rollData = this.rollData;
|
||||||
|
|
||||||
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor)
|
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
|
||||||
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
||||||
rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
|
rollData.mortalite = rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite ?? rollData.mortalite ?? 'mortel';
|
||||||
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
|
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
|
||||||
|
let dmgText = Misc.toSignedString(rollData.dmg.total);
|
||||||
|
|
||||||
|
switch (rollData.mortalite) {
|
||||||
|
case 'non-mortel': dmgText = `(${dmgText}) non-mortel`; break;
|
||||||
|
case 'empoignade': dmgText = `empoignade`; break;
|
||||||
|
}
|
||||||
|
|
||||||
RollDataAjustements.calcul(rollData, this.actor);
|
RollDataAjustements.calcul(rollData, this.actor);
|
||||||
|
rollData.finalLevel = this._computeFinalLevel(rollData);
|
||||||
|
|
||||||
const resolutionTable = await RdDResolutionTable.buildHTMLTable(RdDResolutionTable.subTable(rollData.caracValue, rollData.finalLevel))
|
const resolutionTable = await RdDResolutionTable.buildHTMLTable(RdDResolutionTable.subTable(rollData.caracValue, rollData.finalLevel))
|
||||||
const adjustements = await this.buildAjustements(rollData);
|
const adjustements = await this.buildAjustements(rollData);
|
||||||
|
|
||||||
HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
|
HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
|
||||||
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
|
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
|
||||||
HtmlUtility.showControlWhen(this.html.find(".use-astrologique"), rollData.ajustements.astrologique.visible);
|
|
||||||
HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
|
HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
|
||||||
HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
||||||
HtmlUtility.showControlWhen(this.html.find(".utilisation-coeur"), rollData.ajustements.coeur.visible);
|
HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
|
||||||
HtmlUtility.showControlWhen(this.html.find(".utilisation-coeur img.selected-suivant-coeur"), rollData.ajustements.coeur.visible && rollData.use.coeur != undefined)
|
|
||||||
// HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moral.used);
|
|
||||||
|
|
||||||
// Mise à jour valeurs
|
// Mise à jour valeurs
|
||||||
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
|
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
|
||||||
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel');
|
this.html.find("[name='mortalite']").prop('checked', rollData.mortalite == 'non-mortel');
|
||||||
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade' ? 'empoignade' : Misc.toSignedString(rollData.dmg.total));
|
this.html.find(".dmg-arme-actor").text(dmgText);
|
||||||
this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
|
|
||||||
// this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
|
|
||||||
// this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite);
|
|
||||||
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
|
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
|
||||||
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
|
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
|
||||||
}
|
}
|
||||||
@ -343,6 +330,30 @@ export class RdDRoll extends Dialog {
|
|||||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
|
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
_computeFinalLevel(rollData) {
|
||||||
|
return RollDataAjustements.sum(rollData.ajustements);
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
_computeDiffCompetence(rollData) {
|
||||||
|
if (rollData.competence) {
|
||||||
|
return Misc.toInt(rollData.competence.system.niveau);
|
||||||
|
}
|
||||||
|
if (rollData.draconicList) {
|
||||||
|
return Misc.toInt(rollData.competence.system.niveau);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
_computeMalusArmure(rollData) {
|
||||||
|
let malusArmureValue = 0;
|
||||||
|
if (rollData.malusArmureValue && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
|
||||||
|
malusArmureValue = rollData.malusArmureValue;
|
||||||
|
}
|
||||||
|
return malusArmureValue;
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_getTitle(rollData) {
|
_getTitle(rollData) {
|
||||||
const carac = rollData.selectedCarac.label;
|
const carac = rollData.selectedCarac.label;
|
||||||
@ -350,19 +361,16 @@ export class RdDRoll extends Dialog {
|
|||||||
return carac;
|
return carac;
|
||||||
}
|
}
|
||||||
const compName = rollData.competence.name;
|
const compName = rollData.competence.name;
|
||||||
|
if (rollData.draconicList && rollData.selectedSort) {
|
||||||
|
return compName + " - " + rollData.selectedSort.name;
|
||||||
|
}
|
||||||
|
// If a weapon is there, add it in the title
|
||||||
const niveau = Misc.toSignedString(rollData.competence.system.niveau)
|
const niveau = Misc.toSignedString(rollData.competence.system.niveau)
|
||||||
if (compName == carac) {
|
if (compName == carac) {
|
||||||
// cas des créatures
|
// cas des créatures
|
||||||
return `${carac} Niveau ${niveau}`
|
return carac + " Niveau " + niveau
|
||||||
}
|
}
|
||||||
if (rollData.draconicList && rollData.selectedSort) {
|
const armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
|
||||||
// cas de lancer de sort
|
return carac + "/" + compName + armeTitle + " Niveau " + niveau
|
||||||
return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
|
|
||||||
}
|
|
||||||
if (rollData.arme && rollData.arme.name != compName) {
|
|
||||||
// ajouter l'arme au titre si son nom n'est pas la compétence
|
|
||||||
return `${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
|
|
||||||
}
|
|
||||||
return `${carac} / ${compName} Niveau ${niveau}`
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,7 +16,7 @@ export class RdDSheetUtility {
|
|||||||
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
|
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
|
||||||
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
|
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
|
||||||
}
|
}
|
||||||
foundry.utils.mergeObject(options, newOptions);
|
mergeObject(options, newOptions);
|
||||||
return options;
|
return options;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -43,17 +43,11 @@ export class RdDSheetUtility {
|
|||||||
item = await RdDItem.getCorrespondingItem(item);
|
item = await RdDItem.getCorrespondingItem(item);
|
||||||
}
|
}
|
||||||
if (actor.canReceive(item)) {
|
if (actor.canReceive(item)) {
|
||||||
if (!actor.prototypeToken.actorLink && actor.token) {
|
|
||||||
ui.notifications.warn(`Impossible de donner ${item.name} à ${actor.name}, c'est un acteur temporaire
|
|
||||||
<br>La suppression de son token entraînera la perte définitive de ${item.name}.`)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
return {
|
return {
|
||||||
destId: destItemId,
|
destId: destItemId,
|
||||||
targetActorId: actor.id,
|
targetActorId: actor.id,
|
||||||
itemId: item.id,
|
itemId: item.id,
|
||||||
sourceActorId: item.actor?.id,
|
sourceActorId: item.actor?.id,
|
||||||
sourceTokenId: item.actor?.token?.id,
|
|
||||||
srcId: objetVersConteneur[item.id],
|
srcId: objetVersConteneur[item.id],
|
||||||
onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
|
onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
|
||||||
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
|
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
|
||||||
@ -76,7 +70,7 @@ export class RdDSheetUtility {
|
|||||||
static async _onSplitItem(item, split, actor) {
|
static async _onSplitItem(item, split, actor) {
|
||||||
if (split >= 1 && split < item.system.quantite) {
|
if (split >= 1 && split < item.system.quantite) {
|
||||||
await item.diminuerQuantite(split);
|
await item.diminuerQuantite(split);
|
||||||
const splitItem = foundry.utils.duplicate(item);
|
const splitItem = duplicate(item);
|
||||||
// todo: ajouter dans le même conteneur?
|
// todo: ajouter dans le même conteneur?
|
||||||
splitItem.system.quantite = split;
|
splitItem.system.quantite = split;
|
||||||
await actor.createEmbeddedDocuments('Item', [splitItem])
|
await actor.createEmbeddedDocuments('Item', [splitItem])
|
||||||
|
@ -1,7 +1,8 @@
|
|||||||
import { SHOW_DICE, SYSTEM_RDD } from "./constants.js";
|
import { SHOW_DICE } from "./constants.js";
|
||||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
|
import { tmrConstants } from "./tmr-constants.js";
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js";
|
import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js";
|
||||||
import { ChatUtility } from "./chat-utility.js";
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
@ -16,43 +17,20 @@ import { RdDDice } from "./rdd-dice.js";
|
|||||||
import { STATUSES } from "./settings/status-effects.js";
|
import { STATUSES } from "./settings/status-effects.js";
|
||||||
import { RdDRencontre } from "./item/rencontre.js";
|
import { RdDRencontre } from "./item/rencontre.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { ITEM_TYPES } from "./item.js";
|
|
||||||
import { Misc } from "./misc.js";
|
|
||||||
|
|
||||||
const TMR_DISPLAY_SIZE = {
|
|
||||||
code: 'tmr-display-size',
|
|
||||||
range: {
|
|
||||||
min: 32,
|
|
||||||
max: 128,
|
|
||||||
step: 8,
|
|
||||||
},
|
|
||||||
def: 64,
|
|
||||||
clamp: (size, inc = 0) => Math.max(TMR_DISPLAY_SIZE.range.min, Math.min(size + (inc * TMR_DISPLAY_SIZE.range.step), TMR_DISPLAY_SIZE.range.max)),
|
|
||||||
get: () => TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def),
|
|
||||||
set: (size) => game.settings.set(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, TMR_DISPLAY_SIZE.clamp(size)),
|
|
||||||
};
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
export class RdDTMRDialog extends Dialog {
|
export class RdDTMRDialog extends Dialog {
|
||||||
static async init() {
|
|
||||||
game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
|
|
||||||
name: 'Taille des cases des TMR',
|
|
||||||
hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
|
|
||||||
scope: "client",
|
|
||||||
config: true,
|
|
||||||
default: TMR_DISPLAY_SIZE.def,
|
|
||||||
type: Number,
|
|
||||||
range: TMR_DISPLAY_SIZE.range
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
static async create(actor, tmrData) {
|
static async create(actor, tmrData) {
|
||||||
await PixiTMR.init()
|
|
||||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
|
||||||
if (tmrData.mode != 'visu' && !game.user.isGM) {
|
|
||||||
|
if (tmrData.mode != 'visu') {
|
||||||
|
// Notification au MJ
|
||||||
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
|
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||||
}
|
}
|
||||||
return new RdDTMRDialog(html, actor, tmrData)
|
|
||||||
|
return new RdDTMRDialog(html, actor, tmrData);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -60,142 +38,40 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
const dialogConf = {
|
const dialogConf = {
|
||||||
title: "Terres Médianes de Rêve",
|
title: "Terres Médianes de Rêve",
|
||||||
content: html,
|
content: html,
|
||||||
buttons: {}
|
buttons: {
|
||||||
|
closeButton: { label: "Fermer", callback: html => this.close(html) }
|
||||||
|
},
|
||||||
|
default: "closeButton"
|
||||||
}
|
}
|
||||||
|
|
||||||
const dialogOptions = {
|
const dialogOptions = {
|
||||||
classes: ["tmrdialog"],
|
classes: ["tmrdialog"],
|
||||||
width: 'fit-content',
|
width: 920, height: 980,
|
||||||
height: 'fit-content',
|
|
||||||
'max-height': 1024,
|
|
||||||
'z-index': 40
|
'z-index': 40
|
||||||
}
|
}
|
||||||
super(dialogConf, dialogOptions);
|
super(dialogConf, dialogOptions);
|
||||||
this.tmrdata = foundry.utils.duplicate(tmrData);
|
|
||||||
|
this.tmrdata = duplicate(tmrData);
|
||||||
this.actor = actor;
|
this.actor = actor;
|
||||||
this.actor.tmrApp = this; // reference this app in the actor structure
|
this.actor.tmrApp = this; // reference this app in the actor structure
|
||||||
this.viewOnly = tmrData.mode == "visu"
|
this.viewOnly = tmrData.mode == "visu"
|
||||||
this.fatigueParCase = this.viewOnly ? 0 : this.actor.getCoutFatigueTMR();
|
this.fatigueParCase = this.viewOnly || !ReglesOptionnelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue();
|
||||||
this.cumulFatigue = 0;
|
this.cumulFatigue = 0;
|
||||||
this.loadRencontres();
|
this.loadRencontres();
|
||||||
this.loadCasesSpeciales();
|
this.loadCasesSpeciales();
|
||||||
this.allTokens = [];
|
this.allTokens = [];
|
||||||
this.rencontreState = 'aucune';
|
this.rencontreState = 'aucune';
|
||||||
this.subdialog = undefined
|
this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
|
||||||
this.displaySize = undefined
|
|
||||||
|
this.pixiTMR = new PixiTMR(this, this.pixiApp);
|
||||||
|
|
||||||
|
this.callbacksOnAnimate = [];
|
||||||
if (!this.viewOnly) {
|
if (!this.viewOnly) {
|
||||||
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
|
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
|
||||||
}
|
}
|
||||||
this.callbacksOnAnimate = [];
|
|
||||||
const displaySize = TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def);
|
|
||||||
this.pixiTMR = new PixiTMR(this, displaySize);
|
|
||||||
this.resizePixiTMR(displaySize)
|
|
||||||
}
|
|
||||||
|
|
||||||
resizePixiTMR(displaySize) {
|
// load the texture we need
|
||||||
if (displaySize != this.displaySize) {
|
this.pixiTMR.load((loader, resources) => this.createPixiSprites());
|
||||||
this.displaySize = displaySize
|
|
||||||
this.pixiTMR.resizeTMR(displaySize);
|
|
||||||
this._removeTokens()
|
|
||||||
this.allTokens = []
|
|
||||||
this.createPixiSprites()
|
|
||||||
this.pixiTMR.loadAnimations();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
this.html = html;
|
|
||||||
|
|
||||||
// this.activateTMRSize()
|
|
||||||
this.addTMRMap()
|
|
||||||
this.html.find('div.tmr-size a.tmr-size-zoom-minus*').click(event => {
|
|
||||||
this.$changeTMRSize(-1)
|
|
||||||
});
|
|
||||||
this.html.find('div.tmr-size a.tmr-size-zoom-plus*').click(event => {
|
|
||||||
this.$changeTMRSize(1)
|
|
||||||
});
|
|
||||||
|
|
||||||
|
|
||||||
if (this.viewOnly) {
|
|
||||||
this.html.find('.lancer-sort').remove();
|
|
||||||
this.html.find('.lire-signe-draconique').remove();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
|
|
||||||
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getCoordActor()));
|
|
||||||
|
|
||||||
this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop());
|
|
||||||
|
|
||||||
// Roll Sort
|
|
||||||
this.html.find('.lancer-sort').click(event => this.lancerUnSort());
|
|
||||||
this.html.find('.lire-signe-draconique').click(event => this.actor.rollLireSigneDraconique(this._getCoordActor()));
|
|
||||||
|
|
||||||
this.html.find('img.tmr-move').click(event => this.deplacementTMR(this.html.find(event.currentTarget)?.data('move')));
|
|
||||||
|
|
||||||
// Gestion du cout de montée en points de rêve
|
|
||||||
await this.actor.reveActuelIncDec(this.calculCoutMonteeTMR());
|
|
||||||
this.cumulFatigue += this.fatigueParCase;
|
|
||||||
|
|
||||||
// Le reste...
|
|
||||||
this.updateValuesDisplay();
|
|
||||||
}
|
|
||||||
|
|
||||||
lancerUnSort() {
|
|
||||||
if (this.subdialog) {
|
|
||||||
return this.forceTMRContinueAction();
|
|
||||||
}
|
|
||||||
return this.actor.rollUnSort(this._getCoordActor());
|
|
||||||
}
|
|
||||||
|
|
||||||
async onDeplacement() {
|
|
||||||
await this.manageRencontre(TMRUtility.getTMR(this._getCoordActor()));
|
|
||||||
}
|
|
||||||
|
|
||||||
addTMRMap() {
|
|
||||||
const tmrCell = document.getElementsByClassName("tmr-map")[0];
|
|
||||||
tmrCell.childNodes.forEach(node => tmrCell.removeChild(node))
|
|
||||||
tmrCell.append(this.pixiTMR.view);
|
|
||||||
}
|
|
||||||
|
|
||||||
$changeTMRSize(inc) {
|
|
||||||
let displaySize = TMR_DISPLAY_SIZE.clamp(this.displaySize, inc)
|
|
||||||
if (displaySize != this.displaySize) {
|
|
||||||
game.settings.set(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, TMR_DISPLAY_SIZE.clamp(displaySize))
|
|
||||||
this.resizePixiTMR(displaySize)
|
|
||||||
this.render()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async forceTMRDisplay() {
|
|
||||||
if (this.rendered) {
|
|
||||||
this.bringToTop()
|
|
||||||
this.bringSubDialogToTop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bringSubDialogToTop() {
|
|
||||||
if (this.subdialog?.bringToTop && this.subdialog?.element[0]) {
|
|
||||||
this.subdialog.bringToTop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async restoreTMRAfterAction() {
|
|
||||||
this.subdialog = undefined
|
|
||||||
await this.maximize()
|
|
||||||
this.bringToTop()
|
|
||||||
}
|
|
||||||
|
|
||||||
forceTMRContinueAction() {
|
|
||||||
ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
|
|
||||||
this.bringSubDialogToTop();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
setTMRPendingAction(dialog) {
|
|
||||||
this.subdialog = dialog
|
|
||||||
this.forceTMRDisplay()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
isDemiReveCache() {
|
isDemiReveCache() {
|
||||||
@ -208,11 +84,11 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
get sortsReserve() {
|
get sortsReserve() {
|
||||||
return this.actor.itemTypes[ITEM_TYPES.sortreserve];
|
return this.actor.itemTypes['sortreserve'];
|
||||||
}
|
}
|
||||||
|
|
||||||
getSortsReserve(coord) {
|
getSortsReserve(coord) {
|
||||||
return this.actor.itemTypes[ITEM_TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale
|
return this.actor.itemTypes['sortreserve'].filter(// Reserve sur une case fleuve ou normale
|
||||||
TMRUtility.getTMR(coord).type == 'fleuve'
|
TMRUtility.getTMR(coord).type == 'fleuve'
|
||||||
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
|
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
|
||||||
: it => it.system.coord == coord
|
: it => it.system.coord == coord
|
||||||
@ -221,14 +97,14 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
loadRencontres() {
|
loadRencontres() {
|
||||||
this.rencontresExistantes = this.actor.getRencontresTMR();
|
this.rencontresExistantes = this.actor.getTMRRencontres();
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
createPixiSprites() {
|
createPixiSprites() {
|
||||||
this.pixiTMR.setup()
|
EffetsDraconiques.carteTmr.createSprite(this.pixiTMR);
|
||||||
this.updateTokens()
|
this.updateTokens();
|
||||||
this.forceDemiRevePositionView()
|
this.forceDemiRevePositionView();
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -237,9 +113,13 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
this.demiReve = this._tokenDemiReve();
|
this.demiReve = this._tokenDemiReve();
|
||||||
this._trackToken(this.demiReve);
|
this._trackToken(this.demiReve);
|
||||||
}
|
}
|
||||||
this._getTokensCasesTmr().forEach(t => this._trackToken(t))
|
let tokens = this._getTokensCasesTmr()
|
||||||
this._getTokensRencontres().forEach(t => this._trackToken(t))
|
.concat(this._getTokensRencontres())
|
||||||
this._getTokensSortsReserve().forEach(t => this._trackToken(t))
|
.concat(this._getTokensSortsReserve());
|
||||||
|
|
||||||
|
for (let t of tokens) {
|
||||||
|
this._trackToken(t);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -258,21 +138,26 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_getTokensCasesTmr() {
|
_getTokensCasesTmr() {
|
||||||
return Misc.concat(this.casesSpeciales.map(caseSpeciale =>
|
return this.casesSpeciales.map(c => this._tokenCaseSpeciale(c)).filter(token => token);
|
||||||
Draconique.get(caseSpeciale.system.specific)?.token(this.pixiTMR, caseSpeciale, () => caseSpeciale.system.coord)
|
|
||||||
))
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_getTokensRencontres() {
|
_getTokensRencontres() {
|
||||||
return Misc.concat(this.rencontresExistantes.map(rencontre =>
|
return this.rencontresExistantes.map(it => this._tokenRencontre(it));
|
||||||
EffetsDraconiques.rencontre.tokens(this.pixiTMR, rencontre, () => rencontre.system.coord)
|
}
|
||||||
))
|
_getTokensSortsReserve() {
|
||||||
|
return this.actor.itemTypes['sortreserve'].map(it => this._tokenSortEnReserve(it));
|
||||||
}
|
}
|
||||||
|
|
||||||
_getTokensSortsReserve() {
|
/* -------------------------------------------- */
|
||||||
const sortsReserve = this.actor.itemTypes[ITEM_TYPES.sortreserve];
|
_tokenRencontre(rencontre) {
|
||||||
return Misc.concat(sortsReserve.map(sortReserve =>
|
return EffetsDraconiques.rencontre.token(this.pixiTMR, rencontre, () => rencontre.system.coord);
|
||||||
EffetsDraconiques.sortReserve.tokens(this.pixiTMR, sortReserve, () => sortReserve.system.coord)))
|
}
|
||||||
|
_tokenCaseSpeciale(casetmr) {
|
||||||
|
const caseData = casetmr;
|
||||||
|
const draconique = Draconique.get(caseData.system.specific);
|
||||||
|
return draconique?.token(this.pixiTMR, caseData, () => caseData.system.coord);
|
||||||
|
}
|
||||||
|
_tokenSortEnReserve(sortReserve) {
|
||||||
|
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortReserve, () => sortReserve.system.coord);
|
||||||
}
|
}
|
||||||
|
|
||||||
_tokenDemiReve() {
|
_tokenDemiReve() {
|
||||||
@ -280,36 +165,86 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
forceDemiRevePositionView() {
|
forceDemiRevePositionView() {
|
||||||
this.notifierResonanceSigneDraconique(this._getCoordActor());
|
this.notifierResonanceSigneDraconique(this._getActorCoord());
|
||||||
this._trackToken(this.demiReve);
|
this._trackToken(this.demiReve);
|
||||||
}
|
}
|
||||||
|
|
||||||
_getCoordActor() {
|
_getActorCoord() {
|
||||||
return this.actor.system.reve.tmrpos.coord;
|
return this.actor.system.reve.tmrpos.coord;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async deplacementTMR(move) {
|
async moveFromKey(move) {
|
||||||
if (this.subdialog) {
|
let oddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
|
||||||
return this.forceTMRContinueAction();
|
|
||||||
|
if (move == 'top') oddq.row -= 1;
|
||||||
|
if (move == 'bottom') oddq.row += 1;
|
||||||
|
if (move.includes('left')) oddq.col -= 1;
|
||||||
|
if (move.includes('right')) oddq.col += 1;
|
||||||
|
if (oddq.col % 2 == 1) {
|
||||||
|
if (move == 'top-left') oddq.row -= 1;
|
||||||
|
if (move == 'top-right') oddq.row -= 1;
|
||||||
|
} else {
|
||||||
|
if (move == 'bottom-left') oddq.row += 1;
|
||||||
|
if (move == 'bottom-right') oddq.row += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
const coordOrig = this._getCoordActor();
|
let targetCoord = TMRUtility.oddqToCoordTMR(oddq);
|
||||||
const coordTarget = TMRUtility.deplacement(coordOrig, move);
|
await this._deplacerDemiReve(targetCoord, 'normal');
|
||||||
await this._deplacerDemiReve(coordTarget, 'normal');
|
|
||||||
this.checkQuitterTMR();
|
this.checkQuitterTMR();
|
||||||
}
|
}
|
||||||
|
|
||||||
calculCoutMonteeTMR() {
|
/* -------------------------------------------- */
|
||||||
return ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
|
async activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
|
||||||
|
document.getElementById("tmrrow1").insertCell(0).append(this.pixiApp.view);
|
||||||
|
|
||||||
|
if (this.viewOnly) {
|
||||||
|
this.html.find('.lancer-sort').remove();
|
||||||
|
this.html.find('.lire-signe-draconique').remove();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
|
||||||
|
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
|
||||||
|
|
||||||
|
// Roll Sort
|
||||||
|
this.html.find('.lancer-sort').click((event) => {
|
||||||
|
this.actor.rollUnSort(this._getActorCoord());
|
||||||
|
});
|
||||||
|
this.html.find('.lire-signe-draconique').click((event) => {
|
||||||
|
this.actor.rollLireSigneDraconique(this._getActorCoord());
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('#dir-top').click((event) => this.moveFromKey("top"));
|
||||||
|
this.html.find('#dir-top-left').click((event) => this.moveFromKey("top-left"));
|
||||||
|
this.html.find('#dir-top-right').click((event) => this.moveFromKey("top-right"));
|
||||||
|
this.html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left"));
|
||||||
|
this.html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right"));
|
||||||
|
this.html.find('#dir-bottom').click((event) => this.moveFromKey("bottom"));
|
||||||
|
|
||||||
|
// Gestion du cout de montée en points de rêve
|
||||||
|
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
|
||||||
|
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||||
|
this.cumulFatigue += this.fatigueParCase;
|
||||||
|
}
|
||||||
|
await this.actor.reveActuelIncDec(reveCout);
|
||||||
|
|
||||||
|
// Le reste...
|
||||||
|
this.updateValuesDisplay();
|
||||||
|
let tmr = TMRUtility.getTMR(this._getActorCoord());
|
||||||
|
await this.manageRencontre(tmr);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async updateValuesDisplay() {
|
async updateValuesDisplay() {
|
||||||
if (this.viewOnly || !this.rendered) {
|
if (!this.rendered) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const coord = this._getCoordActor();
|
const coord = this._getActorCoord();
|
||||||
|
|
||||||
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
|
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
|
||||||
|
|
||||||
let ptsreve = document.getElementById("tmr-pointsreve-value");
|
let ptsreve = document.getElementById("tmr-pointsreve-value");
|
||||||
@ -336,9 +271,6 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async close() {
|
async close() {
|
||||||
if (this.subdialog) {
|
|
||||||
return this.forceTMRContinueAction()
|
|
||||||
}
|
|
||||||
this.descenteTMR = true;
|
this.descenteTMR = true;
|
||||||
if (this.actor.tmrApp) {
|
if (this.actor.tmrApp) {
|
||||||
this.actor.tmrApp = undefined; // Cleanup reference
|
this.actor.tmrApp = undefined; // Cleanup reference
|
||||||
@ -346,12 +278,9 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
|
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
|
||||||
this._tellToGM(this.actor.name + " a quitté les terres médianes");
|
this._tellToGM(this.actor.name + " a quitté les terres médianes");
|
||||||
}
|
}
|
||||||
await this.actor.santeIncDec((ReglesOptionnelles.isUsing("appliquer-fatigue") ? "fatigue" : "endurance"),
|
await this.actor.santeIncDec("fatigue", this.cumulFatigue)
|
||||||
this.cumulFatigue)
|
|
||||||
}
|
}
|
||||||
await super.close();
|
await super.close();
|
||||||
this.pixiTMR.close()
|
|
||||||
this.pixiTMR = undefined
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -364,7 +293,6 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
switch (action) {
|
switch (action) {
|
||||||
case 'derober':
|
case 'derober':
|
||||||
await this.derober();
|
await this.derober();
|
||||||
this.restoreTMRAfterAction();
|
|
||||||
return;
|
return;
|
||||||
case 'refouler':
|
case 'refouler':
|
||||||
await this.refouler();
|
await this.refouler();
|
||||||
@ -377,7 +305,6 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
await this.postRencontre(tmr);
|
await this.postRencontre(tmr);
|
||||||
this.restoreTMRAfterAction();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
async derober() {
|
async derober() {
|
||||||
@ -391,7 +318,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
async refouler() {
|
async refouler() {
|
||||||
console.log("-> refouler", this.currentRencontre);
|
console.log("-> refouler", this.currentRencontre);
|
||||||
await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`);
|
await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`);
|
||||||
await this.actor.deleteRencontreTMRAtPosition()
|
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
|
||||||
this.updateTokens();
|
this.updateTokens();
|
||||||
this.updateValuesDisplay();
|
this.updateValuesDisplay();
|
||||||
this.nettoyerRencontre();
|
this.nettoyerRencontre();
|
||||||
@ -401,7 +328,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
async ignorerRencontre() {
|
async ignorerRencontre() {
|
||||||
console.log("-> ignorer", this.currentRencontre);
|
console.log("-> ignorer", this.currentRencontre);
|
||||||
this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
|
this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
|
||||||
await this.actor.deleteRencontreTMRAtPosition()
|
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
|
||||||
this.updateTokens();
|
this.updateTokens();
|
||||||
this.updateValuesDisplay();
|
this.updateValuesDisplay();
|
||||||
this.nettoyerRencontre();
|
this.nettoyerRencontre();
|
||||||
@ -416,27 +343,35 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
$marquerCasesTMR(listCoordTMR) {
|
$marquerCasesTMR(listCoordTMR) {
|
||||||
this.currentRencontre.locList = foundry.utils.duplicate(listCoordTMR); // And track of allowed location
|
this.currentRencontre.graphics = []; // Keep track of rectangles to delete it
|
||||||
this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR))
|
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
|
||||||
|
for (let coordTMR of listCoordTMR) {
|
||||||
|
const rect = this._getCaseRectangleCoord(coordTMR);
|
||||||
|
const rectDraw = new PIXI.Graphics();
|
||||||
|
rectDraw.beginFill(0xffff00, 0.3);
|
||||||
|
// set the line style to have a width of 5 and set the color to red
|
||||||
|
rectDraw.lineStyle(5, 0xff0000);
|
||||||
|
// draw a rectangle
|
||||||
|
rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h);
|
||||||
|
this.pixiApp.stage.addChild(rectDraw);
|
||||||
|
this.currentRencontre.graphics.push(rectDraw); // garder les objets pour gestion post-click
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
checkQuitterTMR() {
|
checkQuitterTMR() {
|
||||||
|
|
||||||
if (this.actor.isDead()) {
|
if (this.actor.isDead()) {
|
||||||
this._tellToGM("Vous êtes mort : vous quittez les Terres médianes !");
|
this._tellToGM("Vous êtes mort : vous quittez les Terres médianes !");
|
||||||
this.close();
|
this.close();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
const resteAvantInconscience = this.actor.getFatigueMax() - this.actor.getFatigueActuelle() - this.cumulFatigue;
|
||||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")
|
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && resteAvantInconscience <= 0) {
|
||||||
? (this.actor.getFatigueRestante() <= this.cumulFatigue)
|
|
||||||
: (this.actor.getEnduranceActuelle() <= this.cumulFatigue)
|
|
||||||
) {
|
|
||||||
this._tellToGM("Vous vous écroulez de fatigue : vous quittez les Terres médianes !");
|
this._tellToGM("Vous vous écroulez de fatigue : vous quittez les Terres médianes !");
|
||||||
this.quitterLesTMRInconscient();
|
this.quitterLesTMRInconscient();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.actor.getReveActuel() == 0) {
|
if (this.actor.getReveActuel() == 0) {
|
||||||
this._tellToGM("Vos Points de Rêve sont à 0 : vous quittez les Terres médianes !");
|
this._tellToGM("Vos Points de Rêve sont à 0 : vous quittez les Terres médianes !");
|
||||||
this.quitterLesTMRInconscient();
|
this.quitterLesTMRInconscient();
|
||||||
@ -455,7 +390,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
async maitriserRencontre() {
|
async maitriserRencontre() {
|
||||||
console.log("-> maitriser", this.currentRencontre);
|
console.log("-> maitriser", this.currentRencontre);
|
||||||
|
|
||||||
await this.actor.deleteRencontreTMRAtPosition()
|
await this.actor.deleteTMRRencontreAtPosition();
|
||||||
this.updateTokens();
|
this.updateTokens();
|
||||||
|
|
||||||
let rencontreData = {
|
let rencontreData = {
|
||||||
@ -467,7 +402,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
nbRounds: 1,
|
nbRounds: 1,
|
||||||
canClose: false,
|
canClose: false,
|
||||||
selectedCarac: { label: "reve-actuel" },
|
selectedCarac: { label: "reve-actuel" },
|
||||||
tmr: TMRUtility.getTMR(this._getCoordActor())
|
tmr: TMRUtility.getTMR(this._getActorCoord())
|
||||||
}
|
}
|
||||||
|
|
||||||
await this._tentativeMaitrise(rencontreData);
|
await this._tentativeMaitrise(rencontreData);
|
||||||
@ -545,7 +480,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_rollPresentCite(rencData) {
|
_rollPresentCite(rencData) {
|
||||||
let rolled = RdDResolutionTable.computeChances(rencData.reve, 0);
|
let rolled = RdDResolutionTable.computeChances(rencData.reve, 0);
|
||||||
foundry.utils.mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
|
mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
|
||||||
RdDResolutionTable.succesRequis(rolled);
|
RdDResolutionTable.succesRequis(rolled);
|
||||||
return rolled;
|
return rolled;
|
||||||
}
|
}
|
||||||
@ -586,7 +521,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
this.descenteTMR = false;
|
this.descenteTMR = false;
|
||||||
this.currentRencontre = undefined;
|
this.currentRencontre = undefined;
|
||||||
if (await this._presentCite(tmr)) {
|
if (this._presentCite(tmr)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.currentRencontre = await this._jetDeRencontre(tmr);
|
this.currentRencontre = await this._jetDeRencontre(tmr);
|
||||||
@ -596,9 +531,8 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
await this.maitriserRencontre();
|
await this.maitriserRencontre();
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
const dialog = new RdDTMRRencontreDialog(this.actor, this.currentRencontre, tmr);
|
let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, tmr);
|
||||||
await dialog.render(true);
|
dialog.render(true);
|
||||||
this.setTMRPendingAction(dialog);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -607,15 +541,12 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _presentCite(tmr) {
|
_presentCite(tmr) {
|
||||||
const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
|
const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
|
||||||
if (presentCite) {
|
if (presentCite) {
|
||||||
|
this.minimize();
|
||||||
const caseData = presentCite;
|
const caseData = presentCite;
|
||||||
const dialog = await EffetsDraconiques.presentCites.choisirUnPresent(caseData, present => {
|
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (present => this._utiliserPresentCite(presentCite, present, tmr)));
|
||||||
this._utiliserPresentCite(presentCite, present, tmr)
|
|
||||||
this.restoreTMRAfterAction();
|
|
||||||
});
|
|
||||||
this.setTMRPendingAction(dialog);
|
|
||||||
}
|
}
|
||||||
return presentCite;
|
return presentCite;
|
||||||
}
|
}
|
||||||
@ -641,6 +572,8 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
presentCite: presentCite
|
presentCite: presentCite
|
||||||
};
|
};
|
||||||
await this._tentativeMaitrise(rencontreData);
|
await this._tentativeMaitrise(rencontreData);
|
||||||
|
|
||||||
|
this.maximize();
|
||||||
this.postRencontre(tmr);
|
this.postRencontre(tmr);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -650,18 +583,16 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
if (rencontre) {
|
if (rencontre) {
|
||||||
return game.system.rdd.rencontresTMR.calculRencontre(rencontre, tmr);
|
return game.system.rdd.rencontresTMR.calculRencontre(rencontre, tmr);
|
||||||
}
|
}
|
||||||
const coordTMR = (this.isDemiReveCache()
|
let locTMR = (this.isDemiReveCache()
|
||||||
? TMRUtility.getTMRType(tmr.coord) + " ??"
|
? TMRUtility.getTMRType(tmr.coord) + " ??"
|
||||||
: tmr.label + " (" + tmr.coord + ")");
|
: tmr.label + " (" + tmr.coord + ")");
|
||||||
|
|
||||||
this.setTMRPendingAction({ bringToTop: () => { } })
|
let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
|
||||||
const myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
|
|
||||||
this.restoreTMRAfterAction()
|
|
||||||
if (myRoll == 7) {
|
if (myRoll == 7) {
|
||||||
this._tellToUser(myRoll + ": Rencontre en " + coordTMR);
|
this._tellToUser(myRoll + ": Rencontre en " + locTMR);
|
||||||
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
|
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
|
||||||
} else {
|
} else {
|
||||||
this._tellToUser(myRoll + ": Pas de rencontre en " + coordTMR);
|
this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR);
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -688,7 +619,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
if (this.isCaseHumide(tmr)) {
|
if (this.isCaseHumide(tmr)) {
|
||||||
let rollData = {
|
let rollData = {
|
||||||
actor: this.actor,
|
actor: this.actor,
|
||||||
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
|
competence: duplicate(this.actor.getBestDraconic()),
|
||||||
tmr: tmr,
|
tmr: tmr,
|
||||||
canClose: false,
|
canClose: false,
|
||||||
diffLibre: -7,
|
diffLibre: -7,
|
||||||
@ -707,6 +638,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async _resultatMaitriseCaseHumide(rollData) {
|
async _resultatMaitriseCaseHumide(rollData) {
|
||||||
|
await this.souffleSiEchecTotal(rollData);
|
||||||
if (rollData.rolled.isSuccess && rollData.double) {
|
if (rollData.rolled.isSuccess && rollData.double) {
|
||||||
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
|
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
|
||||||
rollData.double = undefined;
|
rollData.double = undefined;
|
||||||
@ -721,7 +653,6 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
if (rollData.rolled.isEchec) {
|
if (rollData.rolled.isEchec) {
|
||||||
await this.close();
|
await this.close();
|
||||||
}
|
}
|
||||||
await this.souffleSiEchecTotal(rollData);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -813,7 +744,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
async _conquerir(tmr, options) {
|
async _conquerir(tmr, options) {
|
||||||
let rollData = {
|
let rollData = {
|
||||||
actor: this.actor,
|
actor: this.actor,
|
||||||
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
|
competence: duplicate(this.actor.getBestDraconic()),
|
||||||
tmr: tmr,
|
tmr: tmr,
|
||||||
canClose: options.canClose ?? false,
|
canClose: options.canClose ?? false,
|
||||||
diffLibre: options.difficulte ?? -7,
|
diffLibre: options.difficulte ?? -7,
|
||||||
@ -846,22 +777,22 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _maitriserTMR(rollData, callbackMaitrise) {
|
async _maitriserTMR(rollData, callbackMaitrise) {
|
||||||
|
this.minimize(); // Hide
|
||||||
rollData.isTMRCache = rollData.actor.isTMRCache();
|
rollData.isTMRCache = rollData.actor.isTMRCache();
|
||||||
const dialog = await RdDRoll.create(this.actor, rollData,
|
const dialog = await RdDRoll.create(this.actor, rollData,
|
||||||
{
|
{
|
||||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
|
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
|
||||||
|
close: html => { this.maximize(); } // Re-display TMR
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: rollData.maitrise.verbe, label: rollData.maitrise.action,
|
name: rollData.maitrise.verbe, label: rollData.maitrise.action,
|
||||||
callbacks: [
|
callbacks: [
|
||||||
this.actor.createCallbackExperience(),
|
this.actor.createCallbackExperience(),
|
||||||
{ action: r => { this.restoreTMRAfterAction() } },
|
|
||||||
{ action: callbackMaitrise }
|
{ action: callbackMaitrise }
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
this.setTMRPendingAction(dialog);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -929,11 +860,14 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
nettoyerRencontre() {
|
nettoyerRencontre() {
|
||||||
// Suppression des dessins des zones possibles
|
if (!this.currentRencontre) return; // Sanity check
|
||||||
this.currentRencontre?.graphics?.forEach(graphic => this.pixiTMR.removeGraphic(graphic))
|
if (this.currentRencontre.graphics) {
|
||||||
// Nettoyage de la structureet de l'état
|
for (let drawRect of this.currentRencontre.graphics) { // Suppression des dessins des zones possibles
|
||||||
this.currentRencontre = undefined;
|
this.pixiApp.stage.removeChild(drawRect);
|
||||||
this.rencontreState = 'aucune';
|
}
|
||||||
|
}
|
||||||
|
this.currentRencontre = undefined; // Nettoyage de la structure
|
||||||
|
this.rencontreState = 'aucune'; // Et de l'état
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -961,8 +895,8 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
isConnaissanceFleuve(tmrApp, nextTMR) {
|
isConnaissanceFleuve(currentTMR, nextTMR) {
|
||||||
return TMRUtility.getTMR(tmrApp).type == 'fleuve' &&
|
return TMRUtility.getTMR(currentTMR).type == 'fleuve' &&
|
||||||
TMRUtility.getTMR(nextTMR).type == 'fleuve' &&
|
TMRUtility.getTMR(nextTMR).type == 'fleuve' &&
|
||||||
EffetsDraconiques.isConnaissanceFleuve(this.actor);
|
EffetsDraconiques.isConnaissanceFleuve(this.actor);
|
||||||
}
|
}
|
||||||
@ -972,21 +906,22 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
if (this.viewOnly) {
|
if (this.viewOnly) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (this.subdialog) {
|
let clickOddq = RdDTMRDialog._computeEventOddq(event.nativeEvent);
|
||||||
return this.forceTMRContinueAction()
|
await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie
|
||||||
}
|
}
|
||||||
const currentCoord = this._getCoordActor()
|
|
||||||
const currentOddq = TMRUtility.coordTMRToOddq(currentCoord)
|
|
||||||
const targetOddq = this.pixiTMR.computeEventOddq(event)
|
|
||||||
const targetCoord = TMRUtility.oddqToCoordTMR(targetOddq)
|
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async _onClickTMRPos(clickOddq) {
|
||||||
|
let currentOddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
|
||||||
|
let targetCoord = TMRUtility.oddqToCoordTMR(clickOddq);
|
||||||
|
let currentCoord = TMRUtility.oddqToCoordTMR(currentOddq);
|
||||||
// Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter)
|
// Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter)
|
||||||
const typeDeplacement = this._calculDeplacement(targetCoord, currentCoord, currentOddq, targetOddq);
|
let deplacementType = this._calculDeplacement(targetCoord, currentCoord, currentOddq, clickOddq);
|
||||||
|
|
||||||
if (this.isDemiReveCache()) {
|
if (this.isDemiReveCache()) {
|
||||||
if (this.isTerreAttache(targetCoord)
|
if (this.isTerreAttache(targetCoord)
|
||||||
|| this.isConnaissanceFleuve(currentCoord, targetCoord)
|
|| this.isConnaissanceFleuve(currentCoord, targetCoord)
|
||||||
|| typeDeplacement == 'changeur') {
|
|| deplacementType == 'changeur') {
|
||||||
// déplacement possible
|
// déplacement possible
|
||||||
await this.actor.setTMRVisible(true);
|
await this.actor.setTMRVisible(true);
|
||||||
this.demiReve = this._tokenDemiReve();
|
this.demiReve = this._tokenDemiReve();
|
||||||
@ -1001,17 +936,17 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (typeDeplacement) {
|
switch (deplacementType) {
|
||||||
case 'normal':
|
case 'normal':
|
||||||
case 'changeur':
|
case 'changeur':
|
||||||
case 'passeur':
|
case 'passeur':
|
||||||
await this._deplacerDemiReve(targetCoord, typeDeplacement);
|
await this._deplacerDemiReve(targetCoord, deplacementType);
|
||||||
break;
|
break;
|
||||||
case 'messager':
|
case 'messager':
|
||||||
await this._messagerDemiReve(targetCoord);
|
await this._messagerDemiReve(targetCoord);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
ui.notifications.error("Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
|
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
|
||||||
console.log("STATUS :", this.rencontreState, this.currentRencontre);
|
console.log("STATUS :", this.rencontreState, this.currentRencontre);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1040,11 +975,9 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _messagerDemiReve(targetCoord) {
|
async _messagerDemiReve(targetCoord) {
|
||||||
/*
|
/*
|
||||||
TODO:
|
TODO: si la case a un sort en réserve, lancer ce sort.
|
||||||
Si la case a un sort en réserve, lancer ce sort.
|
|
||||||
Si la case est le demi-rêve, ne pas lancer de sort.
|
Si la case est le demi-rêve, ne pas lancer de sort.
|
||||||
Si un lancement de sort est en cours, trouver un moyen de réafficher cette fenêtre
|
Si un lancement de sort est en cours, trouver un moyen de réafficher cette fenêtre si on essaie de lancer un sort (ou bloquer le lancer de sort)
|
||||||
si on essaie de lancer un sort (ou bloquer le lancer de sort)
|
|
||||||
*/
|
*/
|
||||||
this.notifierResonanceSigneDraconique(targetCoord);
|
this.notifierResonanceSigneDraconique(targetCoord);
|
||||||
await this.actor.rollUnSort(targetCoord);
|
await this.actor.rollUnSort(targetCoord);
|
||||||
@ -1061,9 +994,6 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _deplacerDemiReve(targetCoord, deplacementType) {
|
async _deplacerDemiReve(targetCoord, deplacementType) {
|
||||||
if (this.subdialog) {
|
|
||||||
return this.forceTMRContinueAction()
|
|
||||||
}
|
|
||||||
if (this.currentRencontre != 'normal') {
|
if (this.currentRencontre != 'normal') {
|
||||||
this.nettoyerRencontre();
|
this.nettoyerRencontre();
|
||||||
}
|
}
|
||||||
@ -1089,7 +1019,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async notifierResonanceSigneDraconique(coord) {
|
async notifierResonanceSigneDraconique(coord) {
|
||||||
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
|
if (this.actor.isResonanceSigneDraconique(coord)) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
|
||||||
@ -1113,10 +1043,6 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async positionnerDemiReve(coord) {
|
async positionnerDemiReve(coord) {
|
||||||
if (this.subdialog) {
|
|
||||||
return this.forceTMRContinueAction()
|
|
||||||
}
|
|
||||||
|
|
||||||
await this.actor.updateCoordTMR(coord);
|
await this.actor.updateCoordTMR(coord);
|
||||||
this.forceDemiRevePositionView();
|
this.forceDemiRevePositionView();
|
||||||
let tmr = TMRUtility.getTMR(coord);
|
let tmr = TMRUtility.getTMR(coord);
|
||||||
@ -1125,21 +1051,37 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_removeTokens(filter = it => true) {
|
static _computeEventOddq(origEvent) {
|
||||||
this.allTokens.filter(filter).forEach(token => this.pixiTMR.removeToken(token))
|
console.log("EVENT", origEvent)
|
||||||
|
let canvasRect = origEvent.target.getBoundingClientRect();
|
||||||
|
let x = origEvent.clientX - canvasRect.left;
|
||||||
|
let y = origEvent.clientY - canvasRect.top;
|
||||||
|
let col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12]
|
||||||
|
y -= col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
|
||||||
|
let row = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14]
|
||||||
|
return { col: col, row: row };
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/** Retourne les coordonnées x, h, w, h du rectangle d'une case donnée */
|
||||||
|
_getCaseRectangleCoord(coord) {
|
||||||
|
return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord));
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
_removeTokens(filter) {
|
||||||
|
const tokensToRemove = this.allTokens.filter(filter);
|
||||||
|
for (let token of tokensToRemove) {
|
||||||
|
this.pixiApp.stage.removeChild(token.sprite);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_trackToken(token) {
|
_trackToken(token) {
|
||||||
if (!token) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if (this.demiReve === token && this.isDemiReveCache()) {
|
if (this.demiReve === token && this.isDemiReveCache()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.pixiTMR.positionToken(token);
|
this.pixiTMR.setPosition(token.sprite, TMRUtility.coordTMRToOddq(token.coordTMR()));
|
||||||
if (!this.allTokens.includes(token)) {
|
|
||||||
this.allTokens.push(token);
|
this.allTokens.push(token);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
export class RdDTMRRencontreDialog extends Dialog {
|
export class RdDTMRRencontreDialog extends Dialog {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(actor, rencontre, tmr) {
|
constructor(tmrApp, rencontre, tmr) {
|
||||||
const dialogConf = {
|
const dialogConf = {
|
||||||
title: "Rencontre en TMR!",
|
title: "Rencontre en TMR!",
|
||||||
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.system.force + "<br>",
|
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.system.force + "<br>",
|
||||||
@ -28,30 +28,23 @@ export class RdDTMRRencontreDialog extends Dialog {
|
|||||||
|
|
||||||
this.toClose = false;
|
this.toClose = false;
|
||||||
this.tmr = tmr;
|
this.tmr = tmr;
|
||||||
this.actor = actor;
|
this.tmrApp = tmrApp;
|
||||||
this.rencontre = rencontre;
|
this.rencontre = rencontre;
|
||||||
|
this.tmrApp.minimize();
|
||||||
}
|
}
|
||||||
|
|
||||||
async onButtonAction(action) {
|
async onButtonAction(action) {
|
||||||
this.toClose = true;
|
this.toClose = true;
|
||||||
await this.actor.tmrApp?.restoreTMRAfterAction();
|
this.tmrApp.onActionRencontre(action, this.tmr, this.rencontre)
|
||||||
this.actor.tmrApp?.onActionRencontre(action, this.tmr, this.rencontre)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async close() {
|
close() {
|
||||||
if (this.actor.tmrApp){
|
|
||||||
if (this.toClose) {
|
if (this.toClose) {
|
||||||
return await super.close();
|
this.tmrApp.maximize();
|
||||||
|
return super.close();
|
||||||
}
|
}
|
||||||
else {
|
|
||||||
ui.notifications.info("Vous devez résoudre la rencontre.");
|
ui.notifications.info("Vous devez résoudre la rencontre.");
|
||||||
return this.actor.tmrApp.forceTMRContinueAction();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
return await super.close();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -90,6 +90,7 @@ export class RdDTokenHud {
|
|||||||
if (target?.actor) {
|
if (target?.actor) {
|
||||||
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
|
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
|
||||||
if (hudSoins.blessures.length > 0) {
|
if (hudSoins.blessures.length > 0) {
|
||||||
|
// soins
|
||||||
const controlIconTarget = html.find('.control-icon[data-action=combat]');
|
const controlIconTarget = html.find('.control-icon[data-action=combat]');
|
||||||
await RdDTokenHud._configureSubMenu(controlIconTarget,
|
await RdDTokenHud._configureSubMenu(controlIconTarget,
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
|
||||||
|
@ -4,7 +4,7 @@ import { RdDCombat } from "./rdd-combat.js";
|
|||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
import { DialogItemAchat } from "./achat-vente/dialog-item-achat.js";
|
import { DialogItemAchat } from "./dialog-item-achat.js";
|
||||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js";
|
||||||
import { RdDItem } from "./item.js";
|
import { RdDItem } from "./item.js";
|
||||||
@ -17,9 +17,6 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
|||||||
import { RdDRaretes } from "./item/raretes.js";
|
import { RdDRaretes } from "./item/raretes.js";
|
||||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||||
import { ExperienceLog } from "./actor/experience-log.js";
|
import { ExperienceLog } from "./actor/experience-log.js";
|
||||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
|
||||||
import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js";
|
|
||||||
import { RDD_CONFIG } from "./constants.js";
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// This table starts at 0 -> niveau -10
|
// This table starts at 0 -> niveau -10
|
||||||
@ -31,9 +28,9 @@ const ajustementsEncaissement = Misc.intArray(-10, 26);
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
function _buildAllSegmentsFatigue(max) {
|
function _buildAllSegmentsFatigue(max) {
|
||||||
const cycle = [5, 2, 4, 1, 3, 0];
|
const cycle = [5, 2, 4, 1, 3, 0];
|
||||||
const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
|
let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
|
||||||
for (let i = 0; i <= max; i++) {
|
for (let i = 0; i <= max; i++) {
|
||||||
const ligneFatigue = foundry.utils.duplicate(fatigue[i]);
|
const ligneFatigue = duplicate(fatigue[i]);
|
||||||
const caseIncrementee = cycle[i % 6];
|
const caseIncrementee = cycle[i % 6];
|
||||||
ligneFatigue[caseIncrementee]++;
|
ligneFatigue[caseIncrementee]++;
|
||||||
ligneFatigue[caseIncrementee + 6]++;
|
ligneFatigue[caseIncrementee + 6]++;
|
||||||
@ -47,7 +44,7 @@ function _buildAllSegmentsFatigue(max) {
|
|||||||
function _cumulSegmentsFatigue(matrix) {
|
function _cumulSegmentsFatigue(matrix) {
|
||||||
let cumulMatrix = [];
|
let cumulMatrix = [];
|
||||||
for (let line of matrix) {
|
for (let line of matrix) {
|
||||||
let cumul = foundry.utils.duplicate(line);
|
let cumul = duplicate(line);
|
||||||
|
|
||||||
for (let i = 1; i < 12; i++) {
|
for (let i = 1; i < 12; i++) {
|
||||||
cumul[i] += cumul[i - 1];
|
cumul[i] += cumul[i - 1];
|
||||||
@ -58,13 +55,18 @@ function _cumulSegmentsFatigue(matrix) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export const MAX_ENDURANCE_FATIGUE = 60;
|
const fatigueMatrix = _buildAllSegmentsFatigue(60);
|
||||||
const fatigueMatrix = _buildAllSegmentsFatigue(MAX_ENDURANCE_FATIGUE);
|
|
||||||
const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
|
const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
|
||||||
|
|
||||||
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
|
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
|
||||||
const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
|
const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
|
||||||
const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
|
const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
|
||||||
|
const fatigueMarche = {
|
||||||
|
"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
|
||||||
|
"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
|
||||||
|
"difficile": { "4": 3, "6": 4, "8": 6 },
|
||||||
|
"tresdifficile": { "4": 4, "6": 6 }
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
||||||
@ -72,22 +74,22 @@ const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "C
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const definitionsEncaissement = {
|
const definitionsEncaissement = {
|
||||||
"mortel": [
|
"mortel": [
|
||||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
|
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
|
||||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
|
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
|
||||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2 },
|
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2},
|
||||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4 },
|
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4},
|
||||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6 },
|
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6},
|
||||||
],
|
],
|
||||||
"non-mortel": [
|
"non-mortel": [
|
||||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
|
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
|
||||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
|
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
|
||||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
|
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
|
||||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
|
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
|
||||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
|
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
|
||||||
],
|
],
|
||||||
"entiteincarnee": [
|
"entiteincarnee": [
|
||||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
|
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
|
||||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
|
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
|
||||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
|
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
|
||||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
|
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
|
||||||
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
|
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
|
||||||
@ -96,13 +98,11 @@ const definitionsEncaissement = {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDUtility {
|
export class RdDUtility {
|
||||||
// persistent handling of conteneur show/hide
|
|
||||||
static afficheContenu = {}
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async init() {
|
static async init() {
|
||||||
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
|
Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
|
||||||
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
|
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html));
|
||||||
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -164,16 +164,15 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html',
|
||||||
"systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html",
|
"systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html",
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html',
|
||||||
//Items
|
//Items
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/item/boutons-comestible.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item/boutons-comestible.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/item/icon-arme-broken.hbs',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html',
|
||||||
@ -201,30 +200,23 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
|
||||||
// Partials
|
// Partials
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/coeur/chat-effet-tendre-moment.hbs',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-astrologique.hbs',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-coeur.hbs',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-item-hautrevant.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-item-hautrevant.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html',
|
||||||
@ -253,8 +245,7 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html',
|
||||||
@ -263,6 +254,8 @@ export class RdDUtility {
|
|||||||
];
|
];
|
||||||
|
|
||||||
Handlebars.registerHelper('either', (a, b) => a ?? b);
|
Handlebars.registerHelper('either', (a, b) => a ?? b);
|
||||||
|
Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col));
|
||||||
|
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
|
||||||
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
|
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
|
||||||
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
|
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
|
||||||
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
|
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
|
||||||
@ -271,10 +264,6 @@ export class RdDUtility {
|
|||||||
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
|
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
|
||||||
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
|
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
|
||||||
Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
|
Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
|
||||||
|
|
||||||
Handlebars.registerHelper('RDD_CONFIG', path => RDD_CONFIG[path])
|
|
||||||
Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col));
|
|
||||||
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
|
|
||||||
Handlebars.registerHelper('buildLigneInventaire', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildLigneInventaire(item, options)); });
|
Handlebars.registerHelper('buildLigneInventaire', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildLigneInventaire(item, options)); });
|
||||||
Handlebars.registerHelper('buildInventaireConteneur', (actorId, itemId, options) => { return new Handlebars.SafeString(RdDUtility.buildInventaireConteneur(actorId, itemId, options)); });
|
Handlebars.registerHelper('buildInventaireConteneur', (actorId, itemId, options) => { return new Handlebars.SafeString(RdDUtility.buildInventaireConteneur(actorId, itemId, options)); });
|
||||||
Handlebars.registerHelper('buildContenuConteneur', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildContenuConteneur(item, options)); });
|
Handlebars.registerHelper('buildContenuConteneur', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildContenuConteneur(item, options)); });
|
||||||
@ -290,7 +279,6 @@ export class RdDUtility {
|
|||||||
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
|
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
|
||||||
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
|
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
|
||||||
|
|
||||||
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
|
|
||||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
||||||
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
||||||
@ -300,17 +288,8 @@ export class RdDUtility {
|
|||||||
Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field));
|
Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field));
|
||||||
Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
|
Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
|
||||||
|
|
||||||
Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff))
|
|
||||||
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
|
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
|
||||||
|
|
||||||
// Handle v12 removal of this helper
|
|
||||||
Handlebars.registerHelper('select', function (selected, options) {
|
|
||||||
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
|
|
||||||
const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
|
|
||||||
const html = options.fn(this);
|
|
||||||
return html.replace(rgx, "$& selected");
|
|
||||||
});
|
|
||||||
|
|
||||||
return loadTemplates(templatePaths);
|
return loadTemplates(templatePaths);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -340,16 +319,24 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getNomEthylisme(niveauEthylisme) { return niveauEthylisme > 0 ? 'Aucun' : nomEthylisme[-niveauEthylisme] }
|
static getNomEthylisme(niveauEthylisme) {
|
||||||
|
let index = -niveauEthylisme;
|
||||||
|
return index < 0 ? 'Aucun' : nomEthylisme[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static initAfficheContenu() { // persistent handling of conteneur show/hide
|
||||||
|
if (!this.afficheContenu)
|
||||||
|
this.afficheContenu = {};
|
||||||
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static toggleAfficheContenu(conteneurId) {
|
static toggleAfficheContenu(conteneurId) {
|
||||||
RdDUtility.afficheContenu[conteneurId] = !RdDUtility.afficheContenu[conteneurId];
|
this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId];
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getAfficheContenu(conteneurId) {
|
static getAfficheContenu(conteneurId) {
|
||||||
if (conteneurId)
|
if (conteneurId)
|
||||||
return RdDUtility.afficheContenu[conteneurId];
|
return this.afficheContenu[conteneurId];
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -358,18 +345,16 @@ export class RdDUtility {
|
|||||||
let objetVersConteneur = {};
|
let objetVersConteneur = {};
|
||||||
// Attribution des objets aux conteneurs
|
// Attribution des objets aux conteneurs
|
||||||
for (let conteneur of conteneurs) {
|
for (let conteneur of conteneurs) {
|
||||||
if (conteneur.isConteneur()) {
|
|
||||||
conteneur.subItems = [];
|
conteneur.subItems = [];
|
||||||
for (let id of conteneur.system.contenu ?? []) {
|
for (let id of conteneur.system.contenu ?? []) {
|
||||||
let objet = inventaires.find(objet => (id == objet._id));
|
let objet = inventaires.find(objet => (id == objet._id));
|
||||||
if (objet) {
|
if (objet) {
|
||||||
objet.estContenu = true;
|
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
|
||||||
objetVersConteneur[id] = conteneur._id;
|
objetVersConteneur[id] = conteneur._id;
|
||||||
conteneur.subItems.push(objet);
|
conteneur.subItems.push(objet);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
for (let conteneur of conteneurs) {
|
for (let conteneur of conteneurs) {
|
||||||
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, inventaires);
|
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, inventaires);
|
||||||
}
|
}
|
||||||
@ -474,15 +459,18 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getSegmentsFatigue(maxEndurance) {
|
static getSegmentsFatigue(maxEnd) {
|
||||||
return fatigueMatrix[Math.min(Math.max(maxEndurance, 1), fatigueMatrix.length)];
|
maxEnd = Math.max(maxEnd, 1);
|
||||||
|
maxEnd = Math.min(maxEnd, fatigueMatrix.length);
|
||||||
|
return fatigueMatrix[maxEnd];
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static calculMalusFatigue(fatigue, endurance) {
|
static calculMalusFatigue(fatigue, maxEnd) {
|
||||||
endurance = Math.min(Math.max(endurance, 1), cumulFatigueMatrix.length);
|
maxEnd = Math.max(maxEnd, 1);
|
||||||
let segments = cumulFatigueMatrix[endurance];
|
maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
|
||||||
for (let i = 0; i < segments.length; i++) {
|
let segments = cumulFatigueMatrix[maxEnd];
|
||||||
|
for (let i = 0; i < 12; i++) {
|
||||||
if (fatigue <= segments[i]) {
|
if (fatigue <= segments[i]) {
|
||||||
return fatigueMalus[i]
|
return fatigueMalus[i]
|
||||||
}
|
}
|
||||||
@ -502,7 +490,7 @@ export class RdDUtility {
|
|||||||
// Build the nice (?) html table used to manage fatigue.
|
// Build the nice (?) html table used to manage fatigue.
|
||||||
// max should be the endurance max value
|
// max should be the endurance max value
|
||||||
static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
|
static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
|
||||||
const segments = this.getSegmentsFatigue(maxEndurance);
|
let segments = this.getSegmentsFatigue(maxEndurance);
|
||||||
return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
|
return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -565,54 +553,49 @@ export class RdDUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
|
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||||
const diff = Math.abs(rollData.diffLibre);
|
let formula = "2d10";
|
||||||
let formula = RdDUtility.formuleEncaissement(diff, options)
|
|
||||||
const roll = await RdDDice.roll(formula, options);
|
|
||||||
|
|
||||||
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
|
// Chaque dé fait au minmum la difficulté libre
|
||||||
|
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
|
||||||
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
|
if (rollData.diffLibre < 0) {
|
||||||
|
let valeurMin = Math.abs(rollData.diffLibre);
|
||||||
|
formula += "min" + valeurMin;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Chaque dé fait au minmum la difficulté libre
|
||||||
|
if (ReglesOptionnelles.isUsing('degat-ajout-malus-libre')) {
|
||||||
|
if (rollData.diffLibre < 0) {
|
||||||
|
let valeurMin = Math.abs(rollData.diffLibre);
|
||||||
|
formula += "+" + valeurMin;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static remplaceDeMinParDifficulte(roll, diff, options) {
|
let roll = await RdDDice.roll(formula, options);
|
||||||
if (!ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
// 1 dé fait au minmum la difficulté libre
|
// 1 dé fait au minmum la difficulté libre
|
||||||
const total = options.forceDiceResult?.total;
|
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
|
||||||
if (total) {
|
if (rollData.diffLibre < 0) {
|
||||||
const reste = Math.max(total - diff, 1)
|
let valeurMin = Math.abs(rollData.diffLibre);
|
||||||
roll.terms[0].number = reste + diff
|
if (roll.terms[0].results[0].result < valeurMin) {
|
||||||
}
|
roll.terms[0].results[0].result = valeurMin;
|
||||||
else {
|
} else if (roll.terms[0].results[1].result < valeurMin) {
|
||||||
if (roll.terms[0].results[0].result < diff) {
|
roll.terms[0].results[1].result = valeurMin;
|
||||||
roll.terms[0].results[0].result = diff;
|
|
||||||
} else if (roll.terms[0].results[1].result < diff) {
|
|
||||||
roll.terms[0].results[1].result = diff;
|
|
||||||
}
|
}
|
||||||
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
|
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static formuleEncaissement(diff, options) {
|
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
|
||||||
// Chaque dé fait au minimum la difficulté libre
|
|
||||||
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
|
|
||||||
return `2d10min${diff}`
|
|
||||||
}
|
|
||||||
return '2d10'
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async prepareEncaissement(rollData, roll, armure) {
|
static async prepareEncaissement(rollData, roll, armure) {
|
||||||
// La difficulté d'ataque s'ajoute aux dégâts
|
const jetTotal = roll.total + rollData.dmg.total - armure;
|
||||||
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
|
let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||||
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
|
let over20 = Math.max(jetTotal - 20, 0);
|
||||||
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
|
||||||
const over20 = Math.max(jetTotal - 20, 0);
|
|
||||||
encaissement.dmg = rollData.dmg;
|
encaissement.dmg = rollData.dmg;
|
||||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
|
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
|
||||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
||||||
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
|
|
||||||
encaissement.roll = roll;
|
encaissement.roll = roll;
|
||||||
encaissement.armure = armure;
|
encaissement.armure = armure;
|
||||||
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
|
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
|
||||||
@ -628,28 +611,53 @@ export class RdDUtility {
|
|||||||
for (let encaissement of table) {
|
for (let encaissement of table) {
|
||||||
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
|
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
|
||||||
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
|
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
|
||||||
return foundry.utils.duplicate(encaissement);
|
return duplicate(encaissement);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return foundry.utils.duplicate(table[0]);
|
return duplicate(table[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async _evaluatePerte(formula, over20) {
|
static async _evaluatePerte(formula, over20) {
|
||||||
let perte = new Roll(formula, { over20: over20 });
|
let perte = new Roll(formula, { over20: over20 });
|
||||||
await perte.evaluate();
|
await perte.evaluate({ async: true });
|
||||||
return perte.total;
|
return perte.total;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static currentFatigueMalus(value, max) {
|
||||||
|
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||||
|
max = Math.max(1, Math.min(max, 60));
|
||||||
|
value = Math.min(max * 2, Math.max(0, value));
|
||||||
|
|
||||||
|
let fatigueTab = fatigueMatrix[max];
|
||||||
|
let fatigueRem = value;
|
||||||
|
for (let idx = 0; idx < fatigueTab.length; idx++) {
|
||||||
|
fatigueRem -= fatigueTab[idx];
|
||||||
|
if (fatigueRem <= 0) {
|
||||||
|
return fatigueMalus[idx];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return -7; // This is the max !
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async responseNombreAstral(callData) {
|
||||||
|
let actor = game.actors.get(callData.id);
|
||||||
|
actor.ajouteNombreAstral(callData);
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onSocketMessage(sockmsg) {
|
static onSocketMessage(sockmsg) {
|
||||||
switch (sockmsg.msg) {
|
switch (sockmsg.msg) {
|
||||||
case "msg_gm_chat_message":
|
case "msg_gm_chat_message":
|
||||||
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
||||||
case "msg_app_astrologie_refresh":
|
|
||||||
return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
|
||||||
case "msg_request_nombre_astral":
|
case "msg_request_nombre_astral":
|
||||||
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
|
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
|
||||||
|
case "msg_response_nombre_astral":
|
||||||
|
return RdDUtility.responseNombreAstral(sockmsg.data);
|
||||||
case "msg_tmr_move":
|
case "msg_tmr_move":
|
||||||
let actor = game.actors.get(sockmsg.data.actorId);
|
let actor = game.actors.get(sockmsg.data.actorId);
|
||||||
if (actor.isOwner || game.user.isGM) {
|
if (actor.isOwner || game.user.isGM) {
|
||||||
@ -661,9 +669,8 @@ export class RdDUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async chatListeners(html) {
|
static async chatListeners(html) {
|
||||||
RdDCombat.registerChatCallbacks(html)
|
RdDCombat.registerChatCallbacks(html);
|
||||||
RdDEmpoignade.registerChatCallbacks(html)
|
RdDEmpoignade.registerChatCallbacks(html);
|
||||||
RdDCoeur.registerChatCallbacks(html)
|
|
||||||
|
|
||||||
// Gestion spécifique message passeurs
|
// Gestion spécifique message passeurs
|
||||||
html.on("click", '.tmr-passeur-coord a', event => {
|
html.on("click", '.tmr-passeur-coord a', event => {
|
||||||
@ -769,7 +776,7 @@ export class RdDUtility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static createMonnaie(name, cout, img = "", enc = 0.01) {
|
static createMonnaie(name, cout, img = "", enc = 0.01) {
|
||||||
let piece = {
|
let piece = {
|
||||||
name: name, type: 'monnaie', img: img, _id: foundry.utils.randomID(16),
|
name: name, type: 'monnaie', img: img, _id: randomID(16),
|
||||||
dasystemta: {
|
dasystemta: {
|
||||||
quantite: 0,
|
quantite: 0,
|
||||||
cout: cout,
|
cout: cout,
|
||||||
@ -822,7 +829,7 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static confirmSubActeurDelete(sheet, subActor, htmlToDelete, onSuppression = () => { }) {
|
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete, onSuppression = ()=>{}) {
|
||||||
RdDConfirm.confirmer({
|
RdDConfirm.confirmer({
|
||||||
settingConfirmer: "confirmation-supprimer-lien-acteur",
|
settingConfirmer: "confirmation-supprimer-lien-acteur",
|
||||||
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,
|
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,
|
||||||
@ -905,4 +912,10 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*-------------------------------------------- */
|
||||||
|
static async onRenderChatMessage(app, html, msg) {
|
||||||
|
// TODO
|
||||||
|
//console.log(app, html, msg);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -64,44 +64,32 @@ export const referenceAjustements = {
|
|||||||
},
|
},
|
||||||
encTotal: {
|
encTotal: {
|
||||||
isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
||||||
isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use?.encTotal,
|
isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use.encTotal,
|
||||||
getLabel: (rollData, actor) => 'Encombrement total',
|
getLabel: (rollData, actor) => 'Encombrement total',
|
||||||
getValue: (rollData, actor) => -actor.getEncTotal()
|
getValue: (rollData, actor) => -actor.getEncTotal()
|
||||||
},
|
},
|
||||||
surenc: {
|
surenc: {
|
||||||
isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac) && actor.isSurenc(),
|
isVisible: (rollData, actor) => actor.isSurenc(),
|
||||||
isUsed: (rollData, actor) => rollData.use.surenc && RdDCarac.isActionPhysique(rollData.selectedCarac),
|
isUsed: (rollData, actor) => rollData.use?.surenc,
|
||||||
getLabel: (rollData, actor) => 'Sur-encombrement',
|
getLabel: (rollData, actor) => 'Sur-encombrement',
|
||||||
getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
|
getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
|
||||||
},
|
},
|
||||||
rituel: {
|
|
||||||
isUsed: (rollData, actor) => actor.isPersonnage() && ReglesOptionnelles.isUsing("astrologie") && rollData.selectedSort?.system.isrituel,
|
|
||||||
getLabel: (rollData, actor) => 'Astrologique',
|
|
||||||
getValue: (rollData, actor) => actor.ajustementAstrologique()
|
|
||||||
},
|
|
||||||
astrologique: {
|
|
||||||
isVisible: (rollData, actor) => actor.isPersonnage() && ReglesOptionnelles.isUsing("astrologie") && RdDCarac.isChance(rollData.selectedCarac),
|
|
||||||
isUsed: (rollData, actor) => RdDCarac.isChance(rollData.selectedCarac) && rollData.use.astrologique,
|
|
||||||
getLabel: (rollData, actor) => 'Astrologique',
|
|
||||||
getValue: (rollData, actor) => actor.ajustementAstrologique()
|
|
||||||
},
|
|
||||||
moral: {
|
moral: {
|
||||||
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.use?.moral,
|
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.use?.moral,
|
||||||
isUsed: (rollData, actor) => rollData.use.moral,
|
isUsed: (rollData, actor) => rollData.use?.moral,
|
||||||
getLabel: (rollData, actor) => 'Appel au moral',
|
getLabel: (rollData, actor) => 'Appel au moral',
|
||||||
getValue: (rollData, actor) => 1
|
getValue: (rollData, actor) => 1
|
||||||
},
|
},
|
||||||
coeur: {
|
|
||||||
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isVolonte(rollData.selectedCarac),
|
|
||||||
isUsed: (rollData, actor) => rollData.use.coeur != undefined,
|
|
||||||
getLabel: (rollData, actor) => 'Ajustement de cœur',
|
|
||||||
getValue: (rollData, actor) => -2 * (rollData.use.coeur?.coeur ?? 0)
|
|
||||||
},
|
|
||||||
moralTotal: {
|
moralTotal: {
|
||||||
isUsed: (rollData, actor) => RdDCarac.isVolonte(rollData.selectedCarac),
|
isUsed: (rollData, actor) => RdDCarac.isVolonte(rollData.selectedCarac),
|
||||||
getLabel: (rollData, actor) => 'Moral',
|
getLabel: (rollData, actor) => 'Moral',
|
||||||
getValue: (rollData, actor) => actor.getMoralTotal()
|
getValue: (rollData, actor) => actor.getMoralTotal()
|
||||||
},
|
},
|
||||||
|
astrologique: {
|
||||||
|
isUsed: (rollData, actor) => ReglesOptionnelles.isUsing("astrologie") && RdDBonus.isAjustementAstrologique(rollData),
|
||||||
|
getLabel: (rollData, actor) => 'Astrologique',
|
||||||
|
getValue: (rollData, actor) => actor.ajustementAstrologique()
|
||||||
|
},
|
||||||
facteurSign: {
|
facteurSign: {
|
||||||
isUsed: (rollData, actor) => rollData.diviseurSignificative > 1,
|
isUsed: (rollData, actor) => rollData.diviseurSignificative > 1,
|
||||||
getLabel: (rollData, actor) => Misc.getFractionHtml(rollData.diviseurSignificative),
|
getLabel: (rollData, actor) => Misc.getFractionHtml(rollData.diviseurSignificative),
|
||||||
@ -111,7 +99,7 @@ export const referenceAjustements = {
|
|||||||
isVisible: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
|
isVisible: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
|
||||||
isUsed: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
|
isUsed: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
|
||||||
getLabel: (rollData, actor) => "Ecaille d'Efficacité: ",
|
getLabel: (rollData, actor) => "Ecaille d'Efficacité: ",
|
||||||
getValue: (rollData, actor) => rollData.arme?.system.magique ? Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0) : 0,
|
getValue: (rollData, actor) => Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0),
|
||||||
},
|
},
|
||||||
finesse: {
|
finesse: {
|
||||||
isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
|
isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
|
||||||
@ -147,7 +135,7 @@ export const referenceAjustements = {
|
|||||||
getLabel: (rollData, actor) => "Force de l'alcool: ",
|
getLabel: (rollData, actor) => "Force de l'alcool: ",
|
||||||
getValue: (rollData, actor) => rollData.forceAlcool,
|
getValue: (rollData, actor) => rollData.forceAlcool,
|
||||||
},
|
},
|
||||||
ethylisme: {
|
ethylisme:{
|
||||||
isVisible: (rollData, actor) => rollData.ethylisme != undefined,
|
isVisible: (rollData, actor) => rollData.ethylisme != undefined,
|
||||||
isUsed: (rollData, actor) => rollData.ethylisme != undefined,
|
isUsed: (rollData, actor) => rollData.ethylisme != undefined,
|
||||||
getLabel: (rollData, actor) => "Ethylisme - " + RdDUtility.getNomEthylisme(rollData.ethylisme),
|
getLabel: (rollData, actor) => "Ethylisme - " + RdDUtility.getNomEthylisme(rollData.ethylisme),
|
||||||
@ -165,9 +153,7 @@ export class RollDataAjustements {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static calcul(rollData, actor) {
|
static calcul(rollData, actor) {
|
||||||
// s'assurer de la correction des infos rollData
|
rollData.ajustements = {};
|
||||||
foundry.utils.mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false })
|
|
||||||
|
|
||||||
for (var key in referenceAjustements) {
|
for (var key in referenceAjustements) {
|
||||||
const reference = referenceAjustements[key];
|
const reference = referenceAjustements[key];
|
||||||
rollData.ajustements[key] = {
|
rollData.ajustements[key] = {
|
||||||
@ -178,7 +164,7 @@ export class RollDataAjustements {
|
|||||||
descr: reference.getDescr && reference.getDescr(rollData, actor)
|
descr: reference.getDescr && reference.getDescr(rollData, actor)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
rollData.finalLevel = RollDataAjustements.sum(rollData.ajustements)
|
rollData.finalLevel = RollDataAjustements.sum(rollData.ajustements);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -199,5 +185,4 @@ export class RollDataAjustements {
|
|||||||
RdDCarac.isChance(selectedCarac) ||
|
RdDCarac.isChance(selectedCarac) ||
|
||||||
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
|
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,91 +0,0 @@
|
|||||||
import { SYSTEM_RDD } from "../constants.js"
|
|
||||||
import { Misc } from "../misc.js"
|
|
||||||
|
|
||||||
export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium'
|
|
||||||
|
|
||||||
const OPTIONS_AVANCEES = [
|
|
||||||
{ group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium (raffraichissement requis)" },
|
|
||||||
]
|
|
||||||
|
|
||||||
export class OptionsAvancees extends FormApplication {
|
|
||||||
static init() {
|
|
||||||
for (const regle of OPTIONS_AVANCEES) {
|
|
||||||
const name = regle.name
|
|
||||||
const id = OptionsAvancees._getId(name)
|
|
||||||
game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean })
|
|
||||||
}
|
|
||||||
|
|
||||||
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-avancees", {
|
|
||||||
name: "Configurer les options avancées",
|
|
||||||
label: "Options avancées",
|
|
||||||
hint: "Ouvre la fenêtre de configuration des options avancées",
|
|
||||||
icon: "fas fa-bars",
|
|
||||||
type: OptionsAvancees
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor(...args) {
|
|
||||||
super(...args)
|
|
||||||
}
|
|
||||||
|
|
||||||
static _getId(name) {
|
|
||||||
return `rdd-advanced-${name}`
|
|
||||||
}
|
|
||||||
|
|
||||||
static get defaultOptions() {
|
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
|
||||||
id: "options-avancees",
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/options-avancees.hbs",
|
|
||||||
height: 650,
|
|
||||||
width: 550,
|
|
||||||
minimizable: false,
|
|
||||||
closeOnSubmit: true,
|
|
||||||
title: "Options avancées"
|
|
||||||
}, { inplace: false })
|
|
||||||
}
|
|
||||||
|
|
||||||
getData() {
|
|
||||||
let formData = super.getData()
|
|
||||||
const regles = OPTIONS_AVANCEES.filter(it => game.user.isGM || it.scope == "client")
|
|
||||||
.map(it => {
|
|
||||||
it = foundry.utils.duplicate(it)
|
|
||||||
it.id = OptionsAvancees._getId(it.name)
|
|
||||||
it.active = OptionsAvancees.isSet(it.name)
|
|
||||||
return it
|
|
||||||
})
|
|
||||||
formData.regles = regles
|
|
||||||
formData.groups = Misc.classify(regles, it => it.group)
|
|
||||||
return formData
|
|
||||||
}
|
|
||||||
|
|
||||||
static getSettingKey(name){
|
|
||||||
return `${SYSTEM_RDD}.${this._getId(name)}`
|
|
||||||
}
|
|
||||||
|
|
||||||
static isUsing(name) {
|
|
||||||
return OptionsAvancees.isSet(name)
|
|
||||||
}
|
|
||||||
|
|
||||||
static isSet(name) {
|
|
||||||
return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name))
|
|
||||||
}
|
|
||||||
|
|
||||||
static set(name, value) {
|
|
||||||
return game.settings.set(SYSTEM_RDD, OptionsAvancees._getId(name), value ? true : false)
|
|
||||||
}
|
|
||||||
|
|
||||||
activateListeners(html) {
|
|
||||||
html.find(".select-option").click((event) => {
|
|
||||||
if (event.currentTarget.attributes.name) {
|
|
||||||
let id = event.currentTarget.attributes.name.value
|
|
||||||
let isChecked = event.currentTarget.checked
|
|
||||||
game.settings.set(SYSTEM_RDD, id, isChecked)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
async _updateObject(event, formData) {
|
|
||||||
this.close()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -4,12 +4,6 @@ import { Misc } from "../misc.js";
|
|||||||
const listeReglesOptionnelles = [
|
const listeReglesOptionnelles = [
|
||||||
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
|
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
|
||||||
{ group: 'Règles générales', name: 'astrologie', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
|
{ group: 'Règles générales', name: 'astrologie', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
|
||||||
{ group: 'Récupération', name: 'transformation-stress', descr: "Transformer le stress durant Château Dormant"},
|
|
||||||
{ group: 'Récupération', name: 'recuperation-chance', descr: "Récupérer la chance durant Château Dormant"},
|
|
||||||
{ group: 'Récupération', name: 'recuperation-ethylisme', descr: "Récupérer l'éthylisme"},
|
|
||||||
{ group: 'Récupération', name: 'recuperation-reve', descr: "Récupérer le rêve pendant la nuit (les jets sont toujours faits pour les Rêves de Dragons)"},
|
|
||||||
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
|
|
||||||
|
|
||||||
|
|
||||||
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
||||||
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
||||||
@ -26,7 +20,6 @@ const listeReglesOptionnelles = [
|
|||||||
|
|
||||||
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
|
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
|
||||||
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
|
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
|
||||||
{ group: 'Confirmations', name: 'confirmation-tmr-rencontre', descr: "Confirmer pour monter dans les TMR avec rencontre en attente", scope: "client"},
|
|
||||||
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
|
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
|
||||||
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
|
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
|
||||||
{ group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur', descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
|
{ group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur', descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
|
||||||
@ -71,21 +64,23 @@ export class ReglesOptionnelles extends FormApplication {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
const options = super.defaultOptions;
|
||||||
|
mergeObject(options, {
|
||||||
id: "regles-optionnelles",
|
id: "regles-optionnelles",
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.hbs",
|
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
|
||||||
height: 650,
|
height: 600,
|
||||||
width: 550,
|
width: 450,
|
||||||
minimizable: false,
|
minimizable: false,
|
||||||
closeOnSubmit: true,
|
closeOnSubmit: true,
|
||||||
title: "Règles optionnelles"
|
title: "Règles optionnelles"
|
||||||
}, { inplace: false })
|
});
|
||||||
|
return options;
|
||||||
}
|
}
|
||||||
|
|
||||||
getData() {
|
getData() {
|
||||||
let formData = super.getData();
|
let formData = super.getData();
|
||||||
const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
|
const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
|
||||||
it = foundry.utils.duplicate(it);
|
it = duplicate(it);
|
||||||
it.id = ReglesOptionnelles._getIdRegle(it.name);
|
it.id = ReglesOptionnelles._getIdRegle(it.name);
|
||||||
it.active = ReglesOptionnelles.isSet(it.name);
|
it.active = ReglesOptionnelles.isSet(it.name);
|
||||||
return it;
|
return it;
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
import { SYSTEM_RDD } from "../constants.js";
|
import { SYSTEM_RDD } from "../constants.js";
|
||||||
|
|
||||||
export const STATUSES = {
|
export const STATUSES = {
|
||||||
StatusStunned: 'stun',
|
StatusStunned : 'stun',
|
||||||
StatusBleeding: 'bleeding',
|
StatusBleeding: 'bleeding',
|
||||||
StatusProne: 'prone',
|
StatusProne: 'prone',
|
||||||
StatusGrappling: 'grappling',
|
StatusGrappling: 'grappling',
|
||||||
@ -18,8 +18,8 @@ const rddStatusEffects = [
|
|||||||
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
|
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
|
||||||
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
|
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
|
||||||
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
|
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
|
||||||
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
|
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
|
||||||
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
|
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
|
||||||
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
|
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
|
||||||
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
|
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
|
||||||
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
|
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
|
||||||
@ -29,16 +29,13 @@ const rddStatusEffects = [
|
|||||||
];
|
];
|
||||||
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
|
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
|
||||||
|
|
||||||
const statusDemiSurprise = new Set([STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained])
|
const statusDemiSurprise = [STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained];
|
||||||
const statusSurpriseTotale = new Set([STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma])
|
const statusSurpriseTotale = [STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma];
|
||||||
|
|
||||||
export class StatusEffects extends FormApplication {
|
export class StatusEffects extends FormApplication {
|
||||||
static onReady() {
|
static onReady() {
|
||||||
const rddEffectIds = rddStatusEffects.map(it => it.id);
|
const rddStatusIds = rddStatusEffects.map(it => it.id);
|
||||||
rddStatusEffects.forEach(it => {
|
rddStatusEffects.forEach(it => it.flags = { core: { statusId: it.id } });
|
||||||
it.statuses = new Set()
|
|
||||||
it.statuses.add(it.id)
|
|
||||||
})
|
|
||||||
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
|
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
|
||||||
game.settings.register(SYSTEM_RDD, "use-status-effects", {
|
game.settings.register(SYSTEM_RDD, "use-status-effects", {
|
||||||
name: "use-status-effects",
|
name: "use-status-effects",
|
||||||
@ -57,47 +54,37 @@ export class StatusEffects extends FormApplication {
|
|||||||
restricted: true
|
restricted: true
|
||||||
});
|
});
|
||||||
|
|
||||||
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)));
|
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddStatusIds.includes(it.id)));
|
||||||
|
|
||||||
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
|
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
|
||||||
console.log('statusEffects', CONFIG.statusEffects);
|
console.log('statusEffects', CONFIG.statusEffects);
|
||||||
}
|
}
|
||||||
|
|
||||||
static valeurSurprise(effect, isCombat) {
|
static valeurSurprise(effect, isCombat) {
|
||||||
if (statusSurpriseTotale.intersects(effect.statuses)) {
|
// const id = StatusEffects.statusId(effect);
|
||||||
return 2
|
if (statusSurpriseTotale.includes(effect.flags?.core?.statusId)) {
|
||||||
|
return 2;
|
||||||
}
|
}
|
||||||
if (statusDemiSurprise.intersects(effect.statuses)) {
|
return statusDemiSurprise.includes(effect.flags?.core?.statusId) || (isCombat && effect.flags?.core?.statusId == STATUSES.StatusDemiReve) ? 1 : 0;
|
||||||
return 1
|
|
||||||
}
|
|
||||||
if (isCombat && effect.statuses.find(e => e == STATUSES.StatusDemiReve)) {
|
|
||||||
return 1
|
|
||||||
}
|
|
||||||
return 0
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static _getUseStatusEffects() {
|
static _getUseStatusEffects() {
|
||||||
return game.settings.get(SYSTEM_RDD, "use-status-effects")?.split(',') ?? [];
|
return game.settings.get(SYSTEM_RDD, "use-status-effects")?.split(',') ?? [];
|
||||||
}
|
}
|
||||||
|
|
||||||
static _setUseStatusEffects(effectIds) {
|
static _setUseStatusEffects(statusIds) {
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
game.settings.set(SYSTEM_RDD, "use-status-effects", effectIds.join());
|
game.settings.set(SYSTEM_RDD, "use-status-effects", statusIds.join());
|
||||||
}
|
}
|
||||||
|
|
||||||
for (let effect of CONFIG.RDD.allEffects) {
|
for (let effect of CONFIG.RDD.allEffects) {
|
||||||
effect.active = effect.rdd || effectIds.includes(effect.id);
|
effect.active = effect.rdd || statusIds.includes(effect.flags?.core?.statusId);
|
||||||
}
|
}
|
||||||
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
|
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
|
||||||
}
|
}
|
||||||
|
|
||||||
static prepareActiveEffect(effectId) {
|
static status(statusId) {
|
||||||
let status = rddStatusEffects.find(it => it.id == effectId)
|
return rddStatusEffects.find(it => it.flags?.core?.statusId == statusId);
|
||||||
if (status) {
|
|
||||||
status = foundry.utils.duplicate(status)
|
|
||||||
status.statuses = [effectId]
|
|
||||||
}
|
|
||||||
return status;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static demiReve() {
|
static demiReve() {
|
||||||
@ -110,7 +97,7 @@ export class StatusEffects extends FormApplication {
|
|||||||
|
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
const options = super.defaultOptions;
|
const options = super.defaultOptions;
|
||||||
foundry.utils.mergeObject(options, {
|
mergeObject(options, {
|
||||||
id: "status-effects",
|
id: "status-effects",
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html",
|
||||||
height: 800,
|
height: 800,
|
||||||
@ -125,7 +112,7 @@ export class StatusEffects extends FormApplication {
|
|||||||
getData() {
|
getData() {
|
||||||
const used = StatusEffects._getUseStatusEffects();
|
const used = StatusEffects._getUseStatusEffects();
|
||||||
let formData = super.getData();
|
let formData = super.getData();
|
||||||
formData.effects = foundry.utils.duplicate(CONFIG.RDD.allEffects);
|
formData.effects = duplicate(CONFIG.RDD.allEffects);
|
||||||
formData.effects.forEach(it => it.active = used.includes(it.id))
|
formData.effects.forEach(it => it.active = used.includes(it.id))
|
||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
|