Fix init et ref circulaire #279
@ -96,7 +96,7 @@ export class RdDActorSheet extends ActorSheet {
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if (melee.name == "Esquive")
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data.data.combat.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: "-", competence: "Esquive", dommages: 0} } );
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if (melee.name == "Corps à corps") {
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let cc_init = "1d6" + melee.data.niveau + "+" + Math.ceil(data.data.carac['melee'].value / 2 );
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let cc_init = RdDUtility.calculInitiative(melee.data.niveau, data.data.carac['melee'].value);
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data.data.combat.push( { name: "Corps à corps", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: cc_init, competence: "Corps à corps", dommages: data.data.attributs.plusdom.value } } );
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}
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}
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@ -54,7 +54,7 @@ const _patch_initiative = () => {
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competence = duplicate(competenceItem);
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}
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}
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rollFormula = "1d6+" + competence.data.niveau + "+" + Math.ceil(competence.data.carac_value / 2);
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rollFormula = RdDUtility.calculInitiative(competence.data.niveau, competence.data.carac_value);
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} else {
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for (const item of c.actor.data.items) {
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if (item.type == "arme" && item.data.equipe) {
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@ -63,7 +63,7 @@ const _patch_initiative = () => {
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}
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let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence;
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competence = RdDUtility.findCompetence( c.actor.data.items, compName );
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rollFormula = "1d6+" + competence.data.niveau + "+" + Math.ceil(c.actor.data.data.carac[competence.data.defaut_carac].value/2);
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rollFormula = RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value);
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}
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}
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//console.log("Combatat", c);
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@ -3,6 +3,7 @@
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollTables } from "./rdd-rolltables.js";
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import { ChatUtility } from "./chat-utility.js";
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import { Misc } from "./misc.js";
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/* -------------------------------------------- */
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const level_category = {
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@ -425,7 +426,7 @@ export class RdDUtility {
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let arme2mains = []; // Tableau contenant la duplication des armes 1m/2m
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for (const arme of armeList) {
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let comp = competenceList.find(c => c.name == arme.data.competence);
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arme.data.initiative = "1d6+" + arme.data.niveau + "+" + Math.ceil(carac[comp.data.defaut_carac].value/2);
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arme.data.initiative = RdDUtility.calculInitiative(arme.data.niveau, carac[comp.data.defaut_carac].value);
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// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
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if (arme.data.unemain && arme.data.deuxmains) {
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let arme2main = duplicate(arme);
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@ -433,7 +434,7 @@ export class RdDUtility {
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arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace !
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let comp = competenceList.find(c => c.name == arme2main.data.competence);
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arme2main.data.niveau = comp.data.niveau;
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arme2main.data.initiative = "1d6+" + arme2main.data.niveau + "+" + Math.ceil(carac[comp.data.defaut_carac].value/2);
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arme2main.data.initiative = RdDUtility.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
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arme2mains.push(arme2main);
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}
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}
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@ -442,6 +443,11 @@ export class RdDUtility {
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return armeList
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}
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static calculInitiative(niveau, caracValue) {
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let base = niveau + Math.floor(caracValue/2);
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return "1d6" + (base >= 0 ? "+" : "") + base;
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}
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/* -------------------------------------------- */
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static computeCarac( data)
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{
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@ -786,7 +792,7 @@ export class RdDUtility {
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}
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}
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// Cas des créatures et entités vs personnages
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let rollFormula = "1d6+" + competence.data.niveau + "+" + Math.ceil(caracForInit/2) + "+" + initOffset;
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let rollFormula = RdDUtility.calculInitiative(competence.data.niveau, caracForInit) + "+" + initOffset;
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game.combat.rollInitiative(combatantId, rollFormula );
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}
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}
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