Fix: regression combat #516

Merged
vincent.vandeme merged 1 commits from v1.5-combat into v1.5 2021-11-28 19:24:33 +01:00

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@ -422,7 +422,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static combatNouveauTour(combat) {
if (Misc.isUniqueSingleUser()) {
if (Misc.isUniqueConnectedGM()) {
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
if (turn?.actor) {
RdDCombat.displayActorCombatStatus(combat, turn.actor);
@ -540,7 +540,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static onMsgEncaisser(data) {
if (Misc.isUniqueSingleUser()) {
if (Misc.isUniqueConnectedGM()) {
let attackerRoll = RdDCombat._getAttaque(data.attackerId); // Retrieve the rolldata from the store
let attacker = data.attackerId ? game.actors.get(data.attackerId) : null;
let defender = canvas.tokens.get(data.defenderTokenId).actor;
@ -555,7 +555,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static onMsgDefense(msg) {
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
if (defenderToken && Misc.isUniqueSingleUser()) {
if (defenderToken && Misc.isUniqueConnectedGM()) {
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
if (rddCombat) {
const defenderRoll = msg.defenderRoll;
@ -913,7 +913,7 @@ export class RdDCombat {
dmg: attackerRoll.dmg,
};
if (!Misc.isUniqueSingleUser()) {
if (!Misc.isUniqueConnectedGM()) {
this._socketSendMessageDefense(paramChatDefense, defenderRoll);
}
else {
@ -1286,7 +1286,7 @@ export class RdDCombat {
this._onEchecTotal(defenderRoll);
}
if (Misc.isUniqueSingleUser()) {
if (Misc.isUniqueConnectedGM()) {
attackerRoll.attackerId = this.attackerId;
attackerRoll.defenderTokenId = defenderTokenId;