Confirmations #562

Merged
uberwald merged 8 commits from VincentVk/foundryvtt-reve-de-dragon:v10 into v10 2022-10-05 19:58:42 +02:00
38 changed files with 743 additions and 921 deletions

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@ -4,7 +4,6 @@
* @extends {ActorSheet}
*/
import { HtmlUtility } from "./html-utility.js";
import { RdDUtility } from "./rdd-utility.js";
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDCarac } from "./rdd-carac.js";
@ -24,34 +23,11 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
});
}
/* -------------------------------------------- */
async getData() {
let formData = await super.getData()
//console.log("Creature : ", formData, formData.system)
formData.calc = {
caracTotal: RdDCarac.computeTotal(formData.system.carac),
resumeBlessures: this.actor.computeResumeBlessure(formData.system.blessures),
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
}
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
console.log("Creature : ", this.objetVersConteneur, formData);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;

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@ -1,14 +1,8 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDActorSheet } from "./actor-sheet.js";
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
export class RdDActorEntiteSheet extends ActorSheet {
export class RdDActorEntiteSheet extends RdDActorSheet {
/** @override */
static get defaultOptions() {
@ -22,64 +16,14 @@ export class RdDActorEntiteSheet extends ActorSheet {
});
}
/* -------------------------------------------- */
async getData() {
let formData = {
title: this.title,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: foundry.utils.deepClone(this.actor.system),
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
// items: items,
limited: this.actor.limited,
options: this.options,
owner: this.actor.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
};
formData.options.isGM = game.user.isGM;
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.getEmbeddedDocument('Item', li.data("itemId"));
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.deleteEmbeddedDocuments('Item', [li.data("itemId")]);
li.slideUp(200, () => this.render(false));
});
// Roll Carac
html.find('.carac-label a').click(async event => {
let caracName = event.currentTarget.attributes.name.value;
this.actor.rollCarac( caracName.toLowerCase() );
});
// On competence change
html.find('.creature-carac').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
@ -93,53 +37,6 @@ export class RdDActorEntiteSheet extends ActorSheet {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
} );
// Roll Skill
html.find('.competence-label a').click(async event => {
let compName = event.currentTarget.text;
this.actor.rollCompetence( compName );
});
html.find('.endurance-plus').click(event => {
this.actor.santeIncDec("endurance", 1);
this.render(true);
});
html.find('.endurance-moins').click(event => {
this.actor.santeIncDec("endurance", -1);
this.render(true);
});
html.find('.encaisser-direct').click(event => {
this.actor.encaisser();
});
html.find('.remise-a-neuf').click(event => {
if (game.user.isGM) {
this.actor.remiseANeuf();
}
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs");
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
}
}

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@ -37,7 +37,7 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
this.timerRecherche = undefined;
let formData = {
title: this.title,
id: this.actor.id,
@ -51,72 +51,70 @@ export class RdDActorSheet extends ActorSheet {
limited: this.actor.limited,
options: this.options,
owner: this.actor.isOwner,
biographie: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
biographie: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
calc: {
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
},
}
formData.options.isGM = game.user.isGM;
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
formData.options.isGM = game.user.isGM;
if (formData.type == 'creature') return formData; // Shortcut
formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
formData.calc = {
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
caracTotal: RdDCarac.computeTotal(formData.system.carac, formData.system.beaute),
// Mise à jour de l'encombrement total et du prix de l'équipement
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
fatigue: RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max),
resumeBlessures: this.actor.computeResumeBlessure(formData.system.blessures),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
};
formData.competences.forEach(item => {
item.system.isVisible = this.options.recherche
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
});
Object.values(formData.system.carac).forEach(c => {
RdDCarac.levelUp(c);
});
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
this.armesList = formData.combat;
// Common data
formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = {
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
rencontres: duplicate(formData.system.reve.rencontre.list),
cacheTMR: this.actor.isTMRCache()
}
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.subacteurs = {
vehicules: this.actor.listeVehicules(),
montures: this.actor.listeMontures(),
suivants: this.actor.listeSuivants()
}
if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
if (formData.type == 'personnage') {
formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences);
formData.calc.competenceXPTotal= RdDItemCompetence.computeTotalXP(formData.competences);
formData.calc.fatigue= RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
formData.competences.forEach(item => {
item.system.isVisible = this.options.recherche
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
});
Object.values(formData.system.carac).forEach(c => {
RdDCarac.levelUp(c);
});
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
this.armesList = formData.combat;
// Common data
formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = {
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
rencontres: duplicate(formData.system.reve.rencontre.list),
cacheTMR: this.actor.isTMRCache()
}
formData.subacteurs = {
vehicules: this.actor.listeVehicules(),
montures: this.actor.listeMontures(),
suivants: this.actor.listeSuivants()
}
if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
}
}
return formData;
}
@ -156,7 +154,6 @@ export class RdDActorSheet extends ActorSheet {
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
// Everything below here is only needed if the sheet is editable
@ -168,7 +165,6 @@ export class RdDActorSheet extends ActorSheet {
});
html.find('.item-edit').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor)
console.log("ITEM :", item)
item.sheet.render(true)
})
html.find('.display-label a').click(async event => {
@ -497,7 +493,7 @@ export class RdDActorSheet extends ActorSheet {
html.find('.moral-heureux').click(async event => {
this.actor.jetDeMoral('heureuse');
});
html.find('#ethylisme-test').click(async event => {
html.find('.ethylisme-test').click(async event => {
this.actor.jetEthylisme();
});
@ -570,7 +566,10 @@ export class RdDActorSheet extends ActorSheet {
const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs");
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
let bodyHeight = position.height - sheetHeader[0].clientHeight;
if (sheetTabs.length>0) {
bodyHeight -= sheetTabs[0].clientHeight;
}
sheetBody.css("height", bodyHeight);
return position;
}

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@ -1,15 +1,9 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDUtility } from "./rdd-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { RdDActorSheet } from "./actor-sheet.js";
/* -------------------------------------------- */
export class RdDActorVehiculeSheet extends ActorSheet {
export class RdDActorVehiculeSheet extends RdDActorSheet {
/** @override */
static get defaultOptions() {
@ -25,142 +19,5 @@ export class RdDActorVehiculeSheet extends ActorSheet {
});
}
/* -------------------------------------------- */
async getData() {
let formData = {
title: this.title,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: foundry.utils.deepClone(this.actor.system),
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.actor.limited,
options: this.options,
owner: this.actor.isOwner,
description: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
};
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.options.isGM = game.user.isGM;
formData.calc = {
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
}
console.log("DATA", formData);
return formData;
}
async computeMalusArmure() {
// pas de malus armure
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
const destItemId = $(event.target)?.closest('.item').attr('data-item-id');
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur);
const callSuper = await this.actor.processDropItem(dropParams);
if (callSuper) {
await super._onDropItem(event, dragData)
}
}
/* -------------------------------------------- */
async createItem(name, type) {
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
}
/* -------------------------------------------- */
async monnaieIncDec(id, value) {
let monnaie = this.getMonnaie(id);
if (monnaie) {
const quantite = Math.max(0, monnaie.system.quantite + value);
await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'data.quantite': quantite }]);
}
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const item = this.actor.getObjet(li.data("item-id"));
RdDUtility.confirmerSuppressionItem(this, item, li);
});
html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.proposerVente();
});
html.find('.item-montrer').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.postItem();
});
html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
this.actor.actionItem(item);
});
html.find('.creer-un-objet').click(async event => {
RdDUtility.selectObjetType(this);
});
html.find('.nettoyer-conteneurs').click(async event => {
this.actor.nettoyerConteneurs();
});
html.find('.monnaie-plus').click(async event => {
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1);
});
html.find('.monnaie-moins').click(async event => {
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1);
});
// Display info about queue
html.find('.conteneur-name a').click((event) => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs");
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
}
}

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@ -34,6 +34,7 @@ import { DialogItemAchat } from "./dialog-item-achat.js";
import { RdDItem } from "./item.js";
import { RdDPossession } from "./rdd-possession.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { RdDConfirm } from "./rdd-confirm.js";
const POSSESSION_SANS_DRACONIC = {
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
@ -178,7 +179,6 @@ export class RdDActor extends Actor {
this.computeIsHautRevant();
await this.cleanupConteneurs();
await this.computeEncombrementTotalEtMalusArmure();
this.computePrixTotalEquipement();
this.computeEtatGeneral();
// Sanity check
await this.checkMonnaiePresence();
@ -1157,7 +1157,8 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
/** Fonction de remise à plat de l'équipement (ie vide les champs 'contenu') */
async nettoyerConteneurs() {
RdDUtility.confirmer({
RdDConfirm.confirmer({
settingConfirmer: "confirmation-vider",
content: `<p>Etes vous certain de vouloir vider tous les conteneurs ?</p>`,
title: 'Vider les conteneurs',
buttonLabel: 'Vider',
@ -1357,14 +1358,15 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async computeMalusArmure() {
const newMalusArmure = this.filterItems(it => it.type == 'armure' && it.system.equipe)
if (this.isPersonnage()) {
const malusArmure = this.filterItems(it => it.type == 'armure' && it.system.equipe)
.map(it => it.system.malus ?? 0)
.reduce(Misc.sum(), 0);
// Mise à jour éventuelle du malus armure
if (this.system.attributs?.malusarmure?.value != newMalusArmure) {
await this.updateAttributeValue("malusarmure", newMalusArmure);
// Mise à jour éventuelle du malus armure
if (this.system.attributs?.malusarmure?.value != malusArmure) {
await this.updateAttributeValue("malusarmure", malusArmure);
}
}
return newMalusArmure;
}
/* -------------------------------------------- */
@ -2555,11 +2557,13 @@ export class RdDActor extends Actor {
if (rollData.competence.system.iscombat) {
if (rollData.competence.system.ispossession) {
RdDPossession.onAttaquePossession(this, rollData.competence)
} else {
return
}
else if (RdDCombat.getTarget()) {
const arme = RdDItemCompetenceCreature.toActionArme(rollData.competence)
RdDCombat.createUsingTarget(this)?.attaque(competence, arme)
return
}
return
}
// Fake competence pour créature
RdDItemCompetenceCreature.setRollDataCreature(rollData)
@ -3178,7 +3182,17 @@ export class RdDActor extends Actor {
ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
mode = "visu"; // bascule le mode en visu automatiquement
}
RdDConfirm.confirmer({
bypass: mode == 'visu',
settingConfirmer: "confirmation-tmr",
content: `<p>Voulez vous monter dans les TMR en mode ${mode}?</p>`,
title: 'Confirmer la montée dans les TMR',
buttonLabel: 'Monter dans les TMR',
onAction: async () => await this._doDisplayTMR(mode)
});
}
async _doDisplayTMR(mode) {
let isRapide = mode == "rapide";
if (mode != "visu") {
let minReveValue = (isRapide && !EffetsDraconiques.isDeplacementAccelere(this) ? 3 : 2) + this.countMonteeLaborieuse();
@ -3258,7 +3272,6 @@ export class RdDActor extends Actor {
let update = { _id: item.id, "system.equipe": isEquipe };
await this.updateEmbeddedDocuments('Item', [update]);
this.computeEncombrementTotalEtMalusArmure(); // Mise à jour encombrement
this.computePrixTotalEquipement(); // Mis à jour du prix total de l'équipement
if (isEquipe)
this.verifierForceMin(item);
}

View File

@ -18,6 +18,10 @@ const typesObjetsEquipement = [
"potion",
]
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve"]
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
const typesObjetsEffet = ["possession", "poison", "maladie"]
const typesObjetsCompetence = ["competence", "compcreature"]
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierres/faits-et-chiffres/
@ -74,16 +78,37 @@ export class RdDItem extends Item {
}
isCompetence() {
return this.type == 'competence';
return typesObjetsCompetence.includes(this.type)
}
isEquipement() {
return typesObjetsEquipement.includes(this.type)
}
isOeuvre() {
return typesObjetsOeuvres.includes(this.type)
}
isDraconique() {
return typesObjetsDraconiques.includes(this.type)
}
isEffet() {
return typesObjetsEffet.includes(this.type)
}
isConnaissance() {
return typesObjetsConnaissance.includes(this.type)
}
isConteneur() {
return this.type == 'conteneur';
}
getItemGroup() {
if (this.isEquipement()) return "equipement";
if (this.isOeuvre()) return "oeuvre";
if (this.isDraconique()) return "draconique";
if (this.isConnaissance()) return "connaissance";
if (this.isEffet()) return "effet";
if (this.isCompetence()) return "competence";
return "autres";
}
isConteneurNonVide() {
return this.isConteneur() && (this.system.contenu?.length ?? 0) > 0;
}

View File

@ -534,9 +534,7 @@ export class RdDCalendrier extends Application {
async activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
await this.updateDisplay();
this.updateDisplay();
html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));

View File

@ -62,7 +62,7 @@ export class RdDCarac {
static computeTotal(carac, beaute = undefined) {
const total = Object.values(carac).filter(c => !c.derivee)
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
.map(it => parseInt(it.value))
.reduce(Misc.sum(), 0);
const beauteSuperieur10 = Math.max((beaute ?? 10) - 10, 0);

56
module/rdd-confirm.js Normal file
View File

@ -0,0 +1,56 @@
import { Grammar } from "./grammar.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
export class RdDConfirm {
/* -------------------------------------------- */
static confirmer(options, autresActions) {
options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionelles.isUsing(options.settingConfirmer));
if (options.bypass) {
options.onAction();
}
else {
let buttons = {
"action": RdDConfirm._createButtonAction(options),
"cancel": RdDConfirm._createButtonCancel()
};
if (options.settingConfirmer) {
buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
}
if (autresActions) {
buttons = mergeObject(autresActions, buttons);
}
const dialogDetails = {
title: options.title,
content: options.content,
default: "cancel",
buttons: buttons
};
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
}
}
static _createButtonCancel() {
return { icon: '<i class="fas fa-times"></i>', label: "Annuler" };
}
static _createButtonAction(options) {
return {
icon: '<i class="fas fa-check"></i>',
label: options.buttonLabel,
callback: () => options.onAction()
};
}
static _createButtonActionSave(options) {
return {
"actionSave": {
icon: '<i class="fas fa-user-check"></i>',
label: "Toujours "+ options.buttonLabel.toLowerCase(),
callback: () => {
ReglesOptionelles.set(options.settingConfirmer, false);
options.onAction();
}
}
};
}
}

View File

@ -1,5 +1,4 @@
import { DialogSplitItem } from "./dialog-split-item.js";
import { Misc } from "./misc.js";
export class RdDSheetUtility {

View File

@ -12,6 +12,7 @@ import { RdDItem } from "./item.js";
import { Monnaie } from "./item-monnaie.js";
import { RdDPossession } from "./rdd-possession.js";
import { RdDNameGen } from "./rdd-namegen.js";
import { RdDConfirm } from "./rdd-confirm.js";
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
@ -111,14 +112,28 @@ export class RdDUtility {
static async preloadHandlebarsTemplates() {
const templatePaths = [
//Character Sheets
'systems/foundryvtt-reve-de-dragon/templates/actor-creation-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
// sous-parties de feuilles de personnages
'systems/foundryvtt-reve-de-dragon/templates/actor/header-buttons.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-etat.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-creature.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-creature.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-entitee.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-total.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/competence.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/effects.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
@ -262,7 +277,7 @@ export class RdDUtility {
Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord));
Handlebars.registerHelper('typeTmr-name', coord => TMRUtility.typeTmrName(coord));
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option) );
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option));
Handlebars.registerHelper('filtreTriCompetences', competences => competences.filter(it => it.system.isVisible)
.sort((a, b) => {
@ -855,36 +870,14 @@ export class RdDUtility {
return chatData;
}
/* -------------------------------------------- */
static confirmer(options) {
const d = new Dialog({
title: options.title,
content: options.content,
buttons: {
action: {
icon: '<i class="fas fa-check"></i>',
label: options.buttonLabel,
callback: () => {
options.onAction();
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler"
}
},
default: "cancel"
});
d.render(true);
}
/* -------------------------------------------- */
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete) {
RdDUtility.confirmer({
content: `<p>Etes vous certain de vouloir supprimer le lien vers le véhicule/monture/suivant : ${subActor.name} ?</p>`,
RdDConfirm.confirmer({
settingConfirmer: "confirmation-supprimer-lien-acteur",
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,
title: 'Confirmer la suppression',
buttonLabel: 'Supprimer le lien',
onAction: () => {
onAction: () => {
console.log('Delete : ', subActor.id);
sheet.actor.removeSubacteur(subActor.id);
RdDUtility.slideOnDelete(sheet, htmlToDelete);
@ -899,47 +892,41 @@ export class RdDUtility {
ui.notifications.warn("Suppression des monnaies de base impossible");
return;
}
let msgTxt = '<p>Etes vous certain de vouloir supprimer cet objet ?';
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer l'objet",
callback: () => {
console.log('Delete : ', itemId);
sheet.actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler"
const confirmationSuppression = {
settingConfirmer: "confirmation-supprimer-" + item.getItemGroup(),
content: `<p>Etes vous certain de vouloir supprimer: ${item.name}?</p>`,
title: `Supprimer ${item.name}`,
buttonLabel: "Supprimer",
onAction: () => {
console.log('Delete : ', itemId);
sheet.actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
};
if (item.isConteneurNonVide()) {
confirmationSuppression.content += `<p>Ce conteneur n'est pas vide. Que voulez vous supprimer?</p>`;
confirmationSuppression.settingConfirmer = undefined;
RdDConfirm.confirmer(confirmationSuppression,
{
'deleteall': {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer conteneur et contenu",
callback: () => {
console.log("Delete : ", itemId);
sheet.actor.deleteAllConteneur(itemId, { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
}
});
}
if (item.type == 'conteneur' && item.system.contenu.length > 0) {
msgTxt += "<br>Ce conteneur n'est pas vide. Choisissez l'option de suppression";
buttons['deleteall'] = {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer le conteneur et tout son contenu",
callback: () => {
console.log("Delete : ", itemId);
sheet.actor.deleteAllConteneur(itemId, { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
}
else {
RdDConfirm.confirmer(confirmationSuppression)
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirmer la suppression",
content: msgTxt,
buttons: buttons,
default: "cancel"
});
d.render(true);
}
static slideOnDelete(sheet, htmlToDelete) {
return htmlToDelete.slideUp(200, () => sheet.render(false));
return htmlToDelete.slideUp(200, () => sheet.render(false));
}
/* -------------------------------------------- */

View File

@ -11,11 +11,22 @@ const listeReglesOptionelles = [
{ name: 'degat-minimum-malus-libre-simple', group: 'Règles de combat', descr: "Le malus libre d'attaque remplace une des valeurs de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, si 1 résultat est inférieur à 4, alors il devient 4.", default: false },
{ name: 'degat-minimum-malus-libre', group: 'Règles de combat', descr: "Le malus libre d'attaque remplace une valeur de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, tout résultat inférieur à 4 devient 4.", default: false },
{ name: 'degat-ajout-malus-libre', group: 'Règles de combat', descr: "Le malus libre d'attaque s'ajoute au jet d'encaissement et aux autres bonus. Exemple : la difficulté libre de l'attaquant est de -4. Le jet d'encaissement est effectué à 2d10+4, plus les bonus de situation et d'armes.", default: false },
{ name: 'astrologie', group: 'Règles générales', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels", default: true },
{ name: 'afficher-prix-joueurs', group: 'Règles générales', descr: "Afficher le prix de l'équipement des joueurs", default: true, uniquementJoueur: true},
{ name: 'appliquer-fatigue', group: 'Règles générales', descr: "Appliquer les règles de fatigue", default: true },
{ name: 'astrologie', group: 'Règles générales', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
{ name: 'afficher-prix-joueurs', group: 'Règles générales', descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
{ name: 'appliquer-fatigue', group: 'Règles générales', descr: "Appliquer les règles de fatigue"},
{ name: 'afficher-colonnes-reussite', group: 'Règles générales', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
{ name: 'confirmation-tmr', group: 'Confirmations', descr: "Confirmer pour monter dans les TMR", scope: "client"},
{ name: 'confirmation-vider', group: 'Confirmations', descr: "Confirmer pour vider l'équipement", scope: "client"},
{ name: 'confirmation-supprimer-lien-acteur', group: 'Confirmations', descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
{ name: 'confirmation-supprimer-equipement', group: 'Confirmations', descr: "Confirmer la suppression des équipements", scope: "client"},
{ name: 'confirmation-supprimer-oeuvre', group: 'Confirmations', descr: "Confirmer la suppression des oeuvres", scope: "client"},
{ name: 'confirmation-supprimer-connaissance', group: 'Confirmations', descr: "Confirmer la suppression des connaissances", scope: "client"},
{ name: 'confirmation-supprimer-draconique', group: 'Confirmations', descr: "Confirmer la suppression des queues, souffles, têtes", scope: "client"},
{ name: 'confirmation-supprimer-effet', group: 'Confirmations', descr: "Confirmer la suppression des effets", scope: "client"},
{ name: 'confirmation-supprimer-competence', group: 'Confirmations', descr: "Confirmer la suppression des compétences", scope: "client"},
{ name: 'confirmation-supprimer-autres', group: 'Confirmations', descr: "Confirmer la suppression des autres types d'Objets", scope: "client"},
];
const uniquementJoueur = listeReglesOptionelles.filter(it => it.uniquementJoueur).map(it=>it.name);
export class ReglesOptionelles extends FormApplication {
@ -23,7 +34,7 @@ export class ReglesOptionelles extends FormApplication {
for (const regle of listeReglesOptionelles) {
const name = regle.name;
const id = ReglesOptionelles._getIdRegle(name);
game.settings.register(SYSTEM_RDD, id, { name: id, scope: "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
}
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-regles", {
@ -31,8 +42,7 @@ export class ReglesOptionelles extends FormApplication {
label: "Choix des règles optionelles",
hint: "Ouvre la fenêtre de sélection des règles optionelles",
icon: "fas fa-bars",
type: ReglesOptionelles,
restricted: true
type: ReglesOptionelles
});
}
@ -50,7 +60,7 @@ export class ReglesOptionelles extends FormApplication {
id: "optional-settings",
template: "systems/foundryvtt-reve-de-dragon/templates/regles-optionelles.html",
height: 600,
width: 350,
width: 450,
minimizable: false,
closeOnSubmit: true,
title: "Règles optionnelles"
@ -60,7 +70,7 @@ export class ReglesOptionelles extends FormApplication {
getData() {
let formData = super.getData();
const regles = listeReglesOptionelles.map(it => {
const regles = listeReglesOptionelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
it = duplicate(it);
it.id = ReglesOptionelles._getIdRegle(it.name);
it.active = ReglesOptionelles.isUsing(it.name);
@ -78,6 +88,14 @@ export class ReglesOptionelles extends FormApplication {
return game.settings.get(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name));
}
static isSet(name) {
return ReglesOptionelles.isUsing(name);
}
static set(name, value) {
return game.settings.set(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name), value ? true: false);
}
activateListeners(html) {
html.find(".select-option").click((event) => {
if (event.currentTarget.attributes.name) {

File diff suppressed because one or more lines are too long

View File

@ -12,3 +12,4 @@
{"_id":"gPOQd9NI7AFH0whX","name":"Epée Bâtarde","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":4,"description":"","carac-value":null,"categorie_parade":"epees-lourdes","isparade":true},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-humanoides.YTKld5ggDsHqwYoR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[]}
{"_id":"j1xHCzfIeYKgXxoH","name":"Morsure","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","categorie_parade":"","isparade":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp","effects":[]}
{"_id":"lDZ3qUPKN35ob5TH","name":"Grande morsure","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"categorie_parade":"","niveau":0,"carac_value":0,"iscombat":true,"isparade":false,"dommages":2,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp","effects":[]}
{"name":"Possession","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[],"system":{"categorie_parade":"","niveau":2,"default_diffLibre":-4,"categorie":"melee","carac_value":14,"iscombat":true,"isnaturelle":true,"ispossession":true,"dommages":0,"description":"<p>L'entit&eacute; tente de prendre possession du corps de sa victime.</p>","descriptionmj":"","isparade":false},"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.22","coreVersion":"10.286","createdTime":1663624976822,"modifiedTime":1664918524164,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"wDHR5UHWq568lfGa"}

View File

@ -1,9 +1,9 @@
{"_id":"0ZW71u9G8fqnyNfy","name":"Drakkar","type":"vehicule","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.vehicules.0ZW71u9G8fqnyNfy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/drakkar.webp","items":[],"effects":[],"system":{"categorie":"Bateau","resistance":28,"structure":12,"vitesse":"3/2/1","bonus":"(10)/+10/+14","manoeuvrabilite":"0/-2/-4","equipage":8,"capacite_encombrement":150,"etat":{"resistance":{"type":"number","max":28,"value":28,"label":"Résistance","derivee":false},"structure":{"type":"number","max":12,"value":12,"label":"Structure","derivee":false}},"description":"Description ...","race":"","notesmj":"Notes du MJ","attributs":{"malusarmure":{"value":0}}},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Drakkar","displayName":0,"width":10,"height":10,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/vehicules/drakkar_token.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.21","coreVersion":"10.286","createdTime":1664231097623,"modifiedTime":1664231486338,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"RFOYL8HBUxd32DXS","name":"Galère","type":"vehicule","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.vehicules.RFOYL8HBUxd32DXS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/galere.webp","items":[],"effects":[],"system":{"categorie":"Bateau","resistance":36,"structure":14,"vitesse":"2/2/1","bonus":"(12)/+12/+16","manoeuvrabilite":"0/-4/-6","equipage":10,"capacite_encombrement":300,"etat":{"resistance":{"type":"number","max":36,"value":36,"label":"Résistance","derivee":false},"structure":{"type":"number","max":14,"value":14,"label":"Structure","derivee":false}},"description":"Description ...","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Galère","displayName":0,"width":14,"height":14,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/vehicules/galere_token.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.21","coreVersion":"10.286","createdTime":1664231097627,"modifiedTime":1664231486339,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"TDpSn7GawJ1LCHp7","name":"Charette","type":"vehicule","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.vehicules.TDpSn7GawJ1LCHp7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp","items":[],"effects":[],"system":{"categorie":"Chariot","resistance":16,"structure":8,"vitesse":"","bonus":"","manoeuvrabilite":"","equipage":1,"capacite_encombrement":100,"etat":{"resistance":{"type":"number","max":16,"value":16,"label":"Résistance","derivee":false},"structure":{"type":"number","max":8,"value":8,"label":"Structure","derivee":false}},"description":"Description ...","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Charette","displayName":0,"width":3,"height":3,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/vehicules/charette_token.webp","tint":null,"scaleX":1.1,"scaleY":1.1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.21","coreVersion":"10.286","createdTime":1664231097629,"modifiedTime":1664231486337,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"ZiyRDzz3gGzlpLIc","name":"Barque","type":"vehicule","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.vehicules.ZiyRDzz3gGzlpLIc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/barque.webp","items":[],"effects":[],"system":{"categorie":"Barque","resistance":20,"structure":10,"vitesse":"3/2/1","bonus":"(4)/+4/+6","manoeuvrabilite":"0/0/-4","equipage":4,"capacite_encombrement":100,"etat":{"resistance":{"type":"number","max":20,"value":20,"label":"Résistance","derivee":false},"structure":{"type":"number","max":10,"value":10,"label":"Structure","derivee":false}},"description":"Description ...","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Barque","displayName":0,"width":6,"height":6,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/vehicules/barque_token.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.21","coreVersion":"10.286","createdTime":1664231097629,"modifiedTime":1664231486336,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"gM77co80kmpVsYg6","name":"Posé par terre","type":"vehicule","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.vehicules.gM77co80kmpVsYg6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp","items":[],"effects":[],"system":{"categorie":"Autre","resistance":0,"structure":0,"vitesse":"","bonus":"","manoeuvrabilite":"","equipage":0,"capacite_encombrement":100,"etat":{"resistance":{"type":"number","max":0,"value":0,"label":"Résistance","derivee":false},"structure":{"type":"number","max":0,"value":0,"label":"Structure","derivee":false}},"description":"<p>D&eacute;poser ici les objets que vous voulez &eacute;changer avec d'autres joueurs</p>","race":"","notesmj":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"prototypeToken":{"flags":{},"name":"Posé par terre","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":true,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.21","coreVersion":"10.286","createdTime":1664231097630,"modifiedTime":1664231486340,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"idyDmDWYpQ4Eppen","name":"Chariot","type":"vehicule","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.vehicules.idyDmDWYpQ4Eppen"}},"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/chariot.webp","items":[],"effects":[],"system":{"categorie":"Chariot","resistance":20,"structure":10,"vitesse":"","bonus":"","manoeuvrabilite":"","equipage":1,"capacite_encombrement":150,"etat":{"resistance":{"type":"number","max":20,"value":20,"label":"Résistance","derivee":false},"structure":{"type":"number","max":10,"value":10,"label":"Structure","derivee":false}},"description":"Description ...","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Chariot","displayName":0,"width":4,"height":4,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/vehicules/chariot_token.webp","tint":null,"scaleX":1.4,"scaleY":1.4,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.21","coreVersion":"10.286","createdTime":1664231097632,"modifiedTime":1664231486338,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

View File

@ -93,7 +93,7 @@
.sheet nav.sheet-tabs {
font-family: "CaslonAntique";
} /* For nav and title */
.window-app input, .foundryvtt-reve-de-dragon .item-form, .sheet header.sheet-header .flex-group-center.flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-fatigue, select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
.window-app input, .foundryvtt-reve-de-dragon .item-form, .sheet header.sheet-header .flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-fatigue, select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
font-family: "CaslonAntique"; /* For sheet parts */
}
@ -332,9 +332,9 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
}
.button-img {
vertical-align: baseline;
width: 8%;
height: 8%;
max-height: 48px;
width: 32px;
height: 32px;
max-height: 36px;
border-width: 0;
border: 1px solid rgba(0, 0, 0, 0);
}
@ -409,10 +409,11 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
flex-wrap: nowrap;
justify-content: stretch;
}
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique.vehicle {
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique.streched {
flex-wrap: nowrap;
justify-content: stretch;
flex-basis: 7.5em;
width: max-content;
}
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .carac-label {
@ -638,7 +639,14 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
margin: 0.5rem 0 0.5rem 0.5rem;
padding: 0;
}
.sheet header.sheet-header h1 {
flex: 3;
}
.sheet header.sheet-header img.button-img{
height: 48px;
padding: 1px;
margin: 1px;
}
.sheet nav.sheet-tabs {
font-size: 0.65rem;
font-weight: bold;
@ -680,9 +688,13 @@ section.sheet-body:after {
clear: both;
}
.sheet header.sheet-header .flex-compteurs {text-align: right;}
.sheet header.sheet-header .flex-compteurs { text-align: right; max-width: max-content;}
.sheet header.sheet-header .resource-content {width: 2rem;}
li label.compteur {
display: inline-block;
flex-direction: row;
}
.compteur span {
display: inline-block;
text-align: left;

View File

@ -238,7 +238,7 @@
}
}
},
"common": {
"personnage": {
"carac": {
"taille": {
"type": "number",
@ -574,7 +574,7 @@
}
},
"personnage": {
"templates": [ "background", "common", "subacteurs" ]
"templates": [ "personnage", "background", "subacteurs" ]
},
"creature": {
"templates": [ "creature", "description" ]

View File

@ -2,33 +2,33 @@
{{!-- Sheet Header --}}
<header class="sheet-header">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields">
<div class="flexrow">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div>
<div class="flexrow flex-group-center flex-actions-bar">
<div>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<h1 class="charname flex-grow"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flex-group-center">
<span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
{{#if @root.options.isGM}}
<span class="remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
{{/if}}
</div>
</div>
<div class="flexrow">
<div class="flexrow">
<span>{{calc.resumeBlessures}}</span>
<div class="flex-group-left flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-creature.html"}}
<div class="flex-group-center">
<span>
{{calc.resumeBlessures}}
&hyphen; Etat Général : {{system.compteurs.etat.value}}
</span>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}}
</div>
<div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/effects.html"}}
</div>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="carac">Caractéristiques</a>
<a class="item" data-tab="competences">Compétences</a>
<a class="item" data-tab="blessures">Blessures</a>
<a class="item" data-tab="items">Équipement</a>
<a class="item" data-tab="description">Description</a>
</nav>
@ -36,91 +36,21 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Carac Tab --}}
{{!-- Carac & compétences --}}
<div class="tab items" data-group="primary" data-tab="carac">
<div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html"}}
</div>
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
{{#each system.carac as |carac key|}}
<li class="flexrow list-item" data-attribute="{{key}}">
{{#if (eq key 'taille')}}
<span class="carac-label flexrow" name="system.carac.{{key}}.label">{{carac.label}}</span>
{{else}}
<span class="carac-label flexrow" name="system.carac.{{key}}.label"><a
name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="competence-value flexrow" type="text" name="system.carac.{{key}}.value"
value="{{carac.value}}" data-dtype="{{carac.type}}" />
</li>
{{/each}}
<li class="flexrow">
<span class="carac-label" name="carac-total">Total Caractéristiques</span>
<span class="competence-value" name="carac-total-value">{{calc.caracTotal}}</span>
</li>
</ol>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/carac-creature.html"}}
</div>
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
{{#each system.attributs as |attr key|}}
<li class="flexrow list-item" data-attribute="{{key}}">
<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}</span>
<input type="text" name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.type}}" />
</li>
{{/each}}
<li class="flexrow list-item" data-attribute="vie">
<span class="competence-label" name="system.sante.vie.label">Vie</span>
<span class="flexrow" >
<input type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number" /> /
<input type="text" name="system.sante.vie.max" value="{{system.sante.vie.max}}" data-dtype="Number" />
</span>
</li>
<li class="flexrow list-item" data-attribute="endurance">
<span class="competence-label" name="system.sante.endurance.label">Endurance</span>
<span class="flexrow" >
<input type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number" /> /
<input type="text" name="system.sante.endurance.max" value="{{system.sante.endurance.max}}" data-dtype="Number" />
</span>
</li>
<li class="flexrow list-item" data-attribute="etat">
<span class="competence-label" name="system.compteurs.etat.label">Etat Général</span>
<input type="text" value="{{system.compteurs.etat.value}}" disabled />
</li>
</ol>
</div>
</div>
</div>
{{!-- Compétences Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="flexcol">
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each competences as |comp key|}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
<a class="competence-label" name="{{comp.name}}">
<img class="sheet-competence-img" src="{{comp.img}}"/>
<span class="competence-label">{{comp.name}}</span>
</a>
<input class="competence-value creature-carac" type="text" compname="{{comp.name}}"
value="{{comp.system.carac_value}}" data-dtype="number" />
<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}" data-dtype="number" />
<input class="competence-value creature-dommages" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number" />
<div class="item-controls">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html"}}
</div>
</div>
</div>
{{!-- blessures Tab --}}
<div class="tab blessures" data-group="primary" data-tab="blessures" style="height:200px">
{{!-- Liste de blessures --}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html"}}
</div>

View File

@ -2,138 +2,48 @@
{{!-- Sheet Header --}}
<header class="sheet-header">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields">
<div class="flexrow">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div>
<div class="flexrow flex-group-center flex-actions-bar">
<div>
<div class="flex-group-center">
<span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
{{#if @root.options.isGM}}
<span class="remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
{{/if}}
</div>
</div>
<div class="flex-group-left flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html"}}
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="carac">Caractéristiques</a>
<a class="item" data-tab="competences">Compétences</a>
<a class="item" data-tab="description">Description</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Carac Tab --}}
<div class="tab items" data-group="primary" data-tab="carac">
<div class="items" data-group="primary" data-tab="carac">
<div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html"}}
</div>
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
{{#each system.carac as |carac key|}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
{{#if (eq key 'taille')}}
<span class="carac-label flexrow" name="system.carac.{{key}}.label">{{carac.label}}</span>
{{else}}
<span class="carac-label flexrow" name="system.carac.{{key}}.label"><a
name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="competence-value flexrow" type="text" name="system.carac.{{key}}.value"
value="{{carac.value}}" data-dtype="{{carac.type}}" />
</li>
{{/each}}
</ol>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/carac-entitee.html"}}
</div>
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
<li class="caracteristique flexrow list-item">
<span class="carac-label flexrow" name="catEntite">Catégorie : </span>
<select name="system.definition.categorieentite" value="{{system.definition.categorieentite}}" data-dtype="String">
{{#select system.definition.categorieentite}}
<option value="cauchemar">Cauchemar</option>
<option value="reve">Rêve</option>
{{/select}}
</select>
</li>
<li class="caracteristique flexrow list-item">
<span class="carac-label flexrow" name="typeEntite">Type d'entité : </span>
<select name="system.definition.typeentite" value="{{system.definition.typeentite}}" data-dtype="String">
{{#select system.definition.typeentite}}
<option value="incarne">Incarnée</option>
<option value="nonincarne">Non Incarnée</option>
<option value="blurette">Blurette</option>
{{/select}}
</select>
</li>
{{#each system.attributs as |attr key|}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="system.attributs.{{key}}.label">{{attr.label}} : </span>
<span><input class="attribut-value flexrow" type="text" name="system.attributs.{{key}}.value"
value="{{attr.value}}" data-dtype="{{attr.type}}" /></span>
</li>
{{/each}}
<li class="caracteristique flexrow list-item" data-attribute="endurance">
<span class="competence-label flexrow" name="system.sante.endurance.label">Endurance : </span>
<span><input class="sante-value flexrow" type="text" name="system.sante.endurance.value"
value="{{system.sante.endurance.value}}" data-dtype="Number" /></span><span>/ </span>
<span><input class="sante-value flexrow" type="text" name="system.sante.endurance.max"
value="{{system.sante.endurance.max}}" data-dtype="Number" /></span>
</li>
</ol>
<div class="flex-group-left flexcol">
<div class="flex-group-left flexcol competence-column">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html"}}
</div>
</div>
</div>
</div>
{{!-- Compétences Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="flexcol">
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each competences as |comp key|}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
<img class="sheet-competence-img" src="{{comp.img}}" />
<span class="competence-label"><a>{{comp.name}}</a></span>
<input class="competence-value creature-carac" type="text" compname="{{comp.name}}"
value="{{comp.system.carac_value}}" data-dtype="number" />
<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}" data-dtype="number" />
<input class="competence-value creature-dommages" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number" />
<div class="item-controls">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<img class="sheet-competence-img" src="{{possession.img}}" />
<span class="competence-label">{{possession.name}}</span>
<div class="item-controls">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
</div>
</div>
{{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description">
<div class="form-group editor">
{{editor description target="system.description" button=true owner=owner editable=true}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}
</div>
</section>

View File

@ -8,70 +8,11 @@
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
<div class="flexrow">
<ul class="flex-group-center flex-compteurs">
<li>
<label class="compteur">
<a class="jet-vie">Vie</a>
<a class="vie-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number"/>
<span>/ {{system.sante.vie.max}}</span>
<a class="vie-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
<li>
<label class="compteur">
<a class="jet-endurance">Endurance</a>
<a class="endurance-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number"/>
<span>/ {{system.sante.endurance.max}}</span>
<a class="endurance-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
<li>
<label class="appliquerFatigue compteur tooltip">
<span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span>
Fatigue
<a class="fatigue-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" id="fatigue-value" type="text" name="system.sante.fatigue.value" value="{{system.sante.fatigue.value}}" data-dtype="Number" />
<span>/ {{system.sante.fatigue.max}}</span>
<a class="fatigue-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
<li>
<label class="compteur">
<span class="ptreve-actuel"><a>Rêve</a></span>
<a class="ptreve-actuel-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" id="pointsreve-value" type="text" name="system.reve.reve.value" value="{{system.reve.reve.value}}" data-dtype="Number" />
<span>/ {{system.reve.seuil.value}}</span>
<a class="ptreve-actuel-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
</ul>
<div class="flex-group-center flex-actions-bar">
<div>
<span class="chance-appel"><a title="Appel à la chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" alt="Appel à la chance"/></a></span>
<span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
<span class="repos"><a title="Repos"><img class="button-img" src="icons/svg/sleep.svg" alt="Se reposer"/></a></span>
{{#if system.attributs.hautrevant.value}}
<span class="monte-tmr"><a title="Montée dans les Terres M&eacute;dianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt="Montée dans les Terres M&eacute;dianes !"/></a></span>
<span class="monte-tmr-rapide"><a title="Montée accélérée dans les Terres M&eacute;dianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg" alt="Montée accélérée dans les Terres M&eacute;dianes !"/></a></span>
<span class="visu-tmr"><a title="Regarder les Terres M&eacute;dianes"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg" alt="Regarder les Terres M&eacute;dianes"/></a></span>
{{/if}}
<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
</div>
<div class="flexrow">
<span class="appliquerFatigue tooltip tooltip-dotted">Malus de fatigue : {{calc.fatigue.malus}}
<span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span>
</span>
<span>{{calc.resumeBlessures}}</span>
</div>
<div class="flexrow">
<span>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</span>
<span>{{system.compteurs.surenc.label}}: {{system.compteurs.surenc.value}}</span>
</div>
<div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/effects.html"}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs.html"}}
<div class="flex-group-center">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-buttons.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-etat.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}}
</div>
</div>
</div>
@ -86,129 +27,27 @@
<a class="item" data-tab="hautreve">Haut-Rêve</a>
<a class="item" data-tab="items">Équipement</a>
<a class="item" data-tab="description">Description</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Carac Tab --}}
<div class="tab items" data-group="primary" data-tab="carac">
<div class="flexrow">
<span><a class="vue-detaillee">
<i class="fas {{#if options.vueDetaillee}}fa-eye-slash{{else}}fa-eye{{/if}}"></i>
{{#if options.vueDetaillee}}Vue simplifiée{{else}}Vue détaillée{{/if}}</a>
</span>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html"}}
</div>
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
<ul class="carac-list alterne-list">
{{#each system.carac as |carac key|}}
{{#if carac.isLevelUp}}
<li class="caracteristique flexrow item-list xp-level-up" data-attribute="{{key}}">
{{else}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
{{/if}}
{{#if (eq key 'taille')}}
<span class="carac-label" name="system.carac.{{key}}.label">{{carac.label}}</span>
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<label class="carac-xp"/>
{{else}}
{{#if carac.derivee}}
<span class="carac-label" name="system.carac.{{key}}.label"> <a name={{key}}>{{carac.label}}</a></span>
<label class="competence-value">{{carac.value}}</label>
<label class="carac-xp"/>
{{else}}
{{#if carac.isLevelUp}}
<span class="carac-label tooltip" name="system.carac.{{key}}.label">
<span class="tooltiptext ttt-xp">
Vous pouvez dépenser {{carac.xpNext}} points d'Experience pour augmenter de 1 votre caractéristique {{carac.label}}
</span>
<a name={{key}}>{{carac.label}}</a></span>
{{else}}
<span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<span class="carac-xp tooltip">
<input class="carac-xp" type="text" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<span class="tooltiptext ttt-xp">Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter de 1 votre {{carac.label}}</span>
</span>
{{#if carac.isLevelUp}}
<a class="carac-xp-augmenter" name="augmenter.{{key}}" title="Augmenter">
<i class="fas fa-arrow-alt-circle-up"></i>
</a>
{{/if}}
{{/if}}
{{/if}}
</li>
{{/each}}
<li class="caracteristique flexrow">
<span class="carac-label" name="carac-total">Total Caractéristiques </span>
<span class="competence-value total" name="carac-total-value">{{calc.caracTotal}} </span>
</li>
</ul>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/carac-total.html"}}
</div>
<div class="flex-group-left flexcol" >
<ul class="carac-list">
<li class="caracteristique flexrow list-item">
<span class="carac-label" name="beaute">Beauté&nbsp;:</span>
<input class="description-value" type="text" name="system.beaute" value="{{system.beaute}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
<label class="carac-xp"/>
</li>
{{#each system.attributs as |attr key|}}
{{#unless (eq key 'hautrevant')}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}&nbsp;:</span>
{{#if (eq key 'protection')}}
<input class="description-value" id="attribut-protection-edit" type="text" name="{{key}}" value="{{attr.value}}" data-dtype="number"/>
{{else}}
<input class="description-value" type="text" disabled name="system.attributs.{{key}}." value="{{attr.value}}" data-dtype="number"/>
{{/if}}
<label class="carac-xp"/>
</li>
{{/unless}}
{{/each}}
</ul>
<ul class="carac-list alterne-list">
<li class="caracteristique flexrow list-item">
<span class="attribut-label chance-actuelle"><a>Chance actuelle</a></span>
<input class="description-value compteur-edit" type="text" name="chance" value="{{system.compteurs.chance.value}}" data-dtype="number"/>
</li>
{{#each system.compteurs as |compteur key|}}
{{#if (eq compteur.label 'Chance')}}
{{else if (eq compteur.label 'Experience')}}
{{else if compteur.isInput}}
<li class="caracteristique flexrow list-item">
<span class="attribut-label">{{compteur.label}}</span>
{{#if (eq compteur.label 'Ethylisme')}}
<select class="description-value" name="system.compteurs.ethylisme.value" id="ethylisme" data-dtype="Number">
{{#select compteur.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html"}}
{{/select}}
</select>
{{else}}
<input class="description-value compteur-edit" id="{{key}}-edit" type="text" name="{{key}}" value="{{compteur.value}}" data-dtype="number"/>
{{/if}}
<span class="utiliser-attribut" style="padding-left: 5px">
{{#if compteur.isStress}}
<a class="stress-test" title="Transformer">Transformer</a>
{{else if (eq compteur.label 'Ethylisme')}}
<a class="ethylisme-test" id="ethylisme-test" title="Jet d'Ethylisme">Boire</a>
{{else if (eq compteur.label 'Moral')}}
<a class="moral-malheureux" title="Jet de moral situation malheureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg" alt="Jet de moral situation malheureuse"/></a>
<a class="moral-neutre" title="Jet de moral situation neutre"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg" alt="Jet de moral situation neutre"/></a>
<a class="moral-heureux" title="Jet de moral situation heureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg" alt="Jet de moral situation heureuse"/></a>
{{else}}
<label></label>
{{/if}}
</span>
</li>
{{/if}}
{{/each}}
</ul>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html"}}
</div>
</div>
</div>
{{!-- Compétences Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="flexrow">
@ -230,18 +69,18 @@
</div>
<div class="grid grid-2col">
<div class="flex-group-left flexcol competence-column">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.generale) categorie="Compétences générales"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.particuliere) categorie="Compétences Particulières"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.specialisee) categorie="Compétences Spécialisées"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.generale) categorie="Compétences générales"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.particuliere) categorie="Compétences Particulières"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.specialisee) categorie="Compétences Spécialisées"}}
</div>
<div class="flex-group-left flexcol competence-column">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.melee) categorie="Compétences de Mêlée"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.tir) categorie="Compétences de Tir"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.lancer) categorie="Compétences de Lancer"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.connaissance) categorie="Connaissances"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.melee) categorie="Compétences de Mêlée"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.tir) categorie="Compétences de Tir"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.lancer) categorie="Compétences de Lancer"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.connaissance) categorie="Connaissances"}}
{{#if (or system.attributs.hautrevant.value options.vueDetaillee)}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.draconic) categorie="Draconic"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html" competences=(filtreTriCompetences byCateg.draconic) categorie="Draconic"}}
{{/if}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html"}}
</div>

View File

@ -12,62 +12,73 @@
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="carac">Caractéristiques</a>
<a class="item" data-tab="items">Contenu</a>
<a class="item" data-tab="description">Description</a>
<a class="item" data-tab="items">Chargement</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Carac Tab --}}
<div class="tab items" data-group="primary" data-tab="carac">
<div class="tab" data-group="primary" data-tab="description">
<div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html"}}
</div>
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item">
<span class="carac-label">Résistance</span>
<input class="competence-value" type="text" name="system.etat.resistance.value" value="{{system.etat.resistance.value}}" data-dtype="Number" />
/
<input class="competence-value" type="text" name="system.etat.resistance.max" value="{{system.etat.resistance.max}}" data-dtype="Number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
</li>
<li class="caracteristique flexrow list-item">
<span class="carac-label">Structure</span>
<input class="competence-value" type="text" name="system.etat.structure.value" value="{{system.etat.structure.value}}" data-dtype="Number" />
/
<input class="competence-value" type="text" name="system.etat.structure.max" value="{{system.etat.structure.max}}" data-dtype="Number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
</li>
</ol>
</div>
<div class="flex-group-left flexcol">
<ol>
<li class="caracteristique flexrow list-item">
<span class="carac-label">Catégorie</span>
<select name="system.categorie" class="categorie" data-dtype="String">
<select name="system.categorie" class="categorie" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}>
{{#select system.categorie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html"}}
{{/select}}
</select>
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label">Résistance</span>
<input class="competence-value flexrow" type="text" name="system.etat.resistance.value" value="{{system.etat.resistance.value}}" data-dtype="Number" />
/
<input class="competence-value flexrow" type="text" name="system.etat.resistance.max" value="{{system.etat.resistance.max}}" data-dtype="Number" />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label">Structure</span>
<input class="competence-value flexrow" type="text" name="system.etat.structure.value" value="{{system.etat.structure.value}}" data-dtype="Number" />
/
<input class="competence-value flexrow" type="text" name="system.etat.structure.max" value="{{system.etat.structure.max}}" data-dtype="Number" />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item">
<span class="carac-label">Vitesse</span>
<input class="caracteristique vehicle" type="text" name="system.vitesse" value="{{system.vitesse}}" data-dtype="String" />
<input class="caracteristique streched" type="text" name="system.vitesse" value="{{system.vitesse}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label">Bonus</span>
<input class="caracteristique vehicle" type="text" name="system.bonus" value="{{system.bonus}}" data-dtype="String" />
<li class="caracteristique flexrow list-item">
<span class="carac-label">Bonus rames</span>
<input class="caracteristique streched" type="text" name="system.bonus" value="{{system.bonus}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item">
<span class="carac-label">Manoeuvrabilité</span>
<input class="caracteristique vehicle" type="text" name="system.manoeuvrabilite" value="{{system.manoeuvrabilite}}" data-dtype="String" />
<input class="caracteristique streched" type="text" name="system.manoeuvrabilite" value="{{system.manoeuvrabilite}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item">
<span class="carac-label">Equipage</span>
<input class="caracteristique vehicle" type="text" name="system.equipage" value="{{system.equipage}}" data-dtype="Number" />
<input class="caracteristique streched" type="text" name="system.equipage" value="{{system.equipage}}" data-dtype="Number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item">
<span class="carac-label">Capacité d'Encombrement</span>
<input class="caracteristique vehicle" type="text" name="system.capacite_encombrement" value="{{system.capacite_encombrement}}" data-dtype="Number" />
<input class="caracteristique streched" type="text" name="system.capacite_encombrement" value="{{system.capacite_encombrement}}" data-dtype="Number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
</li>
</ol>
</div>
</div>
<div class="form-group editor">
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}
</div>
{{!-- Equipment Tab --}}
@ -75,13 +86,5 @@
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html"}}
</div>
{{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description">
<div class="form-group editor">
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}
</div>
</section>
</form>

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@ -0,0 +1,8 @@
<ol class="carac-list alterne-list">
{{#each system.attributs as |attr key|}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}</span>
<input class="caracteristique streched" type="text" name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
</li>
{{/each}}
</ol>

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@ -0,0 +1,55 @@
<ul class="carac-list">
<li class="caracteristique flexrow list-item">
<span class="carac-label" name="beaute">Beauté&nbsp;:</span>
<input class="description-value" type="text" name="system.beaute" value="{{system.beaute}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
<label class="carac-xp"/>
</li>
{{#each system.attributs as |attr key|}}
{{#unless (eq key 'hautrevant')}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}&nbsp;:</span>
{{#if (eq key 'protection')}}
<input class="description-value" id="attribut-protection-edit" type="text" name="{{key}}" value="{{attr.value}}" data-dtype="number"/>
{{else}}
<input class="description-value" type="text" disabled name="system.attributs.{{key}}." value="{{attr.value}}" data-dtype="number"/>
{{/if}}
<label class="carac-xp"/>
</li>
{{/unless}}
{{/each}}
</ul>
<ul class="carac-list alterne-list">
<li class="caracteristique flexrow list-item">
<span class="attribut-label chance-actuelle"><a>Chance actuelle</a></span>
<input class="description-value compteur-edit" type="text" name="chance" value="{{system.compteurs.chance.value}}" data-dtype="number"/>
</li>
{{#each system.compteurs as |compteur key|}}
{{#if (eq compteur.label 'Chance')}}
{{else if (eq compteur.label 'Experience')}}
{{else if compteur.isInput}}
<li class="caracteristique flexrow list-item">
<span class="attribut-label">{{compteur.label}}</span>
{{#if (eq compteur.label 'Ethylisme')}}
<select class="description-value" name="system.compteurs.ethylisme.value" id="ethylisme" data-dtype="Number">
{{#select compteur.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html"}}
{{/select}}
</select>
{{else}}
<input class="description-value compteur-edit" id="{{key}}-edit" type="text" name="{{key}}" value="{{compteur.value}}" data-dtype="number"/>
{{/if}}
<span class="utiliser-attribut" style="padding-left: 5px">
{{#if compteur.isStress}}
<a class="stress-test" title="Transformer">Transformer</a>
{{else if (eq compteur.label 'Moral')}}
<a class="moral-malheureux" title="Jet de moral situation malheureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg" alt="Jet de moral situation malheureuse"/></a>
<a class="moral-neutre" title="Jet de moral situation neutre"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg" alt="Jet de moral situation neutre"/></a>
<a class="moral-heureux" title="Jet de moral situation heureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg" alt="Jet de moral situation heureuse"/></a>
{{else}}
<label></label>
{{/if}}
</span>
</li>
{{/if}}
{{/each}}
</ul>

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@ -0,0 +1,28 @@
{{log 'entitee.system' system}}
<ol class="carac-list alterne-list">
<li class="caracteristique flexrow list-item">
<span class="carac-label" name="catEntite">Catégorie : </span>
<select name="system.definition.categorieentite" value="{{system.definition.categorieentite}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}>
{{#select system.definition.categorieentite}}
<option value="cauchemar">Cauchemar</option>
<option value="reve">Rêve</option>
{{/select}}
</select>
</li>
<li class="caracteristique flexrow list-item">
<span class="carac-label" name="typeEntite">Type d'entité : </span>
<select name="system.definition.typeentite" value="{{system.definition.typeentite}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}>
{{#select system.definition.typeentite}}
<option value="incarne">Incarnée</option>
<option value="nonincarne">Non Incarnée</option>
<option value="blurette">Blurette</option>
{{/select}}
</select>
</li>
{{#each system.attributs as |attr key|}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}} : </span>
<input class="caracteristique streched" type="text" name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
</li>
{{/each}}
</ol>

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@ -0,0 +1,41 @@
<ul class="carac-list alterne-list">
{{#each system.carac as |carac key|}}
{{#if carac.isLevelUp}}
<li class="caracteristique flexrow item-list xp-level-up" data-attribute="{{key}}">
{{else}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
{{/if}}
{{#if (eq key 'taille')}}
<span class="carac-label" name="system.carac.{{key}}.label">{{carac.label}}</span>
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<label class="carac-xp"/>
{{else}}
{{#if carac.derivee}}
<span class="carac-label" name="system.carac.{{key}}.label"> <a name={{key}}>{{carac.label}}</a></span>
<label class="competence-value">{{carac.value}}</label>
<label class="carac-xp"/>
{{else}}
{{#if carac.isLevelUp}}
<span class="carac-label tooltip" name="system.carac.{{key}}.label">
<span class="tooltiptext ttt-xp">
Vous pouvez dépenser {{carac.xpNext}} points d'Experience pour augmenter de 1 votre caractéristique {{carac.label}}
</span>
<a name={{key}}>{{carac.label}}</a></span>
{{else}}
<span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<span class="carac-xp tooltip">
<input class="carac-xp" type="text" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<span class="tooltiptext ttt-xp">Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter de 1 votre {{carac.label}}</span>
</span>
{{#if carac.isLevelUp}}
<a class="carac-xp-augmenter" name="augmenter.{{key}}" title="Augmenter">
<i class="fas fa-arrow-alt-circle-up"></i>
</a>
{{/if}}
{{/if}}
{{/if}}
</li>
{{/each}}
</ul>

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@ -0,0 +1,6 @@
<ul class="carac-list alterne-list">
<li class="caracteristique flexrow">
<span class="carac-label" name="carac-total">Total Caractéristiques </span>
<span class="competence-value total" name="carac-total-value">{{calc.caracTotal}} </span>
</li>
</ul>

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@ -0,0 +1,26 @@
<ol class="item-list alterne-list">
{{#each competences as |comp key|}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
<a class="competence-label">
<img class="sheet-competence-img" src="{{comp.img}}" />
<span>{{comp.name}}</span>
</a>
<input class="competence-value creature-carac" type="text" compname="{{comp.name}}"
value="{{comp.system.carac_value}}" data-dtype="number"
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}" data-dtype="number"
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
<input class="competence-value creature-dommages" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number"
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
{{#if @root.options.vueDetaillee}}
<div class="item-controls">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
{{/if}}
</li>
{{/each}}
</ol>

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@ -0,0 +1,16 @@
{{#if possessions}}
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<img class="sheet-competence-img" src="{{possession.img}}" />
<span class="competence-label">{{possession.name}}</span>
<div class="item-controls">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
{{/if}}

View File

@ -2,7 +2,7 @@
<li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}">
<a class="competence-label" name="{{name}}">
<img class="sheet-competence-img" src="{{img}}"/>
<span class="competence-label">{{name}}</span>
<span>{{name}}</span>
</a>
{{#if system.isLevelUp}}

View File

@ -1,13 +0,0 @@
{{#if calc.surprise}}{{calc.surprise}}! {{/if}}
{{#if effects}}
{{#each effects as |effect key|}}
<span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
<img class="button-effect-img delete-active-effect" src="{{effect.icon}}" alt="{{localize effect.label}}" width="24" height="24" />
</span>
{{/each}}
{{#if options.isGM}}
<span class="enlever-tous-effets"><a>(enlever tout)</a></span>
{{/if}}
{{else}}
Aucun effet actif
{{/if}}

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@ -0,0 +1,28 @@
<div>
<span class="chance-appel">
<a title="Appel à la chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" alt="Appel à la chance"/></a>
</span>
<span class="encaisser-direct">
<a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a>
</span>
<span class="ethylisme-test">
<a title="Jet d'Ethylisme"><img class="button-img" src="icons/svg/tankard.svg" alt="Boire"/></a>
</span>
<span class="repos">
<a title="Repos"><img class="button-img" src="icons/svg/sleep.svg" alt="Se reposer"/></a>
</span>
{{#if system.attributs.hautrevant.value}}
<span class="monte-tmr">
<a title="Montée dans les Terres M&eacute;dianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt="Montée dans les Terres M&eacute;dianes !"/></a></span>
<span class="monte-tmr-rapide">
<a title="Montée accélérée dans les Terres M&eacute;dianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg" alt="Montée accélérée dans les Terres M&eacute;dianes !"/></a></span>
<span class="visu-tmr">
<a title="Regarder les Terres M&eacute;dianes"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg" alt="Regarder les Terres M&eacute;dianes"/></a>
</span>
{{/if}}
{{#if @root.options.isGM}}
<span class="remise-a-neuf">
<a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a>
</span>
{{/if}}
</div>

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@ -0,0 +1,24 @@
<ul class="flex-compteurs">
<li data-attribute="vie">
<label class="compteur">
<a class="jet-vie" name="system.sante.vie.label">Vie</a>
<a class="vie-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number" />
/ {{#if @root.options.vueDetaillee}}
<input class="resource-content" type="text" name="system.sante.vie.max" value="{{system.sante.vie.max}}" data-dtype="Number"/>
{{else}}{{system.sante.vie.max}}{{/if}}
<a class="vie-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
<li data-attribute="endurance">
<label class="compteur">
<a class="jet-endurance" name="system.sante.endurance.label">Endurance</a>
<a class="endurance-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number"/>
/ {{#if @root.options.vueDetaillee}}
<input class="resource-content" type="text" name="system.sante.endurance.max" value="{{system.sante.endurance.max}}" data-dtype="Number"/>
{{else}}{{system.sante.endurance.max}}{{/if}}
<a class="endurance-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
</ul>

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@ -0,0 +1,13 @@
{{#if (eq system.definition.typeentite 'incarne')}}
<li data-attribute="endurance">
<label class="compteur">
Endurance
<a class="endurance-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number" />
/ {{#if @root.options.vueDetaillee}}
<input class="resource-content" type="text" name="system.sante.endurance.max" value="{{system.sante.endurance.max}}" data-dtype="Number"/>
{{else}}{{system.sante.endurance.max}}{{/if}}
<a class="endurance-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
{{/if}}

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@ -0,0 +1,39 @@
<ul class="flex-group-center flex-compteurs">
<li>
<label class="compteur">
<a class="jet-vie">Vie</a>
<a class="vie-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number"/>
<span>/ {{system.sante.vie.max}}</span>
<a class="vie-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
<li>
<label class="compteur">
<a class="jet-endurance">Endurance</a>
<a class="endurance-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number"/>
<span>/ {{system.sante.endurance.max}}</span>
<a class="endurance-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
<li>
<label class="appliquerFatigue compteur tooltip">
<span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span>
Fatigue
<a class="fatigue-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" id="fatigue-value" type="text" name="system.sante.fatigue.value" value="{{system.sante.fatigue.value}}" data-dtype="Number" />
<span>/ {{system.sante.fatigue.max}}</span>
<a class="fatigue-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
<li>
<label class="compteur">
<span class="ptreve-actuel"><a>Rêve</a></span>
<a class="ptreve-actuel-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" id="pointsreve-value" type="text" name="system.reve.reve.value" value="{{system.reve.reve.value}}" data-dtype="Number" />
<span>/ {{system.reve.seuil.value}}</span>
<a class="ptreve-actuel-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
</ul>

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@ -0,0 +1,17 @@
<div class="flexrow">
{{#if calc.surprise}}{{calc.surprise}}! {{/if}}
{{#if effects}}
<span>
{{#each effects as |effect key|}}
<span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
<img class="button-effect-img delete-active-effect" src="{{effect.icon}}" alt="{{localize effect.label}}" width="24" height="24" />
</span>
{{/each}}
</span>
{{#if options.isGM}}
<span class="enlever-tous-effets"><a>(enlever tout)</a></span>
{{/if}}
{{else}}
<span>Aucun effet actif</span>
{{/if}}
</div>

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@ -0,0 +1,10 @@
<div class="flexrow">
<span class="appliquerFatigue tooltip tooltip-dotted">Malus de fatigue : {{calc.fatigue.malus}}
<span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span>
</span>
<span>{{calc.resumeBlessures}}</span>
</div>
<div class="flexrow">
<span>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</span>
<span>{{system.compteurs.surenc.label}}: {{system.compteurs.surenc.value}}</span>
</div>

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@ -0,0 +1,4 @@
<span><a class="vue-detaillee">
<i class="fas {{#if options.vueDetaillee}}fa-eye-slash{{else}}fa-eye{{/if}}"></i>
{{#if options.vueDetaillee}}Vue simplifiée{{else}}Vue détaillée{{/if}}</a>
</span>