v10.7.17 - Le doigt du destin de Sémolosse #649
@ -1,6 +1,9 @@
|
||||
---
|
||||
# v10.7 - L'os de Semolosse
|
||||
|
||||
## v10.7.17 - le doigt du destin de Semolosse
|
||||
- correction de la validation d'encaissement par le MJ
|
||||
|
||||
## v10.7.16 - la morsure de Semolosse
|
||||
- correction de l'affichage des objets suite à confusion
|
||||
- correction de liens dans la liste des équipements
|
||||
|
@ -3204,25 +3204,31 @@ export class RdDActor extends RdDBaseActor {
|
||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||
return;
|
||||
}
|
||||
const attackerId = attacker?.id;
|
||||
if (ReglesOptionelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
actorId: this.id,
|
||||
method: 'validerEncaissement',
|
||||
args: [rollData, show]
|
||||
method: 'appliquerEncaissement',
|
||||
args: [rollData, show, attackerId]
|
||||
});
|
||||
return;
|
||||
}
|
||||
await this.appliquerEncaissement(rollData, show, attackerId);
|
||||
}
|
||||
|
||||
async appliquerEncaissement(rollData, show, attackerId) {
|
||||
const armure = await this.computeArmure(rollData);
|
||||
if (ReglesOptionelles.isUsing('validation-encaissement-gr')) {
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure, show, (encaissement, show) => this._appliquerEncaissement(encaissement, show, attacker));
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure, show, attackerId, (encaissement, show, attackerId) => this._appliquerEncaissement(encaissement, show, attackerId));
|
||||
}
|
||||
else {
|
||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
||||
await this._appliquerEncaissement(encaissement, show, attacker)
|
||||
await this._appliquerEncaissement(encaissement, show, attackerId);
|
||||
}
|
||||
}
|
||||
|
||||
async _appliquerEncaissement(encaissement, show, attacker) {
|
||||
async _appliquerEncaissement(encaissement, show, attackedId) {
|
||||
const attacker = attackedId ? game.actors.get(attackedId) : undefined
|
||||
let santeOrig = duplicate(this.system.sante);
|
||||
|
||||
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
||||
|
@ -3,6 +3,7 @@ import { SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDAudio } from "../rdd-audio.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
|
||||
|
@ -7,7 +7,7 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
*/
|
||||
export class DialogValidationEncaissement extends Dialog {
|
||||
|
||||
static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
|
||||
static async validerEncaissement(actor, rollData, armure, show, attackerId, onEncaisser) {
|
||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||
actor: actor,
|
||||
@ -15,12 +15,12 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
encaissement: encaissement,
|
||||
show: show
|
||||
});
|
||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
|
||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
|
||||
constructor(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser) {
|
||||
// Common conf
|
||||
let buttons = {
|
||||
"valider": { label: "Valider", callback: html => this.onValider() },
|
||||
@ -48,6 +48,7 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
this.armure = armure;
|
||||
this.encaissement = encaissement;
|
||||
this.show = show;
|
||||
this.attackerId = attackerId;
|
||||
this.onEncaisser = onEncaisser;
|
||||
this.forceDiceResult = {total: encaissement.roll.result };
|
||||
}
|
||||
@ -66,6 +67,6 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
|
||||
async onValider() {
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.onEncaisser(this.encaissement, this.show)
|
||||
this.onEncaisser(this.encaissement, this.show, this.attackerId)
|
||||
}
|
||||
}
|
||||
|
@ -58,15 +58,6 @@ export class RdDCarac {
|
||||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
||||
}
|
||||
|
||||
static isIgnoreEtatGeneral(rollData) {
|
||||
const selectedCarac = rollData.selectedCarac;
|
||||
return !selectedCarac ||
|
||||
rollData.ethylisme ||
|
||||
RdDCarac.isChance(selectedCarac) ||
|
||||
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
|
||||
}
|
||||
|
||||
|
||||
static computeTotal(carac, beaute = undefined) {
|
||||
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
||||
.map(it => parseInt(it.value))
|
||||
|
@ -314,8 +314,8 @@ export class RdDRoll extends Dialog {
|
||||
HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
|
||||
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
|
||||
HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
|
||||
HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
|
||||
HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
||||
HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
|
||||
|
||||
// Mise à jour valeurs
|
||||
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
|
||||
|
@ -51,7 +51,7 @@ export const referenceAjustements = {
|
||||
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
|
||||
},
|
||||
etat: {
|
||||
isUsed: (rollData, actor) => !RdDCarac.isIgnoreEtatGeneral(rollData),
|
||||
isUsed: (rollData, actor) => !RollDataAjustements.isIgnoreEtatGeneral(rollData),
|
||||
getLabel: (rollData, actor) => 'Etat général',
|
||||
getValue: (rollData, actor) => actor.getEtatGeneral({ ethylisme: rollData.forceAlcool != undefined })
|
||||
},
|
||||
@ -177,4 +177,11 @@ export class RollDataAjustements {
|
||||
return sum;
|
||||
}
|
||||
|
||||
static isIgnoreEtatGeneral(rollData) {
|
||||
const selectedCarac = rollData.selectedCarac;
|
||||
return !selectedCarac ||
|
||||
rollData.ethylisme ||
|
||||
RdDCarac.isChance(selectedCarac) ||
|
||||
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "10.7.16",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.7.16.zip",
|
||||
"version": "10.7.17",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.7.17.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
|
Loading…
Reference in New Issue
Block a user