Encombrement et malus armure #661
@ -57,6 +57,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
|
||||
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
|
||||
malusArmure: this.actor.getMalusArmure()
|
||||
})
|
||||
|
||||
this.timerRecherche = undefined;
|
||||
|
@ -95,7 +95,6 @@ export class RdDActor extends RdDBaseActor {
|
||||
this.computeIsHautRevant();
|
||||
await this.cleanupConteneurs();
|
||||
await this.computeEncTotal();
|
||||
await this.computeMalusArmure();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -218,7 +217,12 @@ export class RdDActor extends RdDBaseActor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getMalusArmure() {
|
||||
return Misc.toInt(this.system.attributs?.malusarmure?.value)
|
||||
if (this.isPersonnage()) {
|
||||
return this.itemTypes[TYPES.armure].filter(it => it.system.equipe)
|
||||
.map(it => it.system.malus)
|
||||
.reduce(Misc.sum(), 0);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1114,7 +1118,7 @@ export class RdDActor extends RdDBaseActor {
|
||||
case 'entite': case 'vehicule':
|
||||
return 0;
|
||||
}
|
||||
return Math.min(0, this.getEncombrementMax() - Math.round(Number(this.getEncTotal())));
|
||||
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
|
||||
}
|
||||
|
||||
getMessageSurEncombrement() {
|
||||
@ -1142,20 +1146,6 @@ export class RdDActor extends RdDBaseActor {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeMalusArmure() {
|
||||
if (this.isPersonnage()) {
|
||||
const malusArmure = this.filterItems(it => it.type == 'armure' && it.system.equipe)
|
||||
.map(it => it.system.malus ?? 0)
|
||||
.reduce(Misc.sum(), 0);
|
||||
// Mise à jour éventuelle du malus armure
|
||||
if (this.system.attributs?.malusarmure?.value != malusArmure) {
|
||||
await this.updateAttributeValue("malusarmure", malusArmure);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeResumeBlessure() {
|
||||
const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure')
|
||||
|
@ -112,7 +112,7 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
async updateRollResult() {
|
||||
let rollData = this.rollData;
|
||||
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
||||
rollData.finalLevel = this._computeFinalLevel(rollData);
|
||||
rollData.finalLevel = Misc.toInt(rollData.diffConditions) + Misc.toInt(rollData.diffLibre);
|
||||
|
||||
const htmlTable = await RdDResolutionTable.buildHTMLTable({
|
||||
carac: rollData.caracValue,
|
||||
@ -129,12 +129,6 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeFinalLevel(rollData) {
|
||||
const diffConditions = Misc.toInt(rollData.diffConditions);
|
||||
const diffLibre = Misc.toInt(rollData.diffLibre);
|
||||
|
||||
return diffLibre + diffConditions;
|
||||
}
|
||||
|
||||
async close() {
|
||||
await super.close();
|
||||
|
@ -305,7 +305,6 @@ export class RdDRoll extends Dialog {
|
||||
}
|
||||
|
||||
RollDataAjustements.calcul(rollData, this.actor);
|
||||
rollData.finalLevel = this._computeFinalLevel(rollData);
|
||||
|
||||
const resolutionTable = await RdDResolutionTable.buildHTMLTable(RdDResolutionTable.subTable(rollData.caracValue, rollData.finalLevel))
|
||||
const adjustements = await this.buildAjustements(rollData);
|
||||
@ -330,30 +329,6 @@ export class RdDRoll extends Dialog {
|
||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeFinalLevel(rollData) {
|
||||
return RollDataAjustements.sum(rollData.ajustements);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_computeDiffCompetence(rollData) {
|
||||
if (rollData.competence) {
|
||||
return Misc.toInt(rollData.competence.system.niveau);
|
||||
}
|
||||
if (rollData.draconicList) {
|
||||
return Misc.toInt(rollData.competence.system.niveau);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeMalusArmure(rollData) {
|
||||
let malusArmureValue = 0;
|
||||
if (rollData.malusArmureValue && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
|
||||
malusArmureValue = rollData.malusArmureValue;
|
||||
}
|
||||
return malusArmureValue;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getTitle(rollData) {
|
||||
const carac = rollData.selectedCarac.label;
|
||||
|
@ -164,7 +164,7 @@ export class RollDataAjustements {
|
||||
descr: reference.getDescr && reference.getDescr(rollData, actor)
|
||||
}
|
||||
}
|
||||
rollData.finalLevel = RollDataAjustements.sum(rollData.ajustements);
|
||||
rollData.finalLevel = RollDataAjustements.sum(rollData.ajustements)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -393,12 +393,6 @@
|
||||
"label": "Encombrement",
|
||||
"derivee": true
|
||||
},
|
||||
"malusarmure": {
|
||||
"type": "number",
|
||||
"value": 0,
|
||||
"label": "Malus Armure",
|
||||
"derivee": true
|
||||
},
|
||||
"protection": {
|
||||
"type": "number",
|
||||
"value": 0,
|
||||
|
@ -72,7 +72,7 @@
|
||||
</li>
|
||||
<li class="caracteristique flexrow list-item" >
|
||||
<label class="carac-label">Malus armure</label>
|
||||
<input class="derivee-value" type="number" disabled value="{{system.attributs.malusarmure.value}}" data-dtype="number"/>
|
||||
<input class="derivee-value" type="number" disabled value="{{calc.malusArmure}}" data-dtype="number"/>
|
||||
</li>
|
||||
<li class="caracteristique flexrow list-item">
|
||||
<label class="carac-label" for="system.attributs.protection.value" >Protection naturelle</label>
|
||||
|
Loading…
Reference in New Issue
Block a user