v11.2.1 - La technique d'Akarlikarlikar #684
@ -1,4 +1,9 @@
|
||||
# v11.2
|
||||
## v11.2.1 - La technique d'Akarlikarlikar
|
||||
- On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes".
|
||||
- Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées
|
||||
|
||||
Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
## v11.2.0 - Les Terres médianes d'Akarlikarlikar
|
||||
- Les TMRs sont redimensionables
|
||||
- Nouveaux graphismes plus lisibles dans les TMRs
|
||||
|
@ -362,6 +362,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
*/
|
||||
rollArme(arme, categorieArme = "competence") {
|
||||
let compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||
if (!RdDItemArme.isArmeUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
||||
return
|
||||
}
|
||||
if (!Targets.hasTargets()) {
|
||||
RdDConfirm.confirmer({
|
||||
settingConfirmer: "confirmer-combat-sans-cible",
|
||||
@ -374,17 +378,16 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
this.rollCompetence(compToUse, { tryTarget: false })
|
||||
}
|
||||
});
|
||||
return;
|
||||
return
|
||||
}
|
||||
|
||||
Targets.selectOneToken(target => {
|
||||
if (Targets.isTargetEntite(target)) {
|
||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
||||
return;
|
||||
return
|
||||
}
|
||||
|
||||
const competence = this.getCompetence(compToUse)
|
||||
//console.log("RollArme", competence, arme)
|
||||
if (competence.isCompetencePossession()) {
|
||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||
}
|
||||
|
@ -166,7 +166,7 @@ export class RdDItemArme extends Item {
|
||||
}
|
||||
|
||||
static isArmeUtilisable(arme) {
|
||||
return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
|
||||
return arme.type == TYPES.arme && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
|
||||
}
|
||||
|
||||
static ajoutCorpsACorps(armes, actor) {
|
||||
@ -191,6 +191,7 @@ export class RdDItemArme extends Item {
|
||||
dommagesReels: 0,
|
||||
mortalite: 'non-mortel',
|
||||
competence: 'Corps à corps',
|
||||
resistance: 1,
|
||||
deuxmains: true,
|
||||
categorie_parade: 'sans-armes'
|
||||
}
|
||||
|
@ -227,25 +227,15 @@ export class RdDItem extends Item {
|
||||
}
|
||||
|
||||
isCorpsACorps() {
|
||||
return (this.isCompetence()
|
||||
return this.isCompetence()
|
||||
&& this.system.categorie == 'melee'
|
||||
&& Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps'));
|
||||
&& Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps')
|
||||
}
|
||||
|
||||
isCompetenceArme() {
|
||||
if (this.isCompetence()) {
|
||||
switch (this.system.categorie) {
|
||||
case 'melee':
|
||||
return !this.isCorpsACorps() && !this.isEsquive()
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return this.isCompetence() && [ 'melee','tir', 'lancer'].includes(this.system.categorie)
|
||||
}
|
||||
|
||||
|
||||
isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
||||
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
||||
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
||||
|
@ -754,11 +754,11 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
async attaque(competence, arme) {
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
if (arme.system.cac == 'empoignade') {
|
||||
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
|
||||
return;
|
||||
return
|
||||
}
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||||
|
||||
|
@ -65,7 +65,7 @@ export class RdDHotbar {
|
||||
await this.createItemMacro(item, slot++, 'pugilat')
|
||||
await this.createItemMacro(item, slot++, 'empoignade')
|
||||
}
|
||||
if (item.isCompetenceArme()) {
|
||||
else if (item.isCompetenceArme()) {
|
||||
ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
|
||||
Créez la macro depuis l'arme ou l'onglet combat pour garder les automatisations de combat.`);
|
||||
}
|
||||
|
@ -174,6 +174,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/boutons-comestible.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/icon-arme-broken.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html',
|
||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
1
styles/img/ui/broken.svg
Normal file
1
styles/img/ui/broken.svg
Normal file
@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><defs><filter id="shadow-1" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(248, 231, 28, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="40" result="blur"></feGaussianBlur><feOffset dx="0" dy="10" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-3" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(248, 231, 28, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="40" result="blur"></feGaussianBlur><feOffset dx="0" dy="0" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-6" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-7" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter></defs><g class="" transform="translate(0,0)" style=""><path d="M496.223 16.818l-48.475 44.205 48.475 4.575v-48.78zm-41.55 1.22l-68.91 11.28-7.04 65.547 75.95-76.828zM352.26 77.907l-87.887 50.3 15.447 41.026 82.662-16.87-10.222-74.456zm64.34 25.022l-32.967 67.443 24.842 70.684 54.314-134.19-46.19-3.937zm-271.362 72.808c-10.02.155-20.714 3.165-30.79 9.057 4.143 8.863 3.382 18.708-2.776 24.873-6.158 6.165-15.993 6.927-24.846 2.78-12.923 22.167-11.88 47.34 2.485 61.73l29.84-29.87c58.655 42.87 109.37 92.94 150.57 151.24l-36.19 36.23 6.61-6.604c14.283 14.298 39.192 15.42 61.23 2.732-4.88-9.197-4.366-19.74 2.107-26.22 6.47-6.478 17-6.993 26.185-2.112 12.66-22.062 11.54-47-2.732-61.3l-28.248 28.28c-57.035-42.41-107.91-92.665-151.426-150.386l35.455-35.492-6.61 6.603c-7.834-7.843-18.863-11.726-30.862-11.542zm108.45 4.512c-17.61 17.41-39.674 39.21-62.22 61.375 8.873 10.318 18.02 20.337 27.407 30.094l59.063-59.126-24.25-32.344zm78.28 32.688L297 219.968l-65 65.063c11.33 11.185 22.99 21.98 35 32.376 22.02-23.134 43.764-46.41 64.97-69.406v-35.063zM173.47 313.25c-31.146 40.858-67.877 74.323-108.905 101.875 4.13 13.708 16.394 26.374 30.624 30.563 29.466-41.26 61.113-79.902 100.97-109.97-7.368-7.662-14.914-15.154-22.688-22.468zM44.5 410.28l-20.844 20.845c7.133 24.65 27.843 44.912 53.72 53.438l19.28-19.313c-26.948-4.28-48.314-26.91-51.875-52.938l-.28-2.03z" fill="#9e0417" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)" filter="url(#shadow-1)"></path></g></svg>
|
After Width: | Height: | Size: 3.3 KiB |
BIN
styles/img/ui/icone_parchement_vierge.webp
Normal file
BIN
styles/img/ui/icone_parchement_vierge.webp
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.5 KiB |
@ -211,6 +211,13 @@ i:is(.fas, .far) {
|
||||
margin-right: 5px;
|
||||
object-position: 50% 0;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon img.equipement-inutilisable {
|
||||
vertical-align: bottom ;
|
||||
max-width: 1.4rem;
|
||||
max-height: 1.4rem;
|
||||
border: 1px;
|
||||
background: center / contain no-repeat url('img/ui/icone_parchement_vierge.webp');
|
||||
}
|
||||
|
||||
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
|
||||
width: calc(60% - 110px - 1rem);
|
||||
|
@ -1,8 +1,8 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "v11.2.0",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-v11.2.0.zip",
|
||||
"version": "v11.2.1",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-v11.2.1.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||
"compatibility": {
|
||||
|
@ -663,7 +663,7 @@
|
||||
},
|
||||
"arme": {
|
||||
"templates": ["description", "equipement", "inventaire"],
|
||||
"resistance": 0,
|
||||
"resistance": 1,
|
||||
"categorie_parade": "",
|
||||
"dommages": "0",
|
||||
"mortalite": "mortel",
|
||||
|
@ -19,6 +19,7 @@
|
||||
<span>{{arme.name}}</span>
|
||||
</a>
|
||||
({{arme.system.competence}})
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/item/icon-arme-broken.hbs" arme}}
|
||||
</span>
|
||||
<span class="competence-value">{{plusMoins arme.system.niveau}}</span>
|
||||
<span class="competence-value">{{plusMoins arme.system.dommagesReels}}</span>
|
||||
|
@ -8,11 +8,16 @@
|
||||
{{else if ouvert}}far fa-minus-square
|
||||
{{else}}far fa-plus-square
|
||||
{{/if~}}"></i>
|
||||
{{/if}}
|
||||
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
|
||||
<span>{{item.name}}</span>
|
||||
{{#if (eq item.type 'conteneur')}}
|
||||
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
|
||||
<span>{{item.name}}</span>
|
||||
</a>
|
||||
{{else}}
|
||||
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
|
||||
<span>{{item.name}}
|
||||
{{#if (eq item.type 'arme')}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/item/icon-arme-broken.hbs" item}}
|
||||
{{/if}}
|
||||
</span>
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="equipement-detail">
|
||||
|
@ -46,7 +46,8 @@
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="system.resistance">Résistance </label>
|
||||
<label for="system.resistance">Résistance</label>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/item/icon-arme-broken.hbs"}}
|
||||
<input class="attribute-value" type="text" name="system.resistance" value="{{system.resistance}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
|
3
templates/item/icon-arme-broken.hbs
Normal file
3
templates/item/icon-arme-broken.hbs
Normal file
@ -0,0 +1,3 @@
|
||||
{{#if (lte system.resistance 0)}}
|
||||
<img class="equipement-inutilisable" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/broken.svg"/>
|
||||
{{/if}}
|
Loading…
Reference in New Issue
Block a user