Version 12.0.18 - A la barbe d'Astrobazzarh #719
| @@ -224,7 +224,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|     this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence')) | ||||
|  | ||||
|     // Initiative pour l'arme | ||||
|     this.html.find('.arme-initiative a').click(async event => { | ||||
|     this.html.find('.roll-init-arme').click(async event => { | ||||
|       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id) | ||||
|       if (combatant) { | ||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event)); | ||||
|   | ||||
| @@ -25,7 +25,7 @@ | ||||
|     <span class="competence-value">{{plusMoins arme.system.niveau}}</span> | ||||
|     <span class="competence-value">{{plusMoins arme.system.dommagesReels}}</span> | ||||
|     <span class="competence-value"></span> | ||||
|     <span class="initiative-value arme-initiative"><a data-tooltip="{{arme.name}}: initiative {{arme.system.initiative}}">{{arme.system.initiative}}</a></span> | ||||
|     <span class="initiative-value"><a class="roll-init-arme" data-tooltip="{{arme.name}}: initiative {{arme.system.initiative}}">{{arme.system.initiative}}</a></span> | ||||
|   </li> | ||||
|   {{/each}} | ||||
|   {{#each esquives as |esq key|}} | ||||
|   | ||||
| @@ -10,7 +10,11 @@ | ||||
|   <div class="flexrow"> | ||||
|     <div>{{niveau}}</div> | ||||
|     {{#if init}} | ||||
|     {{#if name}} | ||||
|       <div><a class="roll-init-arme">{{init}}</a></div> | ||||
|     {{else}} | ||||
|       <div>{{init}}</div> | ||||
|     {{/if}} | ||||
|     <div>{{dommages}}</div> | ||||
|     {{else}} | ||||
|     <div></div> | ||||
|   | ||||
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