La loupe d'Astrobazzar #748
@ -1,4 +1,8 @@
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# 12.0
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## 12.0.41 - La loupe d'Astrobazzarh
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- On peut de nouveau effectuer des tirages cachés
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- Le stress transformé est bien diminué lorsqu'on met le stress dans une compétence
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## 12.0.40 - Les mains d'Astrobazzarh
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- correction des attaques particulières en combat
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- correction de message sur les min/max liés aux modificateurs de races (s'applique uniquement sur la taille)
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@ -237,7 +237,11 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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this.html.find('.carac-xp-augmenter').click(async event => await this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
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this.html.find('.competence-xp-augmenter').click(async event => await this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
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this.html.find('.competence-stress-augmenter').click(async event => await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)))
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this.html.find('.competence-stress-augmenter').click(async event =>{
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await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))
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this.render(true)
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}
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)
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if (this.options.vueDetaillee) {
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// On carac change
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@ -736,7 +736,7 @@ export class RdDActor extends RdDBaseActorSang {
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await competence.update({
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"system.xp": toXp,
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"system.niveau": toNiveau,
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});
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}, { render: false })
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await ExperienceLog.add(this, XP_TOPIC.XP, fromXp, toXp, competence.name);
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await ExperienceLog.add(this, XP_TOPIC.NIVEAU, fromNiveau, toNiveau, competence.name);
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}
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@ -767,7 +767,7 @@ export class RdDActor extends RdDBaseActorSang {
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await competence.update({
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"system.xp": newXp,
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"system.niveau": toNiveau,
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});
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}, { render: false })
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const toXpStress = Math.max(0, fromXpStress - xpUtilise);
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await this.update({ "system.compteurs.experience.value": toXpStress });
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@ -783,7 +783,7 @@ export class RdDActor extends RdDBaseActorSang {
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const toNiveau = compValue ?? RdDItemCompetence.getNiveauBase(competence.system.categorie, competence.getCategories());
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this.notifyCompetencesTronc(competence, toNiveau);
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const fromNiveau = competence.system.niveau;
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await competence.update({ 'system.niveau': toNiveau });
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await competence.update({ 'system.niveau': toNiveau }, { render: false })
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await ExperienceLog.add(this, XP_TOPIC.NIVEAU, fromNiveau, toNiveau, competence.name, true);
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}
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}
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@ -808,7 +808,7 @@ export class RdDActor extends RdDBaseActorSang {
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if (isNaN(toXp) || typeof (toXp) != 'number') toXp = 0;
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const fromXp = competence.system.xp;
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this.checkCompetenceXP(idOrName, toXp);
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await competence.update({ 'system.xp': toXp });
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await competence.update({ 'system.xp': toXp }, { render: false })
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await ExperienceLog.add(this, XP_TOPIC.XP, fromXp, toXp, competence.name, true);
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if (toXp > fromXp) {
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RdDUtility.checkThanatosXP(competence)
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@ -822,7 +822,7 @@ export class RdDActor extends RdDBaseActorSang {
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if (competence) {
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if (isNaN(toXpSort) || typeof (toXpSort) != 'number') toXpSort = 0;
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const fromXpSort = competence.system.xp_sort;
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await competence.update({ 'system.xp_sort': toXpSort });
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await competence.update({ 'system.xp_sort': toXpSort }, { render: false })
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await ExperienceLog.add(this, XP_TOPIC.XPSORT, fromXpSort, toXpSort, competence.name, true);
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if (toXpSort > fromXpSort) {
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RdDUtility.checkThanatosXP(competence)
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@ -834,7 +834,7 @@ export class RdDActor extends RdDBaseActorSang {
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async updateCompetenceArchetype(idOrName, compValue) {
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let competence = this.getCompetence(idOrName)
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if (competence) {
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await competence.update({ 'system.niveau_archetype': Math.max(compValue ?? 0, 0) });
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await competence.update({ 'system.niveau_archetype': Math.max(compValue ?? 0, 0) })
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}
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}
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@ -1560,7 +1560,7 @@ export class RdDActor extends RdDBaseActorSang {
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if (!rollData.rolled.isPart ||
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rollData.finalLevel >= 0 ||
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game.settings.get("core", "rollMode") == 'selfroll' ||
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!Misc.hasConnectedGM()) {
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!Misc.hasConnectedGM()) {
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return
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}
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hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
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@ -1584,7 +1584,7 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async _appliquerAppelMoral(rollData) {
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if (!rollData.use.moral || game.settings.get("core", "rollMode") == 'selfroll'){
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if (!rollData.use.moral || game.settings.get("core", "rollMode") == 'selfroll') {
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return
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}
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if (rollData.rolled.isEchec ||
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@ -1869,7 +1869,7 @@ export class RdDActor extends RdDBaseActorSang {
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competence: competence,
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show: { title: options?.title ?? '' }
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},
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// TODO:
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// TODO:
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callbacks: [{ action: r => this.$onRollCompetence(r, options) }]
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});
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}
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@ -1882,7 +1882,7 @@ export class RdDActor extends RdDBaseActorSang {
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compData.system.defaut_carac = tacheData.system.carac; // Patch !
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await this.openRollDialog({
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name: 'jet-competence',
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name: 'jet-competence',
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label: 'Jet de Tâche ' + tacheData.name,
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template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
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rollData: {
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@ -1945,9 +1945,9 @@ export class RdDActor extends RdDBaseActorSang {
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}
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await this.openRollDialog({
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name: `jet-${artData.art}`,
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name: `jet-${artData.art}`,
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label: `${artData.verbe} ${oeuvre.name}`,
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template: `systems/foundryvtt-reve-de-dragon/templates/dialog-roll-${oeuvre.type}.hbs`,
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template: `systems/foundryvtt-reve-de-dragon/templates/dialog-roll-${oeuvre.type}.hbs`,
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rollData: artData,
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callbacks: [{ action: callbackAction }],
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})
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@ -2527,7 +2527,6 @@ export class RdDActor extends RdDBaseActorSang {
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})
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}
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const blessure = this.getItem(blessureId, 'blessure')
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console.log('TODO update blessure', this, blessureId, rollData, rollData.tache);
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if (blessure && !blessure.system.premierssoins.done) {
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const tache = rollData.tache;
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if (rollData.rolled.isETotal) {
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@ -244,16 +244,19 @@ export class RdDBaseActor extends Actor {
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async onUpdateActor(update, options, actorId) { }
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async onDeleteItem(item, options, id) {
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if (item.isInventaire()) {
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this._removeItemFromConteneur(item)
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await this._removeItemFromConteneur(item)
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}
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}
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_removeItemFromConteneur(item) {
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this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
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.forEach(conteneur => {
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const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id);
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conteneur.update({ 'system.contenu': nouveauContenu });
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});
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async _removeItemFromConteneur(item) {
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const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
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.map(conteneur => {
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const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
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return { _id: conteneur.id, 'system.contenu': nouveauContenu }
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})
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if (updates.length > 0) {
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await this.updateEmbeddedDocuments('Item', updates)
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}
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}
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async onTimeChanging(oldTimestamp, newTimestamp) {
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@ -62,7 +62,6 @@ export class ChatUtility {
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}
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/* -------------------------------------------- */
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static removeMessages(socketData) {
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if (Misc.isFirstConnectedGM()) {
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ChatUtility.onRemoveMessages(socketData);
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@ -97,7 +96,7 @@ export class ChatUtility {
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}
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break
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case "gmroll":
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messageData.whisper = ChatUtility.getOwners(actor)
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messageData.whisper = actor ? ChatUtility.getOwners(actor) : ChatUtility.getUserAndGMs()
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break
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case "selfroll":
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messageData.whisper = [game.user]
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@ -108,7 +107,7 @@ export class ChatUtility {
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}
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static getOwners(document) {
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return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
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return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user]
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}
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static getUserAndGMs() {
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@ -199,7 +198,7 @@ export class ChatUtility {
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static async onCreateChatMessage(chatMessage, options, id) {
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if (chatMessage.isAuthor) {
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await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
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await chatMessage.update({ content: await RdDTextEditor.enrichHTML(chatMessage.content, undefined, {showLink:false}) })
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await chatMessage.update({ content: await RdDTextEditor.enrichHTML(chatMessage.content, undefined, { showLink: false }) })
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}
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}
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}
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@ -1,15 +1,18 @@
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<div>
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<ul class="item-list">
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<li class="item flexrow">
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<li class="flexrow">
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<label class="derivee-label" for="system.compteurs.experience.value">Stress transformé</label>
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{{#if options.vueDetaillee}}
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<input class="derivee-value" type="number" name="system.compteurs.experience.value" value="{{system.compteurs.experience.value}}" data-dtype="number" size="3"/>
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<input class="resource-content"
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type="text" data-dtype="Number" size="3"
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name="system.compteurs.experience.value"
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value="{{system.compteurs.experience.value}}"/>
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{{else}}
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<label name="system.compteurs.experience.value">{{system.compteurs.experience.value}}</label>
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{{/if}}
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</li>
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{{#if options.vueDetaillee}}
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<li class="item flexrow">
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<li class="flexrow">
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<span class="generic-label">Total XP compétences</span>
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<span class="competence-value">{{calc.competenceXPTotal}}</span>
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</li>
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@ -4,7 +4,7 @@
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<hr>
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<div>
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{{#if rolled.isSuccess}}
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{{alias}} a gagné {{xpSort}} points d'expérience en sorts dans la {{competence.name}}.
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{{alias}} a gagné {{xpSort}} points d'expérience en sorts en {{competence.name}}.
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{{else}}
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{{alias}} n'a pas pu interpréter le signe draconique.
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{{/if}}
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Block a user