foundryvtt-reve-de-dragon/module/rdd-rolltables.js

95 lines
3.7 KiB
JavaScript

export class RdDRollTables {
/* -------------------------------------------- */
static async genericGetTableResult(tableName, toChat) {
const pack = game.packs.get("foundryvtt-reve-de-dragon.tables-diverses");
const index = await pack.getIndex();
const entry = index.find(e => e.name === tableName);
const table = await pack.getDocument(entry._id);
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll"});
console.log("RdDRollTables", tableName, toChat, ":", draw);
return draw;
}
/* -------------------------------------------- */
static async drawItemFromRollTable(tableName, toChat) {
const draw = await RdDRollTables.genericGetTableResult(tableName, toChat);
const drawnItemRef = draw.results.length > 0 ? draw.results[0] : undefined;
if (drawnItemRef.data.collection) {
console.log(drawnItemRef);
const pack = game.packs.get(drawnItemRef.data.collection);
return await pack.getDocument(drawnItemRef.data.resultId);
}
ui.notifications.warn("le tirage ne correspond pas à une entrée d'un Compendium")
return drawnItemRef.text;
}
/* -------------------------------------------- */
static async drawTextFromRollTable(tableName, toChat) {
const draw = await RdDRollTables.genericGetTableResult(tableName, toChat);
const drawnItemRef = draw.results.length > 0 ? draw.results[0] : undefined;
if (drawnItemRef.collection) {
ui.notifications.warn("le tirage correspond à une entrée d'un Compendium, on attendait un texte")
return await pack.getDocument(drawnItemRef.resultId);
}
return drawnItemRef.text;
}
/* -------------------------------------------- */
static async getCompetence(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
}
/* -------------------------------------------- */
static async getSouffle(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Souffles de Dragon", toChat);
}
/* -------------------------------------------- */
static async getQueue(toChat = false) {
let queue = await RdDRollTables.drawItemFromRollTable("Queues de dragon", toChat);
if (queue.name.toLowerCase().includes('lancinant') ) {
return await RdDRollTables.getDesirLancinant(toChat);
}
if (queue.name.toLowerCase().includes('fixe') ) {
return await RdDRollTables.getIdeeFixe(toChat);
}
return queue;
}
static async getDesirLancinant(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Désirs lancinants", toChat);
}
static async getIdeeFixe(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Idées fixes", toChat);
}
/* -------------------------------------------- */
static async getTeteHR(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour haut-rêvants", toChat);
}
/* -------------------------------------------- */
static async getTete(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour tous personnages", toChat);
}
/* -------------------------------------------- */
static async getOmbre(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Ombre de Thanatos", toChat);
}
/* -------------------------------------------- */
static async getTarot(toChat = true) {
return await RdDRollTables.drawItemFromRollTable("Tarot Draconique", toChat);
}
/* -------------------------------------------- */
static async getMaladresse(options = {toChat: false, arme: false}) {
return await RdDRollTables.drawTextFromRollTable(
options.arme ? "Maladresse armé" : "Maladresses non armé",
options.toChat);
}
}