85 lines
2.9 KiB
JavaScript
85 lines
2.9 KiB
JavaScript
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export class RdDHotbar {
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/**
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* Create a macro when dropping an entity on the hotbar
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* Item - open roll dialog for item
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* Actor - open actor sheet
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* Journal - open journal sheet
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*/
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static initDropbar( ) {
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Hooks.on("hotbarDrop", async (bar, data, slot) => {
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// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
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if (data.type == "Item") {
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if (data.data.type != "arme" && data.data.type != "competence" )
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return
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let item = data.data
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let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
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let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: item.name,
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type: "script",
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img: item.img,
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command: command
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}, { displaySheet: false })
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}
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game.user.assignHotbarMacro(macro, slot);
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}
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// Create a macro to open the actor sheet of the actor dropped on the hotbar
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else if (data.type == "Actor") {
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let actor = game.actors.get(data.id);
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let command = `game.actors.get("${data.id}").sheet.render(true)`
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let macro = game.macros.entities.find(m => (m.name === actor.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: actor.data.name,
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type: "script",
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img: actor.data.img,
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command: command
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}, { displaySheet: false })
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game.user.assignHotbarMacro(macro, slot);
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}
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}
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// Create a macro to open the journal sheet of the journal dropped on the hotbar
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else if (data.type == "JournalEntry") {
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let journal = game.journal.get(data.id);
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let command = `game.journal.get("${data.id}").sheet.render(true)`
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let macro = game.macros.entities.find(m => (m.name === journal.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: journal.data.name,
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type: "script",
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img: "systems/wfrp4e/icons/buildings/scroll.png",
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command: command
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}, { displaySheet: false })
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game.user.assignHotbarMacro(macro, slot);
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}
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}
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return false;
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});
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}
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/** Roll macro */
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static rollMacro(itemName, itemType, bypassData) {
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const speaker = ChatMessage.getSpeaker();
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let actor;
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if (speaker.token) actor = game.actors.tokens[speaker.token];
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if (!actor) actor = game.actors.get(speaker.actor);
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let item = actor ? actor.items.find(i => i.name === itemName && i.type == itemType) : null;
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if (!item) return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
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item = item.data;
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// Trigger the item roll
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switch (item.type) {
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case "arme":
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return actor.rollArme(item.data.competence, itemName);
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case "competence":
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return actor.rollCompetence( itemName );
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}
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}
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}
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