216 lines
7.4 KiB
JavaScript
216 lines
7.4 KiB
JavaScript
/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { RdDUtility } from "./rdd-utility.js";
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export class RdDActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["rdd", "sheet", "actor"],
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
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width: 600,
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height: 600,
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}],
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dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
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});
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}
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/* -------------------------------------------- */
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_checkNull(items) {
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if (items && items.length) {
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return items;
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}
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return [];
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}
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/* -------------------------------------------- */
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getData() {
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let data = super.getData();
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data.itemsByType = {};
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for (const item of data.items) {
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let list = data.itemsByType[item.type];
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if (!list) {
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list = [];
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data.itemsByType[item.type] = list;
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}
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list.push(item);
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}
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// Competence per category
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data.competenceByCategory = {};
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if (data.itemsByType.competence) {
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for (const item of data.itemsByType.competence) {
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//console.log("Push...", item, item.data.categorie);
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let list = data.competenceByCategory[item.data.categorie];
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if (!list) {
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list = [];
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data.competenceByCategory[item.data.categorie] = list;
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}
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list.push(item);
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}
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}
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// Force empty arme, at least for Esquive
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if (data.itemsByType.arme == undefined ) data.itemsByType.arme = [];
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for (const arme of data.itemsByType.arme) {
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arme.data.niveau = 0; // Per default, TODO to be fixed
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for ( const melee of data.competenceByCategory.melee ) {
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if (melee.name == arme.data.competence )
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arme.data.niveau = melee.data.niveau
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}
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}
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// To avoid armour and so on...
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data.data.armes_seules = duplicate( this._checkNull(data.itemsByType['arme']));
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if (data.competenceByCategory && data.competenceByCategory.melee) {
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//Specific case for Esquive and Corps à Corps
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for ( const melee of data.competenceByCategory.melee ) {
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if (melee.name == "Esquive")
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data.itemsByType.arme.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Esquive", dommages: 0} } );
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if (melee.name == "Corps à corps")
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data.itemsByType.arme.push( { name: "Corps à corps", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Corps à corps", dommages: data.data.attributs.plusdom.value } } );
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}
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}
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data.data.carac.taille.isTaille = true; // To avoid button link;
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data.data.nbLegeres = RdDUtility.computeNbBlessures(data.data.blessures, "legeres" );
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data.data.nbGraves = RdDUtility.computeNbBlessures(data.data.blessures, "graves" );
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data.data.nbCritiques = RdDUtility.computeNbBlessures(data.data.blessures, "critiques" );
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// low is normal, this the base used to compute the grid.
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data.data.fatigueHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.endurance.max ).html() + "</table>";
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data.data.materiel = this._checkNull(data.itemsByType['objet']);
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data.data.armes = this._checkNull(data.itemsByType['arme']);
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data.data.armures = this._checkNull(data.itemsByType['armure']);
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data.data.livres = this._checkNull(data.itemsByType['livre']);
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data.data.potions = this._checkNull(data.itemsByType['potions']);
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data.data.herbes = this._checkNull(data.itemsByType['herbes']);
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data.data.competenceByCategory = data.competenceByCategory;
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//data.data.armes = data.itemsByType.arme;
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//console.log(">>>>> data update");
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return data;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("itemId"));
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.deleteOwnedItem(li.data("itemId"));
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li.slideUp(200, () => this.render(false));
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});
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// Equip Inventory Item
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equiperObjet(li.data("itemId"));
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this.render(true);
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});
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// Roll Carac
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html.find('.carac-label a').click((event) => {
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let caracName = event.currentTarget.attributes.name.value;
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this.actor.rollCarac( caracName.toLowerCase() );
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});
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// Roll Skill
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html.find('.competence-label a').click((event) => {
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let compName = event.currentTarget.text;
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this.actor.rollCompetence( compName);
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});
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// Roll Weapon
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html.find('.arme-label a').click((event) => {
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let armeName = event.currentTarget.text;
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this.actor.rollArme( armeName);
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});
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// On carac change
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html.find('.carac-value').change((event) => {
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let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
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//console.log("Value changed :", event, caracName);
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this.actor.updateCarac( caracName, parseInt(event.target.value) );
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} );
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// On competence change
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html.find('.competence-value').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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//console.log("Competence changed :", compName);
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this.actor.updateCompetence( compName, parseInt(event.target.value) );
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} );
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// On competence change
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html.find('.competence-xp').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCompetenceXP( compName, parseInt(event.target.value) );
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} );
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html.find('#vie-plus').click((event) => {
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this.actor.santeIncDec("vie", 1);
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this.render(true);
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});
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html.find('#vie-moins').click((event) => {
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this.actor.santeIncDec("vie", -1);
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this.render(true);
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});
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html.find('#endurance-plus').click((event) => {
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this.actor.santeIncDec("endurance", 1);
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this.render(true);
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});
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html.find('#endurance-moins').click((event) => {
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this.actor.santeIncDec("endurance", -1);
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this.render(true);
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});
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html.find('#fatigue-plus').click((event) => {
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this.actor.santeIncDec("fatigue", 1);
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this.render(true);
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});
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html.find('#fatigue-moins').click((event) => {
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this.actor.santeIncDec("fatigue", -1);
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this.render(true);
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});
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options={}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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}
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}
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