Vincent Vandemeulebrouck
a103239288
Quand mergeObject est utilisé pour retourner une valeur, faire très attention à ne pas passer un Item/Actor, ou une de ses sous parties en premier paramètre sans préciser l'option { inplace: false } Sinon, le premier paramètre subit une mutation!
62 lines
2.4 KiB
JavaScript
62 lines
2.4 KiB
JavaScript
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
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import { RdDSheetUtility } from "../rdd-sheet-utility.js";
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import { RdDUtility } from "../rdd-utility.js";
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export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
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width: 640, height: 720,
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}, { inplace: false })
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}
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async getData() {
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let formData = await super.getData();
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formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
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.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
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return formData
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// On competence change
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this.html.find('.creature-carac').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
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});
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this.html.find('.creature-niveau').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
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});
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this.html.find('.creature-dommages').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
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});
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this.html.find('.resonance-delete').click(async event => {
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const li = RdDSheetUtility.getEventElement(event);
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const actorId = li.data("actor-id");
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if (actorId) {
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const actorResonance = game.actors.get(actorId);
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RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => {
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console.log('Delete : ', actorId);
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this.deleteSubActeur(actorId);
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RdDUtility.slideOnDelete(this, li);
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});
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}
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});
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}
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async deleteSubActeur(actorId) {
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let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
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await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
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}
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}
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