foundryvtt-reve-de-dragon/packs_src/invocations/personnage_Guerrier_Turme_z87rV5CJ3inc6ZPc.yml
Vincent Vandemeulebrouck 4dd6e1c3ff Corrections des invocations
- ajout de lien entre le sort et la créature
- correction des liens vers les journaux
- limitation aux compétences listées
2024-12-09 00:12:14 +01:00

634 lines
15 KiB
YAML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

_id: z87rV5CJ3inc6ZPc
name: Guerrier Turme
type: personnage
sort: 100001
img: systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp
items:
- _id: 8Uj41cL5Qlxxy675
name: Corps à corps
type: competence
sort: 1500000
img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
effects: []
system:
description: >-
<p>Groupées en une seule jusquau niveau zéro, ces compétences sont les
principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
battre sans armes ; Es-quive permet desquiver toutes les sortes&nbsp;de
coup ; Dague de mêlée permet lutilisation de la dague au contact.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: 5
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: melee
niveau_archetype: 0
xp_sort: 0
folder: null
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 12.0.22
coreVersion: '12.331'
_key: '!actors.items!z87rV5CJ3inc6ZPc.8Uj41cL5Qlxxy675'
- _id: XZNm5W8nTe8aCG61
name: Dague
type: competence
sort: 1800000
img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
effects: []
system:
description: |-
<p>Pour utiliser les Dagues et les Couteaux en combat</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: 5
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: melee
niveau_archetype: 0
xp_sort: 0
folder: null
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 12.0.22
coreVersion: '12.331'
_key: '!actors.items!z87rV5CJ3inc6ZPc.XZNm5W8nTe8aCG61'
- _id: oFje22fZF1FaCQhN
name: Esquive
type: competence
sort: 2800000
img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
effects: []
system:
description: >-
<p>Groupées en une seule jusquau niveau zéro, ces compétences sont les
principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
battre sans armes ; Es-quive permet desquiver toutes les sortes&nbsp;de
coup ; Dague de mêlée permet lutilisation de la dague au contact.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: 5
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: derobee
niveau_archetype: 0
xp_sort: 0
folder: null
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 12.0.22
coreVersion: '12.331'
_key: '!actors.items!z87rV5CJ3inc6ZPc.oFje22fZF1FaCQhN'
- _id: VyAJK54OPjiRt8oH
name: Vigilance
type: competence
sort: 6200000
img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
effects: []
system:
description: >-
<p>Le talent dêtre toujours sur ses gardes, prêt à déceler la moindre
anomalie, de</p>
<p>bruit, dodeur, de mouvement, etc. Permet de ne pas être surpris en
combat, par</p>
<p>exemple. Indispensable pour monter sérieusement la garde.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: 5
default_diffLibre: 0
base: -4
categorie: generale
xp: 0
defaut_carac: volonte
niveau_archetype: 0
xp_sort: 0
folder: null
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 12.0.22
coreVersion: '12.331'
_key: '!actors.items!z87rV5CJ3inc6ZPc.VyAJK54OPjiRt8oH'
- _id: KR10Pvv0bzDem5OP
name: Cuir Souple
type: armure
sort: 7200000
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
effects: []
system:
description: >-
<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
<p>&nbsp;</p>
descriptionmj: ''
equipe: true
encombrement: 0
quantite: 1
qualite: 0
cout: 6
milieu: ''
environnement: []
protection: 2
deterioration: 0
malus: 0
folder: null
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 12.0.22
coreVersion: '12.331'
_key: '!actors.items!z87rV5CJ3inc6ZPc.KR10Pvv0bzDem5OP'
- _id: D9zyNV4LwpUbuifJ
name: Dague
type: arme
sort: 7300000
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
effects: []
system:
description: ''
descriptionmj: ''
equipe: true
encombrement: 0.5
quantite: 1
qualite: 0
cout: 3
milieu: ''
environnement: []
resistance: 8
categorie_parade: dagues
dommages: '1'
mortalite: mortel
penetration: 0
force: '7'
competence: Dague
lancer: Dague de jet
tir: ''
portee_courte: 3
portee_moyenne: 8
portee_extreme: 15
magique: false
ecaille_efficacite: 0
resistance_magique: 0
rapide: true
deuxmains: false
unemain: true
initpremierround: hast
folder: null
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 12.0.22
coreVersion: '12.331'
_key: '!actors.items!z87rV5CJ3inc6ZPc.D9zyNV4LwpUbuifJ'
- _id: GwGaFym6tI1cO2NK
name: Cor en corne
type: objet
sort: 7400000
img: systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp
effects: []
system:
description: ''
descriptionmj: ''
equipe: false
encombrement: 0.1
quantite: 1
qualite: 0
cout: 0.6
milieu: ''
environnement: []
resistance: 1
folder: null
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 12.0.22
coreVersion: '12.331'
_key: '!actors.items!z87rV5CJ3inc6ZPc.GwGaFym6tI1cO2NK'
effects: []
system:
carac:
taille:
type: number
value: '11'
label: Taille
xp: 0
derivee: false
apparence:
type: number
value: '10'
label: Apparence
xp: '0'
derivee: false
constitution:
type: number
value: '13'
label: Constitution
xp: '0'
derivee: false
force:
type: number
value: '12'
label: Force
xp: '0'
derivee: false
agilite:
type: number
value: '12'
label: Agilité
xp: '0'
derivee: false
dexterite:
type: number
value: '12'
label: Dexterité
xp: '0'
derivee: false
vue:
type: number
value: '16'
label: Vue
xp: '0'
derivee: false
ouie:
type: number
value: '16'
label: Ouïe
xp: '0'
derivee: false
odoratgout:
type: number
value: '16'
label: Odorat-Goût
xp: '0'
derivee: false
volonte:
type: number
value: '12'
label: Volonté
xp: '0'
derivee: false
intellect:
type: number
value: '10'
label: Intellect
xp: '0'
derivee: false
empathie:
type: number
value: '16'
label: Empathie
xp: '0'
derivee: false
reve:
type: number
value: '10'
label: Rêve
xp: '0'
derivee: false
chance:
type: number
value: '10'
label: Chance
xp: '0'
derivee: false
melee:
type: number
value: 10
label: Mêlée
xp: 0
derivee: true
tir:
type: number
value: 10
label: Tir
xp: 0
derivee: true
lancer:
type: number
value: 10
label: Lancer
xp: 0
derivee: true
derobee:
type: number
value: 10
label: Dérobée
xp: 0
derivee: true
sante:
vie:
type: number
max: 12
value: 12
label: Vie
derivee: true
endurance:
type: number
max: 24
value: 24
label: Endurance
derivee: true
fatigue:
type: number
max: 48
value: 0
label: Fatigue
derivee: true
bonusPotion: 0
sonne:
value: false
label: Sonné
attributs:
sconst:
type: number
value: 0
label: S. Const
derivee: true
sust:
type: number
value: 0
label: Sustentation
derivee: true
plusdom:
type: number
value: 0
label: +dom
derivee: true
encombrement:
type: number
value: 0
label: Encombrement
derivee: true
protection:
type: number
value: 0
label: Protection naturelle
derivee: false
hautrevant:
type: string
value: ''
label: Haut rêvant
derivee: true
malusarmure:
type: number
value: 0
label: Malus Armure
derivee: true
reve:
reve:
max: 0
value: 0
label: Points de Rêve actuels
thanatosused: false
seuil:
max: 0
value: 0
label: Seuil de Rêve
tmrpos:
coord: A1
label: Position TMR
cache: false
refoulement:
value: 0
label: Points de Refoulement
compteurs:
sust:
value: 0
label: Sust.
isInput: true
eau:
value: 0
label: Eau
isInput: true
moral:
value: 0
label: Moral
isInput: true
exaltation:
value: 0
label: Exaltation
isInput: true
dissolution:
value: 0
label: Dissolution
isInput: true
chance:
value: 0
max: 0
label: Chance
isInput: true
destinee:
value: 0
label: Destinée
isInput: true
voyage:
value: 0
label: Voyage
isInput: true
etat:
value: 0
label: Etat général
ethylisme:
value: 1
label: Ethylisme
isInput: true
nb_doses: 0
jet_moral: false
stress:
value: 0
label: Stress
isStress: true
isInput: true
experience:
value: 0
label: Experience
isInput: true
surenc:
value: 0
label: Sur-encombrement
sommeil:
nouveaujour: false
date:
indexDate: -1
indexMinute: 0
insomnie: false
moral: ''
heures: 0
metier: ''
biographie: >-
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
justify;">Le Guerrier Turme a l&rsquo;apparence d&rsquo;un Humain v&ecirc;tu
de cuir souple, arm&eacute; d&rsquo;une unique dague, et porteur d&rsquo;un
cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau,
homme ou femme. </span></p>
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
justify;">La seule t&acirc;che qu&rsquo;il puisse accomplir est de veiller
sur le sommeil du haut-r&ecirc;vant. Il n&rsquo;y a pas m&ecirc;me besoin de
le lui demander : il ne peut et ne sait faire que cela. </span></p>
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
justify;">Dot&eacute; d&rsquo;une forte perception empathique, il est
capable de d&eacute;celer tout danger r&eacute;el &agrave;
l&rsquo;&eacute;gard de son invocateur, qui se manifeste ou s&rsquo;approche
dans un rayon de E4 m&egrave;tres. Il sonne alors du cor et continue
&agrave; sonner jusqu&rsquo;&agrave; ce que le haut-r&ecirc;vant soit
pleinement r&eacute;veill&eacute;. Puis estimant sa t&acirc;che accomplie,
il se d&eacute;mat&eacute;rialise. Sa dague ne lui sert qu&rsquo;&agrave; se
d&eacute;fendre s&rsquo;il est agress&eacute; avant le r&eacute;veil du
haut-r&ecirc;vant. </span></p>
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
justify;">Ayant invoqu&eacute; le Guerrier Turme, le haut-r&ecirc;vant doit
s&rsquo;endormir avant la fin de l&rsquo;heure en cours, faute de quoi le
guerrier se d&eacute;mat&eacute;rialise, s&rsquo;estimant
d&eacute;rang&eacute; pour rien. </span></p>
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
justify;">L</span><span style="background-color: #f5f5f0; color: #191813;
font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
text-align: justify;">es Guerriers Turmes ont tous les m&ecirc;mes
caract&eacute;ristiques et sont affect&eacute;s </span><span style="color:
#191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
text-align: justify; background-color: #f5f5f0;">par les suggestions et
illusions d&rsquo;Hypnos, avec un JR standard r-8, ainsi que par les sorts
individuels de Thananatos.</span></p>
notes: <p>Notes</p>
notesmj: ''
race: Humain
yeux: ''
cheveux: ''
taille: ''
poids: ''
heure: vaisseau
sexe: ''
age: '30'
beaute: '10'
main: droitier
experiencelog: []
subacteurs:
suivants: []
montures: []
vehicules: []
argent:
deniers:
label: Denier
value: 0
enc: 0
sols:
label: Sol
value: 0
enc: 0
ownership:
default: 0
prototypeToken:
flags: {}
name: Guerrier Turme
displayName: 0
width: 1
height: 1
lockRotation: false
rotation: 0
actorLink: false
disposition: -1
displayBars: 0
bar1:
attribute: sante.vie
bar2:
attribute: sante.endurance
randomImg: false
light:
dim: 0
bright: 0
angle: 360
alpha: 1
animation:
speed: 5
intensity: 5
type: null
reverse: false
color: null
coloration: 1
attenuation: 0.5
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
darkness:
min: 0
max: 1
negative: false
priority: 0
texture:
src: systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp
tint: '#ffffff'
scaleX: 1
scaleY: 1
offsetX: 0
offsetY: 0
rotation: 0
anchorX: 0.5
anchorY: 0.5
fit: contain
alphaThreshold: 0.75
sight:
angle: 360
enabled: false
range: 0
brightness: 1
visionMode: basic
color: null
attenuation: 0.1
saturation: 0
contrast: 0
alpha: 1
detectionModes: []
appendNumber: false
prependAdjective: false
hexagonalShape: 0
occludable:
radius: 0
ring:
enabled: false
colors:
ring: null
background: null
effects: 1
subject:
scale: 1
texture: null
folder: null
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 12.0.22
coreVersion: '12.331'
_key: '!actors!z87rV5CJ3inc6ZPc'