Sync en->fr
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fr.json
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fr.json
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{
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{
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"WFRP4E.system.title" : "Warhammer Fantasy Roleplay 4th Edition",
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"WFRP4E.system.title" : "Warhammer 4ième édition",
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"WFRP4E.system.description" : "A comprehensive system for running grim and perilious games of Warhammer Fantasy Roleplay in the Foundry VTT environment.",
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"WFRP4E.system.description" : "Un système de jeu pour Warhammer 4 dans l'environnemenbt de Foundry VTT.",
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"SETTINGS.InitRule" : "Initiative Rules",
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"SETTINGS.InitRule" : "Règles d'initiative",
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"SETTINGS.InitHint" : "Configure which method is used to determine who acts first in combat.",
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"SETTINGS.InitHint" : "Configurez quelle méthode appliquer pour l'ordre d'initiative.",
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"SETTINGS.InitDefault" : "Default (Highest to Lowest Initative, Agility Tiebreaks)",
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"SETTINGS.InitDefault" : "Default (Highest to Lowest Initative, Agility Tiebreaks)",
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"SETTINGS.InitSL" : "Roll an Initiative test, higher SL goes first",
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"SETTINGS.InitSL" : "Roll an Initiative test, higher SL goes first",
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"SETTINGS.InitD10" : "Roll a d10 and add Initiative, higher goes first",
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"SETTINGS.InitD10" : "Roll a d10 and add Initiative, higher goes first",
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"SETTINGS.PlayerBrowser" : "Player access to browser",
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"SETTINGS.PlayerBrowser" : "Player access to browser",
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"SETTINGS.PlayerBrowserHint" : "Allow players to access the Item browser.",
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"SETTINGS.PlayerBrowserHint" : "Allow players to access the Item browser.",
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"SHEET.Close" : "Close",
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"SHEET.Close" : "Fermer",
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"SHEET.Configure" : "Configure Sheet",
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"SHEET.Configure" : "Configurer la feuille",
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"SHEET.Token" : "Configure Token",
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"SHEET.Token" : "Configurer le Token",
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"SHEET.Import" : "Import",
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"SHEET.Import" : "Importer",
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"SHEET.Post" : "Post to chat",
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"SHEET.Post" : "Envoyer au tchat",
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"SHEET.NestedWarning" : "Cannot add container past the 4th nested container.",
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"SHEET.NestedWarning" : "Cannot add container past the 4th nested container.",
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"SHEET.LocationWarning" : "Remove the container before changing its location",
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"SHEET.LocationWarning" : "Remove the container before changing its location",
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"SHEET.SkillMissingWarning" : "You don't have this skill",
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"SHEET.SkillMissingWarning" : "You don't have this skill",
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"SHEET.AddSkillTitle" : "Add Career Skill",
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"SHEET.AddSkillTitle" : "Ajouter une compétence de carrière",
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"SHEET.AddSkillPrompt" : "Do you want to add this skill?",
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"SHEET.AddSkillPrompt" : "Do you want to add this skill?",
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"SHEET.AddTalentTitle" : "Add Career Talent",
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"SHEET.AddTalentTitle" : "Ajouter un Talent de carrière",
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"SHEET.AddTalentPrompt" : "Do you want to add this Talent? (Costs 100 Exp)",
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"SHEET.AddTalentPrompt" : "Do you want to add this Talent? (Costs 100 Exp)",
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"SHEET.RefundXPTitle" : "Add XP Back?",
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"SHEET.RefundXPTitle" : "Add XP Back?",
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"SHEET.RefundXPPrompt" : "Do you want to refund the experience?",
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"SHEET.RefundXPPrompt" : "Do you want to refund the experience?",
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"SHEET.CareerSkillPrompt" : "You are changing the specialization of a skill in your current career. Do you want to apply this change to the career as well?",
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"SHEET.CareerSkillPrompt" : "You are changing the specialization of a skill in your current career. Do you want to apply this change to the career as well?",
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"SHEET.MeleeWeaponHeader" : "Melee Weapon(s)",
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"SHEET.MeleeWeaponHeader" : "Melee Weapon(s)",
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"SHEET.RangedWeaponHeader" : "Ranged Weapon(s)",
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"SHEET.RangedWeaponHeader" : "Ranged Weapon(s)",
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"SHEET.ArmourAP" : "Armour AP",
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"SHEET.ArmourAP" : "PA d'armure",
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"SHEET.ShieldAP" : "Shield AP",
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"SHEET.ShieldAP" : "PA Bouclier",
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"SHEET.TB" : "Toughness Bonus",
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"SHEET.TB" : "Toughness Bonus",
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"SHEET.CreateItem" : "Create Item",
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"SHEET.CreateItem" : "Créer un item",
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"SHEET.PostItem" : "Post Item to chat",
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"SHEET.PostItem" : "Envoyer l'Item au tchat",
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"SHEET.EditItem" : "Edit Item",
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"SHEET.EditItem" : "Editer l'item",
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"SHEET.Dropdown" : "Dropdown Item",
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"SHEET.Dropdown" : "lacher l'Item",
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"SHEET.DeleteItem" : "Delete Item",
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"SHEET.DeleteItem" : "Supprimer l'Item",
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"SHEET.RemoveItem" : "Remove Item",
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"SHEET.RemoveItem" : "Enlever l'Item",
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"SHEET.EncCount" : "Encumbrance Counter",
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"SHEET.EncCount" : "Encombrement",
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"SHEET.MaxEnc" : "Max Encumbered",
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"SHEET.MaxEnc" : "Encombrement Max",
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"SHEET.VeryEnc" : "Very Encumbered",
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"SHEET.VeryEnc" : "Très encombré",
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"SHEET.Encumbered" : "Encumbered",
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"SHEET.Encumbered" : "Encombré",
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"SHEET.UnEnc" : "Unencumbered: No Modifiers",
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"SHEET.UnEnc" : "Encombrement OK : pas de modificateurs",
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"SHEET.EncAbbrev" : "Enc",
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"SHEET.EncAbbrev" : "Enc",
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"SHEET.QtyAbbrev" : "Qty",
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"SHEET.QtyAbbrev" : "Quant.",
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"SHEET.CountEncOn" : "Click to not count encumbrance of this container (such as a cart)",
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"SHEET.CountEncOn" : "Cliquer pour ne pas compter l'encombrement de ce conteneur (chariot par exemple)",
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"SHEET.CountEncOff" : "Click to count encumbrance of this container (such as a backpack you are carrying)",
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"SHEET.CountEncOff" : "Cliquer pour compter l'encombrement de ce conteneur (sac à dos porté sur soi par exemple)",
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"SHEET.CountEncTT" : "Add this encumbrance to character's encumbrance (uncheck if not carried around e.g. a cart)",
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"SHEET.CountEncTT" : "Add this encumbrance to character's encumbrance (uncheck if not carried around e.g. a cart)",
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"SHEET.PettySpell" : "Petty Spell",
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"SHEET.PettySpell" : "Petty Spell",
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"SHEET.LoreSpell" : "Lore Spell",
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"SHEET.LoreSpell" : "Lore Spell",
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"WFRP4E.SymptomTreatment.Wounded" : "A daily successful Heal Test ensures the Wound is clean and does not require an Endurance Test to be further infected.",
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"WFRP4E.SymptomTreatment.Wounded" : "A daily successful Heal Test ensures the Wound is clean and does not require an Endurance Test to be further infected.",
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"WFRP4E.SymptomTreatment.Delirium" : "Some authorities treat delirium as part of a fever, prescribing the same measures. Remedies cost from a few pennies to a few shillings, and 10% are genuine.<br><br>With the correct medicine, a successful <b>Challenging (+0) Heal</b> Test banishes the hallucinations for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> hours.<br><br>It is also common to sedate delirious patients with a tranquillising drug, such as Moonflower or even Nightshade, to keep the patient comfortable until the condition has passed, sending them into a Fitful Sleep until they either recover or die.",
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"WFRP4E.SymptomTreatment.Delirium" : "Some authorities treat delirium as part of a fever, prescribing the same measures. Remedies cost from a few pennies to a few shillings, and 10% are genuine.<br><br>With the correct medicine, a successful <b>Challenging (+0) Heal</b> Test banishes the hallucinations for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> hours.<br><br>It is also common to sedate delirious patients with a tranquillising drug, such as Moonflower or even Nightshade, to keep the patient comfortable until the condition has passed, sending them into a Fitful Sleep until they either recover or die.",
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"WFRP4E.SymptomTreatment.Swelling" : "Most treatments involve plunging the affected part, or sometimes the whole body, into an ice-water bath to reduce the heat that accompanies the swellings. An Extended <b>Hard (-20) Heal Test</b> requiring +3 SL reduces the swelling by <b><a class = 'chat-roll'>2d10</a></b> hours. Each Test takes an hour. The patient is left with +1 Fatigued Condition for every Test made in the process.<br><br>Some physicians instead bleed the patient with a blade or leeches. A successful <b>Extended Heal Test</b> requiring +4 SL and Trade Tools (Physician) reduces the swelling by (<a class = 'chat-roll'>1d10</a> + the patient's Toughness Bonus) hours. Each Test has a base Difficulty of <b>Impossible (-50)</b> and takes half an hour."
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"WFRP4E.SymptomTreatment.Swelling" : "Most treatments involve plunging the affected part, or sometimes the whole body, into an ice-water bath to reduce the heat that accompanies the swellings. An Extended <b>Hard (-20) Heal Test</b> requiring +3 SL reduces the swelling by <b><a class = 'chat-roll'>2d10</a></b> hours. Each Test takes an hour. The patient is left with +1 Fatigued Condition for every Test made in the process.<br><br>Some physicians instead bleed the patient with a blade or leeches. A successful <b>Extended Heal Test</b> requiring +4 SL and Trade Tools (Physician) reduces the swelling by (<a class = 'chat-roll'>1d10</a> + the patient's Toughness Bonus) hours. Each Test has a base Difficulty of <b>Impossible (-50)</b> and takes half an hour."
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}
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}
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