Fix spells bugs
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@ -1,172 +1,17 @@
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/************************************************************************************/
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import WFRP_Tables from "/systems/wfrp4e/modules/system/tables-wfrp4e.js";
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import WFRP4E from "/systems/wfrp4e/modules/system/config-wfrp4e.js";
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import ActorWfrp4e from "/systems/wfrp4e//modules/actor/actor-wfrp4e.js";
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//import WFRP_Tables from "/systems/wfrp4e/modules/system/tables-wfrp4e.js";
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//import WFRP4E from "/systems/wfrp4e/modules/system/config-wfrp4e.js";
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//import ActorWfrp4e from "/systems/wfrp4e//modules/actor/actor-wfrp4e.js";
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import ActorWfrp4e_fr from "./modules/fr-actor-wfrp4e.js"
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/************************************************************************************/
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/* Override some methods of the WFRP4 actor class, mainly to compute spells/weapons */
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class ActorWfrp4e_fr extends ActorWfrp4e {
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/**
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* Calculates a weapon's range or damage formula.
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*
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* Takes a weapon formula for Damage or Range (SB + 4 or SBx3) and converts to a numeric value.
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*
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* @param {String} formula formula to be processed (SBx3 => 9).
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*
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* @return {Number} Numeric formula evaluation
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*/
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calculateRangeOrDamage(formula)
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{
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//console.log("FR function calculateRangeOrDamage !", formula);
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let actorData = this.data
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try
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{
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formula = formula.toLowerCase();
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// Iterate through characteristics
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for(let ch in actorData.data.characteristics)
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{
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// Determine if the formula includes the characteristic's abbreviation + B (SB, WPB, etc.)
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if (formula.includes(ch.concat('b')))
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{
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// Replace that abbreviation with the Bonus value
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formula = formula.replace(ch.concat('b'), actorData.data.characteristics[ch].bonus.toString());
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}
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}
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if (formula.includes("yard") )
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formula = formula.replace('yard', "mètre" );
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if (formula.includes("yds") )
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formula = formula.replace('yds', "m." );
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// To evaluate multiplication, replace x with *
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formula = formula.replace('x', '*');
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return eval(formula);
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}
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catch
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{
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return formula
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}
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}
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/**
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* Turns a formula into a processed string for display
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*
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* Processes damage formula based - same as calculateSpellAttributes, but with additional
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* consideration to whether its a magic missile or not
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*
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* @param {String} formula Formula to process - "Willpower Bonus + 4"
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* @param {boolean} isMagicMissile Whether or not it's a magic missile - used in calculating additional damage
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* @returns {String} Processed formula
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*/
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calculateSpellDamage(formula, isMagicMissile)
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{
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let actorData = this.data
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formula = formula.toLowerCase();
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if (isMagicMissile) // If it's a magic missile, damage includes willpower bonus
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{
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formula += "+ " + actorData.data.characteristics["wp"].bonus
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}
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// Specific case, to avoid wrong matching with "Force"
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if (formula.includes("force mentale"))
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{
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// Determine if it's looking for the bonus or the value
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if (formula.includes('bonus')) {
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formula = formula.replace( "bonus de force mentale", actorData.data.characteristics["wp"].bonus);
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formula = formula.replace( "force mentale bonus", actorData.data.characteristics["wp"].bonus);
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} else
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formula = formula.replace("force mentale", actorData.data.characteristics["wp"].value);
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}
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// Iterate through characteristics
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for(let ch in actorData.data.characteristics)
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{
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// If formula includes characteristic name
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while (formula.includes(actorData.data.characteristics[ch].label.toLowerCase()))
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{
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// Determine if it's looking for the bonus or the value
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if (formula.includes('bonus')) {
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formula = formula.replace("bonus de " + WFRP4E.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].bonus);
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formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase() + " bonus", actorData.data.characteristics[ch].bonus);
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}
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else
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formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].value);
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}
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}
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//console.log("calculateSpellDamage -> " + formula );
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return eval(formula);
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}
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/**
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* Turns a formula into a processed string for display
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*
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* Turns a spell attribute such as "Willpower Bonus Rounds" into a more user friendly, processed value
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* such as "4 Rounds". If the aoe is checked, it wraps the result in AoE (Result).
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*
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* @param {String} formula Formula to process - "Willpower Bonus Rounds"
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* @param {boolean} aoe Whether or not it's calculating AoE (changes string return)
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* @returns {String} formula processed formula
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*/
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calculateSpellAttributes(formula, aoe=false)
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{
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let actorData = this.data
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formula = formula.toLowerCase();
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// Do not process these special values
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if (formula != game.i18n.localize("You").toLowerCase() && formula != game.i18n.localize("Special").toLowerCase() && formula != game.i18n.localize("Instant").toLowerCase())
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{
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// Specific case, to avoid wrong matching with "Force"
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if (formula.includes("force mentale"))
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{
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// Determine if it's looking for the bonus or the value
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if (formula.includes('bonus')) {
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formula = formula.replace( "bonus de force mentale", actorData.data.characteristics["wp"].bonus);
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formula = formula.replace( "force mentale bonus", actorData.data.characteristics["wp"].bonus);
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}
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else
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formula = formula.replace("force mentale", actorData.data.characteristics["wp"].value);
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}
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if (formula.includes("yard") )
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formula = formula.replace('yard', "mètre" );
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if (formula.includes("yds") )
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formula = formula.replace('yds', "m." );
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// Iterate through remaining characteristics
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for(let ch in actorData.data.characteristics)
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{
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// If formula includes characteristic name
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//console.log("Testing :", ch, WFRP4E.characteristics[ch].toLowerCase());
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if (formula.includes(game.wfrp4e.config.characteristics[ch].toLowerCase()))
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{
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// Determine if it's looking for the bonus or the value
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if (formula.includes('bonus')) {
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formula = formula.replace("bonus de " + game.wfrp4e.config.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].bonus);
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formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase() + " bonus", actorData.data.characteristics[ch].bonus);
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}
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else
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formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].value);
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}
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}
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}
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// If AoE - wrap with AoE ( )
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if (aoe)
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formula = "AoE (" + formula.capitalize() + ")";
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//console.log("calculateSpellAttributes -> " + formula );
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return formula.capitalize();
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}
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}
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/************************************************************************************/
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var compmod = "wfrp4e";
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Hooks.once('ready', () => {
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//WFRP_Tables = game.wfrp4e.tables;
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//WFRP4E = game.wfrp4e.config;
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//CONFIG.Actor.entityClass = ActorWfrp4e_fr;
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} );
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@ -179,6 +24,11 @@ Hooks.once('init', () => {
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compmod = "wfrp4e-core";
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}
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} );
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//WFRP_Tables = game.wfrp4e.tables;
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//WFRP4E = game.wfrp4e.config;
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CONFIG.Actor.entityClass = ActorWfrp4e_fr;
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console.log("PATCH !DONE !!", CONFIG.Actor.entityClass);
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// Babele stuff
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if(typeof Babele !== 'undefined') {
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@ -3,7 +3,7 @@
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"name": "WH4-fr-translation",
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"title": "Traduction du module WH4 en Français.",
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"description": "La traduction du module WH4.",
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"version": "1.3.11",
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"version": "1.3.12",
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"minimumCoreVersion" : "0.6.6",
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"compatibleCoreVersion": "1.0.0",
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"author": "LeRatierBretonnien",
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@ -19,7 +19,8 @@
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],
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"esmodules": [
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"babele-register.js",
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"addon-register.js"
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"addon-register.js",
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"modules/fr-actor-wfrp4e.js"
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],
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"scripts": [ ],
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"styles": [],
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3619
modules/fr-actor-wfrp4e.js
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3619
modules/fr-actor-wfrp4e.js
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