Fix WoM effects for robes and enchanted staff #102
| @@ -4,7 +4,7 @@ | ||||
|     "Career Tables": "Table des Carrières", | ||||
|     "Character Creation": "Création de Personnage", | ||||
|     "Core Rulebook": "Livre de Base", | ||||
|     "Corruption & Mutation Tables": "ables de Corruption & Mutations", | ||||
|     "Corruption & Mutation Tables": "Tables de Corruption & Mutations", | ||||
|     "Critical Hit Tables": "Tables de Critiques", | ||||
|     "GM Booklet": "Livret du MJ", | ||||
|     "Hit Location": "Table de Localisation", | ||||
|   | ||||
										
											
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							| @@ -1,8 +1,9 @@ | ||||
| let lore = this.effect.name.split("(")[1].split(")")[0].toLowerCase(); | ||||
| let spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase(); | ||||
|  | ||||
| // If channelling corresponding lore | ||||
| if (args.type == "channelling" && args.spell.system.lore.value == lore) | ||||
| if (args.type == "channelling" && spellLore == lore) | ||||
|     args.prefillModifiers.slBonus  += 2 | ||||
| // If channelling or casting different lore | ||||
| else if (args.spell.system.lore.value != lore && args.spell.system.lore.value != "petty") | ||||
| else if (spellLore != lore && args.spell.system.lore.value != "petty") | ||||
|     args.prefillModifiers.slBonus  -= 1 | ||||
| @@ -1,12 +1,12 @@ | ||||
| // This script needs to be separate because equipTransfer is off on the other effect, and thus won't execute when added to an actor | ||||
|  | ||||
| let mainEffect = this.item.effects.contents[0]; | ||||
| if (mainEffect.name.includes("(Savoir)")) | ||||
| if (mainEffect.name.includes("(Lore)")) | ||||
| { | ||||
|     let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.magicLores, this.item.img), 1, "Choisissez le Savoir"); | ||||
|     if (choice.length) | ||||
|     { | ||||
|         mainEffect.update({name : mainEffect.name.replace("Savoir", choice[0].name)}) | ||||
|         mainEffect.update({name : mainEffect.name.replace("Lore", choice[0].name)}) | ||||
|         this.item.update({name : this.item.name += ` (${choice[0].name})`}) | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -1,8 +1,9 @@ | ||||
| let lore = this.effect.name.split("(")[1].split(")")[0].toLowerCase(); | ||||
| let spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase(); | ||||
|  | ||||
| // If channelling corresponding lore | ||||
| if (args.type == "channelling" && args.spell.system.lore.value == lore) | ||||
| if (args.type == "channelling" && spellLore == lore) | ||||
|     args.prefillModifiers.slBonus  += 1 | ||||
| // If channelling or casting different lore | ||||
| else if (args.spell.system.lore.value != lore && args.spell.system.lore.value != "petty") | ||||
| else if (spellLore != lore && args.spell.system.lore.value != "petty") | ||||
|     args.prefillModifiers.slBonus  -= 1 | ||||
| @@ -1,2 +1,3 @@ | ||||
| let lore = this.effect.name.split("(")[1].split(")")[0].toLowerCase(); | ||||
| return !args.spell || (args.type == "cast" && ["petty", lore].includes(args.spell.system.lore.value)); | ||||
| let spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase(); | ||||
| return !args.spell || (args.type == "cast" && [game.wfrp4e.config.magicLores["petty"].toLowerCase(), lore].includes(spellLore)); | ||||
| @@ -1,8 +1,9 @@ | ||||
| let lore = this.effect.name.split("(")[1].split(")")[0].toLowerCase(); | ||||
| let spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase(); | ||||
|  | ||||
| // If channelling corresponding lore | ||||
| if (args.type == "channelling" && args.spell.system.lore.value == lore) | ||||
| if (args.type == "channelling" && spellLore == lore) | ||||
|     args.prefillModifiers.slBonus  += 3 | ||||
| // If channelling or casting different lore | ||||
| else if (args.spell.system.lore.value != lore && args.spell.system.lore.value != "petty") | ||||
| else if (spellLore != lore && args.spell.system.lore.value != "petty") | ||||
|     args.prefillModifiers.slBonus  -= 1 | ||||
| @@ -1,5 +1,5 @@ | ||||
| let lore = this.effect.name.split(" ")[2].toLowerCase(); | ||||
| if (args.item.type == "spell" && args.item.system.lore.value == lore) | ||||
| if (args.item.type == "spell" && game.wfrp4e.config.magicLores[args.item.system.lore.value].toLowerCase() == lore) | ||||
| { | ||||
|     args.item.system.cn.value -= 1 | ||||
| } | ||||
| } | ||||
| @@ -1,12 +1,12 @@ | ||||
| // This script needs to be separate because equipTransfer is off on the other effect, and thus won't execute when added to an actor | ||||
|  | ||||
| let mainEffect = this.item.effects.contents[0]; | ||||
| if (mainEffect.name.includes("<Savoir>")) | ||||
| if (mainEffect.name.includes("<Lore>")) | ||||
| { | ||||
|     let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.magicLores, this.item.img), 1, "Choisissez le Savoir"); | ||||
|     if (choice.length) | ||||
|     { | ||||
|         mainEffect.update({name : mainEffect.name.replace("<Savoir>", choice[0].name)}) | ||||
|         mainEffect.update({name : mainEffect.name.replace("<Lore>", choice[0].name)}) | ||||
|         this.item.update({name : this.item.name += ` (${choice[0].name})`}) | ||||
|     } | ||||
| } | ||||
|   | ||||
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