Item sheets, WIP
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@ -57,8 +57,6 @@ export class Avd12ItemSheet extends ItemSheet {
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name: this.object.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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weaponSkills: CrucibleUtility.getWeaponSkills(),
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shieldSkills: CrucibleUtility.getShieldSkills(),
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system: duplicate(this.object.system),
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limited: this.object.limited,
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options: this.options,
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@ -64,12 +64,12 @@ export class Avd12Utility {
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/* -------------------------------------------- */
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static async ready() {
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const skills = await Avd12Utility.loadCompendium("fvtt-crucible-rpg.skills")
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const skills = await Avd12Utility.loadCompendium("fvtt-avd12.skills")
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this.skills = skills.map(i => i.toObject())
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this.weaponSkills = duplicate(this.skills.filter(item => item.system.isweaponskill))
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this.shieldSkills = duplicate(this.skills.filter(item => item.system.isshieldskill))
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const rollTables = await Avd12Utility.loadCompendium("fvtt-crucible-rpg.rolltables")
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const rollTables = await Avd12Utility.loadCompendium("fvtt-avd12.rolltables")
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this.rollTables = rollTables.map(i => i.toObject())
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}
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@ -93,98 +93,6 @@ export class Avd12Utility {
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}
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return false
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}
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/* -------------------------------------------- */
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static isWeaponPenetrating(weapon) {
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if (weapon && weapon.system.qualities.toLowerCase().includes("penetrating")) {
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return true
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}
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return false
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}
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/* -------------------------------------------- */
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static isWeaponLight(weapon) {
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if (weapon && weapon.system.qualities.toLowerCase().includes("light")) {
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return true
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}
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return false
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}
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/* -------------------------------------------- */
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static isWeaponHeavy(weapon) {
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if (weapon && weapon.system.qualities.toLowerCase().includes("heavy")) {
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return true
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}
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return false
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}
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/* -------------------------------------------- */
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static isWeaponHack(weapon) {
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if (weapon && weapon.system.qualities.toLowerCase().includes("hack")) {
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return true
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}
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return false
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}
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/* -------------------------------------------- */
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static isWeaponUndamaging(weapon) {
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if (weapon && weapon.system.qualities.toLowerCase().includes("undamaging")) {
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return true
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}
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return false
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}
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/* -------------------------------------------- */
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static isWeaponDangerous(weapon) {
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if (weapon && weapon.system.qualities.toLowerCase().includes("dangerous")) {
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return true
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}
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return false
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}
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/* -------------------------------------------- */
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static isWeaponDeadly(weapon) {
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if (weapon && weapon.system.qualities.toLowerCase().includes("deadly")) {
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return true
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}
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return false
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}
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static getWeaponRange(weapon) {
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if (weapon && weapon.system.isranged) {
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let rangeValue = weapon.system.range.replace(/[^0-9]/g, '')
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return Number(rangeValue)
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}
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return false
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}
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static getWeaponMaxRange(weapon) {
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if (weapon && weapon.system.isranged) {
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let rangeValue = weapon.system.maxrange.replace(/[^0-9]/g, '')
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return Number(rangeValue)
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}
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return false
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}
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/* -------------------------------------------- */
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static async getRollTableFromDiceColor(diceColor, displayChat = true) {
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let rollTableName = __color2RollTable[diceColor]
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if (rollTableName) {
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const pack = game.packs.get("fvtt-crucible-rpg.rolltables")
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const index = await pack.getIndex()
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const entry = index.find(e => e.name === rollTableName)
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let table = await pack.getDocument(entry._id)
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const draw = await table.draw({ displayChat: displayChat, rollMode: "gmroll" })
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return draw.results.length > 0 ? draw.results[0] : undefined
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}
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}
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/* -------------------------------------------- */
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static getSizeDice(sizeValue) {
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return __size2Dice[sizeValue]
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}
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/* -------------------------------------------- */
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static async getCritical(level, weapon) {
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const pack = game.packs.get("fvtt-crucible-rpg.rolltables")
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let tableName = "Crit " + level + " (" + this.upperFirst(weapon.system.damage) + ")"
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const index = await pack.getIndex()
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const entry = index.find(e => e.name === tableName)
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let table = await pack.getDocument(entry._id)
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const draw = await table.draw({ displayChat: false, rollMode: "gmroll" })
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return draw.results.length > 0 ? draw.results[0] : undefined
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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@ -216,14 +124,10 @@ export class Avd12Utility {
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-crucible-rpg/templates/editor-notes-gm.html',
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'systems/fvtt-crucible-rpg/templates/partial-roll-select.html',
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'systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html',
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'systems/fvtt-crucible-rpg/templates/partial-actor-status.html',
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'systems/fvtt-crucible-rpg/templates/partial-options-abilities.html',
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'systems/fvtt-crucible-rpg/templates/partial-item-nav.html',
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'systems/fvtt-crucible-rpg/templates/partial-item-description.html',
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'systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html'
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'systems/fvtt-avd12/templates/actors/editor-notes-gm.hbs',
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'systems/fvtt-avd12/templates/items/partial-item-nav.hbs',
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'systems/fvtt-avd12/templates/items/partial-item-description.hbs',
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'systems/fvtt-avd12/templates/items/partial-options-weapons-types.hbs'
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]
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return loadTemplates(templatePaths);
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}
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@ -319,7 +223,7 @@ export class Avd12Utility {
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name: defender.name,
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alias: defender.name,
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//user: defender.id,
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content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-request-defense.html`, rollData),
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content: await renderTemplate(`systems/fvtt-avd12/templates/chat-request-defense.html`, rollData),
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whisper: [defender.id].concat(ChatMessage.getWhisperRecipients('GM')),
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})
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}
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@ -365,7 +269,7 @@ export class Avd12Utility {
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/* -------------------------------------------- */
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static async getFumble(weapon) {
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const pack = game.packs.get("fvtt-crucible-rpg.rolltables")
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const pack = game.packs.get("fvtt-avd12.rolltables")
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const index = await pack.getIndex()
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let entry
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@ -404,7 +308,7 @@ export class Avd12Utility {
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result.criticalText = result.critical.text
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}
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-attack-defense-result.html`, rollData)
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content: await renderTemplate(`systems/fvtt-avd12/templates/chat-attack-defense-result.html`, rollData)
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})
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console.log("Results processed", rollData)
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}
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@ -429,7 +333,7 @@ export class Avd12Utility {
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if (game.user.isGM) {
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this.processSuccessResult(rollData)
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} else {
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game.socket.emit("system.fvtt-crucible-rpg", { msg: "msg_gm_process_attack_defense", data: rollData });
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game.socket.emit("system.fvtt-avd12", { msg: "msg_gm_process_attack_defense", data: rollData });
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}
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}
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}
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@ -638,7 +542,7 @@ export class Avd12Utility {
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rollData.rollOrder = 1
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rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage" : "Disadvantage"
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData)
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content: await renderTemplate(`systems/fvtt-avd12/templates/chat-generic-result.html`, rollData)
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})
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rollData.rollOrder = 2
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@ -648,7 +552,7 @@ export class Avd12Utility {
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rollData.roll = myRoll2 // Tmp switch to display the proper results
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rollData.nbSuccess = myRoll2.total
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData)
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content: await renderTemplate(`systems/fvtt-avd12/templates/chat-generic-result.html`, rollData)
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})
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rollData.roll = myRoll // Revert the tmp switch
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rollData.nbSuccess = myRoll.total
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@ -682,7 +586,7 @@ export class Avd12Utility {
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actor.lastRoll = rollData
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData)
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content: await renderTemplate(`systems/fvtt-avd12/templates/chat-generic-result.html`, rollData)
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})
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console.log("Rolldata result", rollData)
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@ -733,7 +637,7 @@ export class Avd12Utility {
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chatGM.whisper = this.getUsers(user => user.isGM);
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chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.fvtt-crucible-rpg", { msg: "msg_gm_chat_message", data: chatGM });
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game.socket.emit("system.fvtt-avd12", { msg: "msg_gm_chat_message", data: chatGM });
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}
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189
template.json
189
template.json
@ -74,7 +74,7 @@
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"value": 0,
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"max": 0
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},
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"resistances": {
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"mitigation": {
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"physical": {
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"label": "Physical Damage",
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"abbrev": "physical",
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@ -92,9 +92,9 @@
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"iselemental": true,
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"value": 0
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},
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"cool": {
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"label": "Cool Damage",
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"abbrev": "cool",
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"cold": {
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"label": "Cold Damage",
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"abbrev": "cold",
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"iselemental": true,
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"value": 0
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},
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@ -113,11 +113,97 @@
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"abbrev": "divine",
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"value": 0
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},
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"arcane": {
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"label": "Aracane Damage",
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"abbrev": "arcane",
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"value": 0
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},
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"poison": {
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"label": "Poison Damage",
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"abbrev": "poison",
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"value": 0
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},
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"true": {
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"label": "True Damage",
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"abbrev": "true",
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"value": 0
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}
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},
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"bonus": {
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"ranged": {
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"attack": 0,
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"damage": 0,
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"crits": 0,
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"brutals": 0
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},
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"slash": {
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"attack": 0,
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"damage": 0,
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"crits": 0,
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"brutals": 0
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},
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"blunt": {
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"attack": 0,
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"damage": 0,
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"crits": 0,
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"brutals": 0
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},
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"pierce": {
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"attack": 0,
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"damage": 0,
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"crits": 0,
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"brutals": 0
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},
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"unarmed": {
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"attack": 0,
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"damage": 0
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},
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"dodge": {
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"armored": 0,
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"light": 0,
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"unarmored": 0
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},
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"stealth": {
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"armored": 0,
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"light": 0,
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"unarmored": 0
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},
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"block": {
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"armored": 0,
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"light": 0,
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"unarmored": 0
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},
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"physical": {
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"armored": 0,
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"light": 0,
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"unarmored": 0
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},
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"elemental": {
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"armored": 0,
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"light": 0,
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"unarmored": 0
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},
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"armored": {
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"remove_stealth": false,
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"cast_speed": 0
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},
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"craft": {
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"smithing": 0,
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"cooking": 0,
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"scribing": 0,
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"runecarving": 0,
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"alchemy": 0,
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"ammocraft": 0,
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"engineering": 0
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},
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"weapon": {
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"attack": 0,
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"damage": 0
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},
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"spell": {
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"attack": 0,
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"damage": 0
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}
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}
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},
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"npccore": {
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@ -143,6 +229,54 @@
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"module",
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"money"
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],
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"templates": {
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"commonitem": {
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"focuspointsbonus": 0,
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"focusregenbonus": 0,
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"burnchancebonus": 0,
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"mitigation": {
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"physical": {
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"value": 0
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},
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"psychic": {
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"value": 0
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},
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"fire": {
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"value": 0
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},
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"lightning": {
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"value": 0
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},
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"cold": {
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"value": 0
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},
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"dark": {
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"value": 0
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},
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"divine": {
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"value": 0
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},
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"arcane": {
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"value": 0
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}
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},
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"bonus": {
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"block": {
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"value": 0
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},
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"dodge": {
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"value": 0
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},
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"resistance": {
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"value": 0
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}
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},
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"weight": 0,
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"cost": 0,
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"health": 0,
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"movespeed": 0
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}
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},
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"skill": {
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"attribute": "",
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"value": 0,
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@ -154,22 +288,24 @@
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"description": ""
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},
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"armor": {
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"weight": 0,
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"cost": 0,
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"templates": [
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"commonitem"
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],
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"equipped": false,
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"locationprotected": "",
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"description": ""
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},
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"shield": {
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"weight": 0,
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"cost": 0,
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"templates": [
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"commonitem"
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],
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"equipped": false,
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"description": ""
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},
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"equipment": {
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"equiptype": "",
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"cost": 0,
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"weight": 0,
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"templates": [
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"commonitem"
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],
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"quantity": 0,
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"equipped": false,
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"description": ""
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@ -182,11 +318,34 @@
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},
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"weapon": {
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"weapontype": "",
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"cost": 0,
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"weight": 0,
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"range": "",
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"maxrange": "",
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"category": "",
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"templates": [
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"commonitem"
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],
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"minrange": 0,
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"maxrange": 0,
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"throwrange": 0,
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"magical": false,
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"blackenediron": false,
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"silvered": false,
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"equipped": false,
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"damages": {
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"primary": {
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"damagetype": "",
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"dice": "",
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"bonus": ""
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},
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"secondary": {
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"damagetype": "",
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"dice": "",
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"bonus": ""
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},
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"tertiary": {
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"damagetype": "",
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"dice": "",
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"bonus": ""
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}
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},
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"description": ""
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},
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"module": {
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6
templates/actors/editor-notes-gm.hbs
Normal file
6
templates/actors/editor-notes-gm.hbs
Normal file
@ -0,0 +1,6 @@
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{{#if data.isGM}}
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<h3>GM Notes : </h3>
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<div class="form-group editor">
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{{editor data.gmnotes target="system.gmnotes" button=true owner=owner editable=editable}}
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</div>
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{{/if}}
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51
templates/items/item-weapon-sheet.hbs
Normal file
51
templates/items/item-weapon-sheet.hbs
Normal file
@ -0,0 +1,51 @@
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<form class="{{cssClass}}" autocomplete="off">
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<header class="sheet-header">
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<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
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<div class="header-fields">
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<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
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</div>
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</header>
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{{> systems/fvtt-avd12/templates/items/partial-item-nav.hbs}}
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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{{> systems/fvtt-avd12/templates/items/partial-item-description.hbs}}
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|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="item-field-label-long">Weapon type</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.weapontype" value="{{system.weapontype}}" data-dtype="String">
|
||||
{{#select system.weapontype}}
|
||||
{{> systems/fvtt-avd12/templates/items/partial-weapon-types.hbs}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Weapon category</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.category" value="{{system.category}}" data-dtype="String">
|
||||
{{#select system.category}}
|
||||
{{> systems/fvtt-avd12/templates/items/partial-weapon-categories.hbs}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
{{> systems/fvtt-avd12/templates/items/partial-common-item-fields.hbs}}
|
||||
|
||||
<li class="flexrow"><label class="item-field-label-long">Min Range</label>
|
||||
<input type="text" class="right" name="system.minrange" value="{{system.minrange}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Max Range</label>
|
||||
<input type="text" class="right" name="item-field-label-long" value="{{system.maxrange}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
@ -1,84 +0,0 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> systems/fvtt-crucible-rpg/templates/partial-item-nav.html}}
|
||||
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-crucible-rpg/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<!-- <li class="flexrow"><label class="generic-label">Ability</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.ability" value="{{data.ability}}" data-dtype="String">
|
||||
{{#select data.ability}}
|
||||
{{> systems/fvtt-crucible-rpg/templates/partial-options-abilities.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li> -->
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Is proficient ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.isproficient" {{checked data.isproficient}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Associated skill</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.skill" value="{{data.skill}}" data-dtype="String">
|
||||
{{#select data.skill}}
|
||||
{{#each weaponSkills as |skill idx|}}
|
||||
<option value="{{skill.name}}">{{skill.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Qualities (comma separated list)</label>
|
||||
<input type="text" class="padd-right" name="system.qualities" value="{{data.qualities}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Flaws (comma separated list)</label>
|
||||
<input type="text" class="padd-right" name="system.flaws" value="{{data.flaws}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Damage</label>
|
||||
<input type="text" class="right" name="system.damage" value="{{data.damage}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Is ranged weapon ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.isranged" {{checked data.isranged}}/></label>
|
||||
</li>
|
||||
{{#if data.isranged}}
|
||||
<li class="flexrow"><label class="generic-label">Effective Range</label>
|
||||
<input type="text" class="right" name="system.range" value="{{data.range}}" data-dtype="String"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Max range</label>
|
||||
<input type="text" class="right" name="system.maxrange" value="{{data.maxrange}}" data-dtype="String"/>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Minimum strength</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.minstr" value="{{data.minstr}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Equipped ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.equipped" {{checked data.equipped}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Cost</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.cost" value="{{data.cost}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
38
templates/items/partial-common-item-fields.hbs
Normal file
38
templates/items/partial-common-item-fields.hbs
Normal file
@ -0,0 +1,38 @@
|
||||
<li class='flexrow'>
|
||||
<label class='item-field-label-long'>
|
||||
Focus Points Bonus
|
||||
</label>
|
||||
<input
|
||||
type='text'
|
||||
class='padd-right'
|
||||
name='system.focuspointsbonus'
|
||||
value="{{system.focuspointsbonus}}"
|
||||
data-dtype='Number'
|
||||
/>
|
||||
</li>
|
||||
|
||||
<li class='flexrow'>
|
||||
<label class='item-field-label-long'>
|
||||
Focus Regen Bonus
|
||||
</label>
|
||||
<input
|
||||
type='text'
|
||||
class='padd-right'
|
||||
name='system.focusregenbonus'
|
||||
value="{{system.focusregenbonus}}"
|
||||
data-dtype='Number'
|
||||
/>
|
||||
</li>
|
||||
|
||||
<li class='flexrow'>
|
||||
<label class='item-field-label-long'>
|
||||
Burn Chance Bonus
|
||||
</label>
|
||||
<input
|
||||
type='text'
|
||||
class='padd-right'
|
||||
name='system.burnchancebonus'
|
||||
value="{{system.burnchancebonus}}"
|
||||
data-dtype='Number'
|
||||
/>
|
||||
</li>
|
8
templates/items/partial-item-description.hbs
Normal file
8
templates/items/partial-item-description.hbs
Normal file
@ -0,0 +1,8 @@
|
||||
<div class="tab description" data-group="primary" data-tab="description">
|
||||
<div>
|
||||
<label class="generic-label">Description</label>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
5
templates/items/partial-item-nav.hbs
Normal file
5
templates/items/partial-item-nav.hbs
Normal file
@ -0,0 +1,5 @@
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="description">Description</a>
|
||||
<a class="item" data-tab="details">Details</a>
|
||||
</nav>
|
4
templates/items/partial-options-weapon-categories.hbs
Normal file
4
templates/items/partial-options-weapon-categories.hbs
Normal file
@ -0,0 +1,4 @@
|
||||
<option value="ranged">Ranged</option>
|
||||
<option value="blunt">Blunt</option>
|
||||
<option value="slash">Slash</option>
|
||||
<option value="pierce">Pierce</option>
|
4
templates/items/partial-options-weapon-types.hbs
Normal file
4
templates/items/partial-options-weapon-types.hbs
Normal file
@ -0,0 +1,4 @@
|
||||
<option value="ranged">Ranged</option>
|
||||
<option value="blunt">Blunt</option>
|
||||
<option value="slash">Slash</option>
|
||||
<option value="pierce">Pierce</option>
|
Reference in New Issue
Block a user