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2 Commits
fvtt-avd12
...
master
Author | SHA1 | Date | |
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8e37ccb631 | |||
00c8ae8f85 |
@ -134,7 +134,10 @@ export class Avd12ActorSheet extends ActorSheet {
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const li = $(event.currentTarget).parents(".item");
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this.actor.rollCrafting( li.data("item-id") )
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});
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html.find('.roll-universal').click((event) => {
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let skillKey = $(event.currentTarget).data("skill-key")
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this.actor.rollUniversal(skillKey)
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});
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html.find('.roll-weapon').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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@ -494,12 +494,21 @@ export class Avd12Actor extends Actor {
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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clearInitiative(){
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this.getFlag("world", "initiative", -1)
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}
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/* -------------------------------------------- */
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getInitiativeScore(combatId, combatantId) {
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if (this.type == 'character') {
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this.rollMR(true, combatId, combatantId)
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let init = this.getFlag("world", "initiative" )
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console.log("INIT", init)
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if (!init || init == -1) {
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ChatMessage.create( { content: "Roll your initiative for this combat"} )
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}
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return init
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}
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console.log("Init required !!!!")
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return -1;
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}
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@ -667,6 +676,23 @@ export class Avd12Actor extends Actor {
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skill.attr = duplicate(attr)
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let rollData = this.getCommonRollData()
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rollData.mode = "skill"
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rollMode.skillKey = skillKey
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rollData.skill = skill
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rollData.title = "Roll Skill " + skill.name
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rollData.img = skill.img
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this.startRoll(rollData)
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}
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}
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/* -------------------------------------------- */
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rollUniversal(skillKey) {
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let skill = this.system.universal.skills[skillKey]
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if (skill) {
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skill = duplicate(skill)
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skill.name = Avd12Utility.upperFirst(skillKey)
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let rollData = this.getCommonRollData()
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rollData.mode = "universal"
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rollData.skillKey = skillKey
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rollData.skill = skill
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rollData.title = "Roll Skill " + skill.name
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rollData.img = skill.img
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@ -27,4 +27,14 @@ export class Avd12Combat extends Combat {
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}
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}
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/* -------------------------------------------- */
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_onDelete() {
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let combatants = this.combatants.contents
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for (let c of combatants) {
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let actor = game.actors.get(c.actorId)
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actor.clearInitiative()
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}
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super._onDelete()
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}
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}
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@ -52,8 +52,12 @@ export class Avd12ItemSheet extends ItemSheet {
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// Specific case for formating descriptions of sub-items
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if (this.object.type == "module") {
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for (let level of this.object.system.levels) {
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for (let id in level.features) {
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level.features[id].descriptionHTML = await TextEditor.enrichHTML(level.features[id].system.description, { async: true })
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if ( level && level.features) {
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for (let id in level.features) {
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if ( level.features[id] ) {
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level.features[id].descriptionHTML = await TextEditor.enrichHTML(level.features[id].system.description, { async: true })
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}
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}
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}
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}
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}
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@ -249,6 +253,12 @@ export class Avd12ItemSheet extends ItemSheet {
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levels[levelIndex].choices[choiceIndex].features[featureId] = undefined
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this.object.update({ 'system.levels': levels })
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})
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html.find('.module-level-delete').click(ev => {
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let levels = duplicate(this.object.system.levels)
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let levelIndex = Number($(ev.currentTarget).data("level-index"))
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levels.splice(levelIndex,levelIndex)
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this.object.update({ 'system.levels': levels })
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})
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html.find('.choice-level-selected').change(ev => {
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this.processChoiceLevelSelection(ev)
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@ -568,6 +568,10 @@ export class Avd12Utility {
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content: await renderTemplate(`systems/fvtt-avd12/templates/chat/chat-generic-result.hbs`, rollData)
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})
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msg.setFlag("world", "rolldata", rollData)
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if (rollData.skillKey == "initiative") {
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console.log("REGISTERED")
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actor.setFlag("world", "initiative", myRoll.total)
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}
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console.log("Rolldata result", rollData)
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}
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@ -1320,10 +1320,37 @@ ul, li {
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min-width:2rem;
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max-width: 2rem;
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}
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.attribute-label {
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font-weight: bold;
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}
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.flexrow-no-expand {
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flex-grow: 0;
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}
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.item-input-small {
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max-width: 16px;
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max-height: 12px;
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}
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.drop-module-step {
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background: linear-gradient(to bottom, #6c95b9fc 5%, #105177ab 100%);
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background-color: #7d5d3b00;
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border-radius: 3px;
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border: 2px ridge #846109;
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}
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.module-level-box {
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background: linear-gradient(to bottom, #6c95b9fc 5%, #105177ab 100%);
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border-radius: 5px;
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padding: 4px;
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margin-bottom: 8px;
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margin-left: 12px;
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border: 2px ridge #846109;
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max-width: 45%;
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min-height: 64px;
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align-content: center;
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}
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.color-selected {
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background: linear-gradient(to bottom, #9ae470fc 5%, #247e30ab 100%);
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}
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.flex-center {
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align-items: center;
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align-content: space-between;
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}
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@ -64,7 +64,7 @@
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],
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"title": "AnyVenture D12 RPG",
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"url": "https://www.uberwald.me/gitea/public/fvtt-avd12",
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"version": "10.0.23",
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"download": "https://www.uberwald.me/gitea/public/fvtt-avd12/archive/fvtt-avd12-v10.0.23.zip",
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"version": "10.0.25",
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"download": "https://www.uberwald.me/gitea/public/fvtt-avd12/archive/fvtt-avd12-v10.0.25.zip",
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"background": "systems/fvtt-avd12/images/ui/avd12_welcome_page.webp"
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}
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@ -164,11 +164,13 @@
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"universal": {
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"skills": {
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"search": {
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"label": "Search",
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"modifier": 0,
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"finalvalue": 0,
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"good": false
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},
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"initiative": {
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"label": "Initiative",
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"modifier": 0,
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"finalvalue": 0,
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"good": false
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@ -11,26 +11,45 @@
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<div class="flexrow">
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{{#each system.attributes as |attr attrKey|}}
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<div class="flexcol">
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<div class="flerow">
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<span>{{attr.label}}</span>
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<div class="flexrow flexrow-no-expand">
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<span class="attribute-label">{{attr.label}}</span>
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<input type="text" class="item-field-label-short" name="system.attributes.{{attrKey}}.value" value="{{attr.value}}" data-dtype="Number"/>
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</div>
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{{#each attr.skills as |skill skillKey|}}
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<div class="flexrow">
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<span class="item-field-skill skill-label"><a class="roll-skill" data-attr-key="{{attrKey}}" data-skill-key="{{skillKey}}"><i class="fa-solid fa-dice-d12"></i> {{upperFirst skillKey}} {{skill.finalvalue}}</a></span>
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<input type="checkbox" class="skill-good-checkbox" name="system.attributes.{{attrKey}}.skills.{{skillKey}}.good" {{checked skill.good}} />
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{{#each attr.skills as |skill skillKey|}}
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<div class="flexrow flexrow-no-expand">
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<span class="item-field-skill skill-label">
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<a class="roll-skill" data-attr-key="{{attrKey}}" data-skill-key="{{skillKey}}">
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<i class="fa-solid fa-dice-d12"></i> {{upperFirst skillKey}} {{skill.finalvalue}}</a>
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</span>
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<input type="checkbox" class="skill-good-checkbox" name="system.attributes.{{attrKey}}.skills.{{skillKey}}.good" {{checked skill.good}} />
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</div>
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{{/each}}
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<div class="flexrow flexrow-no-expand">
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<span class="attribute-label"> </span>
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</div>
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{{#if (eq attrKey "might")}}
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<div class="flexrow flexrow-no-expand">
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<span class="attribute-label">Universal</span>
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</div>
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{{#each @root.system.universal.skills as |skill skillKey|}}
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<div class="flexrow flexrow-no-expand">
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<span class="item-field-skill skill-label">
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<a class="roll-universal" data-skill-key="{{skillKey}}">
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<i class="fa-solid fa-dice-d12"></i> {{upperFirst skillKey}}
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</a>
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</span>
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<input type="text" class="item-input-small" name="system.universal.skills.{{skillKey}}.finalvalue" value="{{skill.finalvalue}}" data-dtype="Number"/>
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</div>
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{{/each}}
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{{else}}
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<div class="flexrow">
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</div>
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{{/if}}
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</div>
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{{/each}}
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</div>
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<div class="ability-item">
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</div>
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<div class="ability-item status-block">
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</div>
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</div>
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</div>
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</div>
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@ -61,22 +61,26 @@
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</select>
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</div>
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{{#if (or spell weapon)}}
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{{#if (eq skillKey "initiative") }}
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{{else}}
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<div class="flexrow">
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<span class="roll-dialog-label">Target check : </span>
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<select id="targetCheck" name="targetCheck">
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{{#select targetCheck}}
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<option value="none">None</option>
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<option value="5">5 (Trivial)</option>
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<option value="7">7 (Easy)</option>
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<option value="10">10 (Regular)</option>
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<option value="14">14 (Difficult)</option>
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<option value="20">20 (Heroic)</option>
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{{/select}}
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</select>
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</div>
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{{#if (or spell weapon)}}
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{{else}}
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<div class="flexrow">
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<span class="roll-dialog-label">Target check : </span>
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<select id="targetCheck" name="targetCheck">
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{{#select targetCheck}}
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<option value="none">None</option>
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<option value="5">5 (Trivial)</option>
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<option value="7">7 (Easy)</option>
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<option value="10">10 (Regular)</option>
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<option value="14">14 (Difficult)</option>
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<option value="20">20 (Heroic)</option>
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{{/select}}
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</select>
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</div>
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{{/if}}
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{{/if}}
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</div>
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@ -15,7 +15,23 @@
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{{> systems/fvtt-avd12/templates/items/partial-item-description.hbs}}
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<div class="tab details" data-group="primary" data-tab="details">
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TODO : The tre of module choices will be displayed here for players, with the "selected" option only
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<div class="flexcol">
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{{#each system.levels as |level index|}}
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<div class="flexrow flex-center">
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{{#each level.choices as |choice choiceIndex|}}
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<span class="module-level-box {{#if choice.selected}}color-selected{{/if}}">
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<ul>
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{{#each choice.features as |feature id|}}
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<li>{{feature.name}}</li>
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{{/each}}
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</ul>
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</span>
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{{/each}}
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</div>
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{{/each}}
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</div>
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</div>
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{{#if isGM}}
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@ -27,6 +43,9 @@
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<hr>
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<li class="flexrow">
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<h2 class="item-field-label-long">Level {{add index 1}}</h2>
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<span class="item-field-label-short">
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<a class="item-control module-level-delete" data-level-index="{{index}}" title="Delete Level"><i class="fas fa-trash"></i></a>
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</span>
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</li>
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<ul class="ul-level1">
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@ -41,10 +41,13 @@
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</li>
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{{/if}}
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<!--
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<li class="flexrow">
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<label class="item-field-label-long">Selected</label>
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<input type="checkbox" class="item-field-label-short" name="system.selected" {{checked system.selected}} />
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</li>
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-->
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</ul>
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</div>
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</div>
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