Add new compendiums

This commit is contained in:
sladecraven 2022-07-30 22:54:08 +02:00
parent 43eb8ee09b
commit 62e5b5e894
27 changed files with 288 additions and 133 deletions

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@ -41,7 +41,11 @@ export class CrucibleActorSheet extends ActorSheet {
skills: this.actor.getSkills( ), skills: this.actor.getSkills( ),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ), weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())), armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getLore())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ), equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
feats: duplicate(this.actor.getFeats()),
subActors: duplicate(this.actor.getSubActors()), subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()), race: duplicate(this.actor.getRace()),
moneys: duplicate(this.actor.getMoneys()), moneys: duplicate(this.actor.getMoneys()),

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@ -89,10 +89,38 @@ export class CrucibleActor extends Actor {
return comp; return comp;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getFeats() {
let comp = duplicate(this.data.items.filter(item => item.type == 'feat') || []);
return comp;
}
/* -------------------------------------------- */
getFeatsWithDie() {
let comp = duplicate(this.data.items.filter(item => item.type == 'feat' && item.data.data.isfeatdie) || []);
return comp;
}
getFeatsWithSL() {
let comp = duplicate(this.data.items.filter(item => item.type == 'feat' && item.data.data.issl) || []);
return comp;
}
/* -------------------------------------------- */
getLore() {
let comp = duplicate(this.data.items.filter(item => item.type == 'spell') || []);
return comp;
}
getEquippedWeapons() {
let comp = duplicate(this.data.items.filter(item => item.type == 'weapon' && item.data.data.equipped) || []);
return comp;
}
/* -------------------------------------------- */
getArmors() { getArmors() {
let comp = duplicate(this.data.items.filter(item => item.type == 'armor') || []); let comp = duplicate(this.data.items.filter(item => item.type == 'armor') || []);
return comp; return comp;
} }
/* -------------------------------------------- */
getShields() {
let comp = duplicate(this.data.items.filter(item => item.type == 'shield') || []);
return comp;
}
getRace() { getRace() {
let race = this.data.items.filter(item => item.type == 'race') let race = this.data.items.filter(item => item.type == 'race')
return race[0] ?? []; return race[0] ?? [];
@ -169,7 +197,7 @@ export class CrucibleActor extends Actor {
} }
/* ------------------------------------------- */ /* ------------------------------------------- */
getSaveRoll(){ getSaveRoll() {
return { return {
reflex: { reflex: {
"label": "Reflex", "label": "Reflex",
@ -183,7 +211,7 @@ export class CrucibleActor extends Actor {
"label": "Willpower", "label": "Willpower",
"value": this.data.data.abilities.int.value + this.data.data.abilities.cha.value "value": this.data.data.abilities.int.value + this.data.data.abilities.cha.value
} }
} }
} }
/* ------------------------------------------- */ /* ------------------------------------------- */
@ -380,7 +408,11 @@ export class CrucibleActor extends Actor {
rollData.actorImg = this.img rollData.actorImg = this.img
rollData.actorId = this.id rollData.actorId = this.id
rollData.img = this.img rollData.img = this.img
rollData.featsDie = this.getFeatsWithDie()
rollData.featsSL = this.getFeatsWithSL()
rollData.featDieName = "none"
rollData.featSLName = "none"
if (abilityKey) { if (abilityKey) {
rollData.ability = this.getAbility(abilityKey) rollData.ability = this.getAbility(abilityKey)
//rollData.skillList = this.getRelevantSkill(abilityKey) //rollData.skillList = this.getRelevantSkill(abilityKey)

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@ -70,5 +70,12 @@ export class CrucibleRollDialog extends Dialog {
this.rollData.advantage = "disadvantage" this.rollData.advantage = "disadvantage"
this.refreshDialog() this.refreshDialog()
}) })
html.find('#featDieName').change((event) => {
this.rollData.featDieName = event.currentTarget.value
})
html.find('#featDieSL').change((event) => {
this.rollData.featDieSL = event.currentTarget.value
})
} }
} }

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@ -265,7 +265,13 @@ export class CrucibleUtility {
let diceFormula = String(rollData.ability.value) + "d6cs>=5" let diceFormula = String(rollData.ability.value) + "d6cs>=5"
if (rollData.skill) { if (rollData.skill) {
diceFormula += "+" + String(rollData.skill.data.level) + "d8cs>=5" let level = rollData.skill.data.level
if (rollData.featSLName != "none") {
let feat = rollData.featsSL.find(item => item.name == rollData.featSLName )
level += feat.data.sl
rollData.featSL = feat.data.sl
}
diceFormula += "+" + String(level) + "d8cs>=5"
} }
if(rollData.advantage == "advantage") { if(rollData.advantage == "advantage") {
diceFormula += "+ 1d10cs>=5" diceFormula += "+ 1d10cs>=5"
@ -273,6 +279,9 @@ export class CrucibleUtility {
if(rollData.advantage == "disadvantage") { if(rollData.advantage == "disadvantage") {
diceFormula += "- 1d10cs>=5" diceFormula += "- 1d10cs>=5"
} }
if (rollData.featDieName != "none") {
diceFormula += "+ 1d10cs>=5"
}
// Performs roll // Performs roll
let myRoll = rollData.roll let myRoll = rollData.roll
if (!myRoll) { // New rolls only of no rerolls if (!myRoll) { // New rolls only of no rerolls

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@ -1,8 +1,9 @@
{"_id":"05TQy6UZnndCTon7","name":"Studded Leather","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Studded%20Leather.webp","data":{"armortype":"leathermedium","absorprionroll":"blue","damagedroll":"green","isproficient":false,"minstr":0,"skillpenalty":1,"equipped":false,"cost":0,"description":"<p>Studded Leather armor</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"05TQy6UZnndCTon7","name":"Studded Leather","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Studded%20Leather.webp","data":{"armortype":"leathermedium","absorprionroll":"blue","damagedroll":"green","isproficient":false,"minstr":0,"skillpenalty":1,"equipped":false,"cost":0,"description":"<p>Studded Leather armor</p>\n<p>Roll a Blue Armor Die.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"name":"Clothes","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/clothes.webp","data":{"armortype":"clothes","absorprionroll":"none","damagedroll":"none","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"<p>Clothes - not armor</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.HSE20fSJjeFfQjCm"}},"_id":"B7fFmhPnkotdQOMF"} {"_id":"B7fFmhPnkotdQOMF","name":"Clothes","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/clothes.webp","data":{"armortype":"clothes","absorprionroll":"none","damagedroll":"none","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"<p>Clothes - not armor</p>\n<p>You don't get a Armor Die fool!</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"LeO2jJRkOnSyDMp3","name":"Scalemail","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Scale.webp","data":{"armortype":"scale","absorprionroll":"red","damagedroll":"purple","isproficient":false,"minstr":2,"skillpenalty":2,"equipped":false,"cost":0,"description":"<p>Scalemail armor</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"LeO2jJRkOnSyDMp3","name":"Scalemail","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Scale.webp","data":{"armortype":"scale","absorprionroll":"red","damagedroll":"purple","isproficient":false,"minstr":2,"skillpenalty":2,"equipped":false,"cost":0,"description":"<p>Scalemail armor</p>\n<p>Roll a Red Armor Die</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"O4DUjrkPYuziaPDE","name":"Chainmail","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Chainmail.webp","data":{"armortype":"chain","absorprionroll":"purple","damagedroll":"blue","isproficient":false,"minstr":0,"skillpenalty":2,"equipped":false,"cost":0,"description":"<p>Chainmail armor</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"O4DUjrkPYuziaPDE","name":"Chainmail","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Chainmail.webp","data":{"armortype":"chain","absorprionroll":"purple","damagedroll":"blue","isproficient":false,"minstr":0,"skillpenalty":2,"equipped":false,"cost":0,"description":"<p>Chainmail armor</p>\n<p>Roll a Purple Armor Die</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"RBUJoPo5gdIOIjzu","name":"Leather","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Leather.webp","data":{"armortype":"leatherlight","absorprionroll":"green","damagedroll":"white","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"<p>Leather Armor</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"RBUJoPo5gdIOIjzu","name":"Leather","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Leather.webp","data":{"armortype":"leatherlight","absorprionroll":"green","damagedroll":"white","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"<p>Leather Armor</p>\n<p>Roll a Green Armor Die</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"gNVYf8YjwC3rHcl5","name":"Padded Armor","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Padded.webp","data":{"armortype":"paddedlight","absorprionroll":"white","damagedroll":"none","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"<p>Padded Cloth armor</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"gNVYf8YjwC3rHcl5","name":"Padded Armor","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Padded.webp","data":{"armortype":"paddedlight","absorprionroll":"white","damagedroll":"none","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"<p>Padded Cloth armor</p>\n<p>Roll a White Armor Die</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"tVVGSdJxLqkhlGTj","name":"Full Plate","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Full%20Plate.webp","data":{"armortype":"platefull","absorprionroll":"blackgreen","damagedroll":"black","isproficient":false,"minstr":3,"skillpenalty":3,"equipped":false,"cost":0,"description":"<p>Full Plate armor</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"konG3xoMjzBVZbjX","name":"Hide","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Hide.webp","data":{"armortype":"leatherlight","absorprionroll":"green","damagedroll":"white","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"<p>Hide armor</p>\n<p>Roll a Green Armor Die</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"y2hQX1gIMlVdWEj7","name":"Platemail","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Plate%20Mail.webp","data":{"armortype":"platemail","absorprionroll":"black","damagedroll":"red","isproficient":false,"minstr":2,"skillpenalty":3,"equipped":false,"cost":0,"description":"<p>Platemail armor</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"tVVGSdJxLqkhlGTj","name":"Full Plate","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Full%20Plate.webp","data":{"armortype":"platefull","absorprionroll":"blackgreen","damagedroll":"black","isproficient":false,"minstr":3,"skillpenalty":3,"equipped":false,"cost":0,"description":"<p>Full Plate armor</p>\n<p>Roll a Black and a Green Armor Die.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"y2hQX1gIMlVdWEj7","name":"Platemail","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Plate%20Mail.webp","data":{"armortype":"platemail","absorprionroll":"black","damagedroll":"red","isproficient":false,"minstr":2,"skillpenalty":3,"equipped":false,"cost":0,"description":"<p>Platemail armor</p>\n<p>Roll a Black Armor Die</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}

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@ -5,7 +5,7 @@
{"_id":"IRntLdFXbKRD25Ft","name":"Volley","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Volley.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Warden Class Power</p>\n<p>&nbsp;</p>\n<p>Spend 5 Effort to loose a 2nd arrow at the same Target with any Bow attack.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"IRntLdFXbKRD25Ft","name":"Volley","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Volley.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Warden Class Power</p>\n<p>&nbsp;</p>\n<p>Spend 5 Effort to loose a 2nd arrow at the same Target with any Bow attack.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"NusHfkMfyBXYs02p","name":"Spirit Wolf","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Spirit%20%20Animal%20Wolf.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Warden Class Power</p>\n<p>&nbsp;</p>\n<p>Spend 5 Effort and take an Action to summon a Spirit Wolf to aid you.</p>\n<p>&nbsp;</p>\n<p>The Spirit Wolf will appear and then merge into the Warden adding a d6 damage die to the Warden's next successful attack roll.</p>\n<p>&nbsp;</p>\n<p>This effect will be available for 5 Actions and then will fade and be wasted if not used and may only be used once during the duration.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"NusHfkMfyBXYs02p","name":"Spirit Wolf","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Spirit%20%20Animal%20Wolf.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Warden Class Power</p>\n<p>&nbsp;</p>\n<p>Spend 5 Effort and take an Action to summon a Spirit Wolf to aid you.</p>\n<p>&nbsp;</p>\n<p>The Spirit Wolf will appear and then merge into the Warden adding a d6 damage die to the Warden's next successful attack roll.</p>\n<p>&nbsp;</p>\n<p>This effect will be available for 5 Actions and then will fade and be wasted if not used and may only be used once during the duration.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"Q42dkA98p8A0j0M4","name":"Extra Damage","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Extra%20Damage.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Martial Class Power</p>\n<p>&nbsp;</p>\n<p>Character may spend 3 Effort to add 1d6 damage to a succesful attack.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"Q42dkA98p8A0j0M4","name":"Extra Damage","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Extra%20Damage.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Martial Class Power</p>\n<p>&nbsp;</p>\n<p>Character may spend 3 Effort to add 1d6 damage to a succesful attack.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"RfKaxSEYwnyi9SNU","name":"Social Authority","type":"feat","img":"icons/svg/item-bag.svg","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Chaplain Class Power</p>\n<p>&nbsp;</p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">In any civilized human settlement or setting, roll all Charm, Haggle, Intimidate, and Persuade Checks with Advantage.</span></p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">Sermons are given as either Charm or Persuade Checks &ndash; depending on the subject and purpose.&nbsp;&nbsp; Sermons are used to convince lost souls to join the Temple of the Martyr and dedicate themselves to &lsquo;the Cause&rsquo; including <u>reasonably</u> assisting and aiding the Chaplain with minor tasks, providing food &amp; shelter, and perhaps donating a handful of coin&hellip;&hellip;.</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"RfKaxSEYwnyi9SNU","name":"Social Authority","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Social%20Authority.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Chaplain Class Power</p>\n<p>&nbsp;</p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">In any civilized human settlement or setting, roll all Charm, Haggle, Intimidate, and Persuade Checks with Advantage.</span></p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">Sermons are given as either Charm or Persuade Checks &ndash; depending on the subject and purpose.&nbsp;&nbsp; Sermons are used to convince lost souls to join the Temple of the Martyr and dedicate themselves to &lsquo;the Cause&rsquo; including <u>reasonably</u> assisting and aiding the Chaplain with minor tasks, providing food &amp; shelter, and perhaps donating a handful of coin&hellip;&hellip;.</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"h2Z8nK2nUMDbwrfT","name":"Additional Attack","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Additional%20Attack.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Martial Class Power</p>\n<p>&nbsp;</p>\n<p>Character&nbsp; may spend 5 Effort to make one additional attack during the Action Round.</p>\n<p>If Duel Weilding the additonal attack will be a Main Hand attack.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"h2Z8nK2nUMDbwrfT","name":"Additional Attack","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Additional%20Attack.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Martial Class Power</p>\n<p>&nbsp;</p>\n<p>Character&nbsp; may spend 5 Effort to make one additional attack during the Action Round.</p>\n<p>If Duel Weilding the additonal attack will be a Main Hand attack.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"kAWqIJAHeyt3oEeL","name":"Minor Blessing","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Minor%20Blessing.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Chaplin Class Power</p>\n<p>&nbsp;</p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">The Chaplain may spend 3 Effort to say a quick (<u>1 action</u>) prayer and if successful on a Lore (Blessings) Check [2+] grant an Advantage Die to himself or an ally located in the same Zone to be used on the next Skill Check or Save Roll made. </span></p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">The Chaplain must describe the nature of the Blessing for it to be effective. Each Success greater than [2] will allow the Chaplain to grant an Advantage Die to an additional ally. </span></p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">The Minor Blessing will fade and be wasted if not used within 5 Actions Rounds.</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"kAWqIJAHeyt3oEeL","name":"Minor Blessing","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Minor%20Blessing.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Chaplin Class Power</p>\n<p>&nbsp;</p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">The Chaplain may spend 3 Effort to say a quick (<u>1 action</u>) prayer and if successful on a Lore (Blessings) Check [2+] grant an Advantage Die to himself or an ally located in the same Zone to be used on the next Skill Check or Save Roll made. </span></p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">The Chaplain must describe the nature of the Blessing for it to be effective. Each Success greater than [2] will allow the Chaplain to grant an Advantage Die to an additional ally. </span></p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">The Minor Blessing will fade and be wasted if not used within 5 Actions Rounds.</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"lJHSgAhJsiQFpois","name":"Major Blessing","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Major%20Blessing.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Chaplain Class Power</p>\n<p>&nbsp;</p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">The Chaplain may spend 3 Effort to say a (<u>2 action</u>) prayer and if successful on a Lore (Blessings) Check [2+] remove the effects of the STAGGERED Condition from <u>and</u> [3+] restore a small amount of health (d6+1) to himself or an ally located in the same Zone <u>and</u> [4+] heal an additional ally.</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"lJHSgAhJsiQFpois","name":"Major Blessing","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Major%20Blessing.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Chaplain Class Power</p>\n<p>&nbsp;</p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">The Chaplain may spend 3 Effort to say a (<u>2 action</u>) prayer and if successful on a Lore (Blessings) Check [2+] remove the effects of the STAGGERED Condition from <u>and</u> [3+] restore a small amount of health (d6+1) to himself or an ally located in the same Zone <u>and</u> [4+] heal an additional ally.</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
@ -15,5 +15,5 @@
{"_id":"qB5t9e6hc5baDCCb","name":"Vital Strike","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Vital%20Strike.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Skalawag Class Power</p>\n<p>&nbsp;</p>\n<p>When attacking with situational Advantage such as with Suprise or when flanking an opponent (<span style=\"text-decoration: underline;\">not</span> with an AD bought with Effort), you may spend 3 Effort to add 1d8 damage to any successful attack.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"qB5t9e6hc5baDCCb","name":"Vital Strike","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Vital%20Strike.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Skalawag Class Power</p>\n<p>&nbsp;</p>\n<p>When attacking with situational Advantage such as with Suprise or when flanking an opponent (<span style=\"text-decoration: underline;\">not</span> with an AD bought with Effort), you may spend 3 Effort to add 1d8 damage to any successful attack.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"sIy9SWufUlUnrA3w","name":"Disguise","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Disguise.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Skalawag Class Power</p>\n<p>&nbsp;</p>\n<p>Dress up as and pretend to be someone else such as a visiting noble, a guard, a beggar, etc.</p>\n<p>&nbsp;</p>\n<p>You may not impersonate a specific local person as you are not a doppleganger.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"sIy9SWufUlUnrA3w","name":"Disguise","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Disguise.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Skalawag Class Power</p>\n<p>&nbsp;</p>\n<p>Dress up as and pretend to be someone else such as a visiting noble, a guard, a beggar, etc.</p>\n<p>&nbsp;</p>\n<p>You may not impersonate a specific local person as you are not a doppleganger.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"tVGh2z2m0VJ22Faa","name":"Cleave","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Cleave.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Martial Class Power</p>\n<p>&nbsp;</p>\n<p>If you drop a melee opponent you may spend 3 Effort to make an immediate extra attack against another adjacent opponent, if one exists.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"tVGh2z2m0VJ22Faa","name":"Cleave","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Cleave.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Martial Class Power</p>\n<p>&nbsp;</p>\n<p>If you drop a melee opponent you may spend 3 Effort to make an immediate extra attack against another adjacent opponent, if one exists.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"trBm9Rfi26g45OKz","name":"Tricks & Traps","type":"feat","img":"icons/svg/item-bag.svg","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Skalawag Class Power</p>\n<p>&nbsp;</p>\n<p>At Character creation, choose two Tricks &amp; Traps that you want to have in your arsenal.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"trBm9Rfi26g45OKz","name":"Tricks & Traps","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Tricks%20%26%20Traps.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Skalawag Class Power</p>\n<p>&nbsp;</p>\n<p>At Character creation, choose two Tricks &amp; Traps that you want to have in your arsenal.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"weOJMgryX4OGFdnx","name":"Wilderness Master","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Wilderness%20Master.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Warden Class Power</p>\n<p>&nbsp;</p>\n<p>You get Advantage on all Surivial Rolls such as camoflague, tracking, foraging, fishing, and hunting along with on Movement Rolls and Stealth Rolls in all outdoor rural or wilderness environments.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"weOJMgryX4OGFdnx","name":"Wilderness Master","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Wilderness%20Master.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Warden Class Power</p>\n<p>&nbsp;</p>\n<p>You get Advantage on all Surivial Rolls such as camoflague, tracking, foraging, fishing, and hunting along with on Movement Rolls and Stealth Rolls in all outdoor rural or wilderness environments.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}

View File

@ -0,0 +1,21 @@
{"_id":"0AHv6Z0khWiLFdUl","name":"Grappled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Grappled.webp","data":{"description":"<p>While Grappled you are considered Immobilized and may not Move.</p>\n<p>&nbsp;</p>\n<p>May only use Unarmed, Close, and Natural weapons to attack and defend.</p>\n<p>&nbsp;</p>\n<p>To enter a Grapple you must make an Unarmed attack with a Result &gt;= +1 (max 1d6 damage).</p>\n<p>&nbsp;</p>\n<p>To break out of the Grapple you must win an opposed Brawn Check.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"1TY72kY9xGSUNQwP","name":"Bleed 1","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%201.webp","data":{"description":"<p>You will lose 1 hit point each Action Round until First Aid Check [1] or Healed.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"1kBjvUrFoUcq8yM3","name":"Mind Controlled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Mind-Controlled.webp","data":{"description":"<p>It's as if your mind has a mind of its own.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"3O4iHNnbi3vqVn4M","name":"Confused","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Confused.webp","data":{"description":"<p>You just can't decide what to do...</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"6gqso22fam06A6tf","name":"Bleed 2","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%202.webp","data":{"description":"<p>You will lose 2 hit points each Action Round until First Aid Check [2] or Healed.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"6vmPDpS0bWNKT0NQ","name":"Slow","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/SLOW.webp","data":{"description":"<p>Add +1 required Success to all Movement Actions.</p>\n<p>&nbsp;</p>\n<p>Recieving a second Slowed Condition will impose the Immobilized Condition.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"E5ufZpqiZ9jmkbf3","name":"Invisible","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Invisible.webp","data":{"description":"<p>You are invisible but not silenced or scentless......</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"HcdvCx4MN8JuE9Jg","name":"Staggered","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STAGGERED.webp","data":{"description":"<p>Staggered combatants act last each round.</p>\n<p>&nbsp;</p>\n<p>You may not gain Advantage nor Ready an Action.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"IyVJpGD52l75lqjx","name":"Frightened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Frightened.webp","data":{"description":"<p>Your eyes are as big as saucers.</p>\n<p>&nbsp;</p>\n<p>Spend all Actions to flee from the source of your fear until out of sight and then cower in place until you pass a Will [X] Check.&nbsp; X is dependant on the source of fear and will be assigned by the GM.</p>\n<p>&nbsp;</p>\n<p>You may not attack but may defend normally.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"JRRxP9t2MxLJaoAc","name":"Charmed","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Charmed.webp","data":{"description":"<p>Who's your new best friend?</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"LP1ZFGCRKUZ6LOHw","name":"Poisoned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Poisoned.webp","data":{"description":"<p>See Poison Type for specific effects</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"Px67J2Vj59X11HW5","name":"Blinded","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLINDED.webp","data":{"description":"<p>Disadvantage to all actions for d6 Actions OR until GM removes this Condition.</p>\n<p>&nbsp;</p>\n<p>Add 2 Successes to all Move Actions.</p>\n<p>&nbsp;</p>\n<p>May not gain Advantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"WpYWLQoOGnItC6We","name":"Incapacitated","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Incapacitated.webp","data":{"description":"<p>You lose consciousness.</p>\n<p>You may not take any Actions, not even defend.</p>\n<p>All attacks against you are made with Advantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"Wyi7tytkPG6vP6oY","name":"Entangled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","data":{"description":"<p>No Movement.&nbsp; Attack and Defend at Disadvantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"hQcRjgsagfwHTUBT","name":"Immobilized","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","data":{"description":"<p>No Movement.&nbsp; Attack and Defend at Disadvantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"nusz5OpyDDq3KkcK","name":"Sickened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Sickened.webp","data":{"description":"<p>You are Slowed and Staggered while you have the Sickened Conditon.</p>\n<p>&nbsp;</p>\n<p>Usually the result of being Poisoned.</p>\n<p>&nbsp;</p>\n<p>GM will assign the duration and Skill Check [X] to remove the Sickened Condition.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"qn1Pn6DIBfVw7l6U","name":"Impaled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Impaled.webp","data":{"description":"<p>You are Slowed and all Actions are at Disadvantage until an Action is taken by you or an ally to remove the impaling weapon for an additional 1d3 damage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"rKFpOFHoL6Foh7nW","name":"Deafened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Deafened.webp","data":{"description":"<p>You can't hear a thing.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"rXlpsE3T6srIIawV","name":"On Fire","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/On%20Fire.webp","data":{"description":"<p>You or an ally must spend 1 Action to douse the flames else roll d10 when you take your Action each round.</p>\n<hr />\n<p><span style=\"text-decoration: underline;\">d10 Roll</span>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"text-decoration: underline;\">Effect</span></p>\n<p>1-2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; No additional damage; flames die on thier own</p>\n<p>3-5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1d6 damage; flames die</p>\n<p>6-8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2d6 damage; flames die</p>\n<p>9-10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2d6 damage; remain on fire - roll again next round</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"yoZHhZSCXvnUznD4","name":"Stunned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STUNNED.webp","data":{"description":"<p>You may not take any Actions, not even defend.</p>\n<p>All attacks against you are made with Advantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}

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@ -0,0 +1,18 @@
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{"_id":"NKOhX5Wtg2YKPFRY","name":"Torch","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Torch.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"<p>Torches are made of a short wooden stave or green branch with one end wrapped in a cloth that has been covered with tree pitch or resin, or soaked in a fluid of sulfur and lime.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"NuFWiQ1ELKh7pf8l","name":"Backpack","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Backpack.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"QavqE0SM1Yts1zEa","name":"Blanket","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Blanket.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"ZyIArs3pwtmp1u0u","name":"Rope","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Rope.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"bwWNAgz0FD6xD4Sa","name":"Bedroll","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Bedroll.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"dPYtpGvywh0gUA8Y","name":"Lantern","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Lantern.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"jekbjCen321flf25","name":"Lock, key","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Lock.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"jemGbrB1rxCHiuPl","name":"Holy Water","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Holy%20Water.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"kGhRbhPZ2r82qLPV","name":"Healer's Kit","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Healer%27s%20Kit.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"lfiiRAypzbWE6oZm","name":"Grappling Hook","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Grappling%20Hook.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"mluV2YI0c0P4SPEt","name":"Oil, flask","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Flask%20of%20Oil.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"nDFbujszmlohSPAU","name":"Sack","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Sack.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"qzCxzDTVhKWsbMLh","name":"Waterskin","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Waterskin.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}

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@ -0,0 +1,37 @@
{"_id":"1yTLmtXy2auKRngA","name":"Robust","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Robust.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Add a Feat Die (d10) to the Fortitude Save Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"2c8JUsLjyl74doPW","name":"Stealthy","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Stealthy.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Add a Feat Die (d10) to the Stealth Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"3qavz7AxQJ7XpuDO","name":"Mobile","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Mobile.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Add +1 Success to all Movement Checks.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"4VUSk9GMtsnsdPSP","name":"Lightning Reflexes","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Lightning%20Reflexes.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Add a Feat Die (d10) to the Reflex Save Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"4wDIJpzi9rVJimJP","name":"Climber","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Climber.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Add a Feat Die (d10) to the Athletics Skill Check Dice Pool when attempting to Climb wall, cliffs, etc.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"5lOTlP9ua866RgHR","name":"Persuasive","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Persuasive.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Add a Feat Die (d10) to the Persuade Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"9hevQnmQQyMiKDQP","name":"Accurate","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Accurate%20(Thrown).webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Add a Feat Die (d10) to the Skill Check Dice Pool of a single type of Thrown Weapon that you are proficient with.</p>\n<p>&nbsp;</p>\n<p>Dagger (Thrown), Hammer (Thrown), Hand Axe (Thrown), Improvised (Thrown), Javelin, or Spear (Thrown)</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"B514p93CnjcSfy2q","name":"Shield Master","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Shield%20Master.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>You may use your Shield twice per Action Round.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"BObAzdsXf4zMgdki","name":"Improved Extra Damage","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Improved%20Extra%20Damage.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Martial Class Only</p>\n<p>&nbsp;</p>\n<p>The Class Power Extra Damage Die is increased to d8.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"BW1BK8jmnpoaa1ia","name":"Nimble Fingered","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Nimble%20Fingered.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>If you have the Locks &amp; Pockets Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.</p>\n<p>&nbsp;</p>\n<p>If you do not have the Locks &amp; Pockets Skill then this Feat will give you proficiency at Skill Level 2.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"I5RczVhpjpxQmepw","name":"Swimmer","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Swimmer.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>If you have the Swim Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.</p>\n<p>&nbsp;</p>\n<p>If you do not have the Swim Skill then this Feat will give you proficiency at Skill Level 2.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"K5JBoUJJJgXPyTgP","name":"Librarian","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Librarian.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>If you have the Research Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.</p>\n<p>&nbsp;</p>\n<p>If you do not have the Research Skill then this Feat will give you proficiency at Skill Level 2.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"LQsJZRVw9XOL4dE4","name":"Performer","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Performer.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>You can act, sing, and play basic musical instruments well enough to make a coin or two (maybe) at inns, taverns, and on street corners - or you might just get rotten vegetables thrown at you...</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"LmFuHuI3dLi4F4qF","name":"Intuitive","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Intuitive.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Add a Feat Die (d10) to the Intuition Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"PdwPztSVTTs3sdlK","name":"Weapon Master","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Weapon%20Master.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Add a Feat Die (d10) to the Skill Check Dice Pool of a single type of Melee Weapon that you are already proficent with.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"QHgGwSXpKf4lYOS4","name":"Charming","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Charming.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Add a Feat Die (d10) to the Charm Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"UejWIyRV9eE6hOpM","name":"Survivalist","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Survivalist.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>If you have the Survival Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.</p>\n<p>&nbsp;</p>\n<p>If you do not have the Survival Skill then this Feat will give you proficiency at Skill Level 2.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"UlBdCpvGCE9Kf8HG","name":"Marksman","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Marksman%20(Ballistic).webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Add a Feat Die (d10) to the Skill Check Dice Pool of a single type of Ballistic Weapon that you are proficient with.</p>\n<p>&nbsp;</p>\n<p>Bow, Crossbow, or Sling</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"X9cdIF3TswltHCjc","name":"Ambidextrous","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Amibidextrous.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>You can use either hand equally well.</p>\n<p>&nbsp;</p>\n<p>Improve (move down) one row on the Duel Weidling Chart.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"YK92wDjWdOtYhjyw","name":"Linguistics","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Linguistics.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Learn to read and write a new language.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"YUJMT5RgOeQuSWFn","name":"Spell Shape","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Spell%20Shape.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Magus Class Only.</p>\n<p>&nbsp;</p>\n<p>Area of Effect spells may be shaped / warped to protect allies who would otherwise be caught within the affected area.&nbsp; Of course, you don't have to.......</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"bvqYfM9sK28b8Fur","name":"Inspiring","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Inspiring.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Encourage an ally (once per ally per day) and give them Advantage on a non-combat Skill Check.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"cJq8iJm3u8A93Ufo","name":"Elemental Specialist (Earth)","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Elemental%20Specialist%20(Earth).webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Magus Class Only</p>\n<p>&nbsp;</p>\n<p>Add a Feat Die (d10) to the Earth Lore Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"cnFS3cc1rpT7D13E","name":"Moving Fire!","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Moving%20Fire.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Ranged Attack rolls while moving are made with 1DD instead of with Disadvantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"dqeKl8JDUGhj33Sy","name":"Perceptive","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Perceptive.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Add a Feat Die (d10) to the Perception Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"gVhmipf3EKzD3kck","name":"Elemental Specialist (Water)","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Elemental%20Specialist%20(Water).webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Magus Class Only</p>\n<p>&nbsp;</p>\n<p>Add a Feat Die (d10) to the Water Lore Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"nbNfYarS3NycaySz","name":"Welcome Spirit","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Welcome%20Spirit.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Warden Class Only.</p>\n<p>&nbsp;</p>\n<p>Spirit Animal effects will be available for 10 rounds instead of 5 rounds before fading.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"p9FSJsNnre1sAJNn","name":"Improved Vital Strike","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Improved%20Vital%20Strike.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Skalawag Class Only.</p>\n<p>&nbsp;</p>\n<p>Increase the Vital Strike extra damage die to 2d6.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"pHdZkGPsmX62gsD6","name":"Haggler","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Haggler.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Add a Feat Die (d10) to the Haggle Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"rG8b6etfLPEnBO0p","name":"Acrobatic","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Acrobatic.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>If you have the Acrobat Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.</p>\n<p>&nbsp;</p>\n<p>If you do not have the Acrobat Skill then this Feat will give you proficiency at Skill Level 2.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"sXQFQEygoGrSOz4t","name":"Tricks & Traps","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Tricks%20%26%20Traps.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Randomly select the selection of Tricks &amp; Traps that you do not already know.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"tEWrHA8Lu6K21CLQ","name":"Healer","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Healer.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>If you have the First Aid Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.</p>\n<p>&nbsp;</p>\n<p>If you do not have the First Aid Skill then this Feat will give you proficiency at Skill Level 2.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"tQaBLEHEr9znfsH4","name":"Elemental Specialist (Air)","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Elemental%20Specialist%20(Air).webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Magus Class Only</p>\n<p>&nbsp;</p>\n<p>Add a Feat Die (d10) to the Air Lore Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"te61n5QzyxTxb8sj","name":"Elemental Specialist (Fire)","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Elemental%20Specialist%20(Fire).webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Magus Class Only</p>\n<p>&nbsp;</p>\n<p>Add a Feat Die (d10) to the Fire Lore Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"uBuRP9GuBPl3Ce5w","name":"Intimidating","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Intimidating.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Add a Feat Die (d10) to the Intimidate Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"uo4fqxtCBhplcS0n","name":"Strong Will","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Strong%20Willed.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"<p>Add a Feat Die (d10) to the Will Save Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"yK0gVgKJz9dJBkpu","name":"Blessed Healer","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Blessed%20Healer.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Chaplin Class Only</p>\n<p>&nbsp;</p>\n<p>Increase Major Blessing healing die to d10.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}

View File

@ -1,22 +1,24 @@
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{"_id":"s2AAQviLttcHul3X","name":"Charm","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Charm.png","data":{"ability":"cha","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Getting someone to do what you want because they want to do it.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"xlYUHAUSfQrsjQoi","name":"Survival","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Survival.webp","data":{"ability":"wit","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Help me set this snare and we'll eat like kings in the morning.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"xlYUHAUSfQrsjQoi","name":"Survival","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Survival.webp","data":{"ability":"wit","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Help me set this snare and we'll eat like kings in the morning.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"yAhtkgqf7pKyjJTA","name":"Poison Use","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Poison%20Use.webp","data":{"ability":"dex","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Let me apply this to my blade.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"yAhtkgqf7pKyjJTA","name":"Poison Use","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Poison%20Use.webp","data":{"ability":"dex","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Let me apply this to my blade.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}

View File

@ -6,27 +6,27 @@
{"_id":"GrjekQXKaFnFODXK","name":"Unarmed","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Unarmed.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"Undamaging","damage":"Bludgeoning","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Unarmed</p>\n<p>&nbsp;</p>\n<p>As an UNDAMAGING attack the maximum Result is +2.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"GrjekQXKaFnFODXK","name":"Unarmed","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Unarmed.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"Undamaging","damage":"Bludgeoning","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Unarmed</p>\n<p>&nbsp;</p>\n<p>As an UNDAMAGING attack the maximum Result is +2.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"LATr6R7cNOtYJgaO","name":"Hammer (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hammer.webp","data":{"ability":"str","isproficient":false,"qualities":"","flaws":"","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Hammer</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"LATr6R7cNOtYJgaO","name":"Hammer (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hammer.webp","data":{"ability":"str","isproficient":false,"qualities":"","flaws":"","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Hammer</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"MpzJvauaq7UKdyi5","name":"Sling","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Sling.webp","data":{"ability":"dex","isproficient":false,"qualities":"","flaws":"","damage":"Bludgeoning","range":"2 Zones","maxrange":"4 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Sling</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"MpzJvauaq7UKdyi5","name":"Sling","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Sling.webp","data":{"ability":"dex","isproficient":false,"qualities":"","flaws":"","damage":"Bludgeoning","range":"2 Zones","maxrange":"3 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Sling</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"PDXDPlqck6VURcGB","name":"2-H Axe","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Axe.webp","data":{"ability":"str","isproficient":false,"qualities":"Heavy,Hack","flaws":"","damage":"Slashing","range":"","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-H Axe</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"PDXDPlqck6VURcGB","name":"2-H Axe","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Axe.webp","data":{"ability":"str","isproficient":false,"qualities":"Heavy,Hack","flaws":"","damage":"Slashing","range":"","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-H Axe</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"QRMIOZHBrauWQjTb","name":"Bite","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Bite.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"","damage":"Piercing","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Bite - natural weapon</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"VOg1kpjhJ7h3XsSk","name":"Club","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Club.webp","data":{"ability":"str","isproficient":false,"qualities":"","flaws":"Light","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Club</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"VOg1kpjhJ7h3XsSk","name":"Club","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Club.webp","data":{"ability":"str","isproficient":false,"qualities":"","flaws":"Light","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Club</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"WvqALDHVEVt6TskF","name":"Javelin","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Javelin.webp","data":{"ability":"agi","isproficient":false,"qualities":"Penetrating","flaws":"","damage":"Piercing","range":"3 Zones","maxrange":"6 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Javelin</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"WvqALDHVEVt6TskF","name":"Javelin","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Javelin.webp","data":{"ability":"agi","isproficient":false,"qualities":"Penetrating","flaws":"","damage":"Piercing","range":"2 Zones","maxrange":"4 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Javelin</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"XTfw2cefPXucQgMG","name":"Crossbow","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Crossbow.webp","data":{"ability":"dex","isproficient":false,"qualities":"Penetrating","flaws":"Reload","damage":"Piercing","range":"4 Zones","maxrange":"8 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Crossbow</p>\n<p>Requires 1 Action to reload after shooting - So you can only shoot every other Action Round.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"XTfw2cefPXucQgMG","name":"Crossbow","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Crossbow.webp","data":{"ability":"dex","isproficient":false,"qualities":"Penetrating","flaws":"Reload","damage":"Piercing","range":"3 Zones","maxrange":"5 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Crossbow</p>\n<p>Requires 1 Action to reload after shooting - So you can only shoot every other Action Round.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"XUAMSiOmPHi1LEHs","name":"2-H Hammer","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Hammer.webp","data":{"ability":"str","isproficient":false,"qualities":"Heavy","flaws":"","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-H Hammer</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"XUAMSiOmPHi1LEHs","name":"2-H Hammer","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Hammer.webp","data":{"ability":"str","isproficient":false,"qualities":"Heavy","flaws":"","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-H Hammer</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"ZfBqMaYjg5z8Kh97","name":"Hand Axe (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hand%20Axe.webp","data":{"ability":"str","isproficient":false,"qualities":"Hack","flaws":"Light","damage":"Slashing","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Hand Axe</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"ZfBqMaYjg5z8Kh97","name":"Hand Axe (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hand%20Axe.webp","data":{"ability":"str","isproficient":false,"qualities":"Hack","flaws":"Light","damage":"Slashing","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Hand Axe</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"ZoooviRlvZIQR6d2","name":"Sting","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/icon_weapon.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"","damage":"Piercing","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Sting - natural weapon</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"ZoooviRlvZIQR6d2","name":"Sting","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Sting.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"","damage":"Piercing","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Sting - natural weapon</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"cC3xXzzZ8UpDGONs","name":"2-H Sword","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Sword.webp","data":{"ability":"str","isproficient":false,"qualities":"Heavy,Reach,Hack","flaws":"","damage":"Slashing","range":"Melee","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-Handed Sword</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"cC3xXzzZ8UpDGONs","name":"2-H Sword","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Sword.webp","data":{"ability":"str","isproficient":false,"qualities":"Heavy,Reach,Hack","flaws":"","damage":"Slashing","range":"Melee","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-Handed Sword</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"cMMWV7HusxfUfL4E","name":"Flail","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Flail.webp","data":{"ability":"agi","isproficient":false,"qualities":"Entangle","flaws":"Dangerous","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Flail</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"cMMWV7HusxfUfL4E","name":"Flail","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Flail.webp","data":{"ability":"agi","isproficient":false,"qualities":"Entangle","flaws":"Dangerous","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Flail</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"ce4yvgCTTxWocuPJ","name":"Bite","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/icon_weapon.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"","damage":"Piercing","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Bite - natural weapon</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"fE5cUHjc5GYGRdty","name":"Spear (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Spear.webp","data":{"ability":"agi","isproficient":false,"qualities":"Penetrating","flaws":"","damage":"Piercing","range":"2 Zones","maxrange":"3 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Spear</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"fE5cUHjc5GYGRdty","name":"Spear (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Spear.webp","data":{"ability":"agi","isproficient":false,"qualities":"Penetrating","flaws":"","damage":"Piercing","range":"2 Zones","maxrange":"4 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Spear</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"hR0EtMiIy5ybcS84","name":"Staff (2-H)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Staff.webp","data":{"ability":"str","isproficient":false,"qualities":"Reach","flaws":"","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Staff - always used 2-handed.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"hR0EtMiIy5ybcS84","name":"Staff (2-H)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Staff.webp","data":{"ability":"str","isproficient":false,"qualities":"Reach","flaws":"","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Staff - always used 2-handed.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"ivLgdf33xEk9IWAW","name":"Pick","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Pick.webp","data":{"ability":"str","isproficient":false,"qualities":"Penetrating","flaws":"","damage":"Piercing","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Pick</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"ivLgdf33xEk9IWAW","name":"Pick","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Pick.webp","data":{"ability":"str","isproficient":false,"qualities":"Penetrating","flaws":"","damage":"Piercing","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Pick</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"lH54F6LNWMYg5dNt","name":"Claw","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/icon_weapon.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"","damage":"Slashing","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Claw - natural weapon</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"lH54F6LNWMYg5dNt","name":"Claw","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Claw.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"","damage":"Slashing","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Claw - natural weapon</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"mMCl8JZboWUYZgvB","name":"Dagger (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Dagger.webp","data":{"ability":"dex","isproficient":false,"qualities":"","flaws":"Light","damage":"Piercing","range":"1 Zone","maxrange":"2 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Dagger</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"mMCl8JZboWUYZgvB","name":"Dagger (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Dagger.webp","data":{"ability":"dex","isproficient":false,"qualities":"","flaws":"Light","damage":"Piercing","range":"1 Zone","maxrange":"2 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Dagger</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"oSBtSHos9aQvbhfm","name":"Improvised (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Improvised.webp","data":{"ability":"dex","isproficient":false,"qualities":"","flaws":"Light","damage":"Bludgeoning","range":"Same Zone","maxrange":"1 Zone","minstr":0,"cost":0,"equipped":false,"description":"<p>An Improvised ranged weapon such as a bottle or a rock.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"oSBtSHos9aQvbhfm","name":"Improvised (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Improvised-_Thrown_.webp","data":{"ability":"dex","isproficient":false,"qualities":"","flaws":"Light","damage":"Bludgeoning","range":"Same Zone","maxrange":"1 Zone","minstr":0,"cost":0,"equipped":false,"description":"<p>An Improvised ranged weapon such as a bottle or a rock.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"qz2f2DO4HOZFrv2k","name":"Spear (2-H)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Spear.webp","data":{"ability":"agi","isproficient":false,"qualities":"Heavy,Reach,Penetrating","flaws":"","damage":"Piercing","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Spear, used with both hands.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"qz2f2DO4HOZFrv2k","name":"Spear (2-H)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Spear.webp","data":{"ability":"agi","isproficient":false,"qualities":"Heavy,Reach,Penetrating","flaws":"","damage":"Piercing","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Spear, used with both hands.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"u4vvzNFSNluNdyn0","name":"Bow","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Bow.webp","data":{"ability":"dex","isproficient":false,"qualities":"Penetrating","flaws":"","damage":"Piercing","range":"5 Zones","maxrange":"10 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Bow with arrows</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"u4vvzNFSNluNdyn0","name":"Bow","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Bow.webp","data":{"ability":"dex","isproficient":false,"qualities":"Penetrating","flaws":"","damage":"Piercing","range":"4 Zones","maxrange":"6 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Bow with arrows</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"uJs7IdVvomKVXlV9","name":"Improvised (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Improvised.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"Light","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>An Improvised melee weapon such as a broken bottle, a chair leg, or a stick.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"uJs7IdVvomKVXlV9","name":"Improvised (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Improvised.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"Light","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>An Improvised melee weapon such as a broken bottle, a chair leg, or a stick.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"x6wkZiE2G2QP41S2","name":"Sword","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Sword.webp","data":{"ability":"agi","isproficient":false,"qualities":"Deadly","flaws":"","damage":"Slashing","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Sword</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"x6wkZiE2G2QP41S2","name":"Sword","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Sword.webp","data":{"ability":"agi","isproficient":false,"qualities":"Deadly","flaws":"","damage":"Slashing","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Sword</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}

View File

@ -191,8 +191,8 @@
"templateVersion": 8, "templateVersion": 8,
"title": "Crucible RPG", "title": "Crucible RPG",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json", "manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json",
"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.12.zip", "download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.14.zip",
"url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg", "url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg",
"version": "0.1.12", "version": "0.1.14",
"background" : "./images/ui/crucible_welcome_page.webp" "background" : "./images/ui/crucible_welcome_page.webp"
} }

View File

@ -119,6 +119,7 @@
"skill": { "skill": {
"ability": "", "ability": "",
"armorpenalty": false, "armorpenalty": false,
"isproficient": false,
"bonusdice": "", "bonusdice": "",
"level": 0, "level": 0,
"background": 0, "background": 0,
@ -162,6 +163,7 @@
"weapon": { "weapon": {
"ability": "", "ability": "",
"isproficient": false, "isproficient": false,
"level": 0,
"qualities": "", "qualities": "",
"flaws": "", "flaws": "",
"damage": "", "damage": "",

View File

@ -94,103 +94,25 @@
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long"> <span class="item-name-label-header-long">
<h3><label class="items-title-text">Perks</label></h3> <h3><label class="items-title-text">Weapons</label></h3>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Level</label> <label class="short-label">Ability</label>
</span> </span>
<span class="item-field-label-medium"> <span class="item-field-label-medium">
<label class="short-label">Range</label> <label class="short-label">Range</label>
</span> </span>
<span class="item-field-label-short">
<label class="short-label">#Targets</label>
</span>
<span class="item-field-label-long">
<label class="short-label">Status</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Duration</label>
</span>
<span class="item-field-label-short">
<label class="short-label">&nbsp;</label>
</span>
<span class="item-field-label-short">
<label class="short-label">&nbsp;</label>
</span>
<span class="item-field-label-short">
<label class="short-label">&nbsp;</label>
</span>
</li> </li>
{{#each perks as |perk key|}} {{#each equippedWeapons as |weapon key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{perk._id}}"> <li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{perk.img}}" /></a> src="{{weapon.img}}" /></a>
<span class="item-name-label-long">{{perk.name}}</span> <span class="item-name-label-long">{{weapon.name}}</span>
<span class="item-field-label-short">{{perk.data.level}}</span> <span class="item-field-label-short">{{weapon.data.ability}}</span>
{{#if perk.data.features.range.flag}} <span class="item-field-label-medium">{{perk.data.range}}</span>
<span class="item-field-label-medium">{{perk.data.features.range.value}}</span>
{{else}}
<span class="item-field-label-medium">&nbsp;-&nbsp;</span>
{{/if}}
{{#if perk.data.features.nbtargets.flag}}
<span class="item-field-label-short">{{perk.data.features.nbtargets.value}}</span>
{{else}}
<span class="item-field-label-short">&nbsp;-&nbsp;</span>
{{/if}}
<span class="item-field-label-long">
<select class="perk-status" type="text" value="{{perk.data.status}}" data-dtype="String">
{{#select perk.data.status}}
<option value="ready">Ready</option>
<option value="activated">Activated</option>
<option value="round2">2 Rounds left</option>
<option value="round1">1 Round left</option>
{{/select}}
</select>
</span>
{{#if (ne perk.data.status "ready")}}
{{#if (eq perk.data.nbuse "next1action")}}
<span class="item-field-label-short "><label
class="item-field-label-short attribute-value checkbox"><input type="checkbox" class="perk-used"
data-use-index="1" name="perk.data.used1" {{checked perk.data.used1}} /></label></span>
<span class="item-field-label-short ">&nbsp;</span>
<span class="item-field-label-short ">&nbsp;</span>
{{/if}}
{{#if (eq perk.data.nbuse "next2action")}}
<span class="item-field-label-short "><label
class="item-field-label-short attribute-value checkbox"></label><input type="checkbox"
class="perk-used" data-use-index="1" name="perk.data.used1" {{checked
perk.data.used1}} /></label></span>
<span class="item-field-label-short "><label
class="item-field-label-short attribute-value checkbox"></label><input type="checkbox"
class="perk-used" data-use-index="2" name="perk.data.used2" {{checked
perk.data.used2}} /></label></span>
<span class="item-field-label-short ">&nbsp;</span>
{{/if}}
{{#if (eq perk.data.nbuse "next3action")}}
<span class="item-field-label-short "><label
class="item-field-label-short attribute-value checkbox"></label><input type="checkbox"
class="perk-used" data-use-index="1" name="perk.data.used1" {{checked
perk.data.used1}} /></label></span>
<span class="item-field-label-short "><label
class="item-field-label-short attribute-value checkbox"></label><input type="checkbox"
class="perk-used" data-use-index="2" name="perk.data.used2" {{checked
perk.data.used2}} /></label></span>
<span class="item-field-label-short "><label
class="item-field-label-short attribute-value checkbox"></label><input type="checkbox"
class="perk-used" data-use-index="3" name="perk.data.used3" {{checked
perk.data.used3}} /></label></span>
{{/if}}
{{else}}
<span class="item-field-label-short "><label class="item-field-label-short">&nbsp;</label></span>
<span class="item-field-label-short "><label class="item-field-label-short">&nbsp;</label></span>
<span class="item-field-label-short "><label class="item-field-label-short">&nbsp;</label></span>
{{/if}}
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -200,8 +122,40 @@
</ul> </ul>
</div> </div>
<ul class="stat-list alternate-list"> <div>
</ul> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Feats</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">Feature Die?</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">SL?</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">SL</label>
</span>
</li>
{{#each feats as |feat key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{feat._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{feat.img}}" /></a>
<span class="item-name-label-long">{{feat.name}}</span>
<span class="item-field-label-medium">{{upperFirst feat.data.isfeatdie}}</span>
<span class="item-field-label-medium">{{upperFirst feat.data.issl}}</span>
<span class="item-field-label-medium">{{feat.data.sl}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div> </div>
</div> </div>
@ -220,20 +174,28 @@
<span class="item-field-label-medium"> <span class="item-field-label-medium">
<label class="short-label">Lore</label> <label class="short-label">Lore</label>
</span> </span>
<span class="item-field-label-short">
<label class="short-label">Circle</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Range</label>
</span>
</li> </li>
{{#each powers as |power key|}} {{#each spells as |spell key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}"> <li class="item stat flexrow list-item list-item-shadow" data-item-id="{{spell._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{power.img}}" /></a> src="{{spell.img}}" /></a>
<span class="item-name-label"> <span class="item-name-label">
{{#if power.data.rollneeded}} <a class="power-roll">{{spell.name}}</a>
<a class="power-roll">{{power.name}}</a>
{{else}}
{{power.name}}
{{/if}}
</span> </span>
<span class="item-field-label-medium">{{upperFirst power.data.lore}}</span> <span class="item-field-label-medium">{{upperFirst spell.data.lore}}</span>
<span class="item-field-label-short">{{upperFirst spell.data.circle}}</span>
<span class="item-field-label-medium">{{upperFirst spell.data.range}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li> </li>
{{/each}} {{/each}}
@ -323,6 +285,7 @@
<span class="item-field-label-short"><label>{{upper weapon.data.ability}}</label></span> <span class="item-field-label-short"><label>{{upper weapon.data.ability}}</label></span>
<span class="item-field-label-short"><label>{{upper weapon.data.damage}}</label></span> <span class="item-field-label-short"><label>{{upper weapon.data.damage}}</label></span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if weapon.data.equipped}}<i <a class="item-control item-equip" title="Worn">{{#if weapon.data.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a> class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>

View File

@ -22,8 +22,22 @@
<li>Ability : {{ability.label}} - {{ability.value}}d6</li> <li>Ability : {{ability.label}} - {{ability.value}}d6</li>
{{/if}} {{/if}}
{{#if skill}} {{#if skill}}
<li>Skill : {{skill.name}} - {{skill.data.level}}d8</li> <li>Skill : {{skill.name}} - {{skill.data.level}}d8
{{#if featSL}}
- with Feat SL +{{featSL}}
{{/if}}
</li>
{{/if}} {{/if}}
{{#if (eq advantage "advantage")}}
<li>Advantage !</li>
{{/if}}
{{#if (eq advantage "disadvantage")}}
<li>Disdvantage !</li>
{{/if}}
{{#if (ne featDieName "none")}}
<li>Feature Die : d10 ({{featDieName}})</li>
{{/if}}
<li><strong>Number of successes</strong> {{nbSuccess}} </li> <li><strong>Number of successes</strong> {{nbSuccess}} </li>
<!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> --> <!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> -->

View File

@ -21,9 +21,9 @@
<li class="flexrow"><label class="generic-label">Shield die</label> <li class="flexrow"><label class="generic-label">Shield die</label>
<select class="competence-base flexrow" type="text" name="data.shielddie" value="{{data.shielddie}}" data-dtype="String"> <select class="competence-base flexrow" type="text" name="data.shielddie" value="{{data.shielddie}}" data-dtype="String">
{{#select data.shielddie}} {{#select data.shielddie}}
<option value="d4">d4</option>
<option value="d6">d6</option> <option value="d6">d6</option>
<option value="d8">d8</option> <option value="d8">d8</option>
<option value="d10">d10</option>
{{/select}} {{/select}}
</select> </select>
</li> </li>

View File

@ -27,7 +27,11 @@
<label class="attribute-value checkbox"><input type="checkbox" name="data.armorpenalty" {{checked data.armorpenalty}}/></label> <label class="attribute-value checkbox"><input type="checkbox" name="data.armorpenalty" {{checked data.armorpenalty}}/></label>
</li> </li>
<li class="flexrow"><label class="generic-label">Level</label> <li class="flexrow"><label class="generic-label">Is Proficient ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.isproficient" {{checked data.isproficient}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Skill Dice</label>
<select class="competence-base flexrow" type="text" name="data.level" value="{{data.level}}" data-dtype="Number"> <select class="competence-base flexrow" type="text" name="data.level" value="{{data.level}}" data-dtype="Number">
{{#select data.level}} {{#select data.level}}
<option value="0">0</option> <option value="0">0</option>

View File

@ -30,6 +30,22 @@
<label class="attribute-value checkbox"><input type="checkbox" name="data.isproficient" {{checked data.isproficient}}/></label> <label class="attribute-value checkbox"><input type="checkbox" name="data.isproficient" {{checked data.isproficient}}/></label>
</li> </li>
<li class="flexrow"><label class="generic-label">Skill Dice</label>
<select class="competence-base flexrow" type="text" name="data.level" value="{{data.level}}" data-dtype="Number">
{{#select data.level}}
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Qualities (comma separated list)</label> <li class="flexrow"><label class="generic-label">Qualities (comma separated list)</label>
<input type="text" class="padd-right" name="data.qualities" value="{{data.qualities}}" data-dtype="String"/> <input type="text" class="padd-right" name="data.qualities" value="{{data.qualities}}" data-dtype="String"/>
</li> </li>

View File

@ -16,3 +16,4 @@
<label class="generic-label">Disadvantage ?</label> <label class="generic-label">Disadvantage ?</label>
</li> </li>
</ul> </ul>

View File

@ -22,6 +22,30 @@
</div> </div>
{{/if}} {{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Feature Die : </span>
<select class="status-small-label color-class-common" type="text" id="featDieName" value="{{featDieName}}" data-dtype="String" >
{{#select featDieName}}
<option value="none">None</option>
{{#each featsDie as |feat idx|}}
<option value="{{feat.name}}">{{feat.name}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Feature SL : </span>
<select class="status-small-label color-class-common" type="text" id="featSLName" value="{{featSLName}}" data-dtype="String" >
{{#select featSLName}}
<option value="none">None</option>
{{#each featsSL as |feat idx|}}
<option value="{{feat.name}}">{{feat.name}} ({{feat.data.sl}})</option>
{{/each}}
{{/select}}
</select>
</div>
</div> </div>
<div> <div>