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4 Commits

Author SHA1 Message Date
e8bc1b9521 Minor fixes 2022-09-13 16:10:16 +02:00
f57b57e57f Minor fixes 2022-09-12 23:06:13 +02:00
cdf2248afa NPC fixes 2022-08-31 07:47:27 +02:00
b646a8c384 Add NPC sheet 2022-08-30 00:03:09 +02:00
9 changed files with 112 additions and 133 deletions

4
images/.directory Normal file
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@ -0,0 +1,4 @@
[Dolphin]
Timestamp=2022,9,12,23,3,3.4699999999999998
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@ -1,6 +1,5 @@
[Dolphin] [Dolphin]
SortOrder=1 SortOrder=1
Timestamp=2022,7,27,18,56,49.607 Timestamp=2022,9,12,23,4,32.409
Version=4 Version=4
ViewMode=1
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@ -158,6 +158,9 @@ export class CrucibleActorSheet extends ActorSheet {
html.find('.roll-shield-die').click((event) => { html.find('.roll-shield-die').click((event) => {
this.actor.rollShieldDie() this.actor.rollShieldDie()
}); });
html.find('.roll-target-die').click((event) => {
this.actor.rollDefenseRanged()
});
html.find('.roll-save').click((event) => { html.find('.roll-save').click((event) => {
const saveKey = $(event.currentTarget).data("save-key") const saveKey = $(event.currentTarget).data("save-key")

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@ -63,6 +63,7 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
computeHitPoints() { computeHitPoints() {
if (this.type == "character") {
let hp = duplicate(this.system.secondary.hp) let hp = duplicate(this.system.secondary.hp)
let max = (this.system.abilities.str.value + this.system.abilities.con.value) * 6 let max = (this.system.abilities.str.value + this.system.abilities.con.value) * 6
if (max != hp.max || hp.value > max) { if (max != hp.max || hp.value > max) {
@ -71,8 +72,10 @@ export class CrucibleActor extends Actor {
this.update({ 'system.secondary.hp': hp }) this.update({ 'system.secondary.hp': hp })
} }
} }
}
/* -------------------------------------------- */ /* -------------------------------------------- */
computeEffortPoints() { computeEffortPoints() {
if (this.type == "character") {
let effort = duplicate(this.system.secondary.effort) let effort = duplicate(this.system.secondary.effort)
let max = (this.system.abilities.con.value + this.system.abilities.int.value) * 6 let max = (this.system.abilities.con.value + this.system.abilities.int.value) * 6
if (max != effort.max || effort.value > max) { if (max != effort.max || effort.value > max) {
@ -81,6 +84,7 @@ export class CrucibleActor extends Actor {
this.update({ 'system.secondary.effort': effort }) this.update({ 'system.secondary.effort': effort })
} }
} }
}
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareDerivedData() { prepareDerivedData() {
@ -687,10 +691,12 @@ export class CrucibleActor extends Actor {
let rollData = this.getCommonRollData() let rollData = this.getCommonRollData()
rollData.defenderTokenId = undefined // Cleanup rollData.defenderTokenId = undefined // Cleanup
rollData.mode = "rangeddefense" rollData.mode = "rangeddefense"
if ( attackRollData) {
rollData.attackRollData = duplicate(attackRollData) rollData.attackRollData = duplicate(attackRollData)
rollData.sizeDice = CrucibleUtility.getSizeDice( this.system.biodata.size )
rollData.effectiveRange = CrucibleUtility.getWeaponRange(attackRollData.weapon) rollData.effectiveRange = CrucibleUtility.getWeaponRange(attackRollData.weapon)
rollData.tokensDistance = attackRollData.tokensDistance // QoL copy rollData.tokensDistance = attackRollData.tokensDistance // QoL copy
}
rollData.sizeDice = CrucibleUtility.getSizeDice(this.system.biodata.size)
rollData.distanceBonusDice = 0 //Math.max(0, Math.floor((rollData.tokensDistance - rollData.effectiveRange) + 0.5)) rollData.distanceBonusDice = 0 //Math.max(0, Math.floor((rollData.tokensDistance - rollData.effectiveRange) + 0.5))
rollData.hasCover = "none" rollData.hasCover = "none"
rollData.situational = "none" rollData.situational = "none"
@ -752,10 +758,10 @@ export class CrucibleActor extends Actor {
let diceColor = armor.system.absorprionroll let diceColor = armor.system.absorprionroll
let armorResult = await CrucibleUtility.getRollTableFromDiceColor(diceColor, false) let armorResult = await CrucibleUtility.getRollTableFromDiceColor(diceColor, false)
console.log("Armor log", armorResult) console.log("Armor log", armorResult)
let armorValue = (Number(armorResult.text) + reduce) * multiply let armorValue = Math.max(0, (Number(armorResult.text) + reduce) * multiply)
if (advantage || disadvantage) { if (advantage || disadvantage) {
let armorResult2 = await CrucibleUtility.getRollTableFromDiceColor(diceColor, false) let armorResult2 = await CrucibleUtility.getRollTableFromDiceColor(diceColor, false)
let armorValue2 = (Number(armorResult2.text) + reduce) * multiply let armorValue2 = Math.max(0, (Number(armorResult2.text) + reduce) * multiply)
if (advantage) { if (advantage) {
armorValue = (armorValue2 > armorValue) ? armorValue2 : armorValue armorValue = (armorValue2 > armorValue) ? armorValue2 : armorValue
messages.push(`Armor advantage - Roll 1 = ${armorValue} - Roll 2 = ${armorValue2}`) messages.push(`Armor advantage - Roll 1 = ${armorValue} - Roll 2 = ${armorValue2}`)

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@ -18,7 +18,7 @@ export class CrucibleNPCSheet extends ActorSheet {
height: 720, height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }], tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: false editScore: true
}); });
} }
@ -157,6 +157,9 @@ export class CrucibleNPCSheet extends ActorSheet {
html.find('.roll-shield-die').click((event) => { html.find('.roll-shield-die').click((event) => {
this.actor.rollShieldDie() this.actor.rollShieldDie()
}); });
html.find('.roll-target-die').click((event) => {
this.actor.rollDefenseRanged()
});
html.find('.roll-save').click((event) => { html.find('.roll-save').click((event) => {
const saveKey = $(event.currentTarget).data("save-key") const saveKey = $(event.currentTarget).data("save-key")

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@ -199,15 +199,15 @@
"styles": [ "styles": [
"styles/simple.css" "styles/simple.css"
], ],
"version": "10.0.8", "version": "10.0.12",
"compatibility": { "compatibility": {
"minimum": "10", "minimum": "10",
"verified": "10.279", "verified": "10.285",
"maximum": "10" "maximum": "10"
}, },
"title": "Crucible RPG", "title": "Crucible RPG",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json", "manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json",
"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v10.0.8.zip", "download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v10.0.12.zip",
"url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg", "url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg",
"background": "images/ui/crucible_welcome_page.webp", "background": "images/ui/crucible_welcome_page.webp",
"id": "fvtt-crucible-rpg" "id": "fvtt-crucible-rpg"

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@ -59,6 +59,12 @@
</span> </span>
</li> </li>
{{/if}} {{/if}}
<li class="item flexrow list-item" data-attr-key="class">
<img class="sheet-competence-img" src="systems/fvtt-crucible-rpg/images/icons/feats/Marksman (Ballistic).webp" />
<span class="ability-label " name="rollTarget">
<h4 class="ability-text-white ability-margin"><a class="roll-target-die ability-margin">Target Roll</a></h4>
</span>
</li>
</ul> </ul>
</div> </div>

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@ -24,6 +24,7 @@
</span> </span>
<select class="competence-base flexrow" type="text" name="system.biodata.class" value="{{data.biodata.class}}" data-dtype="String"> <select class="competence-base flexrow" type="text" name="system.biodata.class" value="{{data.biodata.class}}" data-dtype="String">
{{#select data.biodata.class}} {{#select data.biodata.class}}
<option value="none">None</option>
<option value="chaplain">Chaplain</option> <option value="chaplain">Chaplain</option>
<option value="magus">Magus</option> <option value="magus">Magus</option>
<option value="martial">Martial</option> <option value="martial">Martial</option>
@ -59,6 +60,12 @@
</span> </span>
</li> </li>
{{/if}} {{/if}}
<li class="item flexrow list-item" data-attr-key="class">
<img class="sheet-competence-img" src="systems/fvtt-crucible-rpg/images/icons/feats/Marksman (Ballistic).webp" />
<span class="ability-label " name="rollTarget">
<h4 class="ability-text-white ability-margin"><a class="roll-target-die ability-margin">Target Roll</a></h4>
</span>
</li>
</ul> </ul>
</div> </div>
@ -119,7 +126,7 @@
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long"> <span class="item-name-label-header-long">
<h3><label class="items-title-text">Weapons</label></h3> <h3><label class="items-title-text">Combat</label></h3>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Ability</label> <label class="short-label">Ability</label>
@ -190,68 +197,9 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{condition.img}}" /></a> src="{{condition.img}}" /></a>
<span class="item-name-label-long">{{condition.name}}</span> <span class="item-name-label-long">{{condition.name}}</span>
<div class="item-filler">&nbsp;</div> {{!-- Equipement Tab --}}
<div class="tab equipment" data-group="primary" data-tab="equipment">
<div class="flexrow">
<h3>Encumbrance</h3>
<span class="small-label">Current : {{encCurrent}}</span>
<span class="small-label">Capacity : {{encCapacity}}</span>
</div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Money</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Qty</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Weight</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">IDR</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="money" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each moneys as |money key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{money.img}}" /></a>
<span class="item-name-label">{{money.name}}</span>
<span class="item-field-label-long"><label>
{{money.system.quantity}}
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
</label>
</span>
<span class="item-field-label-medium">
<label>{{money.system.weight}}</label>
</span>
<span class="item-field-label-medium">
{{#if money.system.idrDice}}
<a class="roll-idr" data-dice-value="{{money.data.idrDice}}">{{money.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-filler">&nbsp;</div>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<hr>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>

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@ -3,15 +3,25 @@
<span class="ability-label " name="hp"> <span class="ability-label " name="hp">
<h4 class="ability-text-white ability-margin">HP</h4> <h4 class="ability-text-white ability-margin">HP</h4>
</span> </span>
<span class="ability-label ability-margin"><input class="input-numeric-short" name="system.secondary.hp.value" value="{{data.secondary.hp.value}}"></span> <span class="ability-label ability-margin">
<input class="input-numeric-short" name="system.secondary.hp.value" value="{{data.secondary.hp.value}}"></span>
{{#if (eq type "character")}}
<span class="ability-label ability-margin"> / {{data.secondary.hp.max}}</span> <span class="ability-label ability-margin"> / {{data.secondary.hp.max}}</span>
{{else}}
<span class="ability-label ability-margin">/<input class="input-numeric-short" name="system.secondary.hp.max" value="{{data.secondary.hp.max}}"></span>
{{/if}}
</li> </li>
<li class="item flexrow list-item" data-attr-key="hp"> <li class="item flexrow list-item" data-attr-key="hp">
<span class="ability-label " name="hp"> <span class="ability-label " name="hp">
<h4 class="ability-text-white ability-margin">Effort</h4> <h4 class="ability-text-white ability-margin">Effort</h4>
</span> </span>
<span class="ability-label ability-margin"><input class="input-numeric-short" name="system.secondary.effort.value" value="{{data.secondary.effort.value}}"></span> <span class="ability-label ability-margin">
<input class="input-numeric-short" name="system.secondary.effort.value" value="{{data.secondary.effort.value}}"></span>
{{#if (eq type "character")}}
<span class="ability-label ability-margin"> / {{data.secondary.effort.max}}</span> <span class="ability-label ability-margin"> / {{data.secondary.effort.max}}</span>
{{else}}
<span class="ability-label ability-margin">/<input class="input-numeric-short" name="system.secondary.effort.max" value="{{data.secondary.effort.max}}"></span>
{{/if}}
</li> </li>
<li>&nbsp;</li> <li>&nbsp;</li>