Confrontation stuff
This commit is contained in:
parent
4058cd530b
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23
lang/en.json
23
lang/en.json
@ -1,11 +1,13 @@
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{
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"ACTOR": {
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"TypePersonnage": "PC"
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},
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"ITEM": {
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"TypeTrait": "Trait",
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"TypeWeapon": "Weapon",
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"TypeEquipment": "Equipment"
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"TYPES": {
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"Actor":{
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"Personnage": "PC"
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},
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"Item": {
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"Trait": "Trait",
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"Weapon": "Weapon",
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"Equipment": "Equipment"
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}
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},
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"ECRY": {
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"chat": {
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@ -78,7 +80,12 @@
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"traitmalus": "Malus traits",
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"applyideal": "Apply ideal",
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"applyspleen": "Apply spleen",
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"skilltranscendence": "Self Transcendence"
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"skilltranscendence": "Self Transcendence",
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"confrontation": "Confrontation",
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"rollnormal": "Normal (4d6)",
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"rollspleen": "With Spleen (5d6, worst 4 are kept)",
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"rollideal": "With Ideal (5d6, best 4 are kept)"
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}
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}
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}
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22
lang/fr.json
22
lang/fr.json
@ -1,11 +1,13 @@
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{
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"ACTOR": {
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"TypePersonnage": "PC"
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},
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"ITEM": {
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"TypeTrait": "Trait",
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"TypeWeapon": "Weapon",
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"TypeEquipment": "Equipment"
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"TYPES": {
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"Actor":{
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"Personnage": "PJ"
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},
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"Item": {
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"Trait": "Trait",
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"Weapon": "Arme",
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"Equipment": "Equipement"
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}
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},
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"ECRY": {
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"chat": {
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@ -78,7 +80,11 @@
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"traitmalus": "Traits malus",
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"applyideal": "Utiliser l'idéal",
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"applyspleen": "Utiliser le spleen",
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"skilltranscendence": "Dépassement de soi"
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"skilltranscendence": "Dépassement de soi",
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"confrontation": "Confrontation",
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"rollnormal": "Normal (4d6)",
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"rollspleen": "Avec le Spleen (5d6, 4 plus bas conservés)",
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"rollideal": "Avec l'Idéal (5d6, 4 plus haut conservés)"
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}
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}
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}
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@ -115,6 +115,12 @@ export class EcrymeActorSheet extends ActorSheet {
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let skillKey = $(event.currentTarget).data("skill-key")
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this.actor.rollSkill(categKey, skillKey)
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});
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html.find('.roll-skill-confront').click((event) => {
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let categKey = $(event.currentTarget).data("category-key")
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let skillKey = $(event.currentTarget).data("skill-key")
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this.actor.rollSkillConfront(categKey, skillKey)
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});
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html.find('.roll-weapon').click((event) => {
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const armeId = $(event.currentTarget).data("arme-id")
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this.actor.rollArme(armeId)
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@ -1,7 +1,7 @@
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/* -------------------------------------------- */
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import { EcrymeUtility } from "../common/ecryme-utility.js";
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import { EcrymeRollDialog } from "../dialogs/ecryme-roll-dialog.js";
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import { EcrymeConfrontStartDialog } from "../dialogs/ecryme-confront-start-dialog.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -82,7 +82,7 @@ export class EcrymeActor extends Actor {
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return comp;
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}
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getArchetype() {
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let comp = duplicate(this.items.find(item => item.type == 'archetype') || {name: "Pas d'archetype"})
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let comp = duplicate(this.items.find(item => item.type == 'archetype') || { name: "Pas d'archetype" })
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if (comp && comp.system) {
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comp.tarot = EcrymeUtility.getTarot(comp.system.lametutelaire)
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}
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@ -116,9 +116,9 @@ export class EcrymeActor extends Actor {
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/* -------------------------------------------- */
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prepareSkills() {
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let skills = duplicate(this.system.skills)
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for (let categKey in skills) {
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for (let categKey in skills) {
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let category = skills[categKey]
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for (let skillKey in category.skilllist) {
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for (let skillKey in category.skilllist) {
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let skill = category.skilllist[skillKey]
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skill.spec = this.getSpecializations(skillKey)
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}
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@ -221,13 +221,13 @@ export class EcrymeActor extends Actor {
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}
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/* -------------------------------------------- */
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clearInitiative(){
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clearInitiative() {
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this.getFlag("world", "initiative", -1)
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}
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/* -------------------------------------------- */
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getInitiativeScore(combatId, combatantId) {
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let init = Math.floor( (this.system.attributs.physique.value+this.system.attributs.habilite.value) / 2)
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let subvalue = new Roll("1d20").roll({async: false})
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let init = Math.floor((this.system.attributs.physique.value + this.system.attributs.habilite.value) / 2)
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let subvalue = new Roll("1d20").roll({ async: false })
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return init + (subvalue.total / 100)
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}
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@ -285,7 +285,7 @@ export class EcrymeActor extends Actor {
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spentSkillTranscendence(skill, value) {
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let newValue = this.system.skills[skill.categKey].skilllist[skill.skillKey].value - value
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newValue = Math.max(0, newValue)
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this.update( { [`system.skills.${skill.categKey}.skilllist.${skill.skillKey}.value`]: newValue})
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this.update({ [`system.skills.${skill.categKey}.skilllist.${skill.skillKey}.value`]: newValue })
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}
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/* -------------------------------------------- */
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@ -298,13 +298,13 @@ export class EcrymeActor extends Actor {
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rollData.isReroll = false
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rollData.traits = this.getRollTraits()
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rollData.spleen = this.getSpleen()
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rollData.ideal = this.getIdeal()
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rollData.ideal = this.getIdeal()
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return rollData
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}
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/* -------------------------------------------- */
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rollSkill(categKey, skillKey) {
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getCommonSkill(categKey, skillKey) {
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let skill = this.system.skills[categKey].skilllist[skillKey]
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let rollData = this.getCommonRollData()
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skill = duplicate(skill)
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@ -312,12 +312,29 @@ export class EcrymeActor extends Actor {
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skill.skillKey = skillKey
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skill.spec = this.getSpecializations(skillKey)
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rollData.skill = skill
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rollData.mode = "skill"
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rollData.title = game.i18n.localize(skill.name)
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rollData.img = skill.img
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return rollData
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}
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/* -------------------------------------------- */
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rollSkill(categKey, skillKey) {
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let rollData = this.getCommonSkill(categKey, skillKey)
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rollData.mode = "skill"
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rollData.title = game.i18n.localize(rollData.skill.name)
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this.startRoll(rollData)
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}
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/* -------------------------------------------- */
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async rollSkillConfront(categKey, skillKey) {
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let rollData = this.getCommonSkill(categKey, skillKey)
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rollData.mode = "skill"
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rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name)
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rollData.executionDices = []
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rollData.preservationDices = []
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let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
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confrontStartDialog.render(true)
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}
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/* -------------------------------------------- */
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rollWeapon(weaponId) {
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let weapon = this.items.get(weaponId)
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@ -325,7 +342,7 @@ export class EcrymeActor extends Actor {
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weapon = duplicate(weapon)
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let rollData = this.getCommonRollData()
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if (weapon.system.armetype == "mainsnues" || weapon.system.armetype == "epee") {
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rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor( (this.getPhysiqueMalus()+this.system.attributs.physique.value+this.system.attributs.habilite.value) / 2) }
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rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor((this.getPhysiqueMalus() + this.system.attributs.physique.value + this.system.attributs.habilite.value) / 2) }
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} else {
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rollData.attr = duplicate(this.system.attributs.habilite)
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}
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@ -338,10 +355,9 @@ export class EcrymeActor extends Actor {
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ui.notifications.warn("Impossible de trouver l'arme concernée ")
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}
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}
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/* -------------------------------------------- */
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async startRoll(rollData) {
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console.log("ROLLDATA", rollData)
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let rollDialog = await EcrymeRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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@ -100,24 +100,24 @@ export class EcrymeUtility {
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/* -------------------------------------------- */
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static chatMenuManager(html, options) {
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let canTranscendRoll = []
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for(let i=1; i<=10; i++ ) {
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for (let i = 1; i <= 10; i++) {
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canTranscendRoll[i] = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "rolldata")
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//console.log(">>>>>>>>>>>>>>>>>>>>>>>>>> Menu !!!!", rollData)
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if (rollData.skill && i <= rollData.skill.value && !rollData.transcendUsed && rollData.spec ) {
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if (rollData.skill && i <= rollData.skill.value && !rollData.transcendUsed && rollData.spec) {
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return true
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}
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}
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return false
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}
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options.push({
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name: game.i18.localize("ECRY.chat.spectranscend") + i,
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name: game.i18n.localize("ECRY.chat.spectranscend") + i,
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icon: '<i class="fas fa-plus-square"></i>',
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condition: canTranscendRoll[i],
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callback: li => {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "rolldata")
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EcrymeUtility.transcendFromSpec(rollData, i)
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EcrymeUtility.transcendFromSpec(rollData, i)
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}
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})
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}
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@ -149,7 +149,8 @@ export class EcrymeUtility {
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'systems/fvtt-ecryme/templates/actors/editor-notes-gm.hbs',
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'systems/fvtt-ecryme/templates/items/partial-item-nav.hbs',
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'systems/fvtt-ecryme/templates/items/partial-item-equipment.hbs',
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'systems/fvtt-ecryme/templates/items/partial-item-description.hbs'
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'systems/fvtt-ecryme/templates/items/partial-item-description.hbs',
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'systems/fvtt-ecryme/templates/dialogs/partial-common-roll-dialog.hbs'
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]
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return loadTemplates(templatePaths);
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}
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@ -303,22 +304,14 @@ export class EcrymeUtility {
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}
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/* -------------------------------------------- */
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static async rollEcryme(rollData) {
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let actor = game.actors.get(rollData.actorId)
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// Fix difficulty
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if (!rollData.difficulty || rollData.difficulty == "-") {
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rollData.difficulty = 0
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}
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rollData.difficulty = Number(rollData.difficulty)
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static computeRollFormula(rollData, isConfrontation = false) {
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// Build the dice formula
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let diceFormula = "2d6"
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let diceFormula = (isConfrontation) ? "4d6" : "2d6"
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if (rollData.useIdeal) {
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diceFormula = "3d6kh2"
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diceFormula = (isConfrontation) ? "5d6kh2" : "3d6kh2"
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}
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if (rollData.useSpleen) {
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diceFormula = "3d6kl2"
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diceFormula = (isConfrontation) ? "5d6kl2" : "3d6kl2"
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}
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if (rollData.skill) {
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diceFormula += "+" + rollData.skill.value
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@ -352,6 +345,20 @@ export class EcrymeUtility {
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diceFormula += "+" + rollData.bonusMalusTraits
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diceFormula += "+" + rollData.bonusMalusPerso
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rollData.diceFormula = diceFormula
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return diceFormula
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}
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/* -------------------------------------------- */
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static async rollEcryme(rollData) {
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let actor = game.actors.get(rollData.actorId)
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// Fix difficulty
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if (!rollData.difficulty || rollData.difficulty == "-") {
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rollData.difficulty = 0
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}
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rollData.difficulty = Number(rollData.difficulty)
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let diceFormula = this.computeRollFormula(rollData)
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// Performs roll
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let myRoll = new Roll(diceFormula).roll({ async: false })
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@ -380,14 +387,14 @@ export class EcrymeUtility {
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rollData.transcendUsed = true
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this.computeResults(rollData)
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//console.log("Adding spec", value, rollData.total)
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let actor = game.actors.get(rollData.actorId)
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actor.spentSkillTranscendence(rollData.skill, value)
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
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})
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msg.setFlag("world", "rolldata", rollData)
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msg.setFlag("world", "rolldata", rollData)
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}
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/* -------------------------------------------- */
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90
modules/dialogs/ecryme-confront-dialog.js
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90
modules/dialogs/ecryme-confront-dialog.js
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@ -0,0 +1,90 @@
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import { EcrymeUtility } from "../common/ecryme-utility.js";
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import { EcrymeRollDialog } from "./ecryme-roll-dialog.js";
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export class EcrymeConfrontDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData) {
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let options = mergeObject(super.defaultOptions, {
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classes: ["fvtt-ecryme ecryme-confrontation-dialog"],
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dragDrop: [{ dragSelector: ".confront-dice-container", dropSelector: null }],
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width: 540, height: 'fit-content', 'z-index': 99999
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});
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let html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/confront-dialog.hbs', rollData);
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return new EcrymeConfrontDialog(actor, rollData, html, options);
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}
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/* -------------------------------------------- */
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constructor(actor, rollData, html, options, close = undefined) {
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let conf = {
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title: game.i18n.localize("ECRY.ui.confront"),
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content: html,
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buttons: {
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rollNormal: {
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icon: '<i class="fas fa-check"></i>',
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label: game.i18n.localize("ECRY.ui.rollnormal"),
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callback: () => { this.rollConfront("4d6") }
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: game.i18n.localize("ECRY.ui.cancel"),
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callback: () => { this.close() }
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}
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},
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close: close
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}
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super(conf, options);
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this.actor = actor;
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this.rollData = rollData;
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}
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/* -------------------------------------------- */
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async roll() {
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}
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/* ------------------ -------------------------- */
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_onDragStart(event) {
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super._onDragStart(event)
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const diceData = {
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diceIndex : $(event.srcElement).data("dice-idx"),
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diceValue : $(event.srcElement).data("dice-value"),
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}
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event.dataTransfer.setData("text/plain", JSON.stringify( diceData ));
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console.log(">>>>> DRAG START!!!!", event)
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}
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/* ------------------ -------------------------- */
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async refreshDialog() {
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const content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/confront-dialog.hbs", this.rollData)
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this.data.content = content
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this.render(true)
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}
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/* -------------------------------------------- */
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_onDrop(event) {
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let dataJSON = event.dataTransfer.getData('text/plain')
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let data = JSON.parse(dataJSON)
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let idx = Number(data.diceIndex)
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console.log("DATA", data, event, event.srcElement.className)
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if ( event.srcElement.className.includes("execution")) {
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this.rollData.availableDices[idx].location = "execution"
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}
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if ( event.srcElement.className.includes("preservation")) {
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this.rollData.availableDices[idx].location = "preservation"
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}
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if ( event.srcElement.className.includes("dice-list")) {
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this.rollData.availableDices[idx].location = "mainpool"
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}
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this.refreshDialog()
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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}
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}
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74
modules/dialogs/ecryme-confront-start-dialog.js
Normal file
74
modules/dialogs/ecryme-confront-start-dialog.js
Normal file
@ -0,0 +1,74 @@
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import { EcrymeUtility } from "../common/ecryme-utility.js";
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import {EcrymeConfrontDialog } from "./ecryme-confront-dialog.js";
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export class EcrymeConfrontStartDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData) {
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let options = { classes: ["fvtt-ecryme ecryme-confront-dialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
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let html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/confront-start-dialog.hbs', rollData);
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return new EcrymeConfrontStartDialog(actor, rollData, html, options);
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}
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/* -------------------------------------------- */
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constructor(actor, rollData, html, options, close = undefined) {
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let conf = {
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title: game.i18n.localize("ECRY.ui.confront"),
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content: html,
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buttons: {
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rollNormal: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize("ECRY.ui.rollnormal"),
|
||||
callback: () => { this.rollConfront("4d6") }
|
||||
},
|
||||
rollSpleen: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize("ECRY.ui.rollspleen"),
|
||||
callback: () => { this.rollConfront("5d6kl4") }
|
||||
},
|
||||
rollIdeal: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize("ECRY.ui.rollideal"),
|
||||
callback: () => { this.rollConfront("5d6kh4") }
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize("ECRY.ui.cancel"),
|
||||
callback: () => { this.close() }
|
||||
}
|
||||
},
|
||||
close: close
|
||||
}
|
||||
|
||||
super(conf, options);
|
||||
|
||||
this.actor = actor;
|
||||
this.rollData = rollData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollConfront( diceFormula ) {
|
||||
// Do the initial roll
|
||||
let myRoll = new Roll(diceFormula).roll({async: false})
|
||||
await EcrymeUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
// Fill the available dice table
|
||||
let rollData = this.rollData
|
||||
rollData.roll = duplicate(myRoll)
|
||||
rollData.availableDices = []
|
||||
for (let result of myRoll.terms[0].results) {
|
||||
if ( !result.discarded) {
|
||||
let resultDup = duplicate(result)
|
||||
resultDup.location = "mainpool"
|
||||
rollData.availableDices.push(resultDup)
|
||||
}
|
||||
}
|
||||
let confrontDialog = await EcrymeConfrontDialog.create(this.actor, rollData)
|
||||
confrontDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
}
|
||||
}
|
@ -12,7 +12,6 @@ export class EcrymeRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(actor, rollData, html, options, close = undefined) {
|
||||
let isCard = rollData.attr && rollData.attr.iscard
|
||||
let conf = {
|
||||
title: game.i18n.localize("ECRY.ui.rolltitle"),
|
||||
content: html,
|
||||
|
@ -8,7 +8,6 @@ export class EcrymeItemSheet extends ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-ecryme", "sheet", "item"],
|
||||
template: "systems/fvtt-ecryme/templates/item-sheet.hbs",
|
||||
|
@ -1325,4 +1325,31 @@ ul, li {
|
||||
.skill-roll-dialog div {
|
||||
margin-top: 4px;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
}
|
||||
|
||||
.confront-dice {
|
||||
border-width: 0px;
|
||||
}
|
||||
.confront-dice-container {
|
||||
position: relative;
|
||||
max-width: 128px;
|
||||
flex-grow: 1;
|
||||
text-align: center;
|
||||
color: black;
|
||||
}
|
||||
.confront-dice-centered {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
font-size: 2rem;
|
||||
color: darkgreen;
|
||||
font-family: MailartRubberstamp;
|
||||
transform: translate(-50%, -80%);
|
||||
}
|
||||
.confront-area {
|
||||
min-height: 96px;
|
||||
border-width: 2px;
|
||||
border-color: #000000;
|
||||
border-radius: 4px;
|
||||
border: 2px ridge #443307;
|
||||
}
|
||||
|
@ -1305,4 +1305,31 @@ ul, li {
|
||||
.skill-roll-dialog div {
|
||||
margin-top: 4px;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
}
|
||||
|
||||
.confront-dice {
|
||||
border-width: 0px;
|
||||
}
|
||||
.confront-dice-container {
|
||||
position: relative;
|
||||
max-width: 128px;
|
||||
flex-grow: 1;
|
||||
text-align: center;
|
||||
color: black;
|
||||
}
|
||||
.confront-dice-centered {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
font-size: 2rem;
|
||||
color: darkgreen;
|
||||
font-family: MailartRubberstamp;
|
||||
transform: translate(-50%, -80%);
|
||||
}
|
||||
.confront-area {
|
||||
min-height: 96px;
|
||||
border-width: 2px;
|
||||
border-color: #000000;
|
||||
border-radius: 4px;
|
||||
border: 2px ridge #443307;
|
||||
}
|
||||
|
@ -75,6 +75,9 @@
|
||||
{{#each category.skilllist as |skill skillkey|}}
|
||||
<li class="item flexrow list-item">
|
||||
<span class="item-name-label-long">
|
||||
<a class="roll-skill-confront" data-category-key="{{categkey}}" data-skill-key="{{skillkey}}">
|
||||
<i class="fa-regular fa-swords"></i>
|
||||
</a>
|
||||
<a class="roll-skill" data-category-key="{{categkey}}" data-skill-key="{{skillkey}}">
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
{{localize skill.name}}
|
||||
|
58
templates/dialogs/confront-dialog.hbs
Normal file
58
templates/dialogs/confront-dialog.hbs
Normal file
@ -0,0 +1,58 @@
|
||||
<form class="confrontation-roll-dialog">
|
||||
<header class="roll-dialog-header">
|
||||
{{#if img}}
|
||||
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
{{/if}}
|
||||
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
|
||||
</header>
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<div class="flexrow confront-area confront-execution-area" >
|
||||
{{#each availableDices as |dice idx|}}
|
||||
{{#if (eq dice.location "execution")}}
|
||||
<div class="confront-dice-container" >
|
||||
<span draggable="true" data-dice-idx={{idx}} data-dice-value="{{dice.result}}">
|
||||
<img class="confront-dice" src="icons/svg/d6-grey.svg">
|
||||
<label class="confront-dice-centered">{{dice.result}}</label>
|
||||
</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div class="flexrow confront-area confront-preservation-area" >
|
||||
{{#each availableDices as |dice idx|}}
|
||||
{{#if (eq dice.location "preservation")}}
|
||||
<div class="confront-dice-container" >
|
||||
<span draggable="true" data-dice-idx={{idx}} data-dice-value="{{dice.result}}">
|
||||
<img class="confront-dice" src="icons/svg/d6-grey.svg">
|
||||
<label class="confront-dice-centered">{{dice.result}}</label>
|
||||
</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="flexrow confront-area confrontation-dice-list">
|
||||
{{#each availableDices as |dice idx|}}
|
||||
{{#if (eq dice.location "mainpool")}}
|
||||
<div class="confront-dice-container" >
|
||||
<span draggable="true" data-dice-idx={{idx}} data-dice-value="{{dice.result}}">
|
||||
<img class="confront-dice" src="icons/svg/d6-grey.svg">
|
||||
<label class="confront-dice-centered">{{dice.result}}</label>
|
||||
</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
{{> systems/fvtt-ecryme/templates/dialogs/partial-common-roll-dialog.hbs}}
|
||||
|
||||
</div>
|
||||
|
||||
</form>
|
13
templates/dialogs/confront-start-dialog.hbs
Normal file
13
templates/dialogs/confront-start-dialog.hbs
Normal file
@ -0,0 +1,13 @@
|
||||
<form class="confrontation-roll-dialog">
|
||||
<header class="roll-dialog-header">
|
||||
{{#if img}}
|
||||
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
{{/if}}
|
||||
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
|
||||
</header>
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
</div>
|
||||
|
||||
</form>
|
@ -1,45 +0,0 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<header class="roll-dialog-header">
|
||||
{{#if img}}
|
||||
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
{{/if}}
|
||||
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
|
||||
</header>
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{attr.label}} : </span>
|
||||
<span class="roll-dialog-label">
|
||||
{{attr.value}}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Degré de la confrontation : </span>
|
||||
<select id="confrontationDegre" name="confrontationDegre">
|
||||
{{#select confrontationDegre}}
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
<option value="4">4</option>
|
||||
<option value="5">5</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Modificateur de confrontation : </span>
|
||||
<select id="confrontationModif" name="confrontationModif">
|
||||
{{#select confrontationModif}}
|
||||
<option value="-1">-1</option>
|
||||
<option value="0">0</option>
|
||||
<option value="1">+1</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</form>
|
78
templates/dialogs/partial-common-roll-dialog.hbs
Normal file
78
templates/dialogs/partial-common-roll-dialog.hbs
Normal file
@ -0,0 +1,78 @@
|
||||
{{#if skill}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize skill.name}} : </span>
|
||||
<span class="roll-dialog-label">
|
||||
{{skill.value}}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.skilltranscendence"}} : </span>
|
||||
<select class="" id="roll-select-transcendence" data-type="Number">
|
||||
{{#select skillTranscendence}}
|
||||
{{#for 0 skill.value 1}}
|
||||
<option value="{{this}}">{{this}}</option>
|
||||
{{/for}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span>
|
||||
<select class="" id="roll-specialization" data-type="String" multiple>
|
||||
{{#each skill.spec as | spec idx|}}
|
||||
<option value="{{spec._id}}">{{spec.name}}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if spleen}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.applyspleen"}} {{spleen.name}}</span>
|
||||
<input type="checkbox" class="item-field-label-short" id="roll-use-spleen" {{checked useSpleen}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if ideal}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.applyideal"}} {{ideal.name}}</span>
|
||||
<input type="checkbox" class="item-field-label-short" id="roll-use-ideal" {{checked useIdeal}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.traitbonus"}} : </span>
|
||||
<select class="" id="roll-trait-bonus" data-type="String" multiple>
|
||||
{{#each traits as | trait idx|}}
|
||||
<option value="{{trait._id}}">{{trait.name}} ({{trait.system.level}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.traitmalus"}} : </span>
|
||||
<select class="" id="roll-trait-malus" data-type="String" multiple>
|
||||
{{#each traits as | trait idx|}}
|
||||
<option value="{{trait._id}}">{{trait.name}} ({{trait.system.level}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{/if}}
|
||||
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Bonus/Malus : </span>
|
||||
<select id="bonusMalusPerso" name="bonusMalusPerso">
|
||||
{{#select bonusMalusPerso}}
|
||||
<option value="-3">-3</option>
|
||||
<option value="-2">-2</option>
|
||||
<option value="-1">-1</option>
|
||||
<option value="0">0</option>
|
||||
<option value="1">+1</option>
|
||||
<option value="2">+2</option>
|
||||
<option value="3">+3</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
@ -8,83 +8,7 @@
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
{{#if skill}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize skill.name}} : </span>
|
||||
<span class="roll-dialog-label">
|
||||
{{skill.value}}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.skilltranscendence"}} : </span>
|
||||
<select class="" id="roll-select-transcendence" data-type="Number">
|
||||
{{#select skillTranscendence}}
|
||||
{{#for 0 skill.value 1}}
|
||||
<option value="{{this}}">{{this}}</option>
|
||||
{{/for}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span>
|
||||
<select class="" id="roll-specialization" data-type="String" multiple>
|
||||
{{#each skill.spec as | spec idx|}}
|
||||
<option value="{{spec._id}}">{{spec.name}}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if spleen}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.applyspleen"}} {{spleen.name}}</span>
|
||||
<input type="checkbox" class="item-field-label-short" id="roll-use-spleen" {{checked useSpleen}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if ideal}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.applyideal"}} {{ideal.name}}</span>
|
||||
<input type="checkbox" class="item-field-label-short" id="roll-use-ideal" {{checked useIdeal}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.traitbonus"}} : </span>
|
||||
<select class="" id="roll-trait-bonus" data-type="String" multiple>
|
||||
{{#each traits as | trait idx|}}
|
||||
<option value="{{trait._id}}">{{trait.name}} ({{trait.system.level}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.traitmalus"}} : </span>
|
||||
<select class="" id="roll-trait-malus" data-type="String" multiple>
|
||||
{{#each traits as | trait idx|}}
|
||||
<option value="{{trait._id}}">{{trait.name}} ({{trait.system.level}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{/if}}
|
||||
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Bonus/Malus : </span>
|
||||
<select id="bonusMalusPerso" name="bonusMalusPerso">
|
||||
{{#select bonusMalusPerso}}
|
||||
<option value="-3">-3</option>
|
||||
<option value="-2">-2</option>
|
||||
<option value="-1">-1</option>
|
||||
<option value="0">0</option>
|
||||
<option value="1">+1</option>
|
||||
<option value="2">+2</option>
|
||||
<option value="3">+3</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{> systems/fvtt-ecryme/templates/dialogs/partial-common-roll-dialog.hbs}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Difficulté : </span>
|
||||
|
Loading…
Reference in New Issue
Block a user