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43 Commits

Author SHA1 Message Date
0487893f47 Fix v12 issue + remove warnings 2024-04-27 09:33:22 +02:00
d7b7bccbdf Update v11/v12 et correction sur le niveau de jeu 2024-04-26 19:31:30 +02:00
dbf4b17afb Update v11/v12 et correction sur le niveau de jeu 2024-04-26 19:28:57 +02:00
51e5a409c4 Update v11/v12 et correction sur le niveau de jeu 2024-04-26 19:28:28 +02:00
1e4692e850 Ajout des traits dans le header + gestion plus simple des PNJs 2024-03-19 09:16:08 +01:00
40e12c1bba Ajout des traits dans le header + gestion plus simple des PNJs 2024-03-19 09:15:30 +01:00
2450dce46c Fix traits bonus/malus and pictures in journals 2024-03-18 21:57:15 +01:00
67c1066194 Fix traits bonus/malus and pictures in journals 2024-03-18 21:56:10 +01:00
65fe498572 Fix background+landing pages 2024-03-15 12:12:02 +01:00
e1990f88b4 Fix background+landing pages 2024-03-15 12:10:44 +01:00
f99abb0966 Enhance stats 2024-02-08 13:02:57 +01:00
ec6e6be231 Fix confrontation with players 2023-10-12 08:28:30 +02:00
9d26d7bfad Amélirations des specialisations 2023-10-10 20:04:02 +02:00
81848155e5 Amélirations des specialisations 2023-10-10 20:02:13 +02:00
6778a9aa0b Release fix 2023-08-26 21:49:32 +02:00
63aa49c77f Fix CI/CD 2023-08-26 19:18:07 +02:00
0a3265419a Move repo to public area 2023-08-26 09:57:43 +02:00
f5093980b0 Move repo to public area 2023-08-26 09:53:14 +02:00
062a597b70 Various fixes in equipment, biodata 2023-08-25 09:18:45 +02:00
1d0d123947 Various fixes in equipment, biodata 2023-08-25 09:09:21 +02:00
bf94dc30b8 Picture link 2023-08-22 08:35:02 +02:00
fc3b83cfc2 Picture link 2023-08-22 08:34:12 +02:00
19b88c3de9 Add changelog 2023-08-21 15:20:10 +02:00
d669059403 Corrections diverses 2023-08-17 08:31:22 +02:00
45d419115d Needs babele, fix translation, fix margine 2023-08-16 21:17:49 +02:00
b9e2a77e88 Needs babele, fix translation, fix margine 2023-08-16 21:17:34 +02:00
5dca748bf3 v11 ready 2023-08-16 20:52:48 +02:00
98f9e1e2a6 v11 ready 2023-08-16 20:49:26 +02:00
1a90be13be v11 ready 2023-08-16 20:45:23 +02:00
e2f97762b9 Add workflow 2023-08-14 17:39:39 +02:00
de11053a9a Add workflow 2023-08-14 17:02:40 +02:00
3f7ce9918e Add workflow 2023-08-14 16:59:00 +02:00
919147b4af Add workflow 2023-08-14 16:58:18 +02:00
22953744ba Add workflow 2023-08-14 16:55:43 +02:00
6aee41b817 Final import 2023-08-14 16:47:12 +02:00
e7268a1578 Fix NPC sheet 2023-08-09 20:44:25 +02:00
0d25bbe764 Ajout annence et NPC 2023-08-09 17:33:11 +02:00
554a1af531 Annence/Boheme 2023-08-08 18:05:10 +02:00
b2219c0f81 Annence/Boheme 2023-08-08 14:54:39 +02:00
61a1a4a904 Annence/Boheme 2023-08-08 09:08:11 +02:00
06ef98bed9 Manage compendiusm 2023-07-29 09:44:29 +02:00
b0834469a1 Ajout maneuver 2023-07-27 15:36:14 +02:00
166f3367fb Fix rolls 2023-07-21 21:21:17 +02:00
93 changed files with 2633 additions and 349 deletions

54
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name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
with:
ref: 'master'
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the module.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/public/fvtt-ecryme
manifest: https://www.uberwald.me/gitea/public/fvtt-ecryme/releases/latest/system.json
download: https://www.uberwald.me/gitea/public/fvtt-ecryme/releases/download/${{github.event.release.tag_name}}/fvtt-ecryme.zip
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- run: zip -r ./fvtt-ecryme.zip system.json template.json README.md LICENSE.txt fonts/ images/ lang/ modules/ packs/ styles/ templates/ translated/
- name: setup go
uses: https://github.com/actions/setup-go@v4
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./fvtt-ecryme.zip
system.json
api_key: '${{secrets.RELEASE_TOKEN_UBERWALD}}'

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@ -0,0 +1,7 @@
Copyright 2023 Open Sesame Games
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -1,6 +1,43 @@
# Système Foundry pour Ecryme v2 (French RPG, Open Sesam Games, Official)
# Ecryme v2 system for FoundryVTT (French RPG, Open Sesam Games, Official)
# Developmement
Uberwald
This is a base game system with functionnal character sheets for the game Ecryme, powered by the Engrenage system.
You can join the kickstarter and obtain the base books here : https://www.kickstarter.com/projects/osg-us/ecryme
# System overview
The game system in Foundry offers the following features :
- PC/NPC sheet
- Skill rolls
- Cephaly rolls (with Anency support)
- Confrontation management, with detailed result in the chat card
- Weapon rolls
- Trait management, with Spleen and Ideal also.
- Compendiums of items for the game
![System Snapshot](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2023/08/ecryme_snapshot_01.webp "System Snapshot")
# Contributions
- Original code realised by Uberwald (https://www.uberwald.me/)
# English translation
English translation by Conal Longden and Ian McClung
# Copyright mentions
Copyright 2023 Open Sesame Games
All rights reserved
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Ecryme is a game written by Alexandre Clavel and Samuel Metzener, in a universe created by Mathieu gaborit. All of the aforementionned authors retain there moral rights regarding this work in both print and digital formats.
# Requests or Problems
Please report any requests or problems you have at contact@open-sesame.games

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v12.0.0
- Support Foundry v11/v12
- Correction sur le niveau de jeu par défaut
v11.0.39
- Modification sur la prise en compte des traits en bonus/malus
- Correction sur les images de l'aide intégrée FR
v11.0.38
- Corrections sur les champs background/notes/equipement libre
- Taduction des répertoires
- Ajout de 2 landing pages
v11.0.36
- Enable deletion specialization
- Custome bonus for specializations
- Specialization direct rolls
v11.0.31
Add profession, fix equipment tab and add missing translation
v11.0.30
Snapshot and more detailed README
v11.0.28
Initial release

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[Dolphin]
Timestamp=2024,3,15,11,30,15.103
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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Timestamp=2024,3,15,11,30,26.235
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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[Dolphin]
Timestamp=2024,3,15,11,30,19.681
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@ -1,12 +1,16 @@
{
"TYPES": {
"Actor": {
"Personnage": "PC"
"pc": "Player Character",
"npc": "Non-Player Character",
"annency": "Annency"
},
"Item": {
"Trait": "Trait",
"Weapon": "Weapon",
"Equipment": "Equipment"
"trait": "Trait",
"weapon": "Weapon",
"equipment": "Equipment",
"maneuver": "Maneuver",
"specialization": "Specialization"
}
},
"ECRY": {
@ -14,7 +18,8 @@
"cogs": "Cogs",
"cephaly": "Cephaly",
"boheme": "Boheme",
"amertume": "Amertume"
"amertume": "Amertume",
"gamelevel": "Game level"
},
"chat": {
"formula": "Formula",
@ -28,12 +33,27 @@
"traitbonus": "Bonus trait",
"traitmalus": "Malus trait",
"bonusmalustraits": "Traits Bonus/Malus",
"spectranscend": "Self-Transcend : "
"spectranscend": "Self-Transcend : ",
"confrontselect": "Selected for confrontation",
"sentogm": "Confrontation has been sent to GM"
},
"rule": {
"cephaly-success-2": "Duration : 1 scene - Impact : Superficial - Bonus : 1 - Elegy : 1",
"cephaly-success-4": "Duration : 1 week - Impact : Light - Bonus : 2 - Elegy : 2",
"cephaly-success-6": "Duration : 1 month - Impact : Serious - Bonus : 3 - Elegy : 3",
"cephaly-success-8": "Duration : 1 year - Impact : Major - Bonus : 4 - Elegy : 4",
"cephaly-success-10": "Duration : Permanent - Impact : Dead - Bonus : 5 - Elegy : 5",
"cephaly-failure-2": "Duration : 1 scene - Impact : Superficial - Malus : 1",
"cephaly-failure-4": "Duration : 1 week - Impact : Light - Malus : 2",
"cephaly-failure-6": "Duration : 1 month - Impact : Serious - Malus : 3",
"cephaly-failure-8": "Duration : 1 year - Impact : Major - Malus : 4",
"cephaly-failure-10": "Duration : Permanent - Impact : Death/Madness - Malus : 5"
},
"warn": {
"notenoughdice": "Execution and Preservation must have 2 dices allocated"
},
"ui": {
"equipmentfree": "Equipments (free input)",
"traitType": "Trait type",
"niveauTrait": "Trait level",
"weight": "Weight",
@ -45,7 +65,7 @@
"goldcoin": "Gold coin",
"lige": "Lige",
"hurle": "Howl",
"coin": "Coin",
"coin": "Penny",
"notes": "Notes",
"bio": "Bio",
"bionotes": "Bio&Notes",
@ -129,7 +149,26 @@
"entelechy": "Entelechy",
"mekany": "Mekany",
"psyche": "Psyche",
"scoria": "Scoria"
"scoria": "Scoria",
"cephalydifficulty": "Set Cephaly difficulty",
"maneuvers": "Maneuvers",
"annency": "Annency",
"iscollective": "Collective",
"ismultiple": "Multiple",
"description": "Description",
"location": "Location",
"characters": "Characters",
"enhancements": "Enhancements",
"oniricform": "Oniric shape (Boheme)",
"ideals": "Ideals",
"politic": "Political ideal",
"boheme": "Boheme",
"annencybonus": "Annency bonus",
"bornplace": "Born place",
"residence": "Residence",
"origin": "Origin",
"childhood": "Childhood",
"bonus": "Bonus"
}
}
}

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@ -1,12 +1,16 @@
{
"TYPES": {
"Actor":{
"Personnage": "PJ"
"pc": "Personnage Joueur",
"npc": "Personnage Non Joueur",
"annency": "Anence"
},
"Item": {
"Trait": "Trait",
"Weapon": "Arme",
"Equipment": "Equipement"
"trait": "Trait",
"weapon": "Arme",
"equipment": "Equipement",
"maneuver": "Manoeuvre",
"specialization": "Spécialisation"
}
},
"ECRY": {
@ -14,7 +18,8 @@
"cogs": "Engrenages",
"cephaly": "Céphalie",
"boheme": "Bohême",
"amertume": "Amertume"
"amertume": "Amertume",
"gamelevel": "Niveau de jeu"
},
"chat": {
"formula": "Formule",
@ -28,12 +33,28 @@
"traitbonus": "Trait bonus",
"traitmalus": "Trait malus",
"bonusmalustraits": "Bonus/Malus des Traits",
"spectranscend": "Dépassement de soi : "
"spectranscend": "Dépassement de soi : ",
"confrontselected": "Confrontation selectionnée",
"sentogm": "La confrontation a été envoyée au MJ"
},
"rule": {
"cephaly-success-12": "Durée : 1 scène - Impact : Superficiel - Bonus : 1 - Elegie : 1",
"cephaly-success-4": "Durée : 1 semaine - Impact : Léger - Bonus : 2 - Elegie : 2",
"cephaly-success-6": "Durée : 1 mois - Impact : Grave - Bonus : 3 - Elegie : 3",
"cephaly-success-8": "Durée : 1 année - Impact : Majeur - Bonus : 4 - Elegie : 4",
"cephaly-success-10": "Durée : Permanent - Impact : Mort - Bonus : 5 - Elegie : 5",
"cephaly-failure-2": "Durée : 1 scène - Impact : Superficiel - Malus : 1 - Symptôme non visible et sans gravité - Altération bégigne difficilement repérable",
"cephaly-failure-4": "Durée : 1 semaine - Impact : Léger - Malus : 2 - Symptôme visible non incapacitant - Altération repérable",
"cephaly-failure-6": "Durée : 1 mois - Impact : Grave - Malus : 3 - Symptôme incapacitant - Altération repérable et fâcheuse",
"cephaly-failure-8": "Durée : 1 année - Impact : Majeur - Malus : 4 - Symptôme très incapacitant - Altération dangereuse",
"cephaly-failure-10": "Durée : Permanent - Impact : Mort/Folie - Malus : 5 - Symptôme spectaculaire et repoussant - Altération dangereuse globalement"
},
"warn": {
"notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun"
},
"ui": {
"equipmentfree": "Equipements (saisie libre)",
"traitType": "Type de trait",
"niveauTrait": "Niveau du trait",
"effect": "Incidence",
@ -129,7 +150,26 @@
"entelechy": "Entéléchie",
"mekany": "Mekanë",
"psyche": "Psyché",
"scoria": "Scorie"
"scoria": "Scorie",
"cephalydifficulty": "Difficulté de la Céphalie",
"maneuvers": "Manoeuvres",
"annency": "Anence",
"iscollective": "Collective",
"ismultiple": "Multiple",
"description": "Description",
"location": "Lieu",
"characters": "Personnages",
"enhancements": "Améliorations",
"oniricform": "Forme Onorique (Bohême)",
"ideals": "Idéaux",
"politic": "Idéaux politiques",
"boheme": "Bohême",
"annencybonus": "Bonus d'Anence",
"bornplace": "Lieu de naissance",
"residence": "Résidence",
"origin": "Origine",
"childhood": "Enfance",
"bonus": "Bonus"
}
}
}

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@ -11,7 +11,7 @@ export class EcrymeActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-ecryme", "sheet", "actor"],
template: "systems/fvtt-ecryme/templates/actors/actor-sheet.hbs",
width: 860,
@ -33,7 +33,7 @@ export class EcrymeActorSheet extends ActorSheet {
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: duplicate(this.object.system),
system: foundry.utils.duplicate(this.object.system),
limited: this.object.limited,
skills: this.actor.prepareSkills(),
traits: this.actor.getRollTraits(),
@ -41,17 +41,21 @@ export class EcrymeActorSheet extends ActorSheet {
ideal: this.actor.getIdeal(),
spleen: this.actor.getSpleen(),
impacts: this.object.getImpacts(),
config: duplicate(game.system.ecryme.config),
config: foundry.utils.duplicate(game.system.ecryme.config),
weapons: this.actor.getWeapons(),
maneuvers: this.actor.getManeuvers(),
impactsMalus: this.actor.getImpactsMalus(),
archetype: duplicate(this.actor.getArchetype()),
equipements: this.actor.getEquipments(),
archetype: foundry.utils.duplicate(this.actor.getArchetype()),
equipments: this.actor.getEquipments(),
hasCephaly: EcrymeUtility.hasCephaly(),
hasBoheme: EcrymeUtility.hasBoheme(),
hasAmertume: EcrymeUtility.hasAmertume(),
cephalySkills: this.actor.getCephalySkills(),
subActors: duplicate(this.actor.getSubActors()),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
equipementlibre: await TextEditor.enrichHTML(this.object.system.equipementlibre, { async: true }),
subActors: foundry.utils.duplicate(this.actor.getSubActors()),
annency: this.actor.getAnnency(),
description: await TextEditor.enrichHTML(this.object.system.biodata.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, { async: true }),
equipementlibre: await TextEditor.enrichHTML(this.object.system.equipmentfree, { async: true }),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
@ -76,10 +80,19 @@ export class EcrymeActorSheet extends ActorSheet {
if (e.keyCode === 13) return false;
});
html.find('.open-annency').click(ev => {
let actorId = $(ev.currentTarget).data("annency-id")
const actor = game.actors.get(actorId)
actor.sheet.render(true)
})
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
if (!itemId) {
itemId = $(ev.currentTarget).data("item-id")
}
const item = this.actor.items.get( itemId );
item.sheet.render(true);
});
@ -119,6 +132,12 @@ export class EcrymeActorSheet extends ActorSheet {
let skillKey = $(event.currentTarget).data("skill-key")
this.actor.rollSkill(categKey, skillKey)
});
html.find('.roll-spec').click((event) => {
let categKey = $(event.currentTarget).data("category-key")
let skillKey = $(event.currentTarget).data("skill-key")
let specId = $(event.currentTarget).data("spec-id")
this.actor.rollSpec(categKey, skillKey, specId)
});
html.find('.roll-skill-confront').click((event) => {
let categKey = $(event.currentTarget).data("category-key")
let skillKey = $(event.currentTarget).data("skill-key")

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@ -29,7 +29,7 @@ export class EcrymeActor extends Actor {
if (data instanceof Array) {
return super.create(data, options);
}
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
// If the created actor has items (only applicable to foundry.utils.duplicated actors) bypass the new actor creation logic
if (data.items) {
let actor = super.create(data, options);
return actor;
@ -54,6 +54,18 @@ export class EcrymeActor extends Actor {
super._preUpdate(changed, options, user);
}
/* -------------------------------------------- */
async _preCreate(data, options, user) {
await super._preCreate(data, options, user);
// Configure prototype token settings
const prototypeToken = {};
if (this.type === "pc") Object.assign(prototypeToken, {
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
});
this.updateSource({ prototypeToken });
}
/* -------------------------------------------- */
getMoneys() {
let comp = this.items.filter(item => item.type == 'money');
@ -61,13 +73,39 @@ export class EcrymeActor extends Actor {
return comp;
}
getArchetype() {
let comp = duplicate(this.items.find(item => item.type == 'archetype') || { name: "Pas d'archetype" })
let comp = foundry.utils.duplicate(this.items.find(item => item.type == 'archetype') || { name: "Pas d'archetype" })
if (comp?.system) {
comp.tarot = EcrymeUtility.getTarot(comp.system.lametutelaire)
}
return comp;
}
/* -------------------------------------------- */
buildAnnencyActorList() {
let membersFull = {}
for(let id of this.system.base.characters) {
let actor = game.actors.get(id)
membersFull[id] = { name: actor.name, id: actor.id, img: actor.img }
}
return membersFull
}
/* ----------------------- --------------------- */
addAnnencyActor(actorId) {
let members = foundry.utils.duplicate(this.system.base.characters)
members.push(actorId)
this.update({ 'system.base.characters': members })
}
async removeAnnencyActor(actorId) {
let members = this.system.base.characters.filter(id => id != actorId)
this.update({ 'system.base.characters': members })
}
/* -------------------------------------------- */
getAnnency() {
let annency = game.actors.find(a => a.type == 'annency' && a.system.base.characters.includes(this.id))
return annency || {}
}
/* -------------------------------------------- */
getConfrontations() {
return this.items.filter(it => it.type == "confrontation")
@ -98,7 +136,7 @@ export class EcrymeActor extends Actor {
}
/* -------------------------------------------- */
prepareSkills() {
let skills = duplicate(this.system.skills)
let skills = foundry.utils.duplicate(this.system.skills)
for (let categKey in skills) {
let category = skills[categKey]
for (let skillKey in category.skilllist) {
@ -110,17 +148,22 @@ export class EcrymeActor extends Actor {
}
/* -------------------------------------------- */
getCephalySkills() {
let skills = duplicate(this.system.cephaly.skilllist)
let skills = foundry.utils.duplicate(this.system.cephaly.skilllist)
return skills
}
/* -------------------------------------------- */
getImpacts() {
let comp = duplicate(this.items.filter(item => item.type == 'impact') || [])
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'impact') || [])
return comp;
}
/* -------------------------------------------- */
getWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon') || [])
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'weapon') || [])
EcrymeUtility.sortArrayObjectsByName(comp)
return comp;
}
getManeuvers() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'maneuver') || [])
EcrymeUtility.sortArrayObjectsByName(comp)
return comp;
}
@ -128,7 +171,7 @@ export class EcrymeActor extends Actor {
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
}
return item;
}
@ -158,12 +201,12 @@ export class EcrymeActor extends Actor {
/* ------------------------------------------- */
getEquipments() {
return this.items.filter(item => item.type == 'equipement')
return this.items.filter(item => item.type == 'equipment')
}
/* ------------------------------------------- */
async buildContainerTree() {
let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
let equipments = foundry.utils.duplicate(this.items.filter(item => item.type == "equipment") || [])
for (let equip1 of equipments) {
if (equip1.system.iscontainer) {
equip1.system.contents = []
@ -258,13 +301,13 @@ export class EcrymeActor extends Actor {
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)))
subActors.push(foundry.utils.duplicate(game.actors.get(id)))
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
@ -306,7 +349,7 @@ export class EcrymeActor extends Actor {
/* -------------------------------------------- */
modifyConfrontBonus( modifier ) {
let newBonus = this.system.internals.confrontbonus + bonus
let newBonus = this.system.internals.confrontbonus + modifier
this.update({'system.internals.confrontbonus': newBonus})
}
@ -335,9 +378,10 @@ export class EcrymeActor extends Actor {
rollData.actorId = this.id
rollData.img = this.img
rollData.isReroll = false
rollData.traits = duplicate(this.getRollTraits())
rollData.spleen = duplicate(this.getSpleen() || {})
rollData.ideal = duplicate(this.getIdeal() || {})
rollData.config = game.system.ecryme.config
rollData.traits = foundry.utils.duplicate(this.getRollTraits())
rollData.spleen = foundry.utils.duplicate(this.getSpleen() || {})
rollData.ideal = foundry.utils.duplicate(this.getIdeal() || {})
rollData.confrontBonus = this.getBonusList()
return rollData
@ -345,14 +389,30 @@ export class EcrymeActor extends Actor {
/* -------------------------------------------- */
getCommonSkill(categKey, skillKey) {
let skill = this.system.skills[categKey].skilllist[skillKey]
let rollData = this.getCommonRollData()
// Specific NPC case
let skill
if (skillKey == "rawnpc") {
skill = {
name: "ECRY.ui." + categKey,
max: 10,
value: this.system.skills[categKey].pnjvalue,
spec: []
}
} else {
skill = this.system.skills[categKey].skilllist[skillKey]
skill = foundry.utils.duplicate(skill)
skill.spec = this.getSpecializations(skillKey)
}
skill = duplicate(skill)
rollData.skillLevelOptions = [];
for (let i=0; i<=skill.value; i++) {
rollData.skillLevelOptions[i] = `${i}`
}
skill.categKey = categKey
skill.skillKey = skillKey
skill.spec = this.getSpecializations(skillKey)
rollData.skill = skill
rollData.img = skill.img
rollData.impactMalus = this.getImpactMalus(categKey)
@ -368,6 +428,17 @@ export class EcrymeActor extends Actor {
this.startRoll(rollData).catch("Error on startRoll")
}
/* -------------------------------------------- */
rollSpec(categKey, skillKey, specId) {
let rollData = this.getCommonSkill(categKey, skillKey)
let spec = this.items.find(it => it.type == "specialization" && it.id == specId)
rollData.mode = "skill"
rollData.selectedSpecs = [spec.id]
rollData.forcedSpec = foundry.utils.duplicate(spec)
rollData.title = game.i18n.localize(rollData.skill.name)
this.startRoll(rollData).catch("Error on startRoll")
}
/* -------------------------------------------- */
async rollSkillConfront(categKey, skillKey) {
let rollData = this.getCommonSkill(categKey, skillKey)
@ -376,8 +447,9 @@ export class EcrymeActor extends Actor {
rollData.executionTotal = rollData.skill.value
rollData.preservationTotal = rollData.skill.value
rollData.applyTranscendence = "execution"
rollData.traitsBonus = duplicate(rollData.traits)
rollData.traitsMalus = duplicate(rollData.traits)
rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
console.log("ROLLDATA", rollData)
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
confrontStartDialog.render(true)
}
@ -385,19 +457,21 @@ export class EcrymeActor extends Actor {
async rollCephalySkillConfront(skillKey) {
let rollData = this.getCommonRollData()
rollData.mode = "cephaly"
rollData.skill = duplicate(this.system.cephaly.skilllist[skillKey])
rollData.skill = foundry.utils.duplicate(this.system.cephaly.skilllist[skillKey])
rollData.annency = foundry.utils.duplicate(this.getAnnency())
rollData.img = rollData.skill.img
rollData.skill.categKey = "cephaly"
rollData.skill.skillKey = skillKey
//rollData.impactMalus = this.getImpactMalus(categKey)
rollData.title = game.i18n.localize("ECRY.ui.cephaly") + " : " + game.i18n.localize(rollData.skill.name)
rollData.executionTotal = rollData.skill.value
rollData.preservationTotal = rollData.skill.value
rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
rollData.applyTranscendence = "execution"
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
confrontStartDialog.render(true)
}
/* -------------------------------------------- */
async rollWeaponConfront(weaponId) {
let weapon = this.items.get(weaponId)
@ -408,10 +482,12 @@ export class EcrymeActor extends Actor {
rollData = this.getCommonSkill("physical", "shooting")
}
rollData.mode = "weapon"
rollData.weapon = duplicate(weapon)
rollData.weapon = foundry.utils.duplicate(weapon)
rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name)
rollData.executionTotal = rollData.skill.value
rollData.preservationTotal = rollData.skill.value
rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
rollData.applyTranscendence = "execution"
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
confrontStartDialog.render(true)
@ -421,12 +497,12 @@ export class EcrymeActor extends Actor {
rollWeapon(weaponId) {
let weapon = this.items.get(weaponId)
if (weapon) {
weapon = duplicate(weapon)
weapon = foundry.utils.duplicate(weapon)
let rollData = this.getCommonRollData()
if (weapon.system.armetype == "mainsnues" || weapon.system.armetype == "epee") {
rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor((this.getPhysiqueMalus() + this.system.attributs.physique.value + this.system.attributs.habilite.value) / 2) }
} else {
rollData.attr = duplicate(this.system.attributs.habilite)
rollData.attr = foundry.utils.duplicate(this.system.attributs.habilite)
}
rollData.mode = "weapon"
rollData.weapon = weapon

View File

@ -0,0 +1,143 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { EcrymeUtility } from "../common/ecryme-utility.js";
/* -------------------------------------------- */
export class EcrymeAnnencySheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-ecryme", "sheet", "actor"],
template: "systems/fvtt-ecryme/templates/actors/annency-sheet.hbs",
width: 640,
height: 600,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "annency" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true
});
}
/* -------------------------------------------- */
async getData() {
let formData = {
title: this.title,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: foundry.utils.duplicate(this.object.system),
limited: this.object.limited,
config: foundry.utils.duplicate(game.system.ecryme.config),
hasCephaly: EcrymeUtility.hasCephaly(),
hasBoheme: EcrymeUtility.hasBoheme(),
hasAmertume: EcrymeUtility.hasAmertume(),
characters: this.actor.buildAnnencyActorList(),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
}
this.formData = formData;
console.log("Annency : ", formData, this.object);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.bind("keydown", function (e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false;
});
html.find('.actor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let actorId = li.data("actor-id")
const actor = game.actors.get(actorId)
actor.sheet.render(true)
})
html.find('.actor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let actorId = li.data("actor-id")
this.actor.removeAnnencyActor(actorId)
})
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
const item = this.actor.items.get(itemId);
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item")
EcrymeUtility.confirmDelete(this, li).catch("Error : No deletion confirmed")
})
html.find('.item-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
})
html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
let actor = game.actors.get(actorId);
actor.sheet.render(true);
});
html.find('.subactor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
this.actor.delSubActor(actorId);
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update({ [`${fieldName}`]: value });
});
}
/* -------------------------------------------- */
async _onDropActor(event, dragData) {
const actor = fromUuidSync(dragData.uuid)
if (actor) {
this.actor.addAnnencyActor(actor.id)
} else {
ui.notifications.warn("Actor not found")
}
super._onDropActor(event)
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}

View File

@ -43,7 +43,7 @@ export class EcrymeCharacterSummary extends Application {
/* -------------------------------------------- */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/fvtt-ecryme/templates/dialogs/character-summary.hbs",
popOut: true,
resizable: true,

View File

@ -10,14 +10,14 @@ export const ECRYME_CONFIG = {
"melee": "ECRY.ui.melee",
"ranged": "ECRY.ui.ranged"
},
traitLevel: [
{value: -3, text: "-3"},
{value: -2, text: "-2"},
{value: -1, text: "-1"},
{value: +1, text: "+1"},
{value: +2, text: "+2"},
{value: +3, text: "+3"}
],
traitLevel: {
"-3":{value: "-3", text: "-3"},
"-2":{value: "-2", text: "-2"},
"-1":{value: "-1", text: "-1"},
"+1":{value: "+1", text: "+1"},
"+2":{value: "+2", text: "+2"},
"+3":{value: "+3", text: "+3"}
},
impactTypes: {
physical: "ECRY.ui.physical",
mental: "ECRY.ui.mental",
@ -30,7 +30,7 @@ export const ECRYME_CONFIG = {
major: "ECRY.ui.major"
},
difficulty: {
"-1": {difficulty: "ECRY.ui.none", frequency: "ECRY.ui.none", value: "-"},
"-1": {difficulty: "ECRY.ui.none", frequency: "ECRY.ui.none", value: "-1"},
"8": { difficulty: "ECRY.ui.troublesome", frequency: "ECRY.ui.occasional", value: 8 },
"10": { difficulty: "ECRY.ui.difficult", frequency: "ECRY.ui.uncommon", value: 10 },
"12": { difficulty: "ECRY.ui.verydifficult", frequency: "ECRY.ui.rare", value: 12 },
@ -57,6 +57,19 @@ export const ECRYME_CONFIG = {
"lige": {name: "ECRY.ui.lige", value: 100 },
"hurle": {name: "ECRY.ui.hurle", value: 10 },
"coin": {name: "ECRY.ui.coin", value: 1 }
},
transcendanceOptions: {
"execution": "ECRY.ui.execution",
"preservation": "ECRY.ui.preservation"
},
bonusMalusPersoOptions: {
"-3": {value: "-3", label: "-3"},
"-2": {value: "-2", label: "-2"},
"-1": {value: "-1", label: "-1"},
"0": {value: "0", label: "0"},
"+1": {value: "1", label: "+1"},
"+2": {value: "2", label: "+2"},
"+3": {value: "3", label: "+3"}
}
}

View File

@ -4,7 +4,32 @@ import { EcrymeCommands } from "../app/ecryme-commands.js";
/* -------------------------------------------- */
const __maxImpacts = { superficial: 4, light: 3, serious: 2, major: 1 }
const __nextImpacts = { superficial: "light", light: "serious", serious: "major", major: "major" }
const __effect2Impact= [ "none", "superficial", "superficial", "light", "light", "serious", "serious", "major", "major" ]
const __effect2Impact = ["none", "superficial", "superficial", "light", "light", "serious", "serious", "major", "major"]
const __cephalySuccess = {
1: "cephaly-success-2",
2: "cephaly-success-2",
3: "cephaly-success-4",
4: "cephaly-success-4",
5: "cephaly-success-6",
6: "cephaly-success-6",
7: "cephaly-success-8",
8: "cephaly-success-8",
9: "cephaly-success-9",
10: "cephaly-success-10"
}
const __cephalyFailure = {
1: "cephaly-failure-2",
2: "cephaly-failure-2",
3: "cephaly-failure-4",
4: "cephaly-failure-4",
5: "cephaly-failure-6",
6: "cephaly-failure-6",
7: "cephaly-failure-8",
8: "cephaly-failure-8",
9: "cephaly-failure-9",
10: "cephaly-failure-10"
}
/* -------------------------------------------- */
export class EcrymeUtility {
@ -56,6 +81,9 @@ export class EcrymeUtility {
accum += block.fn(i);
return accum;
})
Handlebars.registerHelper('isGM', function () {
return game.user.isGM
})
game.settings.register("fvtt-ecryme", "ecryme-game-level", {
name: game.i18n.localize("ECRY.settings.gamelevel"),
@ -69,6 +97,7 @@ export class EcrymeUtility {
"level_b": game.i18n.localize("ECRY.settings.boheme"),
"level_a": game.i18n.localize("ECRY.settings.amertume"),
},
default: "level_a",
restricted: true
})
@ -81,6 +110,16 @@ export class EcrymeUtility {
let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
return level != "level_e"
}
/*-------------------------------------------- */
static hasBoheme() {
let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
return level == "level_b" || level == "level_a"
}
/*-------------------------------------------- */
static hasAmertume() {
let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
return level == "level_a"
}
/*-------------------------------------------- */
static buildSkillConfig() {
@ -88,7 +127,7 @@ export class EcrymeUtility {
for (let categKey in game.data.template.Actor.templates.core.skills) {
let category = game.data.template.Actor.templates.core.skills[categKey]
for (let skillKey in category.skilllist) {
let skill = duplicate(category.skilllist[skillKey])
let skill = foundry.utils.duplicate(category.skilllist[skillKey])
skill.categKey = categKey // Auto reference the category
game.system.ecryme.config.skills[skillKey] = skill
}
@ -141,10 +180,10 @@ export class EcrymeUtility {
// Compute margin
confront.marginExecution = this.confrontData1.executionTotal - this.confrontData2.preservationTotal
confront.marginPreservation = this.confrontData1.preservationTotal - this.confrontData2.executionTotal
console.log(confront.marginExecution, confront.marginPreservation)
console.log(confront.marginExecution, confront.marginPreservation)
// Filter margin
let maxMargin // Dummy max
if ( confront.marginExecution > 0) { // Successful hit
if (confront.marginExecution > 0) { // Successful hit
// Limit with skill+spec
maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
confront.marginExecution = Math.min(confront.marginExecution, maxMargin)
@ -153,7 +192,7 @@ export class EcrymeUtility {
confront.marginExecution = -Math.min(Math.abs(confront.marginExecution), maxMargin)
}
if ( confront.marginPreservation > 0) { // Successful defense
if (confront.marginPreservation > 0) { // Successful defense
// Limit with skill+spec
maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
confront.marginPreservation = Math.min(confront.marginPreservation, maxMargin)
@ -167,8 +206,8 @@ export class EcrymeUtility {
if (confront.rollData1.weapon && confront.marginExecution > 0) {
confront.effectExecution += confront.rollData1.weapon.system.effect
confront.impactExecution = this.getImpactFromEffect(confront.effectExecution)
}
if ( confront.marginExecution < 0) {
}
if (confront.marginExecution < 0) {
confront.bonus2 = -confront.marginExecution
}
confront.effectPreservation = confront.marginPreservation
@ -176,18 +215,39 @@ export class EcrymeUtility {
confront.effectPreservation = - (Math.abs(confront.marginPreservation) + confront.rollData2.weapon.system.effect)
confront.impactPreservation = this.getImpactFromEffect(Math.abs(confront.effectPreservation))
}
if ( confront.marginPreservation > 0) {
confront.bonus1 = -confront.marginPreservation
if (confront.marginPreservation > 0) {
confront.bonus1 = confront.marginPreservation
}
let msg = await this.createChatWithRollMode(this.confrontData1.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-result.hbs`, confront)
})
msg.setFlag("world", "ecryme-rolldata", confront)
await msg.setFlag("world", "ecryme-rolldata", confront)
console.log("Confront result", confront)
this.lastConfront = confront
}
/* -------------------------------------------- */
static async manageCephalyDifficulty(rollData, difficulty) {
rollData.difficulty = Number(difficulty)
if (rollData.executionTotal > difficulty) {
rollData.marginExecution = rollData.executionTotal - difficulty
rollData.cephalySuccess = "ECRY.rule." + __cephalySuccess[(rollData.marginExecution > 10) ? 10 : rollData.marginExecution]
} else {
rollData.marginExecution = -1
}
if (rollData.preservationTotal < difficulty) {
rollData.marginPreservation = difficulty - rollData.preservationTotal
rollData.cephalyFailure = "ECRY.rule." + __cephalyFailure[(rollData.marginPreservation > 10) ? 10 : rollData.marginPreservation]
} else {
rollData.marginPreservation = -1
}
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-cephaly-result.hbs`, rollData)
})
msg.setFlag("world", "ecryme-rolldata", rollData)
console.log("Cephaly result", rollData)
}
/* -------------------------------------------- */
static manageConfrontation(rollData) {
@ -216,7 +276,7 @@ export class EcrymeUtility {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "rolldata")
//console.log(">>>>>>>>>>>>>>>>>>>>>>>>>> Menu !!!!", rollData)
if (rollData.skill && i <= rollData.skill.value && !rollData.transcendUsed && rollData.spec) {
if (rollData.skill && rollData.skill.value >= i && !rollData.transcendUsed && rollData.spec) {
return true
}
return false
@ -241,23 +301,27 @@ export class EcrymeUtility {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "ecryme-rolldata")
ui.notifications.info( game.i18n.localize("ECRY.chat.confrontselect"))
EcrymeUtility.manageConfrontation(rollData)
})
html.on("click", '.button-apply-cephaly-difficulty', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "ecryme-rolldata")
let difficulty = $("#" + rollData.rollId + "-cephaly-difficulty").val()
EcrymeUtility.manageCephalyDifficulty(rollData, difficulty)
})
html.on("click", '.button-apply-impact', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let actor = game.actors.get($(event.currentTarget).data("actor-id"))
actor.modifyImpact($(event.currentTarget).data("impact-type"), $(event.currentTarget).data("impact"), 1)
})
})
html.on("click", '.button-apply-bonus', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let actor = game.actors.get($(event.currentTarget).data("actor-id"))
actor.modifyConfrontBonus( $(event.currentTarget).data("bonus") )
})
html.on("click", '.draw-tarot-card', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
this.drawDeckCard(messageId)
actor.modifyConfrontBonus($(event.currentTarget).data("bonus"))
})
}
@ -341,16 +405,21 @@ export class EcrymeUtility {
let id = rollData.rollId
let oldRollData = this.rollDataStore[id] || {}
let newRollData = mergeObject(oldRollData, rollData)
let newRollData = foundry.utils.mergeObject(oldRollData, rollData)
this.rollDataStore[id] = newRollData
}
/* -------------------------------------------- */
static async onSocketMesssage(msg) {
console.log("SOCKET MESSAGE", msg.name)
if (msg.name == "msg-draw-card") {
if (game.user.isGM && game.system.ecryme.currentTirage) {
game.system.ecryme.currentTirage.addCard(msg.data.msgId)
console.log("SOCKET MESSAGE", msg)
if (msg.name == "msg_gm_chat_message") {
let rollData = msg.data.rollData
if ( game.user.isGM ) {
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
content: await renderTemplate(msg.data.template, rollData),
whisper: game.user.id
})
chatMsg.setFlag("world", "ecryme-rolldata", rollData)
}
}
}
@ -430,7 +499,7 @@ export class EcrymeUtility {
rollData.margin = rollData.total - rollData.difficulty
if (rollData.total > rollData.difficulty) {
rollData.isSuccess = true
let maxMargin = rollData.skill.value + (rollData.spec) ? 2 : 0
let maxMargin = rollData.skill.value + ((rollData.spec) ? 2 : 0)
rollData.margin = Math.min(rollData.margin, maxMargin)
}
}
@ -454,7 +523,7 @@ export class EcrymeUtility {
}
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0])
diceFormula += "+2"
diceFormula += "+" + (String(rollData.spec.system?.bonus) || "2")
}
rollData.bonusMalusTraits = 0
if (rollData.traitsBonus && rollData.traitsBonus.length > 0) {
@ -463,7 +532,7 @@ export class EcrymeUtility {
let trait = actor.getTrait(id)
console.log(trait, id)
rollData.traitsBonusList.push(trait)
rollData.bonusMalusTraits += trait.system.level
rollData.bonusMalusTraits += Math.abs(trait.system.level)
}
}
if (rollData.traitsMalus && rollData.traitsMalus.length > 0) {
@ -471,12 +540,15 @@ export class EcrymeUtility {
for (let id of rollData.traitsMalus) {
let trait = actor.getTrait(id)
rollData.traitsMalusList.push(trait)
rollData.bonusMalusTraits -= trait.system.level
rollData.bonusMalusTraits -= Math.abs(trait.system.level)
}
}
diceFormula += "+" + rollData.bonusMalusTraits
diceFormula += "+" + rollData.bonusMalusPerso
diceFormula += "+" + rollData.impactMalus
if (rollData.annency) {
diceFormula += "+" + rollData.annencyBonus
}
rollData.diceFormula = diceFormula
return diceFormula
}
@ -486,7 +558,7 @@ export class EcrymeUtility {
let actor = game.actors.get(rollData.actorId)
// Fix difficulty
if (!rollData.difficulty || rollData.difficulty == "-") {
if (!rollData.difficulty || rollData.difficulty == "-1") {
rollData.difficulty = 0
}
rollData.difficulty = Number(rollData.difficulty)
@ -494,9 +566,9 @@ export class EcrymeUtility {
let diceFormula = this.computeRollFormula(rollData, actor)
// Performs roll
let myRoll = new Roll(diceFormula).roll({ async: false })
let myRoll = await new Roll(diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = duplicate(myRoll)
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.total = myRoll.total
rollData.diceSum = myRoll.terms[0].total
@ -505,7 +577,7 @@ export class EcrymeUtility {
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
})
msg.setFlag("world", "ecryme-rolldata", rollData)
await msg.setFlag("world", "ecryme-rolldata", rollData)
console.log("Rolldata result", rollData)
}
@ -522,7 +594,7 @@ export class EcrymeUtility {
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
})
msg.setFlag("world", "ecryme-rolldata", rollData)
await msg.setFlag("world", "ecryme-rolldata", rollData)
}
/* -------------------------------------------- */
@ -566,12 +638,10 @@ export class EcrymeUtility {
}
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
game.socket.emit("system.fvtt-ecryme", { msg: "msg_gm_chat_message", data: chatGM });
static blindMessageToGM(chatData) {
chatData.whisper = this.getUsers(user => user.isGM);
console.log("blindMessageToGM", chatData);
game.socket.emit("system.fvtt-ecryme", { name: "msg_gm_chat_message", data: chatData });
}
@ -591,18 +661,14 @@ export class EcrymeUtility {
}
return array;
}
/* -------------------------------------------- */
static async createChatMessage(name, rollMode, chatOptions) {
switch (rollMode) {
case "blindroll": // GM only
if (!game.user.isGM) {
this.blindMessageToGM(chatOptions);
chatOptions.whisper = [game.user.id];
chatOptions.content = "Message only to the GM";
}
else {
} else {
chatOptions.whisper = this.getUsers(user => user.isGM);
}
break;
@ -617,19 +683,20 @@ export class EcrymeUtility {
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
rollId: randomID(16),
rollId: foundry.utils.randomID(16),
type: "roll-data",
bonusMalusPerso: 0,
bonusMalusPerso: "0",
bonusMalusSituation: 0,
bonusMalusDef: 0,
annencyBonus: 0,
bonusMalusPortee: 0,
skillTranscendence: 0,
rollMode: game.settings.get("core", "rollMode"),
difficulty: "-",
difficulty: "-1",
useSpleen: false,
useIdeal: false,
impactMalus: 0,
config: duplicate(game.system.ecryme.config)
config: foundry.utils.duplicate(game.system.ecryme.config)
}
EcrymeUtility.updateWithTarget(rollData)
return rollData

View File

@ -6,7 +6,7 @@ export class EcrymeConfrontDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
let options = mergeObject(super.defaultOptions, {
let options = foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-ecryme ecryme-confrontation-dialog"],
dragDrop: [{ dragSelector: ".confront-dice-container", dropSelector: null }],
width: 620, height: 'fit-content', 'z-index': 99999
@ -50,6 +50,7 @@ export class EcrymeConfrontDialog extends Dialog {
let msg = await EcrymeUtility.createChatMessage(this.rollData.alias, "blindroll", {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-pending.hbs`, this.rollData)
})
EcrymeUtility.blindMessageToGM( { rollData: this.rollData, template: "systems/fvtt-ecryme/templates/chat/chat-confrontation-pending.hbs" })
console.log("MSG", this.rollData)
msg.setFlag("world", "ecryme-rolldata", this.rollData)
}
@ -82,13 +83,24 @@ export class EcrymeConfrontDialog extends Dialog {
let button = this.buttonDisabled
setTimeout(function () { $(".launchConfront").attr("disabled", button) }, 180)
}
/* ------------------ -------------------------- */
_canDragStart(selector) {
console.log("CAN DRAG START", selector, super._canDragStart(selector) )
return true
}
_canDragDrop(selector) {
console.log("CAN DRAG DROP", selector, super._canDragDrop(selector) )
return true
}
/* ------------------ -------------------------- */
_onDragStart(event) {
console.log("DRAGSTART::::", event)
super._onDragStart(event)
let dragType = $(event.srcElement).data("drag-type")
let diceData = {}
//console.log("DRAGTYPE", dragType)
console.log("DRAGTYPE", dragType)
if (dragType == "dice") {
diceData = {
dragType: "dice",
@ -111,7 +123,7 @@ export class EcrymeConfrontDialog extends Dialog {
let data = JSON.parse(dataJSON)
if ( data.dragType == "dice") {
let idx = Number(data.diceIndex)
//console.log("DATA", data, event, event.srcElement.className)
console.log("DATA", data, event, event.srcElement.className)
if (event.srcElement.className.includes("execution") &&
this.rollData.availableDices.filter(d => d.location == "execution").length < 2) {
this.rollData.availableDices[idx].location = "execution"
@ -151,9 +163,9 @@ export class EcrymeConfrontDialog extends Dialog {
// Apply Transcend if needed
if (this.rollData.skillTranscendence > 0) {
if (this.rollData.applyTranscendence == "execution") {
this.rollData.executionTotal += this.rollData.skillTranscendence
this.rollData.executionTotal += Number(this.rollData.skillTranscendence)
} else {
this.rollData.preservationTotal += this.rollData.skillTranscendence
this.rollData.preservationTotal += Number(this.rollData.skillTranscendence)
}
}
}
@ -180,7 +192,7 @@ export class EcrymeConfrontDialog extends Dialog {
this.processTranscendence()
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
rollData.spec = duplicate(actor.getSpecialization(rollData.selectedSpecs[0]))
rollData.spec = foundry.utils.duplicate(actor.getSpecialization(rollData.selectedSpecs[0]))
rollData.specApplied = true
rollData.executionTotal += 2
rollData.preservationTotal += 2
@ -200,19 +212,19 @@ export class EcrymeConfrontDialog extends Dialog {
for (let id of rollData.traitsBonusSelected) {
let trait = rollData.traitsBonus.find(t => t._id == id)
trait.activated = true
rollData.bonusMalusTraits += trait.system.level
rollData.bonusMalusTraits += Number(trait.system.level)
}
}
if (rollData.traitsMalusSelected && rollData.traitsMalusSelected.length > 0) {
for (let id of rollData.traitsMalusSelected) {
let trait = rollData.traitsMalus.find(t => t._id == id)
trait.activated = true
rollData.bonusMalusTraits -= trait.system.level
rollData.bonusMalusTraits -= Number(trait.system.level)
}
}
rollData.executionTotal += rollData.bonusMalusTraits + rollData.bonusMalusPerso
rollData.preservationTotal += rollData.bonusMalusTraits + rollData.bonusMalusPerso
rollData.executionTotal += Number(rollData.bonusMalusTraits) + Number(rollData.bonusMalusPerso)
rollData.preservationTotal += Number(rollData.bonusMalusTraits) + Number(rollData.bonusMalusPerso)
this.refreshDialog()
}
@ -222,7 +234,7 @@ export class EcrymeConfrontDialog extends Dialog {
super.activateListeners(html);
html.find('#bonusMalusPerso').change((event) => {
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
this.rollData.bonusMalusPerso = event.currentTarget.value
this.computeTotals()
})
html.find('#roll-specialization').change((event) => {
@ -245,7 +257,9 @@ export class EcrymeConfrontDialog extends Dialog {
this.rollData.applyTranscendence = $('#roll-apply-transcendence').val()
this.computeTotals()
})
html.find('#annency-bonus').change((event) => {
this.rollData.annencyBonus = Number(event.currentTarget.value)
})
}
}

View File

@ -50,15 +50,15 @@ export class EcrymeConfrontStartDialog extends Dialog {
/* -------------------------------------------- */
async rollConfront( diceFormula ) {
// Do the initial roll
let myRoll = new Roll(diceFormula).roll({async: false})
let myRoll = await new Roll(diceFormula).roll()
await EcrymeUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
// Fill the available dice table
let rollData = this.rollData
rollData.roll = duplicate(myRoll)
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.availableDices = []
for (let result of myRoll.terms[0].results) {
if ( !result.discarded) {
let resultDup = duplicate(result)
let resultDup = foundry.utils.duplicate(result)
resultDup.location = "mainpool"
rollData.availableDices.push(resultDup)
}

View File

@ -58,6 +58,7 @@ export class EcrymeRollDialog extends Dialog {
$(function () { onLoad(); });
html.find('#bonusMalusPerso').change((event) => {
console.log("DIFF", event.currentTarget.value)
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
})
html.find('#roll-difficulty').change((event) => {

View File

@ -11,6 +11,7 @@
import { EcrymeActor } from "./actors/ecryme-actor.js";
import { EcrymeItemSheet } from "./items/ecryme-item-sheet.js";
import { EcrymeActorSheet } from "./actors/ecryme-actor-sheet.js";
import { EcrymeAnnencySheet } from "./actors/ecryme-annency-sheet.js";
import { EcrymeUtility } from "./common/ecryme-utility.js";
import { EcrymeCombat } from "./app/ecryme-combat.js";
import { EcrymeItem } from "./items/ecryme-item.js";
@ -58,13 +59,16 @@ Hooks.once("init", async function () {
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["pc"], makeDefault: true });
//Actors.registerSheet("fvtt-ecryme", EcrymeNPCSheet, { types: ["pnj"], makeDefault: false });
Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["npc"], makeDefault: true });
Actors.registerSheet("fvtt-ecryme", EcrymeAnnencySheet, { types: ["annency"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-ecryme", EcrymeItemSheet, { makeDefault: true });
EcrymeUtility.init()
Babele.get().setSystemTranslationsDir("translated")
});
/* -------------------------------------------- */
@ -79,28 +83,13 @@ function welcomeMessage() {
}
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "",
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey)
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
async function importDefaultScene() {
let exists = game.scenes.find(j => j.name == "Landing page 1");
if (!exists) {
const scenes = await EcrymeUtility.loadCompendium("fvtt-ecryme.scenes")
let newDocuments = scenes.filter(i => i.name == "Landing page 1");
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Landing page 1").activate();
}
}
@ -118,10 +107,17 @@ Hooks.once("ready", function () {
});
}
registerUsageCount(game.system.id)
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
welcomeMessage();
EcrymeUtility.ready()
EcrymeCharacterSummary.ready()
EcrymeUtility.ready();
EcrymeCharacterSummary.ready();
importDefaultScene();
})

View File

@ -8,7 +8,7 @@ export class EcrymeItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-ecryme", "sheet", "item"],
template: "systems/fvtt-ecryme/templates/item-sheet.hbs",
dragDrop: [{ dragSelector: null, dropSelector: null }],
@ -56,8 +56,8 @@ export class EcrymeItemSheet extends ItemSheet {
name: this.object.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: duplicate(this.object.system),
config: duplicate(game.system.ecryme.config),
system: foundry.utils.duplicate(this.object.system),
config: foundry.utils.duplicate(game.system.ecryme.config),
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
@ -89,7 +89,7 @@ export class EcrymeItemSheet extends ItemSheet {
/* -------------------------------------------- */
postItem() {
let chatData = duplicate(this.item)
let chatData = foundry.utils.duplicate(this.item)
if (this.actor) {
chatData.actor = { id: this.actor.id };
}

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2024/04/27-08:47:55.410828 7fc5c4c006c0 Recovering log #161
2024/04/27-08:47:55.422094 7fc5c4c006c0 Delete type=3 #159
2024/04/27-08:47:55.422190 7fc5c4c006c0 Delete type=0 #161
2024/04/27-09:26:42.196858 7fc5bfe006c0 Level-0 table #166: started
2024/04/27-09:26:42.196924 7fc5bfe006c0 Level-0 table #166: 0 bytes OK
2024/04/27-09:26:42.203539 7fc5bfe006c0 Delete type=0 #164
2024/04/27-09:26:42.227249 7fc5bfe006c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)

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2024/04/26-19:22:08.707793 7f89060006c0 Recovering log #156
2024/04/26-19:22:08.718085 7f89060006c0 Delete type=3 #154
2024/04/26-19:22:08.718160 7f89060006c0 Delete type=0 #156
2024/04/26-19:25:18.674002 7f88ffe006c0 Level-0 table #162: started
2024/04/26-19:25:18.674046 7f88ffe006c0 Level-0 table #162: 0 bytes OK
2024/04/26-19:25:18.715930 7f88ffe006c0 Delete type=0 #160
2024/04/26-19:25:18.747436 7f88ffe006c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)

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2024/04/27-08:47:55.474153 7fc5c56006c0 Recovering log #98
2024/04/27-08:47:55.484458 7fc5c56006c0 Delete type=3 #96
2024/04/27-08:47:55.484547 7fc5c56006c0 Delete type=0 #98
2024/04/27-09:26:42.227493 7fc5bfe006c0 Level-0 table #103: started
2024/04/27-09:26:42.227557 7fc5bfe006c0 Level-0 table #103: 0 bytes OK
2024/04/27-09:26:42.234320 7fc5bfe006c0 Delete type=0 #101
2024/04/27-09:26:42.234536 7fc5bfe006c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2024/04/27-09:26:42.234577 7fc5bfe006c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)

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2024/04/26-19:22:08.762783 7f89074006c0 Recovering log #93
2024/04/26-19:22:08.773921 7f89074006c0 Delete type=3 #91
2024/04/26-19:22:08.774007 7f89074006c0 Delete type=0 #93
2024/04/26-19:25:18.785678 7f88ffe006c0 Level-0 table #99: started
2024/04/26-19:25:18.785720 7f88ffe006c0 Level-0 table #99: 0 bytes OK
2024/04/26-19:25:18.821605 7f88ffe006c0 Delete type=0 #97
2024/04/26-19:25:18.901806 7f88ffe006c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2024/04/26-19:25:18.901870 7f88ffe006c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)

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2024/04/27-08:47:55.459426 7fc5c4c006c0 Recovering log #161
2024/04/27-08:47:55.470519 7fc5c4c006c0 Delete type=3 #159
2024/04/27-08:47:55.470616 7fc5c4c006c0 Delete type=0 #161
2024/04/27-09:26:42.211453 7fc5bfe006c0 Level-0 table #166: started
2024/04/27-09:26:42.211516 7fc5bfe006c0 Level-0 table #166: 0 bytes OK
2024/04/27-09:26:42.218445 7fc5bfe006c0 Delete type=0 #164
2024/04/27-09:26:42.227295 7fc5bfe006c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)

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2024/04/26-19:22:08.749669 7f8906a006c0 Recovering log #156
2024/04/26-19:22:08.759716 7f8906a006c0 Delete type=3 #154
2024/04/26-19:22:08.759885 7f8906a006c0 Delete type=0 #156
2024/04/26-19:25:18.747562 7f88ffe006c0 Level-0 table #162: started
2024/04/26-19:25:18.747596 7f88ffe006c0 Level-0 table #162: 0 bytes OK
2024/04/26-19:25:18.785476 7f88ffe006c0 Delete type=0 #160
2024/04/26-19:25:18.901779 7f88ffe006c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)

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2024/04/27-08:47:55.443420 7fc5c4c006c0 Recovering log #45
2024/04/27-08:47:55.454090 7fc5c4c006c0 Delete type=3 #43
2024/04/27-08:47:55.454232 7fc5c4c006c0 Delete type=0 #45
2024/04/27-09:26:42.203748 7fc5bfe006c0 Level-0 table #50: started
2024/04/27-09:26:42.203807 7fc5bfe006c0 Level-0 table #50: 0 bytes OK
2024/04/27-09:26:42.211166 7fc5bfe006c0 Delete type=0 #48
2024/04/27-09:26:42.227275 7fc5bfe006c0 Manual compaction at level-0 from '!scenes!YYBr138LR7ntGFdo' @ 72057594037927935 : 1 .. '!scenes!wJJTdzEVyJpkUXaM' @ 0 : 0; will stop at (end)
2024/04/27-09:26:42.227330 7fc5bfe006c0 Manual compaction at level-1 from '!scenes!YYBr138LR7ntGFdo' @ 72057594037927935 : 1 .. '!scenes!wJJTdzEVyJpkUXaM' @ 0 : 0; will stop at (end)

8
packs/scenes/LOG.old Normal file
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@ -0,0 +1,8 @@
2024/04/26-19:22:08.735377 7f89074006c0 Recovering log #40
2024/04/26-19:22:08.745776 7f89074006c0 Delete type=3 #38
2024/04/26-19:22:08.745887 7f89074006c0 Delete type=0 #40
2024/04/26-19:25:18.595904 7f88ffe006c0 Level-0 table #46: started
2024/04/26-19:25:18.595980 7f88ffe006c0 Level-0 table #46: 0 bytes OK
2024/04/26-19:25:18.630930 7f88ffe006c0 Delete type=0 #44
2024/04/26-19:25:18.747411 7f88ffe006c0 Manual compaction at level-0 from '!scenes!YYBr138LR7ntGFdo' @ 72057594037927935 : 1 .. '!scenes!wJJTdzEVyJpkUXaM' @ 0 : 0; will stop at (end)
2024/04/26-19:25:18.747487 7f88ffe006c0 Manual compaction at level-1 from '!scenes!YYBr138LR7ntGFdo' @ 72057594037927935 : 1 .. '!scenes!wJJTdzEVyJpkUXaM' @ 0 : 0; will stop at (end)

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@ -0,0 +1 @@
MANIFEST-000163

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7
packs/specialisation/LOG Normal file
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@ -0,0 +1,7 @@
2024/04/27-08:47:55.395447 7fc5c56006c0 Recovering log #161
2024/04/27-08:47:55.406766 7fc5c56006c0 Delete type=3 #159
2024/04/27-08:47:55.406871 7fc5c56006c0 Delete type=0 #161
2024/04/27-09:26:42.188991 7fc5bfe006c0 Level-0 table #166: started
2024/04/27-09:26:42.189072 7fc5bfe006c0 Level-0 table #166: 0 bytes OK
2024/04/27-09:26:42.196426 7fc5bfe006c0 Delete type=0 #164
2024/04/27-09:26:42.196728 7fc5bfe006c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)

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@ -0,0 +1,7 @@
2024/04/26-19:22:08.694940 7f89056006c0 Recovering log #156
2024/04/26-19:22:08.705096 7f89056006c0 Delete type=3 #154
2024/04/26-19:22:08.705158 7f89056006c0 Delete type=0 #156
2024/04/26-19:25:18.631092 7f88ffe006c0 Level-0 table #162: started
2024/04/26-19:25:18.631157 7f88ffe006c0 Level-0 table #162: 0 bytes OK
2024/04/26-19:25:18.673806 7f88ffe006c0 Delete type=0 #160
2024/04/26-19:25:18.747426 7f88ffe006c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)

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packs/traits/000158.ldb Normal file

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0
packs/traits/000165.log Normal file
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1
packs/traits/CURRENT Normal file
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@ -0,0 +1 @@
MANIFEST-000163

0
packs/traits/LOCK Normal file
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7
packs/traits/LOG Normal file
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@ -0,0 +1,7 @@
2024/04/27-08:47:55.428744 7fc5c56006c0 Recovering log #161
2024/04/27-08:47:55.439052 7fc5c56006c0 Delete type=3 #159
2024/04/27-08:47:55.439149 7fc5c56006c0 Delete type=0 #161
2024/04/27-09:26:42.218635 7fc5bfe006c0 Level-0 table #166: started
2024/04/27-09:26:42.218676 7fc5bfe006c0 Level-0 table #166: 0 bytes OK
2024/04/27-09:26:42.227027 7fc5bfe006c0 Delete type=0 #164
2024/04/27-09:26:42.227313 7fc5bfe006c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)

7
packs/traits/LOG.old Normal file
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@ -0,0 +1,7 @@
2024/04/26-19:22:08.721470 7f8906a006c0 Recovering log #156
2024/04/26-19:22:08.732531 7f8906a006c0 Delete type=3 #154
2024/04/26-19:22:08.732624 7f8906a006c0 Delete type=0 #156
2024/04/26-19:25:18.716069 7f88ffe006c0 Level-0 table #162: started
2024/04/26-19:25:18.716099 7f88ffe006c0 Level-0 table #162: 0 bytes OK
2024/04/26-19:25:18.747273 7f88ffe006c0 Delete type=0 #160
2024/04/26-19:25:18.747446 7f88ffe006c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)

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@ -1265,6 +1265,7 @@ ul, li {
min-width: 12rem;
}
.item-name-label-short {
margin-top: 4px;
flex-grow:1;
max-width: 4rem;
min-width: 4rem;
@ -1275,6 +1276,16 @@ ul, li {
max-width: 6rem;
min-width: 6rem;
}
.item-name-label-medium2 {
margin-top: 4px;
flex-grow:0;
max-width: 10rem;
min-width: 10rem;
}
.item-name-label-free {
margin-top: 4px;
align-self: flex-start;
}
.item-name-label-long2 {
margin-top: 4px;
flex-grow:2;
@ -1287,10 +1298,17 @@ ul, li {
min-width: 9rem;
}
.item-field-label-short {
margin-top: 4px;
flex-grow:1;
max-width: 4rem;
min-width: 4rem;
}
.item-field-label-short-header {
margin-top: 4px;
flex-grow:1;
max-width: 2.2rem;
min-width: 2.2rem;
}
.item-field-label-medium {
flex-grow:1;
max-width: 6rem;
@ -1321,12 +1339,21 @@ ul, li {
min-width:2rem;
max-width: 2rem;
}
.item-controls-fixed-full {
min-width:3rem;
max-width: 3rem;
}
.attribute-label {
font-weight: bold;
}
.flexrow-no-expand {
flex-grow: 0;
}
.flexrow-start {
justify-content: flex-start;
align-content: flex-start;
align-self: flex-start;
}
.item-input-small {
max-width: 16px;
max-height: 12px;

View File

@ -1245,6 +1245,7 @@ ul, li {
min-width: 12rem;
}
.item-name-label-short {
margin-top: 4px;
flex-grow:1;
max-width: 4rem;
min-width: 4rem;
@ -1255,6 +1256,16 @@ ul, li {
max-width: 6rem;
min-width: 6rem;
}
.item-name-label-medium2 {
margin-top: 4px;
flex-grow:0;
max-width: 10rem;
min-width: 10rem;
}
.item-name-label-free {
margin-top: 4px;
align-self: flex-start;
}
.item-name-label-long2 {
margin-top: 4px;
flex-grow:2;
@ -1267,10 +1278,17 @@ ul, li {
min-width: 9rem;
}
.item-field-label-short {
margin-top: 4px;
flex-grow:1;
max-width: 4rem;
min-width: 4rem;
}
.item-field-label-short-header {
margin-top: 4px;
flex-grow:1;
max-width: 2.2rem;
min-width: 2.2rem;
}
.item-field-label-medium {
flex-grow:1;
max-width: 6rem;
@ -1301,12 +1319,21 @@ ul, li {
min-width:2rem;
max-width: 2rem;
}
.item-controls-fixed-full {
min-width:3rem;
max-width: 3rem;
}
.attribute-label {
font-weight: bold;
}
.flexrow-no-expand {
flex-grow: 0;
}
.flexrow-start {
justify-content: flex-start;
align-content: flex-start;
align-self: flex-start;
}
.item-input-small {
max-width: 16px;
max-height: 12px;

View File

@ -26,12 +26,84 @@
}
],
"packs": [
{
"label": "Spécialisation",
"type": "Item",
"name": "specialisation",
"path": "packs/specialisation",
"system": "fvtt-ecryme",
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"label": "Equipment",
"type": "Item",
"name": "equipment",
"path": "packs/equipment",
"system": "fvtt-ecryme",
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"label": "Traits",
"type": "Item",
"name": "traits",
"path": "packs/traits",
"system": "fvtt-ecryme",
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"label": "Scenes",
"type": "Scene",
"name": "scenes",
"path": "packs/scenes",
"system": "fvtt-ecryme",
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"label": "Maneuvers",
"type": "Item",
"name": "maneuvers",
"path": "packs/maneuvers",
"system": "fvtt-ecryme",
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"label": "Help/Aides",
"type": "JournalEntry",
"name": "help",
"path": "packs/help",
"system": "fvtt-ecryme",
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
}
],
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/raw/branch/master/system.json",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-ecryme/raw/branch/master/system.json",
"compatibility": {
"minimum": "10",
"verified": "11"
"minimum": "11",
"verified": "12"
},
"id": "fvtt-ecryme",
"primaryTokenAttribute": "secondary.health",
@ -40,9 +112,18 @@
"styles": [
"styles/ecryme.css"
],
"relationships": {
"requires": [
{
"id": "babele",
"type": "module",
"compatibility": {}
}
]
},
"title": "Ecryme, le Jeu de Rôles",
"url": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme",
"version": "11.0.7",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/archive/fvtt-ecryme-v11.0.7.zip",
"url": "https://www.uberwald.me/gitea/public/fvtt-ecryme",
"version": "12.0.1",
"download": "https://www.uberwald.me/gitea/public/fvtt-ecryme/archive/fvtt-ecryme-v12.0.1.zip",
"background": "systems/fvtt-ecryme/images/assets/ecryme_extract_panel_01.webp"
}

View File

@ -1,7 +1,7 @@
{
"Actor": {
"types": [
"pc"
"pc","annency", "npc"
],
"templates": {
"biodata": {
@ -24,9 +24,11 @@
},
"core": {
"subactors": [],
"equipmentfree": "",
"skills": {
"physical": {
"name": "ECRY.ui.physical",
"pnjvalue": 0,
"skilllist": {
"athletics": {
"name": "ECRY.ui.athletics",
@ -57,6 +59,7 @@
},
"mental": {
"name": "ECRY.ui.mental",
"pnjvalue": 0,
"skilllist": {
"anthropomecanology": {
"name": "ECRY.ui.anthropomecanology",
@ -87,6 +90,7 @@
},
"social": {
"name": "ECRY.ui.social",
"pnjvalue": 0,
"skilllist": {
"quibbling": {
"name": "ECRY.ui.quibbling",
@ -173,8 +177,35 @@
"npccore": {
"npctype": "",
"description": ""
},
"annency": {
"base": {
"iscollective": false,
"ismultiple": false,
"characters": [],
"location": {"1": "", "2": "", "3":"", "4":"", "5":"" },
"description": "",
"enhancements": ""
},
"boheme": {
"name": "",
"ideals": "",
"politic": "",
"description": ""
}
}
},
"annency": {
"templates": [
"annency"
]
},
"npc": {
"templates": [
"biodata",
"core"
]
},
"pc": {
"templates": [
"biodata",
@ -188,10 +219,7 @@
"trait",
"weapon",
"specialization",
"annency",
"boheme",
"contact",
"confrontation"
"maneuver"
],
"templates": {
"common": {
@ -203,6 +231,11 @@
"costunit": ""
}
},
"maneuver": {
"templates": [
"common"
]
},
"confrontation": {
"templates": [
"common"
@ -237,6 +270,7 @@
"effect": 0
},
"specialization": {
"bonus": 2,
"templates": [
"common"
],

View File

@ -15,27 +15,40 @@
<div class="flexrow">
<ul>
<li class="flexrow item" data-item-id="{{spleen.id}}">
<label class="item-name-label-medium">Spleen :</label>
<label class="item-field-label-short">Spleen :</label>
<label class="item-name-label-long">{{spleen.name}}</label>
<div class="item-filler">&nbsp;</div>
{{#if spleen}}
<div class="item-controls item-controls-fixed">
<div class="item-controls item-controls-fixed-full">
<a class="item-control item-add" data-type="trait" title="Create Trait"><i
class="fas fa-plus"></i></a>
<a class="item-control item-edit" data-type="trait" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-add" data-type="trait" title="Delete Item"><i class="fas fa-plus"></i></a>
<a class="item-control item-add" data-type="trait" title="Delete Item"><i
class="fas fa-trash"></i></a>
</div>
{{/if}}
</li>
<li class="item flexrow" data-item-id="{{ideal.id}}">
<label class="item-name-label-medium">Ideal :</label>
<label class="item-field-label-short">Ideal :</label>
<label class="item-name-label-long">{{ideal.name}}</label>
<div class="item-filler">&nbsp;</div>
{{#if ideal}}
<div class="item-controls item-controls-fixed">
<div class="item-controls item-controls-fixed-full">
<a class="item-control item-add" data-type="trait" title="Create Trait"><i
class="fas fa-plus"></i></a>
<a class="item-control item-edit" data-type="trait" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-add" data-type="trait" title="Delete Item"><i class="fas fa-plus"></i></a>
<a class="item-control item-add" data-type="trait" title="Delete Item"><i
class="fas fa-trash"></i></a>
</div>
{{/if}}
</li>
<li class="item flexrow flexrow-no-expand flexrow-start ">
<label class="item-name-label-short">Traits :</label>
{{#each traits as |trait key|}}
<label class="item-name-label-free"><a data-item-id="{{trait._id}}" class="item-edit">{{trait.name}}</a>,&nbsp;</label>
{{/each}}
</li>
</ul>
</div>
@ -72,10 +85,29 @@
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header impact-title">
<h3><label class="items-title-text">{{localize category.name}} ({{valueAtIndex @root.impactsMalus
categkey}})</label></h3>
<h3>
{{#if (eq @root.type "npc")}}
<a class="roll-skill-confront" data-category-key="{{categkey}}" data-skill-key="rawnpc">
<i class="fa-regular fa-swords"></i>
</a>
<a class="roll-skill" data-category-key="{{categkey}}" data-skill-key="rawnpc">
<i class="fa-solid fa-dice-d6"></i>
{{/if}}
<label class="items-title-text">{{localize category.name}} ({{valueAtIndex @root.impactsMalus
categkey}})</label>
{{#if (eq @root.type "npc")}}
</a>
<select class="item-field-label-short-header" type="text"
name="system.skills.{{categkey}}.pnjvalue" value="{{category.pnjvalue}}"
data-dtype="Number">
{{selectOptions @root.config.skillLevel selected=category.pnjvalue}}
</select>
{{/if}}
</h3>
</span>
</li>
{{#each category.skilllist as |skill skillkey|}}
<li class="item flexrow list-item">
<span class="item-name-label-long">
@ -89,26 +121,23 @@
<select class="item-field-label-short" type="text"
name="system.skills.{{categkey}}.skilllist.{{skillkey}}.value" value="{{skill.value}}"
data-dtype="Number">
{{#select skill.value}}
{{#each @root.config.skillLevel as |level key| }}
<option value="{{level}}">{{level}}</option>
{{/each}}
{{/select}}
{{selectOptions @root.config.skillLevel selected=skill.value}}
</select>
</li>
<li class="item flexrow list-item">
<ul class="ul-level1">
{{#each skill.spec as |spec idx|}}
<li class="item flexrow list-item" data-item-id="{{spec._id}}" data-item-type="specialization">
<a class="roll-spec" data-spec-id="{{spec._id}}">
<a class="roll-spec" data-category-key="{{categkey}}" data-skill-key="{{skillkey}}"
data-spec-id="{{spec._id}}">
<i class="fa-solid fa-dice-d6"></i>
{{spec.name}}
</a>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" data-type="specialization" title="Edit Item"><i
class="fas fa-edit"></i></a>
<a class="item-control item-add" data-type="specialization" title="Delete Item"><i
class="fas fa-plus"></i></a>
<a class="item-control item-delete" data-type="specialization" title="Delete Item"><i
class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -125,8 +154,12 @@
{{#if hasCephaly}}
{{!-- Cephaly Tab --}}
<div class="tab cephaly" data-group="primary" data-tab="cephaly">
<div class="grid grid-2col">
<div>
<h3>{{localize "ECRY.ui.cephaly"}}</h3>
<ul class="stat-list alternate-list item-list">
{{#each cephalySkills as |skill skillkey|}}
<li class="item flexrow list-item">
@ -135,19 +168,33 @@
<i class="fa-solid fa-dice-d6"></i>
{{localize skill.name}}
</a></span>
<select class="item-field-label-short" type="text"
name="system.cephaly.skilllist.{{skillkey}}.value" value="{{skill.value}}"
data-dtype="Number">
{{#select skill.value}}
{{#each @root.config.skillLevel as |level key| }}
<option value="{{level}}">{{level}}</option>
{{/each}}
{{/select}}
<select class="item-field-label-short" type="text" name="system.cephaly.skilllist.{{skillkey}}.value"
value="{{skill.value}}" data-dtype="Number">
{{selectOptions @root.config.skillLevel selected=skill.value}}
</select>
</li>
{{/each}}
</ul>
</div>
<div>
{{#if annency}}
<h3>{{localize "ECRY.ui.annency"}} : <a class="open-annency"
data-annency-id="{{annency.id}}">{{annency.name}}<i class="fas fa-edit"></i></a></h3>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item">
<span class="item-name-label-long">
{{annency.system.base.description}}
</span>
</li>
</ul>
{{/if}}
</div>
</div>
</div>
{{/if}}
@ -226,61 +273,48 @@
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long2">
<h3><label class="item-name-label-header-long2">{{localize "ECRY.ui.maneuvers"}}</label></h3>
</span>
</li>
{{#each maneuvers as |maneuver key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a>
<span class="item-name-label-long2">
{{maneuver.name}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete maneuver"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
{{!-- Equipement Tab --}}
<div class="tab equipment" data-group="primary" data-tab="equipment">
<div class="tab equipements" data-group="primary" data-tab="equipements">
<span class="item-name-label-header items-title-bg">
<h3><label class="items-title-text">Equipements (saisie libre)</label></h3>
<h3><label class="items-title-text">{{localize "ECRY.ui.equipmentfree"}}</label></h3>
</span>
<div class="form-group small-editor">
{{editor equipementlibre target="system.equipementlibre" button=true owner=owner editable=editable}}
{{editor equipementlibre target="system.equipmentfree" button=true owner=owner editable=editable}}
</div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Armes</label></h3>
<h3><label class="items-title-text">{{localize "ECRY.ui.equipment"}}s</label></h3>
</span>
<span class="item-field-label-medium">
<label class="item-field-label-medium">Normaux</label>
</span>
<span class="item-field-label-medium">
<label class="item-field-label-medium">Particulier</label>
</span>
<span class="item-field-label-medium">
<label class="item-field-label-medium">Critique</label>
</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each armes as |arme key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{arme._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{arme.img}}" /></a>
<span class="item-name-label">{{arme.name}}</span>
<span class="item-field-label-medium"><label>{{arme.system.dommagenormale}}</label></span>
<span class="item-field-label-medium"><label>{{arme.system.dommagepart}}</label></span>
<span class="item-field-label-medium"><label>{{arme.system.dommagecritique}}</label></span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Equipements (Items)</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Q.</label>
<label class="item-field-label-medium">{{localize "ECRY.ui.weight"}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
@ -288,11 +322,12 @@
</div>
</li>
{{#each equipements as |equip key|}}
{{#each equipments as |equip key|}}
<li class="item list-item flexrow list-item-shadow" data-item-id="{{equip._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{equip.img}}" /></a>
<span class="item-name-label">{{equip.name}}</span>
<span class="item-field-label-medium">{{equip.system.weight}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
@ -302,36 +337,6 @@
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Sortilèges</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">Seuil</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each sorts as |sort key|}}
<li class="item list-item flexrow list-item-shadow" data-item-id="{{sort._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{sort.img}}" /></a>
<span class="item-name-label">{{sort.name}}</span>
<span class="item-field-label-medium">
<label class="short-label">{{sort.system.seuil}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<hr>
</div>
@ -343,7 +348,7 @@
<div>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="item-name-label-medium">Lieu de naissance</label>
<label class="item-name-label-medium">{{localize "ECRY.ui.bornplace"}}</label>
<input type="text" class="" name="system.biodata.lieunaissance" value="{{system.biodata.lieunaissance}}"
data-dtype="String" />
</li>
@ -352,22 +357,27 @@
<input type="text" class="" name="system.biodata.age" value="{{system.biodata.age}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Profession</label>
<input type="text" class="" name="system.biodata.profession" value="{{system.biodata.profession}}"
data-dtype="String" />
</li>
</ul>
</div>
<div>
<ul>
<li class="item flexrow">
<label class="item-name-label-medium">Résidence</label>
<label class="item-name-label-medium">{{localize "ECRY.ui.residence"}}</label>
<input type="text" class="" name="system.biodata.residence" value="{{system.biodata.residence}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Nationalité</label>
<label class="item-name-label-medium">{{localize "ECRY.ui.origin"}}</label>
<input type="text" class="" name="system.biodata.nationalite" value="{{system.biodata.nationalite}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="item-name-label-medium">Enfance</label>
<label class="item-name-label-medium">{{localize "ECRY.ui.childhood"}}</label>
<input type="text" class="" name="system.biodata.enfance" value="{{system.biodata.enfance}}"
data-dtype="String" />
</li>

View File

@ -0,0 +1,138 @@
<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields">
<div class="flexrow">
<div class="profile-img-container">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
</div>
<div class="flexcol">
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow">
<ul>
<li class="flexrow item" data-item-id="{{spleen.id}}">
<label class="item-name-label-medium">Description :</label>
<textarea class="textarea-default" rows="3" name="system.base.description">{{system.base.description}}</textarea>
</li>
</ul>
</div>
</div>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
{{#if hasCephaly}}
<a class="item" data-tab="annency">{{localize "ECRY.ui.annency"}}</a>
{{/if}}
{{#if hasBoheme}}
<a class="item" data-tab="boheme">{{localize "ECRY.ui.boheme"}}</a>
{{/if}}
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{#if hasCephaly}}
{{!-- Cephaly Tab --}}
<div class="tab annency" data-group="primary" data-tab="annency">
<div class="grid grid-2col">
<div>
<h3>{{localize "ECRY.ui.annency"}}</h3>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item">
<span class="item-name-label-short">
{{localize "ECRY.ui.iscollective"}}
</span>
<input type="checkbox" class="item-field-label-short" name="system.base.iscollective"
value="{{system.base.iscollective}}" {{checked system.base.iscollective}} />
<span class="item-name-label-short">
{{localize "ECRY.ui.ismultiple"}}
</span>
<input type="checkbox" class="item-field-label-short" name="system.base.ismultiple"
value="{{system.base.ismultiple}}" {{checked system.base.ismultiple}} />
</li>
</ul>
<h3>{{localize "ECRY.ui.characters"}}</h3>
<ul class="stat-list alternate-list item-list">
{{#each characters as |character id|}}
<li class="item flexrow " data-actor-id="{{character.id}}" >
<img class="item-name-img" src="{{character.img}}" />
<span class="item-name-label competence-name">{{character.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control actor-edit" title="Edit Actor"><i class="fas fa-edit"></i></a>
<a class="item-control actor-delete" title="Delete Actor"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div>
<h3>{{localize "ECRY.ui.location"}}</h3>
<ul class="stat-list alternate-list item-list">
{{#each system.base.location as |location index|}}
<li class="item flexrow list-item">
<span class="item-name-label-medium">
{{localize "ECRY.ui.location"}} {{index}}
</span>
<textarea class="textarea-default" rows="3" name="system.base.location.{{index}}">{{location}}</textarea>
</li>
{{/each}}
<li class="item flexrow list-item">
<span class="item-name-label-medium">
{{localize "ECRY.ui.enhancements"}}
</span>
<textarea class="textarea-default" rows="3" name="system.base.enhancements">{{system.base.enhancements}}</textarea>
</li>
</ul>
</div>
</div>
</div>
{{/if}}
{{#if hasBoheme}}
<div class="tab boheme" data-group="primary" data-tab="boheme">
<h3>{{localize "ECRY.ui.oniricform"}}</h3>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item">
<span class="item-name-label-medium">{{localize "ECRY.ui.name"}}</span>
<input type="text" class="item-field-label-long" name="system.boheme.name" value="{{system.boheme.name}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<span class="item-name-label-medium">{{localize "ECRY.ui.ideals"}}</span>
<input type="text" class="item-field-label-long" name="system.boheme.ideals" value="{{system.boheme.ideals}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<span class="item-name-label-medium">{{localize "ECRY.ui.politic"}}</span>
<input type="text" class="item-field-label-long" name="system.boheme.politic" value="{{system.boheme.politic}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<span class="item-name-label-medium">{{localize "ECRY.ui.description"}}</span>
<textarea class="textarea-default" rows="3" name="system.boheme.description">{{system.boheme.description}}</textarea>
</li>
</ul>
</div>
{{/if}}
</section>
</form>

View File

@ -0,0 +1,37 @@
<div class="chat-message-header">
{{#if actorImg}}
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
{{/if}}
<h4 class="chat-actor-name">{{alias}}</h4>
</div>
<hr>
{{#if img}}
<div>
<img class="chat-icon" src="{{img}}" alt="{{alias}}" />
</div>
{{/if}}
<div>
<ul>
<li>{{localize "ECRY.ui.cephaly"}} : {{localize skill.name}}</li>
{{#if annency}}
<li>{{localize "ECRY.ui.annencybonus"}} {{annency.name}}: {{annencyBonus}}</li>
{{/if}}
{{#if (gt marginExecution 0)}}
<li>{{localize "ECRY.ui.execution"}} {{executionTotal}} vs {{difficulty}} : {{marginExecution}}</li>
<li>{{localize cephalySuccess}}</li>
{{/if}}
{{#if (gt marginPreservation 0)}}
<li>{{localize "ECRY.ui.preservation"}} {{preservationTotal}} vs {{difficulty}} : {{marginPreservation}}</li>
<li>{{localize cephalyFailure}}</li>
{{/if}}
</ul>
</div>
</div>

View File

@ -15,13 +15,58 @@
<div>
<ul>
{{#if (eq mode "cephaly")}}
<li>{{localize "ECRY.ui.cephaly"}} : {{localize skill.name}} </li>
{{else}}
<li>Confrontation : {{alias}} </li>
{{/if}}
<li>{{localize skill.name}}: {{skill.value}} </li>
{{#if spec}}
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+2) </li>
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+{{spec.system.bonus}}) </li>
{{/if}}
{{#each traitsBonus as |trait idx|}}
{{#if trait.activated}}
<li>{{localize "ECRY.chat.traitbonus"}}: {{trait.name}} ({{trait.system.level}}) </li>
{{/if}}
{{/each}}
{{#each traitsMalus as |trait idx|}}
{{#if trait.activated}}
<li>{{localize "ECRY.chat.traitmalus"}}: {{trait.name}} ({{trait.system.level}}) </li>
{{/if}}
{{/each}}
{{#if bonusMalusTraits}}
<li>{{localize "ECRY.chat.bonusmalustraits"}}: {{bonusMalusTraits}} </li>
{{/if}}
{{#if (isGM)}}
{{else}}
<li>{{localize "ECRY.ui.execution"}} : {{executionTotal}}</li>
<li>{{localize "ECRY.ui.preservation"}} : {{preservationTotal}}</li>
{{/if}}
</ul>
<button class="button-select-confront">{{localize "ECRY.ui.selectconfront"}}</button>
{{#if (isGM)}}
{{#if (eq mode "cephaly")}}
<div>
<span>{{localize "ECRY.chat.difficulty"}}</span>
<select id="{{rollId}}-cephaly-difficulty" name="cephaly-difficulty">
{{#for 1 20 1}}
<option value="{{this}}">{{this}}</option>
{{/for}}
</select>
</div>
<button class="button-apply-cephaly-difficulty">{{localize "ECRY.ui.cephalydifficulty"}}</button>
{{else}}
<button class="button-select-confront">{{localize "ECRY.ui.selectconfront"}}</button>
{{/if}}
{{else}}
<div>
{{localize "ECRY.chat.sentogm"}}
</div>
{{/if}}
</div>
</div>

View File

@ -21,7 +21,7 @@
{{#if skill}}
<li>{{localize skill.name}}: {{skill.value}} </li>
{{#if spec}}
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+2) </li>
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+{{spec.system.bonus}}) </li>
{{/if}}
{{/if}}

View File

@ -55,20 +55,13 @@
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.skilltranscendence"}} : </span>
<select class="" id="roll-select-transcendence" data-type="Number">
{{#select skillTranscendence}}
{{#for 0 skill.value 1}}
<option value="{{this}}">{{this}}</option>
{{/for}}
{{/select}}
{{selectOptions config.skillLevel selected=skillTranscendence}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.transcendapply"}} : </span>
<select class="" id="roll-apply-transcendence" data-type="String">
{{#select applyTranscendence}}
<option value="execution">{{localize "ECRY.ui.execution"}}</option>
<option value="preservation">{{localize "ECRY.ui.preservation"}}</option>
{{/select}}
{{selectOptions config.transcendanceOptions selected=applyTranscendence localize=true}}
</select>
</div>
@ -100,19 +93,29 @@
{{/each}}
</select>
</div>
{{#if annency}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.annency"}} : {{annency.name}}</span>
<span class="roll-dialog-label">{{annency.system.base.description}}</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.annencybonus"}}</span>
<select class="" id="annency-bonus" name="annencyBonus" data-type="String">
<option value="0">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
</select>
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus : </span>
<select id="bonusMalusPerso" name="bonusMalusPerso">
{{#select bonusMalusPerso}}
<option value="-3">-3</option>
<option value="-2">-2</option>
<option value="-1">-1</option>
<option value="0">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
{{/select}}
<select id="bonusMalusPerso" name="bonusMalusPerso" type="text" data-dtype="String">
{{selectOptions config.bonusMalusPersoOptions selected=bonusMalusPerso labelAttr="label"}}
</select>
</div>

View File

@ -14,22 +14,25 @@
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.skilltranscendence"}} : </span>
<select class="" id="roll-select-transcendence" data-type="Number">
{{#select skillTranscendence}}
{{#for 0 skill.value 1}}
<option value="{{this}}">{{this}}</option>
{{/for}}
{{/select}}
{{selectOptions config.skillLevel selected=skillTranscendence}}
</select>
</div>
{{#if forcedSpec}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span>
<span class="roll-dialog-label">{{forcedSpec.name}} (+{{forcedSpec.system.bonus}})</span>
</div>
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span>
<select class="" id="roll-specialization" data-type="String" multiple>
{{#each skill.spec as |spec idx|}}
<option value="{{spec.id}}">{{spec.name}}</option>
<option value="{{spec.id}}">{{spec.name}} (+{{spec.system.bonus}})</option>
{{/each}}
</select>
</div>
{{/if}}
{{#if spleen}}
<div class="flexrow">
@ -68,16 +71,8 @@
<div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus : </span>
<select id="bonusMalusPerso" name="bonusMalusPerso">
{{#select bonusMalusPerso}}
<option value="-3">-3</option>
<option value="-2">-2</option>
<option value="-1">-1</option>
<option value="0">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
{{/select}}
<select type="text" id="bonusMalusPerso" name="bonusMalusPerso" data-dtype="String">
{{selectOptions config.bonusMalusPersoOptions selected=bonusMalusPerso labelAttr="label"}}
</select>
</div>

View File

@ -12,13 +12,8 @@
<div class="flexrow">
<span class="roll-dialog-label">Difficulté : </span>
<select class="" type="text" id="roll-difficulty" value="{{difficulty}}" data-dtype="Number">
{{#select difficulty}}
{{#each config.difficulty as |diffData value| }}
<option value="{{diffData.value}}">{{localize diffData.difficulty}} / {{localize diffData.frequency}}
({{diffData.value}})</option>
{{/each}}
{{/select}}
<select class="" type="text" id="roll-difficulty" data-dtype="String">
{{selectOptions config.difficulty selected=difficulty localize=true labelAttr="difficulty"}}
</select>
</div>

View File

@ -22,22 +22,14 @@
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.impactType"}}</label>
<select class="item-field-label-medium" type="text" name="system.impacttype" value="{{system.impacttype}}" data-dtype="String">
{{#select system.impacttype}}
{{#each config.impactTypes as |type key| }}
<option value="{{key}}">{{localize type}}</option>
{{/each}}
{{/select}}
{{selectOptions config.impactTypes selected=system.impacttype localize=true }}
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.impactLevel"}}</label>
<select class="item-field-label-medium" type="text" name="system.impactlevel" value="{{system.impactlevel}}" data-dtype="String">
{{#select system.impactlevel}}
{{#each config.impactLevels as |level key| }}
<option value="{{key}}">{{localize level}}</option>
{{/each}}
{{/select}}
{{selectOptions config.impactLevels selected=system.impactlevel localize=true }}
</select>
</li>
</ul>

View File

@ -0,0 +1,27 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-ecryme/templates/items/partial-item-nav.hbs}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-ecryme/templates/items/partial-item-description.hbs}}
<div class="tab details" data-group="primary" data-tab="details">
<div class="tab" data-group="primary">
<ul>
</ul>
</div>
</div>
</section>
</form>

View File

@ -22,14 +22,15 @@
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.skill"}}</label>
<select class="item-field-label-medium" type="text" name="system.skillkey" value="{{system.skillkey}}" data-dtype="String">
{{#select system.skillkey}}
{{#each config.skills as |skill key| }}
<option value="{{key}}">{{localize skill.name}}</option>
{{/each}}
{{/select}}
{{selectOptions config.skills selected=system.skillkey localize=true valueAttr="key" labelAttr="name"}}
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.bonus"}}</label>
<input type="text" class="item-field-label-short" name="system.bonus" value="{{system.bonus}}" data-dtype="Number"/>
</li>
</ul>
</div>
</div>

View File

@ -22,23 +22,14 @@
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.traitType"}}</label>
<select class="item-field-label-medium" type="text" name="system.traitype" value="{{system.traitype}}" data-dtype="String">
{{#select system.traitype}}
{{#each config.traitTypes as |type key| }}
<option value="{{key}}">{{type}}</option>
{{/each}}
{{/select}}
{{selectOptions config.traitTypes selected=system.traitype}}
</select>
</li>
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.niveauTrait"}}</label>
<select class="item-field-label-medium" type="text" name="system.level" value="{{system.level}}" data-dtype="Number">
{{#select system.level}}
{{#each config.traitLevel as |level key| }}
<option value="{{level.value}}">{{level.text}}</option>
{{/each}}
{{/select}}
</select>
<select class="item-field-label-medium" type="text" name="system.level" value="{{system.level}}" data-dtype="String">
{{selectOptions config.traitLevel selected=system.level labelAttr="text"}}
</li>
</ul>
</div>

View File

@ -22,11 +22,7 @@
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.weapontype"}}</label>
<select class="item-field-label-medium" type="text" name="system.weapontype" value="{{system.weapontype}}" data-dtype="String">
{{#select system.weapontype}}
{{#each config.weaponTypes as |type key| }}
<option value="{{key}}">{{localize type}}</option>
{{/each}}
{{/select}}
{{selectOptions config.weaponTypes selected=system.weapontype localize=true}}
</select>
</li>

View File

@ -8,11 +8,7 @@
<label class="item-field-label-long">{{localize "ECRY.ui.cost"}}</label>
<input type="text" class="item-field-label-short" name="system.cost" value="{{system.cost}}" data-dtype="Number" />
<select class="item-field-label-medium" type="text" name="system.costunit" value="{{system.costunit}}" data-dtype="String">
{{#select system.costunit}}
{{#each config.costUnits as |unit key| }}
<option value="{{key}}">{{localize unit.name}}</option>
{{/each}}
{{/select}}
{{selectOptions config.costUnits selected=system.costunit localize=true labelAttr="name"}}
</select>
</li>

View File

@ -0,0 +1,676 @@
{
"label": "Equipement",
"mapping": {
"description": "system.description"
},
"folders": {
"Armor": "Armure",
"Weapons": "Armes",
"Clothing": "Vêtements",
"Food": "Nourriture",
"Lighting": "Eclairage",
"Miscellany" : "Divers",
"Musical instruments": "Instruments de musique",
"Reading, writing, recording": "Lecture, écriture, enregistrement",
"Travel equipment": "Equipement de voyage",
"Vehicle": "Véhicule"
},
"entries": {
"Absinthe": {
"name": "Absinthe",
"description": "<p>A 5 pence deposit is paid for bottles. This sum is paid back if the empty bottle is returned.</p>"
},
"Accordion": {
"name": "Accordéon",
"description": ""
},
"Airship": {
"name": "Dirigeable",
"description": ""
},
"Animal skin parchment": {
"name": "Parchemin de peau",
"description": ""
},
"Automobile": {
"name": "Automobile",
"description": ""
},
"Axe": {
"name": "Hache",
"description": ""
},
"Bag": {
"name": "Sac",
"description": ""
},
"Ball of string": {
"name": "Pelote de ficelle",
"description": ""
},
"Bar of base metal (1 kg)": {
"name": "Lingot de vil métal (1 kg)",
"description": ""
},
"Bare hand": {
"name": "Mains nues",
"description": ""
},
"Barrel organ": {
"name": "Orgue",
"description": ""
},
"Battleaxe": {
"name": "Hache de bataille",
"description": ""
},
"Beer (1 glass)": {
"name": "Bière (1 verre)",
"description": "<p>A 5 pence deposit is paid for bottles. This sum is paid back if the empty bottle is returned.</p>"
},
"Beet stein": {
"name": "Chope (étain)",
"description": ""
},
"Bicycle": {
"name": "Vélo",
"description": ""
},
"Blacksmith's toolkit": {
"name": "Outils de forgeron",
"description": ""
},
"Blanket": {
"name": "Couverture",
"description": ""
},
"Blowpipe": {
"name": "Sarbacane",
"description": ""
},
"Blunderbuss": {
"name": "Tromblon",
"description": ""
},
"Book (printed)": {
"name": "Livre (imprimé)",
"description": ""
},
"Bow": {
"name": "Arc",
"description": ""
},
"Bower hat": {
"name": "Chapeau melon",
"description": ""
},
"Box camera": {
"name": "Appareil photographique (boîtier)",
"description": ""
},
"Bracelet": {
"name": "Bracelet",
"description": ""
},
"Brandy": {
"name": "Brandy",
"description": "<p>A 5 pence deposit is paid for bottles. This sum is paid back if the empty bottle is returned.</p>"
},
"Brooch": {
"name": "Broche",
"description": ""
},
"Butter": {
"name": "Beurre",
"description": ""
},
"Butterfly net": {
"name": "Filet à papillons",
"description": ""
},
"Cake": {
"name": "Gâteau",
"description": ""
},
"Candle": {
"name": "Bougie",
"description": ""
},
"Cane": {
"name": "Canne",
"description": ""
},
"Cape": {
"name": "Cape",
"description": ""
},
"Carriage": {
"name": "Carriole",
"description": ""
},
"Cestus": {
"name": "Ceste",
"description": ""
},
"Chain": {
"name": "Chaîne",
"description": ""
},
"Chain mail": {
"name": "Chemise de maille",
"description": ""
},
"Chestpplate": {
"name": "Cuirasse",
"description": ""
},
"Cigarettes": {
"name": "Cigarettes",
"description": ""
},
"Coffee, tea": {
"name": "Café, thé",
"description": ""
},
"Compass": {
"name": "Boussole",
"description": ""
},
"Corset": {
"name": "Corset",
"description": ""
},
"Crowbar": {
"name": "Pied de biche",
"description": ""
},
"Crude oil (1 l)": {
"name": "Huile lourde (1 l)",
"description": ""
},
"Cudgel": {
"name": "Gourdin",
"description": ""
},
"Dagger": {
"name": "Dague",
"description": ""
},
"Dirk": {
"name": "Poignard",
"description": ""
},
"Disk": {
"name": "Disque",
"description": ""
},
"Dissection kit": {
"name": "Nécessaire de dissection ",
"description": ""
},
"Dress, skirt": {
"name": "Robe, jupe",
"description": ""
},
"Drum": {
"name": "Tambour",
"description": ""
},
"Earrings (pair)": {
"name": "Boucles d'oreille (paire)",
"description": ""
},
"Egg": {
"name": "Oeuf",
"description": ""
},
"Evening dress": {
"name": "Robe de soirée",
"description": ""
},
"Evening shirt": {
"name": "Chemise de soirée",
"description": ""
},
"Film": {
"name": "Pellicule, développement et tirage",
"description": ""
},
"Flail": {
"name": "Fléau",
"description": ""
},
"Flat cap": {
"name": "Casquette gavroche",
"description": ""
},
"Glasses": {
"name": "Lunettes",
"description": ""
},
"Grappling hook": {
"name": "Grapin",
"description": ""
},
"Halberd": {
"name": "Hallebarde",
"description": ""
},
"Hammer and chisel": {
"name": "Marteau et burin",
"description": ""
},
"Handbag": {
"name": "Sac à main",
"description": ""
},
"Handheld crossbow": {
"name": "Arbalète de poing",
"description": ""
},
"Handheld lamp": {
"name": "Lampe tempête",
"description": ""
},
"Harpsichord": {
"name": "Clavecin",
"description": ""
},
"High heels shoes": {
"name": "Escarpins",
"description": ""
},
"Horse-drawn cart": {
"name": "Chariot",
"description": ""
},
"Hot air balloon": {
"name": "Ballon",
"description": ""
},
"Illustrated manuscript (cheap)": {
"name": "Manuscrit enluminé (bon marché) ",
"description": ""
},
"Illustrated manuscript (rich)": {
"name": "Manuscrit enluminé (cher)",
"description": ""
},
"Improvised weapon": {
"name": "Armes improvisées",
"description": ""
},
"Inkpot": {
"name": "Encrier",
"description": ""
},
"Iron flask": {
"name": "Flasque de fer",
"description": ""
},
"Jar (glass)": {
"name": "Conserve (verre)",
"description": ""
},
"Jaw harp": {
"name": "Guimbarde",
"description": ""
},
"Kettle": {
"name": "Bouilloire",
"description": ""
},
"Knife": {
"name": "Couteau",
"description": ""
},
"Lamp oil": {
"name": "Huile (lamp)",
"description": ""
},
"Lantern": {
"name": "Lanterne",
"description": ""
},
"Leather boots (pair)": {
"name": "Leather boots (pair)",
"description": ""
},
"Leather chest piece": {
"name": "Gilet de cuir",
"description": ""
},
"Leather overcoat": {
"name": "Manteau de conduite en cuir ",
"description": ""
},
"Lighter": {
"name": "Briquet",
"description": ""
},
"Loaf of bread": {
"name": "Miche de pain",
"description": ""
},
"Log": {
"name": "Bûche",
"description": ""
},
"Lute": {
"name": "Luth",
"description": ""
},
"Lyre": {
"name": "Lyre",
"description": ""
},
"Mace": {
"name": "Masse d'armes",
"description": ""
},
"Magnifying glass": {
"name": "Lunette, télescope",
"description": ""
},
"Mander parchment": {
"name": "Parchemin de mandre",
"description": ""
},
"Mandolin": {
"name": "Mandoline",
"description": ""
},
"Meat (beef, horse, chicken)": {
"name": "Viande (boeuf, cheval, poulet)",
"description": ""
},
"Meat (fullige, snake, pigeon) (Copy)": {
"name": "Viande (fulige, serpent, pigeon)",
"description": ""
},
"Meat (rat)": {
"name": "Viande (rat)",
"description": ""
},
"Messenger bag": {
"name": "Besace",
"description": ""
},
"Metal crossbow": {
"name": "Arbalète métallique",
"description": ""
},
"Metal cutlery": {
"name": "Couverts en métal",
"description": ""
},
"Metal plaque": {
"name": "Plaque de métal",
"description": "<p>(+8 de caution)</p>"
},
"Mushroom bread": {
"name": "Pain de champignons",
"description": ""
},
"Mushroom spirit": {
"name": "Eau-de-vie de champignons",
"description": "<p>Les bouteilles vides sont consignées, 5 sous par bouteille</p>"
},
"Musical saw": {
"name": "Scie musicale",
"description": ""
},
"Musket": {
"name": "Mousquet",
"description": ""
},
"Necklace": {
"name": "Collier",
"description": ""
},
"Organ": {
"name": "Orgue",
"description": ""
},
"Overcoat": {
"name": "Manteau",
"description": ""
},
"Pack of cards": {
"name": "Jeu de cartes",
"description": ""
},
"Petticoat": {
"name": "Jupon",
"description": ""
},
"Phonographic recorder": {
"name": "phonoéditeur",
"description": ""
},
"Pike": {
"name": "Pique",
"description": ""
},
"Pistol": {
"name": "Pistolet",
"description": ""
},
"Pocket watch": {
"name": "Montre à gousset",
"description": ""
},
"Poor quality stilts": {
"name": "Chaussures à talons-aiguille de basse qualité",
"description": ""
},
"Port, wine": {
"name": "Porto, vin",
"description": "<p>Les bouteilles vides sont consignées, 5 sous par bouteille</p>"
},
"Portable first aid kit": {
"name": "Trousse médicale de voyage ",
"description": ""
},
"Portable phonographic recorder": {
"name": "Phonoenregistreur de voyage",
"description": ""
},
"Portable stove": {
"name": "Réchaud à alcool",
"description": ""
},
"Pot of jam": {
"name": "Pot de confiture",
"description": ""
},
"Quill": {
"name": "Plume",
"description": ""
},
"Rapier": {
"name": "Rapière",
"description": ""
},
"Razor blade": {
"name": "Lame de rasoir",
"description": ""
},
"Recorder": {
"name": "Flûte à bec",
"description": ""
},
"Revolver": {
"name": "Révolver",
"description": ""
},
"Riding boots (pair)": {
"name": "Botte de cavalier (paire)",
"description": ""
},
"Ring": {
"name": "Anneau",
"description": ""
},
"Rope (hemp)": {
"name": "Corde (chanvre)",
"description": ""
},
"Rum": {
"name": "Rhum",
"description": "<p>Les bouteilles vides sont consignées, 5 sous par bouteille</p>"
},
"Scarf, shawl": {
"name": "Echarpe, châle",
"description": ""
},
"Shoes": {
"name": "Chaussures",
"description": ""
},
"Sighted rifle": {
"name": "Fusil à lunette",
"description": ""
},
"Silk stockings": {
"name": "Bas de soie",
"description": ""
},
"Silver bar": {
"name": "Lingot dargent ",
"description": ""
},
"Skis": {
"name": "Skis",
"description": ""
},
"Sleeping bag": {
"name": "Sac de couchage",
"description": ""
},
"Sling": {
"name": "Fronde",
"description": ""
},
"Soft brimmed hat": {
"name": "Chapeau mou",
"description": ""
},
"Spear": {
"name": "Lance",
"description": ""
},
"Spirit": {
"name": "Liqueur",
"description": "<p>Les bouteilles vides sont consignées, 5 sous par bouteille</p>"
},
"Staff": {
"name": "Bâton",
"description": ""
},
"Stylus for wax plaque": {
"name": "Stylet pour plaque de cire",
"description": ""
},
"Sword": {
"name": "Epée",
"description": ""
},
"Tambourine": {
"name": "Tambourin",
"description": ""
},
"Telescope": {
"name": "Télescope",
"description": ""
},
"Telescopic stilts": {
"name": "Échasses télescopiques",
"description": ""
},
"Thief's toolkit": {
"name": "Outils de voleur",
"description": ""
},
"Top hat": {
"name": "Haut-de-forme",
"description": ""
},
"Torch": {
"name": "Torche",
"description": ""
},
"Train (locomotive)": {
"name": "Train (locomotive)",
"description": ""
},
"Train (wagons)": {
"name": "Train (wagons)",
"description": ""
},
"Trumpet": {
"name": "Trompette",
"description": ""
},
"Truncheon": {
"name": "Matraque",
"description": ""
},
"Underwear": {
"name": "Sous-vêtements",
"description": ""
},
"Uniform": {
"name": "Uniforme",
"description": ""
},
"Viol": {
"name": "Viole",
"description": ""
},
"Violin": {
"name": "Violon",
"description": ""
},
"Walking stick": {
"name": "Bâton de marche",
"description": ""
},
"Watch": {
"name": "Montre",
"description": ""
},
"Wax plaque": {
"name": "Plaque de cire",
"description": "<p>+3 de caution</p>"
},
"Whiskey": {
"name": "Whisky",
"description": "<p>Les bouteilles vides sont consignées, 5 sous par bouteille</p>"
},
"Whistle": {
"name": "Sifflet",
"description": ""
},
"White shirt": {
"name": "Chemise blanche",
"description": ""
},
"Wooden crossbow": {
"name": "Arbalète en bois",
"description": ""
},
"Wooden sedan chair": {
"name": "Chaise à porteurs (bois)",
"description": ""
},
"Wooden trunk": {
"name": "Malle de bois",
"description": ""
},
"Writing material": {
"name": "Matériel décriture",
"description": ""
}
}
}

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{
"label": "Manoeuvres",
"mapping": {
"description": "system.description"
},
"entries": {
"Coup de Jarnac": {
"name": "Coup de Jarnac",
"description": "<p>Marge de 4 en Accomplissement </p>\n<p>Ce coup violent, déloyal et pernicieux, a été rendu célèbre par Guy Chabot de Jarnac, qui la porté pour la première fois lors dun duel judiciaire, à Éole, en 954. Il consiste à blesser la jambe ou le tendon dAchille de ladversaire, lempêchant de se déplacer normalement. En plus de lImpact, la victime se voit affublée du Trait <em>Estropié -1</em>.</p>"
},
"Doesnt even hurt": {
"name": "Même pas mal",
"description": "<p>Par le contrôle de sa respiration et une volonté inébranlable, le combattant apprend à faire fi de ses blessures. Non seulement il ne souffre daucun malus dû aux Impacts subis mais, mieux encore, ces derniers lui permettent de se surpasser et deviennent des bonus proportionnels. Ainsi, au lieu de subir un malus de -4 pour un Impact majeur, le personnage bénéficiera dun bonus de +4. Il peut dépasser la Marge autorisée par sa Compétence.</p>"
},
"Double impact": {
"name": "Double impact",
"description": "<p>Aggressif</p>\n<p>deux armes sont nécessaires</p>\n<p>Cette botte demande une extrême célérité au maître darmes qui augmente sa cadence de frappe. Durant un même échange de coups, il est ainsi capable dinfliger son Impact deux fois (deux Impacts graves au lieu dun par exemple). Le retour de flamme est cependant périlleux, car, par son agressivité, le maître darmes se découvre. Lui aussi subit des Impacts doublés.</p>"
},
"It's the winning, not the taking part that counts": {
"name": "Limportant nest pas de participer mais de gagner",
"description": "<p>impossibilité dutiliser cette botte en duel</p>\n<p>Lescrimeur a appris à tirer profit de toutes les occasions, privilégiant lefficacité au style. Il se sert de tout ce qui lui tombe sous la main pour en tirer avantage. Entre ses mains, un élément improvisé utilisé pour se battre est doté dune Incidence de +3, mais il se brise après usage.</p>"
},
"Perforation": {
"name": "Perforation",
"description": "<p>Cette manœuvre est particulièrement usitée au sein des seigneuries traversières, où les armures demeurent courantes. Dun coup précis, le maître darmes cible le point faible de la protection de son opposant et sy engouffre, faisant fi du bonus de cette dernière.</p>"
},
"Point blank": {
"name": "À bout portant",
"description": "<p>nécessite Spécialization <em>Mousquet</em></p>\n<p>Le maître darmes est un artiste martial, capable de faire feu avec son mousquet lors dun combat au corps à corps. Durant un même échange de coups, il peut porter un coup de baïonnette (Incidence du poignard) et faire feu avec le mousquet (Incidence darme à feu).</p>"
},
"Ribbon Dance": {
"name": "Danse des rubans",
"description": "<p>Agressif</p>\n<p>Par tranche de 2, nécessite une Spécialisation en arme articulée (fouet, chaînes, fléaux, rubans lestés de plomb ou lames métalliques), de réussir son test de Préservation et davoir suffisamment de place pour se battre En effectuant de longues et complexes arabesques, le maître darmes produit une sphère mortelle tournoyante autour de lui. Il peut alors ajouter sa Marge de Préservation, par tranche de 2, à sa Marge dAccomplissement. La Marge dAccomplissement produit alors de nombreuses blessures superficielles (1 par Marge de 2).</p>"
},
"The Chimeric Defense": {
"name": "Défense chimérique",
"description": "<p>&ldquo;Défensif uniquement&rdquo;&ndash;par tranches de 2&ndash;</p>\n<p>Pour réussir cette manœuvre, le personnage doit obtenir une Marge dau moins 4 en Accomplissement ET en Préservation. En cas de réussite, elle permet dajouter tout ou partie de sa Marge de Préservation, par tranches de 2, à sa Marge dAccomplissement. Alors quil esquive ou pare, le défenseur en profite pour porter un coup à laide dun membre, dun élément improvisé, dun bouclier, etc. Cela demande une réflexion tactique, car augmenter son Accomplissement en recourant à cette botte affaiblit sa Préservation. Le combattant peut dépasser la Marge autorisée par sa Compétence.</p>"
},
"The Dead mans Hold": {
"name": "Létreinte de lhomme mort",
"description": "<p>Lescrimeur choisit de subir des blessures en optant pour un score de Préservation bas. En acceptant ces Impacts, il est en retour capable de déjouer la garde de son adversaire et lui fait subir en retour des dégâts identiques, en plus de ceux quil a infligés normalement durant cette passe darmes, pour un total pouvant dépasser sa Marge autorisée de Compétence.</p>"
},
"The jeering master": {
"name": "Maître persifleur",
"description": "<p>Cette technique permet de provoquer son adversaire, voire de lhumilier, avant de lachever. Par ses piques et ses railleries, le maître darmes impose à son adversaire de placer son plus haut score possible en Accomplissement, ce qui dégarnit grandement sa Préservation (pour les seconds rôles, faites +4/-4 par défaut). </p>"
},
"The Madmans step": {
"name": "Le pas de lhomme fou",
"description": "<p>Le style Rojo nest pas enseigné par dans les écoles davocats-duellistes, mais dans les caravanes traversières. Lescrimeur adopte un style fait de mouvements erratiques et imprévisibles, désorientant son adversaire et le rendant plus difficile à toucher. Le bretteur ajoute +4 à sa Préservation et peut dépasser la Marge autorisée par sa Compétence.</p>"
},
"The Nevers Attack": {
"name": "La botte de Nevers",
"description": "<p>Marge de 4 en Accomplissement et ladversaire ne doit pas posséder de protection à la tête</p>\n<p>Inventée par Philippe de Nevers, un sabreur parisien, cette botte exige une extrême précision mais se révèle dévastatrice. En cas de réussite, lépéiste élimine son adversaire sur le coup en lui infligeant une blessure entre les deux yeux (équivalent dun Impact majeur).</p>"
},
"The partner switch": {
"name": "Changement de partenaire",
"description": "<p>Cette botte peut être employée par un escrimeur confronté à plusieurs adversaires. Ce dernier a la possibilité dengager une cible supplémentaire au dernier moment (avant le calcul des Incidences). Il peut demander au conteur de lorienter vers un personnage à portée de fleuret ou de désigner son opposant avec le plus faible ou le plus fort score en Préservation. Le score de Préservation de lescrimeur sapplique aux deux adversaires désignés.</p>"
},
"The Scarlet Dance": {
"name": "La danse écarlate",
"description": "<p>Cette botte est linvention de la duelliste Bramon dÉole. Véritable némésis de Marcel Rubempré, maître darmes des anciens nobles avant quils ne soient chassés sur les traverses, sa technique entra dans la légende lors de la révolution industrielle. Elle combine un mélange de pas de danse et de coups destoc et de taille. Se laissant aller au rythme de sa musique intérieure, lépéiste finit dans un état de transe lui permettant dajouter son score dAthlétisme à son Incidence. Il peut dépasser la Marge autorisée par sa Compétence.</p>"
},
"Two-handed attack": {
"name": "À deux mains",
"description": "<p>Porter le coup avec les deux mains sur le pommeau de larme, avoir un score dAccomplissement supérieur à celui de Préservation Le combattant frappe de toutes ses forces afin de percer la défense de son adversaire. Il peut remplacer lIncidence de son arme par son score en <em>Athlétisme</em>.</p>"
}
}
}

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{
"label": "Spécialisation",
"mapping": {
"description": "system.description"
},
"folders": {
"Mental": "Mentale",
"Physical": "Physique",
"Spocial": "Sociale"
},
"entries": {
"Aircraft": {
"name": "brûleur daérostat",
"description": ""
},
"Airplane": {
"name": "Aéroplane",
"description": ""
},
"Airship": {
"name": "Dirigeable",
"description": ""
},
"Amputation": {
"name": "Amputation",
"description": ""
},
"Architecture": {
"name": "Architecture",
"description": ""
},
"Armlock": {
"name": "Clef de bras",
"description": ""
},
"Automobile": {
"name": "Automobile",
"description": ""
},
"Axe": {
"name": "Hache",
"description": ""
},
"Bartering": {
"name": "Marchander",
"description": ""
},
"Blowpipe": {
"name": "Sarbacane",
"description": ""
},
"Bow": {
"name": "Arc",
"description": ""
},
"Boxing": {
"name": "Boxe",
"description": ""
},
"Camouflage": {
"name": "Camouflage",
"description": ""
},
"Carriage": {
"name": "Calèche",
"description": ""
},
"Carrying": {
"name": "Porter",
"description": "<p>Le personnage a la force et l'habitude de porter des charges lourdes.</p>"
},
"Cavalry saber": {
"name": "Sabre de cavalerie",
"description": ""
},
"Charm": {
"name": "Charmer",
"description": ""
},
"Chemystry": {
"name": "Chimie",
"description": ""
},
"Clarinet": {
"name": "Clarinette",
"description": ""
},
"Climbing": {
"name": "Escalader",
"description": "<p>Le personnage a appris à escalader différents types de surfaces.</p>"
},
"Clocks": {
"name": "Horloges",
"description": ""
},
"Collecting gossip": {
"name": "Collecter des ragots",
"description": ""
},
"Communication": {
"name": "Communication",
"description": ""
},
"Dagger": {
"name": "Dague",
"description": ""
},
"Decoction": {
"name": "Décoction",
"description": ""
},
"Dosage of medicine": {
"name": "Posologie",
"description": ""
},
"Electric": {
"name": "Electric",
"description": ""
},
"Environment (Alley)": {
"name": "Environnement (ruelle)",
"description": ""
},
"Environment (traverse)": {
"name": "Environnement (traverse)",
"description": ""
},
"Escape": {
"name": "Filer",
"description": ""
},
"Foil": {
"name": "Fleuret",
"description": ""
},
"Giving commands": {
"name": "Commander",
"description": ""
},
"Glider": {
"name": "Cerf-volant",
"description": ""
},
"Halberd": {
"name": "Hallebarde",
"description": ""
},
"Herbalism": {
"name": "Herbalisme",
"description": ""
},
"History": {
"name": "Histoire",
"description": ""
},
"Horse": {
"name": "Cheval",
"description": ""
},
"Hot air balloon": {
"name": "Ballon",
"description": ""
},
"Hydrocryme production": {
"name": "Production d'hydrocryme",
"description": ""
},
"Hydropower": {
"name": "Hydraulique",
"description": ""
},
"Impressing people": {
"name": "Impressionner",
"description": ""
},
"Improvised combat": {
"name": "Combat improvisé",
"description": ""
},
"Interrogation": {
"name": "Interrogation",
"description": ""
},
"Intervention": {
"name": "Intervention",
"description": ""
},
"Intimidation": {
"name": "Intimidation",
"description": ""
},
"Investigation": {
"name": "Investigation",
"description": ""
},
"Iron work": {
"name": "Ferronnerie",
"description": ""
},
"Jumping": {
"name": "sauter",
"description": "<p>Le personnage a la dextérité et la coordination pour sauter loin, haut, et atterrir sur ses pieds.</p>"
},
"Kickboxing": {
"name": "Savate",
"description": ""
},
"Lock picking": {
"name": "Crocheter",
"description": ""
},
"Lock systems": {
"name": "Serrures",
"description": ""
},
"Locomotive": {
"name": "Locomotive",
"description": ""
},
"Locomotives": {
"name": "Locomotives",
"description": ""
},
"Lying": {
"name": "Mentir",
"description": ""
},
"Making a good impression": {
"name": "Faire une bonne impression",
"description": ""
},
"Making mushroom paper": {
"name": "Fabriquer du papier à base de champignons",
"description": ""
},
"Milieu knowledge": {
"name": "Connaissance du milieu (...)",
"description": ""
},
"Music": {
"name": "Musique",
"description": ""
},
"Musical composition": {
"name": "Composition musicale",
"description": ""
},
"Musket": {
"name": "Mousquet",
"description": ""
},
"Neighborhood knowledge": {
"name": "Connaissance du quartier",
"description": ""
},
"Opera": {
"name": "Opéra",
"description": ""
},
"Organ": {
"name": "Orgue",
"description": ""
},
"Painting": {
"name": "Peinture",
"description": ""
},
"Pharmacology": {
"name": "Pharmacologie",
"description": ""
},
"Playwriting": {
"name": "Ecriture théâtrale",
"description": ""
},
"Pottery": {
"name": "Poterie",
"description": ""
},
"Rapier": {
"name": "Rapière",
"description": ""
},
"Religion": {
"name": "Religion",
"description": ""
},
"Rhetoric": {
"name": "Rhétorique",
"description": ""
},
"Running": {
"name": "Courir",
"description": "<p>Le personnage peut courir vite et longtemps.</p>"
},
"Sculpture": {
"name": "Sculpture",
"description": ""
},
"Sleight of hand": {
"name": "Escamoter",
"description": ""
},
"Sling": {
"name": "Fronde",
"description": ""
},
"Spear": {
"name": "Lance",
"description": ""
},
"Spreading false information": {
"name": "Propager de fausses informations",
"description": ""
},
"Strangling": {
"name": "Etrangler",
"description": ""
},
"Streetcar": {
"name": "Tramway",
"description": ""
},
"Surgery": {
"name": "Chirurgie",
"description": ""
},
"Swordstick": {
"name": "Canne-épée",
"description": ""
},
"Theater": {
"name": "Théâtre",
"description": ""
},
"Thermal": {
"name": "Thermique",
"description": ""
},
"Threatening": {
"name": "Menacer",
"description": ""
},
"Throwing knife": {
"name": "Couteau de lancer",
"description": ""
},
"Traverse architecture": {
"name": "Architecture des traverses",
"description": ""
},
"Traverse geography": {
"name": "Géographie des traverses",
"description": ""
},
"Traverse History": {
"name": "Histoire des traverses",
"description": ""
},
"Traverse mapmaking": {
"name": "Cartographie des traverses",
"description": ""
},
"Traverse mythology": {
"name": "Mythologie des traverses",
"description": ""
},
"Traverse sociology": {
"name": "Socilogie des traverses",
"description": ""
},
"Traverser flute": {
"name": "Flute des traverses",
"description": ""
},
"Tripping": {
"name": "Croc-en-jambe",
"description": ""
},
"Wind power": {
"name": "Eolien",
"description": ""
},
"Wrestling": {
"name": "Lutte",
"description": ""
},
"Writing": {
"name": "Ecriture",
"description": ""
}
}
}

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@ -0,0 +1,107 @@
{
"label": "Traits",
"mapping": {
"description": "system.description"
},
"folders": {
"Maneuvers": "Manoeuvres"
},
"entries": {
"Ability to stay calm": {
"name": "Facilité à rester calme",
"description": ""
},
"Comfortable on airships": {
"name": "A l'aise en dirigeable",
"description": ""
},
"Comfortable using a mapmaker's helmet": {
"name": "Virtuose du casque de cartographe",
"description": ""
},
"Comfortable walking on stilts": {
"name": "A l'aise en échasses",
"description": ""
},
"Cultured": {
"name": "Cultivé",
"description": ""
},
"Deaf": {
"name": "Sourd",
"description": "<p>Le personnage a grandi dans une usine, et le vacarme permanent des machines l'a rendu sourd. (-3).</p>"
},
"Disregard for death": {
"name": "Ne craint pas la mort",
"description": ""
},
"Excellent glider pilot": {
"name": "Excellent pilote de cerf-volant",
"description": ""
},
"Extremely good eyesight": {
"name": "Excellente vue",
"description": "<p>La vue de ce personnage est si développée qu'elle lui permet de &ldquo;lire&rdquo; les disques&nbsp;</p>"
},
"Famous with (...)": {
"name": "Connu dans le milieu des (...)",
"description": ""
},
"Foremimes language": {
"name": "Connait le langage des contremimes",
"description": ""
},
"Guild member": {
"name": "Membre de la guilde (...)",
"description": ""
},
"Guild member (high rank)": {
"name": "Membre de haut rang de la guilde (...)",
"description": ""
},
"Intuitively feels the damage on their vehicle": {
"name": "Sent intuitivement les dommages sur son véhicule",
"description": ""
},
"Keen intellect": {
"name": "Intellect affûté",
"description": ""
},
"Knowledge of upper classes of their city": {
"name": "Connaissance des classes huppées de la ville (...)",
"description": ""
},
"Knows how to encircle a target": {
"name": "Sait encercler une cible",
"description": ""
},
"Lipreading": {
"name": "Lit sur les lèvres",
"description": ""
},
"Preacher": {
"name": "Prêcheur",
"description": ""
},
"Preacher (great)": {
"name": "Prêcheur (excellent)",
"description": ""
},
"Rational mind": {
"name": "Rationnel",
"description": ""
},
"Rich": {
"name": "Riche",
"description": ""
},
"Sharpshooter": {
"name": "Tireur d'élite",
"description": "<p>Le personnage sait tirer partie d'un fusil à lunette.</p>"
},
"Skilled with explosives": {
"name": "Manieur d'explosifs",
"description": ""
}
}
}