fvtt-ecryme/lang/fr.json

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{
"TYPES": {
"Actor":{
"pc": "Personnage Joueur",
"npc": "Personnage Non Joueur",
"annency": "Anence"
},
"Item": {
"trait": "Trait",
"weapon": "Arme",
"equipment": "Equipement",
"maneuver": "Manoeuvre",
"specialization": "Spécialisation"
}
},
"ECRY": {
"settings": {
"cogs": "Engrenages",
"cephaly": "Céphalie",
"boheme": "Bohême",
"amertume": "Amertume",
"gamelevel": "Niveau de jeu"
},
"chat": {
"formula": "Formule",
"difficulty": "Difficulté",
"dicesum": "Dés",
"result": "Resultat",
"margin": "Marge",
"success": "Succés!",
"failure": "Echec!",
"specialization": "Spécialisation",
"traitbonus": "Trait bonus",
"traitmalus": "Trait malus",
"bonusmalustraits": "Bonus/Malus des Traits",
"spectranscend": "Dépassement de soi : ",
"confrontselected": "Confrontation selectionnée",
"sentogm": "La confrontation a été envoyée au MJ"
},
"rule": {
"cephaly-success-12": "Durée : 1 scène - Impact : Superficiel - Bonus : 1 - Elegie : 1",
"cephaly-success-4": "Durée : 1 semaine - Impact : Léger - Bonus : 2 - Elegie : 2",
"cephaly-success-6": "Durée : 1 mois - Impact : Grave - Bonus : 3 - Elegie : 3",
"cephaly-success-8": "Durée : 1 année - Impact : Majeur - Bonus : 4 - Elegie : 4",
"cephaly-success-10": "Durée : Permanent - Impact : Mort - Bonus : 5 - Elegie : 5",
"cephaly-failure-2": "Durée : 1 scène - Impact : Superficiel - Malus : 1 - Symptôme non visible et sans gravité - Altération bégigne difficilement repérable",
"cephaly-failure-4": "Durée : 1 semaine - Impact : Léger - Malus : 2 - Symptôme visible non incapacitant - Altération repérable",
"cephaly-failure-6": "Durée : 1 mois - Impact : Grave - Malus : 3 - Symptôme incapacitant - Altération repérable et fâcheuse",
"cephaly-failure-8": "Durée : 1 année - Impact : Majeur - Malus : 4 - Symptôme très incapacitant - Altération dangereuse",
"cephaly-failure-10": "Durée : Permanent - Impact : Mort/Folie - Malus : 5 - Symptôme spectaculaire et repoussant - Altération dangereuse globalement"
},
"warn": {
"notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun"
},
"ui": {
"equipmentfree": "Equipements (saisie libre)",
"traitType": "Type de trait",
"niveauTrait": "Niveau du trait",
"effect": "Incidence",
"weight": "Poids",
"cost": "Prix",
"costUnit": "Unité",
"ingot": "Lingot",
"ingotin": "Lingotin",
"goldcoin": "Pièce d'or",
"lige": "Lige",
"hurle": "Hurle",
"coin": "Sous",
"notes": "Notes",
"bio": "Bio",
"bionotes": "Bio&Notes",
"skills": "Compétences",
"traits": "Traits",
"equipment": "Equipement",
"physical": "Physiques",
"mental": "Mentales",
"social": "Sociales",
"athletics": "Athlétisme",
"driving": "Conduite",
"fencing": "Escrime",
"brawling": "Pugilat",
"shooting": "Tir",
"anthropomecanology": "Anthropo-Mécanologie",
"ecrymology": "Écrymologie",
"traumatology": "Traumatologie",
"traversology": "Traversologie",
"urbatechnology": "Urbatechnologie",
"quibbling": "Argutie",
"creativity": "Créativité",
"loquacity": "Faconde",
"guile": "Maraude",
"performance" :"Représentation",
"skill": "Compétence",
"troublesome": "Malaisé",
"occasional": "Peu frequent",
"difficult": "Difficile",
"uncommon": "Atypique",
"verydifficult": "Très difficile",
"rare": "Rare",
"extremdifficult": "Extrêmement difficile",
"veryrare": "Très rare",
"increddifficult": "Incroyable",
"exceptrare": "Exceptionnel",
"none": "Aucun",
"roll": "Lancer les dés !",
"cancel": "Annuler",
"rolltitle": "Ou l'on teste ses compétences",
"spec": "Spécialisation",
"traitbonus": "Traits bonus",
"traitmalus": "Traits malus",
"applyideal": "Utiliser l'idéal",
"applyspleen": "Utiliser le spleen",
"skilltranscendence": "Dépassement de soi",
"confrontation": "Confrontation",
"rollnormal": "Normal (4d6)",
"rollspleen": "Avec le Spleen (5d6, 4 plus bas conservés)",
"rollideal": "Avec l'Idéal (5d6, 4 plus haut conservés)",
"superficial": "Superficiel",
"light": "Léger",
"serious": "Grave",
"major": "Majeur",
"impactType": "Type d'Impact",
"impactLevel": "Niveau d'impact",
"impactphysical": "Physique",
"impactmental": "Mental",
"impactsocial": "Social",
"impactmalus": "Malus d'Impact",
"ongoingconfront": "Confrontations en cours",
"confront":"Confrontation",
"launchconfront": "Lancer la confrontation",
"execution": "Accomplissement",
"preservation": "Préservation",
"dicepool": "Dés disponibles",
"selectconfront": "Sélectionner pour la Confrontation",
"transcendapply": "Appliquer la Transcendence à ",
"healthcombat": "Santé&Combat",
"name": "Nom",
"weapons": "Armes",
"weapon": "Arme",
"melee": "Mêlée",
"ranged": "A Distance",
"weapontype": "Type d'arme",
"type": "Type",
"applyimpact": "Appliquer l'impact",
"applybonus": "Appliquer le bonus",
"bonuspool": "Bonus disponibles",
"cephaly": "Cephalie",
"elegy": "Elégie",
"entelechy": "Entéléchie",
"mekany": "Mekanë",
"psyche": "Psyché",
"scoria": "Scorie",
"cephalydifficulty": "Difficulté de la Céphalie",
"maneuvers": "Manoeuvres",
"annency": "Anence",
"iscollective": "Collective",
"ismultiple": "Multiple",
"description": "Description",
"location": "Lieu",
"characters": "Personnages",
"enhancements": "Améliorations",
"oniricform": "Forme Onorique (Bohême)",
"ideals": "Idéaux",
"politic": "Idéaux politiques",
"boheme": "Bohême",
"annencybonus": "Bonus d'Anence",
"bornplace": "Lieu de naissance",
"residence": "Résidence",
"origin": "Origine",
"childhood": "Enfance",
"bonus": "Bonus"
}
}
}