175 lines
6.3 KiB
JSON
175 lines
6.3 KiB
JSON
{
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"TYPES": {
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"Actor":{
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"pc": "Personnage Joueur",
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"npc": "Personnage Non Joueur",
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"annency": "Anence"
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},
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"Item": {
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"trait": "Trait",
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"weapon": "Arme",
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"equipment": "Equipement",
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"maneuver": "Manoeuvre",
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"specialization": "Spécialisation"
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}
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},
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"ECRY": {
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"settings": {
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"cogs": "Engrenages",
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"cephaly": "Céphalie",
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"boheme": "Bohême",
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"amertume": "Amertume",
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"gamelevel": "Niveau de jeu"
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},
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"chat": {
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"formula": "Formule",
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"difficulty": "Difficulté",
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"dicesum": "Dés",
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"result": "Resultat",
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"margin": "Marge",
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"success": "Succés!",
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"failure": "Echec!",
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"specialization": "Spécialisation",
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"traitbonus": "Trait bonus",
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"traitmalus": "Trait malus",
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"bonusmalustraits": "Bonus/Malus des Traits",
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"spectranscend": "Dépassement de soi : ",
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"confrontselected": "Confrontation selectionnée",
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"sentogm": "La confrontation a été envoyée au MJ"
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},
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"rule": {
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"cephaly-success-12": "Durée : 1 scène - Impact : Superficiel - Bonus : 1 - Elegie : 1",
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"cephaly-success-4": "Durée : 1 semaine - Impact : Léger - Bonus : 2 - Elegie : 2",
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"cephaly-success-6": "Durée : 1 mois - Impact : Grave - Bonus : 3 - Elegie : 3",
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"cephaly-success-8": "Durée : 1 année - Impact : Majeur - Bonus : 4 - Elegie : 4",
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"cephaly-success-10": "Durée : Permanent - Impact : Mort - Bonus : 5 - Elegie : 5",
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"cephaly-failure-2": "Durée : 1 scène - Impact : Superficiel - Malus : 1 - Symptôme non visible et sans gravité - Altération bégigne difficilement repérable",
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"cephaly-failure-4": "Durée : 1 semaine - Impact : Léger - Malus : 2 - Symptôme visible non incapacitant - Altération repérable",
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"cephaly-failure-6": "Durée : 1 mois - Impact : Grave - Malus : 3 - Symptôme incapacitant - Altération repérable et fâcheuse",
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"cephaly-failure-8": "Durée : 1 année - Impact : Majeur - Malus : 4 - Symptôme très incapacitant - Altération dangereuse",
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"cephaly-failure-10": "Durée : Permanent - Impact : Mort/Folie - Malus : 5 - Symptôme spectaculaire et repoussant - Altération dangereuse globalement"
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},
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"warn": {
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"notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun"
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},
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"ui": {
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"equipmentfree": "Equipements (saisie libre)",
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"traitType": "Type de trait",
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"niveauTrait": "Niveau du trait",
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"effect": "Incidence",
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"weight": "Poids",
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"cost": "Prix",
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"costUnit": "Unité",
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"ingot": "Lingot",
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"ingotin": "Lingotin",
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"goldcoin": "Pièce d'or",
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"lige": "Lige",
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"hurle": "Hurle",
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"coin": "Sous",
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"notes": "Notes",
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"bio": "Bio",
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"bionotes": "Bio&Notes",
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"skills": "Compétences",
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"traits": "Traits",
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"equipment": "Equipement",
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"physical": "Physiques",
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"mental": "Mentales",
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"social": "Sociales",
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"athletics": "Athlétisme",
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"driving": "Conduite",
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"fencing": "Escrime",
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"brawling": "Pugilat",
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"shooting": "Tir",
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"anthropomecanology": "Anthropo-Mécanologie",
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"ecrymology": "Écrymologie",
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"traumatology": "Traumatologie",
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"traversology": "Traversologie",
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"urbatechnology": "Urbatechnologie",
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"quibbling": "Argutie",
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"creativity": "Créativité",
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"loquacity": "Faconde",
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"guile": "Maraude",
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"performance" :"Représentation",
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"skill": "Compétence",
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"troublesome": "Malaisé",
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"occasional": "Peu frequent",
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"difficult": "Difficile",
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"uncommon": "Atypique",
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"verydifficult": "Très difficile",
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"rare": "Rare",
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"extremdifficult": "Extrêmement difficile",
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"veryrare": "Très rare",
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"increddifficult": "Incroyable",
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"exceptrare": "Exceptionnel",
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"none": "Aucun",
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"roll": "Lancer les dés !",
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"cancel": "Annuler",
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"rolltitle": "Ou l'on teste ses compétences",
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"spec": "Spécialisation",
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"traitbonus": "Traits bonus",
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"traitmalus": "Traits malus",
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"applyideal": "Utiliser l'idéal",
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"applyspleen": "Utiliser le spleen",
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"skilltranscendence": "Dépassement de soi",
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"confrontation": "Confrontation",
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"rollnormal": "Normal (4d6)",
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"rollspleen": "Avec le Spleen (5d6, 4 plus bas conservés)",
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"rollideal": "Avec l'Idéal (5d6, 4 plus haut conservés)",
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"superficial": "Superficiel",
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"light": "Léger",
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"serious": "Grave",
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"major": "Majeur",
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"impactType": "Type d'Impact",
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"impactLevel": "Niveau d'impact",
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"impactphysical": "Physique",
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"impactmental": "Mental",
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"impactsocial": "Social",
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"impactmalus": "Malus d'Impact",
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"ongoingconfront": "Confrontations en cours",
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"confront":"Confrontation",
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"launchconfront": "Lancer la confrontation",
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"execution": "Accomplissement",
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"preservation": "Préservation",
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"dicepool": "Dés disponibles",
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"selectconfront": "Sélectionner pour la Confrontation",
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"transcendapply": "Appliquer la Transcendence à ",
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"healthcombat": "Santé&Combat",
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"name": "Nom",
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"weapons": "Armes",
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"weapon": "Arme",
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"melee": "Mêlée",
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"ranged": "A Distance",
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"weapontype": "Type d'arme",
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"type": "Type",
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"applyimpact": "Appliquer l'impact",
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"applybonus": "Appliquer le bonus",
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"bonuspool": "Bonus disponibles",
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"cephaly": "Cephalie",
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"elegy": "Elégie",
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"entelechy": "Entéléchie",
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"mekany": "Mekanë",
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"psyche": "Psyché",
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"scoria": "Scorie",
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"cephalydifficulty": "Difficulté de la Céphalie",
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"maneuvers": "Manoeuvres",
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"annency": "Anence",
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"iscollective": "Collective",
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"ismultiple": "Multiple",
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"description": "Description",
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"location": "Lieu",
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"characters": "Personnages",
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"enhancements": "Améliorations",
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"oniricform": "Forme Onorique (Bohême)",
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"ideals": "Idéaux",
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"politic": "Idéaux politiques",
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"boheme": "Bohême",
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"annencybonus": "Bonus d'Anence",
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"bornplace": "Lieu de naissance",
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"residence": "Résidence",
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"origin": "Origine",
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"childhood": "Enfance",
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"bonus": "Bonus"
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}
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}
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} |